TimeThreadLineFunctionMessage
11:27:39.7284D88131runClientStarting Overlay PID=13516(0x34cc) server PID = 1384
11:27:39.7284D88698Client::initClient::Initialize
11:27:39.7284D88706Client::initStart owclient thread
11:27:39.72949B0328Client::initFirstInjectionClient::initFirstInjection.
11:27:39.73049B0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_1384 opened succesfuly
11:27:39.73049B0356session id = {375957D6-98BA-4E8B-A4BA-49D3FF82F390}
11:27:39.73149B01954Client::LogClientInfoOS version [10.0]
11:27:39.73149B01959Client::LogClientInfoProcess OS version [10.0] [64-bit]
11:27:39.73249B01977Client::LogClientInfoClient [64-bit] Version 2.2.83.1
11:27:39.73249B01989Client::LogProcessModulesLoaded modules:
11:27:39.73949B02005C:\Program Files (x86)\Overwolf\0.162.0.7\OWClient.dll
11:27:39.73949B02005C:\Program Files (x86)\Overwolf\0.162.0.7\OWExplorer.dll
11:27:39.73949B02005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
11:27:39.73949B02005C:\Program Files (x86)\Steam\steamclient64.dll
11:27:39.73949B02005C:\Program Files (x86)\Steam\tier0_s64.dll
11:27:39.73949B02005C:\Program Files (x86)\Steam\vstdlib_s64.dll
11:27:39.73949B02005C:\Program Files\ETCARS\x64\ETCARS.dll
11:27:39.73949B02005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\AUDIOSES.DLL
11:27:39.73949B02005C:\Windows\SYSTEM32\AcGenral.DLL
11:27:39.73949B02005C:\Windows\SYSTEM32\CRYPTBASE.DLL
11:27:39.73949B02005C:\Windows\SYSTEM32\CoreMessaging.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\CoreUIComponents.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\DNSAPI.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\HID.DLL
11:27:39.73949B02005C:\Windows\SYSTEM32\IPHLPAPI.DLL
11:27:39.73949B02005C:\Windows\SYSTEM32\MPR.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\MSACM32.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\MSIMG32.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\MSVCP140.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\MSWSOCK.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\PROPSYS.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\Secur32.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\SspiCli.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\USERENV.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\UxTheme.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\VCRUNTIME140.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\VERSION.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\WINMM.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\WINMMBASE.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\amdihk64.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\apphelp.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\atiadlxx.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\atidxx64.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\d3d11.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\dcomp.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\dhcpcsvc.DLL
11:27:39.73949B02005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
11:27:39.73949B02005C:\Windows\SYSTEM32\dinput8.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\dwmapi.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\dxcore.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\dxgi.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\inputhost.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\ntdll.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\ntmarta.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\resourcepolicyclient.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\winhttp.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\wintypes.dll
11:27:39.73949B02005C:\Windows\SYSTEM32\xinput1_4.dll
11:27:39.73949B02005C:\Windows\System32\COMDLG32.dll
11:27:39.73949B02005C:\Windows\System32\CRYPT32.dll
11:27:39.73949B02005C:\Windows\System32\DEVOBJ.dll
11:27:39.73949B02005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
11:27:39.73949B02005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
11:27:39.73949B02005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
11:27:39.73949B02005C:\Windows\System32\GDI32.dll
11:27:39.73949B02005C:\Windows\System32\IMM32.DLL
11:27:39.73949B02005C:\Windows\System32\KERNEL32.DLL
11:27:39.73949B02005C:\Windows\System32\KERNELBASE.dll
11:27:39.73949B02005C:\Windows\System32\MMDevApi.dll
11:27:39.73949B02005C:\Windows\System32\MSASN1.dll
11:27:39.73949B02005C:\Windows\System32\MSCTF.dll
11:27:39.73949B02005C:\Windows\System32\NSI.dll
11:27:39.73949B02005C:\Windows\System32\OLEAUT32.dll
11:27:39.73949B02005C:\Windows\System32\OneCoreCommonProxyStub.dll
11:27:39.73949B02005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
11:27:39.73949B02005C:\Windows\System32\PSAPI.DLL
11:27:39.73949B02005C:\Windows\System32\RPCRT4.dll
11:27:39.73949B02005C:\Windows\System32\SETUPAPI.dll
11:27:39.73949B02005C:\Windows\System32\SHELL32.dll
11:27:39.73949B02005C:\Windows\System32\SHLWAPI.dll
11:27:39.73949B02005C:\Windows\System32\TextInputFramework.dll
11:27:39.73949B02005C:\Windows\System32\UMPDC.dll
11:27:39.73949B02005C:\Windows\System32\USER32.dll
11:27:39.73949B02005C:\Windows\System32\WINTRUST.dll
11:27:39.73949B02005C:\Windows\System32\WLDAP32.dll
11:27:39.73949B02005C:\Windows\System32\WS2_32.dll
11:27:39.73949B02005C:\Windows\System32\Windows.UI.dll
11:27:39.73949B02005C:\Windows\System32\advapi32.dll
11:27:39.73949B02005C:\Windows\System32\bcrypt.dll
11:27:39.73949B02005C:\Windows\System32\bcryptPrimitives.dll
11:27:39.73949B02005C:\Windows\System32\cfgmgr32.dll
11:27:39.73949B02005C:\Windows\System32\clbcatq.dll
11:27:39.73949B02005C:\Windows\System32\combase.dll
11:27:39.73949B02005C:\Windows\System32\cryptsp.dll
11:27:39.73949B02005C:\Windows\System32\deviceaccess.dll
11:27:39.73949B02005C:\Windows\System32\fwpuclnt.dll
11:27:39.73949B02005C:\Windows\System32\gdi32full.dll
11:27:39.73949B02005C:\Windows\System32\iertutil.dll
11:27:39.73949B02005C:\Windows\System32\imagehlp.dll
11:27:39.73949B02005C:\Windows\System32\kernel.appcore.dll
11:27:39.73949B02005C:\Windows\System32\msvcp_win.dll
11:27:39.73949B02005C:\Windows\System32\msvcrt.dll
11:27:39.73949B02005C:\Windows\System32\ole32.dll
11:27:39.73949B02005C:\Windows\System32\powrprof.dll
11:27:39.73949B02005C:\Windows\System32\profapi.dll
11:27:39.73949B02005C:\Windows\System32\rasadhlp.dll
11:27:39.73949B02005C:\Windows\System32\sechost.dll
11:27:39.73949B02005C:\Windows\System32\shcore.dll
11:27:39.73949B02005C:\Windows\System32\ucrtbase.dll
11:27:39.73949B02005C:\Windows\System32\win32u.dll
11:27:39.73949B02005C:\Windows\System32\windows.storage.dll
11:27:39.73949B02005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1256_none_9e7e379be45e40e2\COMCTL32.dll
11:27:39.73949B02005C:\Windows\system32\rsaenh.dll
11:27:39.73949B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
11:27:39.73949B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
11:27:39.73949B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
11:27:39.73949B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
11:27:39.73949B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
11:27:39.73949B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
11:27:39.73949B02005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
11:27:39.74049B079GraphicsHookManager::InitCreated Thread - Created , ThreadId=21784
11:27:39.74349B01451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
11:27:39.74349B01467Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
11:27:39.74349B01475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
11:27:39.74449B01504Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
11:27:39.74449B01525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
11:27:39.74449B01593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
11:27:39.74449B01606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
11:27:39.74449B01619Client::ReadGameConfigurationsEnable EnableTXR - OFF
11:27:39.74449B01659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
11:27:39.74449B01661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
11:27:39.74449B01663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
11:27:39.74449B01665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
11:27:39.74449B01667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
11:27:39.74449B01669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
11:27:39.74449B01671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
11:27:39.74449B01674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
11:27:39.74449B01677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
11:27:39.74449B01771Data::Search[0] 0x5CCA0000
11:27:39.74449B01771Data::Search[1] 0x0
11:27:39.74449B01771Data::Search[2] 0x0
11:27:39.74449B01771Data::Search[3] 0x13160000
11:27:39.74449B01771Data::Search[4] 0x0
11:27:39.74449B01771Data::Search[5] 0x59FB0000
11:27:39.74449B01771Data::Search[6] 0x5C820000
11:27:39.74449B01771Data::Search[7] 0x0
11:27:39.74449B01771Data::Search[8] 0x59FB0000
11:27:39.74449B01771Data::Search[9] 0x0
11:27:39.74449B01776Data::Search[10] 0x0
11:27:39.74449B01782Data::Search[11] 0x58560000
11:27:39.74449B01788Data::Search[12] 0x0
11:27:39.74449B01794Data::Search[13] 0x0
11:27:39.74449B0329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:27:39.74549B0439Client::initFirstInjectionDetected Windows 8.1 or greater
11:27:39.74649B0454Client::initFirstInjectionAcquiring function lock succedded
11:27:39.74649B0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_1384 opened succesfuly
11:27:39.74649B0475OverlayManager::OverlayManagerOW System Cursor is set to = 0x5a0caf
11:27:39.74749B06964OverlayManager::LoadDefaultCursorsLoad default cursors
11:27:39.74849B0484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x4390297
11:27:39.74849B072PerformanceCounter::StartSessionStartSession
11:27:39.74849B0225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
11:27:39.74949B0694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
11:27:39.74949B0712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
11:27:39.74949B0714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
11:27:39.74949B0717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
11:27:39.74949B0720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
11:27:39.74949B0723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
11:27:39.74949B0726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
11:27:39.74949B0729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
11:27:39.74949B0732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
11:27:39.74949B0735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
11:27:39.74949B0738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
11:27:39.74949B0741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
11:27:39.74949B0744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
11:27:39.74949B0747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
11:27:39.74949B0750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
11:27:39.74949B0753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
11:27:39.74949B0756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
11:27:39.74949B0759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
11:27:39.74949B0762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
11:27:39.74949B0765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
11:27:39.74949B0768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
11:27:39.74949B0771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
11:27:39.74949B0774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
11:27:39.74949B0777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
11:27:39.74949B0780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
11:27:39.74949B0783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
11:27:39.74949B0786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
11:27:39.74949B0789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
11:27:39.74949B0792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
11:27:39.74949B0795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
11:27:39.74949B0798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
11:27:39.74949B0801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
11:27:39.74949B0804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
11:27:39.74949B0807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
11:27:39.74949B0810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
11:27:39.74949B0813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
11:27:39.74949B0816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
11:27:39.74949B0819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
11:27:39.74949B0822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
11:27:39.74949B0825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
11:27:39.74949B0828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
11:27:39.74949B0831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
11:27:39.74949B0834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
11:27:39.74949B0837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
11:27:39.74949B0840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
11:27:39.74949B0843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
11:27:39.74949B0846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
11:27:39.74949B0849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
11:27:39.74949B0852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
11:27:39.74949B0855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
11:27:39.74949B0858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
11:27:39.74949B0861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
11:27:39.74949B0864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
11:27:39.74949B0867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
11:27:39.74949B0870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
11:27:39.74949B0873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
11:27:39.74949B0876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
11:27:39.74949B0879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
11:27:39.74949B0882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
11:27:39.74949B0885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
11:27:39.74949B0888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
11:27:39.74949B0891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
11:27:39.74949B0894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
11:27:39.74949B0897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
11:27:39.74949B0900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
11:27:39.74949B0903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
11:27:39.74949B0905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
11:27:39.74949B0907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
11:27:39.74949B0909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
11:27:39.74949B0911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
11:27:39.74949B0913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
11:27:39.74949B0915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
11:27:39.74949B0917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
11:27:39.74949B0919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
11:27:39.74949B0921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
11:27:39.74949B0923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
11:27:39.74949B0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:27:39.74949B0562OverlayManager::OverlayManagerstarting hooks...
11:27:39.75749B01953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.162.0.7\\OWUtils.dll succeeded
11:27:39.76249B0592Install::CodeInit [Client,1] (MCH) OK
11:27:39.76249B0592Install::CodeInit [Client,2] (MCH) OK
11:27:39.77249B0592Install::CodeInit [Client,3] (MCH) OK
11:27:39.77349B0592Install::CodeInit [Client,4] (MCH) OK
11:27:39.78449B0592Install::CodeInit [Client,4.1] (MCH) OK
11:27:39.79849B0592Install::CodeInit [Client,4.2] (MCH) OK
11:27:39.80149B0248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
11:27:39.80249B0578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
11:27:39.80249B0921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
11:27:39.80249B0523Client::initFirstInjectionSuspend before hook: OFF
11:27:39.80349B01011Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
11:27:39.80449B01157Install::CodeSegment [5|18016|0x59FB0000|0x4660]
11:27:39.80449B0592Install::Codeunknown (MCH) OK
11:27:39.80449B01157Install::CodeSegment [5|418288|0x59FB0000|0x661F0]
11:27:39.81549B0592Install::Codeunknown (MCH) OK
11:27:39.81549B01157Install::CodeSegment [5|105904|0x59FB0000|0x19DB0]
11:27:39.82549B0592Install::Codeunknown (MCH) OK
11:27:39.82549B01157Install::CodeSegment [5|4944|0x59FB0000|0x1350]
11:27:39.83549B0592Install::Codeunknown (MCH) OK
11:27:39.83549B01157Install::CodeSegment [5|-26398688|0x59FB0000|0xFE6D3020]
11:27:39.83549B01248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
11:27:39.83549B01157Install::CodeSegment [5|-26378144|0x59FB0000|0xFE6D8060]
11:27:39.83549B01248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
11:27:39.83549B01157Install::CodeSegment [5|-26417632|0x59FB0000|0xFE6CE620]
11:27:39.83549B01248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
11:27:39.83549B01157Install::CodeSegment [5|-27547008|0x59FB0000|0xFE5BAA80]
11:27:39.83549B01248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
11:27:39.83549B01011Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
11:27:39.83649B01011Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
11:27:39.83649B0329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:27:39.83649B01054OverlayManager::StartStarting...
11:27:39.83649B01086OverlayManager::Startstarting hooks 2...
11:27:39.84749B0592Install::CodeInit [Client,5] (MCH) OK
11:27:39.85749B0592Install::CodeInit [Client,6] (MCH) OK
11:27:39.85749B01148OverlayManager::StartRID Found 2 devices.
11:27:39.85749B01156OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0x30c76)...
11:27:39.85749B01233XTRAP COMPATIBLE PATCH WARNING
11:27:39.85749B01241OverlayManager::Startdone with hooks...
11:27:39.85749B0107ApiManager::InitAPI Manager Event : OK
11:27:39.85749B0119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16092
11:27:39.85853886555OverlayManager::OnConnectedConnected to server
11:27:39.858538831SendServerHelloMessage::ExecuteSend connection Ack
11:27:39.85849B067TXRSettingFail to read texture recognition options 0xb7
11:27:39.8583EDC7134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x106b6
11:27:39.85849B01266OverlayManager::Startget foreground state
11:27:39.85849B07626OverlayManager::OnForegroundChangedChanged True
11:27:39.85849B07054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:27:39.85849B01303OverlayManager::StartStarted...
11:27:39.87149B0592Install::CodeInit [Client,0] (MCH) OK
11:27:39.87149B0428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
11:27:39.87149B094GraphicsHookManager::StopThreadStopThread
11:27:39.8725518216GraphicsHookManager::MessageLoopExit Thread
11:27:39.87449B0590Client::initFirstInjectioninit complete
11:27:40.32953886385OverlayManager::doActionDisplayFPS - Triggered
11:27:45.685481C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
11:27:45.690481C149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
11:27:45.695481C149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
11:27:45.695481C1006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
11:27:45.701481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:27:45.701481C1094RenderDeviceD3d11::initDevice adapter hash: -1483321117
11:27:45.701481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:27:45.701481C1148RenderDeviceD3d11::initsave state
11:27:45.701481C696RenderDeviceD3d11::initDX11loading shaders...
11:27:45.733481C705RenderDeviceD3d11::initDX11create vs
11:27:45.733481C723RenderDeviceD3d11::initDX11create vs
11:27:45.737481C745RenderDeviceD3d11::initDX11create pxs
11:27:45.740481C774RenderDeviceD3d11::initDX11create raster
11:27:45.740481C842RenderDeviceD3d11::initDX11create buffers
11:27:45.748481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:27:45.748481C1156RenderDeviceD3d11::initrestore state
11:27:45.748481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:27:45.748481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:27:45.748481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:27:45.748481C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
11:27:45.748481C2080RenderDeviceD3d11::setFixSet render device fix RT.
11:27:45.748481C2661OverlayManager::setGraphicsRender Device fix was set RT.
11:27:45.748481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:27:45.748481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:27:46.581481C654OverlayInputManager::HandleCommandsClear all hotkeys command
11:27:46.581481C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
11:27:46.581481C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
11:27:46.581481C21StartWidgetsRefresher::ExecuteExecute start wicket manager
11:27:46.581481C275WidgetManager::initInit manager
11:27:46.581481C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
11:27:46.581481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:27:46.581481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x460ce3
11:27:46.581481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:27:46.581481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:27:46.581481C2269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
11:27:46.581481C308PerformanceCounter::NotifyFrameRenderNotify first Render...
11:27:46.581481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:27:46.581481C7530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
11:27:46.58257C82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
11:27:46.592481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:27:46.592481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:27:46.592481C419InputInterceptor::stopHookunhook keyboard and mouse
11:27:46.592481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:27:46.592481C408InputInterceptor::runHookMouse is hooked 0x481c
11:27:46.592481C1942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10007
11:27:46.593481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:27:46.593481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:27:46.593481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:27:46.593481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:27:46.62057C8225InterProcessElement::openInterProcess Overwolf_ImID_50CAC_P_1384 opened succesfuly
11:27:46.62057C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:27:46.62057C8225InterProcessElement::openInterProcess Overwolf_ImID_50C44_P_1384 opened succesfuly
11:27:46.62057C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:27:50.843EDC1989Client::LogProcessModulesLoaded modules:
11:27:50.963EDC2005C:\Program Files (x86)\Overwolf\0.162.0.7\OWClient.dll
11:27:50.963EDC2005C:\Program Files (x86)\Overwolf\0.162.0.7\OWExplorer.dll
11:27:50.963EDC2005C:\Program Files (x86)\Overwolf\0.162.0.7\OWUtils.dll
11:27:50.963EDC2005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
11:27:50.963EDC2005C:\Program Files (x86)\Steam\steamclient64.dll
11:27:50.963EDC2005C:\Program Files (x86)\Steam\tier0_s64.dll
11:27:50.963EDC2005C:\Program Files (x86)\Steam\vstdlib_s64.dll
11:27:50.963EDC2005C:\Program Files\ETCARS\x64\ETCARS.dll
11:27:50.963EDC2005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\AUDIOSES.DLL
11:27:50.963EDC2005C:\Windows\SYSTEM32\AcGenral.DLL
11:27:50.963EDC2005C:\Windows\SYSTEM32\CRYPTBASE.DLL
11:27:50.963EDC2005C:\Windows\SYSTEM32\CoreMessaging.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\CoreUIComponents.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\D3DCompiler_43.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\D3DX9_43.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\DNSAPI.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\HID.DLL
11:27:50.963EDC2005C:\Windows\SYSTEM32\IPHLPAPI.DLL
11:27:50.963EDC2005C:\Windows\SYSTEM32\MPR.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\MSACM32.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\MSIMG32.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\MSVCP140.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\MSWSOCK.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\PROPSYS.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\Secur32.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\SspiCli.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\USERENV.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\UxTheme.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\VCRUNTIME140.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\VERSION.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\WINMM.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\WINMMBASE.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\amdihk64.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\apphelp.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\atiadlxx.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\atidxx64.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\d3d11.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\d3dx11_43.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\dcomp.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\dhcpcsvc.DLL
11:27:50.963EDC2005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
11:27:50.963EDC2005C:\Windows\SYSTEM32\dinput8.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\dwmapi.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\dxcore.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\dxgi.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\inputhost.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\ntdll.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\ntmarta.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\resourcepolicyclient.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\winhttp.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\wintypes.dll
11:27:50.963EDC2005C:\Windows\SYSTEM32\xinput1_4.dll
11:27:50.963EDC2005C:\Windows\System32\COMDLG32.dll
11:27:50.963EDC2005C:\Windows\System32\CRYPT32.dll
11:27:50.963EDC2005C:\Windows\System32\DEVOBJ.dll
11:27:50.963EDC2005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
11:27:50.963EDC2005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
11:27:50.963EDC2005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
11:27:50.963EDC2005C:\Windows\System32\GDI32.dll
11:27:50.963EDC2005C:\Windows\System32\IMM32.DLL
11:27:50.963EDC2005C:\Windows\System32\KERNEL32.DLL
11:27:50.963EDC2005C:\Windows\System32\KERNELBASE.dll
11:27:50.963EDC2005C:\Windows\System32\MMDevApi.dll
11:27:50.963EDC2005C:\Windows\System32\MSASN1.dll
11:27:50.963EDC2005C:\Windows\System32\MSCTF.dll
11:27:50.963EDC2005C:\Windows\System32\NSI.dll
11:27:50.963EDC2005C:\Windows\System32\OLEAUT32.dll
11:27:50.963EDC2005C:\Windows\System32\OneCoreCommonProxyStub.dll
11:27:50.963EDC2005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
11:27:50.963EDC2005C:\Windows\System32\PSAPI.DLL
11:27:50.963EDC2005C:\Windows\System32\RPCRT4.dll
11:27:50.963EDC2005C:\Windows\System32\SETUPAPI.dll
11:27:50.963EDC2005C:\Windows\System32\SHELL32.dll
11:27:50.963EDC2005C:\Windows\System32\SHLWAPI.dll
11:27:50.963EDC2005C:\Windows\System32\TextInputFramework.dll
11:27:50.963EDC2005C:\Windows\System32\UMPDC.dll
11:27:50.963EDC2005C:\Windows\System32\USER32.dll
11:27:50.963EDC2005C:\Windows\System32\WINTRUST.dll
11:27:50.963EDC2005C:\Windows\System32\WLDAP32.dll
11:27:50.963EDC2005C:\Windows\System32\WS2_32.dll
11:27:50.963EDC2005C:\Windows\System32\Windows.UI.dll
11:27:50.963EDC2005C:\Windows\System32\advapi32.dll
11:27:50.963EDC2005C:\Windows\System32\bcrypt.dll
11:27:50.963EDC2005C:\Windows\System32\bcryptPrimitives.dll
11:27:50.963EDC2005C:\Windows\System32\cfgmgr32.dll
11:27:50.963EDC2005C:\Windows\System32\clbcatq.dll
11:27:50.963EDC2005C:\Windows\System32\combase.dll
11:27:50.963EDC2005C:\Windows\System32\cryptsp.dll
11:27:50.963EDC2005C:\Windows\System32\deviceaccess.dll
11:27:50.963EDC2005C:\Windows\System32\fwpuclnt.dll
11:27:50.963EDC2005C:\Windows\System32\gdi32full.dll
11:27:50.963EDC2005C:\Windows\System32\iertutil.dll
11:27:50.963EDC2005C:\Windows\System32\imagehlp.dll
11:27:50.963EDC2005C:\Windows\System32\kernel.appcore.dll
11:27:50.963EDC2005C:\Windows\System32\msvcp_win.dll
11:27:50.963EDC2005C:\Windows\System32\msvcrt.dll
11:27:50.963EDC2005C:\Windows\System32\ole32.dll
11:27:50.963EDC2005C:\Windows\System32\powrprof.dll
11:27:50.963EDC2005C:\Windows\System32\profapi.dll
11:27:50.963EDC2005C:\Windows\System32\rasadhlp.dll
11:27:50.963EDC2005C:\Windows\System32\sechost.dll
11:27:50.963EDC2005C:\Windows\System32\shcore.dll
11:27:50.963EDC2005C:\Windows\System32\ucrtbase.dll
11:27:50.963EDC2005C:\Windows\System32\win32u.dll
11:27:50.963EDC2005C:\Windows\System32\windows.storage.dll
11:27:50.963EDC2005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1256_none_9e7e379be45e40e2\COMCTL32.dll
11:27:50.963EDC2005C:\Windows\system32\rsaenh.dll
11:27:50.963EDC2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
11:27:50.963EDC2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
11:27:50.963EDC2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
11:27:50.963EDC2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
11:27:50.963EDC2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
11:27:50.963EDC2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
11:27:50.963EDC2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
11:27:50.4455388363ow-graphicsFailed to open pipe
11:27:50.4455388363ow-graphicsFailed to open pipe
11:27:50.4455388363ow-graphicsConnection initialized
11:27:50.4455388145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
11:27:50.4455388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:27:51.554481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:27:51.554481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:27:51.556481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
11:27:51.556481C363ow-graphics(half life scientist) everything.. seems to be in order
11:27:51.556481C363ow-graphicsd3d11 shared texture capture successful
11:27:51.556481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
11:27:57.22481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:27:57.7353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:27:57.88481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:27:57.14157C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40cf4
11:27:57.14157C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:27:57.14357C8225InterProcessElement::openInterProcess Overwolf_ImID_40CF4_P_1384 opened succesfuly
11:27:57.14357C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:27:57.156481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:27:57.156481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:27:57.157481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:27:57.172481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:27:57.18557C8225InterProcessElement::openInterProcess Overwolf_ImID_207E4_P_1384 opened succesfuly
11:27:57.18557C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:27:57.18557C8225InterProcessElement::openInterProcess Overwolf_ImID_307CE_P_1384 opened succesfuly
11:27:57.18557C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:27:57.257481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:27:57.257481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:27:57.283481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:27:57.283481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:27:57.991481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:27:57.991481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:27:58.576481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:28:25.47353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:28:25.54757C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50c94
11:28:25.54757C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:28:25.56057C8225InterProcessElement::openInterProcess Overwolf_ImID_50C94_P_1384 opened succesfuly
11:28:25.56057C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:28:25.613481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:28:25.613481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:28:30.167481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:28:35.375481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:28:59.336481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:29:19.104481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:29:27.456481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:29:27.469481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:29:27.469481C393fSwapResize_BuffersClear overlay graphics..
