TimeThreadLineFunctionMessage
20:54:58.2003080131runClientStarting Overlay PID=21152(0x52a0) server PID = 6012
20:54:58.2013080698Client::initClient::Initialize
20:54:58.2013080706Client::initStart owclient thread
20:54:58.20158B0328Client::initFirstInjectionClient::initFirstInjection.
20:54:58.20258B0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6012 opened succesfuly
20:54:58.20258B0356session id = {56FACB35-D18F-4575-A435-64C227D97FE2}
20:54:58.20458B01954Client::LogClientInfoOS version [10.0]
20:54:58.20458B01959Client::LogClientInfoProcess OS version [10.0] [64-bit]
20:54:58.20558B01977Client::LogClientInfoClient [64-bit] Version 2.2.83.1
20:54:58.20558B01989Client::LogProcessModulesLoaded modules:
20:54:58.21358B02005C:\Program Files (x86)\Overwolf\0.162.0.7\OWClient.dll
20:54:58.21358B02005C:\Program Files (x86)\Overwolf\0.162.0.7\OWExplorer.dll
20:54:58.21358B02005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:54:58.21358B02005C:\Program Files (x86)\Steam\steamclient64.dll
20:54:58.21358B02005C:\Program Files (x86)\Steam\tier0_s64.dll
20:54:58.21358B02005C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:54:58.21358B02005C:\Program Files\ETCARS\x64\ETCARS.dll
20:54:58.21358B02005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\AUDIOSES.DLL
20:54:58.21358B02005C:\Windows\SYSTEM32\AcGenral.DLL
20:54:58.21358B02005C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:54:58.21358B02005C:\Windows\SYSTEM32\CoreMessaging.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\CoreUIComponents.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\DNSAPI.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\HID.DLL
20:54:58.21358B02005C:\Windows\SYSTEM32\IPHLPAPI.DLL
20:54:58.21358B02005C:\Windows\SYSTEM32\MPR.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\MSACM32.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\MSIMG32.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\MSVCP140.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\MSWSOCK.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\PROPSYS.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\Secur32.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\SspiCli.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\USERENV.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\UxTheme.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\VCRUNTIME140.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\VERSION.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\WINMM.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\WINMMBASE.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\amdihk64.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\apphelp.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\atiadlxx.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\atidxx64.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\d3d11.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\dcomp.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:54:58.21358B02005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:54:58.21358B02005C:\Windows\SYSTEM32\dinput8.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\dwmapi.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\dxcore.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\dxgi.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\inputhost.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\ntdll.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\ntmarta.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\winhttp.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\wintypes.dll
20:54:58.21358B02005C:\Windows\SYSTEM32\xinput1_4.dll
20:54:58.21358B02005C:\Windows\System32\COMDLG32.dll
20:54:58.21358B02005C:\Windows\System32\CRYPT32.dll
20:54:58.21358B02005C:\Windows\System32\DEVOBJ.dll
20:54:58.21358B02005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
20:54:58.21358B02005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
20:54:58.21358B02005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
20:54:58.21358B02005C:\Windows\System32\GDI32.dll
20:54:58.21358B02005C:\Windows\System32\IMM32.DLL
20:54:58.21358B02005C:\Windows\System32\KERNEL32.DLL
20:54:58.21358B02005C:\Windows\System32\KERNELBASE.dll
20:54:58.21358B02005C:\Windows\System32\MMDevApi.dll
20:54:58.21358B02005C:\Windows\System32\MSASN1.dll
20:54:58.21358B02005C:\Windows\System32\MSCTF.dll
20:54:58.21358B02005C:\Windows\System32\NSI.dll
20:54:58.21358B02005C:\Windows\System32\OLEAUT32.dll
20:54:58.21358B02005C:\Windows\System32\OneCoreCommonProxyStub.dll
20:54:58.21358B02005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
20:54:58.21358B02005C:\Windows\System32\PSAPI.DLL
20:54:58.21358B02005C:\Windows\System32\RPCRT4.dll
20:54:58.21358B02005C:\Windows\System32\SETUPAPI.dll
20:54:58.21358B02005C:\Windows\System32\SHELL32.dll
20:54:58.21358B02005C:\Windows\System32\SHLWAPI.dll
20:54:58.21358B02005C:\Windows\System32\TextInputFramework.dll
20:54:58.21358B02005C:\Windows\System32\UMPDC.dll
20:54:58.21358B02005C:\Windows\System32\USER32.dll
20:54:58.21358B02005C:\Windows\System32\WINTRUST.dll
20:54:58.21358B02005C:\Windows\System32\WLDAP32.dll
20:54:58.21358B02005C:\Windows\System32\WS2_32.dll
20:54:58.21358B02005C:\Windows\System32\Windows.UI.dll
20:54:58.21358B02005C:\Windows\System32\advapi32.dll
20:54:58.21358B02005C:\Windows\System32\bcrypt.dll
20:54:58.21358B02005C:\Windows\System32\bcryptPrimitives.dll
20:54:58.21358B02005C:\Windows\System32\cfgmgr32.dll
20:54:58.21358B02005C:\Windows\System32\clbcatq.dll
20:54:58.21358B02005C:\Windows\System32\combase.dll
20:54:58.21358B02005C:\Windows\System32\cryptsp.dll
20:54:58.21358B02005C:\Windows\System32\deviceaccess.dll
20:54:58.21358B02005C:\Windows\System32\fwpuclnt.dll
20:54:58.21358B02005C:\Windows\System32\gdi32full.dll
20:54:58.21358B02005C:\Windows\System32\iertutil.dll
20:54:58.21358B02005C:\Windows\System32\imagehlp.dll
20:54:58.21358B02005C:\Windows\System32\kernel.appcore.dll
20:54:58.21358B02005C:\Windows\System32\msvcp_win.dll
20:54:58.21358B02005C:\Windows\System32\msvcrt.dll
20:54:58.21358B02005C:\Windows\System32\ole32.dll
20:54:58.21358B02005C:\Windows\System32\powrprof.dll
20:54:58.21358B02005C:\Windows\System32\profapi.dll
20:54:58.21358B02005C:\Windows\System32\rasadhlp.dll
20:54:58.21358B02005C:\Windows\System32\sechost.dll
20:54:58.21358B02005C:\Windows\System32\shcore.dll
20:54:58.21358B02005C:\Windows\System32\ucrtbase.dll
20:54:58.21358B02005C:\Windows\System32\win32u.dll
20:54:58.21358B02005C:\Windows\System32\windows.storage.dll
20:54:58.21358B02005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1256_none_9e7e379be45e40e2\COMCTL32.dll
20:54:58.21358B02005C:\Windows\system32\rsaenh.dll
20:54:58.21358B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
20:54:58.21358B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
20:54:58.21358B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
20:54:58.21358B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
20:54:58.21358B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
20:54:58.21358B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
20:54:58.21358B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
20:54:58.21458B079GraphicsHookManager::InitCreated Thread - Created , ThreadId=20196
20:54:58.21658B01451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
20:54:58.21658B01467Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
20:54:58.21658B01475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
20:54:58.21758B01504Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
20:54:58.21758B01525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
20:54:58.21758B01593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
20:54:58.21758B01606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
20:54:58.21758B01619Client::ReadGameConfigurationsEnable EnableTXR - OFF
20:54:58.21758B01659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
20:54:58.21758B01661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
20:54:58.21758B01663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
20:54:58.21758B01665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
20:54:58.21758B01667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
20:54:58.21758B01669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
20:54:58.21758B01671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
20:54:58.21758B01674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
20:54:58.21858B01677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
20:54:58.21858B01771Data::Search[0] 0x5CCA0000
20:54:58.21858B01771Data::Search[1] 0x0
20:54:58.21858B01771Data::Search[2] 0x0
20:54:58.21858B01771Data::Search[3] 0x27F50000
20:54:58.21858B01771Data::Search[4] 0x0
20:54:58.21858B01771Data::Search[5] 0x59FB0000
20:54:58.21858B01771Data::Search[6] 0x5C820000
