TimeThreadLineFunctionMessage
16:39:34.4058F0131runClientStarting Overlay PID=23804(0x5cfc) server PID = 6012
16:39:34.4058F0698Client::initClient::Initialize
16:39:34.4058F0706Client::initStart owclient thread
16:39:34.4069C4328Client::initFirstInjectionClient::initFirstInjection.
16:39:34.4069C4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6012 opened succesfuly
16:39:34.4069C4356session id = {56FACB35-D18F-4575-A435-64C227D97FE2}
16:39:34.4079C41954Client::LogClientInfoOS version [10.0]
16:39:34.4079C41959Client::LogClientInfoProcess OS version [10.0] [64-bit]
16:39:34.4089C41977Client::LogClientInfoClient [64-bit] Version 2.2.83.1
16:39:34.4089C41989Client::LogProcessModulesLoaded modules:
16:39:34.4159C42005C:\Program Files (x86)\Overwolf\0.162.0.7\OWClient.dll
16:39:34.4159C42005C:\Program Files (x86)\Overwolf\0.162.0.7\OWExplorer.dll
16:39:34.4159C42005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
16:39:34.4159C42005C:\Program Files (x86)\Steam\steamclient64.dll
16:39:34.4159C42005C:\Program Files (x86)\Steam\tier0_s64.dll
16:39:34.4159C42005C:\Program Files (x86)\Steam\vstdlib_s64.dll
16:39:34.4159C42005C:\Program Files\ETCARS\x64\ETCARS.dll
16:39:34.4159C42005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\AUDIOSES.DLL
16:39:34.4159C42005C:\Windows\SYSTEM32\CRYPTBASE.DLL
16:39:34.4159C42005C:\Windows\SYSTEM32\CoreMessaging.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\CoreUIComponents.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\DNSAPI.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\HID.DLL
16:39:34.4159C42005C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:39:34.4159C42005C:\Windows\SYSTEM32\MSACM32.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\MSIMG32.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\MSVCP140.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\MSWSOCK.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\PROPSYS.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\SSPICLI.DLL
16:39:34.4159C42005C:\Windows\SYSTEM32\Secur32.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\TextInputFramework.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\UxTheme.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\VCRUNTIME140.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\VERSION.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\WINMM.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\WINMMBASE.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\amdihk64.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\apphelp.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\atiadlxx.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\atidxx64.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\d3d11.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\dcomp.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\dhcpcsvc.DLL
16:39:34.4159C42005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
16:39:34.4159C42005C:\Windows\SYSTEM32\dinput8.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\dwmapi.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\dxcore.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\dxgi.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\iertutil.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\inputhost.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\ntdll.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\ntmarta.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\resourcepolicyclient.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\winhttp.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\wintypes.dll
16:39:34.4159C42005C:\Windows\SYSTEM32\xinput1_4.dll
16:39:34.4159C42005C:\Windows\System32\COMDLG32.dll
16:39:34.4159C42005C:\Windows\System32\CRYPT32.dll
16:39:34.4159C42005C:\Windows\System32\DEVOBJ.dll
16:39:34.4159C42005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
16:39:34.4159C42005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
16:39:34.4159C42005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
16:39:34.4159C42005C:\Windows\System32\GDI32.dll
16:39:34.4159C42005C:\Windows\System32\IMM32.dll
16:39:34.4159C42005C:\Windows\System32\KERNEL32.DLL
16:39:34.4159C42005C:\Windows\System32\KERNELBASE.dll
16:39:34.4159C42005C:\Windows\System32\MMDevApi.dll
16:39:34.4159C42005C:\Windows\System32\MSASN1.dll
16:39:34.4159C42005C:\Windows\System32\MSCTF.dll
16:39:34.4159C42005C:\Windows\System32\NSI.dll
16:39:34.4159C42005C:\Windows\System32\OLEAUT32.dll
16:39:34.4159C42005C:\Windows\System32\OneCoreCommonProxyStub.dll
16:39:34.4159C42005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
16:39:34.4159C42005C:\Windows\System32\PSAPI.DLL
16:39:34.4159C42005C:\Windows\System32\RPCRT4.dll
16:39:34.4159C42005C:\Windows\System32\SETUPAPI.dll
16:39:34.4159C42005C:\Windows\System32\SHELL32.dll
16:39:34.4159C42005C:\Windows\System32\UMPDC.dll
16:39:34.4159C42005C:\Windows\System32\USER32.dll
16:39:34.4159C42005C:\Windows\System32\WINTRUST.dll
16:39:34.4159C42005C:\Windows\System32\WLDAP32.dll
16:39:34.4159C42005C:\Windows\System32\WS2_32.dll
16:39:34.4159C42005C:\Windows\System32\Windows.UI.dll
16:39:34.4159C42005C:\Windows\System32\advapi32.dll
16:39:34.4159C42005C:\Windows\System32\bcrypt.dll
16:39:34.4159C42005C:\Windows\System32\bcryptPrimitives.dll
16:39:34.4159C42005C:\Windows\System32\cfgmgr32.dll
16:39:34.4159C42005C:\Windows\System32\clbcatq.dll
16:39:34.4159C42005C:\Windows\System32\combase.dll
16:39:34.4159C42005C:\Windows\System32\cryptsp.dll
16:39:34.4159C42005C:\Windows\System32\deviceaccess.dll
16:39:34.4159C42005C:\Windows\System32\fwpuclnt.dll
16:39:34.4159C42005C:\Windows\System32\gdi32full.dll
16:39:34.4159C42005C:\Windows\System32\imagehlp.dll
16:39:34.4159C42005C:\Windows\System32\kernel.appcore.dll
16:39:34.4159C42005C:\Windows\System32\msvcp_win.dll
16:39:34.4159C42005C:\Windows\System32\msvcrt.dll
16:39:34.4159C42005C:\Windows\System32\ole32.dll
16:39:34.4159C42005C:\Windows\System32\powrprof.dll
16:39:34.4159C42005C:\Windows\System32\profapi.dll
16:39:34.4159C42005C:\Windows\System32\rasadhlp.dll
16:39:34.4159C42005C:\Windows\System32\sechost.dll
16:39:34.4159C42005C:\Windows\System32\shcore.dll
16:39:34.4159C42005C:\Windows\System32\shlwapi.dll
16:39:34.4159C42005C:\Windows\System32\ucrtbase.dll
16:39:34.4159C42005C:\Windows\System32\win32u.dll
16:39:34.4159C42005C:\Windows\System32\windows.storage.dll
16:39:34.4159C42005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1256_none_9e7e379be45e40e2\COMCTL32.dll
16:39:34.4159C42005C:\Windows\system32\rsaenh.dll
16:39:34.4159C42005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\amtrucks.exe
16:39:34.4159C42005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\fmod.dll
16:39:34.4159C42005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\fmodstudio.dll
16:39:34.4159C42005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\libowgameevents.dll
16:39:34.4159C42005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\plugins\TruckyTelemetry.dll
16:39:34.4159C42005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\steam_api64.dll
16:39:34.4159C42005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\tobii_gameintegration_x64.dll
16:39:34.4159C479GraphicsHookManager::InitCreated Thread - Created , ThreadId=16856
16:39:34.4189C41451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
16:39:34.4189C41467Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
16:39:34.4189C41475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
16:39:34.4199C41504Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
16:39:34.4199C41525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
16:39:34.4199C41593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
16:39:34.4199C41606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
16:39:34.4199C41619Client::ReadGameConfigurationsEnable EnableTXR - OFF
16:39:34.4199C41659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
16:39:34.4199C41661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
16:39:34.4199C41663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
16:39:34.4199C41665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
16:39:34.4199C41667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
16:39:34.4199C41669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
16:39:34.4199C41671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
16:39:34.4199C41674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
16:39:34.4199C41677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
16:39:34.4199C41771Data::Search[0] 0x5CCA0000
16:39:34.4199C41771Data::Search[1] 0x0
16:39:34.4199C41771Data::Search[2] 0x0
16:39:34.4199C41771Data::Search[3] 0x27F50000
16:39:34.4199C41771Data::Search[4] 0x0
16:39:34.4199C41771Data::Search[5] 0x59FB0000
