TimeThreadLineFunctionMessage
17:17:19.13428BC131runClientStarting Overlay PID=8088(0x1f98) server PID = 11392
17:17:19.13428BC683Client::initClient::Initialize
17:17:19.13428BC691Client::initStart owclient thread
17:17:19.1353C58327Client::initFirstInjectionClient::initFirstInjection.
17:17:19.1353C58225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_78_13_11392 opened succesfuly
17:17:19.1353C58355session id = {4616B686-5C21-4980-A9A3-D3973BF3DDC4}
17:17:19.1363C581937Client::LogClientInfoOS version [10.0]
17:17:19.1363C581942Client::LogClientInfoProcess OS version [6.2] [64-bit]
17:17:19.1373C581960Client::LogClientInfoClient [64-bit] Version 2.2.78.13
17:17:19.1373C581972Client::LogProcessModulesLoaded modules:
17:17:19.1413C581988C:\Program Files (x86)\Overwolf\0.148.81.15\OWClient.dll
17:17:19.1413C581988C:\Program Files (x86)\Overwolf\0.148.81.15\OWExplorer.dll
17:17:19.1413C581988C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:17:19.1413C581988C:\Program Files (x86)\Steam\steamclient64.dll
17:17:19.1413C581988C:\Program Files (x86)\Steam\tier0_s64.dll
17:17:19.1413C581988C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:17:19.1413C581988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
17:17:19.1413C581988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
17:17:19.1413C581988C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2005.5-0\MpOav.dll
17:17:19.1413C581988C:\Users\yeung\AppData\Roaming\discord\0.0.306\modules\discord_hook\e3bbef833e\DiscordHook64.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\AUDIOSES.DLL
17:17:19.1413C581988C:\Windows\SYSTEM32\AcGenral.DLL
17:17:19.1413C581988C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:17:19.1413C581988C:\Windows\SYSTEM32\CoreMessaging.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\CoreUIComponents.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\D3DCompiler_47.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\DEVOBJ.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\DINPUT8.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\DNSAPI.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\HID.DLL
17:17:19.1413C581988C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:17:19.1413C581988C:\Windows\SYSTEM32\MPR.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\MSVCP140.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\MSWSOCK.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\NTASN1.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\PROPSYS.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\Secur32.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\SensApi.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\SspiCli.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\USERENV.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\VCRUNTIME140.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\VERSION.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\WINHTTP.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\WININET.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\WINMM.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\WINMMBASE.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\WTSAPI32.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\WindowsCodecs.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\XAudio2_7.DLL
17:17:19.1413C581988C:\Windows\SYSTEM32\XINPUT9_1_0.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\amsi.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\apphelp.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\avrt.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\cryptnet.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\d3d11.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\d3d9.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:17:19.1413C581988C:\Windows\SYSTEM32\dwmapi.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\dxcore.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\dxgi.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\inputhost.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\ncrypt.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\ntdll.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\ntmarta.dll
17:17:19.1413C581988C:\Windows\SYSTEM32\wintypes.dll
17:17:19.1413C581988C:\Windows\System32\COMDLG32.dll
17:17:19.1413C581988C:\Windows\System32\CRYPT32.dll
17:17:19.1413C581988C:\Windows\System32\GDI32.dll
17:17:19.1413C581988C:\Windows\System32\IMM32.DLL
17:17:19.1413C581988C:\Windows\System32\KERNEL32.DLL
17:17:19.1413C581988C:\Windows\System32\KERNELBASE.dll
17:17:19.1413C581988C:\Windows\System32\MMDevApi.dll
17:17:19.1413C581988C:\Windows\System32\MSASN1.dll
17:17:19.1413C581988C:\Windows\System32\MSCTF.dll
17:17:19.1413C581988C:\Windows\System32\NSI.dll
17:17:19.1413C581988C:\Windows\System32\OLEAUT32.dll
17:17:19.1413C581988C:\Windows\System32\PSAPI.DLL
17:17:19.1413C581988C:\Windows\System32\RPCRT4.dll
17:17:19.1413C581988C:\Windows\System32\SETUPAPI.dll
17:17:19.1413C581988C:\Windows\System32\SHELL32.dll
17:17:19.1413C581988C:\Windows\System32\SHLWAPI.dll
17:17:19.1413C581988C:\Windows\System32\TextInputFramework.dll
17:17:19.1413C581988C:\Windows\System32\UMPDC.dll
17:17:19.1413C581988C:\Windows\System32\USER32.dll
17:17:19.1413C581988C:\Windows\System32\WINTRUST.dll
17:17:19.1413C581988C:\Windows\System32\WS2_32.dll
17:17:19.1413C581988C:\Windows\System32\Windows.UI.dll
17:17:19.1413C581988C:\Windows\System32\advapi32.dll
17:17:19.1413C581988C:\Windows\System32\bcrypt.dll
17:17:19.1413C581988C:\Windows\System32\bcryptPrimitives.dll
17:17:19.1413C581988C:\Windows\System32\cfgmgr32.dll
17:17:19.1413C581988C:\Windows\System32\clbcatq.dll
17:17:19.1413C581988C:\Windows\System32\combase.dll
17:17:19.1413C581988C:\Windows\System32\cryptsp.dll
17:17:19.1413C581988C:\Windows\System32\fwpuclnt.dll
17:17:19.1413C581988C:\Windows\System32\gdi32full.dll
17:17:19.1413C581988C:\Windows\System32\imagehlp.dll
17:17:19.1413C581988C:\Windows\System32\kernel.appcore.dll
17:17:19.1413C581988C:\Windows\System32\msvcp_win.dll
17:17:19.1413C581988C:\Windows\System32\msvcrt.dll
17:17:19.1413C581988C:\Windows\System32\ole32.dll
17:17:19.1413C581988C:\Windows\System32\powrprof.dll
17:17:19.1413C581988C:\Windows\System32\profapi.dll
17:17:19.1413C581988C:\Windows\System32\rasadhlp.dll
17:17:19.1413C581988C:\Windows\System32\sechost.dll
17:17:19.1413C581988C:\Windows\System32\shcore.dll
17:17:19.1413C581988C:\Windows\System32\ucrtbase.dll
17:17:19.1413C581988C:\Windows\System32\win32u.dll
17:17:19.1413C581988C:\Windows\System32\windows.storage.dll
17:17:19.1413C581988C:\Windows\System32\winrnr.dll
17:17:19.1413C581988C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.900_none_2a238898466d6da2\COMCTL32.dll
17:17:19.1413C581988C:\Windows\system32\NLAapi.dll
17:17:19.1413C581988C:\Windows\system32\napinsp.dll
17:17:19.1413C581988C:\Windows\system32\nvapi64.dll
17:17:19.1413C581988C:\Windows\system32\pnrpnsp.dll
17:17:19.1413C581988C:\Windows\system32\rsaenh.dll
17:17:19.1413C581988C:\Windows\system32\uxtheme.dll
17:17:19.1413C581988C:\Windows\system32\wshbth.dll
17:17:19.1413C581988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
17:17:19.1413C581988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
17:17:19.1413C581988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
17:17:19.1413C581988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
17:17:19.1413C581988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
17:17:19.1413C581988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
17:17:19.1413C581988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
17:17:19.1413C581988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\ortp_x64.dll
17:17:19.1413C581988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
17:17:19.1413C581988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
17:17:19.1413C581988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk_x64.dll
17:17:19.1423C5879GraphicsHookManager::InitCreated Thread - Created , ThreadId=15452
17:17:19.1443C581460Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
17:17:19.1453C581468Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
17:17:19.1453C581481Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
17:17:19.1453C581498Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
17:17:19.1453C581510Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
17:17:19.1453C581578Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
17:17:19.1453C581591Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
17:17:19.1453C581604Client::ReadGameConfigurationsEnable EnableTXR - OFF
17:17:19.1453C581644Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
17:17:19.1453C581646Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
17:17:19.1453C581648Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
17:17:19.1453C581650Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
17:17:19.1453C581652Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
17:17:19.1453C581654Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
17:17:19.1453C581657Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
17:17:19.1453C581660Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
17:17:19.1453C581754Data::Search[0] 0x8C680000
17:17:19.1453C581754Data::Search[1] 0x0
17:17:19.1453C581754Data::Search[2] 0x7C570000
17:17:19.1453C581754Data::Search[3] 0x37170000
