TimeThreadLineFunctionMessage
18:59:28.692374131runClientStarting Overlay PID=12540(0x30fc) server PID = 15132
18:59:28.692374683Client::initClient::Initialize
18:59:28.692374691Client::initStart owclient thread
18:59:28.691340327Client::initFirstInjectionClient::initFirstInjection.
18:59:28.691340225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_78_13_15132 opened succesfuly
18:59:28.701340355session id = {9329FC9F-79A2-4DA2-9EC4-A3C7C5436CFA}
18:59:28.7213401937Client::LogClientInfoOS version [10.0]
18:59:28.7213401942Client::LogClientInfoProcess OS version [6.2] [64-bit]
18:59:28.7313401960Client::LogClientInfoClient [64-bit] Version 2.2.78.13
18:59:28.7313401972Client::LogProcessModulesLoaded modules:
18:59:28.8013401988C:\Program Files (x86)\Overwolf\0.148.81.15\OWClient.dll
18:59:28.8013401988C:\Program Files (x86)\Overwolf\0.148.81.15\OWExplorer.dll
18:59:28.8013401988C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
18:59:28.8013401988C:\Program Files (x86)\Steam\steamclient64.dll
18:59:28.8013401988C:\Program Files (x86)\Steam\tier0_s64.dll
18:59:28.8013401988C:\Program Files (x86)\Steam\vstdlib_s64.dll
18:59:28.8013401988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
18:59:28.8013401988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
18:59:28.8013401988C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2005.5-0\MpOav.dll
18:59:28.8013401988C:\Users\yeung\AppData\Roaming\discord\0.0.306\modules\discord_hook\e3bbef833e\DiscordHook64.dll
18:59:28.8013401988C:\Windows\SYSTEM32\AUDIOSES.DLL
18:59:28.8013401988C:\Windows\SYSTEM32\AcGenral.DLL
18:59:28.8013401988C:\Windows\SYSTEM32\CRYPTBASE.DLL
18:59:28.8013401988C:\Windows\SYSTEM32\CoreMessaging.dll
18:59:28.8013401988C:\Windows\SYSTEM32\CoreUIComponents.dll
18:59:28.8013401988C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
18:59:28.8013401988C:\Windows\SYSTEM32\DEVOBJ.dll
18:59:28.8013401988C:\Windows\SYSTEM32\DINPUT8.dll
18:59:28.8013401988C:\Windows\SYSTEM32\DNSAPI.dll
18:59:28.8013401988C:\Windows\SYSTEM32\HID.DLL
18:59:28.8013401988C:\Windows\SYSTEM32\IPHLPAPI.DLL
18:59:28.8013401988C:\Windows\SYSTEM32\MPR.dll
18:59:28.8013401988C:\Windows\SYSTEM32\MSVCP140.dll
18:59:28.8013401988C:\Windows\SYSTEM32\MSWSOCK.dll
18:59:28.8013401988C:\Windows\SYSTEM32\NTASN1.dll
18:59:28.8013401988C:\Windows\SYSTEM32\PROPSYS.dll
18:59:28.8013401988C:\Windows\SYSTEM32\Secur32.dll
18:59:28.8013401988C:\Windows\SYSTEM32\SensApi.dll
18:59:28.8013401988C:\Windows\SYSTEM32\SspiCli.dll
18:59:28.8013401988C:\Windows\SYSTEM32\USERENV.dll
18:59:28.8013401988C:\Windows\SYSTEM32\VCRUNTIME140.dll
18:59:28.8013401988C:\Windows\SYSTEM32\VERSION.dll
18:59:28.8013401988C:\Windows\SYSTEM32\WINHTTP.dll
18:59:28.8013401988C:\Windows\SYSTEM32\WININET.dll
18:59:28.8013401988C:\Windows\SYSTEM32\WINMM.dll
18:59:28.8013401988C:\Windows\SYSTEM32\WINMMBASE.dll
18:59:28.8013401988C:\Windows\SYSTEM32\WTSAPI32.dll
18:59:28.8013401988C:\Windows\SYSTEM32\WindowsCodecs.dll
18:59:28.8013401988C:\Windows\SYSTEM32\XAudio2_7.DLL
18:59:28.8013401988C:\Windows\SYSTEM32\XINPUT9_1_0.dll
18:59:28.8013401988C:\Windows\SYSTEM32\amsi.dll
18:59:28.8013401988C:\Windows\SYSTEM32\apphelp.dll
18:59:28.8013401988C:\Windows\SYSTEM32\avrt.dll
18:59:28.8013401988C:\Windows\SYSTEM32\cryptnet.dll
18:59:28.8013401988C:\Windows\SYSTEM32\d3d11.dll
18:59:28.8013401988C:\Windows\SYSTEM32\d3d9.dll
18:59:28.8013401988C:\Windows\SYSTEM32\dhcpcsvc.DLL
18:59:28.8013401988C:\Windows\SYSTEM32\dwmapi.dll
18:59:28.8013401988C:\Windows\SYSTEM32\dxcore.dll
18:59:28.8013401988C:\Windows\SYSTEM32\dxgi.dll
18:59:28.8013401988C:\Windows\SYSTEM32\inputhost.dll
18:59:28.8013401988C:\Windows\SYSTEM32\ncrypt.dll
18:59:28.8013401988C:\Windows\SYSTEM32\ntdll.dll
18:59:28.8013401988C:\Windows\SYSTEM32\ntmarta.dll
18:59:28.8013401988C:\Windows\SYSTEM32\wintypes.dll
18:59:28.8013401988C:\Windows\System32\COMDLG32.dll
18:59:28.8013401988C:\Windows\System32\CRYPT32.dll
18:59:28.8013401988C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_853f5d1b799c7498\nvldumdx.dll
18:59:28.8013401988C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_853f5d1b799c7498\nvwgf2umx.dll
18:59:28.8013401988C:\Windows\System32\GDI32.dll
18:59:28.8013401988C:\Windows\System32\IMM32.DLL
18:59:28.8013401988C:\Windows\System32\KERNEL32.DLL
18:59:28.8013401988C:\Windows\System32\KERNELBASE.dll
18:59:28.8013401988C:\Windows\System32\MMDevApi.dll
18:59:28.8013401988C:\Windows\System32\MSASN1.dll
18:59:28.8013401988C:\Windows\System32\MSCTF.dll
18:59:28.8013401988C:\Windows\System32\NSI.dll
18:59:28.8013401988C:\Windows\System32\OLEAUT32.dll
18:59:28.8013401988C:\Windows\System32\PSAPI.DLL
18:59:28.8013401988C:\Windows\System32\RPCRT4.dll
18:59:28.8013401988C:\Windows\System32\SETUPAPI.dll
18:59:28.8013401988C:\Windows\System32\SHELL32.dll
18:59:28.8013401988C:\Windows\System32\SHLWAPI.dll
18:59:28.8013401988C:\Windows\System32\TextInputFramework.dll
18:59:28.8013401988C:\Windows\System32\UMPDC.dll
18:59:28.8013401988C:\Windows\System32\USER32.dll
18:59:28.8013401988C:\Windows\System32\WINTRUST.dll
18:59:28.8013401988C:\Windows\System32\WS2_32.dll
18:59:28.8013401988C:\Windows\System32\Windows.UI.dll
18:59:28.8013401988C:\Windows\System32\advapi32.dll
18:59:28.8013401988C:\Windows\System32\bcrypt.dll
18:59:28.8013401988C:\Windows\System32\bcryptPrimitives.dll
18:59:28.8013401988C:\Windows\System32\cfgmgr32.dll
18:59:28.8013401988C:\Windows\System32\clbcatq.dll
18:59:28.8013401988C:\Windows\System32\combase.dll
18:59:28.8013401988C:\Windows\System32\cryptsp.dll
18:59:28.8013401988C:\Windows\System32\fwpuclnt.dll
18:59:28.8013401988C:\Windows\System32\gdi32full.dll
18:59:28.8013401988C:\Windows\System32\iertutil.dll
18:59:28.8013401988C:\Windows\System32\imagehlp.dll
18:59:28.8013401988C:\Windows\System32\kernel.appcore.dll
18:59:28.8013401988C:\Windows\System32\msvcp_win.dll
18:59:28.8013401988C:\Windows\System32\msvcrt.dll
18:59:28.8013401988C:\Windows\System32\ole32.dll
18:59:28.8013401988C:\Windows\System32\powrprof.dll
18:59:28.8013401988C:\Windows\System32\profapi.dll
18:59:28.8013401988C:\Windows\System32\rasadhlp.dll
18:59:28.8013401988C:\Windows\System32\sechost.dll
18:59:28.8013401988C:\Windows\System32\shcore.dll
18:59:28.8013401988C:\Windows\System32\ucrtbase.dll
18:59:28.8013401988C:\Windows\System32\win32u.dll
18:59:28.8013401988C:\Windows\System32\windows.storage.dll
18:59:28.8013401988C:\Windows\System32\winrnr.dll
18:59:28.8013401988C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.900_none_2a238898466d6da2\COMCTL32.dll
18:59:28.8013401988C:\Windows\system32\NLAapi.dll
18:59:28.8013401988C:\Windows\system32\napinsp.dll
18:59:28.8013401988C:\Windows\system32\nvapi64.dll
18:59:28.8013401988C:\Windows\system32\nvspcap64.dll
18:59:28.8013401988C:\Windows\system32\pnrpnsp.dll
18:59:28.8013401988C:\Windows\system32\rsaenh.dll
18:59:28.8013401988C:\Windows\system32\uxtheme.dll
18:59:28.8013401988C:\Windows\system32\wshbth.dll
18:59:28.8013401988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
18:59:28.8013401988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
18:59:28.8013401988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
18:59:28.8013401988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
18:59:28.8013401988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
18:59:28.8013401988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
18:59:28.8013401988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
18:59:28.8013401988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\ortp_x64.dll
18:59:28.8013401988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
18:59:28.8013401988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
18:59:28.8013401988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk_x64.dll
18:59:28.81134079GraphicsHookManager::InitCreated Thread - Created , ThreadId=3220
18:59:28.24513401460Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
18:59:28.24613401468Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
18:59:28.24613401481Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
18:59:28.24613401498Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
18:59:28.24613401510Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
18:59:28.24613401578Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
18:59:28.24613401591Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
18:59:28.24613401604Client::ReadGameConfigurationsEnable EnableTXR - OFF
18:59:28.24613401644Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
18:59:28.24613401646Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
18:59:28.24613401648Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
18:59:28.24613401650Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
18:59:28.24613401652Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
18:59:28.24613401654Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
18:59:28.24613401657Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
18:59:28.24613401660Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
18:59:28.24613401754Data::Search[0] 0x8C680000
18:59:28.24613401754Data::Search[1] 0x0
18:59:28.24613401754Data::Search[2] 0x7CB80000
18:59:28.24613401754Data::Search[3] 0x6FD80000
18:59:28.24613401754Data::Search[4] 0x0
18:59:28.24613401754Data::Search[5] 0x896B0000
18:59:28.24613401754Data::Search[6] 0x8CB40000
18:59:28.24613401754Data::Search[7] 0x0
18:59:28.24613401754Data::Search[8] 0x896B0000
18:59:28.24613401754Data::Search[9] 0x0
18:59:28.24613401759Data::Search[10] 0x0
18:59:28.24613401765Data::Search[11] 0x87AD0000
18:59:28.24613401771Data::Search[12] 0x0
18:59:28.24613401777Data::Search[13] 0x0
18:59:28.2461340325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:59:28.2471340435Client::initFirstInjectionDetected Windows 8.1 or greater
18:59:28.2471340450Client::initFirstInjectionAcquiring function lock succedded
18:59:28.2481340225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_78_13_15132 opened succesfuly
18:59:28.28913401916FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.148.81.15\\OWUtils.dll succeeded
18:59:28.3001340567Install::CodeInit [Client,1] (MCH) OK
18:59:28.3021340567Install::CodeInit [Client,2] (MCH) OK
18:59:28.3051340567Install::CodeInit [Client,3] (MCH) OK
18:59:28.3081340567Install::CodeInit [Client,4] (MCH) OK
18:59:28.3211340567Install::CodeInit [Client,4.1] (MCH) OK
18:59:28.3331340567Install::CodeInit [Client,4.2] (MCH) OK