16:39:34.4199C41771Data::Search[6] 0x5C820000
16:39:34.4199C41771Data::Search[7] 0x0
16:39:34.4199C41771Data::Search[8] 0x59FB0000
16:39:34.4199C41771Data::Search[9] 0x0
16:39:34.4199C41776Data::Search[10] 0x0
16:39:34.4199C41782Data::Search[11] 0x58560000
16:39:34.4199C41788Data::Search[12] 0x0
16:39:34.4199C41794Data::Search[13] 0x0
16:39:34.4199C4329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:39:34.4209C4439Client::initFirstInjectionDetected Windows 8.1 or greater
16:39:34.4209C4454Client::initFirstInjectionAcquiring function lock succedded
16:39:34.4209C4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6012 opened succesfuly
16:39:34.4229C4475OverlayManager::OverlayManagerOW System Cursor is set to = 0xea07f5
16:39:34.4229C46964OverlayManager::LoadDefaultCursorsLoad default cursors
16:39:34.4229C4484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x49e11e3
16:39:34.4229C472PerformanceCounter::StartSessionStartSession
16:39:34.4229C4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
16:39:34.4229C4694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
16:39:34.4229C4712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
16:39:34.4229C4714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
16:39:34.4229C4717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
16:39:34.4229C4720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
16:39:34.4229C4723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
16:39:34.4229C4726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
16:39:34.4229C4729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
16:39:34.4229C4732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
16:39:34.4229C4735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
16:39:34.4229C4738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
16:39:34.4229C4741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
16:39:34.4229C4744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
16:39:34.4229C4747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
16:39:34.4229C4750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
16:39:34.4229C4753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
16:39:34.4229C4756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
16:39:34.4229C4759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
16:39:34.4229C4762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
16:39:34.4229C4765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
16:39:34.4229C4768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
16:39:34.4229C4771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
16:39:34.4239C4774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
16:39:34.4239C4777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
16:39:34.4239C4780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
16:39:34.4239C4783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
16:39:34.4239C4786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
16:39:34.4239C4789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
16:39:34.4239C4792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
16:39:34.4239C4795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
16:39:34.4239C4798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
16:39:34.4239C4801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
16:39:34.4239C4804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
16:39:34.4239C4807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
16:39:34.4239C4810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
16:39:34.4239C4813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
16:39:34.4239C4816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
16:39:34.4239C4819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
16:39:34.4239C4822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
16:39:34.4239C4825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
16:39:34.4239C4828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
16:39:34.4239C4831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
16:39:34.4239C4834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
16:39:34.4239C4837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
16:39:34.4239C4840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
16:39:34.4239C4843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
16:39:34.4239C4846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
16:39:34.4239C4849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
16:39:34.4239C4852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
16:39:34.4239C4855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
16:39:34.4239C4858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
16:39:34.4239C4861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
16:39:34.4239C4864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
16:39:34.4239C4867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
16:39:34.4239C4870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
16:39:34.4239C4873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
16:39:34.4239C4876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
16:39:34.4239C4879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
16:39:34.4239C4882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
16:39:34.4239C4885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
16:39:34.4239C4888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
16:39:34.4239C4891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
16:39:34.4239C4894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
16:39:34.4239C4897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
16:39:34.4239C4900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
16:39:34.4239C4903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
16:39:34.4239C4905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
16:39:34.4239C4907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
16:39:34.4239C4909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
16:39:34.4239C4911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
16:39:34.4239C4913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
16:39:34.4239C4915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
16:39:34.4239C4917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
16:39:34.4239C4919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
16:39:34.4239C4921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
16:39:34.4239C4923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
16:39:34.4239C4937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:39:34.4239C4562OverlayManager::OverlayManagerstarting hooks...
16:39:34.4299C41953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.162.0.7\\OWUtils.dll succeeded
16:39:34.4339C4592Install::CodeInit [Client,1] (MCH) OK
16:39:34.4339C4592Install::CodeInit [Client,2] (MCH) OK
16:39:34.4469C4592Install::CodeInit [Client,3] (MCH) OK
16:39:34.4469C4592Install::CodeInit [Client,4] (MCH) OK
16:39:34.4599C4592Install::CodeInit [Client,4.1] (MCH) OK
16:39:34.4729C4592Install::CodeInit [Client,4.2] (MCH) OK
16:39:34.4749C4248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
16:39:34.4749C4578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
16:39:34.4749C4921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
16:39:34.4749C4523Client::initFirstInjectionSuspend before hook: OFF
16:39:34.4769C41011Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
16:39:34.4769C41157Install::CodeSegment [5|18016|0x59FB0000|0x4660]
16:39:34.4769C4592Install::Codeunknown (MCH) OK
16:39:34.4769C41157Install::CodeSegment [5|418288|0x59FB0000|0x661F0]
16:39:34.4879C4592Install::Codeunknown (MCH) OK
16:39:34.4879C41157Install::CodeSegment [5|105904|0x59FB0000|0x19DB0]
16:39:34.4999C4592Install::Codeunknown (MCH) OK
16:39:34.4999C41157Install::CodeSegment [5|4944|0x59FB0000|0x1350]
16:39:34.5119C4592Install::Codeunknown (MCH) OK
16:39:34.5119C41157Install::CodeSegment [5|-26398688|0x59FB0000|0xFE6D3020]
16:39:34.5119C41248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
16:39:34.5119C41157Install::CodeSegment [5|-26378144|0x59FB0000|0xFE6D8060]
16:39:34.5119C41248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
16:39:34.5119C41157Install::CodeSegment [5|-26417632|0x59FB0000|0xFE6CE620]
16:39:34.5119C41248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
16:39:34.5119C41157Install::CodeSegment [5|-27547008|0x59FB0000|0xFE5BAA80]
16:39:34.5119C41248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
16:39:34.5119C41011Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
16:39:34.5129C41011Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
16:39:34.5129C4329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:39:34.5129C41054OverlayManager::StartStarting...