11:29:27.469481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:29:27.469481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:29:27.469481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:29:27.469481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:29:27.469481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x460ce3
11:29:27.469481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:29:27.469481C395fSwapResize_BuffersDevice was Resized!
11:29:27.469481C187IRenderDevice::releaseRender Releasing.
11:29:27.471481C363ow-graphics----------------- d3d11 capture freed ----------------
11:29:27.471481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:29:27.471481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:29:27.471481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:29:27.471481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:29:27.472481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:29:27.472481C204IRenderDevice::releaseRender Releasing Done.
11:29:27.472481C399fSwapResize_BuffersEnd Device was Resized!
11:29:27.537481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
11:29:27.544481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:29:27.588481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:29:27.588481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:29:27.588481C1148RenderDeviceD3d11::initsave state
11:29:27.588481C696RenderDeviceD3d11::initDX11loading shaders...
11:29:27.601481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:29:27.601481C1156RenderDeviceD3d11::initrestore state
11:29:27.601481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:29:27.601481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:29:27.601481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:29:27.601481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:29:27.601481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:29:27.601481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:29:27.610481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:29:27.610481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1680b97
11:29:27.610481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:29:27.610481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:29:27.610481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:29:27.610481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:29:27.624481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:29:27.624481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:29:27.625481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:29:27.625481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:29:27.632481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:29:27.632481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:29:27.648481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:29:27.648481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:29:27.653481C363ow-graphicsd3d11 shared texture capture successful
11:29:27.88453886242OverlayManager::doActionForegroundChange Event [winows not active]
11:29:27.88653886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:29:27.88653887626OverlayManager::OnForegroundChangedChanged False
11:29:27.88753887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50C94 Title=[Browser]
11:29:27.88753887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:29:27.88753882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:29:27.88753882477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
11:29:27.88753882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:29:27.88753887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
11:29:27.89053886385OverlayManager::doActionDisplayFPS - Triggered
11:29:27.895481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:29:27.896481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x10007}
11:29:27.896481C7093OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
11:29:27.896481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:29:27.899481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:29:27.899481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:29:27.899481C419InputInterceptor::stopHookunhook keyboard and mouse
11:29:27.899481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:29:27.899481C408InputInterceptor::runHookMouse is hooked 0x481c
11:29:46.1575388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
11:29:46.185481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:29:46.185481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:29:46.185481C363ow-graphics----------------- d3d11 capture freed ----------------
11:29:46.185481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
11:29:46.185481C4851OverlayManager::HandleGameStreamStop Capturing
11:29:46.2905388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
11:29:49.35153886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:29:52.1865388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:30:01.8695388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
11:30:02.325388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
11:30:57.824481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:30:57.824481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:30:57.824481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:30:57.824481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:30:57.824481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:30:57.824481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1680b97
11:30:57.824481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:30:57.824481C393fSwapResize_BuffersClear overlay graphics..
11:30:57.824481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:30:57.824481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:30:57.824481C395fSwapResize_BuffersDevice was Resized!
11:30:57.824481C187IRenderDevice::releaseRender Releasing.
11:30:57.824481C363ow-graphics----------------- d3d11 capture freed ----------------
11:30:57.824481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:30:57.824481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:30:57.824481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:30:57.824481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:30:57.824481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:30:57.824481C204IRenderDevice::releaseRender Releasing Done.
11:30:57.824481C399fSwapResize_BuffersEnd Device was Resized!
11:30:57.881481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:30:57.969481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:30:57.979481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:30:57.999481C7093OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
11:30:58.8481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:30:58.8481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:30:58.8481C1148RenderDeviceD3d11::initsave state
11:30:58.8481C696RenderDeviceD3d11::initDX11loading shaders...
11:30:58.18481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:30:58.18481C1156RenderDeviceD3d11::initrestore state
11:30:58.18481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:30:58.18481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:58.18481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:58.18481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:30:58.25481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:30:58.26481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3fb0b79
11:30:58.26481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:30:58.26481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:30:58.26481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:30:58.9953886254OverlayManager::doActionForegroundChange Event ON (ON)
11:30:58.9953887626OverlayManager::OnForegroundChangedChanged True
11:30:58.9953887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:30:58.10153886385OverlayManager::doActionDisplayFPS - Triggered
11:30:58.113481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:30:58.113481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:30:58.113481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:30:58.113481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:30:58.114481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:30:58.115481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:30:58.127481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:30:58.20957C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:30:58.20957C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50cac
11:30:58.20957C8256InterProcessElement::closeInterProcess Overwolf_ImID_50CAC_P_1384 close 2147483647 bytes
11:30:58.20957C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:30:58.20957C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:30:58.20957C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50c44
11:30:58.20957C8256InterProcessElement::closeInterProcess Overwolf_ImID_50C44_P_1384 close 2147483647 bytes
11:30:58.20957C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:30:58.20957C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:30:58.20957C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40cf4
11:30:58.20957C8256InterProcessElement::closeInterProcess Overwolf_ImID_40CF4_P_1384 close 2147483647 bytes
11:30:58.20957C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:30:58.20957C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:30:58.20957C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50c94
11:30:58.20957C8256InterProcessElement::closeInterProcess Overwolf_ImID_50C94_P_1384 close 2147483647 bytes
11:30:58.21157C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:30:59.403481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:30:59.403481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:59.403481C419InputInterceptor::stopHookunhook keyboard and mouse
11:30:59.403481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:30:59.403481C408InputInterceptor::runHookMouse is hooked 0x481c
11:30:59.491481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:30:59.49953886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:30:59.49953886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:30:59.49953882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:30:59.49953882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:30:59.520481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:30:59.523481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:30:59.588481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:30:59.706481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:30:59.706481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:31:01.204481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:31:01.21053886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:31:01.21053886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:31:01.21053882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:31:01.21053882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:01.229481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
11:31:01.229481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:31:01.319481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:31:03.16853886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:31:03.18353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:31:03.21753886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:31:03.23353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:31:03.25557C8225InterProcessElement::openInterProcess Overwolf_ImID_40C70_P_1384 opened succesfuly
11:31:03.25557C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:31:03.25557C8225InterProcessElement::openInterProcess Overwolf_ImID_60C94_P_1384 opened succesfuly
11:31:03.25557C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:31:03.797481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:31:03.797481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:31:04.925481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:31:04.96353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:31:04.97753886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:31:04.981481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:31:04.98653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:31:05.5557C8225InterProcessElement::openInterProcess Overwolf_ImID_50B8A_P_1384 opened succesfuly
11:31:05.5557C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:31:05.64481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:31:05.64481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:31:05.64481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:31:05.525481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:31:05.526481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:31:05.6505388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:31:05.660481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
11:31:07.698481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
11:31:07.698481C363ow-graphics(half life scientist) everything.. seems to be in order
11:31:07.699481C363ow-graphicsd3d11 shared texture capture successful
11:31:07.717481C363ow-graphics----------------- d3d11 capture freed ----------------
11:31:07.717481C363ow-graphicsd3d11 shared texture capture successful
11:31:21.67053886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:31:21.71357C8225InterProcessElement::openInterProcess Overwolf_ImID_B0B8E_P_1384 opened succesfuly
11:31:21.71657C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:31:21.785481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:31:21.785481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:31:26.741481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:31:54.179481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:32:01.841481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:32:02.458481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:32:03.163481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:32:13.448481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:32:13.474481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:32:13.474481C393fSwapResize_BuffersClear overlay graphics..
11:32:13.474481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:32:13.474481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:32:13.474481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:32:13.474481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:32:13.474481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3fb0b79
11:32:13.474481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:32:13.474481C395fSwapResize_BuffersDevice was Resized!
11:32:13.474481C187IRenderDevice::releaseRender Releasing.
11:32:13.474481C363ow-graphics----------------- d3d11 capture freed ----------------
11:32:13.474481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:32:13.474481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:32:13.474481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:32:13.474481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:32:13.474481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:32:13.474481C204IRenderDevice::releaseRender Releasing Done.
11:32:13.474481C399fSwapResize_BuffersEnd Device was Resized!
11:32:13.523481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
11:32:13.543481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:32:13.612481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:32:13.612481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:32:13.612481C1148RenderDeviceD3d11::initsave state
11:32:13.612481C696RenderDeviceD3d11::initDX11loading shaders...
11:32:13.624481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:32:13.624481C1156RenderDeviceD3d11::initrestore state
11:32:13.624481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:32:13.624481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:32:13.624481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:32:13.624481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:32:13.624481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:32:13.624481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:32:13.632481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:32:13.632481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2620bef
11:32:13.632481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:32:13.633481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:32:13.633481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:32:13.633481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:32:13.645481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:32:13.645481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:32:13.650481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:32:13.650481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:32:13.660481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:32:13.660481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:32:13.680481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:32:13.680481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:32:13.685481C363ow-graphicsd3d11 shared texture capture successful
11:32:13.75953886242OverlayManager::doActionForegroundChange Event [winows not active]
11:32:13.76253886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:32:13.76253887626OverlayManager::OnForegroundChangedChanged False
11:32:13.76453887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B8E Title=[Browser]
11:32:13.76453887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:32:13.76453882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:32:13.76453882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:32:13.76453882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:32:13.76453887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
11:32:13.76453886385OverlayManager::doActionDisplayFPS - Triggered
11:32:13.769481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:32:13.770481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
11:32:13.770481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:32:13.776481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:32:13.776481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:32:13.776481C419InputInterceptor::stopHookunhook keyboard and mouse
11:32:13.776481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:32:13.776481C408InputInterceptor::runHookMouse is hooked 0x481c
11:34:25.18481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:34:25.18481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:34:25.18481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:34:25.18481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:34:25.18481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:34:25.18481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2620bef
11:34:25.18481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:34:25.18481C393fSwapResize_BuffersClear overlay graphics..
11:34:25.18481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:34:25.18481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:34:25.18481C395fSwapResize_BuffersDevice was Resized!
11:34:25.18481C187IRenderDevice::releaseRender Releasing.
11:34:25.18481C363ow-graphics----------------- d3d11 capture freed ----------------
11:34:25.18481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:34:25.18481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:34:25.18481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:34:25.18481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:34:25.18481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:34:25.18481C204IRenderDevice::releaseRender Releasing Done.
11:34:25.18481C399fSwapResize_BuffersEnd Device was Resized!
11:34:25.56481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:34:25.119481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:34:25.141481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:34:25.17653886254OverlayManager::doActionForegroundChange Event ON (ON)
11:34:25.17653887626OverlayManager::OnForegroundChangedChanged True
11:34:25.17653887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:34:25.17653882555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:34:25.17853886385OverlayManager::doActionDisplayFPS - Triggered
11:34:25.191481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:34:25.191481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:34:25.191481C1148RenderDeviceD3d11::initsave state
11:34:25.191481C696RenderDeviceD3d11::initDX11loading shaders...
11:34:25.200481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:34:25.200481C1156RenderDeviceD3d11::initrestore state
11:34:25.200481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:34:25.200481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:34:25.201481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:34:25.243481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:34:25.243481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xed0a97
11:34:25.243481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:34:25.244481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:34:25.266481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:34:25.266481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:34:25.307481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:34:25.307481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:34:25.309481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:34:25.309481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:34:25.316481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:34:25.316481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:34:25.331481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:34:25.332481C363ow-graphicsd3d11 shared texture capture successful
11:34:25.335481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:34:25.335481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:34:25.335481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:34:25.335481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:34:26.518481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:34:26.518481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:34:26.518481C419InputInterceptor::stopHookunhook keyboard and mouse
11:34:26.518481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:34:26.518481C408InputInterceptor::runHookMouse is hooked 0x481c
11:34:26.652481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:34:26.65853886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:34:26.65853886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:34:26.65853882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:34:26.65853882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:34:26.692481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:34:26.695481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:34:26.745481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:34:26.754481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:34:26.754481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:34:27.422481C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
11:34:27.422481C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
11:34:27.803481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:34:27.80953886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:34:27.80953886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:34:27.80953882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:34:27.80953882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:34:27.824481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
11:34:27.824481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:34:27.888481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:34:30.406481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:34:30.41053886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:34:30.41053886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:34:30.41053882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:34:30.41053882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:34:30.454481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:34:30.529481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:34:38.150481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:34:38.150481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:34:41.445481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:35:03.497481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:35:11.681481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:35:11.704481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:35:11.704481C393fSwapResize_BuffersClear overlay graphics..
11:35:11.704481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:35:11.704481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:35:11.704481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:35:11.705481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:35:11.705481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xed0a97
11:35:11.705481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:35:11.705481C395fSwapResize_BuffersDevice was Resized!
11:35:11.705481C187IRenderDevice::releaseRender Releasing.
11:35:11.705481C363ow-graphics----------------- d3d11 capture freed ----------------
11:35:11.705481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:35:11.705481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:35:11.705481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:35:11.705481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:35:11.705481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:35:11.705481C204IRenderDevice::releaseRender Releasing Done.
11:35:11.705481C399fSwapResize_BuffersEnd Device was Resized!
11:35:11.724481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
11:35:11.760481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:35:11.76953886242OverlayManager::doActionForegroundChange Event [winows not active]
11:35:11.77153886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:35:11.77153887626OverlayManager::OnForegroundChangedChanged False
11:35:11.77453887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B8E Title=[Browser]
11:35:11.77453887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:35:11.77453882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:35:11.77453882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:35:11.77453882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:35:11.77553886385OverlayManager::doActionDisplayFPS - Triggered
11:35:11.808481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:35:11.808481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:35:11.808481C1148RenderDeviceD3d11::initsave state
11:35:11.808481C696RenderDeviceD3d11::initDX11loading shaders...
11:35:11.831481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:35:11.831481C1156RenderDeviceD3d11::initrestore state
11:35:11.831481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:35:11.831481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:35:11.831481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:35:11.831481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:35:11.831481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:35:11.831481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:35:11.831481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:35:11.893481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:35:11.893481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
11:35:11.893481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:35:11.893481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d09f5
11:35:11.893481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:35:11.894481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:35:11.894481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:35:22.345481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:35:22.345481C419InputInterceptor::stopHookunhook keyboard and mouse
11:35:22.345481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:35:22.345481C408InputInterceptor::runHookMouse is hooked 0x481c
11:35:22.348481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:35:22.348481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:35:22.348481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:35:22.348481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:35:22.348481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:35:22.348481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d09f5
11:35:22.348481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:35:22.348481C393fSwapResize_BuffersClear overlay graphics..
11:35:22.348481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:35:22.348481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:35:22.348481C395fSwapResize_BuffersDevice was Resized!
11:35:22.348481C187IRenderDevice::releaseRender Releasing.
11:35:22.348481C363ow-graphics----------------- d3d11 capture freed ----------------
11:35:22.348481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:35:22.348481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:35:22.348481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:35:22.348481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:35:22.348481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:35:22.348481C204IRenderDevice::releaseRender Releasing Done.
11:35:22.348481C399fSwapResize_BuffersEnd Device was Resized!
11:35:22.373481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:35:22.416481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:35:22.436481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:35:22.465481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:35:22.465481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:35:22.465481C1148RenderDeviceD3d11::initsave state
11:35:22.465481C696RenderDeviceD3d11::initDX11loading shaders...
11:35:22.475481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:35:22.475481C1156RenderDeviceD3d11::initrestore state
11:35:22.475481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:35:22.475481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:35:22.475481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:35:22.516481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:35:22.516481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6240b97
11:35:22.516481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:35:22.516481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:35:22.519481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:35:22.519481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:35:22.519481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:35:22.519481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:35:22.81653886254OverlayManager::doActionForegroundChange Event ON (ON)
11:35:22.81653887626OverlayManager::OnForegroundChangedChanged True
11:35:22.81653887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:35:22.81753886385OverlayManager::doActionDisplayFPS - Triggered
11:35:22.849481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:35:22.849481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:35:22.851481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:35:22.851481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:35:22.855481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:35:22.855481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:35:22.893481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:35:22.899481C363ow-graphicsd3d11 shared texture capture successful
11:35:24.196481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:35:24.196481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:35:24.196481C419InputInterceptor::stopHookunhook keyboard and mouse
11:35:24.196481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:35:24.196481C408InputInterceptor::runHookMouse is hooked 0x481c
11:35:24.330481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:35:24.33853886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:35:24.33853886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:35:24.33853882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:35:24.33853882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:35:24.349481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:35:24.395481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:35:24.395481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:35:24.411481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:35:24.411481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:35:24.420481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:35:24.674481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:35:27.98481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:35:27.10553886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:35:27.10553886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:35:27.10553882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:35:27.10553882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:35:27.119481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
11:35:27.119481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:35:27.165481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:35:37.634481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:35:37.666481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:35:37.666481C393fSwapResize_BuffersClear overlay graphics..
11:35:37.666481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:35:37.666481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:35:37.666481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:35:37.666481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:35:37.666481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6240b97
11:35:37.666481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:35:37.666481C395fSwapResize_BuffersDevice was Resized!
11:35:37.666481C187IRenderDevice::releaseRender Releasing.
11:35:37.666481C363ow-graphics----------------- d3d11 capture freed ----------------
11:35:37.666481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:35:37.666481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:35:37.666481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:35:37.666481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:35:37.666481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:35:37.666481C204IRenderDevice::releaseRender Releasing Done.
11:35:37.666481C399fSwapResize_BuffersEnd Device was Resized!
11:35:37.703481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:35:37.771481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:35:37.771481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:35:37.771481C1148RenderDeviceD3d11::initsave state
11:35:37.771481C696RenderDeviceD3d11::initDX11loading shaders...
11:35:37.791481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:35:37.791481C1156RenderDeviceD3d11::initrestore state
11:35:37.791481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:35:37.791481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:35:37.791481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:35:37.791481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:35:37.791481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:35:37.791481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:35:37.843481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:35:37.843481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19609f7
11:35:37.843481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:35:37.843481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:35:37.86253886242OverlayManager::doActionForegroundChange Event [winows not active]
11:35:37.864481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:35:37.864481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:35:37.86553886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:35:37.86553887626OverlayManager::OnForegroundChangedChanged False
11:35:37.86553887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[Options.js - trucky (Workspace) - Visual Studio Code]
11:35:37.86653887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:35:37.86653882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:35:37.86653882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:35:37.86653882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:35:37.86753886385OverlayManager::doActionDisplayFPS - Triggered
11:35:37.871481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:35:37.871481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:35:37.877481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:35:37.881481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:35:43.5345388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
11:35:43.545481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:35:43.545481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:35:43.545481C363ow-graphics----------------- d3d11 capture freed ----------------
11:35:43.545481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
11:35:43.545481C4851OverlayManager::HandleGameStreamStop Capturing
11:35:52.6385388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
11:35:53.57453886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:36:48.163481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:36:48.163481C419InputInterceptor::stopHookunhook keyboard and mouse
11:36:48.164481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:36:48.164481C408InputInterceptor::runHookMouse is hooked 0x481c
11:36:48.166481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:36:48.166481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:36:48.166481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:36:48.166481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:36:48.166481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:36:48.166481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19609f7
11:36:48.166481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:36:48.166481C393fSwapResize_BuffersClear overlay graphics..
11:36:48.166481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:36:48.166481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:36:48.166481C395fSwapResize_BuffersDevice was Resized!
11:36:48.166481C187IRenderDevice::releaseRender Releasing.
11:36:48.166481C363ow-graphics----------------- d3d11 capture freed ----------------
11:36:48.166481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:36:48.166481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:36:48.166481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:36:48.166481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:36:48.166481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:36:48.166481C204IRenderDevice::releaseRender Releasing Done.
11:36:48.166481C399fSwapResize_BuffersEnd Device was Resized!
11:36:48.217481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:36:48.265481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:36:48.290481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:36:48.326481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:36:48.326481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:36:48.326481C1148RenderDeviceD3d11::initsave state
11:36:48.326481C696RenderDeviceD3d11::initDX11loading shaders...
11:36:48.336481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:36:48.336481C1156RenderDeviceD3d11::initrestore state
11:36:48.337481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:36:48.337481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:36:48.337481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:36:48.337481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:36:48.375481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:36:48.375481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7d09f1
11:36:48.375481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:36:48.375481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:36:48.376481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:36:48.379481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:36:48.379481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:36:48.379481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:36:48.379481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:36:48.45853886254OverlayManager::doActionForegroundChange Event ON (ON)
11:36:48.45853887626OverlayManager::OnForegroundChangedChanged True
11:36:48.45853887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:36:48.46153886385OverlayManager::doActionDisplayFPS - Triggered
11:36:48.478481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:36:48.51757C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:36:48.51757C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40c70
11:36:48.51757C8256InterProcessElement::closeInterProcess Overwolf_ImID_40C70_P_1384 close 2147483647 bytes
11:36:48.51857C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:36:48.51857C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:36:48.51857C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60c94
11:36:48.51857C8256InterProcessElement::closeInterProcess Overwolf_ImID_60C94_P_1384 close 2147483647 bytes
11:36:48.51857C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:36:48.51857C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:36:48.51857C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50b8a
11:36:48.51857C8256InterProcessElement::closeInterProcess Overwolf_ImID_50B8A_P_1384 close 2147483647 bytes
11:36:48.51857C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:36:48.51857C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:36:48.51857C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0b8e
11:36:48.51857C8256InterProcessElement::closeInterProcess Overwolf_ImID_B0B8E_P_1384 close 2147483647 bytes
11:36:48.52057C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:36:48.865481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:36:48.865481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:36:48.865481C419InputInterceptor::stopHookunhook keyboard and mouse
11:36:48.865481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:36:48.865481C408InputInterceptor::runHookMouse is hooked 0x481c
11:36:48.983481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:36:48.99153886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:36:48.99153886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:36:48.99153882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:36:48.99153882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:36:49.1481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:36:49.51481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:36:49.51481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:36:49.79481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:36:49.79481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:36:49.88481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:36:49.108481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:36:50.334481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:36:50.34253886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:36:50.34253886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:36:50.34253882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:36:50.34253882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:36:50.352481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
11:36:50.352481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:36:50.449481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:36:52.34853886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:36:52.36153886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:36:52.39753886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:36:52.41053886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:36:52.42857C8225InterProcessElement::openInterProcess Overwolf_ImID_D0B5C_P_1384 opened succesfuly
11:36:52.42857C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:36:52.42857C8225InterProcessElement::openInterProcess Overwolf_ImID_A0BFA_P_1384 opened succesfuly
11:36:52.42857C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:36:52.941481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:36:52.941481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:36:54.420481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:36:54.45553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:36:54.46353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:36:54.472481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:36:54.51757C8225InterProcessElement::openInterProcess Overwolf_ImID_C0BC2_P_1384 opened succesfuly
11:36:54.51757C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:36:54.524481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:36:54.524481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:36:54.524481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:36:54.7725388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:36:54.783481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
11:36:55.5481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:36:55.5481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:36:56.829481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
11:36:56.829481C363ow-graphics(half life scientist) everything.. seems to be in order
11:36:56.829481C363ow-graphicsd3d11 shared texture capture successful
11:36:56.845481C363ow-graphics----------------- d3d11 capture freed ----------------
11:36:56.845481C363ow-graphicsd3d11 shared texture capture successful
11:37:15.665481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:37:15.683481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:37:15.683481C393fSwapResize_BuffersClear overlay graphics..