20:54:58.21858B01771Data::Search[7] 0x0
20:54:58.21858B01771Data::Search[8] 0x59FB0000
20:54:58.21858B01771Data::Search[9] 0x0
20:54:58.21858B01776Data::Search[10] 0x0
20:54:58.21858B01782Data::Search[11] 0x58560000
20:54:58.21858B01788Data::Search[12] 0x0
20:54:58.21858B01794Data::Search[13] 0x0
20:54:58.21858B0329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:54:58.21958B0439Client::initFirstInjectionDetected Windows 8.1 or greater
20:54:58.21958B0454Client::initFirstInjectionAcquiring function lock succedded
20:54:58.21958B0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6012 opened succesfuly
20:54:58.22058B0475OverlayManager::OverlayManagerOW System Cursor is set to = 0xcc103f
20:54:58.22058B06964OverlayManager::LoadDefaultCursorsLoad default cursors
20:54:58.22158B0484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x7f80aa3
20:54:58.22158B072PerformanceCounter::StartSessionStartSession
20:54:58.22158B0225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
20:54:58.22258B0694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
20:54:58.22258B0712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
20:54:58.22258B0714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
20:54:58.22258B0717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
20:54:58.22258B0720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
20:54:58.22258B0723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
20:54:58.22258B0726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
20:54:58.22258B0729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
20:54:58.22258B0732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
20:54:58.22258B0735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
20:54:58.22258B0738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
20:54:58.22258B0741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
20:54:58.22258B0744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
20:54:58.22258B0747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
20:54:58.22258B0750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
20:54:58.22258B0753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
20:54:58.22258B0756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
20:54:58.22258B0759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
20:54:58.22258B0762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
20:54:58.22258B0765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
20:54:58.22258B0768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
20:54:58.22258B0771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
20:54:58.22258B0774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
20:54:58.22258B0777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
20:54:58.22258B0780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
20:54:58.22258B0783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
20:54:58.22258B0786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
20:54:58.22258B0789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
20:54:58.22258B0792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
20:54:58.22258B0795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
20:54:58.22258B0798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
20:54:58.22258B0801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
20:54:58.22258B0804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
20:54:58.22258B0807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
20:54:58.22258B0810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
20:54:58.22258B0813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
20:54:58.22258B0816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
20:54:58.22258B0819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
20:54:58.22258B0822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
20:54:58.22258B0825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
20:54:58.22258B0828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
20:54:58.22258B0831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
20:54:58.22258B0834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
20:54:58.22258B0837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
20:54:58.22258B0840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
20:54:58.22258B0843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
20:54:58.22258B0846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
20:54:58.22258B0849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
20:54:58.22258B0852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
20:54:58.22258B0855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
20:54:58.22258B0858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
20:54:58.22258B0861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
20:54:58.22258B0864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
20:54:58.22258B0867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
20:54:58.22258B0870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
20:54:58.22258B0873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
20:54:58.22258B0876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
20:54:58.22258B0879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
20:54:58.22258B0882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
20:54:58.22258B0885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
20:54:58.22258B0888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
20:54:58.22258B0891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
20:54:58.22258B0894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
20:54:58.22258B0897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
20:54:58.22258B0900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
20:54:58.22258B0903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
20:54:58.22258B0905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
20:54:58.22258B0907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
20:54:58.22258B0909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
20:54:58.22258B0911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
20:54:58.22258B0913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
20:54:58.22258B0915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
20:54:58.22258B0917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
20:54:58.22258B0919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
20:54:58.22258B0921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
20:54:58.22258B0923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
20:54:58.22258B0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:54:58.22258B0562OverlayManager::OverlayManagerstarting hooks...
20:54:58.59358B01953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.162.0.7\\OWUtils.dll succeeded
20:54:58.59758B0592Install::CodeInit [Client,1] (MCH) OK
20:54:58.59858B0592Install::CodeInit [Client,2] (MCH) OK
20:54:58.60758B0592Install::CodeInit [Client,3] (MCH) OK
20:54:58.60858B0592Install::CodeInit [Client,4] (MCH) OK
20:54:58.61858B0592Install::CodeInit [Client,4.1] (MCH) OK
20:54:58.63058B0592Install::CodeInit [Client,4.2] (MCH) OK
20:54:58.65158B0248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
20:54:58.65158B0578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
20:54:58.65158B0921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
20:54:58.65158B0523Client::initFirstInjectionSuspend before hook: OFF
20:54:58.65358B01011Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
20:54:58.65458B01157Install::CodeSegment [5|18016|0x59FB0000|0x4660]
20:54:58.65458B0592Install::Codeunknown (MCH) OK
20:54:58.65458B01157Install::CodeSegment [5|418288|0x59FB0000|0x661F0]
20:54:58.66458B0592Install::Codeunknown (MCH) OK
20:54:58.66458B01157Install::CodeSegment [5|105904|0x59FB0000|0x19DB0]
20:54:58.67658B0592Install::Codeunknown (MCH) OK
20:54:58.67658B01157Install::CodeSegment [5|4944|0x59FB0000|0x1350]
20:54:58.68758B0592Install::Codeunknown (MCH) OK
20:54:58.68758B01157Install::CodeSegment [5|-26398688|0x59FB0000|0xFE6D3020]
20:54:58.68758B01248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
20:54:58.68758B01157Install::CodeSegment [5|-26378144|0x59FB0000|0xFE6D8060]
20:54:58.68758B01248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
20:54:58.68758B01157Install::CodeSegment [5|-26417632|0x59FB0000|0xFE6CE620]
20:54:58.68758B01248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
20:54:58.68758B01157Install::CodeSegment [5|-27547008|0x59FB0000|0xFE5BAA80]
20:54:58.68758B01248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
20:54:58.68758B01011Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
20:54:58.68758B01011Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
20:54:58.68758B0329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:54:58.68758B01054OverlayManager::StartStarting...