18:59:28.3341340472OverlayManager::OverlayManagerOW System Cursor is set to = 0xa06c9
18:59:28.33413406848OverlayManager::LoadDefaultCursorsLoad default cursors
18:59:28.3351340482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x4e307bf
18:59:28.335134072PerformanceCounter::StartSessionStartSession
18:59:28.3351340225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
18:59:28.3351340676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
18:59:28.3351340694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
18:59:28.3351340696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
18:59:28.3351340699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
18:59:28.3351340702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
18:59:28.3351340705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
18:59:28.3351340708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
18:59:28.3351340711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
18:59:28.3351340714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
18:59:28.3351340717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
18:59:28.3351340720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
18:59:28.3351340723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
18:59:28.3351340726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
18:59:28.3351340729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
18:59:28.3351340732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
18:59:28.3351340735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
18:59:28.3351340738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
18:59:28.3351340741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
18:59:28.3351340744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
18:59:28.3351340747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
18:59:28.3351340750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
18:59:28.3361340753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
18:59:28.3361340756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
18:59:28.3361340759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
18:59:28.3361340762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
18:59:28.3361340765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
18:59:28.3361340768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
18:59:28.3361340771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
18:59:28.3361340774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
18:59:28.3361340777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
18:59:28.3361340780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
18:59:28.3361340783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
18:59:28.3361340786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
18:59:28.3361340789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
18:59:28.3361340792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
18:59:28.3361340795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
18:59:28.3361340798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
18:59:28.3361340801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
18:59:28.3361340804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
18:59:28.3361340807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
18:59:28.3361340810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
18:59:28.3361340813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
18:59:28.3361340816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
18:59:28.3361340819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
18:59:28.3361340822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
18:59:28.3361340825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
18:59:28.3361340828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
18:59:28.3361340831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
18:59:28.3361340834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
18:59:28.3361340837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
18:59:28.3361340840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
18:59:28.3361340843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
18:59:28.3361340846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
18:59:28.3361340849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
18:59:28.3361340852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
18:59:28.3361340855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
18:59:28.3361340858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
18:59:28.3361340861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
18:59:28.3361340864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
18:59:28.3361340867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
18:59:28.3361340870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
18:59:28.3361340873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
18:59:28.3361340876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
18:59:28.3361340879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
18:59:28.3361340882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
18:59:28.3361340885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
18:59:28.3361340887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
18:59:28.3361340889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
18:59:28.3361340891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
18:59:28.3361340893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
18:59:28.3361340895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
18:59:28.3361340897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
18:59:28.3361340899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
18:59:28.3361340913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:28.3401340248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
18:59:28.3401340578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
18:59:28.3411340888FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
18:59:28.34313401142Install::CodeSegment [3|65536|0x6FD80000|0x10000]
18:59:28.3561340567Install::Codeunknown (MCH) OK
18:59:28.35613401142Install::CodeSegment [3|76928|0x6FD80000|0x12C80]
18:59:28.3691340567Install::Codeunknown (MCH) OK
18:59:28.36913401142Install::CodeSegment [3|76384|0x6FD80000|0x12A60]
18:59:28.3851340567Install::Codeunknown (MCH) OK
18:59:28.38613401142Install::CodeSegment [5|18032|0x896B0000|0x4670]
18:59:28.3891340567Install::Codeunknown (MCH) OK
18:59:28.38913401142Install::CodeSegment [5|418816|0x896B0000|0x66400]
18:59:28.3911340567Install::Codeunknown (MCH) OK
18:59:28.39113401142Install::CodeSegment [5|105952|0x896B0000|0x19DE0]
18:59:28.3931340567Install::Codeunknown (MCH) OK
18:59:28.39313401142Install::CodeSegment [5|4944|0x896B0000|0x1350]
18:59:28.3971340567Install::Codeunknown (MCH) OK
18:59:28.39713401142Install::CodeSegment [5|-28037504|0x896B0000|0xFE542E80]
18:59:28.39713401233Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
18:59:28.39713401142Install::CodeSegment [5|-28016768|0x896B0000|0xFE547F80]
18:59:28.39713401233Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
18:59:28.39713401142Install::CodeSegment [5|-28056032|0x896B0000|0xFE53E620]
18:59:28.39713401233Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
18:59:28.39713401142Install::CodeSegment [5|-29184752|0x896B0000|0xFE42AD10]
18:59:28.39713401233Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
18:59:28.3981340996Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
18:59:28.3981340996Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
18:59:28.3981340325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:59:28.39813401025OverlayManager::StartStarting...
18:59:28.4011340567Install::CodeInit [Client,5] (MCH) OK
18:59:28.40113401189XTRAP COMPATIBLE PATCH WARNING
18:59:28.4011340107ApiManager::InitAPI Manager Event : OK
18:59:28.4011340119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=15628
18:59:28.401134067TXRSettingFail to read texture recognition options 0xb7
18:59:28.4021340114TXOfInterestNew list set with 0 items
18:59:28.40213401223OverlayManager::Startget foreground state
18:59:28.40213407463OverlayManager::OnForegroundChangedChanged True
18:59:28.40213406935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:59:28.40213401259OverlayManager::StartStarted...
18:59:28.40334EC6439OverlayManager::OnConnectedConnected to server
18:59:28.40334EC31SendServerHelloMessage::ExecuteSend connection Ack
18:59:28.4033D0C7015OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10426
18:59:28.4141340567Install::CodeInit [Client,0] (MCH) OK
18:59:28.4141340428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
18:59:28.414134094GraphicsHookManager::StopThreadStopThread
18:59:28.415C94216GraphicsHookManager::MessageLoopExit Thread
18:59:28.4181340575Client::initFirstInjectioninit complete
18:59:28.53534EC6269OverlayManager::doActionDisplayFPS - Triggered
18:59:31.907477C6974OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
18:59:31.94234EC6132OverlayManager::doActionForegroundChange Event [winows not active]
18:59:31.94534EC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:31.94534EC7463OverlayManager::OnForegroundChangedChanged False
18:59:31.94534EC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:59:31.94534EC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:59:31.94534EC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:31.94534EC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:32.96234EC6144OverlayManager::doActionForegroundChange Event ON (ON)
18:59:32.96234EC7463OverlayManager::OnForegroundChangedChanged True
18:59:32.96434EC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:59:32.96434EC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:33.4022B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
18:59:33.5332B5C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
18:59:33.6362B5C149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
18:59:33.6362B5C149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
18:59:33.6362B5C1006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
18:59:33.6792B5C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x2eaaeaf0
18:59:33.6792B5C1094RenderDeviceD3d11::initDevice adapter hash: -788397133
18:59:33.6792B5C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
18:59:33.6792B5C1148RenderDeviceD3d11::initsave state
18:59:33.6792B5C696RenderDeviceD3d11::initDX11loading shaders...
