Issue Description: sendKeyStroke does not consistently register the key stroke for zero.
We have seen this issue intermittently while using our app and unfortunately have not been able to confirm consistent reproduction steps. But once affected, the problem is consistent until OW is restarted.
If affected, there appears to be no difference between sending “D0” and “0”; both characters are not registered.
Steps to reproduce:
It can be tested by selecting a text field in game and calling (sendKeyStroke "D0"), as per Microsoft Key Enum. It’s expected that a “0” character will be entered into the text field. If affected, the input will be unchanged.
Impact for my app: [low, mid, high, show-stopper]
Mid. We can work around the issue for now and it is certainly not a consistent issue. But when it does occur, it has a very negative impact on our users.
Hi, @bryan. I’m sorry, but I can’t reproduce it.
Anyway, we are going to fix the num lock issue, and that might fix some other unexpected issues as well.
Thanks for your help, and sorry I don’t have any better information for you. It has certainly been an inconsistent issue so we haven’t quite narrowed down effective steps to reproduce.
But I understand that this issue is not easily reproducible. We can keep this ticket marked as closed and I will attempt to get reproduction steps to be more helpful. Thanks.