20:54:58.68758B01086OverlayManager::Startstarting hooks 2...
20:54:58.69758B0592Install::CodeInit [Client,5] (MCH) OK
20:54:58.70858B0592Install::CodeInit [Client,6] (MCH) OK
20:54:58.70858B01148OverlayManager::StartRID Found 2 devices.
20:54:58.70858B01156OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0xc1180)...
20:54:58.70858B01233XTRAP COMPATIBLE PATCH WARNING
20:54:58.70858B01241OverlayManager::Startdone with hooks...
20:54:58.70858B0107ApiManager::InitAPI Manager Event : OK
20:54:58.70858B0119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=23388
20:54:58.708489C6555OverlayManager::OnConnectedConnected to server
20:54:58.708489C31SendServerHelloMessage::ExecuteSend connection Ack
20:54:58.7085B5C7134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0xa0c7e
20:54:58.70958B067TXRSettingFail to read texture recognition options 0xb7
20:54:58.70958B0114TXOfInterestNew list set with 0 items
20:54:58.70958B01266OverlayManager::Startget foreground state
20:54:58.70958B07626OverlayManager::OnForegroundChangedChanged True
20:54:58.70958B07054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:54:58.70958B01303OverlayManager::StartStarted...
20:54:58.72158B0592Install::CodeInit [Client,0] (MCH) OK
20:54:58.72158B0428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
20:54:58.72158B094GraphicsHookManager::StopThreadStopThread
20:54:58.7224EE4216GraphicsHookManager::MessageLoopExit Thread
20:54:58.72458B0590Client::initFirstInjectioninit complete
20:54:58.761489C6385OverlayManager::doActionDisplayFPS - Triggered
20:55:05.7575F74587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
20:55:05.7615F74149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
20:55:05.7655F74149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
20:55:05.7655F741006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
20:55:05.7705F741063RenderDeviceD3d11::initRefC r:[6]->[5] 0x1b36f150
20:55:05.7705F741094RenderDeviceD3d11::initDevice adapter hash: -1483321117
20:55:05.7705F741127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:55:05.7705F741148RenderDeviceD3d11::initsave state
20:55:05.7715F74696RenderDeviceD3d11::initDX11loading shaders...
20:55:05.8005F74705RenderDeviceD3d11::initDX11create vs
20:55:05.8005F74723RenderDeviceD3d11::initDX11create vs
20:55:05.8035F74745RenderDeviceD3d11::initDX11create pxs
20:55:05.8065F74774RenderDeviceD3d11::initDX11create raster
20:55:05.8065F74842RenderDeviceD3d11::initDX11create buffers
20:55:05.8155F741154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1b334eb8.
20:55:05.8155F741156RenderDeviceD3d11::initrestore state
20:55:05.8155F741159RenderDeviceD3d11::initTarget Window [0x220dbc]
20:55:05.8155F74244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:55:05.8155F74251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:55:05.8155F74193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
20:55:05.8155F742080RenderDeviceD3d11::setFixSet render device fix RT.
20:55:05.8155F742661OverlayManager::setGraphicsRender Device fix was set RT.
20:55:05.8155F744913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:55:05.8155F744925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:55:05.9005F74654OverlayInputManager::HandleCommandsClear all hotkeys command
20:55:05.9005F74695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
20:55:05.9005F74654OverlayInputManager::HandleCommandsClear all hotkeys command
20:55:05.9005F74695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
20:55:05.9005F7426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:55:05.9015F7421StartWidgetsRefresher::ExecuteExecute start wicket manager
20:55:05.9015F74275WidgetManager::initInit manager
20:55:05.9015F7426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:55:05.9015F745024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x220dbc}.
20:55:05.9015F742192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4de0b37
20:55:05.9015F742210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:55:05.9015F742258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73305e40=1932549696)=>(0xe6df1160=-421588640)
20:55:05.9015F742269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
20:55:05.9015F74308PerformanceCounter::NotifyFrameRenderNotify first Render...
20:55:05.9015F74937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:55:05.9015F747530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
20:55:05.9015E242346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:55:05.9045F741848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:55:05.9045F742288OverlayManager::installKeybMouseHookInstall KeybMouse
20:55:05.9045F74419InputInterceptor::stopHookunhook keyboard and mouse
20:55:05.9045F74386InputInterceptor::runHookKeyboard is hooked 0x5f74
20:55:05.9045F74408InputInterceptor::runHookMouse is hooked 0x5f74
20:55:05.9045F741942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10007
20:55:05.9045F744959OverlayManager::initOverlayResolutionEx 0X40008
20:55:05.9045F744966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:55:05.9045F744913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:55:05.9045F744925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:55:05.9395E24225InterProcessElement::openInterProcess Overwolf_ImID_B10F4_P_6012 opened succesfuly
20:55:05.9395E24225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
20:55:05.9405E24225InterProcessElement::openInterProcess Overwolf_ImID_120B8A_P_6012 opened succesfuly
20:55:05.9405E24225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
20:55:08.9035B5C1989Client::LogProcessModulesLoaded modules:
20:55:08.9115B5C2005C:\Program Files (x86)\Overwolf\0.162.0.7\OWClient.dll
20:55:08.9115B5C2005C:\Program Files (x86)\Overwolf\0.162.0.7\OWExplorer.dll
20:55:08.9115B5C2005C:\Program Files (x86)\Overwolf\0.162.0.7\OWUtils.dll
20:55:08.9115B5C2005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:55:08.9115B5C2005C:\Program Files (x86)\Steam\steamclient64.dll
20:55:08.9115B5C2005C:\Program Files (x86)\Steam\tier0_s64.dll
20:55:08.9115B5C2005C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:55:08.9115B5C2005C:\Program Files\ETCARS\x64\ETCARS.dll
20:55:08.9115B5C2005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\AUDIOSES.DLL
20:55:08.9115B5C2005C:\Windows\SYSTEM32\AcGenral.DLL
20:55:08.9115B5C2005C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:55:08.9115B5C2005C:\Windows\SYSTEM32\CoreMessaging.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\CoreUIComponents.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\D3DCompiler_43.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\D3DX9_43.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\DNSAPI.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\HID.DLL
20:55:08.9115B5C2005C:\Windows\SYSTEM32\IPHLPAPI.DLL