18:59:33.6832B5C705RenderDeviceD3d11::initDX11create vs
18:59:33.6842B5C723RenderDeviceD3d11::initDX11create vs
18:59:33.6872B5C745RenderDeviceD3d11::initDX11create pxs
18:59:33.6902B5C774RenderDeviceD3d11::initDX11create raster
18:59:33.6902B5C842RenderDeviceD3d11::initDX11create buffers
18:59:33.6902B5C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x167bf608.
18:59:33.6902B5C1156RenderDeviceD3d11::initrestore state
18:59:33.6912B5C1159RenderDeviceD3d11::initTarget Window [0x306ee]
18:59:33.6912B5C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:33.6912B5C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:33.6912B5C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
18:59:33.6912B5C2067RenderDeviceD3d11::setFixSet render device fix RT.
18:59:33.6912B5C2580OverlayManager::setGraphicsRender Device fix was set RT.
18:59:33.6912B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
18:59:33.6912B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:59:33.7112B5C654OverlayInputManager::HandleCommandsClear all hotkeys command
18:59:33.7112B5C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
18:59:33.7112B5C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
18:59:33.7112B5C21StartWidgetsRefresher::ExecuteExecute start wicket manager
18:59:33.7112B5C276WidgetManager::initInit manager
18:59:33.7112B5C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
18:59:33.7112B5C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:33.7112B5C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306ee}.
18:59:33.7112B5C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd2d07ef
18:59:33.7112B5C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
18:59:33.7112B5C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe8a5d530=-391785168)=>(0x2f140480=789841024)
18:59:33.7112B5C2204OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
18:59:33.7112B5C308PerformanceCounter::NotifyFrameRenderNotify first Render...
18:59:33.7112B5C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:33.7112B5C7393OverlayManager::CheckForSharedTextureSupportCheck for SHT support
18:59:33.711A782340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:59:33.7232B5C4859OverlayManager::initOverlayResolutionEx 0X40008
18:59:33.7232B5C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
18:59:33.7232B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
18:59:33.7232B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:59:33.764A78225InterProcessElement::openInterProcess Overwolf_ImID_40556_P_15132 opened succesfuly
18:59:33.764A78225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
18:59:33.765A78225InterProcessElement::openInterProcess Overwolf_ImID_50420_P_15132 opened succesfuly
18:59:33.765A78225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
18:59:33.7692B5C6974OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
18:59:33.84334EC6534OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins/GEPPlugin64.dll]
18:59:33.9522B5C7218OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins/GEPPlugin64.dll] []
18:59:34.192477C2223OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:34.192477C413InputInterceptor::stopHookunhook keyboard and mouse
18:59:34.192477C380InputInterceptor::runHookKeyboard is hooked 0x477c
18:59:34.192477C390InputInterceptor::runHookNew Mouse LL is hooked
18:59:34.192477C402InputInterceptor::runHookMouse is hooked 0x477c
18:59:34.192477C1877OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003
18:59:34.193477C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:59:36.510477C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:59:36.510477C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:59:36.510477C2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:36.510477C1265OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:36.510477C1272OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:36.510477C1282OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:36.511477C1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd2d07ef
18:59:36.511477C2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:36.511477C1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:59:36.511477C184IRenderDevice::releaseRender Releasing.
18:59:36.511477C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:36.511477C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:36.511477C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:36.511477C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:36.511477C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:36.511477C201IRenderDevice::releaseRender Releasing Done.
18:59:36.5232B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
18:59:36.88334EC6132OverlayManager::doActionForegroundChange Event [winows not active]
18:59:36.88634EC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:36.88634EC7463OverlayManager::OnForegroundChangedChanged False
18:59:36.88634EC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3020A Title=[Steam]
18:59:36.88634EC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:59:36.88634EC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:36.88634EC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:36.89034EC6269OverlayManager::doActionDisplayFPS - Triggered
18:59:38.3883D0C1972Client::LogProcessModulesLoaded modules:
18:59:38.3933D0C1988C:\Program Files (x86)\Overwolf\0.148.81.15\OWClient.dll
18:59:38.3933D0C1988C:\Program Files (x86)\Overwolf\0.148.81.15\OWExplorer.dll
18:59:38.3933D0C1988C:\Program Files (x86)\Overwolf\0.148.81.15\OWUtils.dll
18:59:38.3933D0C1988C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
18:59:38.3933D0C1988C:\Program Files (x86)\Steam\steamclient64.dll
18:59:38.3933D0C1988C:\Program Files (x86)\Steam\tier0_s64.dll
18:59:38.3933D0C1988C:\Program Files (x86)\Steam\vstdlib_s64.dll
18:59:38.3933D0C1988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
18:59:38.3933D0C1988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
18:59:38.3933D0C1988C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2005.5-0\MpOav.dll
18:59:38.3933D0C1988C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\64\gep_rainbowsixsiege.dll
18:59:38.3933D0C1988C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\64\libowgameevents64.dll
18:59:38.3933D0C1988C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\GEPPlugin64.dll
18:59:38.3933D0C1988C:\Users\yeung\AppData\Roaming\discord\0.0.306\modules\discord_hook\e3bbef833e\DiscordHook64.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\AUDIOSES.DLL
18:59:38.3933D0C1988C:\Windows\SYSTEM32\AcGenral.DLL
18:59:38.3933D0C1988C:\Windows\SYSTEM32\CRYPTBASE.DLL
18:59:38.3933D0C1988C:\Windows\SYSTEM32\CoreMessaging.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\CoreUIComponents.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\D3DCompiler_47.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\D3DX9_43.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\DEVOBJ.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\DINPUT8.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\DNSAPI.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\HID.DLL
18:59:38.3933D0C1988C:\Windows\SYSTEM32\IPHLPAPI.DLL
18:59:38.3933D0C1988C:\Windows\SYSTEM32\MPR.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\MSVCP140.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\MSWSOCK.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\NTASN1.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\PROPSYS.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\Secur32.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\SensApi.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\SspiCli.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\USERENV.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\VCRUNTIME140.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\VERSION.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\WINHTTP.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\WININET.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\WINMM.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\WINMMBASE.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\WINNSI.DLL
18:59:38.3933D0C1988C:\Windows\SYSTEM32\WTSAPI32.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\WindowsCodecs.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\XAudio2_7.DLL
18:59:38.3933D0C1988C:\Windows\SYSTEM32\XAudio2_8.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\XINPUT9_1_0.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\XInput1_4.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\amsi.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\apphelp.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\avrt.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\cryptnet.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\d3d11.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\d3d9.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\d3dx11_43.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\dcomp.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\dhcpcsvc.DLL
18:59:38.3933D0C1988C:\Windows\SYSTEM32\dwmapi.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\dxcore.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\dxgi.dll
18:59:38.3933D0C1988C:\Windows\SYSTEM32\inputhost.dll
18:59:38.3943D0C1988C:\Windows\SYSTEM32\ncrypt.dll
18:59:38.3943D0C1988C:\Windows\SYSTEM32\ntdll.dll
18:59:38.3943D0C1988C:\Windows\SYSTEM32\ntmarta.dll
18:59:38.3943D0C1988C:\Windows\SYSTEM32\resourcepolicyclient.dll
18:59:38.3943D0C1988C:\Windows\SYSTEM32\wintypes.dll
18:59:38.3943D0C1988C:\Windows\SYSTEM32\xaudio2_9.DLL
18:59:38.3943D0C1988C:\Windows\System32\COMDLG32.dll
18:59:38.3943D0C1988C:\Windows\System32\CRYPT32.dll
18:59:38.3943D0C1988C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_853f5d1b799c7498\nvldumdx.dll
18:59:38.3943D0C1988C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_853f5d1b799c7498\nvwgf2umx.dll
18:59:38.3943D0C1988C:\Windows\System32\GDI32.dll
18:59:38.3943D0C1988C:\Windows\System32\IMM32.DLL
