Add support for a life cycle event callback:
onOverwolfExit (or OnApplicationQuit) - notify the app that Overwolf / App is closing down (user closed the OW process, or an unexpected shut down)
impact for my app: [low, mid, high, show-stopper].
What is your current pain point?
While we collect match data, OW might shut down resulting in data not properly managed.
What do you have in mind to solve it?
Allow the app to register to an event that will be fired when OW is about to close down - allowing the app to respond.
As an example, Unity has this callback when app is closing down https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationQuit.html?_ga=2.84294041.1876949980.1583396039-1160785260.1566197742
note for stuff: after FR is accepted, add a link to the internal ticket.