16:39:34.5129C41086OverlayManager::Startstarting hooks 2...
16:39:34.5239C4592Install::CodeInit [Client,5] (MCH) OK
16:39:34.5349C4592Install::CodeInit [Client,6] (MCH) OK
16:39:34.5349C41148OverlayManager::StartRID Found 2 devices.
16:39:34.5349C41156OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0x2a0c78)...
16:39:34.5349C41233XTRAP COMPATIBLE PATCH WARNING
16:39:34.5349C41241OverlayManager::Startdone with hooks...
16:39:34.5349C4107ApiManager::InitAPI Manager Event : OK
16:39:34.5349C4119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=9528
16:39:34.5349C467TXRSettingFail to read texture recognition options 0xb7
16:39:34.5349C4114TXOfInterestNew list set with 0 items
16:39:34.5349C41266OverlayManager::Startget foreground state
16:39:34.5349C47626OverlayManager::OnForegroundChangedChanged True
16:39:34.5349C47054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:39:34.5349C41303OverlayManager::StartStarted...
16:39:34.53448106555OverlayManager::OnConnectedConnected to server
16:39:34.534481031SendServerHelloMessage::ExecuteSend connection Ack
16:39:34.53425387134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0xa0c7e
16:39:34.5489C4592Install::CodeInit [Client,0] (MCH) OK
16:39:34.5489C4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
16:39:34.5489C494GraphicsHookManager::StopThreadStopThread
16:39:34.54941D8216GraphicsHookManager::MessageLoopExit Thread
16:39:34.5519C4590Client::initFirstInjectioninit complete
16:39:34.97548106385OverlayManager::doActionDisplayFPS - Triggered
16:39:39.347A58587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
16:39:39.349A58149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
16:39:39.351A58149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
16:39:39.351A581006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
16:39:39.353A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
16:39:39.354A581094RenderDeviceD3d11::initDevice adapter hash: -1483321117
16:39:39.354A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:39:39.354A581148RenderDeviceD3d11::initsave state
16:39:39.354A58696RenderDeviceD3d11::initDX11loading shaders...
16:39:39.358A58705RenderDeviceD3d11::initDX11create vs
16:39:39.359A58723RenderDeviceD3d11::initDX11create vs
16:39:39.362A58745RenderDeviceD3d11::initDX11create pxs
16:39:39.364A58774RenderDeviceD3d11::initDX11create raster
16:39:39.365A58842RenderDeviceD3d11::initDX11create buffers
16:39:39.369A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
16:39:39.369A581156RenderDeviceD3d11::initrestore state
16:39:39.369A581159RenderDeviceD3d11::initTarget Window [0x270c62]
16:39:39.369A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:39:39.369A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:39:39.369A58193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
16:39:39.369A582080RenderDeviceD3d11::setFixSet render device fix RT.
16:39:39.369A582661OverlayManager::setGraphicsRender Device fix was set RT.
16:39:39.370A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:39:39.370A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:39:39.373A58654OverlayInputManager::HandleCommandsClear all hotkeys command
16:39:39.373A58695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
16:39:39.373A5826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:39:39.373A5821StartWidgetsRefresher::ExecuteExecute start wicket manager
16:39:39.373A58275WidgetManager::initInit manager
16:39:39.373A5826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:39:39.373A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
16:39:39.373A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd8d0dc9
16:39:39.373A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:39:39.373A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
16:39:39.373A582269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
16:39:39.373A58308PerformanceCounter::NotifyFrameRenderNotify first Render...
16:39:39.373A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:39:39.373A587530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
16:39:39.37315902346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:39:39.373A581848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:39:39.373A582288OverlayManager::installKeybMouseHookInstall KeybMouse
16:39:39.373A58419InputInterceptor::stopHookunhook keyboard and mouse
16:39:39.374A58386InputInterceptor::runHookKeyboard is hooked 0xa58
16:39:39.374A58408InputInterceptor::runHookMouse is hooked 0xa58
16:39:39.374A581942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10007
16:39:39.374A584959OverlayManager::initOverlayResolutionEx 0X40008
16:39:39.374A584966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:39:39.374A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:39:39.374A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:39:39.4091590225InterProcessElement::openInterProcess Overwolf_ImID_3A0CD4_P_6012 opened succesfuly
16:39:39.4091590225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
16:39:39.4091590225InterProcessElement::openInterProcess Overwolf_ImID_220B74_P_6012 opened succesfuly
16:39:39.4091590225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
16:39:44.87825381989Client::LogProcessModulesLoaded modules:
16:39:44.88625382005C:\Program Files (x86)\Overwolf\0.162.0.7\OWClient.dll
16:39:44.88625382005C:\Program Files (x86)\Overwolf\0.162.0.7\OWExplorer.dll
16:39:44.88625382005C:\Program Files (x86)\Overwolf\0.162.0.7\OWUtils.dll
16:39:44.88625382005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
16:39:44.88625382005C:\Program Files (x86)\Steam\steamclient64.dll
16:39:44.88625382005C:\Program Files (x86)\Steam\tier0_s64.dll
16:39:44.88625382005C:\Program Files (x86)\Steam\vstdlib_s64.dll
16:39:44.88625382005C:\Program Files\ETCARS\x64\ETCARS.dll
16:39:44.88625382005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
16:39:44.88625382005C:\Windows\SYSTEM32\AUDIOSES.DLL
16:39:44.88625382005C:\Windows\SYSTEM32\CRYPTBASE.DLL
16:39:44.88625382005C:\Windows\SYSTEM32\CoreMessaging.dll
16:39:44.88625382005C:\Windows\SYSTEM32\CoreUIComponents.dll
16:39:44.88625382005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
16:39:44.88625382005C:\Windows\SYSTEM32\D3DCompiler_43.dll
16:39:44.88625382005C:\Windows\SYSTEM32\D3DX9_43.dll
16:39:44.88625382005C:\Windows\SYSTEM32\DNSAPI.dll
16:39:44.88625382005C:\Windows\SYSTEM32\HID.DLL
16:39:44.88625382005C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:39:44.88625382005C:\Windows\SYSTEM32\MSACM32.dll