18:59:38.3943D0C1988C:\Windows\System32\KERNEL32.DLL
18:59:38.3943D0C1988C:\Windows\System32\KERNELBASE.dll
18:59:38.3943D0C1988C:\Windows\System32\MMDevApi.dll
18:59:38.3943D0C1988C:\Windows\System32\MSASN1.dll
18:59:38.3943D0C1988C:\Windows\System32\MSCTF.dll
18:59:38.3943D0C1988C:\Windows\System32\NSI.dll
18:59:38.3943D0C1988C:\Windows\System32\OLEAUT32.dll
18:59:38.3943D0C1988C:\Windows\System32\OneCoreCommonProxyStub.dll
18:59:38.3943D0C1988C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
18:59:38.3943D0C1988C:\Windows\System32\PSAPI.DLL
18:59:38.3943D0C1988C:\Windows\System32\RPCRT4.dll
18:59:38.3943D0C1988C:\Windows\System32\SETUPAPI.dll
18:59:38.3943D0C1988C:\Windows\System32\SHELL32.dll
18:59:38.3943D0C1988C:\Windows\System32\SHLWAPI.dll
18:59:38.3943D0C1988C:\Windows\System32\TextInputFramework.dll
18:59:38.3943D0C1988C:\Windows\System32\UMPDC.dll
18:59:38.3943D0C1988C:\Windows\System32\USER32.dll
18:59:38.3943D0C1988C:\Windows\System32\WINTRUST.dll
18:59:38.3943D0C1988C:\Windows\System32\WS2_32.dll
18:59:38.3943D0C1988C:\Windows\System32\Windows.UI.dll
18:59:38.3943D0C1988C:\Windows\System32\advapi32.dll
18:59:38.3943D0C1988C:\Windows\System32\bcrypt.dll
18:59:38.3943D0C1988C:\Windows\System32\bcryptPrimitives.dll
18:59:38.3943D0C1988C:\Windows\System32\cfgmgr32.dll
18:59:38.3943D0C1988C:\Windows\System32\clbcatq.dll
18:59:38.3943D0C1988C:\Windows\System32\combase.dll
18:59:38.3943D0C1988C:\Windows\System32\cryptsp.dll
18:59:38.3943D0C1988C:\Windows\System32\fwpuclnt.dll
18:59:38.3943D0C1988C:\Windows\System32\gdi32full.dll
18:59:38.3943D0C1988C:\Windows\System32\iertutil.dll
18:59:38.3943D0C1988C:\Windows\System32\imagehlp.dll
18:59:38.3943D0C1988C:\Windows\System32\kernel.appcore.dll
18:59:38.3943D0C1988C:\Windows\System32\msvcp_win.dll
18:59:38.3943D0C1988C:\Windows\System32\msvcrt.dll
18:59:38.3943D0C1988C:\Windows\System32\ole32.dll
18:59:38.3943D0C1988C:\Windows\System32\powrprof.dll
18:59:38.3943D0C1988C:\Windows\System32\profapi.dll
18:59:38.3943D0C1988C:\Windows\System32\rasadhlp.dll
18:59:38.3943D0C1988C:\Windows\System32\sechost.dll
18:59:38.3943D0C1988C:\Windows\System32\shcore.dll
18:59:38.3943D0C1988C:\Windows\System32\ucrtbase.dll
18:59:38.3943D0C1988C:\Windows\System32\win32u.dll
18:59:38.3943D0C1988C:\Windows\System32\windows.storage.dll
18:59:38.3943D0C1988C:\Windows\System32\winrnr.dll
18:59:38.3943D0C1988C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.900_none_2a238898466d6da2\COMCTL32.dll
18:59:38.3943D0C1988C:\Windows\system32\NLAapi.dll
18:59:38.3943D0C1988C:\Windows\system32\napinsp.dll
18:59:38.3943D0C1988C:\Windows\system32\nvapi64.dll
18:59:38.3943D0C1988C:\Windows\system32\nvspcap64.dll
18:59:38.3943D0C1988C:\Windows\system32\pnrpnsp.dll
18:59:38.3943D0C1988C:\Windows\system32\rsaenh.dll
18:59:38.3943D0C1988C:\Windows\system32\uxtheme.dll
18:59:38.3943D0C1988C:\Windows\system32\wshbth.dll
18:59:38.3943D0C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
18:59:38.3943D0C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
18:59:38.3943D0C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
18:59:38.3943D0C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
18:59:38.3943D0C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
18:59:38.3943D0C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
18:59:38.3943D0C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
18:59:38.3943D0C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\ortp_x64.dll
18:59:38.3943D0C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
18:59:38.3943D0C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
18:59:38.3943D0C1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk_x64.dll
18:59:40.38834EC6144OverlayManager::doActionForegroundChange Event ON (ON)
18:59:40.38834EC7463OverlayManager::OnForegroundChangedChanged True
18:59:40.38834EC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:59:40.38834EC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:41.922B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
18:59:41.1332B5C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x2eaaeaf0
18:59:41.1332B5C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
18:59:41.1332B5C1148RenderDeviceD3d11::initsave state
18:59:41.1332B5C696RenderDeviceD3d11::initDX11loading shaders...
18:59:41.1422B5C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x167bf608.
18:59:41.1422B5C1156RenderDeviceD3d11::initrestore state
18:59:41.1422B5C1159RenderDeviceD3d11::initTarget Window [0x306ee]
18:59:41.1422B5C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:41.1422B5C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:41.1422B5C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
18:59:41.1422B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
18:59:41.1422B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:59:41.1692B5C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:41.1692B5C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306ee}.
18:59:41.1692B5C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9854056d
18:59:41.1692B5C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
18:59:41.1692B5C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe8a5d530=-391785168)=>(0x2f140480=789841024)
18:59:41.1692B5C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:41.1822B5C4859OverlayManager::initOverlayResolutionEx 0X40008
18:59:41.1822B5C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
18:59:41.1822B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
18:59:41.1822B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:59:41.214477C2223OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:41.214477C413InputInterceptor::stopHookunhook keyboard and mouse
18:59:41.215477C380InputInterceptor::runHookKeyboard is hooked 0x477c
18:59:41.215477C390InputInterceptor::runHookNew Mouse LL is hooked
18:59:41.215477C402InputInterceptor::runHookMouse is hooked 0x477c
18:59:41.215477C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:59:41.94334EC353ow-graphicsFailed to open pipe
18:59:41.94334EC353ow-graphicsFailed to open pipe
18:59:41.94334EC353ow-graphicsConnection initialized
18:59:41.94334EC145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
18:59:41.94334EC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:59:41.9472B5C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:59:43.8962B5C353ow-graphicsHooked to process: RainbowSix.exe
18:59:43.8962B5C353ow-graphics(half life scientist) everything.. seems to be in order
18:59:43.8972B5C353ow-graphicsd3d11 shared texture capture successful
19:00:22.313A78291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:00:22.446477C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:00:22.446477C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:00:22.446477C2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:00:22.446477C1265OverlayManager::RestoreGameWNDPROCSearch SWL..
19:00:22.446477C1272OverlayManager::RestoreGameWNDPROCSWL restored.
19:00:22.446477C1282OverlayManager::RestoreGameWNDPROCSWL OK.
19:00:22.446477C1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9854056d
19:00:22.446477C2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:00:22.446477C1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:00:22.446477C184IRenderDevice::releaseRender Releasing.
19:00:22.446477C353ow-graphics----------------- d3d11 capture freed ----------------
19:00:22.446477C82RenderDeviceCaptureBase::ReleaseTextureRelease
19:00:22.446477C100RenderDeviceCaptureBase::ReleaseTextureReleased
19:00:22.446477C1280RenderDeviceD3d11::releaseImplementationReleasing 1
19:00:22.446477C1290RenderDeviceD3d11::releaseImplementationReleasing 2
19:00:22.446477C1309RenderDeviceD3d11::releaseImplementationReleasing 3
19:00:22.446477C201IRenderDevice::releaseRender Releasing Done.
19:00:22.4712B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
19:00:23.18434EC6132OverlayManager::doActionForegroundChange Event [winows not active]
19:00:23.18734EC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
19:00:23.18834EC7463OverlayManager::OnForegroundChangedChanged False
19:00:23.18834EC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3020A Title=[Steam]
19:00:23.18834EC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:00:23.18834EC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:00:23.18834EC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:00:23.19434EC6269OverlayManager::doActionDisplayFPS - Triggered
19:00:25.227A782382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3406] s[500].
19:00:25.227A782404WidgetManager::RefreshWidgetThreadMainLoopexit
19:00:25.227A782323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:00:25.227A782329WidgetManager::RefreshThreadProcStaticclean Exit
19:00:26.20734EC6144OverlayManager::doActionForegroundChange Event ON (ON)
19:00:26.20734EC7463OverlayManager::OnForegroundChangedChanged True
19:00:26.21134EC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:00:26.21134EC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:00:26.2632B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
19:00:26.3082B5C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x2eaaeaf0
19:00:26.3082B5C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
19:00:26.3082B5C1148RenderDeviceD3d11::initsave state
19:00:26.3082B5C696RenderDeviceD3d11::initDX11loading shaders...
19:00:26.3222B5C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x167bf608.
19:00:26.3222B5C1156RenderDeviceD3d11::initrestore state
19:00:26.3222B5C1159RenderDeviceD3d11::initTarget Window [0x306ee]
19:00:26.3222B5C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:00:26.3222B5C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:00:26.3222B5C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
19:00:26.3222B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
19:00:26.3222B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
19:00:26.3612B5C47ResetSnapShotSH::ExecuteRelease snapshot SH
19:00:26.3612B5C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306ee}.