11:37:15.683481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:37:15.683481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:37:15.683481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:37:15.683481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:37:15.683481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7d09f1
11:37:15.683481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:37:15.683481C395fSwapResize_BuffersDevice was Resized!
11:37:15.683481C187IRenderDevice::releaseRender Releasing.
11:37:15.683481C363ow-graphics----------------- d3d11 capture freed ----------------
11:37:15.683481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:37:15.683481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:37:15.683481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:37:15.683481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:37:15.683481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:37:15.683481C204IRenderDevice::releaseRender Releasing Done.
11:37:15.683481C399fSwapResize_BuffersEnd Device was Resized!
11:37:15.768481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
11:37:15.775481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:37:15.814481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:37:15.814481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:37:15.814481C1148RenderDeviceD3d11::initsave state
11:37:15.814481C696RenderDeviceD3d11::initDX11loading shaders...
11:37:15.824481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:37:15.824481C1156RenderDeviceD3d11::initrestore state
11:37:15.824481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:37:15.824481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:37:15.824481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:37:15.824481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:37:15.824481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:37:15.824481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:37:15.830481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:37:15.830481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18d0a11
11:37:15.830481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:37:15.830481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:37:15.833481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:37:15.833481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:37:15.846481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:37:15.846481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:37:15.849481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:37:15.850481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:37:15.858481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:37:15.858481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:37:15.863481C363ow-graphicsd3d11 shared texture capture successful
11:37:16.1553886242OverlayManager::doActionForegroundChange Event [winows not active]
11:37:16.1953886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:37:16.1953887626OverlayManager::OnForegroundChangedChanged False
11:37:16.1953887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x106C6 Title=[#general - Discord]
11:37:16.1953887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:37:16.1953882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:37:16.1953882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:37:16.1953882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:37:16.1953887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
11:37:16.2153886385OverlayManager::doActionDisplayFPS - Triggered
11:37:16.40481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:37:16.40481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:37:16.40481C419InputInterceptor::stopHookunhook keyboard and mouse
11:37:16.40481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:37:16.40481C408InputInterceptor::runHookMouse is hooked 0x481c
11:37:16.41481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = 0 handle = 0x0}
11:37:16.43481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:37:16.44481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:37:16.880481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:37:16.880481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:37:16.880481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:37:16.880481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:37:16.880481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:37:16.880481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18d0a11
11:37:16.880481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:37:16.880481C393fSwapResize_BuffersClear overlay graphics..
11:37:16.880481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:37:16.880481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:37:16.880481C395fSwapResize_BuffersDevice was Resized!
11:37:16.880481C187IRenderDevice::releaseRender Releasing.
11:37:16.880481C363ow-graphics----------------- d3d11 capture freed ----------------
11:37:16.880481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:37:16.880481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:37:16.880481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:37:16.880481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:37:16.880481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:37:16.880481C204IRenderDevice::releaseRender Releasing Done.
11:37:16.880481C399fSwapResize_BuffersEnd Device was Resized!
11:37:16.919481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:37:16.975481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:37:16.993481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:37:17.1953886254OverlayManager::doActionForegroundChange Event ON (ON)
11:37:17.1953887626OverlayManager::OnForegroundChangedChanged True
11:37:17.1953887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:37:17.1953882555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:37:17.22481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:37:17.22481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:37:17.22481C1148RenderDeviceD3d11::initsave state
11:37:17.22481C696RenderDeviceD3d11::initDX11loading shaders...
11:37:17.2353886385OverlayManager::doActionDisplayFPS - Triggered
11:37:17.32481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:37:17.32481C1156RenderDeviceD3d11::initrestore state
11:37:17.32481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:37:17.32481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:37:17.32481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:37:17.76481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:37:17.76481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15f0cc5
11:37:17.76481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:37:17.76481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:37:17.76481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:37:17.76481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:37:17.95481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:37:17.95481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:37:17.97481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:37:17.97481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:37:17.102481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:37:17.103481C363ow-graphicsd3d11 shared texture capture successful
11:37:17.106481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:37:17.106481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:37:17.106481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:37:17.106481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:37:18.275481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:37:18.276481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:37:18.276481C419InputInterceptor::stopHookunhook keyboard and mouse
11:37:18.276481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:37:18.276481C408InputInterceptor::runHookMouse is hooked 0x481c
11:37:18.333481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:37:18.33953886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:37:18.33953886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:37:18.33953882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:37:18.33953882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:37:18.362481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:37:18.365481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:37:18.394481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:37:18.395481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:37:18.441481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:37:25.606481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:37:25.962481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:37:26.4481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:37:26.5481C393fSwapResize_BuffersClear overlay graphics..
11:37:26.5481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:37:26.5481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:37:26.5481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:37:26.5481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:37:26.5481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15f0cc5
11:37:26.5481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:37:26.5481C395fSwapResize_BuffersDevice was Resized!
11:37:26.5481C187IRenderDevice::releaseRender Releasing.
11:37:26.5481C363ow-graphics----------------- d3d11 capture freed ----------------
11:37:26.5481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:37:26.5481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:37:26.5481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:37:26.5481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:37:26.5481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:37:26.5481C204IRenderDevice::releaseRender Releasing Done.
11:37:26.5481C399fSwapResize_BuffersEnd Device was Resized!
11:37:26.3353886242OverlayManager::doActionForegroundChange Event [winows not active]
11:37:26.3753886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:37:26.3753887626OverlayManager::OnForegroundChangedChanged False
11:37:26.5853887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x106C6 Title=[#general - Discord]
11:37:26.5853887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:37:26.5853882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:37:26.5853882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:37:26.5953882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:37:26.6553886385OverlayManager::doActionDisplayFPS - Triggered
11:37:26.96481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x903080f , {Original values: ref = -2 handle = 0x0}
11:37:26.96481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:37:26.103481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:37:26.167481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:37:26.167481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:37:26.167481C1148RenderDeviceD3d11::initsave state
11:37:26.167481C696RenderDeviceD3d11::initDX11loading shaders...
11:37:26.185481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:37:26.185481C1156RenderDeviceD3d11::initrestore state
11:37:26.185481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:37:26.185481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:37:26.185481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:37:26.185481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:37:26.185481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:37:26.185481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:37:26.185481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:37:26.195481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:37:26.195481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:37:26.195481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf609f1
11:37:26.195481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:37:26.195481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:37:26.195481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:37:26.195481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:37:29.60557C8225InterProcessElement::openInterProcess Overwolf_ImID_B0BB8_P_1384 opened succesfuly
11:37:29.60557C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:37:31.62353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:37:32.12257C8225InterProcessElement::openInterProcess Overwolf_ImID_A0C30_P_1384 opened succesfuly
11:37:32.12257C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:37:32.137481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:37:32.137481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:37:32.137481C419InputInterceptor::stopHookunhook keyboard and mouse
11:37:32.137481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:37:32.137481C408InputInterceptor::runHookMouse is hooked 0x481c
11:37:32.62257C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:37:32.62257C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0bb8
11:37:32.62257C8256InterProcessElement::closeInterProcess Overwolf_ImID_B0BB8_P_1384 close 2147483647 bytes
11:37:32.62257C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:37:39.68457C8225InterProcessElement::openInterProcess Overwolf_ImID_E0BB8_P_1384 opened succesfuly
11:37:39.68457C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:38:11.432481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:38:11.432481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:38:11.432481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:38:11.432481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:38:11.432481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:38:11.432481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf609f1
11:38:11.432481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:38:11.432481C393fSwapResize_BuffersClear overlay graphics..
11:38:11.432481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:38:11.432481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:38:11.432481C395fSwapResize_BuffersDevice was Resized!
11:38:11.432481C187IRenderDevice::releaseRender Releasing.
11:38:11.432481C363ow-graphics----------------- d3d11 capture freed ----------------
11:38:11.432481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:38:11.432481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:38:11.432481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:38:11.432481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:38:11.432481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:38:11.432481C204IRenderDevice::releaseRender Releasing Done.
11:38:11.432481C399fSwapResize_BuffersEnd Device was Resized!
11:38:11.464481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:38:11.513481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:38:11.531481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:38:11.547481C3814overlaySetCursorEmpty cursor release widget
11:38:11.558481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:38:11.558481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:38:11.558481C1148RenderDeviceD3d11::initsave state
11:38:11.558481C696RenderDeviceD3d11::initDX11loading shaders...
11:38:11.567481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:38:11.567481C1156RenderDeviceD3d11::initrestore state
11:38:11.567481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:38:11.567481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:38:11.567481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:38:11.606481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:38:11.606481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1210a31
11:38:11.606481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:38:11.606481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:38:11.609481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:38:11.609481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:38:11.609481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:38:11.609481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:38:11.63053886254OverlayManager::doActionForegroundChange Event ON (ON)
11:38:11.63053887626OverlayManager::OnForegroundChangedChanged True
11:38:11.63053887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:38:11.63253886385OverlayManager::doActionDisplayFPS - Triggered
11:38:11.692481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:38:11.692481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:38:11.695481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:38:11.695481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:38:11.699481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:38:11.702481C363ow-graphicsd3d11 shared texture capture successful
11:38:11.74757C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:38:11.74757C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0bb8
11:38:11.74757C8256InterProcessElement::closeInterProcess Overwolf_ImID_E0BB8_P_1384 close 2147483647 bytes
11:38:11.74757C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:38:11.760481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:38:11.760481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:38:11.760481C419InputInterceptor::stopHookunhook keyboard and mouse
11:38:11.760481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:38:11.760481C408InputInterceptor::runHookMouse is hooked 0x481c
11:38:11.778481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:38:11.778481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:38:12.837481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:38:12.84553886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:38:12.84553886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:38:12.84553882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:38:12.84553882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:38:12.857481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:38:12.897481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:38:12.897481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:38:12.914481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:38:12.914481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:38:12.921481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:38:13.971481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:38:13.97753886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:38:13.97753886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:38:13.97753882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:38:13.97753882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:38:13.993481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x903080f , {Original values: ref = -2 handle = 0x0}
11:38:13.993481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:38:14.69481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:38:15.744481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:38:15.75253886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:38:15.75253886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:38:15.75253882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:38:15.75253882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:38:15.822481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:38:35.562481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:38:35.599481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:38:35.599481C393fSwapResize_BuffersClear overlay graphics..
11:38:35.599481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:38:35.599481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:38:35.599481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:38:35.599481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:38:35.599481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1210a31
11:38:35.599481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:38:35.599481C395fSwapResize_BuffersDevice was Resized!
11:38:35.599481C187IRenderDevice::releaseRender Releasing.
11:38:35.599481C363ow-graphics----------------- d3d11 capture freed ----------------
11:38:35.599481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:38:35.599481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:38:35.599481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:38:35.599481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:38:35.599481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:38:35.599481C204IRenderDevice::releaseRender Releasing Done.
11:38:35.599481C399fSwapResize_BuffersEnd Device was Resized!
11:38:35.660481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
11:38:35.660481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:38:35.671481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:38:35.67853886242OverlayManager::doActionForegroundChange Event [winows not active]
11:38:35.68553886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:38:35.68553887626OverlayManager::OnForegroundChangedChanged False
11:38:35.68553887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x106C6 Title=[#general - Discord]
11:38:35.68553887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:38:35.68553882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:38:35.68553882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:38:35.68553882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:38:35.68753886385OverlayManager::doActionDisplayFPS - Triggered
11:38:35.748481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:38:35.748481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:38:35.748481C1148RenderDeviceD3d11::initsave state
11:38:35.748481C696RenderDeviceD3d11::initDX11loading shaders...
11:38:35.759481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:38:35.759481C1156RenderDeviceD3d11::initrestore state
11:38:35.759481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:38:35.759481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:38:35.759481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:38:35.760481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:38:35.760481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:38:35.760481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:38:35.760481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:38:35.789481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:38:35.789481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
11:38:35.789481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:38:35.789481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1260a31
11:38:35.789481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:38:35.789481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:38:35.789481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:38:35.789481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:38:36.767481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:38:36.768481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:38:36.768481C419InputInterceptor::stopHookunhook keyboard and mouse
11:38:36.768481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:38:36.768481C408InputInterceptor::runHookMouse is hooked 0x481c
11:38:55.417481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:38:55.417481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:38:55.417481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:38:55.417481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:38:55.417481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:38:55.417481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1260a31
11:38:55.418481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:38:55.418481C393fSwapResize_BuffersClear overlay graphics..
11:38:55.418481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:38:55.418481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:38:55.418481C395fSwapResize_BuffersDevice was Resized!
11:38:55.418481C187IRenderDevice::releaseRender Releasing.
11:38:55.418481C363ow-graphics----------------- d3d11 capture freed ----------------
11:38:55.418481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:38:55.418481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:38:55.418481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:38:55.418481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:38:55.418481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:38:55.418481C204IRenderDevice::releaseRender Releasing Done.
11:38:55.418481C399fSwapResize_BuffersEnd Device was Resized!
11:38:55.445481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:38:55.486481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:38:55.507481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:38:55.522481C3814overlaySetCursorEmpty cursor release widget
11:38:55.529481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:38:55.529481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:38:55.529481C1148RenderDeviceD3d11::initsave state
11:38:55.530481C696RenderDeviceD3d11::initDX11loading shaders...
11:38:55.538481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:38:55.538481C1156RenderDeviceD3d11::initrestore state
11:38:55.538481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:38:55.538481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:38:55.538481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:38:55.589481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:38:55.589481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c90d2d
11:38:55.589481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:38:55.589481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:38:55.591481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:38:55.591481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:38:55.591481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:38:55.591481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:38:55.71653886254OverlayManager::doActionForegroundChange Event ON (ON)
11:38:55.71753887626OverlayManager::OnForegroundChangedChanged True
11:38:55.71753887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:38:55.71853886385OverlayManager::doActionDisplayFPS - Triggered
11:38:55.769481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:38:55.769481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:38:55.771481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:38:55.771481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:38:55.778481C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
11:38:55.778481C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
11:38:55.778481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:38:55.778481C363ow-graphicsd3d11 shared texture capture successful
11:38:55.857481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:38:55.857481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:38:55.874481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:38:55.874481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:38:55.874481C419InputInterceptor::stopHookunhook keyboard and mouse
11:38:55.874481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:38:55.874481C408InputInterceptor::runHookMouse is hooked 0x481c
11:38:56.881481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:38:56.88853886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:38:56.88853886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:38:56.88853882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:38:56.88853882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:38:56.902481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:38:56.942481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:38:56.942481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:38:56.961481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:38:56.961481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:38:56.968481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:38:58.267481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:38:58.27453886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:38:58.27453886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:38:58.27453882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:38:58.27453882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:38:58.288481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x903080f , {Original values: ref = -2 handle = 0x0}
11:38:58.288481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:38:58.365481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:38:59.619481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:38:59.62553886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:38:59.62553886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:38:59.62553882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:38:59.62553882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:38:59.653481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:38:59.757481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:39:04.418481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:39:04.443481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:39:04.443481C393fSwapResize_BuffersClear overlay graphics..
11:39:04.443481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:39:04.443481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:39:04.443481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:39:04.443481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:39:04.443481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c90d2d
11:39:04.443481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:39:04.443481C395fSwapResize_BuffersDevice was Resized!
11:39:04.443481C187IRenderDevice::releaseRender Releasing.
11:39:04.443481C363ow-graphics----------------- d3d11 capture freed ----------------
11:39:04.443481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:39:04.443481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:39:04.443481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:39:04.443481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:39:04.443481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:39:04.443481C204IRenderDevice::releaseRender Releasing Done.
11:39:04.443481C399fSwapResize_BuffersEnd Device was Resized!
11:39:04.497481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
11:39:04.531481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:39:04.582481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:39:04.582481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:39:04.582481C1148RenderDeviceD3d11::initsave state
11:39:04.582481C696RenderDeviceD3d11::initDX11loading shaders...
11:39:04.591481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:39:04.591481C1156RenderDeviceD3d11::initrestore state
11:39:04.591481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:39:04.591481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:39:04.591481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:39:04.591481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:39:04.591481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:39:04.591481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:39:04.598481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:39:04.598481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb780be1
11:39:04.598481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:39:04.598481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:39:04.598481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:39:04.598481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:39:04.607481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:39:04.607481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:39:04.608481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:39:04.608481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:39:04.613481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:39:04.613481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:39:04.619481C363ow-graphicsd3d11 shared texture capture successful
11:39:04.73353886242OverlayManager::doActionForegroundChange Event [winows not active]
11:39:04.73453886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:39:04.73453887626OverlayManager::OnForegroundChangedChanged False
11:39:04.73553887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x106C6 Title=[#general - Discord]
11:39:04.73553887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:39:04.73553882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:39:04.73553882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:39:04.73553882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:39:04.73553887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
11:39:04.73753886385OverlayManager::doActionDisplayFPS - Triggered
11:39:04.767481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:39:04.767481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:39:04.767481C419InputInterceptor::stopHookunhook keyboard and mouse
11:39:04.767481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:39:04.767481C408InputInterceptor::runHookMouse is hooked 0x481c
11:39:04.768481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
11:39:04.774481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:39:04.774481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:39:07.527481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:39:07.527481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:39:07.527481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:39:07.527481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:39:07.527481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:39:07.527481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb780be1
11:39:07.527481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:39:07.527481C393fSwapResize_BuffersClear overlay graphics..
11:39:07.527481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:39:07.527481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:39:07.527481C395fSwapResize_BuffersDevice was Resized!
11:39:07.527481C187IRenderDevice::releaseRender Releasing.
11:39:07.527481C363ow-graphics----------------- d3d11 capture freed ----------------
11:39:07.527481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:39:07.527481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:39:07.527481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:39:07.527481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:39:07.527481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:39:07.527481C204IRenderDevice::releaseRender Releasing Done.
11:39:07.527481C399fSwapResize_BuffersEnd Device was Resized!
11:39:07.567481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:39:07.625481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:39:07.666481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:39:07.700481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:39:07.700481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:39:07.700481C1148RenderDeviceD3d11::initsave state
11:39:07.700481C696RenderDeviceD3d11::initDX11loading shaders...
11:39:07.709481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:39:07.709481C1156RenderDeviceD3d11::initrestore state
11:39:07.709481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:39:07.709481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:39:07.709481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:39:07.709481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:39:07.74053886254OverlayManager::doActionForegroundChange Event ON (ON)
11:39:07.74053887626OverlayManager::OnForegroundChangedChanged True
11:39:07.74053887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:39:07.74453886385OverlayManager::doActionDisplayFPS - Triggered
11:39:07.761481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:39:07.762481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6e10a5b
11:39:07.762481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:39:07.762481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:39:07.801481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:39:07.801481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:39:07.816481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:39:07.816481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:39:07.818481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:39:07.818481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:39:07.827481C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
11:39:07.827481C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
11:39:07.827481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:39:07.828481C363ow-graphicsd3d11 shared texture capture successful
11:39:07.856481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:39:07.856481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:39:07.856481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:39:07.856481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:39:07.927481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:39:07.927481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:39:07.927481C419InputInterceptor::stopHookunhook keyboard and mouse
11:39:07.927481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:39:07.927481C408InputInterceptor::runHookMouse is hooked 0x481c
11:39:07.957481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:39:07.957481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:39:08.105481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:39:08.105481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:39:09.314481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:39:09.32953886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:39:09.32953886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:39:09.32953882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:39:09.32953882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:39:09.347481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:39:09.354481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:39:09.408481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:39:10.492481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:39:10.49853886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:39:10.49853886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:39:10.49853882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:39:10.49853882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:39:10.525481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x903080f , {Original values: ref = -2 handle = 0x0}
11:39:10.525481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:39:10.600481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:39:11.682481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:39:11.68953886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:39:11.68953886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:39:11.68953882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:39:11.68953882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:39:11.802481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:39:32.754481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:39:32.792481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:39:32.792481C393fSwapResize_BuffersClear overlay graphics..
11:39:32.792481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:39:32.792481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:39:32.792481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:39:32.792481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:39:32.792481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6e10a5b
11:39:32.792481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:39:32.792481C395fSwapResize_BuffersDevice was Resized!
11:39:32.792481C187IRenderDevice::releaseRender Releasing.
11:39:32.792481C363ow-graphics----------------- d3d11 capture freed ----------------
11:39:32.792481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:39:32.792481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:39:32.792481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:39:32.792481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:39:32.792481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:39:32.792481C204IRenderDevice::releaseRender Releasing Done.
11:39:32.792481C399fSwapResize_BuffersEnd Device was Resized!
11:39:32.80853886242OverlayManager::doActionForegroundChange Event [winows not active]
11:39:32.80953886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:39:32.80953887626OverlayManager::OnForegroundChangedChanged False
11:39:32.81053887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x106C6 Title=[#general - Discord]
11:39:32.81053887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:39:32.81053882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:39:32.81053882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:39:32.81053882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:39:32.81653886385OverlayManager::doActionDisplayFPS - Triggered
11:39:32.862481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x903080f , {Original values: ref = -2 handle = 0x0}
11:39:32.862481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:39:32.867481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:39:32.903481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:39:32.903481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:39:32.903481C1148RenderDeviceD3d11::initsave state
11:39:32.903481C696RenderDeviceD3d11::initDX11loading shaders...
11:39:32.914481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:39:32.914481C1156RenderDeviceD3d11::initrestore state
11:39:32.914481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:39:32.914481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:39:32.914481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:39:32.914481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:39:32.914481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:39:32.914481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:39:32.914481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:39:32.929481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:39:32.929481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:39:32.929481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b90d2f
11:39:32.929481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:39:32.929481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:39:32.929481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:39:32.929481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:40:02.460481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:40:02.460481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:40:02.460481C419InputInterceptor::stopHookunhook keyboard and mouse
11:40:02.460481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:40:02.460481C408InputInterceptor::runHookMouse is hooked 0x481c
11:40:44.410481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:40:44.410481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:40:44.410481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:40:44.410481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:40:44.410481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:40:44.410481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b90d2f
11:40:44.410481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:40:44.410481C393fSwapResize_BuffersClear overlay graphics..
11:40:44.410481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:40:44.410481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:40:44.410481C395fSwapResize_BuffersDevice was Resized!
11:40:44.410481C187IRenderDevice::releaseRender Releasing.
11:40:44.410481C363ow-graphics----------------- d3d11 capture freed ----------------
11:40:44.410481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:40:44.410481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:40:44.410481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:40:44.410481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:40:44.410481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:40:44.410481C204IRenderDevice::releaseRender Releasing Done.
11:40:44.410481C399fSwapResize_BuffersEnd Device was Resized!
11:40:44.450481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:40:44.504481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:40:44.522481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:40:44.544481C3814overlaySetCursorEmpty cursor release widget
11:40:44.563481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:40:44.563481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:40:44.563481C1148RenderDeviceD3d11::initsave state
11:40:44.563481C696RenderDeviceD3d11::initDX11loading shaders...
