Should I listen when the app window losses focus?
Well, we have an in_game_only window for that… but you can also use the getRunningGameInfo() to listen when the app window losses focus and then hide the relevant window.
Should I listen when the app window losses focus?
Well, we have an in_game_only window for that… but you can also use the getRunningGameInfo() to listen when the app window losses focus and then hide the relevant window.