19:00:26.3612B5C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15d02ad
19:00:26.3612B5C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
19:00:26.3612B5C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe8a5d530=-391785168)=>(0x2f140480=789841024)
19:00:26.361477C1791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:00:26.361477C2223OverlayManager::installKeybMouseHookInstall KeybMouse
19:00:26.361477C413InputInterceptor::stopHookunhook keyboard and mouse
19:00:26.361477C380InputInterceptor::runHookKeyboard is hooked 0x477c
19:00:26.361477C390InputInterceptor::runHookNew Mouse LL is hooked
19:00:26.361477C402InputInterceptor::runHookMouse is hooked 0x477c
19:00:26.3612B5C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:00:26.3622B5C353ow-graphicsd3d11 shared texture capture successful
19:00:26.364477C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:00:26.3722B5C4859OverlayManager::initOverlayResolutionEx 0X40008
19:00:26.3722B5C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
19:00:26.3722B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
19:00:26.3722B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
19:00:29.7362B5C2427WidgetManager::Renderresum layout thread
19:00:29.7362B5C276WidgetManager::initInit manager
19:00:29.73726042340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:00:51.2842604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:00:51.99234EC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:00:52.534EC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:00:52.442604225InterProcessElement::openInterProcess Overwolf_ImID_806D8_P_15132 opened succesfuly
19:00:52.442604225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
19:00:52.2372B5C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
19:00:52.2372B5C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
19:00:57.8052604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:01:01.660477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:01.73234EC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:01:01.74034EC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:01:01.771477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:01.7812604225InterProcessElement::openInterProcess Overwolf_ImID_806BA_P_15132 opened succesfuly
19:01:01.7812604225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
19:01:02.1352B5C326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
19:01:02.1352B5C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
19:01:08.593477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:08.633477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:01:08.6522B5C3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:01:08.663477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:08.756477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:08.800477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:01:08.8032B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 7, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 7 handle = 0x10003}
19:01:08.809477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:09.118477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:09.167477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:01:09.173477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:09.294477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:09.317477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:01:09.3202B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 7, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 7 handle = 0x10003}
19:01:09.345477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:10.389477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:01:10.6402604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:01:12.876477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:12.9552B5C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:01:12.9722B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 7, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 7 handle = 0x10003}
19:01:12.985477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:02:02.67834EC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:02:02.7342604225InterProcessElement::openInterProcess Overwolf_ImID_C0790_P_15132 opened succesfuly
19:02:02.7342604225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
19:02:02.9552B5C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
19:02:02.9552B5C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
19:04:59.688477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:04:59.754477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:04:59.7602B5C6974OverlayManager::IsEmptyCursorCache cursor 0x66003f (v: 1)
19:04:59.800477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:05:01.832477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:05:01.8432B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
19:05:02.80477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:05:02.1882604225InterProcessElement::openInterProcess Overwolf_ImID_406EA_P_15132 opened succesfuly
19:05:02.1882604225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
19:05:02.1892B5C6974OverlayManager::IsEmptyCursorCache cursor 0xa06c9 (v: 1)
19:05:02.2392B5C326RenderImageD3d11::setSizeCreate Texture (38,25) / (128,128) - OK
19:05:02.2392B5C347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
19:05:02.501477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:05:02.5622604256InterProcessElement::closeInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT close 2147483647 bytes
19:05:02.5622604128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=406ea
19:05:02.5622604256InterProcessElement::closeInterProcess Overwolf_ImID_406EA_P_15132 close 2147483647 bytes
19:05:02.56226042664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:05:02.569477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:05:02.613477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:05:02.6252B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
19:05:04.570477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:05:04.682477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:05:05.140477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:05:05.187477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:05:05.243477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:05:05.437477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:05:05.4392B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
19:13:12.708477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:13:12.811477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:13:13.448477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:13:13.484477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:13:14.246477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:13:14.382477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:13:15.274477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:13:15.391477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:17:12.37934EC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:17:12.4892604225InterProcessElement::openInterProcess Overwolf_ImID_506EA_P_15132 opened succesfuly
19:17:12.4892604225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
19:17:47.1652604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:17:54.382604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:18:00.282477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:18:02.145477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:18:02.253477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:18:02.979477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:18:02.9842B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
19:18:03.392477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:18:03.529477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:18:03.649477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:18:03.746477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:18:03.768477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:18:04.2152604225InterProcessElement::openInterProcess Overwolf_ImID_80658_P_15132 opened succesfuly
19:18:04.2152604225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
19:18:06.894477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:18:06.973477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:18:07.3477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:18:07.1652B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
19:18:07.6642604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:18:56.6642604256InterProcessElement::closeInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT close 2147483647 bytes
19:18:56.6642604128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80658
19:18:56.6642604256InterProcessElement::closeInterProcess Overwolf_ImID_80658_P_15132 close 2147483647 bytes
19:18:56.66426042664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:26:57.377477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:26:57.478477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:26:58.698477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:26:58.739477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:26:58.764477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:27:14.943477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:27:14.9592B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
19:30:11.2122604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:31:06.42604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:31:11.8902604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:31:13.1182604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:31:16.598477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:31:16.716477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:31:22.512477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:31:22.543477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:31:22.558477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:31:22.651477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:31:22.676477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:31:22.6802B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
19:31:22.707477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:31:22.817477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:31:22.843477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:31:22.868477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:31:22.975477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:31:23.10477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:31:23.152B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
19:31:23.22477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:31:23.150477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:31:23.177477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:31:23.213477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:31:23.305477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:31:23.343477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:31:23.3462B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
19:31:23.364477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:31:23.466477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:31:23.494477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:31:23.530477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:31:25.42477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:31:25.472B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
19:31:31.8732604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:35.844477C6974OverlayManager::IsEmptyCursorCache cursor 0x10013 (v: 1)
20:35:35.875477C6974OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
20:35:36.327477C6974OverlayManager::IsEmptyCursorCache cursor 0x9b90711 (v: 1)
20:35:37.144477C6974OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
20:35:59.603477C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:35:59.603477C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:35:59.603477C2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:35:59.603477C1265OverlayManager::RestoreGameWNDPROCSearch SWL..
20:35:59.603477C1272OverlayManager::RestoreGameWNDPROCSWL restored.
20:35:59.603477C1282OverlayManager::RestoreGameWNDPROCSWL OK.
20:35:59.603477C1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15d02ad
20:35:59.603477C2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:35:59.603477C1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:35:59.603477C184IRenderDevice::releaseRender Releasing.
20:35:59.604477C353ow-graphics----------------- d3d11 capture freed ----------------
20:35:59.604477C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:35:59.604477C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:35:59.604477C1280RenderDeviceD3d11::releaseImplementationReleasing 1
20:35:59.604477C1290RenderDeviceD3d11::releaseImplementationReleasing 2
20:35:59.604477C1309RenderDeviceD3d11::releaseImplementationReleasing 3
20:35:59.604477C201IRenderDevice::releaseRender Releasing Done.
20:35:59.6052604291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:59.6112B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
20:35:59.99934EC6132OverlayManager::doActionForegroundChange Event [winows not active]
20:36:00.334EC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
20:36:00.334EC7463OverlayManager::OnForegroundChangedChanged False
20:36:00.334EC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3020A Title=[Steam]
20:36:00.334EC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:36:00.334EC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:36:00.334EC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:36:00.734EC6269OverlayManager::doActionDisplayFPS - Triggered
20:36:02.52426042382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3422] s[500].
20:36:02.52426042404WidgetManager::RefreshWidgetThreadMainLoopexit
20:36:02.52426042323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:36:02.52426042329WidgetManager::RefreshThreadProcStaticclean Exit
20:36:18.68334EC6144OverlayManager::doActionForegroundChange Event ON (ON)
20:36:18.68334EC7463OverlayManager::OnForegroundChangedChanged True
20:36:18.68534EC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:36:18.68534EC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:36:18.7472B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
20:36:18.8182B5C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x2eaaeaf0
20:36:18.8182B5C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
20:36:18.8182B5C1148RenderDeviceD3d11::initsave state
20:36:18.8182B5C696RenderDeviceD3d11::initDX11loading shaders...
20:36:18.8322B5C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x167bf608.
20:36:18.8322B5C1156RenderDeviceD3d11::initrestore state
20:36:18.8322B5C1159RenderDeviceD3d11::initTarget Window [0x306ee]
20:36:18.8322B5C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:36:18.8322B5C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:36:18.8322B5C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
20:36:18.8322B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
20:36:18.8322B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
20:36:18.8492B5C47ResetSnapShotSH::ExecuteRelease snapshot SH
20:36:18.8492B5C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306ee}.
20:36:18.8502B5C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x958604e1
20:36:18.8502B5C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
20:36:18.8502B5C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe8a5d530=-391785168)=>(0x2f140480=789841024)
20:36:18.8502B5C2427WidgetManager::Renderresum layout thread
20:36:18.8502B5C276WidgetManager::initInit manager
20:36:18.850477C2223OverlayManager::installKeybMouseHookInstall KeybMouse
20:36:18.850477C413InputInterceptor::stopHookunhook keyboard and mouse
20:36:18.8502B5C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:36:18.85026282340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:36:18.851477C380InputInterceptor::runHookKeyboard is hooked 0x477c
20:36:18.851477C390InputInterceptor::runHookNew Mouse LL is hooked
20:36:18.8512B5C353ow-graphicsd3d11 shared texture capture successful
20:36:18.851477C402InputInterceptor::runHookMouse is hooked 0x477c
20:36:18.854477C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:36:18.8622B5C4859OverlayManager::initOverlayResolutionEx 0X40008
20:36:18.8622B5C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
20:36:18.8622B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
20:36:18.8622B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
20:36:31.6692628291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:31.683477C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:36:31.683477C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:36:31.683477C2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:36:31.683477C1265OverlayManager::RestoreGameWNDPROCSearch SWL..
20:36:31.683477C1272OverlayManager::RestoreGameWNDPROCSWL restored.
20:36:31.683477C1282OverlayManager::RestoreGameWNDPROCSWL OK.
20:36:31.683477C1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x958604e1
20:36:31.683477C2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:36:31.683477C1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:36:31.683477C184IRenderDevice::releaseRender Releasing.
20:36:31.683477C353ow-graphics----------------- d3d11 capture freed ----------------
20:36:31.683477C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:36:31.683477C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:36:31.683477C1280RenderDeviceD3d11::releaseImplementationReleasing 1
20:36:31.683477C1290RenderDeviceD3d11::releaseImplementationReleasing 2
20:36:31.683477C1309RenderDeviceD3d11::releaseImplementationReleasing 3
20:36:31.683477C201IRenderDevice::releaseRender Releasing Done.
20:36:31.6932B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
20:36:31.99134EC6132OverlayManager::doActionForegroundChange Event [winows not active]
20:36:31.99234EC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
20:36:31.99234EC7463OverlayManager::OnForegroundChangedChanged False
20:36:31.99234EC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3020A Title=[Steam]
20:36:31.99234EC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:36:31.99234EC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:36:31.99234EC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:36:32.034EC6269OverlayManager::doActionDisplayFPS - Triggered
20:36:34.52926282382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3390] s[500].
20:36:34.52926282404WidgetManager::RefreshWidgetThreadMainLoopexit
20:36:34.52926282323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:36:34.52926282329WidgetManager::RefreshThreadProcStaticclean Exit
20:36:55.3034EC6144OverlayManager::doActionForegroundChange Event ON (ON)
20:36:55.3034EC7463OverlayManager::OnForegroundChangedChanged True
20:36:55.36234EC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:36:55.36234EC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:36:55.4232B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
20:36:55.4662B5C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x2eaaeaf0
20:36:55.4662B5C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
20:36:55.4662B5C1148RenderDeviceD3d11::initsave state
20:36:55.4662B5C696RenderDeviceD3d11::initDX11loading shaders...