17:17:19.1453C581754Data::Search[4] 0x0
17:17:19.1453C581754Data::Search[5] 0x896B0000
17:17:19.1453C581754Data::Search[6] 0x8CB40000
17:17:19.1453C581754Data::Search[7] 0x0
17:17:19.1453C581754Data::Search[8] 0x896B0000
17:17:19.1453C581754Data::Search[9] 0x0
17:17:19.1453C581759Data::Search[10] 0x0
17:17:19.1453C581765Data::Search[11] 0x87AD0000
17:17:19.1453C581771Data::Search[12] 0x0
17:17:19.1453C581777Data::Search[13] 0x0
17:17:19.1453C58325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:17:19.1463C58435Client::initFirstInjectionDetected Windows 8.1 or greater
17:17:19.1463C58450Client::initFirstInjectionAcquiring function lock succedded
17:17:19.1463C58225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_78_13_11392 opened succesfuly
17:17:19.2383C581916FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.148.81.15\\OWUtils.dll succeeded
17:17:19.2453C58567Install::CodeInit [Client,1] (MCH) OK
17:17:19.2473C58567Install::CodeInit [Client,2] (MCH) OK
17:17:19.2483C58567Install::CodeInit [Client,3] (MCH) OK
17:17:19.2503C58567Install::CodeInit [Client,4] (MCH) OK
17:17:19.2613C58567Install::CodeInit [Client,4.1] (MCH) OK
17:17:19.2713C58567Install::CodeInit [Client,4.2] (MCH) OK
17:17:19.2713C58472OverlayManager::OverlayManagerOW System Cursor is set to = 0x106c4
17:17:19.2713C586848OverlayManager::LoadDefaultCursorsLoad default cursors
17:17:19.2723C58482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x106ca
17:17:19.2723C5872PerformanceCounter::StartSessionStartSession
17:17:19.2723C58225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
17:17:19.2723C58676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
17:17:19.2723C58694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
17:17:19.2723C58696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
17:17:19.2723C58699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
17:17:19.2723C58702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
17:17:19.2723C58705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
17:17:19.2723C58708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
17:17:19.2723C58711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
17:17:19.2723C58714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
17:17:19.2723C58717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
17:17:19.2723C58720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
17:17:19.2723C58723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
17:17:19.2723C58726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
17:17:19.2723C58729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
17:17:19.2723C58732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
17:17:19.2723C58735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
17:17:19.2723C58738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
17:17:19.2723C58741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
17:17:19.2723C58744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
17:17:19.2723C58747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
17:17:19.2723C58750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
17:17:19.2723C58753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
17:17:19.2723C58756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
17:17:19.2723C58759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
17:17:19.2723C58762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
17:17:19.2723C58765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
17:17:19.2723C58768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
17:17:19.2723C58771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
17:17:19.2723C58774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
17:17:19.2723C58777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
17:17:19.2723C58780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
17:17:19.2723C58783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
17:17:19.2723C58786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
17:17:19.2723C58789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
17:17:19.2723C58792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
17:17:19.2723C58795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
17:17:19.2723C58798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
17:17:19.2723C58801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
17:17:19.2723C58804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
17:17:19.2723C58807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
17:17:19.2723C58810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
17:17:19.2723C58813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
17:17:19.2723C58816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
17:17:19.2723C58819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
17:17:19.2723C58822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
17:17:19.2723C58825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
17:17:19.2723C58828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
17:17:19.2723C58831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
17:17:19.2723C58834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
17:17:19.2723C58837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
17:17:19.2723C58840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
17:17:19.2723C58843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
17:17:19.2723C58846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
17:17:19.2723C58849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
17:17:19.2723C58852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
17:17:19.2723C58855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
17:17:19.2723C58858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
17:17:19.2723C58861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
17:17:19.2723C58864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
17:17:19.2723C58867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
17:17:19.2723C58870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
17:17:19.2723C58873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
17:17:19.2723C58876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
17:17:19.2723C58879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
17:17:19.2723C58882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
17:17:19.2723C58885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
17:17:19.2723C58887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
17:17:19.2723C58889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
17:17:19.2723C58891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
17:17:19.2723C58893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
17:17:19.2723C58895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
17:17:19.2723C58897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
17:17:19.2723C58899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
17:17:19.2723C58913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:17:19.2813C58248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
17:17:19.2813C58578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
17:17:19.2813C58888FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
17:17:19.2823C581142Install::CodeSegment [3|65536|0x37170000|0x10000]
17:17:19.2923C58567Install::Codeunknown (MCH) OK
17:17:19.2923C581142Install::CodeSegment [3|76928|0x37170000|0x12C80]
17:17:19.3013C58567Install::Codeunknown (MCH) OK
17:17:19.3013C581142Install::CodeSegment [3|76384|0x37170000|0x12A60]
17:17:19.3113C58567Install::Codeunknown (MCH) OK
17:17:19.3113C581142Install::CodeSegment [5|18032|0x896B0000|0x4670]
17:17:19.3133C58567Install::Codeunknown (MCH) OK
17:17:19.3133C581142Install::CodeSegment [5|418816|0x896B0000|0x66400]
17:17:19.3143C58567Install::Codeunknown (MCH) OK
17:17:19.3143C581142Install::CodeSegment [5|105952|0x896B0000|0x19DE0]
17:17:19.3163C58567Install::Codeunknown (MCH) OK
17:17:19.3163C581142Install::CodeSegment [5|4944|0x896B0000|0x1350]
17:17:19.3173C58567Install::Codeunknown (MCH) OK
17:17:19.3173C581142Install::CodeSegment [5|-28037504|0x896B0000|0xFE542E80]
17:17:19.3173C581233Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
17:17:19.3173C581142Install::CodeSegment [5|-28016768|0x896B0000|0xFE547F80]
17:17:19.3173C581233Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
17:17:19.3173C581142Install::CodeSegment [5|-28056032|0x896B0000|0xFE53E620]
17:17:19.3173C581233Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
17:17:19.3173C581142Install::CodeSegment [5|-29184752|0x896B0000|0xFE42AD10]
17:17:19.3173C581233Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
17:17:19.3183C58996Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
17:17:19.3183C58996Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
17:17:19.3183C58325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:17:19.3183C581025OverlayManager::StartStarting...
17:17:19.3203C58567Install::CodeInit [Client,5] (MCH) OK
17:17:19.3213C581189XTRAP COMPATIBLE PATCH WARNING
17:17:19.3213C58107ApiManager::InitAPI Manager Event : OK
17:17:19.3213C58119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=15468
17:17:19.3213C5867TXRSettingFail to read texture recognition options 0xb7
17:17:19.3213C58114TXOfInterestNew list set with 0 items
17:17:19.3213C581223OverlayManager::Startget foreground state
17:17:19.3213C581259OverlayManager::StartStarted...