11:40:44.573481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:40:44.573481C1156RenderDeviceD3d11::initrestore state
11:40:44.573481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:40:44.573481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:40:44.573481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:40:44.600481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:40:44.600481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x530aa1
11:40:44.600481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:40:44.600481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:40:44.603481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:40:44.603481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:40:44.603481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:40:44.603481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:40:44.84353886254OverlayManager::doActionForegroundChange Event ON (ON)
11:40:44.84353887626OverlayManager::OnForegroundChangedChanged True
11:40:44.84353887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:40:44.84553886385OverlayManager::doActionDisplayFPS - Triggered
11:40:44.899481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:40:44.899481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:40:44.904481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:40:44.904481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:40:44.911481C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
11:40:44.911481C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
11:40:44.918481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:40:44.919481C363ow-graphicsd3d11 shared texture capture successful
11:40:44.920481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:40:44.920481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:40:44.920481C419InputInterceptor::stopHookunhook keyboard and mouse
11:40:44.920481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:40:44.920481C408InputInterceptor::runHookMouse is hooked 0x481c
11:40:44.974481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:40:44.974481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:40:45.762481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:40:45.76753886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:40:45.76753886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:40:45.76753882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:40:45.76753882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:40:45.779481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:40:45.800481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:40:45.801481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:40:45.816481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:40:45.816481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:40:45.862481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:40:47.94481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:40:47.10053886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:40:47.10053886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:40:47.10053882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:40:47.10053882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:40:47.115481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x903080f , {Original values: ref = -2 handle = 0x0}
11:40:47.115481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:40:47.194481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:40:47.664481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:40:47.66953886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:40:47.66953886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:40:47.66953882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:40:47.66953882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:40:47.785481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:41:20.2257C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:41:20.2257C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0bc2
11:41:20.2257C8256InterProcessElement::closeInterProcess Overwolf_ImID_C0BC2_P_1384 close 2147483647 bytes
11:41:20.2257C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:41:21.982481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:41:22.31481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:41:22.5353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:41:22.6053886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:41:22.10357C8225InterProcessElement::openInterProcess Overwolf_ImID_E0B9E_P_1384 opened succesfuly
11:41:22.10357C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:41:22.819481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:41:22.819481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:41:31.516481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:41:31.547481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:41:31.547481C393fSwapResize_BuffersClear overlay graphics..
11:41:31.547481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:41:31.547481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:41:31.547481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:41:31.547481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:41:31.547481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x530aa1
11:41:31.547481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:41:31.547481C395fSwapResize_BuffersDevice was Resized!
11:41:31.547481C187IRenderDevice::releaseRender Releasing.
11:41:31.547481C363ow-graphics----------------- d3d11 capture freed ----------------
11:41:31.547481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:41:31.547481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:41:31.547481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:41:31.547481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:41:31.547481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:41:31.547481C204IRenderDevice::releaseRender Releasing Done.
11:41:31.547481C399fSwapResize_BuffersEnd Device was Resized!
11:41:31.623481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
11:41:31.623481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:41:31.631481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:41:31.711481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:41:31.711481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:41:31.711481C1148RenderDeviceD3d11::initsave state
11:41:31.711481C696RenderDeviceD3d11::initDX11loading shaders...
11:41:31.723481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:41:31.723481C1156RenderDeviceD3d11::initrestore state
11:41:31.723481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:41:31.723481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:41:31.723481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:41:31.723481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:41:31.723481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:41:31.723481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:41:31.730481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:41:31.730481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7470d25
11:41:31.730481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:41:31.730481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:41:31.730481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:41:31.730481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:41:31.743481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:41:31.743481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:41:31.745481C326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
11:41:31.745481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:41:31.749481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:41:31.750481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:41:31.755481C363ow-graphicsd3d11 shared texture capture successful
11:41:31.93853886242OverlayManager::doActionForegroundChange Event [winows not active]
11:41:31.94253886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:41:31.94253887626OverlayManager::OnForegroundChangedChanged False
11:41:31.94253887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x106C6 Title=[#general - Discord]
11:41:31.94253887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:41:31.94253882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:41:31.94253882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:41:31.94253882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:41:31.94253887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
11:41:31.94553886385OverlayManager::doActionDisplayFPS - Triggered
11:41:31.980481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:41:31.980481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:41:31.980481C419InputInterceptor::stopHookunhook keyboard and mouse
11:41:31.980481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:41:31.980481C408InputInterceptor::runHookMouse is hooked 0x481c
11:41:31.980481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
11:41:31.984481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:41:31.984481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:41:58.1105388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
11:41:58.151481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:41:58.151481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:41:58.151481C363ow-graphics----------------- d3d11 capture freed ----------------
11:41:58.151481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
11:41:58.151481C4851OverlayManager::HandleGameStreamStop Capturing
11:41:58.2385388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
11:42:01.10653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:42:01.485481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:42:01.485481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:42:01.485481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:42:01.485481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:42:01.485481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:42:01.485481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7470d25
11:42:01.485481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:42:01.485481C393fSwapResize_BuffersClear overlay graphics..
11:42:01.485481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:42:01.485481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:42:01.485481C395fSwapResize_BuffersDevice was Resized!
11:42:01.485481C187IRenderDevice::releaseRender Releasing.
11:42:01.485481C363ow-graphics----------------- d3d11 capture freed ----------------
11:42:01.485481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:42:01.485481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:42:01.485481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:42:01.485481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:42:01.485481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:42:01.485481C204IRenderDevice::releaseRender Releasing Done.
11:42:01.485481C399fSwapResize_BuffersEnd Device was Resized!
11:42:01.55153886254OverlayManager::doActionForegroundChange Event ON (ON)
11:42:01.55153887626OverlayManager::OnForegroundChangedChanged True
11:42:01.55153887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:42:01.55153882555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:42:01.55553886385OverlayManager::doActionDisplayFPS - Triggered
11:42:01.599481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:42:01.640481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:42:01.668481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:42:01.769481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:42:01.769481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:42:01.769481C1148RenderDeviceD3d11::initsave state
11:42:01.769481C696RenderDeviceD3d11::initDX11loading shaders...
11:42:01.781481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:42:01.781481C1156RenderDeviceD3d11::initrestore state
11:42:01.781481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:42:01.781481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:42:01.781481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:42:01.785481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:42:01.785481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaee0b65
11:42:01.785481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:42:01.785481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:42:01.785481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:42:01.785481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:42:01.805481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:42:01.806481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:42:01.80657C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:42:01.80657C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0b5c
11:42:01.80657C8256InterProcessElement::closeInterProcess Overwolf_ImID_D0B5C_P_1384 close 2147483647 bytes
11:42:01.80757C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:42:01.80757C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:42:01.80757C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0bfa
11:42:01.80757C8256InterProcessElement::closeInterProcess Overwolf_ImID_A0BFA_P_1384 close 2147483647 bytes
11:42:01.80757C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:42:01.80757C8256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:42:01.80757C8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0b9e
11:42:01.80757C8256InterProcessElement::closeInterProcess Overwolf_ImID_E0B9E_P_1384 close 2147483647 bytes
11:42:01.80757C82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:42:01.81957C8225InterProcessElement::openInterProcess Overwolf_ImID_100C62_P_1384 opened succesfuly
11:42:01.81957C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:42:01.81957C8225InterProcessElement::openInterProcess Overwolf_ImID_D0C94_P_1384 opened succesfuly
11:42:01.81957C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:42:01.822481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:42:01.829481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:42:01.829481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:42:01.829481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:42:01.829481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:42:02.61481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:42:02.61481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:42:03.271481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:42:03.271481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:42:03.271481C419InputInterceptor::stopHookunhook keyboard and mouse
11:42:03.271481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:42:03.271481C408InputInterceptor::runHookMouse is hooked 0x481c
11:42:03.475481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:42:03.51353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:42:03.52553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:42:03.533481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:42:03.56057C8225InterProcessElement::openInterProcess Overwolf_ImID_F0B94_P_1384 opened succesfuly
11:42:03.56157C8225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:42:03.568481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:42:03.568481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:42:03.568481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:42:03.586481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:42:03.691481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:42:03.7095388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:42:03.725481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
11:42:03.725481C363ow-graphics(half life scientist) everything.. seems to be in order
11:42:03.726481C363ow-graphicsd3d11 shared texture capture successful
11:42:03.726481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
11:42:03.741481C363ow-graphics----------------- d3d11 capture freed ----------------
11:42:03.742481C363ow-graphicsd3d11 shared texture capture successful
11:42:04.33481C326RenderImageD3d11::setSizeCreate Texture (980,600) / (1024,640) - OK
11:42:04.33481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:42:46.903481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:42:46.924481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:42:46.924481C393fSwapResize_BuffersClear overlay graphics..
11:42:46.924481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:42:46.924481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:42:46.924481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:42:46.924481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:42:46.924481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaee0b65
11:42:46.924481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:42:46.924481C395fSwapResize_BuffersDevice was Resized!
11:42:46.924481C187IRenderDevice::releaseRender Releasing.
11:42:46.924481C363ow-graphics----------------- d3d11 capture freed ----------------
11:42:46.924481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:42:46.924481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:42:46.924481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:42:46.924481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:42:46.924481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:42:46.924481C204IRenderDevice::releaseRender Releasing Done.
11:42:46.924481C399fSwapResize_BuffersEnd Device was Resized!
11:42:46.949481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
11:42:46.949481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:42:46.981481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:42:47.46481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:42:47.46481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:42:47.46481C1148RenderDeviceD3d11::initsave state
11:42:47.46481C696RenderDeviceD3d11::initDX11loading shaders...
11:42:47.57481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:42:47.58481C1156RenderDeviceD3d11::initrestore state
11:42:47.58481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:42:47.58481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:42:47.58481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:42:47.58481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:42:47.58481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:42:47.58481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:42:47.63481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:42:47.64481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x98d026b
11:42:47.64481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:42:47.64481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:42:47.64481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:42:47.64481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:42:47.79481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:42:47.79481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:42:47.81481C326RenderImageD3d11::setSizeCreate Texture (980,600) / (1024,640) - OK
11:42:47.81481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:42:47.86481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:42:47.86481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:42:47.91481C363ow-graphicsd3d11 shared texture capture successful
11:42:47.13753886242OverlayManager::doActionForegroundChange Event [winows not active]
11:42:47.14053886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:42:47.14053887626OverlayManager::OnForegroundChangedChanged False
11:42:47.14053887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[manifest.json - trucky (Workspace) - Visual Studio Code]
11:42:47.14053887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:42:47.14053882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:42:47.14053882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:42:47.14053882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:42:47.14153887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
11:42:47.14453886385OverlayManager::doActionDisplayFPS - Triggered
11:42:47.171481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:42:47.171481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:42:47.171481C419InputInterceptor::stopHookunhook keyboard and mouse
11:42:47.171481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:42:47.171481C408InputInterceptor::runHookMouse is hooked 0x481c
11:42:47.171481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = 0 handle = 0x0}
11:42:47.179481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:42:47.180481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:43:26.124481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:43:26.124481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:43:26.124481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:43:26.124481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:43:26.124481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:43:26.124481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x98d026b
11:43:26.124481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:43:26.124481C393fSwapResize_BuffersClear overlay graphics..
11:43:26.124481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:43:26.124481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:43:26.124481C395fSwapResize_BuffersDevice was Resized!
11:43:26.124481C187IRenderDevice::releaseRender Releasing.
11:43:26.124481C363ow-graphics----------------- d3d11 capture freed ----------------
11:43:26.124481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:43:26.124481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:43:26.124481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:43:26.124481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:43:26.124481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:43:26.124481C204IRenderDevice::releaseRender Releasing Done.
11:43:26.124481C399fSwapResize_BuffersEnd Device was Resized!
11:43:26.275481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:43:26.28553886254OverlayManager::doActionForegroundChange Event ON (ON)
11:43:26.28553887626OverlayManager::OnForegroundChangedChanged True
11:43:26.28553887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:43:26.28553882555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:43:26.28653886385OverlayManager::doActionDisplayFPS - Triggered
11:43:26.64357C8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:43:26.790481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:43:26.956481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:43:27.8481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:43:27.8481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:43:27.8481C1148RenderDeviceD3d11::initsave state
11:43:27.8481C696RenderDeviceD3d11::initDX11loading shaders...
11:43:27.17481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:43:27.17481C1156RenderDeviceD3d11::initrestore state
11:43:27.17481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:43:27.17481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:43:27.17481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:43:27.71481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:43:27.71481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50de5
11:43:27.71481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:43:27.71481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:43:27.96481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:43:27.96481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:43:27.111481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:43:27.111481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:43:27.113481C326RenderImageD3d11::setSizeCreate Texture (980,600) / (1024,640) - OK
11:43:27.113481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:43:27.118481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:43:27.118481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:43:27.143481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:43:27.143481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:43:27.173481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:43:27.173481C363ow-graphicsd3d11 shared texture capture successful
11:43:27.177481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:43:27.177481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:43:27.177481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:43:27.177481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:43:27.68157C8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:43:30.22857C82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[33].
11:43:30.22857C82410WidgetManager::RefreshWidgetThreadMainLoopexit
11:43:30.22857C82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
11:43:30.22857C82335WidgetManager::RefreshThreadProcStaticclean Exit
11:43:31.59481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:43:31.59481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:43:31.59481C419InputInterceptor::stopHookunhook keyboard and mouse
11:43:31.59481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:43:31.59481C408InputInterceptor::runHookMouse is hooked 0x481c
11:43:32.333481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:43:32.34553886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:43:32.34553886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:43:32.34553882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:43:32.34553882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:43:32.366481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:43:32.370481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:43:32.428481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:43:35.204481C2433WidgetManager::Renderresum layout thread
11:43:35.204481C275WidgetManager::initInit manager
11:43:35.2045B02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
11:43:39.732481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:44:22.38481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:47:33.253481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:48:02.270481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
11:48:02.450481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:48:02.450481C393fSwapResize_BuffersClear overlay graphics..
11:48:02.450481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:02.450481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:48:02.450481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:48:02.451481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:48:02.451481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50de5
11:48:02.451481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:02.451481C395fSwapResize_BuffersDevice was Resized!
11:48:02.451481C187IRenderDevice::releaseRender Releasing.
11:48:02.451481C363ow-graphics----------------- d3d11 capture freed ----------------
11:48:02.451481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:02.451481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:02.451481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:02.451481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:02.451481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:02.451481C204IRenderDevice::releaseRender Releasing Done.
11:48:02.451481C399fSwapResize_BuffersEnd Device was Resized!
11:48:02.53653886242OverlayManager::doActionForegroundChange Event [winows not active]
11:48:02.56753886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:48:02.56753887626OverlayManager::OnForegroundChangedChanged False
11:48:02.56753887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[manifest.json - trucky (Workspace) - Visual Studio Code]
11:48:02.56853887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:48:02.56853882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:48:02.56853882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:48:02.56853882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:48:02.57153886385OverlayManager::doActionDisplayFPS - Triggered
11:48:02.628481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:48:02.628481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:48:02.628481C1148RenderDeviceD3d11::initsave state
11:48:02.628481C696RenderDeviceD3d11::initDX11loading shaders...
11:48:02.702481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:48:02.702481C1156RenderDeviceD3d11::initrestore state
11:48:02.702481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:48:02.702481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:02.702481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:02.702481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:48:02.702481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:48:02.702481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:48:02.702481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:48:02.757481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:48:02.765481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
11:48:02.765481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:48:02.765481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e70785
11:48:02.765481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:48:02.765481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:48:02.765481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:48:02.765481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:50:37.761481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:50:37.761481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:50:37.761481C419InputInterceptor::stopHookunhook keyboard and mouse
11:50:37.761481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:50:37.761481C408InputInterceptor::runHookMouse is hooked 0x481c
11:50:37.7895388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
11:50:37.814481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:50:37.814481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:50:37.814481C363ow-graphics----------------- d3d11 capture freed ----------------
11:50:37.814481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
11:50:37.814481C4851OverlayManager::HandleGameStreamStop Capturing
11:50:37.9605388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
11:50:38.285481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:50:38.285481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:50:38.285481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:50:38.285481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:50:38.285481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:50:38.285481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e70785
11:50:38.285481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:50:38.285481C393fSwapResize_BuffersClear overlay graphics..
11:50:38.285481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:50:38.285481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:50:38.285481C395fSwapResize_BuffersDevice was Resized!
11:50:38.285481C187IRenderDevice::releaseRender Releasing.
11:50:38.285481C363ow-graphics----------------- d3d11 capture freed ----------------
11:50:38.285481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:50:38.285481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:50:38.285481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:50:38.285481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:50:38.285481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:50:38.285481C204IRenderDevice::releaseRender Releasing Done.
11:50:38.285481C399fSwapResize_BuffersEnd Device was Resized!
11:50:38.334481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:50:38.382481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:50:38.40653886254OverlayManager::doActionForegroundChange Event ON (ON)
11:50:38.40653887626OverlayManager::OnForegroundChangedChanged True
11:50:38.40653887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:50:38.40853886385OverlayManager::doActionDisplayFPS - Triggered
11:50:38.438481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:50:38.449481C3814overlaySetCursorEmpty cursor release widget
11:50:38.461481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:50:38.461481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:50:38.461481C1148RenderDeviceD3d11::initsave state
11:50:38.461481C696RenderDeviceD3d11::initDX11loading shaders...
11:50:38.470481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:50:38.470481C1156RenderDeviceD3d11::initrestore state
11:50:38.470481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:50:38.470481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:50:38.470481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:50:38.510481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:50:38.510481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x136a0c73
11:50:38.510481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:50:38.510481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:50:38.512481C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
11:50:38.512481C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
11:50:38.512481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:50:38.522481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:50:38.522481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:50:38.522481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:50:38.522481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:50:38.7525B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:50:38.7525B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100c62
11:50:38.7525B0256InterProcessElement::closeInterProcess Overwolf_ImID_100C62_P_1384 close 2147483647 bytes
11:50:38.7535B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:50:38.7535B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:50:38.7535B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0c94
11:50:38.7535B0256InterProcessElement::closeInterProcess Overwolf_ImID_D0C94_P_1384 close 2147483647 bytes
11:50:38.7535B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:50:38.7535B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:50:38.7535B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0b94
11:50:38.7535B0256InterProcessElement::closeInterProcess Overwolf_ImID_F0B94_P_1384 close 2147483647 bytes
11:50:38.7535B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:50:38.778481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:50:38.778481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:50:39.98853886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:50:39.99653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:50:40.2453886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:50:40.3153886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:50:40.335B0225InterProcessElement::openInterProcess Overwolf_ImID_260B74_P_1384 opened succesfuly
11:50:40.335B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:50:40.865B0225InterProcessElement::openInterProcess Overwolf_ImID_B0CA2_P_1384 opened succesfuly
11:50:40.865B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:50:40.692481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:50:40.692481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:50:40.922481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:50:40.922481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:50:40.922481C419InputInterceptor::stopHookunhook keyboard and mouse
11:50:40.922481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:50:40.922481C408InputInterceptor::runHookMouse is hooked 0x481c
11:50:40.974481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:50:40.98153886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:50:40.98153886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:50:40.98153882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:50:40.98153882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:50:41.13481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:50:41.17481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:50:41.31481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:50:41.31481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:50:41.45481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:50:41.45481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:50:41.71481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:50:42.3315388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:50:42.340481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
11:50:42.358481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
11:50:42.358481C363ow-graphics(half life scientist) everything.. seems to be in order
11:50:42.358481C363ow-graphicsd3d11 shared texture capture successful
11:50:42.367481C363ow-graphics----------------- d3d11 capture freed ----------------
11:50:42.368481C363ow-graphicsd3d11 shared texture capture successful
11:50:43.482481C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
11:50:43.482481C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
11:50:43.763481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:50:43.76953886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:50:43.76953886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:50:43.76953882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:50:43.76953882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:50:43.783481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
11:50:43.783481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:50:43.879481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:50:44.832481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:50:44.87453886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:50:44.897481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:50:44.9465B0225InterProcessElement::openInterProcess Overwolf_ImID_50B20_P_1384 opened succesfuly
11:50:44.9465B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:50:44.947481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:50:44.947481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:50:44.947481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:50:45.376481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
11:50:45.376481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:51:04.968481C3188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
11:51:04.968481C6531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:51:04.968481C2477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:51:04.968481C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:51:04.991481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x903080f , {Original values: ref = -2 handle = 0x0}
11:51:04.991481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:51:05.05B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:51:05.05B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50b20
11:51:05.05B0256InterProcessElement::closeInterProcess Overwolf_ImID_50B20_P_1384 close 2147483647 bytes
11:51:05.15B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:51:06.135481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:51:06.16953886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:51:06.183481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:51:06.2195B0225InterProcessElement::openInterProcess Overwolf_ImID_70B2A_P_1384 opened succesfuly
11:51:06.2195B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:51:06.234481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:51:06.234481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:51:06.234481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:51:06.617481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
11:51:06.617481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:51:13.530481C3188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
11:51:13.530481C6531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:51:13.530481C2477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:51:13.530481C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:51:13.547481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
11:51:13.547481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:51:13.5535B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:51:13.5535B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70b2a
11:51:13.5535B0256InterProcessElement::closeInterProcess Overwolf_ImID_70B2A_P_1384 close 2147483647 bytes
11:51:13.5535B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:51:14.47453886242OverlayManager::doActionForegroundChange Event [winows not active]
11:51:14.47753886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:51:14.47753887626OverlayManager::OnForegroundChangedChanged False
11:51:14.47753887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[manifest.json - trucky (Workspace) - Visual Studio Code]
11:51:14.47753887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:51:14.47753882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:51:14.47753882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:51:14.47753882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:51:14.47953886385OverlayManager::doActionDisplayFPS - Triggered
11:51:14.572481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:51:14.572481C393fSwapResize_BuffersClear overlay graphics..
11:51:14.572481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:51:14.572481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:51:14.572481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:51:14.572481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:51:14.572481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x136a0c73
11:51:14.572481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:51:14.572481C395fSwapResize_BuffersDevice was Resized!
11:51:14.572481C187IRenderDevice::releaseRender Releasing.
11:51:14.572481C363ow-graphics----------------- d3d11 capture freed ----------------
11:51:14.572481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:51:14.572481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:51:14.572481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:51:14.572481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:51:14.572481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:51:14.572481C204IRenderDevice::releaseRender Releasing Done.
11:51:14.572481C399fSwapResize_BuffersEnd Device was Resized!
11:51:14.738481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:51:14.738481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:51:14.738481C1148RenderDeviceD3d11::initsave state
11:51:14.738481C696RenderDeviceD3d11::initDX11loading shaders...
11:51:14.788481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:51:14.788481C1156RenderDeviceD3d11::initrestore state
11:51:14.788481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:51:14.788481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:51:14.788481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:51:14.788481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:51:14.788481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:51:14.788481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:51:14.788481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:51:14.822481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:51:14.822481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:51:14.822481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7cb0b2d
11:51:14.822481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:51:14.822481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:51:14.822481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:51:14.822481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:51:39.268481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:51:39.268481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:51:39.268481C419InputInterceptor::stopHookunhook keyboard and mouse
11:51:39.268481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:51:39.268481C408InputInterceptor::runHookMouse is hooked 0x481c
11:51:39.873481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:51:39.873481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:51:39.873481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:51:39.873481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:51:39.873481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:51:39.873481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7cb0b2d
11:51:39.873481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:51:39.873481C393fSwapResize_BuffersClear overlay graphics..
11:51:39.873481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:51:39.873481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:51:39.873481C395fSwapResize_BuffersDevice was Resized!
11:51:39.873481C187IRenderDevice::releaseRender Releasing.
11:51:39.873481C363ow-graphics----------------- d3d11 capture freed ----------------
11:51:39.873481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:51:39.873481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:51:39.873481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:51:39.873481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:51:39.873481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:51:39.873481C204IRenderDevice::releaseRender Releasing Done.