20:55:08.9115B5C2005C:\Windows\SYSTEM32\MPR.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\MSACM32.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\MSIMG32.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\MSVCP140.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\MSWSOCK.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\PROPSYS.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\Secur32.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\SspiCli.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\USERENV.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\UxTheme.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\VCRUNTIME140.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\VERSION.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\WINMM.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\WINMMBASE.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\amdihk64.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\apphelp.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\atiadlxx.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\atidxx64.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\d3d11.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\d3dx11_43.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\dcomp.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:55:08.9115B5C2005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:55:08.9115B5C2005C:\Windows\SYSTEM32\dinput8.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\dwmapi.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\dxcore.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\dxgi.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\inputhost.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\ntdll.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\ntmarta.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\winhttp.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\wintypes.dll
20:55:08.9115B5C2005C:\Windows\SYSTEM32\xinput1_4.dll
20:55:08.9115B5C2005C:\Windows\System32\COMDLG32.dll
20:55:08.9115B5C2005C:\Windows\System32\CRYPT32.dll
20:55:08.9115B5C2005C:\Windows\System32\DEVOBJ.dll
20:55:08.9115B5C2005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
20:55:08.9115B5C2005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
20:55:08.9115B5C2005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
20:55:08.9115B5C2005C:\Windows\System32\GDI32.dll
20:55:08.9115B5C2005C:\Windows\System32\IMM32.DLL
20:55:08.9115B5C2005C:\Windows\System32\KERNEL32.DLL
20:55:08.9115B5C2005C:\Windows\System32\KERNELBASE.dll
20:55:08.9115B5C2005C:\Windows\System32\MMDevApi.dll
20:55:08.9115B5C2005C:\Windows\System32\MSASN1.dll
20:55:08.9115B5C2005C:\Windows\System32\MSCTF.dll
20:55:08.9115B5C2005C:\Windows\System32\NSI.dll
20:55:08.9115B5C2005C:\Windows\System32\OLEAUT32.dll
20:55:08.9115B5C2005C:\Windows\System32\OneCoreCommonProxyStub.dll
20:55:08.9115B5C2005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
20:55:08.9115B5C2005C:\Windows\System32\PSAPI.DLL
20:55:08.9115B5C2005C:\Windows\System32\RPCRT4.dll
20:55:08.9115B5C2005C:\Windows\System32\SETUPAPI.dll
20:55:08.9115B5C2005C:\Windows\System32\SHELL32.dll
20:55:08.9115B5C2005C:\Windows\System32\SHLWAPI.dll
20:55:08.9115B5C2005C:\Windows\System32\TextInputFramework.dll
20:55:08.9115B5C2005C:\Windows\System32\UMPDC.dll
20:55:08.9115B5C2005C:\Windows\System32\USER32.dll
20:55:08.9115B5C2005C:\Windows\System32\WINTRUST.dll
20:55:08.9115B5C2005C:\Windows\System32\WLDAP32.dll
20:55:08.9115B5C2005C:\Windows\System32\WS2_32.dll
20:55:08.9115B5C2005C:\Windows\System32\Windows.UI.dll
20:55:08.9115B5C2005C:\Windows\System32\advapi32.dll
20:55:08.9115B5C2005C:\Windows\System32\bcrypt.dll
20:55:08.9115B5C2005C:\Windows\System32\bcryptPrimitives.dll
20:55:08.9115B5C2005C:\Windows\System32\cfgmgr32.dll
20:55:08.9115B5C2005C:\Windows\System32\clbcatq.dll
20:55:08.9115B5C2005C:\Windows\System32\combase.dll
20:55:08.9115B5C2005C:\Windows\System32\cryptsp.dll
20:55:08.9115B5C2005C:\Windows\System32\deviceaccess.dll
20:55:08.9115B5C2005C:\Windows\System32\fwpuclnt.dll
20:55:08.9115B5C2005C:\Windows\System32\gdi32full.dll
20:55:08.9115B5C2005C:\Windows\System32\iertutil.dll
20:55:08.9115B5C2005C:\Windows\System32\imagehlp.dll
20:55:08.9115B5C2005C:\Windows\System32\kernel.appcore.dll
20:55:08.9115B5C2005C:\Windows\System32\msvcp_win.dll
20:55:08.9115B5C2005C:\Windows\System32\msvcrt.dll
20:55:08.9115B5C2005C:\Windows\System32\ole32.dll
20:55:08.9115B5C2005C:\Windows\System32\powrprof.dll
20:55:08.9115B5C2005C:\Windows\System32\profapi.dll
20:55:08.9115B5C2005C:\Windows\System32\rasadhlp.dll
20:55:08.9115B5C2005C:\Windows\System32\sechost.dll
20:55:08.9115B5C2005C:\Windows\System32\shcore.dll
20:55:08.9115B5C2005C:\Windows\System32\ucrtbase.dll
20:55:08.9115B5C2005C:\Windows\System32\win32u.dll
20:55:08.9115B5C2005C:\Windows\System32\windows.storage.dll
20:55:08.9115B5C2005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1256_none_9e7e379be45e40e2\COMCTL32.dll
20:55:08.9115B5C2005C:\Windows\system32\rsaenh.dll
20:55:08.9115B5C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
20:55:08.9115B5C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
20:55:08.9115B5C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
20:55:08.9115B5C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
20:55:08.9115B5C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
20:55:08.9115B5C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
20:55:08.9115B5C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
20:55:08.9455F74326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:55:08.9455F74347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:55:15.9395E24291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:55:17.585E24291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:55:19.5705E242388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
20:55:19.5705E242410WidgetManager::RefreshWidgetThreadMainLoopexit
20:55:19.5705E242329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:55:19.5705E242335WidgetManager::RefreshThreadProcStaticclean Exit
20:55:24.5485F742433WidgetManager::Renderresum layout thread
20:55:24.5485F74275WidgetManager::initInit manager
20:55:24.5482BA02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:55:26.4305F74580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:55:26.494489C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:55:26.504489C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:55:26.5145F74580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:55:26.5462BA0225InterProcessElement::openInterProcess Overwolf_ImID_110982_P_6012 opened succesfuly
20:55:26.5462BA0225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
20:55:26.5495F746511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:55:26.5495F742444OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:55:26.5495F742458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:55:26.5645F745717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:55:26.5882BA0225InterProcessElement::openInterProcess Overwolf_ImID_3A0CD4_P_6012 opened succesfuly
20:55:26.5882BA0225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
20:55:26.5882BA0225InterProcessElement::openInterProcess Overwolf_ImID_1C0C3C_P_6012 opened succesfuly
20:55:26.5882BA0225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
20:55:26.6675F74326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:55:26.6675F74347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:55:26.6815F74326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:55:26.6815F74347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:55:27.2835F743350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:55:27.4185F74326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:55:27.4185F74347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:55:58.629489C363ow-graphicsFailed to open pipe
20:55:58.629489C363ow-graphicsFailed to open pipe
20:55:58.629489C363ow-graphicsConnection initialized
20:55:58.629489C145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
20:55:58.629489C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
20:55:58.6305F74255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:55:58.6435F74363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
20:55:58.6435F74363ow-graphics(half life scientist) everything.. seems to be in order
20:55:58.6445F74363ow-graphicsd3d11 shared texture capture successful
20:56:04.6985F743350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:56:07.1135F741552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:56:07.1385F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:07.1385F74393fSwapResize_BuffersClear overlay graphics..