17:17:19.3313C58567Install::CodeInit [Client,0] (MCH) OK
17:17:19.3313C58428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
17:17:19.3313C5894GraphicsHookManager::StopThreadStopThread
17:17:19.3313C5C216GraphicsHookManager::MessageLoopExit Thread
17:17:19.9983C686439OverlayManager::OnConnectedConnected to server
17:17:19.9983C6831SendServerHelloMessage::ExecuteSend connection Ack
17:17:19.9993C6C7015OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10420
17:17:20.23C58575Client::initFirstInjectioninit complete
17:17:25.5863C606974OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
17:17:26.543C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:17:26.543C687463OverlayManager::OnForegroundChangedChanged True
17:17:26.543C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:17:26.623C686269OverlayManager::doActionDisplayFPS - Triggered
17:17:27.4753A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:17:27.6073A8C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
17:17:27.7063A8C149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
17:17:27.7063A8C149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
17:17:27.7063A8C1006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
17:17:27.7633A8C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa1e08b40
17:17:27.7633A8C1094RenderDeviceD3d11::initDevice adapter hash: -788397133
17:17:27.7633A8C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:17:27.7633A8C1148RenderDeviceD3d11::initsave state
17:17:27.7633A8C696RenderDeviceD3d11::initDX11loading shaders...
17:17:27.7683A8C705RenderDeviceD3d11::initDX11create vs
17:17:27.7683A8C723RenderDeviceD3d11::initDX11create vs
17:17:27.7723A8C745RenderDeviceD3d11::initDX11create pxs
17:17:27.7753A8C774RenderDeviceD3d11::initDX11create raster
17:17:27.7753A8C842RenderDeviceD3d11::initDX11create buffers
17:17:27.7763A8C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8a1a5928.
17:17:27.7763A8C1156RenderDeviceD3d11::initrestore state
17:17:27.7763A8C1159RenderDeviceD3d11::initTarget Window [0x106bc]
17:17:27.7763A8C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:17:27.7763A8C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:17:27.7763A8C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
17:17:27.7763A8C2067RenderDeviceD3d11::setFixSet render device fix RT.
17:17:27.7763A8C2580OverlayManager::setGraphicsRender Device fix was set RT.
17:17:27.7763A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:17:27.7763A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:17:27.8043A8C654OverlayInputManager::HandleCommandsClear all hotkeys command
17:17:27.8043A8C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
17:17:27.8043A8C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:17:27.8043A8C21StartWidgetsRefresher::ExecuteExecute start wicket manager
17:17:27.8043A8C276WidgetManager::initInit manager
17:17:27.8043A8C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:17:27.8043A8C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x106bc}.
17:17:27.8043A8C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2079f
17:17:27.8043A8C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:17:27.8043A8C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xac66d530=-1402546896)=>(0x2a910480=714146944)
17:17:27.8043A8C2204OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
17:17:27.8043A8C308PerformanceCounter::NotifyFrameRenderNotify first Render...
17:17:27.8043A8C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:17:27.8043A8C7393OverlayManager::CheckForSharedTextureSupportCheck for SHT support
17:17:27.80545A82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:17:27.8173A8C4859OverlayManager::initOverlayResolutionEx 0X40008
17:17:27.8173A8C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:17:27.8173A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:17:27.8173A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:17:27.84145A8225InterProcessElement::openInterProcess Overwolf_ImID_206A4_P_11392 opened succesfuly
17:17:27.84145A8225InterProcessElement::openInterProcess Overwolf_PID_11392_SHARED_MEMORY_AGENT opened succesfuly
17:17:27.8513A8C6974OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
17:17:28.1753C686534OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins/GEPPlugin64.dll]
17:17:28.2953A8C7218OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins/GEPPlugin64.dll] []
17:17:28.9953C602223OverlayManager::installKeybMouseHookInstall KeybMouse
17:17:28.9953C60413InputInterceptor::stopHookunhook keyboard and mouse
17:17:28.9953C60380InputInterceptor::runHookKeyboard is hooked 0x3c60
17:17:28.9953C60390InputInterceptor::runHookNew Mouse LL is hooked
17:17:28.9953C60402InputInterceptor::runHookMouse is hooked 0x3c60
17:17:28.9953C601877OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003
17:17:29.8063C6C1972Client::LogProcessModulesLoaded modules:
17:17:29.8133C6C1988C:\Program Files (x86)\Overwolf\0.148.81.15\OWClient.dll
17:17:29.8133C6C1988C:\Program Files (x86)\Overwolf\0.148.81.15\OWExplorer.dll
17:17:29.8133C6C1988C:\Program Files (x86)\Overwolf\0.148.81.15\OWUtils.dll
17:17:29.8133C6C1988C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:17:29.8133C6C1988C:\Program Files (x86)\Steam\steamclient64.dll
17:17:29.8133C6C1988C:\Program Files (x86)\Steam\tier0_s64.dll
17:17:29.8133C6C1988C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:17:29.8133C6C1988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
17:17:29.8133C6C1988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
17:17:29.8133C6C1988C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2005.5-0\MpOav.dll
17:17:29.8133C6C1988C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\64\gep_rainbowsixsiege.dll
17:17:29.8133C6C1988C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\64\libowgameevents64.dll
17:17:29.8133C6C1988C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\GEPPlugin64.dll
17:17:29.8133C6C1988C:\Users\yeung\AppData\Roaming\discord\0.0.306\modules\discord_hook\e3bbef833e\DiscordHook64.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\AUDIOSES.DLL
17:17:29.8133C6C1988C:\Windows\SYSTEM32\AcGenral.DLL
17:17:29.8133C6C1988C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:17:29.8133C6C1988C:\Windows\SYSTEM32\CoreMessaging.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\CoreUIComponents.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\D3DCompiler_47.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\D3DX9_43.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\DEVOBJ.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\DINPUT8.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\DNSAPI.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\HID.DLL
17:17:29.8133C6C1988C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:17:29.8133C6C1988C:\Windows\SYSTEM32\MPR.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\MSVCP140.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\MSWSOCK.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\NTASN1.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\PROPSYS.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\Secur32.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\SensApi.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\SspiCli.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\USERENV.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\VCRUNTIME140.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\VERSION.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\WINHTTP.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\WININET.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\WINMM.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\WINMMBASE.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\WINNSI.DLL
17:17:29.8133C6C1988C:\Windows\SYSTEM32\WTSAPI32.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\WindowsCodecs.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\XAudio2_7.DLL
17:17:29.8133C6C1988C:\Windows\SYSTEM32\XAudio2_8.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\XINPUT9_1_0.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\XInput1_4.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\amsi.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\apphelp.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\avrt.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\cryptnet.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\d3d11.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\d3d9.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\d3dx11_43.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\dcomp.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:17:29.8133C6C1988C:\Windows\SYSTEM32\dwmapi.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\dxcore.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\dxgi.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\inputhost.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\ncrypt.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\ntdll.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\ntmarta.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\wintypes.dll
17:17:29.8133C6C1988C:\Windows\SYSTEM32\xaudio2_9.DLL
17:17:29.8133C6C1988C:\Windows\System32\COMDLG32.dll
17:17:29.8133C6C1988C:\Windows\System32\CRYPT32.dll
17:17:29.8133C6C1988C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_853f5d1b799c7498\nvldumdx.dll