11:51:39.874481C399fSwapResize_BuffersEnd Device was Resized!
11:51:39.913481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:51:39.962481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:51:39.993481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:51:40.76481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:51:40.76481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:51:40.76481C1148RenderDeviceD3d11::initsave state
11:51:40.76481C696RenderDeviceD3d11::initDX11loading shaders...
11:51:40.86481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:51:40.86481C1156RenderDeviceD3d11::initrestore state
11:51:40.86481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:51:40.86481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:51:40.86481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:51:40.90481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:51:40.90481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x170ed9
11:51:40.90481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:51:40.90481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:51:40.93481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:51:40.93481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:51:40.93481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:51:40.93481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:51:40.17653886254OverlayManager::doActionForegroundChange Event ON (ON)
11:51:40.17653887626OverlayManager::OnForegroundChangedChanged True
11:51:40.17653887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:51:40.17753886385OverlayManager::doActionDisplayFPS - Triggered
11:51:40.196481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:51:40.196481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:51:40.198481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:51:40.198481C363ow-graphicsd3d11 shared texture capture successful
11:51:40.227481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:51:40.227481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:51:40.227481C419InputInterceptor::stopHookunhook keyboard and mouse
11:51:40.227481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:51:40.227481C408InputInterceptor::runHookMouse is hooked 0x481c
11:51:41.19481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:51:41.5553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:51:41.69481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:51:41.985B0225InterProcessElement::openInterProcess Overwolf_ImID_90B06_P_1384 opened succesfuly
11:51:41.985B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:51:41.105481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:51:41.105481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:51:41.105481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:51:41.126481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:51:41.150481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:51:41.150481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:51:41.170481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:51:41.170481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:51:41.806481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:51:41.890481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
11:51:41.890481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:51:42.437481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:51:42.44353886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:51:42.44353886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:51:42.44353882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:51:42.44353882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:51:42.459481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x903080f , {Original values: ref = -2 handle = 0x0}
11:51:42.459481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:51:42.518481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:51:43.55481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:51:43.6053886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:51:43.6053886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:51:43.6053882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:51:43.6053882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:51:43.165481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:51:53.677481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
11:51:53.677481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:51:53.70053886242OverlayManager::doActionForegroundChange Event [winows not active]
11:51:53.70453886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:51:53.70453887626OverlayManager::OnForegroundChangedChanged False
11:51:53.70553887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[Options.js - trucky (Workspace) - Visual Studio Code]
11:51:53.70553887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:51:53.70553882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:51:53.70553882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:51:53.70553882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:51:53.70553887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
11:51:53.70653886385OverlayManager::doActionDisplayFPS - Triggered
11:51:53.797481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:51:53.797481C393fSwapResize_BuffersClear overlay graphics..
11:51:53.797481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:51:53.797481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:51:53.797481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:51:53.797481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:51:53.797481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x170ed9
11:51:53.797481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:51:53.797481C395fSwapResize_BuffersDevice was Resized!
11:51:53.797481C187IRenderDevice::releaseRender Releasing.
11:51:53.797481C363ow-graphics----------------- d3d11 capture freed ----------------
11:51:53.797481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:51:53.797481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:51:53.797481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:51:53.797481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:51:53.797481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:51:53.797481C204IRenderDevice::releaseRender Releasing Done.
11:51:53.797481C399fSwapResize_BuffersEnd Device was Resized!
11:51:53.957481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:51:53.957481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:51:53.957481C1148RenderDeviceD3d11::initsave state
11:51:53.957481C696RenderDeviceD3d11::initDX11loading shaders...
11:51:53.966481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:51:53.966481C1156RenderDeviceD3d11::initrestore state
11:51:53.966481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:51:53.966481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:51:53.966481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:51:53.966481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:51:53.966481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:51:53.966481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:51:53.966481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:51:53.975481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:51:53.975481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
11:51:53.975481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:51:53.976481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ec0bf3
11:51:53.976481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:51:53.976481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:51:53.976481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:51:53.976481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:51:55.235481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:51:55.235481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:51:55.235481C419InputInterceptor::stopHookunhook keyboard and mouse
11:51:55.235481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:51:55.235481C408InputInterceptor::runHookMouse is hooked 0x481c
11:54:20.9035388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
11:54:20.912481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:54:20.912481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:54:20.912481C363ow-graphics----------------- d3d11 capture freed ----------------
11:54:20.912481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
11:54:20.912481C4851OverlayManager::HandleGameStreamStop Capturing
11:54:21.131481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:54:21.131481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:54:21.131481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:54:21.131481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:54:21.131481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:54:21.131481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ec0bf3
11:54:21.131481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:54:21.131481C393fSwapResize_BuffersClear overlay graphics..
11:54:21.131481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:54:21.131481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:54:21.131481C395fSwapResize_BuffersDevice was Resized!
11:54:21.131481C187IRenderDevice::releaseRender Releasing.
11:54:21.131481C363ow-graphics----------------- d3d11 capture freed ----------------
11:54:21.131481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:54:21.131481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:54:21.131481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:54:21.131481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:54:21.131481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:54:21.131481C204IRenderDevice::releaseRender Releasing Done.
11:54:21.131481C399fSwapResize_BuffersEnd Device was Resized!
11:54:21.190481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:54:21.301481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:54:21.326481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:54:21.423481C3814overlaySetCursorEmpty cursor release widget
11:54:21.442481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:54:21.442481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:54:21.442481C1148RenderDeviceD3d11::initsave state
11:54:21.442481C696RenderDeviceD3d11::initDX11loading shaders...
11:54:21.452481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:54:21.452481C1156RenderDeviceD3d11::initrestore state
11:54:21.452481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:54:21.452481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:54:21.452481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:54:21.454481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:54:21.455481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3880adb
11:54:21.455481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:54:21.455481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:54:21.477481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:54:21.477481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:54:21.477481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:54:21.478481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:54:21.55753886254OverlayManager::doActionForegroundChange Event ON (ON)
11:54:21.55753887626OverlayManager::OnForegroundChangedChanged True
11:54:21.55753887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:54:21.56153886385OverlayManager::doActionDisplayFPS - Triggered
11:54:21.5835B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:54:21.5835B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=260b74
11:54:21.5835B0256InterProcessElement::closeInterProcess Overwolf_ImID_260B74_P_1384 close 2147483647 bytes
11:54:21.5835B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:54:21.5835B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:54:21.5845B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0ca2
11:54:21.5845B0256InterProcessElement::closeInterProcess Overwolf_ImID_B0CA2_P_1384 close 2147483647 bytes
11:54:21.5845B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:54:21.5845B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:54:21.5845B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90b06
11:54:21.5845B0256InterProcessElement::closeInterProcess Overwolf_ImID_90B06_P_1384 close 2147483647 bytes
11:54:21.5845B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:54:21.596481C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
11:54:21.596481C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
11:54:21.602481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:54:21.684481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:54:21.684481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:54:21.709481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:54:21.709481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:54:21.709481C419InputInterceptor::stopHookunhook keyboard and mouse
11:54:21.709481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:54:21.709481C408InputInterceptor::runHookMouse is hooked 0x481c
11:54:21.9285388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
11:54:23.403481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:54:23.40853886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:54:23.40853886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:54:23.40853882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:54:23.40853882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:54:23.421481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:54:23.443481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:54:23.482481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:54:23.482481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:54:23.505481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:54:23.505481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:54:23.513481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:54:23.57453886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:54:23.63853886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:54:23.70553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:54:23.72053886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:54:23.7275B0225InterProcessElement::openInterProcess Overwolf_ImID_150BFA_P_1384 opened succesfuly
11:54:23.7275B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:54:23.7525B0225InterProcessElement::openInterProcess Overwolf_ImID_130C62_P_1384 opened succesfuly
11:54:23.7525B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:54:24.277481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:54:24.277481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:54:25.8955388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:54:25.901481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
11:54:25.926481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
11:54:25.926481C363ow-graphics(half life scientist) everything.. seems to be in order
11:54:25.926481C363ow-graphicsd3d11 shared texture capture successful
11:54:25.949481C363ow-graphics----------------- d3d11 capture freed ----------------
11:54:26.910481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:54:26.91553886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:54:26.91553886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:54:26.91553882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:54:26.91553882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:54:26.928481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
11:54:26.928481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:54:27.28481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:54:27.688481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:54:27.72253886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:54:27.7715B0225InterProcessElement::openInterProcess Overwolf_ImID_120DC4_P_1384 opened succesfuly
11:54:27.7715B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:54:27.781481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:54:27.784481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:54:27.784481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:54:27.784481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:54:27.963481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
11:54:27.963481C363ow-graphics(half life scientist) everything.. seems to be in order
11:54:27.964481C363ow-graphicsd3d11 shared texture capture successful
11:54:28.193481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
11:54:28.193481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:54:30.198481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:54:49.20481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
11:54:49.20481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:54:49.15053886242OverlayManager::doActionForegroundChange Event [winows not active]
11:54:49.15153886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:54:49.15153887626OverlayManager::OnForegroundChangedChanged False
11:54:49.15153887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[trucky.scss - trucky (Workspace) - Visual Studio Code]
11:54:49.15153887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:54:49.15153882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:54:49.15153882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:54:49.15153882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:54:49.15153887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
11:54:49.16353886385OverlayManager::doActionDisplayFPS - Triggered
11:54:49.254481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:54:49.254481C393fSwapResize_BuffersClear overlay graphics..
11:54:49.254481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:54:49.254481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:54:49.254481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:54:49.254481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:54:49.254481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3880adb
11:54:49.254481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:54:49.254481C395fSwapResize_BuffersDevice was Resized!
11:54:49.254481C187IRenderDevice::releaseRender Releasing.
11:54:49.254481C363ow-graphics----------------- d3d11 capture freed ----------------
11:54:49.254481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:54:49.254481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:54:49.254481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:54:49.254481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:54:49.254481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:54:49.254481C204IRenderDevice::releaseRender Releasing Done.
11:54:49.254481C399fSwapResize_BuffersEnd Device was Resized!
11:54:49.338481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:54:49.339481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:54:49.339481C1148RenderDeviceD3d11::initsave state
11:54:49.339481C696RenderDeviceD3d11::initDX11loading shaders...
11:54:49.381481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:54:49.381481C1156RenderDeviceD3d11::initrestore state
11:54:49.381481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:54:49.381481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:54:49.381481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:54:49.381481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:54:49.381481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:54:49.381481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:54:49.381481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:54:49.391481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:54:49.391481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
11:54:49.391481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:54:49.391481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ab0b57
11:54:49.391481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:54:49.392481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:54:49.393481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:54:49.393481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:55:26.520481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:55:26.520481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:55:26.520481C419InputInterceptor::stopHookunhook keyboard and mouse
11:55:26.520481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:55:26.520481C408InputInterceptor::runHookMouse is hooked 0x481c
11:55:40.677481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:55:40.677481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:55:40.677481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:55:40.677481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:55:40.677481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:55:40.677481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ab0b57
11:55:40.677481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:55:40.677481C393fSwapResize_BuffersClear overlay graphics..
11:55:40.677481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:55:40.677481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:55:40.677481C395fSwapResize_BuffersDevice was Resized!
11:55:40.677481C187IRenderDevice::releaseRender Releasing.
11:55:40.677481C363ow-graphics----------------- d3d11 capture freed ----------------
11:55:40.677481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:55:40.677481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:55:40.677481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:55:40.677481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:55:40.677481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:55:40.677481C204IRenderDevice::releaseRender Releasing Done.
11:55:40.677481C399fSwapResize_BuffersEnd Device was Resized!
11:55:40.727481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:55:40.778481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:55:40.807481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:55:40.835481C3814overlaySetCursorEmpty cursor release widget
11:55:40.848481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:55:40.848481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:55:40.848481C1148RenderDeviceD3d11::initsave state
11:55:40.848481C696RenderDeviceD3d11::initDX11loading shaders...
11:55:40.857481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:55:40.857481C1156RenderDeviceD3d11::initrestore state
11:55:40.857481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:55:40.857481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:55:40.857481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:55:40.889481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:55:40.889481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb40e53
11:55:40.889481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:55:40.889481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:55:40.892481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:55:40.892481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:55:40.892481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:55:40.892481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:55:40.92553886254OverlayManager::doActionForegroundChange Event ON (ON)
11:55:40.92553887626OverlayManager::OnForegroundChangedChanged True
11:55:40.92553887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:55:40.92653886385OverlayManager::doActionDisplayFPS - Triggered
11:55:40.945481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:55:40.945481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:55:40.947481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
11:55:40.947481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:55:40.981481C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
11:55:40.981481C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
11:55:40.999481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:55:41.3481C363ow-graphicsd3d11 shared texture capture successful
11:55:41.72481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:55:41.72481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:55:41.149481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:55:41.149481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:55:41.149481C419InputInterceptor::stopHookunhook keyboard and mouse
11:55:41.149481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:55:41.149481C408InputInterceptor::runHookMouse is hooked 0x481c
11:55:42.239481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:55:42.24453886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:55:42.24453886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:55:42.24453882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:55:42.24453882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:55:42.257481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:55:42.271481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:55:42.285481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:55:42.285481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:55:42.346481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:55:42.346481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:55:42.363481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:55:43.320481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:55:43.32653886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:55:43.32653886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:55:43.32653882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:55:43.32653882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:55:43.341481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
11:55:43.341481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:55:43.403481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:55:46.93353886242OverlayManager::doActionForegroundChange Event [winows not active]
11:55:46.93853886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:55:46.93853887626OverlayManager::OnForegroundChangedChanged False
11:55:46.93953887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[trucky.scss - trucky (Workspace) - Visual Studio Code]
11:55:46.93953887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:55:46.93953882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:55:46.93953882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:55:46.93953882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:55:46.94053886385OverlayManager::doActionDisplayFPS - Triggered
11:55:46.982481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:55:46.982481C393fSwapResize_BuffersClear overlay graphics..
11:55:46.982481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:55:46.982481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:55:46.982481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:55:46.982481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:55:46.982481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb40e53
11:55:46.982481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:55:46.982481C395fSwapResize_BuffersDevice was Resized!
11:55:46.982481C187IRenderDevice::releaseRender Releasing.
11:55:46.982481C363ow-graphics----------------- d3d11 capture freed ----------------
11:55:46.982481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:55:46.982481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:55:46.982481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:55:46.982481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:55:46.982481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:55:46.982481C204IRenderDevice::releaseRender Releasing Done.
11:55:46.982481C399fSwapResize_BuffersEnd Device was Resized!
11:55:47.123481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:55:47.123481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:55:47.123481C1148RenderDeviceD3d11::initsave state
11:55:47.123481C696RenderDeviceD3d11::initDX11loading shaders...
11:55:47.148481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:55:47.148481C1156RenderDeviceD3d11::initrestore state
11:55:47.148481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:55:47.148481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:55:47.148481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:55:47.148481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:55:47.148481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:55:47.148481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:55:47.148481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:55:47.155481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:55:47.155481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:55:47.158481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4030d0b
11:55:47.158481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:55:47.158481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:55:47.158481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:55:47.158481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:55:51.894481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:55:51.894481C419InputInterceptor::stopHookunhook keyboard and mouse
11:55:51.894481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:55:51.894481C408InputInterceptor::runHookMouse is hooked 0x481c
11:55:51.896481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:55:51.896481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:55:51.896481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:55:51.896481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:55:51.896481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:55:51.896481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4030d0b
11:55:51.897481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:55:51.897481C393fSwapResize_BuffersClear overlay graphics..
11:55:51.897481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:55:51.897481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:55:51.897481C395fSwapResize_BuffersDevice was Resized!
11:55:51.897481C187IRenderDevice::releaseRender Releasing.
11:55:51.897481C363ow-graphics----------------- d3d11 capture freed ----------------
11:55:51.897481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:55:51.897481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:55:51.897481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:55:51.897481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:55:51.897481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:55:51.897481C204IRenderDevice::releaseRender Releasing Done.
11:55:51.897481C399fSwapResize_BuffersEnd Device was Resized!
11:55:51.95253886254OverlayManager::doActionForegroundChange Event ON (ON)
11:55:51.95253887626OverlayManager::OnForegroundChangedChanged True
11:55:51.95353887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:55:51.95853886385OverlayManager::doActionDisplayFPS - Triggered
11:55:51.996481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:55:52.30481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:55:52.58481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:55:52.84481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:55:52.84481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:55:52.84481C1148RenderDeviceD3d11::initsave state
11:55:52.84481C696RenderDeviceD3d11::initDX11loading shaders...
11:55:52.93481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:55:52.93481C1156RenderDeviceD3d11::initrestore state
11:55:52.93481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:55:52.93481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:55:52.93481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:55:52.137481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:55:52.137481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcbd0c05
11:55:52.137481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:55:52.137481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:55:52.138481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:55:52.138481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:55:52.141481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
11:55:52.141481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:55:52.145481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:55:52.145481C363ow-graphicsd3d11 shared texture capture successful
11:55:52.150481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:55:52.150481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:55:52.151481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:55:52.151481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:55:54.796481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:55:54.796481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:55:54.796481C419InputInterceptor::stopHookunhook keyboard and mouse
11:55:54.796481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:55:54.796481C408InputInterceptor::runHookMouse is hooked 0x481c
11:55:54.883481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:55:54.89253886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
11:55:54.89253886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:55:54.89253882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:55:54.89253882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:55:54.917481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:55:54.921481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:55:54.961481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:55:54.961481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:55:54.978481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:55:54.978481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:55:54.985481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:55:55.9755B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:55:55.9755B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=120dc4
11:55:55.9755B0256InterProcessElement::closeInterProcess Overwolf_ImID_120DC4_P_1384 close 2147483647 bytes
11:55:55.9765B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:55:56.417481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
11:55:56.42453886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
11:55:56.42453886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:55:56.42453882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:55:56.42453882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:55:56.438481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
11:55:56.438481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:55:56.486481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
11:55:57.551481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:55:57.58753886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:55:57.603481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:55:57.60953886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:55:57.6695B0225InterProcessElement::openInterProcess Overwolf_ImID_1D0B94_P_1384 opened succesfuly
11:55:57.6705B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:55:57.674481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:55:57.674481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:55:57.674481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:55:58.423481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
11:55:58.423481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:56:01.158481C3188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
11:56:01.158481C6531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:56:01.158481C2477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:56:01.158481C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:56:01.183481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x903080f , {Original values: ref = -2 handle = 0x0}
11:56:01.183481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:56:01.1915B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:56:01.1915B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d0b94
11:56:01.1915B0256InterProcessElement::closeInterProcess Overwolf_ImID_1D0B94_P_1384 close 2147483647 bytes
11:56:01.1925B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:56:02.677481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:56:02.677481C393fSwapResize_BuffersClear overlay graphics..
11:56:02.677481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:56:02.677481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:56:02.677481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:56:02.677481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:56:02.677481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcbd0c05
11:56:02.677481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:56:02.677481C395fSwapResize_BuffersDevice was Resized!
11:56:02.677481C187IRenderDevice::releaseRender Releasing.
11:56:02.677481C363ow-graphics----------------- d3d11 capture freed ----------------
11:56:02.677481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:56:02.677481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:56:02.677481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:56:02.677481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:56:02.677481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:56:02.677481C204IRenderDevice::releaseRender Releasing Done.
11:56:02.677481C399fSwapResize_BuffersEnd Device was Resized!
11:56:02.841481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:56:02.841481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:56:02.841481C1148RenderDeviceD3d11::initsave state
11:56:02.841481C696RenderDeviceD3d11::initDX11loading shaders...
11:56:02.852481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:56:02.852481C1156RenderDeviceD3d11::initrestore state
11:56:02.852481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:56:02.852481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:56:02.852481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:56:02.852481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:56:02.852481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:56:02.852481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:56:02.856481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:56:02.857481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1960e43
11:56:02.857481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:56:02.857481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:56:02.857481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:56:02.857481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:56:02.859481C363ow-graphicsd3d11 shared texture capture successful
11:56:02.96953886242OverlayManager::doActionForegroundChange Event [winows not active]
11:56:02.97253886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:56:02.97253887626OverlayManager::OnForegroundChangedChanged False
11:56:02.97253887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[trucky.scss - trucky (Workspace) - Visual Studio Code]
11:56:02.97253887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:56:02.97253882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:56:02.97253882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:56:02.97253882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:56:02.97353886385OverlayManager::doActionDisplayFPS - Triggered
11:56:02.983481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:56:02.983481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:56:39.1005388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
11:56:39.128481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:56:39.128481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:56:39.128481C363ow-graphics----------------- d3d11 capture freed ----------------
11:56:39.129481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
11:56:39.129481C4851OverlayManager::HandleGameStreamStop Capturing
11:56:39.2345388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
11:56:41.62153886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:56:43.8145388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:57:05.419481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:57:05.419481C419InputInterceptor::stopHookunhook keyboard and mouse
11:57:05.419481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:57:05.419481C408InputInterceptor::runHookMouse is hooked 0x481c
11:57:05.422481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:57:05.422481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:57:05.422481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:57:05.422481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:57:05.422481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:57:05.422481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1960e43
11:57:05.422481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:57:05.422481C393fSwapResize_BuffersClear overlay graphics..
11:57:05.422481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:57:05.422481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:57:05.422481C395fSwapResize_BuffersDevice was Resized!
11:57:05.422481C187IRenderDevice::releaseRender Releasing.
11:57:05.422481C363ow-graphics----------------- d3d11 capture freed ----------------
11:57:05.422481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:57:05.422481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:57:05.422481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:57:05.422481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:57:05.422481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:57:05.422481C204IRenderDevice::releaseRender Releasing Done.
11:57:05.422481C399fSwapResize_BuffersEnd Device was Resized!
11:57:05.463481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:57:05.521481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:57:05.536481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:57:05.567481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:57:05.567481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:57:05.567481C1148RenderDeviceD3d11::initsave state
11:57:05.567481C696RenderDeviceD3d11::initDX11loading shaders...
11:57:05.576481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:57:05.576481C1156RenderDeviceD3d11::initrestore state
11:57:05.576481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:57:05.576481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:57:05.576481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:57:05.576481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:57:05.610481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:57:05.610481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x47f0cd1
11:57:05.610481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:57:05.610481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:57:05.610481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:57:05.613481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:57:05.613481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:57:05.613481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:57:05.613481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:57:05.64853886254OverlayManager::doActionForegroundChange Event ON (ON)
11:57:05.64853887626OverlayManager::OnForegroundChangedChanged True
11:57:05.64853887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:57:05.65053886385OverlayManager::doActionDisplayFPS - Triggered
11:57:05.681481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:57:05.681481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
11:57:05.7275B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:57:05.7275B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150bfa
11:57:05.7275B0256InterProcessElement::closeInterProcess Overwolf_ImID_150BFA_P_1384 close 2147483647 bytes
11:57:05.7275B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:57:05.7275B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:57:05.7275B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=130c62
11:57:05.7275B0256InterProcessElement::closeInterProcess Overwolf_ImID_130C62_P_1384 close 2147483647 bytes
11:57:05.7285B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:57:05.7325B0225InterProcessElement::openInterProcess Overwolf_ImID_140C62_P_1384 opened succesfuly
11:57:05.7325B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:57:05.7325B0225InterProcessElement::openInterProcess Overwolf_ImID_E0CA8_P_1384 opened succesfuly
11:57:05.7325B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:57:05.792481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:57:05.792481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:57:06.226481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
11:57:06.226481C363ow-graphics(half life scientist) everything.. seems to be in order
11:57:06.226481C363ow-graphicsd3d11 shared texture capture successful
11:57:06.244481C363ow-graphics----------------- d3d11 capture freed ----------------
11:57:07.437481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:57:07.437481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:57:07.437481C419InputInterceptor::stopHookunhook keyboard and mouse
11:57:07.437481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:57:07.437481C408InputInterceptor::runHookMouse is hooked 0x481c
11:57:07.692481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:57:07.73653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:57:07.738481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:57:07.74253886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:57:07.8105B0225InterProcessElement::openInterProcess Overwolf_ImID_1E0B94_P_1384 opened succesfuly
11:57:07.8105B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:57:07.821481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:57:07.821481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:57:07.821481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:57:07.835481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:57:07.861481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:57:07.862481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:57:07.893481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:57:07.893481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:57:08.265481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
11:57:08.265481C363ow-graphics(half life scientist) everything.. seems to be in order
11:57:08.266481C363ow-graphicsd3d11 shared texture capture successful
11:57:08.669481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
11:57:08.669481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:58:33.730481C3188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
11:58:33.730481C6531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
11:58:33.730481C2477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
11:58:33.731481C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:58:33.747481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x903080f , {Original values: ref = -2 handle = 0x0}
11:58:33.747481C3507OverlayManager::RestoreGameCursorblack Cursor restored
11:58:33.7565B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
11:58:33.7565B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1e0b94
11:58:33.7565B0256InterProcessElement::closeInterProcess Overwolf_ImID_1E0B94_P_1384 close 2147483647 bytes
11:58:33.7565B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:58:35.165481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:58:35.165481C393fSwapResize_BuffersClear overlay graphics..