20:56:07.1385F742566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:56:07.1385F741309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:56:07.1385F741316OverlayManager::RestoreGameWNDPROCSWL restored.
20:56:07.1385F741326OverlayManager::RestoreGameWNDPROCSWL OK.
20:56:07.1385F741331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4de0b37
20:56:07.1385F742588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:56:07.1385F74395fSwapResize_BuffersDevice was Resized!
20:56:07.1385F74187IRenderDevice::releaseRender Releasing.
20:56:07.1385F74363ow-graphics----------------- d3d11 capture freed ----------------
20:56:07.1385F7482RenderDeviceCaptureBase::ReleaseTextureRelease
20:56:07.1385F74100RenderDeviceCaptureBase::ReleaseTextureReleased
20:56:07.1385F741280RenderDeviceD3d11::releaseImplementationReleasing 1
20:56:07.1385F741290RenderDeviceD3d11::releaseImplementationReleasing 2
20:56:07.1385F741309RenderDeviceD3d11::releaseImplementationReleasing 3
20:56:07.1385F74204IRenderDevice::releaseRender Releasing Done.
20:56:07.1385F74399fSwapResize_BuffersEnd Device was Resized!
20:56:07.1585F743594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
20:56:07.1585F743350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:56:07.1985F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:07.2285F741063RenderDeviceD3d11::initRefC r:[6]->[5] 0x1b36f150
20:56:07.2295F741127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:56:07.2295F741148RenderDeviceD3d11::initsave state
20:56:07.2295F74696RenderDeviceD3d11::initDX11loading shaders...
20:56:07.2405F741154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1b334eb8.
20:56:07.2405F741156RenderDeviceD3d11::initrestore state
20:56:07.2405F741159RenderDeviceD3d11::initTarget Window [0x220dbc]
20:56:07.2405F74244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:56:07.2405F74251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:56:07.2405F744966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:56:07.2405F744913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:56:07.2405F744925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:07.247489C6242OverlayManager::doActionForegroundChange Event [winows not active]
20:56:07.2475F745024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x220dbc}.
20:56:07.2485F742192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a1067
20:56:07.2485F742210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
20:56:07.248489C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:56:07.248489C7626OverlayManager::OnForegroundChangedChanged False
20:56:07.2485F742258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73305e40=1932549696)=>(0xe6df1160=-421588640)
20:56:07.2485F741670WidgetManager::drawskip widget draw (not in foreground) False - False
20:56:07.249489C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x206B4 Title=[Steam]
20:56:07.249489C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:56:07.249489C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:56:07.249489C2477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:56:07.249489C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:56:07.249489C7685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
20:56:07.250489C6385OverlayManager::doActionDisplayFPS - Triggered
20:56:07.2695F741848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:56:07.2695F742288OverlayManager::installKeybMouseHookInstall KeybMouse
20:56:07.2695F74419InputInterceptor::stopHookunhook keyboard and mouse
20:56:07.2695F74386InputInterceptor::runHookKeyboard is hooked 0x5f74
20:56:07.2695F74408InputInterceptor::runHookMouse is hooked 0x5f74
20:56:07.2695F743502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xcc103f;prev = 0x10003 , {Original values: ref = 0 handle = 0x10007}
20:56:07.2705F747093OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
20:56:07.2725F7447ResetSnapShotSH::ExecuteRelease snapshot SH
20:56:07.2735F74937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:21.2955F741552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:56:21.2955F741569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:56:21.2955F741309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:56:21.2955F741316OverlayManager::RestoreGameWNDPROCSWL restored.
20:56:21.2955F741326OverlayManager::RestoreGameWNDPROCSWL OK.
20:56:21.2955F741331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a1067
20:56:21.2955F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:21.2955F74393fSwapResize_BuffersClear overlay graphics..
20:56:21.2955F742566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:56:21.2955F742588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:56:21.2955F74395fSwapResize_BuffersDevice was Resized!
20:56:21.2955F74187IRenderDevice::releaseRender Releasing.
20:56:21.2955F74363ow-graphics----------------- d3d11 capture freed ----------------
20:56:21.2955F7482RenderDeviceCaptureBase::ReleaseTextureRelease
20:56:21.2955F74100RenderDeviceCaptureBase::ReleaseTextureReleased
20:56:21.2955F741280RenderDeviceD3d11::releaseImplementationReleasing 1
20:56:21.2955F741290RenderDeviceD3d11::releaseImplementationReleasing 2
20:56:21.2955F741309RenderDeviceD3d11::releaseImplementationReleasing 3
20:56:21.2955F74204IRenderDevice::releaseRender Releasing Done.
20:56:21.2955F74399fSwapResize_BuffersEnd Device was Resized!
20:56:21.3495F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:21.353489C6254OverlayManager::doActionForegroundChange Event ON (ON)
20:56:21.353489C7626OverlayManager::OnForegroundChangedChanged True
20:56:21.353489C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:56:21.353489C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:56:21.356489C6385OverlayManager::doActionDisplayFPS - Triggered
20:56:21.4515F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:21.4945F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:21.5205F747093OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
20:56:21.5275F741063RenderDeviceD3d11::initRefC r:[6]->[5] 0x1b36f150
20:56:21.5275F741127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:56:21.5275F741148RenderDeviceD3d11::initsave state
20:56:21.5275F74696RenderDeviceD3d11::initDX11loading shaders...
20:56:21.5375F741154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1b334eb8.
20:56:21.5375F741156RenderDeviceD3d11::initrestore state
20:56:21.5375F741159RenderDeviceD3d11::initTarget Window [0x220dbc]
20:56:21.5375F74244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:56:21.5375F74251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:56:21.5865F745024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x220dbc}.