17:17:29.8133C6C1988C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_853f5d1b799c7498\nvwgf2umx.dll
17:17:29.8133C6C1988C:\Windows\System32\GDI32.dll
17:17:29.8133C6C1988C:\Windows\System32\IMM32.DLL
17:17:29.8133C6C1988C:\Windows\System32\KERNEL32.DLL
17:17:29.8133C6C1988C:\Windows\System32\KERNELBASE.dll
17:17:29.8133C6C1988C:\Windows\System32\MMDevApi.dll
17:17:29.8133C6C1988C:\Windows\System32\MSASN1.dll
17:17:29.8133C6C1988C:\Windows\System32\MSCTF.dll
17:17:29.8133C6C1988C:\Windows\System32\NSI.dll
17:17:29.8133C6C1988C:\Windows\System32\OLEAUT32.dll
17:17:29.8143C6C1988C:\Windows\System32\OneCoreCommonProxyStub.dll
17:17:29.8143C6C1988C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
17:17:29.8143C6C1988C:\Windows\System32\PSAPI.DLL
17:17:29.8143C6C1988C:\Windows\System32\RPCRT4.dll
17:17:29.8143C6C1988C:\Windows\System32\SETUPAPI.dll
17:17:29.8143C6C1988C:\Windows\System32\SHELL32.dll
17:17:29.8143C6C1988C:\Windows\System32\SHLWAPI.dll
17:17:29.8143C6C1988C:\Windows\System32\TextInputFramework.dll
17:17:29.8143C6C1988C:\Windows\System32\UMPDC.dll
17:17:29.8143C6C1988C:\Windows\System32\USER32.dll
17:17:29.8143C6C1988C:\Windows\System32\WINTRUST.dll
17:17:29.8143C6C1988C:\Windows\System32\WS2_32.dll
17:17:29.8143C6C1988C:\Windows\System32\Windows.UI.dll
17:17:29.8143C6C1988C:\Windows\System32\advapi32.dll
17:17:29.8143C6C1988C:\Windows\System32\bcrypt.dll
17:17:29.8143C6C1988C:\Windows\System32\bcryptPrimitives.dll
17:17:29.8143C6C1988C:\Windows\System32\cfgmgr32.dll
17:17:29.8143C6C1988C:\Windows\System32\clbcatq.dll
17:17:29.8143C6C1988C:\Windows\System32\combase.dll
17:17:29.8143C6C1988C:\Windows\System32\cryptsp.dll
17:17:29.8143C6C1988C:\Windows\System32\fwpuclnt.dll
17:17:29.8143C6C1988C:\Windows\System32\gdi32full.dll
17:17:29.8143C6C1988C:\Windows\System32\imagehlp.dll
17:17:29.8143C6C1988C:\Windows\System32\kernel.appcore.dll
17:17:29.8143C6C1988C:\Windows\System32\msvcp_win.dll
17:17:29.8143C6C1988C:\Windows\System32\msvcrt.dll
17:17:29.8143C6C1988C:\Windows\System32\ole32.dll
17:17:29.8143C6C1988C:\Windows\System32\powrprof.dll
17:17:29.8143C6C1988C:\Windows\System32\profapi.dll
17:17:29.8143C6C1988C:\Windows\System32\rasadhlp.dll
17:17:29.8143C6C1988C:\Windows\System32\sechost.dll
17:17:29.8143C6C1988C:\Windows\System32\shcore.dll
17:17:29.8143C6C1988C:\Windows\System32\ucrtbase.dll
17:17:29.8143C6C1988C:\Windows\System32\win32u.dll
17:17:29.8143C6C1988C:\Windows\System32\windows.storage.dll
17:17:29.8143C6C1988C:\Windows\System32\winrnr.dll
17:17:29.8143C6C1988C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.900_none_2a238898466d6da2\COMCTL32.dll
17:17:29.8143C6C1988C:\Windows\system32\NLAapi.dll
17:17:29.8143C6C1988C:\Windows\system32\napinsp.dll
17:17:29.8143C6C1988C:\Windows\system32\nvapi64.dll
17:17:29.8143C6C1988C:\Windows\system32\nvspcap64.dll
17:17:29.8143C6C1988C:\Windows\system32\pnrpnsp.dll
17:17:29.8143C6C1988C:\Windows\system32\rsaenh.dll
17:17:29.8143C6C1988C:\Windows\system32\uxtheme.dll
17:17:29.8143C6C1988C:\Windows\system32\wshbth.dll
17:17:29.8143C6C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
17:17:29.8143C6C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
17:17:29.8143C6C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
17:17:29.8143C6C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
17:17:29.8143C6C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
17:17:29.8143C6C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
17:17:29.8143C6C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
17:17:29.8143C6C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\ortp_x64.dll
17:17:29.8143C6C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
17:17:29.8143C6C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
17:17:29.8143C6C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk_x64.dll
17:17:34.2543C68353ow-graphicsFailed to open pipe
17:17:34.2553C68353ow-graphicsFailed to open pipe
17:17:34.2553C68353ow-graphicsConnection initialized
17:17:34.2553C68145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
17:17:34.2553C68127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:17:34.2563A8C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:17:36.1713A8C353ow-graphicsHooked to process: RainbowSix.exe
17:17:36.1713A8C353ow-graphics(half life scientist) everything.. seems to be in order
17:17:36.1723A8C353ow-graphicsd3d11 shared texture capture successful
17:17:39.9043C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:18:25.6263C601502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:18:25.6263C601511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:18:25.6263C602501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:18:25.6263C601265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:18:25.6263C601272OverlayManager::RestoreGameWNDPROCSWL restored.
17:18:25.6263C601282OverlayManager::RestoreGameWNDPROCSWL OK.
17:18:25.6263C601287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2079f
17:18:25.6263C602526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:18:25.6263C601514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:18:25.6263C60184IRenderDevice::releaseRender Releasing.
17:18:25.6263C60353ow-graphics----------------- d3d11 capture freed ----------------
17:18:25.6273C6082RenderDeviceCaptureBase::ReleaseTextureRelease
17:18:25.6273C60100RenderDeviceCaptureBase::ReleaseTextureReleased
17:18:25.6273C601280RenderDeviceD3d11::releaseImplementationReleasing 1
17:18:25.6273C601290RenderDeviceD3d11::releaseImplementationReleasing 2
17:18:25.6273C601309RenderDeviceD3d11::releaseImplementationReleasing 3
17:18:25.6273C60201IRenderDevice::releaseRender Releasing Done.
17:18:25.6323A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:18:25.65345A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:18:25.9853C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:18:25.9873C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:18:25.9873C687463OverlayManager::OnForegroundChangedChanged False
17:18:25.9873C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10494 Title=[Steam]
17:18:25.9873C686935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:18:25.9873C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:18:25.9873C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:18:25.9933C686269OverlayManager::doActionDisplayFPS - Triggered
17:18:28.51245A82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3375] s[500].
17:18:28.51245A82404WidgetManager::RefreshWidgetThreadMainLoopexit
17:18:28.51245A82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:18:28.51245A82329WidgetManager::RefreshThreadProcStaticclean Exit
17:24:16.1183C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:24:16.1183C687463OverlayManager::OnForegroundChangedChanged True
17:24:16.1183C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:24:16.1183C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:24:16.7353A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:24:16.7953A8C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa1e08b40
17:24:16.7953A8C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:24:16.7953A8C1148RenderDeviceD3d11::initsave state
17:24:16.7953A8C696RenderDeviceD3d11::initDX11loading shaders...
17:24:16.8083A8C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8a1a5928.
17:24:16.8083A8C1156RenderDeviceD3d11::initrestore state
17:24:16.8083A8C1159RenderDeviceD3d11::initTarget Window [0x106bc]
17:24:16.8083A8C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:24:16.8083A8C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:24:16.8083A8C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:24:16.8083A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:24:16.8083A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:24:16.8623A8C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:24:16.8623A8C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x106bc}.
17:24:16.8623A8C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a08d7
17:24:16.8623A8C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:24:16.8623A8C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xac66d530=-1402546896)=>(0x2a910480=714146944)
17:24:16.8623A8C2427WidgetManager::Renderresum layout thread
17:24:16.8623A8C276WidgetManager::initInit manager
17:24:16.8633C602223OverlayManager::installKeybMouseHookInstall KeybMouse
17:24:16.8633C60413InputInterceptor::stopHookunhook keyboard and mouse
17:24:16.8633A8C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:16.8643C60380InputInterceptor::runHookKeyboard is hooked 0x3c60
17:24:16.8643A8C353ow-graphicsd3d11 shared texture capture successful
17:24:16.8643C60390InputInterceptor::runHookNew Mouse LL is hooked
17:24:16.8643C60402InputInterceptor::runHookMouse is hooked 0x3c60
17:24:16.8643C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:24:16.876412C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:24:16.8853A8C4859OverlayManager::initOverlayResolutionEx 0X40008
17:24:16.8853A8C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:24:16.8853A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:24:16.8853A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:24:21.9303C601502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:24:21.9303C601511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:24:21.9303C602501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:24:21.9303C601265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:24:21.9303C601272OverlayManager::RestoreGameWNDPROCSWL restored.
