When my app is open on the desktop and the game is launched, the window briefly grabs the focus (it’s an in-game window) before I get the event that the game is running (which lets me hide the window to display a loading screen). See the attached gif
I would need a way to avoid that - either by preventing the app from being display on top of the game before I can react to it, or having an event I can react to when the window is about to be redisplayed in the game.
Impact: low. It’s a bit annoying, but it’s not preventing users from using the app.
@sebastientromp hi.
I can’t see the GIF as it’s very small…
Is your window should be a desktop window or an in-game window?
It’s an in-game window (that can also be displayed on desktop).
Can you download the gif from there? Dropbox - window flicker.gif - Simplify your life
@sebastientromp as your window is not defined as “in-game” or “desktop”, the default behavior is that it’s displayed on desktop, and when it recognizes that the game is launched, it’s converted to “in-game”. It’s expected behavior that can not be changed.
The right solution is to use separate windows - one for desktop and one for in-game.
Currently, I rejected the FR. Feel free to re-open it to discuss that.
Got it, thanks for the update
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