20:36:55.4752B5C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x167bf608.
20:36:55.4752B5C1156RenderDeviceD3d11::initrestore state
20:36:55.4752B5C1159RenderDeviceD3d11::initTarget Window [0x306ee]
20:36:55.4752B5C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:36:55.4752B5C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:36:55.4752B5C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
20:36:55.4752B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
20:36:55.4752B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
20:36:55.5262B5C47ResetSnapShotSH::ExecuteRelease snapshot SH
20:36:55.5412B5C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306ee}.
20:36:55.5412B5C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa9106f7
20:36:55.5412B5C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
20:36:55.5412B5C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe8a5d530=-391785168)=>(0x2f140480=789841024)
20:36:55.5412B5C2427WidgetManager::Renderresum layout thread
20:36:55.5412B5C276WidgetManager::initInit manager
20:36:55.5422B5C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:36:55.5432B5C353ow-graphicsd3d11 shared texture capture successful
20:36:55.543389C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:36:55.5622B5C4859OverlayManager::initOverlayResolutionEx 0X40008
20:36:55.5622B5C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
20:36:55.5622B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
20:36:55.5622B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
20:36:55.608477C2223OverlayManager::installKeybMouseHookInstall KeybMouse
20:36:55.608477C413InputInterceptor::stopHookunhook keyboard and mouse
20:36:55.609477C380InputInterceptor::runHookKeyboard is hooked 0x477c
20:36:55.609477C390InputInterceptor::runHookNew Mouse LL is hooked
20:36:55.609477C402InputInterceptor::runHookMouse is hooked 0x477c
20:36:55.609477C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:37:10.148477C6974OverlayManager::IsEmptyCursorCache cursor 0x10011 (v: 1)
20:37:21.727477C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:37:21.727477C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:37:21.727477C2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:37:21.727477C1265OverlayManager::RestoreGameWNDPROCSearch SWL..
20:37:21.727477C1272OverlayManager::RestoreGameWNDPROCSWL restored.
20:37:21.727477C1282OverlayManager::RestoreGameWNDPROCSWL OK.
20:37:21.727477C1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa9106f7
20:37:21.727477C2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:37:21.727477C1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:37:21.727477C184IRenderDevice::releaseRender Releasing.
20:37:21.727477C353ow-graphics----------------- d3d11 capture freed ----------------
20:37:21.727477C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:37:21.727477C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:37:21.727477C1280RenderDeviceD3d11::releaseImplementationReleasing 1
20:37:21.727477C1290RenderDeviceD3d11::releaseImplementationReleasing 2
20:37:21.727477C1309RenderDeviceD3d11::releaseImplementationReleasing 3
20:37:21.727477C201IRenderDevice::releaseRender Releasing Done.
20:37:21.7292B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
20:37:21.823389C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:22.13534EC6132OverlayManager::doActionForegroundChange Event [winows not active]
20:37:22.13634EC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
20:37:22.13634EC7463OverlayManager::OnForegroundChangedChanged False
20:37:22.13634EC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1059C Title=[#general - Discord]
20:37:22.13634EC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:37:22.13634EC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:37:22.13634EC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:37:22.14034EC6269OverlayManager::doActionDisplayFPS - Triggered
20:37:24.660389C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3359] s[500].
20:37:24.660389C2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:37:24.660389C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:37:24.660389C2329WidgetManager::RefreshThreadProcStaticclean Exit
20:37:59.80834EC6144OverlayManager::doActionForegroundChange Event ON (ON)
20:37:59.80834EC7463OverlayManager::OnForegroundChangedChanged True
20:37:59.81434EC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:37:59.81434EC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:37:59.9552B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
20:38:00.562B5C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x2eaaeaf0
20:38:00.562B5C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
20:38:00.562B5C1148RenderDeviceD3d11::initsave state
20:38:00.562B5C696RenderDeviceD3d11::initDX11loading shaders...
20:38:00.692B5C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x167bf608.
20:38:00.692B5C1156RenderDeviceD3d11::initrestore state
20:38:00.692B5C1159RenderDeviceD3d11::initTarget Window [0x306ee]
20:38:00.692B5C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:38:00.692B5C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:38:00.692B5C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
20:38:00.692B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
20:38:00.692B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
20:38:00.902B5C47ResetSnapShotSH::ExecuteRelease snapshot SH
20:38:00.902B5C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306ee}.
20:38:00.902B5C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7c9002e3
20:38:00.902B5C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
20:38:00.902B5C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe8a5d530=-391785168)=>(0x2f140480=789841024)
20:38:00.90477C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:38:00.902B5C2427WidgetManager::Renderresum layout thread
20:38:00.902B5C276WidgetManager::initInit manager
20:38:00.90477C2223OverlayManager::installKeybMouseHookInstall KeybMouse
20:38:00.90477C413InputInterceptor::stopHookunhook keyboard and mouse
20:38:00.912B5C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:38:00.91477C380InputInterceptor::runHookKeyboard is hooked 0x477c
20:38:00.91477C390InputInterceptor::runHookNew Mouse LL is hooked
20:38:00.91477C402InputInterceptor::runHookMouse is hooked 0x477c
20:38:00.913CAC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:38:00.912B5C353ow-graphicsd3d11 shared texture capture successful
20:38:00.1032B5C4859OverlayManager::initOverlayResolutionEx 0X40008
20:38:00.1032B5C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
20:38:00.1032B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
20:38:00.1032B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
20:38:18.307477C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:38:18.307477C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:38:18.307477C2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:38:18.307477C1265OverlayManager::RestoreGameWNDPROCSearch SWL..
20:38:18.307477C1272OverlayManager::RestoreGameWNDPROCSWL restored.
20:38:18.307477C1282OverlayManager::RestoreGameWNDPROCSWL OK.
20:38:18.307477C1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7c9002e3
20:38:18.307477C2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:38:18.307477C1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:38:18.307477C184IRenderDevice::releaseRender Releasing.
20:38:18.307477C353ow-graphics----------------- d3d11 capture freed ----------------
20:38:18.307477C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:38:18.307477C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:38:18.307477C1280RenderDeviceD3d11::releaseImplementationReleasing 1
20:38:18.307477C1290RenderDeviceD3d11::releaseImplementationReleasing 2
20:38:18.307477C1309RenderDeviceD3d11::releaseImplementationReleasing 3
20:38:18.307477C201IRenderDevice::releaseRender Releasing Done.
20:38:18.3242B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
20:38:18.3693CAC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:38:18.84134EC6132OverlayManager::doActionForegroundChange Event [winows not active]
20:38:18.84234EC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
20:38:18.84234EC7463OverlayManager::OnForegroundChangedChanged False
20:38:18.84234EC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1059C Title=[anson0602, samsam2121 - Discord]
20:38:18.84234EC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:38:18.84234EC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:38:18.84234EC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:38:18.84534EC6269OverlayManager::doActionDisplayFPS - Triggered
20:38:21.3643CAC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[500].
20:38:21.3643CAC2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:38:21.3643CAC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:38:21.3643CAC2329WidgetManager::RefreshThreadProcStaticclean Exit
20:45:13.52834EC6144OverlayManager::doActionForegroundChange Event ON (ON)
20:45:13.52834EC7463OverlayManager::OnForegroundChangedChanged True
20:45:13.52934EC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:45:13.52934EC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:45:13.5502B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
20:45:13.6142B5C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x2eaaeaf0
20:45:13.6142B5C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
20:45:13.6142B5C1148RenderDeviceD3d11::initsave state
20:45:13.6142B5C696RenderDeviceD3d11::initDX11loading shaders...
20:45:13.6262B5C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x167bf608.
20:45:13.6262B5C1156RenderDeviceD3d11::initrestore state
20:45:13.6262B5C1159RenderDeviceD3d11::initTarget Window [0x306ee]
20:45:13.6262B5C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:45:13.6262B5C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:45:13.6262B5C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
20:45:13.6262B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
20:45:13.6262B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
20:45:13.6542B5C47ResetSnapShotSH::ExecuteRelease snapshot SH
20:45:13.6542B5C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306ee}.