17:24:21.9303C601282OverlayManager::RestoreGameWNDPROCSWL OK.
17:24:21.9303C601287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a08d7
17:24:21.9303C602526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:24:21.9303C601514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:24:21.9303C60184IRenderDevice::releaseRender Releasing.
17:24:21.9303C60353ow-graphics----------------- d3d11 capture freed ----------------
17:24:21.9303C6082RenderDeviceCaptureBase::ReleaseTextureRelease
17:24:21.9303C60100RenderDeviceCaptureBase::ReleaseTextureReleased
17:24:21.9303C601280RenderDeviceD3d11::releaseImplementationReleasing 1
17:24:21.9303C601290RenderDeviceD3d11::releaseImplementationReleasing 2
17:24:21.9303C601309RenderDeviceD3d11::releaseImplementationReleasing 3
17:24:21.9303C60201IRenderDevice::releaseRender Releasing Done.
17:24:21.9363A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:24:22.3443C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:24:22.3453C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:24:22.3453C687463OverlayManager::OnForegroundChangedChanged False
17:24:22.3453C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2095E Title=[#on9 - Discord]
17:24:22.3453C686935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:24:22.3453C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:24:22.3453C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:24:22.3513C686269OverlayManager::doActionDisplayFPS - Triggered
17:24:27.354412C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:24:27.354412C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5860] s[500].
17:24:27.354412C2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:24:27.354412C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:24:27.354412C2329WidgetManager::RefreshThreadProcStaticclean Exit
17:24:30.1343C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:24:30.1343C687463OverlayManager::OnForegroundChangedChanged True
17:24:30.1373C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:24:30.1373C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:24:30.1803A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:24:30.2203A8C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa1e08b40
17:24:30.2203A8C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:24:30.2203A8C1148RenderDeviceD3d11::initsave state
17:24:30.2203A8C696RenderDeviceD3d11::initDX11loading shaders...
17:24:30.2323A8C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8a1a5928.
17:24:30.2323A8C1156RenderDeviceD3d11::initrestore state
17:24:30.2323A8C1159RenderDeviceD3d11::initTarget Window [0x106bc]
17:24:30.2323A8C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:24:30.2323A8C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:24:30.2323A8C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:24:30.2323A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:24:30.2323A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:24:30.2533A8C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:24:30.2533A8C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x106bc}.
17:24:30.2533A8C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x147069d
17:24:30.2533A8C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:24:30.2533A8C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xac66d530=-1402546896)=>(0x2a910480=714146944)
17:24:30.2533A8C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:30.2543A8C353ow-graphicsd3d11 shared texture capture successful
17:24:30.2723A8C4859OverlayManager::initOverlayResolutionEx 0X40008
17:24:30.2723A8C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:24:30.2723A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:24:30.2723A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:24:30.3003C602223OverlayManager::installKeybMouseHookInstall KeybMouse
17:24:30.3003C60413InputInterceptor::stopHookunhook keyboard and mouse
17:24:30.3013C60380InputInterceptor::runHookKeyboard is hooked 0x3c60
17:24:30.3013C60390InputInterceptor::runHookNew Mouse LL is hooked
17:24:30.3013C60402InputInterceptor::runHookMouse is hooked 0x3c60
17:24:30.3023C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:24:31.8703A8C2427WidgetManager::Renderresum layout thread
17:24:31.8703A8C276WidgetManager::initInit manager
17:24:31.8711D1C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:24:35.3883C606974OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
17:24:35.4733C606974OverlayManager::IsEmptyCursorCache cursor 0x10013 (v: 1)
17:24:35.5553C606974OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
17:24:43.163A8C3543overlayShowCursorEnableMTCursor may help...
17:24:43.4553C601502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:24:43.4553C601511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:24:43.4553C602501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:24:43.4553C601265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:24:43.4553C601272OverlayManager::RestoreGameWNDPROCSWL restored.
17:24:43.4553C601282OverlayManager::RestoreGameWNDPROCSWL OK.
17:24:43.4553C601287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x147069d
17:24:43.4553C602526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:24:43.4553C601514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:24:43.4553C60184IRenderDevice::releaseRender Releasing.
17:24:43.4553C60353ow-graphics----------------- d3d11 capture freed ----------------
17:24:43.4553C6082RenderDeviceCaptureBase::ReleaseTextureRelease
17:24:43.4553C60100RenderDeviceCaptureBase::ReleaseTextureReleased
17:24:43.4553C601280RenderDeviceD3d11::releaseImplementationReleasing 1
17:24:43.4553C601290RenderDeviceD3d11::releaseImplementationReleasing 2
17:24:43.4553C601309RenderDeviceD3d11::releaseImplementationReleasing 3
17:24:43.4553C60201IRenderDevice::releaseRender Releasing Done.
17:24:43.4573A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:24:43.4971D1C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:24:43.8603C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:24:43.8633C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:24:43.8633C687463OverlayManager::OnForegroundChangedChanged False
17:24:43.8633C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2095E Title=[#on9 - Discord]
17:24:43.8633C686935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:24:43.8633C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:24:43.8633C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:24:43.8673C686269OverlayManager::doActionDisplayFPS - Triggered
17:24:46.3961D1C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3391] s[500].
17:24:46.3961D1C2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:24:46.3961D1C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:24:46.3961D1C2329WidgetManager::RefreshThreadProcStaticclean Exit
17:24:56.8833C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:24:56.8833C687463OverlayManager::OnForegroundChangedChanged True
17:24:56.8833C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:24:56.8833C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:24:57.3103A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:24:57.3663A8C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa1e08b40
17:24:57.3663A8C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:24:57.3663A8C1148RenderDeviceD3d11::initsave state
17:24:57.3663A8C696RenderDeviceD3d11::initDX11loading shaders...
17:24:57.3793A8C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8a1a5928.
17:24:57.3793A8C1156RenderDeviceD3d11::initrestore state
17:24:57.3793A8C1159RenderDeviceD3d11::initTarget Window [0x106bc]
17:24:57.3793A8C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:24:57.3793A8C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:24:57.3793A8C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:24:57.3793A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:24:57.3793A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:24:57.4113A8C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:24:57.4113A8C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x106bc}.
17:24:57.4123A8C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x21907dd
17:24:57.4123A8C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:24:57.4123A8C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xac66d530=-1402546896)=>(0x2a910480=714146944)
17:24:57.4123A8C2427WidgetManager::Renderresum layout thread
17:24:57.4123A8C276WidgetManager::initInit manager
17:24:57.4133C602223OverlayManager::installKeybMouseHookInstall KeybMouse
17:24:57.4133C60413InputInterceptor::stopHookunhook keyboard and mouse
17:24:57.4133A8C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:57.4137F42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:24:57.4153A8C353ow-graphicsd3d11 shared texture capture successful
17:24:57.4153C60380InputInterceptor::runHookKeyboard is hooked 0x3c60
17:24:57.4163C60390InputInterceptor::runHookNew Mouse LL is hooked
17:24:57.4163C60402InputInterceptor::runHookMouse is hooked 0x3c60
17:24:57.4163C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:24:57.4393A8C4859OverlayManager::initOverlayResolutionEx 0X40008
17:24:57.4393A8C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:24:57.4393A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:24:57.4393A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:25:00.4263C606974OverlayManager::IsEmptyCursorCache cursor 0x10011 (v: 1)
17:25:07.6037F4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:25:08.5033C686261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:25:08.5103C686261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:25:08.5657F4225InterProcessElement::openInterProcess Overwolf_ImID_3045C_P_11392 opened succesfuly
17:25:08.5657F4225InterProcessElement::openInterProcess Overwolf_PID_11392_SHARED_MEMORY_AGENT opened succesfuly
17:25:08.5657F4225InterProcessElement::openInterProcess Overwolf_ImID_30844_P_11392 opened succesfuly
17:25:08.5657F4225InterProcessElement::openInterProcess Overwolf_PID_11392_SHARED_MEMORY_AGENT opened succesfuly
17:25:09.753A8C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
17:25:09.753A8C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
17:25:14.3107F4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:25:16.2473C602379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:16.5083C602417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:16.5223A8C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 19, OW handle = 0x106c4;prev = 0x106c4 , {Original values: ref = 19 handle = 0x10003}
17:25:16.6323C602379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:17.3543A8C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:17.3723A8C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 19, OW handle = 0x106c4;prev = 0x106c4 , {Original values: ref = 19 handle = 0x10003}
17:25:31.5723C601502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:25:31.5723C601511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:25:31.5723C602501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:25:31.5723C601265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:25:31.5723C601272OverlayManager::RestoreGameWNDPROCSWL restored.