16:39:44.88625382005C:\Windows\SYSTEM32\MSIMG32.dll
16:39:44.88625382005C:\Windows\SYSTEM32\MSVCP140.dll
16:39:44.88625382005C:\Windows\SYSTEM32\MSWSOCK.dll
16:39:44.88625382005C:\Windows\SYSTEM32\PROPSYS.dll
16:39:44.88625382005C:\Windows\SYSTEM32\SSPICLI.DLL
16:39:44.88625382005C:\Windows\SYSTEM32\Secur32.dll
16:39:44.88625382005C:\Windows\SYSTEM32\TextInputFramework.dll
16:39:44.88625382005C:\Windows\SYSTEM32\UxTheme.dll
16:39:44.88625382005C:\Windows\SYSTEM32\VCRUNTIME140.dll
16:39:44.88625382005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
16:39:44.88625382005C:\Windows\SYSTEM32\VERSION.dll
16:39:44.88625382005C:\Windows\SYSTEM32\WINMM.dll
16:39:44.88625382005C:\Windows\SYSTEM32\WINMMBASE.dll
16:39:44.88625382005C:\Windows\SYSTEM32\amdihk64.dll
16:39:44.88625382005C:\Windows\SYSTEM32\apphelp.dll
16:39:44.88625382005C:\Windows\SYSTEM32\atiadlxx.dll
16:39:44.88625382005C:\Windows\SYSTEM32\atidxx64.dll
16:39:44.88625382005C:\Windows\SYSTEM32\d3d11.dll
16:39:44.88625382005C:\Windows\SYSTEM32\d3dx11_43.dll
16:39:44.88625382005C:\Windows\SYSTEM32\dcomp.dll
16:39:44.88625382005C:\Windows\SYSTEM32\dhcpcsvc.DLL
16:39:44.88625382005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
16:39:44.88625382005C:\Windows\SYSTEM32\dinput8.dll
16:39:44.88625382005C:\Windows\SYSTEM32\dwmapi.dll
16:39:44.88625382005C:\Windows\SYSTEM32\dxcore.dll
16:39:44.88625382005C:\Windows\SYSTEM32\dxgi.dll
16:39:44.88625382005C:\Windows\SYSTEM32\iertutil.dll
16:39:44.88625382005C:\Windows\SYSTEM32\inputhost.dll
16:39:44.88625382005C:\Windows\SYSTEM32\ntdll.dll
16:39:44.88625382005C:\Windows\SYSTEM32\ntmarta.dll
16:39:44.88625382005C:\Windows\SYSTEM32\resourcepolicyclient.dll
16:39:44.88625382005C:\Windows\SYSTEM32\winhttp.dll
16:39:44.88625382005C:\Windows\SYSTEM32\wintypes.dll
16:39:44.88625382005C:\Windows\SYSTEM32\xinput1_4.dll
16:39:44.88625382005C:\Windows\System32\COMDLG32.dll
16:39:44.88625382005C:\Windows\System32\CRYPT32.dll
16:39:44.88625382005C:\Windows\System32\DEVOBJ.dll
16:39:44.88625382005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
16:39:44.88625382005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
16:39:44.88625382005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
16:39:44.88625382005C:\Windows\System32\GDI32.dll
16:39:44.88625382005C:\Windows\System32\IMM32.dll
16:39:44.88625382005C:\Windows\System32\KERNEL32.DLL
16:39:44.88625382005C:\Windows\System32\KERNELBASE.dll
16:39:44.88625382005C:\Windows\System32\MMDevApi.dll
16:39:44.88625382005C:\Windows\System32\MSASN1.dll
16:39:44.88625382005C:\Windows\System32\MSCTF.dll
16:39:44.88625382005C:\Windows\System32\NSI.dll
16:39:44.88625382005C:\Windows\System32\OLEAUT32.dll
16:39:44.88625382005C:\Windows\System32\OneCoreCommonProxyStub.dll
16:39:44.88625382005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
16:39:44.88625382005C:\Windows\System32\PSAPI.DLL
16:39:44.88625382005C:\Windows\System32\RPCRT4.dll
16:39:44.88625382005C:\Windows\System32\SETUPAPI.dll
16:39:44.88625382005C:\Windows\System32\SHELL32.dll
16:39:44.88625382005C:\Windows\System32\UMPDC.dll
16:39:44.88625382005C:\Windows\System32\USER32.dll
16:39:44.88625382005C:\Windows\System32\WINTRUST.dll
16:39:44.88625382005C:\Windows\System32\WLDAP32.dll
16:39:44.88625382005C:\Windows\System32\WS2_32.dll
16:39:44.88625382005C:\Windows\System32\Windows.UI.dll
16:39:44.88625382005C:\Windows\System32\advapi32.dll
16:39:44.88625382005C:\Windows\System32\bcrypt.dll
16:39:44.88625382005C:\Windows\System32\bcryptPrimitives.dll
16:39:44.88625382005C:\Windows\System32\cfgmgr32.dll
16:39:44.88625382005C:\Windows\System32\clbcatq.dll
16:39:44.88625382005C:\Windows\System32\combase.dll
16:39:44.88625382005C:\Windows\System32\cryptsp.dll
16:39:44.88625382005C:\Windows\System32\deviceaccess.dll
16:39:44.88625382005C:\Windows\System32\fwpuclnt.dll
16:39:44.88625382005C:\Windows\System32\gdi32full.dll
16:39:44.88625382005C:\Windows\System32\imagehlp.dll
16:39:44.88625382005C:\Windows\System32\kernel.appcore.dll
16:39:44.88625382005C:\Windows\System32\msvcp_win.dll
16:39:44.88625382005C:\Windows\System32\msvcrt.dll
16:39:44.88625382005C:\Windows\System32\ole32.dll
16:39:44.88625382005C:\Windows\System32\powrprof.dll
16:39:44.88625382005C:\Windows\System32\profapi.dll
16:39:44.88625382005C:\Windows\System32\rasadhlp.dll
16:39:44.88625382005C:\Windows\System32\sechost.dll
16:39:44.88625382005C:\Windows\System32\shcore.dll
16:39:44.88625382005C:\Windows\System32\shlwapi.dll
16:39:44.88625382005C:\Windows\System32\ucrtbase.dll
16:39:44.88625382005C:\Windows\System32\win32u.dll
16:39:44.88625382005C:\Windows\System32\windows.storage.dll
16:39:44.88625382005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1256_none_9e7e379be45e40e2\COMCTL32.dll
16:39:44.88625382005C:\Windows\system32\rsaenh.dll
16:39:44.88625382005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\amtrucks.exe
16:39:44.88625382005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\fmod.dll
16:39:44.88625382005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\fmodstudio.dll
16:39:44.88625382005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\libowgameevents.dll
16:39:44.88625382005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\plugins\TruckyTelemetry.dll
16:39:44.88625382005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\steam_api64.dll
16:39:44.88625382005E:\SteamLibrary\steamapps\common\American Truck Simulator\bin\win_x64\tobii_gameintegration_x64.dll
16:39:54.9041590225InterProcessElement::openInterProcess Overwolf_ImID_411F0_P_6012 opened succesfuly
16:39:54.9041590225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
16:39:54.9041590225InterProcessElement::openInterProcess Overwolf_ImID_411E6_P_6012 opened succesfuly
16:39:54.9041590225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
16:39:54.982A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
16:39:54.982A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
16:39:54.983A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:39:54.983A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:40:24.4481590291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:41:21.285A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:41:21.285A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:41:21.285A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:41:21.285A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:41:21.285A581316OverlayManager::RestoreGameWNDPROCSWL restored.