11:58:35.165481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:58:35.165481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:58:35.165481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:58:35.165481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:58:35.165481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x47f0cd1
11:58:35.165481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:58:35.165481C395fSwapResize_BuffersDevice was Resized!
11:58:35.165481C187IRenderDevice::releaseRender Releasing.
11:58:35.165481C363ow-graphics----------------- d3d11 capture freed ----------------
11:58:35.165481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:58:35.165481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:58:35.165481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:58:35.165481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:58:35.165481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:58:35.165481C204IRenderDevice::releaseRender Releasing Done.
11:58:35.165481C399fSwapResize_BuffersEnd Device was Resized!
11:58:35.33953886242OverlayManager::doActionForegroundChange Event [winows not active]
11:58:35.35853886254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:58:35.35853887626OverlayManager::OnForegroundChangedChanged False
11:58:35.35953887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[trucky.scss - trucky (Workspace) - Visual Studio Code]
11:58:35.35953887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:58:35.35953882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:58:35.35953882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
11:58:35.35953882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:58:35.36053886385OverlayManager::doActionDisplayFPS - Triggered
11:58:35.386481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:58:35.387481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:58:35.387481C1148RenderDeviceD3d11::initsave state
11:58:35.387481C696RenderDeviceD3d11::initDX11loading shaders...
11:58:35.421481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:58:35.421481C1156RenderDeviceD3d11::initrestore state
11:58:35.421481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:58:35.421481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:58:35.421481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:58:35.421481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:58:35.421481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:58:35.421481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:58:35.421481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:58:35.426481C47ResetSnapShotSH::ExecuteRelease snapshot SH
11:58:35.426481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:58:35.426481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2460edb
11:58:35.426481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
11:58:35.426481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:58:35.426481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
11:58:35.426481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:59:33.841481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:59:33.842481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:59:33.842481C419InputInterceptor::stopHookunhook keyboard and mouse
11:59:33.842481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:59:33.842481C408InputInterceptor::runHookMouse is hooked 0x481c
11:59:34.110481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:59:34.110481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:59:34.110481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:59:34.110481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:59:34.110481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:59:34.110481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2460edb
11:59:34.111481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:59:34.111481C393fSwapResize_BuffersClear overlay graphics..
11:59:34.111481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:59:34.111481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:59:34.111481C395fSwapResize_BuffersDevice was Resized!
11:59:34.111481C187IRenderDevice::releaseRender Releasing.
11:59:34.111481C363ow-graphics----------------- d3d11 capture freed ----------------
11:59:34.111481C82RenderDeviceCaptureBase::ReleaseTextureRelease
11:59:34.111481C100RenderDeviceCaptureBase::ReleaseTextureReleased
11:59:34.111481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:59:34.111481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:59:34.111481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:59:34.111481C204IRenderDevice::releaseRender Releasing Done.
11:59:34.111481C399fSwapResize_BuffersEnd Device was Resized!
11:59:34.172481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:59:34.219481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:59:34.249481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
11:59:34.272481C3814overlaySetCursorEmpty cursor release widget
11:59:34.279481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
11:59:34.279481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
11:59:34.279481C1148RenderDeviceD3d11::initsave state
11:59:34.279481C696RenderDeviceD3d11::initDX11loading shaders...
11:59:34.289481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
11:59:34.289481C1156RenderDeviceD3d11::initrestore state
11:59:34.289481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
11:59:34.289481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:59:34.289481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:59:34.327481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
11:59:34.327481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25c0df1
11:59:34.327481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:59:34.327481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
11:59:34.382481C4959OverlayManager::initOverlayResolutionEx 0X40008
11:59:34.382481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:59:34.382481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:59:34.382481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:59:34.55153886254OverlayManager::doActionForegroundChange Event ON (ON)
11:59:34.55153887626OverlayManager::OnForegroundChangedChanged True
11:59:34.55153887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:59:34.55353886385OverlayManager::doActionDisplayFPS - Triggered
11:59:34.567481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
11:59:34.567481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
11:59:34.570481C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
11:59:34.570481C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
11:59:34.571481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:59:34.571481C363ow-graphicsd3d11 shared texture capture successful
11:59:34.853481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:59:34.853481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:59:36.228481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:59:36.228481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:59:36.228481C419InputInterceptor::stopHookunhook keyboard and mouse
11:59:36.228481C386InputInterceptor::runHookKeyboard is hooked 0x481c
11:59:36.228481C408InputInterceptor::runHookMouse is hooked 0x481c
11:59:36.362481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
11:59:36.428481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
11:59:36.47553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:59:36.48553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:59:36.5395B0225InterProcessElement::openInterProcess Overwolf_ImID_120B06_P_1384 opened succesfuly
11:59:36.5395B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
11:59:36.542481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
11:59:36.542481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:59:36.542481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
11:59:36.613481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:59:36.617481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:59:36.718481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
11:59:36.718481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
11:59:36.783481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
11:59:36.783481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
11:59:37.366481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
11:59:37.366481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
11:59:53.785481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:00:05.358481C326RenderImageD3d11::setSizeCreate Texture (1603,1080) / (1664,1152) - OK
12:00:05.363481C347RenderImageD3d11::setSizeCreate Texture RV (1664,1152) - OK
12:00:05.389481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:00:05.389481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:00:27.470481C3188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
12:00:27.470481C6531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
12:00:27.470481C2477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
12:00:27.470481C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:00:27.486481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
12:00:27.486481C3507OverlayManager::RestoreGameCursorblack Cursor restored
12:00:27.4985B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:00:27.4985B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=120b06
12:00:27.4985B0256InterProcessElement::closeInterProcess Overwolf_ImID_120B06_P_1384 close 2147483647 bytes
12:00:27.4985B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:00:29.119481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:00:29.12353886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
12:00:29.12353886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:00:29.12353882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:00:29.12353882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:00:29.241481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:00:30.466481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:00:30.47353886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
12:00:30.47353886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
12:00:30.47353882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
12:00:30.47353882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:00:30.486481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
12:00:30.486481C3507OverlayManager::RestoreGameCursorblack Cursor restored
12:00:30.597481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:00:30.965481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:00:30.966481C393fSwapResize_BuffersClear overlay graphics..
12:00:30.966481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:00:30.966481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:00:30.966481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:00:30.966481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:00:30.966481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25c0df1
12:00:30.966481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:00:30.966481C395fSwapResize_BuffersDevice was Resized!
12:00:30.966481C187IRenderDevice::releaseRender Releasing.
12:00:30.966481C363ow-graphics----------------- d3d11 capture freed ----------------
12:00:30.966481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:00:30.966481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:00:30.966481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:00:30.966481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:00:30.966481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:00:30.966481C204IRenderDevice::releaseRender Releasing Done.
12:00:30.966481C399fSwapResize_BuffersEnd Device was Resized!
12:00:31.64481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:00:31.64481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:00:31.64481C1148RenderDeviceD3d11::initsave state
12:00:31.64481C696RenderDeviceD3d11::initDX11loading shaders...
12:00:31.77481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:00:31.77481C1156RenderDeviceD3d11::initrestore state
12:00:31.77481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:00:31.77481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:00:31.77481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:00:31.77481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:00:31.77481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:00:31.77481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:00:31.86481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:00:31.86481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcc30c05
12:00:31.86481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
12:00:31.86481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:00:31.87481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:00:31.87481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:00:31.100481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:00:31.100481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:00:31.102481C363ow-graphicsd3d11 shared texture capture successful
12:00:31.17553886242OverlayManager::doActionForegroundChange Event [winows not active]
12:00:31.17853886254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:00:31.17853887626OverlayManager::OnForegroundChangedChanged False
12:00:31.17853887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20694 Title=[TomRed.net - Disable or Enable Horizontal or Vertical Scrollbar - CSS - Google Chrome]
12:00:31.17853887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:00:31.17853882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:00:31.17853882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
12:00:31.17853882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:00:31.17953886385OverlayManager::doActionDisplayFPS - Triggered
12:00:31.186481C47ResetSnapShotSH::ExecuteRelease snapshot SH
12:00:31.186481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:03:03.1475388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:03:03.168481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:03:03.168481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:03:03.168481C363ow-graphics----------------- d3d11 capture freed ----------------
12:03:03.168481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
12:03:03.168481C4851OverlayManager::HandleGameStreamStop Capturing
12:03:03.2795388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:03:05.42853886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:03:07.5345388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:03:42.817481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:03:42.817481C419InputInterceptor::stopHookunhook keyboard and mouse
12:03:42.818481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:03:42.818481C408InputInterceptor::runHookMouse is hooked 0x481c
12:03:42.821481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:03:42.821481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
12:03:42.821481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:03:42.821481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:03:42.821481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:03:42.821481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcc30c05
12:03:42.821481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:03:42.821481C393fSwapResize_BuffersClear overlay graphics..
12:03:42.821481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:03:42.821481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:03:42.821481C395fSwapResize_BuffersDevice was Resized!
12:03:42.821481C187IRenderDevice::releaseRender Releasing.
12:03:42.821481C363ow-graphics----------------- d3d11 capture freed ----------------
12:03:42.821481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:03:42.821481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:03:42.821481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:03:42.821481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:03:42.821481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:03:42.821481C204IRenderDevice::releaseRender Releasing Done.
12:03:42.821481C399fSwapResize_BuffersEnd Device was Resized!
12:03:42.859481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:03:42.912481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:03:42.939481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:03:42.971481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:03:42.971481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:03:42.971481C1148RenderDeviceD3d11::initsave state
12:03:42.971481C696RenderDeviceD3d11::initDX11loading shaders...
12:03:42.97853886254OverlayManager::doActionForegroundChange Event ON (ON)
12:03:42.97853887626OverlayManager::OnForegroundChangedChanged True
12:03:42.97853887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:03:42.97853882555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:03:42.98153886385OverlayManager::doActionDisplayFPS - Triggered
12:03:43.3481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:03:43.3481C1156RenderDeviceD3d11::initrestore state
12:03:43.3481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:03:43.3481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:03:43.3481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:03:43.51481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:03:43.51481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdc10159
12:03:43.51481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:03:43.51481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:03:43.51481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:03:43.51481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:03:43.64481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:03:43.64481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
12:03:43.68481C4959OverlayManager::initOverlayResolutionEx 0X40008
12:03:43.68481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:03:43.68481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:03:43.68481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:03:43.2255B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:03:43.2255B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=140c62
12:03:43.2255B0256InterProcessElement::closeInterProcess Overwolf_ImID_140C62_P_1384 close 2147483647 bytes
12:03:43.2255B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:03:43.2255B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:03:43.2255B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0ca8
12:03:43.2255B0256InterProcessElement::closeInterProcess Overwolf_ImID_E0CA8_P_1384 close 2147483647 bytes
12:03:43.2255B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:03:43.2295B0225InterProcessElement::openInterProcess Overwolf_ImID_150C62_P_1384 opened succesfuly
12:03:43.2295B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:03:43.2295B0225InterProcessElement::openInterProcess Overwolf_ImID_190CA2_P_1384 opened succesfuly
12:03:43.2295B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:03:43.268481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:03:43.268481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:03:44.168481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:03:44.168481C363ow-graphics(half life scientist) everything.. seems to be in order
12:03:44.168481C363ow-graphicsd3d11 shared texture capture successful
12:03:44.182481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:03:44.182481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:03:44.182481C419InputInterceptor::stopHookunhook keyboard and mouse
12:03:44.182481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:03:44.182481C408InputInterceptor::runHookMouse is hooked 0x481c
12:03:44.185481C363ow-graphics----------------- d3d11 capture freed ----------------
12:03:44.366481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:03:44.402481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:03:44.40253886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:03:44.41253886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:03:44.4605B0225InterProcessElement::openInterProcess Overwolf_ImID_30EA4_P_1384 opened succesfuly
12:03:44.4605B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:03:44.464481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:03:44.464481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:03:44.464481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:03:44.479481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:03:44.517481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:03:44.517481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:03:45.221481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:03:45.221481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:03:45.554481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:03:46.186481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:03:46.186481C363ow-graphics(half life scientist) everything.. seems to be in order
12:03:46.186481C363ow-graphicsd3d11 shared texture capture successful
12:07:46.874481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:07:48.574481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:08:43.656481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
12:08:43.656481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:08:43.691481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:08:43.691481C393fSwapResize_BuffersClear overlay graphics..
12:08:43.691481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:08:43.692481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:08:43.692481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:08:43.692481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:08:43.692481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdc10159
12:08:43.692481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:08:43.692481C395fSwapResize_BuffersDevice was Resized!
12:08:43.692481C187IRenderDevice::releaseRender Releasing.
12:08:43.692481C363ow-graphics----------------- d3d11 capture freed ----------------
12:08:43.692481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:08:43.692481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:08:43.692481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:08:43.692481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:08:43.692481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:08:43.692481C204IRenderDevice::releaseRender Releasing Done.
12:08:43.692481C399fSwapResize_BuffersEnd Device was Resized!
12:08:43.778481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:08:43.778481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:08:43.778481C1148RenderDeviceD3d11::initsave state
12:08:43.778481C696RenderDeviceD3d11::initDX11loading shaders...
12:08:43.789481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:08:43.789481C1156RenderDeviceD3d11::initrestore state
12:08:43.789481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:08:43.789481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:08:43.789481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:08:43.789481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:08:43.789481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:08:43.789481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:08:43.795481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:08:43.795481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7250ae9
12:08:43.795481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
12:08:43.795481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:08:43.796481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:08:43.796481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:08:43.809481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:08:43.809481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:08:43.811481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:08:43.811481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:08:43.815481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:08:43.815481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:08:43.821481C363ow-graphicsd3d11 shared texture capture successful
12:08:44.6153886242OverlayManager::doActionForegroundChange Event [winows not active]
12:08:44.6553886254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:08:44.6653887626OverlayManager::OnForegroundChangedChanged False
12:08:44.6653887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x106C6 Title=[#general - Discord]
12:08:44.6653887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:08:44.6653882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:08:44.6653882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
12:08:44.6653882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:08:44.6653887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
12:08:44.7053886385OverlayManager::doActionDisplayFPS - Triggered
12:08:44.91481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:08:44.91481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:08:44.91481C419InputInterceptor::stopHookunhook keyboard and mouse
12:08:44.92481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:08:44.92481C408InputInterceptor::runHookMouse is hooked 0x481c
12:08:44.94481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
12:08:44.105481C47ResetSnapShotSH::ExecuteRelease snapshot SH
12:08:44.105481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:09:55.688481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:09:55.688481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
12:09:55.688481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:09:55.688481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:09:55.688481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:09:55.688481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7250ae9
12:09:55.689481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:09:55.689481C393fSwapResize_BuffersClear overlay graphics..
12:09:55.689481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:09:55.689481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:09:55.689481C395fSwapResize_BuffersDevice was Resized!
12:09:55.689481C187IRenderDevice::releaseRender Releasing.
12:09:55.689481C363ow-graphics----------------- d3d11 capture freed ----------------
12:09:55.689481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:09:55.689481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:09:55.689481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:09:55.689481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:09:55.689481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:09:55.689481C204IRenderDevice::releaseRender Releasing Done.
12:09:55.689481C399fSwapResize_BuffersEnd Device was Resized!
12:09:55.742481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:09:55.78953886254OverlayManager::doActionForegroundChange Event ON (ON)
12:09:55.78953887626OverlayManager::OnForegroundChangedChanged True
12:09:55.78953887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:09:55.78953882555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:09:55.79253886385OverlayManager::doActionDisplayFPS - Triggered
12:09:55.842481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:09:55.874481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:09:55.905481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:09:55.905481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:09:55.905481C1148RenderDeviceD3d11::initsave state
12:09:55.905481C696RenderDeviceD3d11::initDX11loading shaders...
12:09:55.915481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:09:55.915481C1156RenderDeviceD3d11::initrestore state
12:09:55.915481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:09:55.915481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:09:55.915481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:09:55.958481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:09:55.958481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1cf0aff
12:09:55.958481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:09:55.959481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:09:55.959481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:09:55.959481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:09:55.975481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:09:55.975481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:09:55.977481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:09:55.977481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:09:55.981481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:09:55.982481C363ow-graphicsd3d11 shared texture capture successful
12:09:55.987481C4959OverlayManager::initOverlayResolutionEx 0X40008
12:09:55.987481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:09:55.987481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:09:55.987481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:09:56.25481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:09:56.25481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:09:56.60481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:09:56.60481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:09:56.60481C419InputInterceptor::stopHookunhook keyboard and mouse
12:09:56.60481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:09:56.60481C408InputInterceptor::runHookMouse is hooked 0x481c
12:09:56.731481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:09:56.74053886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
12:09:56.74053886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:09:56.74053882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:09:56.74053882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:09:56.752481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:09:56.757481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:09:56.757481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:09:56.791481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:09:56.833481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:10:06.847481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
12:10:06.848481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:10:06.953481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:10:06.953481C393fSwapResize_BuffersClear overlay graphics..
12:10:06.953481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:10:06.953481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:10:06.953481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:10:06.953481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:10:06.953481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1cf0aff
12:10:06.953481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:10:06.953481C395fSwapResize_BuffersDevice was Resized!
12:10:06.953481C187IRenderDevice::releaseRender Releasing.
12:10:06.953481C363ow-graphics----------------- d3d11 capture freed ----------------
12:10:06.953481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:10:06.953481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:10:06.953481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:10:06.953481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:10:06.953481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:10:06.953481C204IRenderDevice::releaseRender Releasing Done.
12:10:06.953481C399fSwapResize_BuffersEnd Device was Resized!
12:10:07.44481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:10:07.44481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:10:07.44481C1148RenderDeviceD3d11::initsave state
12:10:07.44481C696RenderDeviceD3d11::initDX11loading shaders...
12:10:07.67481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:10:07.67481C1156RenderDeviceD3d11::initrestore state
12:10:07.67481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:10:07.67481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:10:07.67481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:10:07.67481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:10:07.67481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:10:07.67481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:10:07.89481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:10:07.89481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e20aff
12:10:07.89481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
12:10:07.89481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:10:07.90481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:10:07.90481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:10:07.113481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:10:07.113481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:10:07.115481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:10:07.115481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:10:07.122481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:10:07.122481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:10:07.127481C363ow-graphicsd3d11 shared texture capture successful
12:10:07.32053886242OverlayManager::doActionForegroundChange Event [winows not active]
12:10:07.32353886254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:10:07.32353887626OverlayManager::OnForegroundChangedChanged False
12:10:07.32353887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20694 Title=[Slack | trucky | Overwolf Developers - Google Chrome]
12:10:07.32353887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:10:07.32353882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:10:07.32353882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
12:10:07.32353882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:10:07.32353887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
12:10:07.32953886385OverlayManager::doActionDisplayFPS - Triggered
12:10:07.347481C47ResetSnapShotSH::ExecuteRelease snapshot SH
12:10:07.352481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
12:10:07.352481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:10:07.353481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:10:07.353481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:10:07.353481C419InputInterceptor::stopHookunhook keyboard and mouse
12:10:07.353481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:10:07.353481C408InputInterceptor::runHookMouse is hooked 0x481c
12:13:19.3065388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:13:19.312481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:13:19.312481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:13:19.312481C363ow-graphics----------------- d3d11 capture freed ----------------
12:13:19.312481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
12:13:19.312481C4851OverlayManager::HandleGameStreamStop Capturing
12:13:19.5875388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:13:23.5053886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:13:30.8085388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:13:44.2435388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:13:44.3565388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:15:07.222481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:15:07.222481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
12:15:07.222481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:15:07.222481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:15:07.222481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:15:07.222481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e20aff
12:15:07.222481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:15:07.222481C393fSwapResize_BuffersClear overlay graphics..
12:15:07.222481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:15:07.222481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:15:07.222481C395fSwapResize_BuffersDevice was Resized!
12:15:07.222481C187IRenderDevice::releaseRender Releasing.
12:15:07.222481C363ow-graphics----------------- d3d11 capture freed ----------------
12:15:07.222481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:15:07.222481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:15:07.222481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:15:07.222481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:15:07.222481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:15:07.222481C204IRenderDevice::releaseRender Releasing Done.
12:15:07.222481C399fSwapResize_BuffersEnd Device was Resized!
12:15:07.284481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:15:07.335481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:15:07.354481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:15:07.388481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:15:07.388481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:15:07.388481C1148RenderDeviceD3d11::initsave state
12:15:07.388481C696RenderDeviceD3d11::initDX11loading shaders...
12:15:07.397481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:15:07.397481C1156RenderDeviceD3d11::initrestore state
12:15:07.397481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:15:07.397481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:15:07.397481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:15:07.397481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:15:07.427481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:15:07.427481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3760757
12:15:07.427481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:15:07.427481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:15:07.427481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
12:15:07.433481C4959OverlayManager::initOverlayResolutionEx 0X40008
12:15:07.433481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:15:07.433481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:15:07.433481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:15:07.45253886254OverlayManager::doActionForegroundChange Event ON (ON)
12:15:07.45253887626OverlayManager::OnForegroundChangedChanged True
12:15:07.45253887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:15:07.45353886385OverlayManager::doActionDisplayFPS - Triggered
12:15:07.479481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:15:07.479481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:15:07.490481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:15:07.6355B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:15:07.6355B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150c62
12:15:07.6355B0256InterProcessElement::closeInterProcess Overwolf_ImID_150C62_P_1384 close 2147483647 bytes
12:15:07.6355B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:15:07.6355B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:15:07.6355B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=190ca2
12:15:07.6355B0256InterProcessElement::closeInterProcess Overwolf_ImID_190CA2_P_1384 close 2147483647 bytes
12:15:07.6355B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:15:07.6355B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:15:07.6355B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=30ea4
12:15:07.6355B0256InterProcessElement::closeInterProcess Overwolf_ImID_30EA4_P_1384 close 2147483647 bytes
12:15:07.6355B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:15:08.222481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:15:08.222481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:15:08.222481C419InputInterceptor::stopHookunhook keyboard and mouse
12:15:08.222481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:15:08.222481C408InputInterceptor::runHookMouse is hooked 0x481c
12:15:08.288481C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:15:08.506481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:15:08.572481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:15:09.439481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:15:09.44553886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
12:15:09.44553886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:15:09.44553882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:15:09.44553882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:15:09.477481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:15:09.482481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:15:09.524481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:15:09.524481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:15:09.539481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:15:10.570481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:15:10.57553886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
12:15:10.57553886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
12:15:10.57553882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
12:15:10.57553882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:15:10.583481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
12:15:10.583481C3507OverlayManager::RestoreGameCursorblack Cursor restored
12:15:10.647481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:15:11.124481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:15:11.160481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:15:12.51653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:15:12.53653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:15:12.56953886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:15:12.58653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:15:12.6115B0225InterProcessElement::openInterProcess Overwolf_ImID_80EAA_P_1384 opened succesfuly
12:15:12.6115B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:15:12.6345B0225InterProcessElement::openInterProcess Overwolf_ImID_210BB4_P_1384 opened succesfuly
12:15:12.6345B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:15:13.91481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:15:13.91481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:15:14.531481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:15:14.56853886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:15:14.58153886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:15:14.604481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:15:14.6165B0225InterProcessElement::openInterProcess Overwolf_ImID_200BC2_P_1384 opened succesfuly
12:15:14.6165B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:15:14.621481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:15:14.621481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:15:14.621481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:15:14.7235388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:15:14.736481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
12:15:14.756481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:15:14.756481C363ow-graphics(half life scientist) everything.. seems to be in order
12:15:14.756481C363ow-graphicsd3d11 shared texture capture successful
12:15:14.776481C363ow-graphics----------------- d3d11 capture freed ----------------
12:15:15.62481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:15:15.62481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:15:16.318481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:15:16.766481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:15:16.766481C363ow-graphics(half life scientist) everything.. seems to be in order
12:15:16.766481C363ow-graphicsd3d11 shared texture capture successful
12:15:24.177481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:15:24.177481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:15:28.486481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:15:54.520481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:16:01.425481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
12:16:01.425481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:16:01.462481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:16:01.462481C393fSwapResize_BuffersClear overlay graphics..