17:25:31.5723C601282OverlayManager::RestoreGameWNDPROCSWL OK.
17:25:31.5733C601287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x21907dd
17:25:31.5733C602526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:25:31.5733C601514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:25:31.5733C60184IRenderDevice::releaseRender Releasing.
17:25:31.5733C60353ow-graphics----------------- d3d11 capture freed ----------------
17:25:31.5733C6082RenderDeviceCaptureBase::ReleaseTextureRelease
17:25:31.5733C60100RenderDeviceCaptureBase::ReleaseTextureReleased
17:25:31.5733C601280RenderDeviceD3d11::releaseImplementationReleasing 1
17:25:31.5733C601290RenderDeviceD3d11::releaseImplementationReleasing 2
17:25:31.5733C601309RenderDeviceD3d11::releaseImplementationReleasing 3
17:25:31.5733C60201IRenderDevice::releaseRender Releasing Done.
17:25:31.5837F4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:25:31.5833A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:25:31.9453C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:25:31.9493C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:25:31.9493C687463OverlayManager::OnForegroundChangedChanged False
17:25:31.9493C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2095E Title=[#on9 - Discord]
17:25:31.9493C686935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:25:31.9493C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:25:31.9493C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:31.9523C686269OverlayManager::doActionDisplayFPS - Triggered
17:25:34.4667F42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3391] s[500].
17:25:34.4667F42404WidgetManager::RefreshWidgetThreadMainLoopexit
17:25:34.4667F42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:25:34.4667F42329WidgetManager::RefreshThreadProcStaticclean Exit
17:25:55.1083C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:25:55.1083C687463OverlayManager::OnForegroundChangedChanged True
17:25:55.1123C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:25:55.1123C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:25:55.1763A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:25:55.2843A8C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa1e08b40
17:25:55.2843A8C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:25:55.2843A8C1148RenderDeviceD3d11::initsave state
17:25:55.2843A8C696RenderDeviceD3d11::initDX11loading shaders...
17:25:55.2993A8C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8a1a5928.
17:25:55.2993A8C1156RenderDeviceD3d11::initrestore state
17:25:55.2993A8C1159RenderDeviceD3d11::initTarget Window [0x106bc]
17:25:55.2993A8C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:25:55.2993A8C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:25:55.2993A8C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:25:55.2993A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:25:55.2993A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:25:55.3243A8C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:25:55.3243A8C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x106bc}.
17:25:55.3243A8C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2180849
17:25:55.3243A8C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:25:55.3243A8C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xac66d530=-1402546896)=>(0x2a910480=714146944)
17:25:55.3243A8C2427WidgetManager::Renderresum layout thread
17:25:55.3243A8C276WidgetManager::initInit manager
17:25:55.3253C602223OverlayManager::installKeybMouseHookInstall KeybMouse
17:25:55.3253C60413InputInterceptor::stopHookunhook keyboard and mouse
17:25:55.3253A8C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:25:55.3253C60380InputInterceptor::runHookKeyboard is hooked 0x3c60
17:25:55.3253C60390InputInterceptor::runHookNew Mouse LL is hooked
17:25:55.3253C60402InputInterceptor::runHookMouse is hooked 0x3c60
17:25:55.3263A8C353ow-graphicsd3d11 shared texture capture successful
17:25:55.3263C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:25:55.3293B102340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:25:55.3303A8C4859OverlayManager::initOverlayResolutionEx 0X40008
17:25:55.3303A8C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:25:55.3303A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:25:55.3303A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:26:04.3513C601502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:26:04.3513C601511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:26:04.3513C602501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:26:04.3513C601265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:26:04.3513C601272OverlayManager::RestoreGameWNDPROCSWL restored.
17:26:04.3513C601282OverlayManager::RestoreGameWNDPROCSWL OK.
17:26:04.3513C601287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2180849
17:26:04.3513C602526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:26:04.3513C601514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:26:04.3513C60184IRenderDevice::releaseRender Releasing.
17:26:04.3513C60353ow-graphics----------------- d3d11 capture freed ----------------
17:26:04.3513C6082RenderDeviceCaptureBase::ReleaseTextureRelease
17:26:04.3513C60100RenderDeviceCaptureBase::ReleaseTextureReleased
17:26:04.3513C601280RenderDeviceD3d11::releaseImplementationReleasing 1
17:26:04.3513C601290RenderDeviceD3d11::releaseImplementationReleasing 2
17:26:04.3513C601309RenderDeviceD3d11::releaseImplementationReleasing 3
17:26:04.3513C60201IRenderDevice::releaseRender Releasing Done.
17:26:04.3553A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:26:04.7523C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:26:04.7563C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:26:04.7563C687463OverlayManager::OnForegroundChangedChanged False
17:26:04.7563C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2095E Title=[#on9 - Discord]
17:26:04.7563C686935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:26:04.7563C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:26:04.7563C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:26:04.7613C686269OverlayManager::doActionDisplayFPS - Triggered
17:26:05.7813B10291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:26:07.2833B102382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3390] s[500].
17:26:07.2833B102404WidgetManager::RefreshWidgetThreadMainLoopexit
17:26:07.2833B102323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:26:07.2833B102329WidgetManager::RefreshThreadProcStaticclean Exit
17:26:45.8103C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:26:45.8103C687463OverlayManager::OnForegroundChangedChanged True
17:26:45.8113C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:26:45.8113C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:26:46.2783A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:26:46.3243A8C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa1e08b40
17:26:46.3243A8C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:26:46.3243A8C1148RenderDeviceD3d11::initsave state
17:26:46.3243A8C696RenderDeviceD3d11::initDX11loading shaders...
17:26:46.3363A8C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8a1a5928.
17:26:46.3363A8C1156RenderDeviceD3d11::initrestore state
17:26:46.3363A8C1159RenderDeviceD3d11::initTarget Window [0x106bc]
17:26:46.3363A8C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:26:46.3363A8C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:26:46.3363A8C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:26:46.3363A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:26:46.3363A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:26:46.3463A8C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:26:46.3463A8C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x106bc}.
17:26:46.3473A8C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x63f0713
17:26:46.3473C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:26:46.3473A8C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:26:46.3473A8C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xac66d530=-1402546896)=>(0x2a910480=714146944)
17:26:46.3473A8C2427WidgetManager::Renderresum layout thread
17:26:46.3473A8C276WidgetManager::initInit manager
17:26:46.3473C602223OverlayManager::installKeybMouseHookInstall KeybMouse
17:26:46.3473C60413InputInterceptor::stopHookunhook keyboard and mouse
17:26:46.3473A8C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:26:46.34836282340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:26:46.3483A8C353ow-graphicsd3d11 shared texture capture successful
17:26:46.3483C60380InputInterceptor::runHookKeyboard is hooked 0x3c60
17:26:46.3483C60390InputInterceptor::runHookNew Mouse LL is hooked
17:26:46.3493C60402InputInterceptor::runHookMouse is hooked 0x3c60
17:26:46.3533A8C4859OverlayManager::initOverlayResolutionEx 0X40008
17:26:46.3533A8C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:26:46.3533A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:26:46.3533A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:27:13.6963C601502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:27:13.6973C601511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:27:13.6973C602501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:27:13.6973C601265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:27:13.6973C601272OverlayManager::RestoreGameWNDPROCSWL restored.