16:41:21.285A581326OverlayManager::RestoreGameWNDPROCSWL OK.
16:41:21.285A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd8d0dc9
16:41:21.285A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:41:21.285A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:41:21.285A58187IRenderDevice::releaseRender Releasing.
16:41:21.285A5882RenderDeviceCaptureBase::ReleaseTextureRelease
16:41:21.285A58100RenderDeviceCaptureBase::ReleaseTextureReleased
16:41:21.285A581280RenderDeviceD3d11::releaseImplementationReleasing 1
16:41:21.285A581290RenderDeviceD3d11::releaseImplementationReleasing 2
16:41:21.285A581309RenderDeviceD3d11::releaseImplementationReleasing 3
16:41:21.285A58204IRenderDevice::releaseRender Releasing Done.
16:41:21.330A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:41:21.386A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:41:21.427A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
16:41:21.427A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:41:21.427A581148RenderDeviceD3d11::initsave state
16:41:21.427A58696RenderDeviceD3d11::initDX11loading shaders...
16:41:21.436A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
16:41:21.436A581156RenderDeviceD3d11::initrestore state
16:41:21.437A581159RenderDeviceD3d11::initTarget Window [0x270c62]
16:41:21.437A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:41:21.437A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:41:21.437A584966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:41:21.437A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:41:21.437A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:41:21.454A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
16:41:21.454A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x56311b3
16:41:21.454A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
16:41:21.454A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
16:41:21.455A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:41:21.455A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:41:21.456A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
16:41:21.456A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
16:41:21.58048106242OverlayManager::doActionForegroundChange Event [winows not active]
16:41:21.58148106254OverlayManager::doActionForegroundChange Event OFF (OFF)
16:41:21.58148107626OverlayManager::OnForegroundChangedChanged False
16:41:21.58148107659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x220B74 Title=[Trucky Overlay - DesktopWindow]
16:41:21.58148107054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:41:21.58148102548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:41:21.58148102477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
16:41:21.58148102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:41:21.58248106385OverlayManager::doActionDisplayFPS - Triggered
16:41:21.628A5847ResetSnapShotSH::ExecuteRelease snapshot SH
16:41:21.628A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:43.3591590291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:41:45.97415902388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3313] s[500].
16:41:45.97415902410WidgetManager::RefreshWidgetThreadMainLoopexit
16:41:45.97415902329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:41:45.97415902335WidgetManager::RefreshThreadProcStaticclean Exit
16:42:02.39748106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:42:45.915A582288OverlayManager::installKeybMouseHookInstall KeybMouse
16:42:45.915A58419InputInterceptor::stopHookunhook keyboard and mouse
16:42:45.915A58386InputInterceptor::runHookKeyboard is hooked 0xa58
16:42:45.915A58408InputInterceptor::runHookMouse is hooked 0xa58
16:42:45.917A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:42:45.917A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:42:45.917A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:42:45.917A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:42:45.917A581316OverlayManager::RestoreGameWNDPROCSWL restored.
16:42:45.917A581326OverlayManager::RestoreGameWNDPROCSWL OK.
16:42:45.917A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x56311b3
16:42:45.917A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:42:45.917A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:42:45.917A58187IRenderDevice::releaseRender Releasing.
16:42:45.917A5882RenderDeviceCaptureBase::ReleaseTextureRelease
16:42:45.917A58100RenderDeviceCaptureBase::ReleaseTextureReleased
16:42:45.917A581280RenderDeviceD3d11::releaseImplementationReleasing 1
16:42:45.917A581290RenderDeviceD3d11::releaseImplementationReleasing 2
16:42:45.917A581309RenderDeviceD3d11::releaseImplementationReleasing 3
16:42:45.917A58204IRenderDevice::releaseRender Releasing Done.
16:42:45.918A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:42:45.961A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:42:46.25A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:42:46.55A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:42:46.70A587093OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
16:42:46.100A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
16:42:46.100A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:42:46.100A581148RenderDeviceD3d11::initsave state
16:42:46.100A58696RenderDeviceD3d11::initDX11loading shaders...
16:42:46.110A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
16:42:46.110A581156RenderDeviceD3d11::initrestore state
16:42:46.110A581159RenderDeviceD3d11::initTarget Window [0x270c62]
16:42:46.110A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:42:46.110A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:42:46.110A582555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:42:46.158A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
16:42:46.158A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa1c1223
16:42:46.158A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:42:46.158A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
16:42:46.158A582433WidgetManager::Renderresum layout thread
16:42:46.158A58275WidgetManager::initInit manager
16:42:46.158A581670WidgetManager::drawskip widget draw (not in foreground) False - False
16:42:46.158599C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:42:46.178A584959OverlayManager::initOverlayResolutionEx 0X40008
16:42:46.178A584966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:42:46.178A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:42:46.178A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:42:46.39048106254OverlayManager::doActionForegroundChange Event ON (ON)
16:42:46.39048107626OverlayManager::OnForegroundChangedChanged True
16:42:46.39048107054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:42:46.39348106385OverlayManager::doActionDisplayFPS - Triggered
16:42:46.418A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:42:46.418A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:42:46.420A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
16:42:46.420A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
16:42:46.422A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:42:52.746A581848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:42:52.746A582288OverlayManager::installKeybMouseHookInstall KeybMouse
16:42:52.746A58419InputInterceptor::stopHookunhook keyboard and mouse
16:42:52.746A58386InputInterceptor::runHookKeyboard is hooked 0xa58
16:42:52.746A58408InputInterceptor::runHookMouse is hooked 0xa58
16:42:53.163A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_index_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:42:53.270A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_index_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:42:53.813A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_index_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:42:53.86148106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:42:53.907A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_index_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:42:53.938599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
16:42:53.938599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=411f0
16:42:53.938599C256InterProcessElement::closeInterProcess Overwolf_ImID_411F0_P_6012 close 2147483647 bytes
16:42:53.939599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:42:53.945599C225InterProcessElement::openInterProcess Overwolf_ImID_511F4_P_6012 opened succesfuly
16:42:53.945599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
16:42:54.779A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:42:54.779A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:42:55.732A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:42:55.852A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:42:57.101A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:42:57.267A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:43:00.612A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:43:00.612A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:43:00.612A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:43:00.612A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:43:00.612A581316OverlayManager::RestoreGameWNDPROCSWL restored.
16:43:00.612A581326OverlayManager::RestoreGameWNDPROCSWL OK.
16:43:00.612A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa1c1223
16:43:00.612A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:43:00.612A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:43:00.612A58187IRenderDevice::releaseRender Releasing.