20:45:13.6552B5C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa0ba0735
20:45:13.6552B5C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
20:45:13.6552B5C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe8a5d530=-391785168)=>(0x2f140480=789841024)
20:45:13.6552B5C2427WidgetManager::Renderresum layout thread
20:45:13.6552B5C276WidgetManager::initInit manager
20:45:13.6552B5C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:45:13.6562B5C353ow-graphicsd3d11 shared texture capture successful
20:45:13.658462C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:45:13.6682B5C4859OverlayManager::initOverlayResolutionEx 0X40008
20:45:13.6692B5C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
20:45:13.6692B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
20:45:13.6692B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
20:45:13.689477C2223OverlayManager::installKeybMouseHookInstall KeybMouse
20:45:13.689477C413InputInterceptor::stopHookunhook keyboard and mouse
20:45:13.689477C380InputInterceptor::runHookKeyboard is hooked 0x477c
20:45:13.689477C390InputInterceptor::runHookNew Mouse LL is hooked
20:45:13.689477C402InputInterceptor::runHookMouse is hooked 0x477c
20:45:13.689477C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:45:58.192462C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:46:00.162462C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:46:18.565462C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:47:05.699477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:47:05.7832B5C326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
20:47:05.7832B5C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
20:47:05.834477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:47:06.809477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:47:06.921477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:47:26.789477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:47:26.934477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:47:33.519477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:47:33.667477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:47:35.346477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:47:35.530477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:47:36.991477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:47:37.99477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:47:55.715477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:47:55.868477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:47:58.33477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:47:58.209477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:48:26.25477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:48:26.150477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:48:29.41477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:48:29.485462C225InterProcessElement::openInterProcess Overwolf_ImID_7B01F6_P_15132 opened succesfuly
20:48:29.485462C225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
20:48:30.91477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:48:30.125477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:48:30.280477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:48:30.2932B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
20:48:30.621477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:48:30.658477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:48:30.679462C256InterProcessElement::closeInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT close 2147483647 bytes
20:48:30.679462C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7b01f6
20:48:30.679462C256InterProcessElement::closeInterProcess Overwolf_ImID_7B01F6_P_15132 close 2147483647 bytes
20:48:30.679462C2664WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:48:30.957477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:48:30.991477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:48:31.9477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:48:31.46477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:48:31.602B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
20:48:31.100477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:48:31.189477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:48:31.260477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:48:31.716462C225InterProcessElement::openInterProcess Overwolf_ImID_7C01F6_P_15132 opened succesfuly
20:48:31.717462C225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
20:48:34.443477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:48:34.581477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:48:34.713477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:48:34.7292B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
20:53:17.758477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:53:17.815462C256InterProcessElement::closeInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT close 2147483647 bytes
20:53:17.815462C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7c01f6
20:53:17.815462C256InterProcessElement::closeInterProcess Overwolf_ImID_7C01F6_P_15132 close 2147483647 bytes
20:53:17.815462C2664WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:53:17.839477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:53:17.960477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:53:18.402462C225InterProcessElement::openInterProcess Overwolf_ImID_7D01F6_P_15132 opened succesfuly
20:53:18.402462C225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
20:53:18.660477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:53:18.758477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:53:18.799477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:53:18.8202B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
20:55:50.905477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:55:50.917477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:55:50.979462C256InterProcessElement::closeInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:50.979462C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7d01f6
20:55:50.980462C256InterProcessElement::closeInterProcess Overwolf_ImID_7D01F6_P_15132 close 2147483647 bytes
20:55:50.980462C2664WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:50.992477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:55:51.182477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:55:51.242477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:55:51.2492B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
20:55:51.300477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:55:51.450477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:55:51.553477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:55:51.610477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:55:51.744477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:55:51.837477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:55:51.880477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:55:51.8842B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
20:59:07.71477C6974OverlayManager::IsEmptyCursorCache cursor 0x10015 (v: 1)
23:05:24.449462C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:06:00.600462C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:06:02.536462C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:06:47.407462C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:06:49.41462C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:07:00.423462C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:07:02.936462C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
23:07:02.936462C2404WidgetManager::RefreshWidgetThreadMainLoopexit
23:07:02.936462C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:07:02.936462C2329WidgetManager::RefreshThreadProcStaticclean Exit
23:07:07.9332B5C2427WidgetManager::Renderresum layout thread
23:07:07.9332B5C276WidgetManager::initInit manager
23:07:07.933AC42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:07:23.8002B5C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
23:07:23.8002B5C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
23:07:25.714AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:07:26.888477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:07:27.15477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:07:27.59477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:07:27.457477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:07:27.531AC4225InterProcessElement::openInterProcess Overwolf_ImID_15085C_P_15132 opened succesfuly
23:07:27.531AC4225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
23:07:27.559477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:07:27.5662B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
23:07:27.575477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:07:39.529AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:07:47.499AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:07:53.716AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:07:55.40AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:04.803AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:05.176AC4256InterProcessElement::closeInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT close 2147483647 bytes
23:08:05.176AC4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=15085c
23:08:05.176AC4256InterProcessElement::closeInterProcess Overwolf_ImID_15085C_P_15132 close 2147483647 bytes
23:08:05.176AC42664WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:08:05.2182B5C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
23:08:05.2182B5C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
23:08:05.777477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:08:06.154477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:08:06.1702B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
23:08:33.416AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:34.28AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:36.102AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:52.124AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:53.315AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:55.595477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:08:55.671477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:08:55.723477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:08:56.134AC4225InterProcessElement::openInterProcess Overwolf_ImID_18085C_P_15132 opened succesfuly
23:08:56.134AC4225InterProcessElement::openInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT opened succesfuly
23:08:56.426477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:08:56.569477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:08:56.812477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:08:56.8162B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
23:09:05.951AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:47.376AC4256InterProcessElement::closeInterProcess Overwolf_PID_15132_SHARED_MEMORY_AGENT close 2147483647 bytes
23:11:47.376AC4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=18085c
23:11:47.376AC4256InterProcessElement::closeInterProcess Overwolf_ImID_18085C_P_15132 close 2147483647 bytes
23:11:47.376AC42664WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:12:08.962AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:10.117AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:11.614AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:31.587AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:33.322AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:34.989AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:13:06.13AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:13:07.849AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:13:51.878477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:13:52.1AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:13:53.544AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:13:53.719477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:13:53.7222B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
23:14:07.444AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:16:26.811477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:16:28.93477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:16:28.1062B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0x66003f , {Original values: ref = 0 handle = 0x10003}
23:16:28.149477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:16:28.870477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:16:28.996477C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:16:28.999477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:16:29.62B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
23:16:51.710477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:16:51.784477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:16:51.7992B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
23:21:28.881477C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:21:28.881477C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:21:28.881477C2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:21:28.881477C1265OverlayManager::RestoreGameWNDPROCSearch SWL..
23:21:28.881477C1272OverlayManager::RestoreGameWNDPROCSWL restored.
23:21:28.881477C1282OverlayManager::RestoreGameWNDPROCSWL OK.
23:21:28.881477C1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa0ba0735
23:21:28.881477C2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:21:28.881477C1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:21:28.881477C184IRenderDevice::releaseRender Releasing.
23:21:28.881477C353ow-graphics----------------- d3d11 capture freed ----------------
23:21:28.881477C82RenderDeviceCaptureBase::ReleaseTextureRelease
23:21:28.882477C100RenderDeviceCaptureBase::ReleaseTextureReleased
23:21:28.882477C1280RenderDeviceD3d11::releaseImplementationReleasing 1
23:21:28.882477C1290RenderDeviceD3d11::releaseImplementationReleasing 2
23:21:28.882477C1309RenderDeviceD3d11::releaseImplementationReleasing 3
23:21:28.882477C201IRenderDevice::releaseRender Releasing Done.
23:21:28.892AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:21:28.9092B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
23:21:29.15034EC6132OverlayManager::doActionForegroundChange Event [winows not active]
23:21:29.15534EC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
23:21:29.15534EC7463OverlayManager::OnForegroundChangedChanged False
23:21:29.15534EC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3020A Title=[Steam]
23:21:29.15534EC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:21:29.15534EC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:21:29.15534EC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:21:29.16134EC6269OverlayManager::doActionDisplayFPS - Triggered
23:21:31.689AC42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3407] s[500].
23:21:31.689AC42404WidgetManager::RefreshWidgetThreadMainLoopexit
23:21:31.689AC42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:21:31.689AC42329WidgetManager::RefreshThreadProcStaticclean Exit
23:21:32.65634EC6144OverlayManager::doActionForegroundChange Event ON (ON)
23:21:32.65634EC7463OverlayManager::OnForegroundChangedChanged True
23:21:32.65634EC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:21:32.65634EC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:21:33.1352B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
23:21:33.1892B5C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x2eaaeaf0
23:21:33.1892B5C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
23:21:33.1892B5C1148RenderDeviceD3d11::initsave state
23:21:33.1892B5C696RenderDeviceD3d11::initDX11loading shaders...
23:21:33.2012B5C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x167bf608.
23:21:33.2012B5C1156RenderDeviceD3d11::initrestore state
23:21:33.2012B5C1159RenderDeviceD3d11::initTarget Window [0x306ee]
23:21:33.2012B5C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:21:33.2012B5C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:21:33.2012B5C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
23:21:33.2012B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
23:21:33.2012B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
23:21:33.2292B5C47ResetSnapShotSH::ExecuteRelease snapshot SH
23:21:33.2292B5C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306ee}.
23:21:33.2292B5C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13c402bf
23:21:33.2292B5C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
23:21:33.2292B5C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe8a5d530=-391785168)=>(0x2f140480=789841024)
23:21:33.2302B5C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:21:33.2312B5C353ow-graphicsd3d11 shared texture capture successful
23:21:33.233477C2223OverlayManager::installKeybMouseHookInstall KeybMouse
23:21:33.233477C413InputInterceptor::stopHookunhook keyboard and mouse
23:21:33.235477C380InputInterceptor::runHookKeyboard is hooked 0x477c
23:21:33.236477C390InputInterceptor::runHookNew Mouse LL is hooked
23:21:33.236477C402InputInterceptor::runHookMouse is hooked 0x477c
23:21:33.237477C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:21:33.2412B5C4859OverlayManager::initOverlayResolutionEx 0X40008
23:21:33.2412B5C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
23:21:33.2412B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
23:21:33.2412B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
23:21:36.2002B5C2427WidgetManager::Renderresum layout thread
23:21:36.2002B5C276WidgetManager::initInit manager
23:21:36.20055C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:27:22.1202B5C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
23:27:22.1202B5C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
23:27:23.268477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:27:23.7212B5C3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
23:27:24.387477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:27:24.3882B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 6 handle = 0x10003}
23:28:08.684477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:28:09.22477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:28:09.157477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:28:09.47355C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:09.803477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:28:10.392B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 6 handle = 0x10003}
23:28:10.87255C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:12.244477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:28:12.422477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:28:12.4372B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 6 handle = 0x10003}
23:28:12.649477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:28:12.695477C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:28:12.7042B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0xa06c9;prev = 0x66003f , {Original values: ref = 6 handle = 0x10003}
23:28:12.805477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:28:13.2362B5C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:28:13.2542B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 6 handle = 0x10003}
23:28:23.85755C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:36.5562B5C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
23:28:36.5562B5C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
23:29:42.57555C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:44:59.947477C2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:44:59.96655C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:45:00.89155C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:45:02.9682B5C2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:02.9852B5C3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xa06c9;prev = 0xa06c9 , {Original values: ref = 0 handle = 0x10003}
00:07:05.48855C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:07:07.58655C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:07:18.278477C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:07:18.278477C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:07:18.278477C2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:07:18.278477C1265OverlayManager::RestoreGameWNDPROCSearch SWL..