12:16:01.462481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:16:01.463481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:16:01.463481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:16:01.463481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:16:01.463481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3760757
12:16:01.463481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:16:01.463481C395fSwapResize_BuffersDevice was Resized!
12:16:01.463481C187IRenderDevice::releaseRender Releasing.
12:16:01.463481C363ow-graphics----------------- d3d11 capture freed ----------------
12:16:01.463481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:16:01.463481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:16:01.463481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:16:01.463481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:16:01.463481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:16:01.463481C204IRenderDevice::releaseRender Releasing Done.
12:16:01.463481C399fSwapResize_BuffersEnd Device was Resized!
12:16:01.503481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:16:01.503481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:16:01.503481C1148RenderDeviceD3d11::initsave state
12:16:01.503481C696RenderDeviceD3d11::initDX11loading shaders...
12:16:01.518481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:16:01.518481C1156RenderDeviceD3d11::initrestore state
12:16:01.518481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:16:01.518481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:16:01.518481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:16:01.518481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:16:01.518481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:16:01.518481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:16:01.544481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:16:01.544481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8f30e43
12:16:01.544481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
12:16:01.544481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:16:01.544481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:16:01.544481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:16:01.567481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:16:01.567481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:16:01.569481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:16:01.569481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:16:01.57453886242OverlayManager::doActionForegroundChange Event [winows not active]
12:16:01.57953886254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:16:01.57953887626OverlayManager::OnForegroundChangedChanged False
12:16:01.57953887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[Options.js - trucky (Workspace) - Visual Studio Code]
12:16:01.57953882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:16:01.57953882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
12:16:01.58053882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:16:01.58053887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
12:16:01.58653886385OverlayManager::doActionDisplayFPS - Triggered
12:16:01.621481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:16:01.621481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:16:01.633481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:16:01.633481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:16:01.640481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:16:01.640481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:16:01.640481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:16:01.640481C419InputInterceptor::stopHookunhook keyboard and mouse
12:16:01.641481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:16:01.641481C408InputInterceptor::runHookMouse is hooked 0x481c
12:16:01.641481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
12:16:01.654481C47ResetSnapShotSH::ExecuteRelease snapshot SH
12:16:49.7575388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:16:49.772481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:16:49.772481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:16:49.772481C363ow-graphics----------------- d3d11 capture freed ----------------
12:16:49.772481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
12:16:49.772481C4851OverlayManager::HandleGameStreamStop Capturing
12:16:49.8845388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:16:52.84253886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:16:54.9235388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:17:07.8005388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:17:07.9265388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:18:00.588481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:18:00.588481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
12:18:00.588481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:18:00.588481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:18:00.588481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:18:00.588481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8f30e43
12:18:00.588481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:18:00.588481C393fSwapResize_BuffersClear overlay graphics..
12:18:00.588481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:18:00.588481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:18:00.588481C395fSwapResize_BuffersDevice was Resized!
12:18:00.588481C187IRenderDevice::releaseRender Releasing.
12:18:00.588481C363ow-graphics----------------- d3d11 capture freed ----------------
12:18:00.588481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:18:00.588481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:18:00.588481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:18:00.588481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:18:00.588481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:18:00.589481C204IRenderDevice::releaseRender Releasing Done.
12:18:00.589481C399fSwapResize_BuffersEnd Device was Resized!
12:18:00.634481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:18:00.683481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:18:00.695481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:18:00.716481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:18:00.716481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:18:00.716481C1148RenderDeviceD3d11::initsave state
12:18:00.716481C696RenderDeviceD3d11::initDX11loading shaders...
12:18:00.725481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:18:00.725481C1156RenderDeviceD3d11::initrestore state
12:18:00.725481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:18:00.725481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:18:00.725481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:18:00.725481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:18:00.772481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:18:00.772481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4c70d8b
12:18:00.772481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:18:00.772481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:18:00.772481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
12:18:00.775481C4959OverlayManager::initOverlayResolutionEx 0X40008
12:18:00.775481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:18:00.775481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:18:00.775481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:18:00.79253886254OverlayManager::doActionForegroundChange Event ON (ON)
12:18:00.79253887626OverlayManager::OnForegroundChangedChanged True
12:18:00.79253887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:18:00.79353886385OverlayManager::doActionDisplayFPS - Triggered
12:18:00.826481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:18:00.826481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:18:00.841481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:18:00.841481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:18:00.8505B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:18:00.8505B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80eaa
12:18:00.8505B0256InterProcessElement::closeInterProcess Overwolf_ImID_80EAA_P_1384 close 2147483647 bytes
12:18:00.8505B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:18:00.8505B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:18:00.8505B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=210bb4
12:18:00.8505B0256InterProcessElement::closeInterProcess Overwolf_ImID_210BB4_P_1384 close 2147483647 bytes
12:18:00.8505B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:18:00.8505B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:18:00.8505B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=200bc2
12:18:00.8505B0256InterProcessElement::closeInterProcess Overwolf_ImID_200BC2_P_1384 close 2147483647 bytes
12:18:00.851481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:00.8515B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:18:02.279481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:18:02.279481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:18:02.279481C419InputInterceptor::stopHookunhook keyboard and mouse
12:18:02.279481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:18:02.279481C408InputInterceptor::runHookMouse is hooked 0x481c
12:18:02.433481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:18:02.44453886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
12:18:02.44453886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:18:02.44453882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:18:02.44453882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:18:02.470481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:18:02.473481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:18:02.513481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:18:02.513481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:18:02.579481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:18:04.868481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:18:04.87753886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
12:18:04.87753886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
12:18:04.87753882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
12:18:04.87753882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:18:04.892481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
12:18:04.892481C3507OverlayManager::RestoreGameCursorblack Cursor restored
12:18:04.944481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:18:06.94653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:18:06.97553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:18:07.1753886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:18:07.3653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:18:07.495B0225InterProcessElement::openInterProcess Overwolf_ImID_80E6C_P_1384 opened succesfuly
12:18:07.515B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:18:07.705B0225InterProcessElement::openInterProcess Overwolf_ImID_80E60_P_1384 opened succesfuly
12:18:07.705B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:18:07.666481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:18:07.666481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:18:08.10481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:18:08.5653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:18:08.58481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:18:08.9153886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:18:08.1355B0225InterProcessElement::openInterProcess Overwolf_ImID_40E68_P_1384 opened succesfuly
12:18:08.1365B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:18:08.145481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:18:08.145481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:18:08.145481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:18:08.764481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:18:08.764481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:18:09.9535388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:18:09.964481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
12:18:09.982481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:18:09.982481C363ow-graphics(half life scientist) everything.. seems to be in order
12:18:09.982481C363ow-graphicsd3d11 shared texture capture successful
12:18:09.991481C363ow-graphics----------------- d3d11 capture freed ----------------
12:18:09.991481C363ow-graphicsd3d11 shared texture capture successful
12:18:30.967481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:19:49.32481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
12:19:49.32481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:19:49.92481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:19:49.92481C393fSwapResize_BuffersClear overlay graphics..
12:19:49.92481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:19:49.92481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:19:49.92481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:19:49.92481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:19:49.92481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4c70d8b
12:19:49.92481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:19:49.93481C395fSwapResize_BuffersDevice was Resized!
12:19:49.93481C187IRenderDevice::releaseRender Releasing.
12:19:49.93481C363ow-graphics----------------- d3d11 capture freed ----------------
12:19:49.93481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:19:49.93481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:19:49.93481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:19:49.93481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:19:49.93481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:19:49.93481C204IRenderDevice::releaseRender Releasing Done.
12:19:49.93481C399fSwapResize_BuffersEnd Device was Resized!
12:19:49.326481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:19:49.326481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:19:49.326481C1148RenderDeviceD3d11::initsave state
12:19:49.326481C696RenderDeviceD3d11::initDX11loading shaders...
12:19:49.354481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:19:49.354481C1156RenderDeviceD3d11::initrestore state
12:19:49.355481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:19:49.355481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:19:49.355481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:19:49.355481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:19:49.355481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:19:49.355481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:19:49.358481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:19:49.359481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x108f09f7
12:19:49.359481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
12:19:49.359481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:19:49.359481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:19:49.359481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:19:49.371481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:19:49.371481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:19:49.373481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:19:49.373481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:19:49.395481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:19:49.395481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:19:49.420481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:19:49.420481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:19:49.426481C363ow-graphicsd3d11 shared texture capture successful
12:19:49.52653886242OverlayManager::doActionForegroundChange Event [winows not active]
12:19:49.56453886254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:19:49.56453887626OverlayManager::OnForegroundChangedChanged False
12:19:49.56453887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[Options.js - trucky (Workspace) - Visual Studio Code]
12:19:49.56453887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:19:49.56453882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:19:49.56453882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
12:19:49.56453882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:19:49.56453887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
12:19:49.56753886385OverlayManager::doActionDisplayFPS - Triggered
12:19:49.624481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:19:49.624481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:19:49.624481C419InputInterceptor::stopHookunhook keyboard and mouse
12:19:49.624481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:19:49.624481C408InputInterceptor::runHookMouse is hooked 0x481c
12:19:49.624481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
12:19:49.638481C47ResetSnapShotSH::ExecuteRelease snapshot SH
12:19:49.638481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:20:10.6305388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:20:10.643481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:20:10.643481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:20:10.643481C363ow-graphics----------------- d3d11 capture freed ----------------
12:20:10.643481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
12:20:10.643481C4851OverlayManager::HandleGameStreamStop Capturing
12:20:10.9635388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:20:18.9853886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:20:20.2195388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:20:29.4135388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:20:29.5215388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:21:01.572481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:21:01.572481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
12:21:01.572481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:21:01.572481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:21:01.572481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:21:01.572481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x108f09f7
12:21:01.572481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:21:01.572481C393fSwapResize_BuffersClear overlay graphics..
12:21:01.572481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:21:01.572481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:21:01.572481C395fSwapResize_BuffersDevice was Resized!
12:21:01.572481C187IRenderDevice::releaseRender Releasing.
12:21:01.572481C363ow-graphics----------------- d3d11 capture freed ----------------
12:21:01.572481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:21:01.572481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:21:01.572481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:21:01.572481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:21:01.572481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:21:01.572481C204IRenderDevice::releaseRender Releasing Done.
12:21:01.572481C399fSwapResize_BuffersEnd Device was Resized!
12:21:01.613481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:21:01.63253886254OverlayManager::doActionForegroundChange Event ON (ON)
12:21:01.63253887626OverlayManager::OnForegroundChangedChanged True
12:21:01.63253887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:21:01.63253882555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:21:01.63453886385OverlayManager::doActionDisplayFPS - Triggered
12:21:01.689481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:21:01.732481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:21:01.760481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:21:01.760481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:21:01.760481C1148RenderDeviceD3d11::initsave state
12:21:01.760481C696RenderDeviceD3d11::initDX11loading shaders...
12:21:01.769481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:21:01.769481C1156RenderDeviceD3d11::initrestore state
12:21:01.769481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:21:01.769481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:21:01.769481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:21:01.809481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:21:01.809481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa56025f
12:21:01.809481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:21:01.809481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:21:01.809481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:21:01.809481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:21:01.827481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:21:01.827481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:21:01.834481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:21:01.834481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:21:01.840481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:21:01.840481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:21:01.851481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:21:01.857481C4959OverlayManager::initOverlayResolutionEx 0X40008
12:21:01.857481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:21:01.857481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:21:01.857481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:21:03.87481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:21:03.87481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:21:03.87481C419InputInterceptor::stopHookunhook keyboard and mouse
12:21:03.87481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:21:03.87481C408InputInterceptor::runHookMouse is hooked 0x481c
12:21:03.185481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:21:03.19353886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
12:21:03.19353886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:21:03.19353882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:21:03.19353882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:21:03.2315B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:21:03.2315B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80e6c
12:21:03.2315B0256InterProcessElement::closeInterProcess Overwolf_ImID_80E6C_P_1384 close 2147483647 bytes
12:21:03.2315B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:21:03.2315B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:21:03.2315B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80e60
12:21:03.2315B0256InterProcessElement::closeInterProcess Overwolf_ImID_80E60_P_1384 close 2147483647 bytes
12:21:03.2315B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:21:03.2315B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:21:03.2315B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40e68
12:21:03.2315B0256InterProcessElement::closeInterProcess Overwolf_ImID_40E68_P_1384 close 2147483647 bytes
12:21:03.2325B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:21:03.241481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:21:03.245481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:21:03.261481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:21:03.261481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:21:03.287481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:21:04.642481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:21:04.64753886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
12:21:04.64753886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
12:21:04.64753882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
12:21:04.64753882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:21:04.657481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
12:21:04.657481C3507OverlayManager::RestoreGameCursorblack Cursor restored
12:21:04.738481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:21:05.60553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:21:05.61653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:21:05.65553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:21:05.66753886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:21:05.6885B0225InterProcessElement::openInterProcess Overwolf_ImID_50E6E_P_1384 opened succesfuly
12:21:05.6885B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:21:05.7075B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100e66
12:21:05.7075B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:21:05.7105B0225InterProcessElement::openInterProcess Overwolf_ImID_100E66_P_1384 opened succesfuly
12:21:05.7105B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:21:06.292481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:21:06.292481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:21:06.775481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:21:06.80853886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:21:06.81753886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:21:06.825481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:21:06.8625B0225InterProcessElement::openInterProcess Overwolf_ImID_120E9A_P_1384 opened succesfuly
12:21:06.8625B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:21:06.867481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:21:06.867481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:21:06.867481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:21:07.318481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:21:07.318481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:21:07.8385388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:21:07.851481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
12:21:07.888481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:21:07.888481C363ow-graphics(half life scientist) everything.. seems to be in order
12:21:07.889481C363ow-graphicsd3d11 shared texture capture successful
12:21:07.916481C363ow-graphics----------------- d3d11 capture freed ----------------
12:21:09.914481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:21:09.914481C363ow-graphics(half life scientist) everything.. seems to be in order
12:21:09.914481C363ow-graphicsd3d11 shared texture capture successful
12:21:16.515481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
12:21:16.515481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:21:16.595481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:21:16.595481C393fSwapResize_BuffersClear overlay graphics..
12:21:16.595481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:21:16.595481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:21:16.595481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:21:16.595481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:21:16.595481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa56025f
12:21:16.596481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:21:16.596481C395fSwapResize_BuffersDevice was Resized!
12:21:16.596481C187IRenderDevice::releaseRender Releasing.
12:21:16.596481C363ow-graphics----------------- d3d11 capture freed ----------------
12:21:16.596481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:21:16.596481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:21:16.596481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:21:16.596481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:21:16.596481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:21:16.596481C204IRenderDevice::releaseRender Releasing Done.
12:21:16.596481C399fSwapResize_BuffersEnd Device was Resized!
12:21:16.641481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:21:16.641481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:21:16.641481C1148RenderDeviceD3d11::initsave state
12:21:16.641481C696RenderDeviceD3d11::initDX11loading shaders...
12:21:16.651481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:21:16.651481C1156RenderDeviceD3d11::initrestore state
12:21:16.651481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:21:16.651481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:21:16.651481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:21:16.651481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:21:16.651481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:21:16.651481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:21:16.66153886242OverlayManager::doActionForegroundChange Event [winows not active]
12:21:16.66353886254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:21:16.66353887626OverlayManager::OnForegroundChangedChanged False
12:21:16.66353887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[Options.js - trucky (Workspace) - Visual Studio Code]
12:21:16.66353887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:21:16.66353882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:21:16.66353882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
12:21:16.66353882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:21:16.66553886385OverlayManager::doActionDisplayFPS - Triggered
12:21:16.726481C47ResetSnapShotSH::ExecuteRelease snapshot SH
12:21:16.726481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
12:21:16.726481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:21:16.726481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8b20b4d
12:21:16.726481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
12:21:16.726481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:21:16.726481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:21:32.4615388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:21:32.467481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:21:32.467481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:21:32.467481C363ow-graphics----------------- d3d11 capture freed ----------------
12:21:32.467481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
12:21:32.467481C4851OverlayManager::HandleGameStreamStop Capturing
12:21:32.5975388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:21:34.65653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:21:36.8105388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:21:51.2305388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:21:51.3325388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:22:58.803481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:22:58.803481C419InputInterceptor::stopHookunhook keyboard and mouse
12:22:58.803481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:22:58.803481C408InputInterceptor::runHookMouse is hooked 0x481c
12:22:58.805481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:22:58.805481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
12:22:58.805481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:22:58.805481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:22:58.805481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:22:58.805481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8b20b4d
12:22:58.805481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:22:58.805481C393fSwapResize_BuffersClear overlay graphics..
12:22:58.805481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:22:58.805481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:22:58.805481C395fSwapResize_BuffersDevice was Resized!
12:22:58.805481C187IRenderDevice::releaseRender Releasing.
12:22:58.805481C363ow-graphics----------------- d3d11 capture freed ----------------
12:22:58.805481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:22:58.805481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:22:58.805481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:22:58.805481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:22:58.805481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:22:58.805481C204IRenderDevice::releaseRender Releasing Done.
12:22:58.805481C399fSwapResize_BuffersEnd Device was Resized!
12:22:58.843481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:22:58.909481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:22:58.935481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:22:58.970481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:22:58.970481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:22:58.970481C1148RenderDeviceD3d11::initsave state
12:22:58.970481C696RenderDeviceD3d11::initDX11loading shaders...
12:22:58.979481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:22:58.979481C1156RenderDeviceD3d11::initrestore state
12:22:58.979481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:22:58.979481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:22:58.979481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:22:58.979481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:22:59.9481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:22:59.9481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5970e2d
12:22:59.9481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:22:59.9481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:22:59.9481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
12:22:59.16481C4959OverlayManager::initOverlayResolutionEx 0X40008
12:22:59.16481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:22:59.16481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:22:59.16481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:22:59.3853886254OverlayManager::doActionForegroundChange Event ON (ON)
12:22:59.3853887626OverlayManager::OnForegroundChangedChanged True
12:22:59.3853887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:22:59.4153886385OverlayManager::doActionDisplayFPS - Triggered
12:22:59.74481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:22:59.74481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:22:59.91481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:22:59.91481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:22:59.104481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:22:59.1595B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:22:59.1595B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50e6e
12:22:59.1605B0256InterProcessElement::closeInterProcess Overwolf_ImID_50E6E_P_1384 close 2147483647 bytes
12:22:59.1605B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:22:59.1605B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:22:59.1605B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100e66
12:22:59.1605B0256InterProcessElement::closeInterProcess Overwolf_ImID_100E66_P_1384 close 2147483647 bytes
12:22:59.1605B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:22:59.1605B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:22:59.1605B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=120e9a
12:22:59.1605B0256InterProcessElement::closeInterProcess Overwolf_ImID_120E9A_P_1384 close 2147483647 bytes
12:22:59.1615B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:22:59.990481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:22:59.990481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:22:59.990481C419InputInterceptor::stopHookunhook keyboard and mouse
12:22:59.990481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:22:59.990481C408InputInterceptor::runHookMouse is hooked 0x481c
12:23:01.92481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:23:01.10153886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
12:23:01.10153886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:23:01.10153882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:23:01.10153882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:23:01.129481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:23:01.138481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:23:01.199481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:23:01.206481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:23:01.206481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:23:02.8481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:23:02.1353886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
12:23:02.1353886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
12:23:02.1353882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
12:23:02.1353882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:23:02.19481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
12:23:02.19481C3507OverlayManager::RestoreGameCursorblack Cursor restored
12:23:02.83481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:23:04.18553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:23:04.20553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:23:04.24053886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:23:04.25553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:23:04.2605B0225InterProcessElement::openInterProcess Overwolf_ImID_2C0C94_P_1384 opened succesfuly
12:23:04.2605B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:23:04.3025B0225InterProcessElement::openInterProcess Overwolf_ImID_B0E70_P_1384 opened succesfuly
12:23:04.3025B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:23:04.729481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:23:04.729481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:23:05.662481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:23:05.69753886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:23:05.71453886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:23:05.716481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:23:05.7645B0225InterProcessElement::openInterProcess Overwolf_ImID_B0E60_P_1384 opened succesfuly
12:23:05.7645B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:23:05.779481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:23:05.779481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:23:05.779481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:23:06.277481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:23:06.278481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:23:06.4385388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:23:06.454481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
12:23:06.481481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:23:06.481481C363ow-graphics(half life scientist) everything.. seems to be in order
12:23:06.481481C363ow-graphicsd3d11 shared texture capture successful
12:23:06.491481C363ow-graphics----------------- d3d11 capture freed ----------------
12:23:06.491481C363ow-graphicsd3d11 shared texture capture successful
12:23:06.533481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:23:22.82481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:23:48.424481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
12:23:48.424481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:23:48.573481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:23:48.573481C393fSwapResize_BuffersClear overlay graphics..
12:23:48.573481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:23:48.573481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:23:48.573481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:23:48.574481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:23:48.574481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5970e2d
12:23:48.574481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:23:48.574481C395fSwapResize_BuffersDevice was Resized!
12:23:48.574481C187IRenderDevice::releaseRender Releasing.
12:23:48.574481C363ow-graphics----------------- d3d11 capture freed ----------------
12:23:48.574481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:23:48.574481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:23:48.574481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:23:48.574481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:23:48.574481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:23:48.574481C204IRenderDevice::releaseRender Releasing Done.
12:23:48.574481C399fSwapResize_BuffersEnd Device was Resized!
12:23:48.680481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:23:48.680481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:23:48.680481C1148RenderDeviceD3d11::initsave state
12:23:48.680481C696RenderDeviceD3d11::initDX11loading shaders...
12:23:48.68853886242OverlayManager::doActionForegroundChange Event [winows not active]
12:23:48.69953886254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:23:48.69953887626OverlayManager::OnForegroundChangedChanged False
12:23:48.69953887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[
12:23:48.70053887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:23:48.70053882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:23:48.70053882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
12:23:48.70053882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:23:48.70053886385OverlayManager::doActionDisplayFPS - Triggered
12:23:48.752481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:23:48.752481C1156RenderDeviceD3d11::initrestore state
12:23:48.752481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:23:48.752481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:23:48.752481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:23:48.752481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:23:48.752481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:23:48.752481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:23:48.752481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:23:48.758481C47ResetSnapShotSH::ExecuteRelease snapshot SH
12:23:48.758481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
12:23:48.758481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:23:48.758481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14630cd9
12:23:48.758481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
12:23:48.758481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:23:48.758481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
12:23:48.758481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:25:06.8375388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:25:06.856481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:25:06.856481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:25:06.856481C363ow-graphics----------------- d3d11 capture freed ----------------
12:25:06.856481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
12:25:06.856481C4851OverlayManager::HandleGameStreamStop Capturing
12:25:06.9585388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:25:09.91353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:25:09.99053886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:25:10.2035B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:25:10.2035B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2c0c94
12:25:10.2035B0256InterProcessElement::closeInterProcess Overwolf_ImID_2C0C94_P_1384 close 2147483647 bytes
12:25:10.2035B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:25:10.2035B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:25:10.2035B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0e70
12:25:10.2035B0256InterProcessElement::closeInterProcess Overwolf_ImID_B0E70_P_1384 close 2147483647 bytes
12:25:10.2035B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:25:10.2035B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:25:10.2035B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0e60
12:25:10.2035B0256InterProcessElement::closeInterProcess Overwolf_ImID_B0E60_P_1384 close 2147483647 bytes
12:25:10.2045B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:25:10.2065B0225InterProcessElement::openInterProcess Overwolf_ImID_C0E70_P_1384 opened succesfuly
12:25:10.2065B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:25:10.2065B0225InterProcessElement::openInterProcess Overwolf_ImID_170E7A_P_1384 opened succesfuly
12:25:10.2065B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:25:12.1025388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:25:26.835388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:25:26.2045388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:25:58.667481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:25:58.667481C419InputInterceptor::stopHookunhook keyboard and mouse
12:25:58.667481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:25:58.667481C408InputInterceptor::runHookMouse is hooked 0x481c
12:25:58.669481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:25:58.669481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
12:25:58.669481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:25:58.669481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:25:58.669481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:25:58.669481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14630cd9
12:25:58.670481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:25:58.670481C393fSwapResize_BuffersClear overlay graphics..