20:56:21.5865F742192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc200fb3
20:56:21.5865F742210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:56:21.5865F742258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73305e40=1932549696)=>(0xe6df1160=-421588640)
20:56:21.5875F74326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:56:21.5875F74347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:56:21.6055F74326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:56:21.6055F74347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:56:21.6075F74326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:56:21.6075F74347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:56:21.6125F74937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:21.6135F74363ow-graphicsd3d11 shared texture capture successful
20:56:21.6165F744959OverlayManager::initOverlayResolutionEx 0X40008
20:56:21.6165F744966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:56:21.6165F744913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:56:21.6165F744925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:22.9155F741848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:56:22.9155F742288OverlayManager::installKeybMouseHookInstall KeybMouse
20:56:22.9155F74419InputInterceptor::stopHookunhook keyboard and mouse
20:56:22.9155F74386InputInterceptor::runHookKeyboard is hooked 0x5f74
20:56:22.9155F74408InputInterceptor::runHookMouse is hooked 0x5f74
20:56:23.135F74580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:56:23.19489C6316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:56:23.19489C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:56:23.19489C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:56:23.19489C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:56:23.255F745717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:56:23.715F74326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:56:23.715F74347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:56:23.1075F74580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:56:23.2145F743350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:56:33.987489C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:56:34.662BA0225InterProcessElement::openInterProcess Overwolf_ImID_130C52_P_6012 opened succesfuly
20:56:34.662BA0225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
20:56:34.1115F74326RenderImageD3d11::setSizeCreate Texture (455,228) / (512,256) - OK
20:56:34.1115F74347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
20:56:34.9082BA0256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
20:56:34.9082BA0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=130c52
20:56:34.9082BA0256InterProcessElement::closeInterProcess Overwolf_ImID_130C52_P_6012 close 2147483647 bytes
20:56:34.9082BA02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:56:39.3015F741552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:56:39.3455F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:39.3455F74393fSwapResize_BuffersClear overlay graphics..
20:56:39.3455F742566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:56:39.3455F741309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:56:39.3455F741316OverlayManager::RestoreGameWNDPROCSWL restored.
20:56:39.3455F741326OverlayManager::RestoreGameWNDPROCSWL OK.
20:56:39.3455F741331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc200fb3
20:56:39.3455F742588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:56:39.3455F74395fSwapResize_BuffersDevice was Resized!
20:56:39.3455F74187IRenderDevice::releaseRender Releasing.
20:56:39.3455F74363ow-graphics----------------- d3d11 capture freed ----------------
20:56:39.3455F7482RenderDeviceCaptureBase::ReleaseTextureRelease
20:56:39.3455F74100RenderDeviceCaptureBase::ReleaseTextureReleased
20:56:39.3455F741280RenderDeviceD3d11::releaseImplementationReleasing 1
20:56:39.3455F741290RenderDeviceD3d11::releaseImplementationReleasing 2
20:56:39.3455F741309RenderDeviceD3d11::releaseImplementationReleasing 3
20:56:39.3455F74204IRenderDevice::releaseRender Releasing Done.
20:56:39.3455F74399fSwapResize_BuffersEnd Device was Resized!
20:56:39.417489C6242OverlayManager::doActionForegroundChange Event [winows not active]
20:56:39.494489C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:56:39.495489C7626OverlayManager::OnForegroundChangedChanged False
20:56:39.495489C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x507FE Title=[
20:56:39.495489C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:56:39.495489C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:56:39.495489C2477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:56:39.496489C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:56:39.507489C6385OverlayManager::doActionDisplayFPS - Triggered
20:56:39.5465F743502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0xcc103f;prev = 0xcc103f , {Original values: ref = -2 handle = 0x0}
20:56:39.5465F743507OverlayManager::RestoreGameCursorblack Cursor restored
20:56:39.5595F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:39.6545F741063RenderDeviceD3d11::initRefC r:[6]->[5] 0x1b36f150
20:56:39.6545F741127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:56:39.6545F741148RenderDeviceD3d11::initsave state
20:56:39.6545F74696RenderDeviceD3d11::initDX11loading shaders...
20:56:39.6885F741154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1b334eb8.
20:56:39.6885F741156RenderDeviceD3d11::initrestore state
20:56:39.6885F741159RenderDeviceD3d11::initTarget Window [0x220dbc]
20:56:39.6885F74244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:56:39.6885F74251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:56:39.6885F742555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:56:39.6885F744966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:56:39.6885F744913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:56:39.6895F744925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:39.6925F7447ResetSnapShotSH::ExecuteRelease snapshot SH
20:56:39.6925F745024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x220dbc}.
20:56:39.6925F742192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4530a05
20:56:39.6925F742210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
20:56:39.6925F742258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73305e40=1932549696)=>(0xe6df1160=-421588640)
20:56:39.6925F74937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:43.5215F742288OverlayManager::installKeybMouseHookInstall KeybMouse
20:56:43.5215F74419InputInterceptor::stopHookunhook keyboard and mouse
20:56:43.5215F74386InputInterceptor::runHookKeyboard is hooked 0x5f74
20:56:43.5215F74408InputInterceptor::runHookMouse is hooked 0x5f74
20:56:43.5235F741552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:56:43.5235F741569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:56:43.5235F741309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:56:43.5235F741316OverlayManager::RestoreGameWNDPROCSWL restored.
20:56:43.5235F741326OverlayManager::RestoreGameWNDPROCSWL OK.
20:56:43.5235F741331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4530a05
20:56:43.5245F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:43.5245F74393fSwapResize_BuffersClear overlay graphics..
20:56:43.5245F742566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:56:43.5245F742588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:56:43.5245F74395fSwapResize_BuffersDevice was Resized!
20:56:43.5245F74187IRenderDevice::releaseRender Releasing.
20:56:43.5245F74363ow-graphics----------------- d3d11 capture freed ----------------
20:56:43.5245F7482RenderDeviceCaptureBase::ReleaseTextureRelease
20:56:43.5245F74100RenderDeviceCaptureBase::ReleaseTextureReleased
20:56:43.5245F741280RenderDeviceD3d11::releaseImplementationReleasing 1
20:56:43.5245F741290RenderDeviceD3d11::releaseImplementationReleasing 2
20:56:43.5245F741309RenderDeviceD3d11::releaseImplementationReleasing 3
20:56:43.5245F74204IRenderDevice::releaseRender Releasing Done.
20:56:43.5245F74399fSwapResize_BuffersEnd Device was Resized!
20:56:43.5575F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:43.6155F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:43.6465F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:43.7635F741063RenderDeviceD3d11::initRefC r:[6]->[5] 0x1b36f150
20:56:43.7635F741127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:56:43.7635F741148RenderDeviceD3d11::initsave state
20:56:43.7635F74696RenderDeviceD3d11::initDX11loading shaders...
20:56:43.7745F741154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1b334eb8.