17:27:13.6973C601282OverlayManager::RestoreGameWNDPROCSWL OK.
17:27:13.6973C601287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x63f0713
17:27:13.6973C602526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:27:13.6973C601514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:27:13.6973C60184IRenderDevice::releaseRender Releasing.
17:27:13.6973C60353ow-graphics----------------- d3d11 capture freed ----------------
17:27:13.6973C6082RenderDeviceCaptureBase::ReleaseTextureRelease
17:27:13.6973C60100RenderDeviceCaptureBase::ReleaseTextureReleased
17:27:13.6973C601280RenderDeviceD3d11::releaseImplementationReleasing 1
17:27:13.6973C601290RenderDeviceD3d11::releaseImplementationReleasing 2
17:27:13.6973C601309RenderDeviceD3d11::releaseImplementationReleasing 3
17:27:13.6973C60201IRenderDevice::releaseRender Releasing Done.
17:27:13.7063A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:27:13.7273628291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:14.703C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:27:14.733C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:27:14.733C687463OverlayManager::OnForegroundChangedChanged False
17:27:14.733C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2095E Title=[#on9 - Discord]
17:27:14.733C686935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:27:14.733C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:27:14.733C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:27:14.773C686269OverlayManager::doActionDisplayFPS - Triggered
17:27:16.59536282382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3391] s[500].
17:27:16.59536282404WidgetManager::RefreshWidgetThreadMainLoopexit
17:27:16.59536282323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:27:16.59536282329WidgetManager::RefreshThreadProcStaticclean Exit
17:27:32.7353C686261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:27:42.6913C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:27:42.6913C687463OverlayManager::OnForegroundChangedChanged True
17:27:42.6933C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:27:42.6933C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:27:42.7483A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:27:42.8413A8C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa1e08b40
17:27:42.8413A8C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:27:42.8413A8C1148RenderDeviceD3d11::initsave state
17:27:42.8413A8C696RenderDeviceD3d11::initDX11loading shaders...
17:27:42.8553A8C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8a1a5928.
17:27:42.8553A8C1156RenderDeviceD3d11::initrestore state
17:27:42.8553A8C1159RenderDeviceD3d11::initTarget Window [0x106bc]
17:27:42.8553A8C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:27:42.8553A8C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:27:42.8553A8C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:27:42.8553A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:27:42.8553A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:27:42.8823A8C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:27:42.8823A8C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x106bc}.
17:27:42.8833A8C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7f10845
17:27:42.8833A8C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:27:42.8833A8C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xac66d530=-1402546896)=>(0x2a910480=714146944)
17:27:42.8833A8C2427WidgetManager::Renderresum layout thread
17:27:42.8833A8C276WidgetManager::initInit manager
17:27:42.8843A8C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:27:42.8843A8C353ow-graphicsd3d11 shared texture capture successful
17:27:42.88435742340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:27:42.8973A8C4859OverlayManager::initOverlayResolutionEx 0X40008
17:27:42.8973A8C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:27:42.8973A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:27:42.8973A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:27:42.9163C602223OverlayManager::installKeybMouseHookInstall KeybMouse
17:27:42.9163C60413InputInterceptor::stopHookunhook keyboard and mouse
17:27:42.9163C60380InputInterceptor::runHookKeyboard is hooked 0x3c60
17:27:42.9163C60390InputInterceptor::runHookNew Mouse LL is hooked
17:27:42.9163C60402InputInterceptor::runHookMouse is hooked 0x3c60
17:27:42.9163C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:40:01.8303C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:40:01.8333C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:40:01.8333C687463OverlayManager::OnForegroundChangedChanged False
17:40:01.8343C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
17:40:01.8343C686935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:40:01.8343C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:40:01.8343C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:40:01.8383C686269OverlayManager::doActionDisplayFPS - Triggered
17:40:02.3633574291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:40:04.86635742382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3484] s[500].
17:40:04.86635742404WidgetManager::RefreshWidgetThreadMainLoopexit
17:40:04.86635742323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:40:04.86635742329WidgetManager::RefreshThreadProcStaticclean Exit
17:40:42.4053C601502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:40:42.4053C601511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:40:42.4053C602501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:40:42.4053C601265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:40:42.4053C601272OverlayManager::RestoreGameWNDPROCSWL restored.
17:40:42.4053C601282OverlayManager::RestoreGameWNDPROCSWL OK.
17:40:42.4053C601287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7f10845
17:40:42.4053C602526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:40:42.4053C601514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:40:42.4053C60184IRenderDevice::releaseRender Releasing.
17:40:42.4063C60353ow-graphics----------------- d3d11 capture freed ----------------
17:40:42.4063C6082RenderDeviceCaptureBase::ReleaseTextureRelease
17:40:42.4063C60100RenderDeviceCaptureBase::ReleaseTextureReleased
17:40:42.4063C601280RenderDeviceD3d11::releaseImplementationReleasing 1
17:40:42.4063C601290RenderDeviceD3d11::releaseImplementationReleasing 2
17:40:42.4063C601309RenderDeviceD3d11::releaseImplementationReleasing 3
17:40:42.4063C60201IRenderDevice::releaseRender Releasing Done.
17:40:42.8893C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:40:42.8893C687463OverlayManager::OnForegroundChangedChanged True
17:40:42.8903C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:40:42.8903C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:40:42.9443A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:40:42.9933A8C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa1e08b40
17:40:42.9933A8C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:40:42.9933A8C1148RenderDeviceD3d11::initsave state
17:40:42.9933A8C696RenderDeviceD3d11::initDX11loading shaders...
17:40:43.73A8C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8a1a5928.
17:40:43.73A8C1156RenderDeviceD3d11::initrestore state
17:40:43.73A8C1159RenderDeviceD3d11::initTarget Window [0x106bc]
17:40:43.73A8C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:40:43.73A8C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:40:43.73A8C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:40:43.73A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:40:43.73A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:40:43.313A8C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:40:43.313A8C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x106bc}.
17:40:43.313A8C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f407bb
17:40:43.313A8C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:40:43.313A8C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xac66d530=-1402546896)=>(0x2a910480=714146944)
17:40:43.313A8C2427WidgetManager::Renderresum layout thread
17:40:43.313A8C276WidgetManager::initInit manager
17:40:43.323A8C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:40:43.333A8C353ow-graphicsd3d11 shared texture capture successful
17:40:43.4316082340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:40:43.473C602223OverlayManager::installKeybMouseHookInstall KeybMouse
17:40:43.473C60413InputInterceptor::stopHookunhook keyboard and mouse
17:40:43.473C60380InputInterceptor::runHookKeyboard is hooked 0x3c60
17:40:43.473C60390InputInterceptor::runHookNew Mouse LL is hooked
17:40:43.473C60402InputInterceptor::runHookMouse is hooked 0x3c60
17:40:43.473C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:40:43.543A8C4859OverlayManager::initOverlayResolutionEx 0X40008
17:40:43.543A8C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:40:43.543A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:40:43.543A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:40:43.1293C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:42:39.4923C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:42:39.5613C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:42:39.5621608291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:42:39.5633C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:42:39.5633C687463OverlayManager::OnForegroundChangedChanged False
17:42:39.5633C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2095E Title=[#on9 - Discord]
17:42:39.5633C686935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:42:39.5633C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:42:39.5633C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:42:39.5663C686269OverlayManager::doActionDisplayFPS - Triggered
17:42:42.10116082382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[500].
