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Feature Description: We require steam ID of users on their events so for example if there are three players in-game Player A, Player B and Player C and if Player A kills player C in-game and if player A is using Overwolf application then we require that Player A (steam ID) killed Player B (steam ID) so steam ID of both players (Player A and Player B) and one more example if Player A gets killed by Player B then in this case we also require steam ID of Player B and Player A so (steam ID of Player A got killed by steam ID of Player B)
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impact for my app: [low, mid, high, show-stopper].- a show-stopper
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What is your current pain point?
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What do you have in mind to solve it? - You are already collecting data on which player registered a kill, so please extend it to who they killed as well
note for stuff: after FR is accepted, add a link to the internal ticket.