16:43:00.612A5882RenderDeviceCaptureBase::ReleaseTextureRelease
16:43:00.612A58100RenderDeviceCaptureBase::ReleaseTextureReleased
16:43:00.612A581280RenderDeviceD3d11::releaseImplementationReleasing 1
16:43:00.612A581290RenderDeviceD3d11::releaseImplementationReleasing 2
16:43:00.612A581309RenderDeviceD3d11::releaseImplementationReleasing 3
16:43:00.612A58204IRenderDevice::releaseRender Releasing Done.
16:43:00.650A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:43:00.701A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:43:00.805A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
16:43:00.805A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:43:00.805A581148RenderDeviceD3d11::initsave state
16:43:00.805A58696RenderDeviceD3d11::initDX11loading shaders...
16:43:00.816A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
16:43:00.816A581156RenderDeviceD3d11::initrestore state
16:43:00.816A581159RenderDeviceD3d11::initTarget Window [0x270c62]
16:43:00.816A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:43:00.816A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:43:00.817A584966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:43:00.817A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:43:00.817A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:00.823A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
16:43:00.823A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5cd117b
16:43:00.823A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
16:43:00.823A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
16:43:00.92848106242OverlayManager::doActionForegroundChange Event [winows not active]
16:43:00.93148106254OverlayManager::doActionForegroundChange Event OFF (OFF)
16:43:00.93148107626OverlayManager::OnForegroundChangedChanged False
16:43:00.93148107659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x507FE Title=[trucky.scss - trucky (Workspace) - Visual Studio Code]
16:43:00.93148107054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:43:00.93148102548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:43:00.93148102477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
16:43:00.93148102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:00.93448106385OverlayManager::doActionDisplayFPS - Triggered
16:43:00.944A5847ResetSnapShotSH::ExecuteRelease snapshot SH
16:43:00.944A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:04.36348106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:43:17.587A582288OverlayManager::installKeybMouseHookInstall KeybMouse
16:43:17.587A58419InputInterceptor::stopHookunhook keyboard and mouse
16:43:17.587A58386InputInterceptor::runHookKeyboard is hooked 0xa58
16:43:17.587A58408InputInterceptor::runHookMouse is hooked 0xa58
16:43:17.589A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:43:17.589A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:43:17.589A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:43:17.589A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:43:17.589A581316OverlayManager::RestoreGameWNDPROCSWL restored.
16:43:17.589A581326OverlayManager::RestoreGameWNDPROCSWL OK.
16:43:17.589A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5cd117b
16:43:17.589A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:43:17.589A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:43:17.589A58187IRenderDevice::releaseRender Releasing.
16:43:17.589A5882RenderDeviceCaptureBase::ReleaseTextureRelease
16:43:17.589A58100RenderDeviceCaptureBase::ReleaseTextureReleased
16:43:17.589A581280RenderDeviceD3d11::releaseImplementationReleasing 1
16:43:17.589A581290RenderDeviceD3d11::releaseImplementationReleasing 2
16:43:17.589A581309RenderDeviceD3d11::releaseImplementationReleasing 3
16:43:17.589A58204IRenderDevice::releaseRender Releasing Done.
16:43:17.589A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:43:17.617A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:43:17.645A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:43:17.674A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:43:17.690A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
16:43:17.690A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:43:17.690A581148RenderDeviceD3d11::initsave state
16:43:17.690A58696RenderDeviceD3d11::initDX11loading shaders...
16:43:17.699A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
16:43:17.699A581156RenderDeviceD3d11::initrestore state
16:43:17.699A581159RenderDeviceD3d11::initTarget Window [0x270c62]
16:43:17.699A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:43:17.699A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:43:17.699A582555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:43:17.746A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
16:43:17.746A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd1011db
16:43:17.746A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:43:17.746A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
16:43:17.746A581670WidgetManager::drawskip widget draw (not in foreground) False - False
16:43:17.753A584959OverlayManager::initOverlayResolutionEx 0X40008
16:43:17.753A584966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:43:17.753A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:43:17.753A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:17.96748106254OverlayManager::doActionForegroundChange Event ON (ON)
16:43:17.96748107626OverlayManager::OnForegroundChangedChanged True
16:43:17.96748107054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:43:17.96948106385OverlayManager::doActionDisplayFPS - Triggered
16:43:17.981A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:17.994599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
16:43:17.994599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=220b74
16:43:17.994599C256InterProcessElement::closeInterProcess Overwolf_ImID_220B74_P_6012 close 2147483647 bytes
16:43:17.994599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:43:17.994599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
16:43:17.994599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=411e6
16:43:17.994599C256InterProcessElement::closeInterProcess Overwolf_ImID_411E6_P_6012 close 2147483647 bytes
16:43:17.994599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:43:17.994599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
16:43:17.994599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=511f4
16:43:17.994599C256InterProcessElement::closeInterProcess Overwolf_ImID_511F4_P_6012 close 2147483647 bytes
16:43:17.994599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:43:18.27599C225InterProcessElement::openInterProcess Overwolf_ImID_230B74_P_6012 opened succesfuly
16:43:18.27599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
16:43:18.27599C225InterProcessElement::openInterProcess Overwolf_ImID_611F4_P_6012 opened succesfuly
16:43:18.27599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
16:43:18.28599C225InterProcessElement::openInterProcess Overwolf_ImID_150896_P_6012 opened succesfuly
16:43:18.28599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
16:43:18.36A581848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:43:18.36A582288OverlayManager::installKeybMouseHookInstall KeybMouse
16:43:18.36A58419InputInterceptor::stopHookunhook keyboard and mouse
16:43:18.36A58386InputInterceptor::runHookKeyboard is hooked 0xa58
16:43:18.36A58408InputInterceptor::runHookMouse is hooked 0xa58
16:43:18.67A58326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
16:43:18.67A58347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
16:43:18.92A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:43:18.92A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:43:19.205A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:43:19.21348106316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
16:43:19.21348106511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
16:43:19.21348102444OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:43:19.21348102458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
16:43:19.224A585717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:43:19.272A583350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:43:19.295599C225InterProcessElement::openInterProcess Overwolf_ImID_13029C_P_6012 opened succesfuly
16:43:19.295599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
16:43:19.304A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:43:19.365A58326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
16:43:19.365A58347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
16:43:19.391A58326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
16:43:19.391A58347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
16:43:20.608A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:43:20.61448106320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
16:43:20.61448106531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
16:43:20.61448102477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
16:43:20.61448102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:20.629A583502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0xea07f5;prev = 0xea07f5 , {Original values: ref = -2 handle = 0x0}
16:43:20.629A583507OverlayManager::RestoreGameCursorblack Cursor restored
16:43:20.708A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:43:23.409A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
16:43:23.409A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
16:43:24.112A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:43:24.11548106316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
16:43:24.11548106511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
16:43:24.11548102444OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:43:24.11548102458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
16:43:24.233A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:43:24.715A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:43:24.72448106320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
16:43:24.72448106531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
16:43:24.72448102477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
16:43:24.72448102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:24.726A583502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0xea07f5;prev = 0xea07f5 , {Original values: ref = -2 handle = 0x0}
16:43:24.726A583507OverlayManager::RestoreGameCursorblack Cursor restored
16:43:24.817A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:43:25.242A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:43:25.242A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:43:25.242A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:43:25.242A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:43:25.242A581316OverlayManager::RestoreGameWNDPROCSWL restored.