00:07:18.278477C1272OverlayManager::RestoreGameWNDPROCSWL restored.
00:07:18.278477C1282OverlayManager::RestoreGameWNDPROCSWL OK.
00:07:18.278477C1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13c402bf
00:07:18.278477C2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:07:18.278477C1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:07:18.278477C184IRenderDevice::releaseRender Releasing.
00:07:18.278477C353ow-graphics----------------- d3d11 capture freed ----------------
00:07:18.278477C82RenderDeviceCaptureBase::ReleaseTextureRelease
00:07:18.278477C100RenderDeviceCaptureBase::ReleaseTextureReleased
00:07:18.278477C1280RenderDeviceD3d11::releaseImplementationReleasing 1
00:07:18.278477C1290RenderDeviceD3d11::releaseImplementationReleasing 2
00:07:18.278477C1309RenderDeviceD3d11::releaseImplementationReleasing 3
00:07:18.278477C201IRenderDevice::releaseRender Releasing Done.
00:07:18.2862B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
00:07:18.35055C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:07:18.81234EC6132OverlayManager::doActionForegroundChange Event [winows not active]
00:07:18.81434EC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
00:07:18.81434EC7463OverlayManager::OnForegroundChangedChanged False
00:07:18.81534EC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3020A Title=[Steam]
00:07:18.81534EC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:07:18.81534EC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:07:18.81534EC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:07:18.81834EC6269OverlayManager::doActionDisplayFPS - Triggered
00:07:21.33155C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[500].
00:07:21.33155C2404WidgetManager::RefreshWidgetThreadMainLoopexit
00:07:21.33155C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:07:21.33155C2329WidgetManager::RefreshThreadProcStaticclean Exit
00:07:59.15834EC6144OverlayManager::doActionForegroundChange Event ON (ON)
00:07:59.15834EC7463OverlayManager::OnForegroundChangedChanged True
00:07:59.16034EC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:07:59.16034EC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:07:59.2192B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
00:07:59.2722B5C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x2eaaeaf0
00:07:59.2722B5C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
00:07:59.2722B5C1148RenderDeviceD3d11::initsave state
00:07:59.2722B5C696RenderDeviceD3d11::initDX11loading shaders...
00:07:59.2832B5C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x167bf608.
00:07:59.2832B5C1156RenderDeviceD3d11::initrestore state
00:07:59.2832B5C1159RenderDeviceD3d11::initTarget Window [0x306ee]
00:07:59.2832B5C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:07:59.2832B5C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:07:59.2832B5C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
00:07:59.2832B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
00:07:59.2832B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
00:07:59.2972B5C47ResetSnapShotSH::ExecuteRelease snapshot SH
00:07:59.2972B5C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306ee}.
00:07:59.2972B5C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe0206f7
00:07:59.2982B5C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
00:07:59.2982B5C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe8a5d530=-391785168)=>(0x2f140480=789841024)
00:07:59.2982B5C2427WidgetManager::Renderresum layout thread
00:07:59.2982B5C276WidgetManager::initInit manager
00:07:59.2982B5C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:07:59.29946442340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:07:59.2992B5C353ow-graphicsd3d11 shared texture capture successful
00:07:59.301477C2223OverlayManager::installKeybMouseHookInstall KeybMouse
00:07:59.301477C413InputInterceptor::stopHookunhook keyboard and mouse
00:07:59.302477C380InputInterceptor::runHookKeyboard is hooked 0x477c
00:07:59.302477C390InputInterceptor::runHookNew Mouse LL is hooked
00:07:59.302477C402InputInterceptor::runHookMouse is hooked 0x477c
00:07:59.302477C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:07:59.3132B5C4859OverlayManager::initOverlayResolutionEx 0X40008
00:07:59.3132B5C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
00:07:59.3132B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
00:07:59.3132B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
00:10:12.5784644291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:10:12.681477C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:10:12.681477C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:10:12.681477C2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:10:12.681477C1265OverlayManager::RestoreGameWNDPROCSearch SWL..
00:10:12.681477C1272OverlayManager::RestoreGameWNDPROCSWL restored.
00:10:12.681477C1282OverlayManager::RestoreGameWNDPROCSWL OK.
00:10:12.681477C1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe0206f7
00:10:12.681477C2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:10:12.681477C1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:10:12.681477C184IRenderDevice::releaseRender Releasing.
00:10:12.681477C353ow-graphics----------------- d3d11 capture freed ----------------
00:10:12.681477C82RenderDeviceCaptureBase::ReleaseTextureRelease
00:10:12.681477C100RenderDeviceCaptureBase::ReleaseTextureReleased
00:10:12.681477C1280RenderDeviceD3d11::releaseImplementationReleasing 1
00:10:12.681477C1290RenderDeviceD3d11::releaseImplementationReleasing 2
00:10:12.681477C1309RenderDeviceD3d11::releaseImplementationReleasing 3
00:10:12.681477C201IRenderDevice::releaseRender Releasing Done.
00:10:12.6882B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
00:10:12.93234EC6132OverlayManager::doActionForegroundChange Event [winows not active]
00:10:12.93534EC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
00:10:12.93534EC7463OverlayManager::OnForegroundChangedChanged False
00:10:12.93534EC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x7084C Title=[*R6 game setting -
00:10:12.93534EC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:10:12.93534EC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:10:12.93534EC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:10:12.94134EC6269OverlayManager::doActionDisplayFPS - Triggered
00:10:15.45446442382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3390] s[500].
00:10:15.45446442404WidgetManager::RefreshWidgetThreadMainLoopexit
00:10:15.45446442323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:10:15.45446442329WidgetManager::RefreshThreadProcStaticclean Exit
00:13:29.69234EC6144OverlayManager::doActionForegroundChange Event ON (ON)
00:13:29.69234EC7463OverlayManager::OnForegroundChangedChanged True
00:13:29.69534EC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:13:29.69534EC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:13:29.7522B5C382fSwapResize_BuffersResize buffer (0x2eaaeaf0)!
00:13:29.8202B5C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x2eaaeaf0
00:13:29.8202B5C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
00:13:29.8202B5C1148RenderDeviceD3d11::initsave state
00:13:29.8202B5C696RenderDeviceD3d11::initDX11loading shaders...
00:13:29.8302B5C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x167bf608.
00:13:29.8302B5C1156RenderDeviceD3d11::initrestore state
00:13:29.8302B5C1159RenderDeviceD3d11::initTarget Window [0x306ee]
00:13:29.8302B5C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:13:29.8302B5C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:13:29.8302B5C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
00:13:29.8302B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
00:13:29.8302B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
00:13:29.8542B5C47ResetSnapShotSH::ExecuteRelease snapshot SH
00:13:29.8552B5C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306ee}.
00:13:29.8552B5C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8d5b0861
00:13:29.8552B5C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
00:13:29.8552B5C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe8a5d530=-391785168)=>(0x2f140480=789841024)
00:13:29.8552B5C2427WidgetManager::Renderresum layout thread
00:13:29.8552B5C276WidgetManager::initInit manager
00:13:29.8552B5C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:13:29.8562B5C353ow-graphicsd3d11 shared texture capture successful
00:13:29.86629B82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:13:29.8732B5C4859OverlayManager::initOverlayResolutionEx 0X40008
00:13:29.8732B5C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
00:13:29.8732B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
00:13:29.8732B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
00:13:29.883477C2223OverlayManager::installKeybMouseHookInstall KeybMouse
00:13:29.883477C413InputInterceptor::stopHookunhook keyboard and mouse
00:13:29.883477C380InputInterceptor::runHookKeyboard is hooked 0x477c
00:13:29.883477C390InputInterceptor::runHookNew Mouse LL is hooked
00:13:29.883477C402InputInterceptor::runHookMouse is hooked 0x477c
00:13:29.884477C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:13:55.63529B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:13:55.6402B5C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
00:13:55.6402B5C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
00:13:55.6402B5C4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
00:13:55.97434EC6132OverlayManager::doActionForegroundChange Event [winows not active]
00:13:55.97634EC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
00:13:55.97634EC7463OverlayManager::OnForegroundChangedChanged False
00:13:55.97734EC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40556 Title=[Overwolf Notification]
00:13:55.97734EC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:13:55.97734EC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:13:55.97734EC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:13:55.97934EC6269OverlayManager::doActionDisplayFPS - Triggered
00:13:56.48429B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:13:58.98729B82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3343] s[500].
00:13:58.98729B82404WidgetManager::RefreshWidgetThreadMainLoopexit
00:13:58.98729B82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:13:58.98729B82329WidgetManager::RefreshThreadProcStaticclean Exit
00:14:00.183477C1582OverlayManager::GameWindowProcCallbackClose Window [16].