20:56:43.7745F741156RenderDeviceD3d11::initrestore state
20:56:43.7745F741159RenderDeviceD3d11::initTarget Window [0x220dbc]
20:56:43.7745F74244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:56:43.7745F74251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:56:43.7785F745024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x220dbc}.
20:56:43.7785F742192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10ee04cb
20:56:43.7785F742210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:56:43.7785F742258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73305e40=1932549696)=>(0xe6df1160=-421588640)
20:56:43.7835F744959OverlayManager::initOverlayResolutionEx 0X40008
20:56:43.7835F744966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:56:43.7835F744913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:56:43.7835F744925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:43.925489C6254OverlayManager::doActionForegroundChange Event ON (ON)
20:56:43.925489C7626OverlayManager::OnForegroundChangedChanged True
20:56:43.925489C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:56:43.928489C6385OverlayManager::doActionDisplayFPS - Triggered
20:56:43.9355F74326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:56:43.9365F74347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:56:43.9375F74326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:56:43.9375F74347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:56:43.9455F74937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:43.9455F74363ow-graphicsd3d11 shared texture capture successful
20:56:44.8745F741848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:56:44.8745F742288OverlayManager::installKeybMouseHookInstall KeybMouse
20:56:44.8755F74419InputInterceptor::stopHookunhook keyboard and mouse
20:56:44.8755F74386InputInterceptor::runHookKeyboard is hooked 0x5f74
20:56:44.8755F74408InputInterceptor::runHookMouse is hooked 0x5f74
20:56:44.9585F74580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:56:44.964489C6316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:56:44.964489C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:56:44.964489C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:56:44.964489C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:56:44.9795F745717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:56:44.9825F743350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:56:45.285F74326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:56:45.285F74347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:56:45.455F74326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:56:45.455F74347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:56:45.545F74580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:56:49.4965F741552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:56:49.5165F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:49.5165F74393fSwapResize_BuffersClear overlay graphics..
20:56:49.5165F742566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:56:49.5165F741309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:56:49.5165F741316OverlayManager::RestoreGameWNDPROCSWL restored.
20:56:49.5165F741326OverlayManager::RestoreGameWNDPROCSWL OK.
20:56:49.5175F741331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10ee04cb
20:56:49.5175F742588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:56:49.5175F74395fSwapResize_BuffersDevice was Resized!
20:56:49.5175F74187IRenderDevice::releaseRender Releasing.
20:56:49.5175F74363ow-graphics----------------- d3d11 capture freed ----------------
20:56:49.5175F7482RenderDeviceCaptureBase::ReleaseTextureRelease
20:56:49.5175F74100RenderDeviceCaptureBase::ReleaseTextureReleased
20:56:49.5175F741280RenderDeviceD3d11::releaseImplementationReleasing 1
20:56:49.5175F741290RenderDeviceD3d11::releaseImplementationReleasing 2
20:56:49.5175F741309RenderDeviceD3d11::releaseImplementationReleasing 3
20:56:49.5175F74204IRenderDevice::releaseRender Releasing Done.
20:56:49.5175F74399fSwapResize_BuffersEnd Device was Resized!
20:56:49.5625F743594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
20:56:49.5975F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:49.6475F741063RenderDeviceD3d11::initRefC r:[6]->[5] 0x1b36f150
20:56:49.6475F741127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:56:49.6475F741148RenderDeviceD3d11::initsave state
20:56:49.6475F74696RenderDeviceD3d11::initDX11loading shaders...
20:56:49.6645F741154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1b334eb8.
20:56:49.6645F741156RenderDeviceD3d11::initrestore state
20:56:49.6645F741159RenderDeviceD3d11::initTarget Window [0x220dbc]
20:56:49.6645F74244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:56:49.6645F74251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:56:49.6645F744966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:56:49.6645F744913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:56:49.6645F744925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:49.6725F745024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x220dbc}.
20:56:49.6735F742192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10ba0989
20:56:49.6735F742210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
20:56:49.6735F742258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73305e40=1932549696)=>(0xe6df1160=-421588640)
20:56:49.6755F74326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:56:49.6755F74347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:56:49.6895F74326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:56:49.6895F74347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:56:49.6905F74326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:56:49.6915F74347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:56:49.6935F74326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:56:49.6935F74347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:56:49.6975F74363ow-graphicsd3d11 shared texture capture successful
20:56:49.936489C6242OverlayManager::doActionForegroundChange Event [winows not active]
20:56:49.937489C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:56:49.937489C7626OverlayManager::OnForegroundChangedChanged False
20:56:49.937489C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x507FE Title=[
20:56:49.937489C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:56:49.937489C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:56:49.937489C2477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
20:56:49.937489C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:56:49.937489C7685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
20:56:49.941489C6385OverlayManager::doActionDisplayFPS - Triggered
20:56:49.9875F7447ResetSnapShotSH::ExecuteRelease snapshot SH
20:56:49.9895F743502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xcc103f;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
20:56:49.9895F74937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:49.9905F741848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:56:49.9905F742288OverlayManager::installKeybMouseHookInstall KeybMouse
20:56:49.9905F74419InputInterceptor::stopHookunhook keyboard and mouse
20:56:49.9905F74386InputInterceptor::runHookKeyboard is hooked 0x5f74
20:56:49.9905F74408InputInterceptor::runHookMouse is hooked 0x5f74
20:56:51.9185F741552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:56:51.9185F741569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:56:51.9185F741309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:56:51.9185F741316OverlayManager::RestoreGameWNDPROCSWL restored.
20:56:51.9185F741326OverlayManager::RestoreGameWNDPROCSWL OK.
20:56:51.9185F741331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10ba0989
20:56:51.9195F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:51.9195F74393fSwapResize_BuffersClear overlay graphics..
20:56:51.9195F742566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:56:51.9195F742588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:56:51.9195F74395fSwapResize_BuffersDevice was Resized!
20:56:51.9195F74187IRenderDevice::releaseRender Releasing.
20:56:51.9195F74363ow-graphics----------------- d3d11 capture freed ----------------
20:56:51.9195F7482RenderDeviceCaptureBase::ReleaseTextureRelease
20:56:51.9195F74100RenderDeviceCaptureBase::ReleaseTextureReleased
20:56:51.9195F741280RenderDeviceD3d11::releaseImplementationReleasing 1
20:56:51.9195F741290RenderDeviceD3d11::releaseImplementationReleasing 2
20:56:51.9195F741309RenderDeviceD3d11::releaseImplementationReleasing 3
20:56:51.9195F74204IRenderDevice::releaseRender Releasing Done.
20:56:51.9195F74399fSwapResize_BuffersEnd Device was Resized!