12:25:58.670481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:25:58.670481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:25:58.670481C395fSwapResize_BuffersDevice was Resized!
12:25:58.670481C187IRenderDevice::releaseRender Releasing.
12:25:58.670481C363ow-graphics----------------- d3d11 capture freed ----------------
12:25:58.670481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:25:58.670481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:25:58.670481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:25:58.670481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:25:58.670481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:25:58.670481C204IRenderDevice::releaseRender Releasing Done.
12:25:58.670481C399fSwapResize_BuffersEnd Device was Resized!
12:25:58.72953886254OverlayManager::doActionForegroundChange Event ON (ON)
12:25:58.72953887626OverlayManager::OnForegroundChangedChanged True
12:25:58.72953887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:25:58.73553886385OverlayManager::doActionDisplayFPS - Triggered
12:25:58.752481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:25:58.828481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:25:58.874481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:25:58.901481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:25:58.901481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:25:58.901481C1148RenderDeviceD3d11::initsave state
12:25:58.901481C696RenderDeviceD3d11::initDX11loading shaders...
12:25:58.910481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:25:58.910481C1156RenderDeviceD3d11::initrestore state
12:25:58.910481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:25:58.910481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:25:58.910481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:25:58.971481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:25:58.971481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4990b63
12:25:58.971481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:25:58.971481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:25:58.972481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:25:58.972481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:25:58.982481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:25:58.990481C4959OverlayManager::initOverlayResolutionEx 0X40008
12:25:58.990481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:25:58.990481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:25:58.990481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:26:00.109481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:26:00.109481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:26:00.109481C419InputInterceptor::stopHookunhook keyboard and mouse
12:26:00.109481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:26:00.109481C408InputInterceptor::runHookMouse is hooked 0x481c
12:26:00.226481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:26:00.294481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:26:01.551481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:26:01.55753886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
12:26:01.55753886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:26:01.55753882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:26:01.55753882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:26:01.585481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:26:01.6035B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:26:01.6035B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0e70
12:26:01.6035B0256InterProcessElement::closeInterProcess Overwolf_ImID_C0E70_P_1384 close 2147483647 bytes
12:26:01.6035B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:26:01.6035B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:26:01.6035B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=170e7a
12:26:01.6035B0256InterProcessElement::closeInterProcess Overwolf_ImID_170E7A_P_1384 close 2147483647 bytes
12:26:01.6035B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:26:01.605481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:26:01.614481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:26:01.614481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:26:01.632481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:26:01.632481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:26:01.671481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:26:02.546481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:26:02.55153886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
12:26:02.55153886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
12:26:02.55153882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
12:26:02.55153882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:26:02.570481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
12:26:02.570481C3507OverlayManager::RestoreGameCursorblack Cursor restored
12:26:02.642481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:26:05.3253886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:26:05.4153886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:26:05.7453886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:26:05.9253886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:26:05.985B0225InterProcessElement::openInterProcess Overwolf_ImID_180E66_P_1384 opened succesfuly
12:26:05.985B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:26:05.1575B0225InterProcessElement::openInterProcess Overwolf_ImID_2E0C62_P_1384 opened succesfuly
12:26:05.1575B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:26:05.755481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:26:05.755481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:26:05.819481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:26:05.85253886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:26:05.873481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:26:05.87653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:26:05.9195B0225InterProcessElement::openInterProcess Overwolf_ImID_F0E74_P_1384 opened succesfuly
12:26:05.9195B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:26:05.923481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:26:05.923481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:26:05.923481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:26:06.410481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:26:06.410481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:26:06.504481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:26:07.4135388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:26:07.422481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
12:26:07.453481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:26:07.453481C363ow-graphics(half life scientist) everything.. seems to be in order
12:26:07.456481C363ow-graphicsd3d11 shared texture capture successful
12:26:07.474481C363ow-graphics----------------- d3d11 capture freed ----------------
12:26:09.491481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:26:09.491481C363ow-graphics(half life scientist) everything.. seems to be in order
12:26:09.491481C363ow-graphicsd3d11 shared texture capture successful
12:27:04.411481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
12:27:04.411481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:27:04.447481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:27:04.447481C393fSwapResize_BuffersClear overlay graphics..
12:27:04.447481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:27:04.447481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:27:04.447481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:27:04.447481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:27:04.447481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4990b63
12:27:04.447481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:27:04.447481C395fSwapResize_BuffersDevice was Resized!
12:27:04.447481C187IRenderDevice::releaseRender Releasing.
12:27:04.447481C363ow-graphics----------------- d3d11 capture freed ----------------
12:27:04.447481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:27:04.448481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:27:04.448481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:27:04.448481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:27:04.448481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:27:04.448481C204IRenderDevice::releaseRender Releasing Done.
12:27:04.448481C399fSwapResize_BuffersEnd Device was Resized!
12:27:04.567481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:27:04.567481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:27:04.567481C1148RenderDeviceD3d11::initsave state
12:27:04.567481C696RenderDeviceD3d11::initDX11loading shaders...
12:27:04.599481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:27:04.599481C1156RenderDeviceD3d11::initrestore state
12:27:04.599481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:27:04.599481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:27:04.599481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:27:04.599481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:27:04.599481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:27:04.599481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:27:04.622481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:27:04.622481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14ea0785
12:27:04.622481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
12:27:04.622481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:27:04.623481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:27:04.623481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:27:04.660481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:27:04.660481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:27:04.662481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:27:04.662481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:27:04.685481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:27:04.685481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:27:04.709481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:27:04.709481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:27:04.731481C363ow-graphicsd3d11 shared texture capture successful
12:27:04.89553886242OverlayManager::doActionForegroundChange Event [winows not active]
12:27:04.90253886254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:27:04.90253887626OverlayManager::OnForegroundChangedChanged False
12:27:04.90253887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[Options.js - trucky (Workspace) - Visual Studio Code]
12:27:04.90253887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:27:04.90253882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:27:04.90253882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
12:27:04.90253882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:27:04.90253887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
12:27:04.91853886385OverlayManager::doActionDisplayFPS - Triggered
12:27:04.940481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:27:04.940481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:27:04.940481C419InputInterceptor::stopHookunhook keyboard and mouse
12:27:04.940481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:27:04.940481C408InputInterceptor::runHookMouse is hooked 0x481c
12:27:04.940481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
12:27:04.951481C47ResetSnapShotSH::ExecuteRelease snapshot SH
12:27:04.953481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:27:14.4065388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:27:14.440481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:27:14.440481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:27:14.440481C363ow-graphics----------------- d3d11 capture freed ----------------
12:27:14.440481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
12:27:14.440481C4851OverlayManager::HandleGameStreamStop Capturing
12:27:14.7905388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:27:16.97153886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:27:19.2245388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:27:35.2255388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:27:35.3735388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:28:33.517481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:28:33.517481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
12:28:33.517481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:28:33.517481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:28:33.517481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:28:33.517481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14ea0785
12:28:33.518481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:28:33.518481C393fSwapResize_BuffersClear overlay graphics..
12:28:33.518481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:28:33.518481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:28:33.518481C395fSwapResize_BuffersDevice was Resized!
12:28:33.518481C187IRenderDevice::releaseRender Releasing.
12:28:33.518481C363ow-graphics----------------- d3d11 capture freed ----------------
12:28:33.518481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:28:33.518481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:28:33.518481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:28:33.518481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:28:33.518481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:28:33.518481C204IRenderDevice::releaseRender Releasing Done.
12:28:33.518481C399fSwapResize_BuffersEnd Device was Resized!
12:28:33.572481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:28:33.613481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:28:33.644481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:28:33.685481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:28:33.685481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:28:33.685481C1148RenderDeviceD3d11::initsave state
12:28:33.685481C696RenderDeviceD3d11::initDX11loading shaders...
12:28:33.696481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:28:33.696481C1156RenderDeviceD3d11::initrestore state
12:28:33.696481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:28:33.696481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:28:33.696481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:28:33.696481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:28:33.725481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:28:33.725481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd5801b7
12:28:33.725481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:28:33.725481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:28:33.725481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
12:28:33.728481C4959OverlayManager::initOverlayResolutionEx 0X40008
12:28:33.728481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:28:33.728481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:28:33.728481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:28:33.94353886254OverlayManager::doActionForegroundChange Event ON (ON)
12:28:33.94353887626OverlayManager::OnForegroundChangedChanged True
12:28:33.94353887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:28:33.94553886385OverlayManager::doActionDisplayFPS - Triggered
12:28:33.958481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:28:33.958481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:28:33.979481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:28:33.979481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:28:33.988481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:28:33.988481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:28:33.994481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:28:34.25B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:28:34.25B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=180e66
12:28:34.25B0256InterProcessElement::closeInterProcess Overwolf_ImID_180E66_P_1384 close 2147483647 bytes
12:28:34.35B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:28:34.35B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:28:34.35B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2e0c62
12:28:34.35B0256InterProcessElement::closeInterProcess Overwolf_ImID_2E0C62_P_1384 close 2147483647 bytes
12:28:34.35B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:28:34.35B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:28:34.35B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0e74
12:28:34.35B0256InterProcessElement::closeInterProcess Overwolf_ImID_F0E74_P_1384 close 2147483647 bytes
12:28:34.35B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:28:34.673481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:28:34.673481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:28:34.673481C419InputInterceptor::stopHookunhook keyboard and mouse
12:28:34.673481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:28:34.673481C408InputInterceptor::runHookMouse is hooked 0x481c
12:28:34.938481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:28:34.985481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:28:35.666481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:28:35.67153886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
12:28:35.67153886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:28:35.67153882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:28:35.67153882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:28:35.685481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:28:35.696481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:28:35.759481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:28:36.471481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:28:36.47853886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
12:28:36.47853886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
12:28:36.47853882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
12:28:36.47853882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:28:36.494481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
12:28:36.494481C3507OverlayManager::RestoreGameCursorblack Cursor restored
12:28:36.587481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:28:38.1953886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:28:38.3353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:28:38.7253886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:28:38.8553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:28:38.1035B0225InterProcessElement::openInterProcess Overwolf_ImID_120E68_P_1384 opened succesfuly
12:28:38.1035B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:28:38.1035B0225InterProcessElement::openInterProcess Overwolf_ImID_150E64_P_1384 opened succesfuly
12:28:38.1035B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:28:38.495481C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
12:28:38.495481C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
12:28:39.381481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:28:39.42153886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:28:39.428481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:28:39.44053886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:28:39.5295B0225InterProcessElement::openInterProcess Overwolf_ImID_150E6C_P_1384 opened succesfuly
12:28:39.5295B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:28:39.531481C6511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:28:39.531481C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:28:39.531481C2458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:28:39.989481C326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
12:28:39.989481C347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
12:28:40.166481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:28:40.2895388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:28:40.296481C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
12:28:40.331481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:28:40.331481C363ow-graphics(half life scientist) everything.. seems to be in order
12:28:40.332481C363ow-graphicsd3d11 shared texture capture successful
12:28:40.358481C363ow-graphics----------------- d3d11 capture freed ----------------
12:28:42.365481C363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
12:28:42.365481C363ow-graphics(half life scientist) everything.. seems to be in order
12:28:42.365481C363ow-graphicsd3d11 shared texture capture successful
12:28:47.981481C3594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
12:28:47.981481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:28:47.98853886242OverlayManager::doActionForegroundChange Event [winows not active]
12:28:47.99153886254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:28:47.99153887626OverlayManager::OnForegroundChangedChanged False
12:28:47.99153887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[Options.js - trucky (Workspace) - Visual Studio Code]
12:28:47.99153887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:28:47.99153882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:28:47.99153882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
12:28:47.99253882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:28:47.99253887685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
12:28:47.99353886385OverlayManager::doActionDisplayFPS - Triggered
12:28:48.45481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:28:48.45481C393fSwapResize_BuffersClear overlay graphics..
12:28:48.45481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:28:48.45481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:28:48.45481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:28:48.46481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:28:48.46481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd5801b7
12:28:48.46481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:28:48.46481C395fSwapResize_BuffersDevice was Resized!
12:28:48.46481C187IRenderDevice::releaseRender Releasing.
12:28:48.46481C363ow-graphics----------------- d3d11 capture freed ----------------
12:28:48.47481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:28:48.47481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:28:48.47481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:28:48.47481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:28:48.47481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:28:48.47481C204IRenderDevice::releaseRender Releasing Done.
12:28:48.47481C399fSwapResize_BuffersEnd Device was Resized!
12:28:48.263481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:28:48.263481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:28:48.263481C1148RenderDeviceD3d11::initsave state
12:28:48.263481C696RenderDeviceD3d11::initDX11loading shaders...
12:28:48.291481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:28:48.291481C1156RenderDeviceD3d11::initrestore state
12:28:48.291481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:28:48.291481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:28:48.291481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:28:48.291481C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:28:48.291481C4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:28:48.291481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:28:48.291481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:28:48.304481C47ResetSnapShotSH::ExecuteRelease snapshot SH
12:28:48.304481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5a0caf;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
12:28:48.304481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:28:48.306481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4700a8d
12:28:48.306481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
12:28:48.306481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:28:48.306481C1670WidgetManager::drawskip widget draw (not in foreground) False - False
12:28:48.306481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:29:42.2045388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:29:42.213481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:29:42.213481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:29:42.213481C363ow-graphics----------------- d3d11 capture freed ----------------
12:29:42.213481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
12:29:42.213481C4851OverlayManager::HandleGameStreamStop Capturing
12:29:42.3655388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:29:44.28353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:29:44.29553886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:29:44.32353886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:29:44.33653886377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:29:44.7275B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:29:44.7275B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=120e68
12:29:44.7275B0256InterProcessElement::closeInterProcess Overwolf_ImID_120E68_P_1384 close 2147483647 bytes
12:29:44.7275B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:29:44.7275B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:29:44.7275B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150e64
12:29:44.7275B0256InterProcessElement::closeInterProcess Overwolf_ImID_150E64_P_1384 close 2147483647 bytes
12:29:44.7275B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:29:44.7275B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:29:44.7275B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150e6c
12:29:44.7275B0256InterProcessElement::closeInterProcess Overwolf_ImID_150E6C_P_1384 close 2147483647 bytes
12:29:44.7285B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:29:44.7305B0225InterProcessElement::openInterProcess Overwolf_ImID_130E68_P_1384 opened succesfuly
12:29:44.7305B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:29:44.7305B0225InterProcessElement::openInterProcess Overwolf_ImID_180E60_P_1384 opened succesfuly
12:29:44.7305B0225InterProcessElement::openInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT opened succesfuly
12:29:46.3875388127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:30:00.3105388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
12:30:00.4325388155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
12:30:39.500481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:30:39.500481C419InputInterceptor::stopHookunhook keyboard and mouse
12:30:39.500481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:30:39.500481C408InputInterceptor::runHookMouse is hooked 0x481c
12:30:39.502481C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:30:39.502481C1569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
12:30:39.502481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:30:39.502481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:30:39.502481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:30:39.502481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4700a8d
12:30:39.502481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:30:39.502481C393fSwapResize_BuffersClear overlay graphics..
12:30:39.502481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:30:39.502481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:30:39.502481C395fSwapResize_BuffersDevice was Resized!
12:30:39.502481C187IRenderDevice::releaseRender Releasing.
12:30:39.502481C363ow-graphics----------------- d3d11 capture freed ----------------
12:30:39.502481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:30:39.502481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:30:39.502481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:30:39.502481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:30:39.502481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:30:39.502481C204IRenderDevice::releaseRender Releasing Done.
12:30:39.502481C399fSwapResize_BuffersEnd Device was Resized!
12:30:39.545481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:30:39.592481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:30:39.624481C386fSwapResize_BuffersResize buffer (0xfea2d80)!
12:30:39.661481C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0xfea2d80
12:30:39.661481C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
12:30:39.661481C1148RenderDeviceD3d11::initsave state
12:30:39.661481C696RenderDeviceD3d11::initDX11loading shaders...
12:30:39.671481C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe747f8.
12:30:39.671481C1156RenderDeviceD3d11::initrestore state
12:30:39.671481C1159RenderDeviceD3d11::initTarget Window [0x70a14]
12:30:39.671481C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:30:39.671481C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:30:39.708481C5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70a14}.
12:30:39.708481C2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a20bdd
12:30:39.708481C2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:30:39.708481C2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x16db5e40=383475264)=>(0xf06b1160=-261418656)
12:30:39.711481C4959OverlayManager::initOverlayResolutionEx 0X40008
12:30:39.711481C4966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:30:39.711481C4913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:30:39.711481C4925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:30:39.76153886254OverlayManager::doActionForegroundChange Event ON (ON)
12:30:39.76153887626OverlayManager::OnForegroundChangedChanged True
12:30:39.76153887054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:30:39.76453886385OverlayManager::doActionDisplayFPS - Triggered
12:30:39.810481C326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
12:30:39.810481C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
12:30:39.818481C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:30:40.365481C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:30:40.365481C2288OverlayManager::installKeybMouseHookInstall KeybMouse
12:30:40.365481C419InputInterceptor::stopHookunhook keyboard and mouse
12:30:40.365481C386InputInterceptor::runHookKeyboard is hooked 0x481c
12:30:40.365481C408InputInterceptor::runHookMouse is hooked 0x481c
12:30:40.465481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:30:40.47253886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
12:30:40.47253886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:30:40.47253882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:30:40.47253882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:30:40.499481C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:30:40.503481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:30:40.5075B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:30:40.5075B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=130e68
12:30:40.5075B0256InterProcessElement::closeInterProcess Overwolf_ImID_130E68_P_1384 close 2147483647 bytes
12:30:40.5075B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:30:40.5075B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:30:40.5075B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=180e60
12:30:40.5075B0256InterProcessElement::closeInterProcess Overwolf_ImID_180E60_P_1384 close 2147483647 bytes
12:30:40.5075B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:30:40.522481C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
12:30:40.522481C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
12:30:40.568481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:30:40.596481C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
12:30:40.596481C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
12:30:41.487481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:30:41.49453886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
12:30:41.49453886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
12:30:41.49453882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
12:30:41.49453882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:30:41.507481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
12:30:41.507481C3507OverlayManager::RestoreGameCursorblack Cursor restored
12:30:41.599481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:30:47.256481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
12:30:47.306481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
12:30:48.159481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:30:48.16853886316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
12:30:48.16853886511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
12:30:48.16853882444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:30:48.16853882458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
12:30:48.197481C3350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:30:48.287481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:30:49.2645B0256InterProcessElement::closeInterProcess Overwolf_PID_1384_SHARED_MEMORY_AGENT close 2147483647 bytes
12:30:49.2645B0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0c30
12:30:49.2645B0256InterProcessElement::closeInterProcess Overwolf_ImID_A0C30_P_1384 close 2147483647 bytes
12:30:49.2655B02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:30:49.541481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
12:30:49.54953886320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
12:30:49.54953886531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
12:30:49.54953882477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
12:30:49.54953882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:30:49.564481C3502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x5a0caf;prev = 0x5a0caf , {Original values: ref = -2 handle = 0x0}
12:30:49.564481C3507OverlayManager::RestoreGameCursorblack Cursor restored
12:30:49.655481C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
12:30:52.9005B0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:30:54.9695B0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:30:57.4995B02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
12:30:57.4995B02410WidgetManager::RefreshWidgetThreadMainLoopexit
12:30:57.4995B02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
12:30:57.4995B02335WidgetManager::RefreshThreadProcStaticclean Exit
12:31:07.219481C453ReleaseD11DeviceDevice Released! [4]
12:31:07.219481C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:31:07.219481C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:31:07.219481C1316OverlayManager::RestoreGameWNDPROCSWL restored.
12:31:07.219481C1326OverlayManager::RestoreGameWNDPROCSWL OK.
12:31:07.219481C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a20bdd
12:31:07.219481C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:31:07.219481C187IRenderDevice::releaseRender Releasing.
12:31:07.219481C363ow-graphics----------------- d3d11 capture freed ----------------
12:31:07.219481C82RenderDeviceCaptureBase::ReleaseTextureRelease
12:31:07.219481C100RenderDeviceCaptureBase::ReleaseTextureReleased
12:31:07.219481C1280RenderDeviceD3d11::releaseImplementationReleasing 1
12:31:07.219481C1290RenderDeviceD3d11::releaseImplementationReleasing 2
12:31:07.219481C1309RenderDeviceD3d11::releaseImplementationReleasing 3
12:31:07.219481C204IRenderDevice::releaseRender Releasing Done.
12:31:07.219481C456ReleaseD11Device End Device Released!
12:31:07.220481C502fDevice11_Releaseswap chain release 0 0xfea2d80 [overlay:0]
12:31:07.30053886242OverlayManager::doActionForegroundChange Event [winows not active]
12:31:07.30253886254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:31:07.30253887626OverlayManager::OnForegroundChangedChanged False
12:31:07.30353887659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[Options.js - trucky (Workspace) - Visual Studio Code]
12:31:07.30353887054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:31:07.30353882548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:31:07.30353882477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
12:31:07.30353882482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:31:07.30553886385OverlayManager::doActionDisplayFPS - Triggered
12:31:09.397481C2110ClientExitProcessCallbackClient::Exit Process Callback [0].
12:31:09.397481C790Client::clearClient::Clear [0 - 1] .
12:31:09.397481C797Client::clearClient::Clear stoping...
12:31:09.397481C959OverlayManager::StopInternalstopping...
12:31:09.397481C985OverlayManager::StopInternalStoping server connection
12:31:09.39853886580OverlayManager::OnDisconnectedDisconnected from server
12:31:09.398481C990OverlayManager::StopInternalStopped server connection
12:31:09.398481C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
12:31:09.398481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
12:31:09.398481C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
12:31:09.398481C1011OverlayManager::StopInternalClosing inter process
12:31:09.398481C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
12:31:09.399A88118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
12:31:09.399481C256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
12:31:09.399481C59InterProcessEventHandler::~InterProcessEventHandlerDone.
12:31:09.399481C1023OverlayManager::StopInternalnot running.
12:31:09.399481C140ApiManager::DestroyBackgroundThreadDestroy call.
12:31:09.8053EDC187ApiManager::BackgroundThreadBackground Thread is terminated.
12:31:09.806481C231ApiManager::ClearAllCommandsClearing commands [4]
12:31:09.806481C248ApiManager::ClearAllCommandsCleared
12:31:09.806481C135ApiManager::DestroyDestroyed
12:31:09.806481C1025OverlayManager::StopInternalstopped.
12:31:09.806481C853Client::clearRemove old SHM
12:31:09.806481C256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_1384 close 2147483647 bytes
12:31:09.806481C861Client::clearStop tasks thread
12:31:09.807481C874Client::clearClient::Clear - Done.
12:31:09.807481C2125ClientExitProcessCallbackGoing to ExitProcess()