16:43:25.242A581326OverlayManager::RestoreGameWNDPROCSWL OK.
16:43:25.242A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd1011db
16:43:25.242A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:43:25.242A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:43:25.242A58187IRenderDevice::releaseRender Releasing.
16:43:25.242A5882RenderDeviceCaptureBase::ReleaseTextureRelease
16:43:25.242A58100RenderDeviceCaptureBase::ReleaseTextureReleased
16:43:25.242A581280RenderDeviceD3d11::releaseImplementationReleasing 1
16:43:25.242A581290RenderDeviceD3d11::releaseImplementationReleasing 2
16:43:25.242A581309RenderDeviceD3d11::releaseImplementationReleasing 3
16:43:25.242A58204IRenderDevice::releaseRender Releasing Done.
16:43:25.284A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:43:25.352A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
16:43:25.424A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
16:43:25.424A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:43:25.424A581148RenderDeviceD3d11::initsave state
16:43:25.424A58696RenderDeviceD3d11::initDX11loading shaders...
16:43:25.433A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
16:43:25.433A581156RenderDeviceD3d11::initrestore state
16:43:25.433A581159RenderDeviceD3d11::initTarget Window [0x270c62]
16:43:25.433A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:43:25.433A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:43:25.433A584966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:43:25.434A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:43:25.434A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:25.457A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
16:43:25.457A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10e0f3f
16:43:25.457A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
16:43:25.457A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
16:43:25.458A58326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
16:43:25.458A58347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
16:43:25.471A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:43:25.471A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:43:25.474A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
16:43:25.474A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
16:43:25.48348106242OverlayManager::doActionForegroundChange Event [winows not active]
16:43:25.48448106254OverlayManager::doActionForegroundChange Event OFF (OFF)
16:43:25.48448107626OverlayManager::OnForegroundChangedChanged False
16:43:25.48548107659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x507FE Title=[trucky.scss - trucky (Workspace) - Visual Studio Code]
16:43:25.48548107054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:43:25.48548102548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:43:25.48548102477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
16:43:25.48548102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:25.48648106385OverlayManager::doActionDisplayFPS - Triggered
16:43:25.498A5847ResetSnapShotSH::ExecuteRelease snapshot SH
16:43:25.498A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:48:38.89148106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:03:25.777A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:03:25.777A58419InputInterceptor::stopHookunhook keyboard and mouse
17:03:25.777A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:03:25.777A58408InputInterceptor::runHookMouse is hooked 0xa58
17:03:25.780A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:03:25.780A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:03:25.780A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:03:25.780A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:03:25.780A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:03:25.780A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:03:25.780A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10e0f3f
17:03:25.780A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:03:25.780A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:03:25.780A58187IRenderDevice::releaseRender Releasing.
17:03:25.780A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:03:25.780A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:03:25.780A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:03:25.780A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:03:25.780A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:03:25.780A58204IRenderDevice::releaseRender Releasing Done.
17:03:25.780A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:03:25.809A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:03:25.859A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:03:25.891A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:03:25.89248106254OverlayManager::doActionForegroundChange Event ON (ON)
17:03:25.89248107626OverlayManager::OnForegroundChangedChanged True
17:03:25.89248107054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:03:25.89248102555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:03:25.89648106385OverlayManager::doActionDisplayFPS - Triggered
17:03:25.992A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
17:03:25.992A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:03:25.992A581148RenderDeviceD3d11::initsave state
17:03:25.992A58696RenderDeviceD3d11::initDX11loading shaders...
17:03:26.7A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
17:03:26.7A581156RenderDeviceD3d11::initrestore state
17:03:26.7A581159RenderDeviceD3d11::initTarget Window [0x270c62]
17:03:26.7A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:03:26.7A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:03:26.22A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
17:03:26.23A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x47d11e5
17:03:26.23A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:03:26.23A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
17:03:26.23A58326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
17:03:26.23A58347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
17:03:26.36A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:03:26.43599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
17:03:26.43599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=230b74
17:03:26.43599C256InterProcessElement::closeInterProcess Overwolf_ImID_230B74_P_6012 close 2147483647 bytes
17:03:26.43599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:03:26.43599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
17:03:26.43599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=611f4
17:03:26.43599C256InterProcessElement::closeInterProcess Overwolf_ImID_611F4_P_6012 close 2147483647 bytes
17:03:26.43599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:03:26.55A584959OverlayManager::initOverlayResolutionEx 0X40008
17:03:26.55A584966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:03:26.55A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:03:26.55A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:03:27.630A581848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:03:27.630A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:03:27.630A58419InputInterceptor::stopHookunhook keyboard and mouse
17:03:27.630A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:03:27.630A58408InputInterceptor::runHookMouse is hooked 0xa58
17:03:29.412A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
17:03:29.41848106316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
17:03:29.41848106511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
17:03:29.41848102444OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:03:29.41848102458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
17:03:29.432A585717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:03:29.450A583350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:03:29.497A58326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
17:03:29.497A58347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
17:03:29.503A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
17:03:31.728A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
17:03:31.73748106320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
17:03:31.73748106531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
17:03:31.73748102477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
17:03:31.73748102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:03:31.747A583502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0xea07f5;prev = 0xea07f5 , {Original values: ref = -2 handle = 0x0}
17:03:31.747A583507OverlayManager::RestoreGameCursorblack Cursor restored
17:03:31.824A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
17:03:33.71048106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:03:33.73548106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:03:33.79448106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:03:33.81548106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:03:33.832599C225InterProcessElement::openInterProcess Overwolf_ImID_110E4E_P_6012 opened succesfuly
17:03:33.832599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
17:03:33.853599C225InterProcessElement::openInterProcess Overwolf_ImID_F0BE8_P_6012 opened succesfuly
17:03:33.853599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
17:03:34.351A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:03:34.351A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:03:34.666A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
17:03:34.666A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
17:03:48.644A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:03:48.644A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:03:48.644A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:03:48.644A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:03:48.644A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:03:48.644A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:03:48.644A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x47d11e5
17:03:48.644A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:03:48.644A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:03:48.644A58187IRenderDevice::releaseRender Releasing.
17:03:48.644A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:03:48.644A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:03:48.644A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:03:48.644A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:03:48.644A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:03:48.644A58204IRenderDevice::releaseRender Releasing Done.
17:03:48.680A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:03:48.789A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:03:48.859A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
17:03:48.859A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:03:48.859A581148RenderDeviceD3d11::initsave state
17:03:48.859A58696RenderDeviceD3d11::initDX11loading shaders...