20:56:51.941489C6254OverlayManager::doActionForegroundChange Event ON (ON)
20:56:51.941489C7626OverlayManager::OnForegroundChangedChanged True
20:56:51.941489C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:56:51.941489C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:56:51.945489C6385OverlayManager::doActionDisplayFPS - Triggered
20:56:51.9795F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:52.285F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:52.565F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:56:52.935F741063RenderDeviceD3d11::initRefC r:[6]->[5] 0x1b36f150
20:56:52.935F741127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:56:52.935F741148RenderDeviceD3d11::initsave state
20:56:52.935F74696RenderDeviceD3d11::initDX11loading shaders...
20:56:52.1265F741154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1b334eb8.
20:56:52.1265F741156RenderDeviceD3d11::initrestore state
20:56:52.1265F741159RenderDeviceD3d11::initTarget Window [0x220dbc]
20:56:52.1265F74244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:56:52.1265F74251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:56:52.1375F745024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x220dbc}.
20:56:52.1375F742192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6e40a43
20:56:52.1375F742210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:56:52.1385F742258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73305e40=1932549696)=>(0xe6df1160=-421588640)
20:56:52.1395F74326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:56:52.1395F74347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:56:52.1545F74326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:56:52.1545F74347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:56:52.1585F74326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:56:52.1585F74347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:56:52.1635F74937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:52.1635F74363ow-graphicsd3d11 shared texture capture successful
20:56:52.1755F744959OverlayManager::initOverlayResolutionEx 0X40008
20:56:52.1755F744966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:56:52.1755F744913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:56:52.1755F744925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:52.7955F741848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:56:52.7955F742288OverlayManager::installKeybMouseHookInstall KeybMouse
20:56:52.7955F74419InputInterceptor::stopHookunhook keyboard and mouse
20:56:52.7955F74386InputInterceptor::runHookKeyboard is hooked 0x5f74
20:56:52.7955F74408InputInterceptor::runHookMouse is hooked 0x5f74
20:56:52.8775F74580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:56:52.882489C6316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:56:52.882489C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:56:52.882489C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:56:52.882489C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:56:52.8885F745717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:56:52.9355F74580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:56:52.9565F74326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:56:52.9565F74347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:57:16.3262BA0256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
20:57:16.3262BA0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110982
20:57:16.3262BA0256InterProcessElement::closeInterProcess Overwolf_ImID_110982_P_6012 close 2147483647 bytes
20:57:16.3262BA02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:57:17.8415F74580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:57:17.845489C6320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:57:17.845489C6531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:57:17.845489C2477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:57:17.845489C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:57:17.8675F743502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0xcc103f;prev = 0xcc103f , {Original values: ref = -2 handle = 0x0}
20:57:17.8675F743507OverlayManager::RestoreGameCursorblack Cursor restored
20:57:17.9275F74580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:57:22.4992BA0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:57:22.7235F741552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:57:22.7495F74386fSwapResize_BuffersResize buffer (0x1b36f150)!
20:57:22.7495F74393fSwapResize_BuffersClear overlay graphics..
20:57:22.7495F742566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:57:22.7495F741309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:57:22.7495F741316OverlayManager::RestoreGameWNDPROCSWL restored.
20:57:22.7505F741326OverlayManager::RestoreGameWNDPROCSWL OK.
20:57:22.7505F741331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6e40a43
20:57:22.7505F742588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:57:22.7505F74395fSwapResize_BuffersDevice was Resized!
20:57:22.7505F74187IRenderDevice::releaseRender Releasing.
20:57:22.7505F74363ow-graphics----------------- d3d11 capture freed ----------------
20:57:22.7505F7482RenderDeviceCaptureBase::ReleaseTextureRelease
20:57:22.7505F74100RenderDeviceCaptureBase::ReleaseTextureReleased
20:57:22.7505F741280RenderDeviceD3d11::releaseImplementationReleasing 1
20:57:22.7505F741290RenderDeviceD3d11::releaseImplementationReleasing 2
20:57:22.7505F741309RenderDeviceD3d11::releaseImplementationReleasing 3
20:57:22.7505F74204IRenderDevice::releaseRender Releasing Done.
20:57:22.7505F74399fSwapResize_BuffersEnd Device was Resized!
20:57:22.8685F74502fDevice11_Releaseswap chain release 0 0x1b36f150 [overlay:0]
20:57:23.30489C6242OverlayManager::doActionForegroundChange Event [winows not active]
20:57:23.33489C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:57:23.33489C7626OverlayManager::OnForegroundChangedChanged False
20:57:23.34489C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x507FE Title=[
20:57:23.34489C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:57:23.34489C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:57:23.34489C2477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
20:57:23.34489C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:57:23.35489C6385OverlayManager::doActionDisplayFPS - Triggered
20:57:24.6415F742110ClientExitProcessCallbackClient::Exit Process Callback [0].
20:57:24.6415F74790Client::clearClient::Clear [0 - 1] .
20:57:24.6415F74797Client::clearClient::Clear stoping...
20:57:24.6415F74959OverlayManager::StopInternalstopping...
20:57:24.6415F74985OverlayManager::StopInternalStoping server connection
20:57:24.641489C6580OverlayManager::OnDisconnectedDisconnected from server
20:57:24.6425F74990OverlayManager::StopInternalStopped server connection
20:57:24.6425F74206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
20:57:24.6425F74232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
20:57:24.6425F74232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
20:57:24.6425F741011OverlayManager::StopInternalClosing inter process
20:57:24.6425F7425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
20:57:24.6424790118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
20:57:24.6575F74256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
20:57:24.6575F7459InterProcessEventHandler::~InterProcessEventHandlerDone.
20:57:24.6575F741023OverlayManager::StopInternalnot running.
20:57:24.6575F74140ApiManager::DestroyBackgroundThreadDestroy call.
20:57:25.735B5C187ApiManager::BackgroundThreadBackground Thread is terminated.
20:57:25.895F74231ApiManager::ClearAllCommandsClearing commands [4]
20:57:25.895F74248ApiManager::ClearAllCommandsCleared
20:57:25.895F74135ApiManager::DestroyDestroyed
20:57:25.895F741025OverlayManager::StopInternalstopped.
20:57:25.895F74853Client::clearRemove old SHM
20:57:25.895F74256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6012 close 2147483647 bytes
20:57:25.895F74861Client::clearStop tasks thread
20:57:25.955F74874Client::clearClient::Clear - Done.
20:57:25.955F742125ClientExitProcessCallbackGoing to ExitProcess()
20:57:25.1312BA02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3141] s[500].
20:57:25.1312BA02410WidgetManager::RefreshWidgetThreadMainLoopexit
20:57:25.1312BA02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:57:25.1312BA02335WidgetManager::RefreshThreadProcStaticclean Exit