brintToFront() on ingame window not triggering when another in-game window is active

restoreToFront() on ingame window not triggering when another in-game window is active

Issue Description:
When an in-game window is currently in focus, and another in-game window is also visible at the moment, calling overwolf.windows.bringToFront() on another in-game window does not work.

overwolf.windows.bringToFront only seems to work when a in-game window is not active

Impact for my app: low
No

  • I guess that you mean `overwolf.windows.bringToFront()?
  • What do you mean by “another in-game” window is active? There is a single in-game window.
  • Are you trying to bring to the front of the in-game, a window that defined as in-game in the manifest?

Anyway, I think that the best thing will be to add here detailed steps to reproduce.

I’m closing this issue as we will release a new function that will restore and bring to the front in one call. So we will test it when it is released.