17:42:42.10116082404WidgetManager::RefreshWidgetThreadMainLoopexit
17:42:42.10216082323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:42:42.10216082329WidgetManager::RefreshThreadProcStaticclean Exit
17:43:26.8993C601502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:43:26.8993C601511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:43:26.8993C602501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:43:26.8993C601265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:43:26.8993C601272OverlayManager::RestoreGameWNDPROCSWL restored.
17:43:26.8993C601282OverlayManager::RestoreGameWNDPROCSWL OK.
17:43:26.8993C601287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f407bb
17:43:26.8993C602526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:43:26.8993C601514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:43:26.8993C60184IRenderDevice::releaseRender Releasing.
17:43:26.8993C60353ow-graphics----------------- d3d11 capture freed ----------------
17:43:26.8993C6082RenderDeviceCaptureBase::ReleaseTextureRelease
17:43:26.8993C60100RenderDeviceCaptureBase::ReleaseTextureReleased
17:43:26.8993C601280RenderDeviceD3d11::releaseImplementationReleasing 1
17:43:26.8993C601290RenderDeviceD3d11::releaseImplementationReleasing 2
17:43:26.8993C601309RenderDeviceD3d11::releaseImplementationReleasing 3
17:43:26.8993C60201IRenderDevice::releaseRender Releasing Done.
17:43:27.2603C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:43:27.2603C687463OverlayManager::OnForegroundChangedChanged True
17:43:27.2623C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:43:27.2623C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:43:27.4213A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:43:27.5003A8C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa1e08b40
17:43:27.5003A8C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:43:27.5003A8C1148RenderDeviceD3d11::initsave state
17:43:27.5003A8C696RenderDeviceD3d11::initDX11loading shaders...
17:43:27.5133A8C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8a1a5928.
17:43:27.5133A8C1156RenderDeviceD3d11::initrestore state
17:43:27.5133A8C1159RenderDeviceD3d11::initTarget Window [0x106bc]
17:43:27.5133A8C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:43:27.5133A8C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:43:27.5133A8C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:43:27.5133A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:43:27.5133A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:43:27.5283A8C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:43:27.5293A8C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x106bc}.
17:43:27.5293A8C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd0761
17:43:27.5293A8C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:43:27.5293A8C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xac66d530=-1402546896)=>(0x2a910480=714146944)
17:43:27.5293A8C2427WidgetManager::Renderresum layout thread
17:43:27.5293A8C276WidgetManager::initInit manager
17:43:27.5303A8C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:43:27.5303A8C353ow-graphicsd3d11 shared texture capture successful
17:43:27.53125302340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:43:27.5353C602223OverlayManager::installKeybMouseHookInstall KeybMouse
17:43:27.5353C60413InputInterceptor::stopHookunhook keyboard and mouse
17:43:27.5353C60380InputInterceptor::runHookKeyboard is hooked 0x3c60
17:43:27.5353C60390InputInterceptor::runHookNew Mouse LL is hooked
17:43:27.5363C60402InputInterceptor::runHookMouse is hooked 0x3c60
17:43:27.5363C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:43:27.5393A8C4859OverlayManager::initOverlayResolutionEx 0X40008
17:43:27.5393A8C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:43:27.5393A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:43:27.5393A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:43:59.312530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:43:59.603C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:43:59.613C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:43:59.613C687463OverlayManager::OnForegroundChangedChanged False
17:43:59.623C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC099A Title=[
17:43:59.653C686935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:43:59.663C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:43:59.663C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:43:59.683C686269OverlayManager::doActionDisplayFPS - Triggered
17:43:59.1393C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:43:59.1633C601502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:43:59.1633C601511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:43:59.1633C602501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:43:59.1633C601265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:43:59.1633C601272OverlayManager::RestoreGameWNDPROCSWL restored.
17:43:59.1633C601282OverlayManager::RestoreGameWNDPROCSWL OK.
17:43:59.1633C601287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd0761
17:43:59.1633C602526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:43:59.1633C601514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:43:59.1633C60184IRenderDevice::releaseRender Releasing.
17:43:59.1633C60353ow-graphics----------------- d3d11 capture freed ----------------
17:43:59.1633C6082RenderDeviceCaptureBase::ReleaseTextureRelease
17:43:59.1633C60100RenderDeviceCaptureBase::ReleaseTextureReleased
17:43:59.1633C601280RenderDeviceD3d11::releaseImplementationReleasing 1
17:43:59.1633C601290RenderDeviceD3d11::releaseImplementationReleasing 2
17:43:59.1633C601309RenderDeviceD3d11::releaseImplementationReleasing 3
17:43:59.1633C60201IRenderDevice::releaseRender Releasing Done.
17:43:59.1653A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:44:01.57525302382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[500].
17:44:01.57525302404WidgetManager::RefreshWidgetThreadMainLoopexit
17:44:01.57525302323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:44:01.57525302329WidgetManager::RefreshThreadProcStaticclean Exit
17:44:34.6093C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:44:34.6093C687463OverlayManager::OnForegroundChangedChanged True
17:44:34.6103C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:44:34.6103C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:44:34.6263A8C382fSwapResize_BuffersResize buffer (0xa1e08b40)!
17:44:34.7153A8C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa1e08b40
17:44:34.7153A8C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:44:34.7153A8C1148RenderDeviceD3d11::initsave state
17:44:34.7153A8C696RenderDeviceD3d11::initDX11loading shaders...
17:44:34.7303A8C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8a1a5928.
17:44:34.7303A8C1156RenderDeviceD3d11::initrestore state
17:44:34.7303A8C1159RenderDeviceD3d11::initTarget Window [0x106bc]
17:44:34.7303A8C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:44:34.7303A8C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:44:34.7303A8C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:44:34.7303A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:44:34.7303A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:44:34.7573A8C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:44:34.7573A8C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x106bc}.
17:44:34.7573C605613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:44:34.7573A8C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe6607af
17:44:34.7573A8C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:44:34.7573A8C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xac66d530=-1402546896)=>(0x2a910480=714146944)
17:44:34.7573A8C2427WidgetManager::Renderresum layout thread
17:44:34.7573A8C276WidgetManager::initInit manager
17:44:34.7573C601791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:44:34.7573C602223OverlayManager::installKeybMouseHookInstall KeybMouse
17:44:34.7573C60413InputInterceptor::stopHookunhook keyboard and mouse
17:44:34.7583C60380InputInterceptor::runHookKeyboard is hooked 0x3c60
17:44:34.7583C60390InputInterceptor::runHookNew Mouse LL is hooked
17:44:34.7583C60402InputInterceptor::runHookMouse is hooked 0x3c60
17:44:34.7593A8C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:44:34.75937242340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:44:34.7593A8C353ow-graphicsd3d11 shared texture capture successful
17:44:34.7833A8C4859OverlayManager::initOverlayResolutionEx 0X40008
17:44:34.7833A8C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:44:34.7833A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:44:34.7833A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:46:49.7073C686261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:46:49.8803724225InterProcessElement::openInterProcess Overwolf_ImID_F077C_P_11392 opened succesfuly
17:46:49.8803724225InterProcessElement::openInterProcess Overwolf_PID_11392_SHARED_MEMORY_AGENT opened succesfuly
17:47:00.8773724291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:00.8953A8C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
17:47:00.8953A8C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:47:00.8953A8C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:47:01.2163C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:47:01.2193C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:47:01.2193C687463OverlayManager::OnForegroundChangedChanged False
17:47:01.2193C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2095E Title=[#on9 - Discord]
17:47:01.2193C686935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:47:01.2193C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:47:01.2193C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:47:01.2233C686269OverlayManager::doActionDisplayFPS - Triggered
17:47:01.7273724291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:04.23137242382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3343] s[500].
17:47:04.23137242404WidgetManager::RefreshWidgetThreadMainLoopexit
17:47:04.23137242323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:47:04.23137242329WidgetManager::RefreshThreadProcStaticclean Exit