17:03:48.869A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
17:03:48.869A581156RenderDeviceD3d11::initrestore state
17:03:48.869A581159RenderDeviceD3d11::initTarget Window [0x270c62]
17:03:48.869A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:03:48.869A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:03:48.869A584966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:03:48.869A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:03:48.869A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:03:48.888A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
17:03:48.888A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6d40c9f
17:03:48.888A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
17:03:48.888A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
17:03:48.888A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:03:48.888A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:03:48.889A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
17:03:48.889A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
17:03:48.96348106242OverlayManager::doActionForegroundChange Event [winows not active]
17:03:48.96648106254OverlayManager::doActionForegroundChange Event OFF (OFF)
17:03:48.96748107626OverlayManager::OnForegroundChangedChanged False
17:03:48.96748107659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10598 Title=[#general - Discord]
17:03:48.96748107054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:03:48.96748102548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:03:48.96748102477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
17:03:48.96748102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:03:48.96848106385OverlayManager::doActionDisplayFPS - Triggered
17:03:48.989A5847ResetSnapShotSH::ExecuteRelease snapshot SH
17:03:48.989A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:04:05.31A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:04:05.31A58419InputInterceptor::stopHookunhook keyboard and mouse
17:04:05.31A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:04:05.31A58408InputInterceptor::runHookMouse is hooked 0xa58
17:04:05.34A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:04:05.34A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:04:05.34A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:04:05.34A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:04:05.34A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:04:05.34A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:04:05.34A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6d40c9f
17:04:05.34A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:04:05.34A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:04:05.34A58187IRenderDevice::releaseRender Releasing.
17:04:05.34A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:04:05.34A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:04:05.34A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:04:05.34A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:04:05.34A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:04:05.34A58204IRenderDevice::releaseRender Releasing Done.
17:04:05.34A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:05.70A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:05.103A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:05.133A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:05.264A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
17:04:05.264A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:04:05.264A581148RenderDeviceD3d11::initsave state
17:04:05.264A58696RenderDeviceD3d11::initDX11loading shaders...
17:04:05.274A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
17:04:05.274A581156RenderDeviceD3d11::initrestore state
17:04:05.274A581159RenderDeviceD3d11::initTarget Window [0x270c62]
17:04:05.274A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:04:05.274A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:04:05.274A582555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:04:05.300A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
17:04:05.300A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x776118b
17:04:05.300A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:04:05.300A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
17:04:05.300A581670WidgetManager::drawskip widget draw (not in foreground) False - False
17:04:05.320A584959OverlayManager::initOverlayResolutionEx 0X40008
17:04:05.320A584966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:04:05.320A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:04:05.320A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:04:05.51948106254OverlayManager::doActionForegroundChange Event ON (ON)
17:04:05.51948107626OverlayManager::OnForegroundChangedChanged True
17:04:05.51948107054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:04:05.52148106385OverlayManager::doActionDisplayFPS - Triggered
17:04:05.557A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:04:05.557A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:04:05.559A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
17:04:05.559A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
17:04:05.560A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:04:07.904A581848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:04:07.904A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:04:07.904A58419InputInterceptor::stopHookunhook keyboard and mouse
17:04:07.904A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:04:07.904A58408InputInterceptor::runHookMouse is hooked 0xa58
17:04:08.109A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:04:08.109A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:04:08.109A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:04:08.109A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:04:08.109A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:04:08.109A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:04:08.109A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x776118b
17:04:08.109A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:04:08.109A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:04:08.109A58187IRenderDevice::releaseRender Releasing.
17:04:08.109A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:04:08.109A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:04:08.109A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:04:08.109A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:04:08.109A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:04:08.109A58204IRenderDevice::releaseRender Releasing Done.
17:04:08.143A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:08.187A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:08.282A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
17:04:08.282A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:04:08.282A581148RenderDeviceD3d11::initsave state
17:04:08.282A58696RenderDeviceD3d11::initDX11loading shaders...
17:04:08.291A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
17:04:08.291A581156RenderDeviceD3d11::initrestore state
17:04:08.291A581159RenderDeviceD3d11::initTarget Window [0x270c62]
17:04:08.291A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:04:08.291A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:04:08.291A584966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:04:08.291A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:04:08.291A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:04:08.314A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
17:04:08.314A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9b11ef
17:04:08.314A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
17:04:08.314A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
17:04:08.314A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:04:08.314A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:04:08.316A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
17:04:08.316A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
17:04:08.56648106242OverlayManager::doActionForegroundChange Event [winows not active]
17:04:08.56648106254OverlayManager::doActionForegroundChange Event OFF (OFF)
17:04:08.56648107626OverlayManager::OnForegroundChangedChanged False
17:04:08.56648107659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10598 Title=[#general - Discord]
17:04:08.56648107054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:04:08.56648102548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:04:08.56648102477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
17:04:08.56648102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:04:08.56848106385OverlayManager::doActionDisplayFPS - Triggered
17:04:08.629A5847ResetSnapShotSH::ExecuteRelease snapshot SH
17:04:08.629A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:04:11.397A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:04:11.397A58419InputInterceptor::stopHookunhook keyboard and mouse
17:04:11.397A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:04:11.397A58408InputInterceptor::runHookMouse is hooked 0xa58
17:04:11.400A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:04:11.400A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:04:11.400A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:04:11.400A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:04:11.400A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:04:11.400A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:04:11.400A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9b11ef
17:04:11.400A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:04:11.400A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:04:11.400A58187IRenderDevice::releaseRender Releasing.
17:04:11.400A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:04:11.400A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:04:11.400A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:04:11.400A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:04:11.400A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:04:11.400A58204IRenderDevice::releaseRender Releasing Done.
17:04:11.400A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:11.463A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:11.506A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:11.554A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:11.59048106254OverlayManager::doActionForegroundChange Event ON (ON)
17:04:11.59048107626OverlayManager::OnForegroundChangedChanged True
17:04:11.59048107054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:04:11.59048102555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:04:11.59548106385OverlayManager::doActionDisplayFPS - Triggered
17:04:11.637A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
17:04:11.637A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:04:11.637A581148RenderDeviceD3d11::initsave state
17:04:11.637A58696RenderDeviceD3d11::initDX11loading shaders...
17:04:11.649A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
17:04:11.649A581156RenderDeviceD3d11::initrestore state
17:04:11.649A581159RenderDeviceD3d11::initTarget Window [0x270c62]
17:04:11.649A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:04:11.649A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:04:11.670A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
17:04:11.671A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5231127
17:04:11.671A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:04:11.671A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
17:04:11.671A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:04:11.671A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:04:11.672A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
17:04:11.672A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
17:04:11.673A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:04:11.67948106385OverlayManager::doActionDisplayFPS - Triggered
17:04:11.719A584959OverlayManager::initOverlayResolutionEx 0X40008
17:04:11.719A584966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:04:11.719A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:04:11.719A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:04:11.723A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:04:12.125A581848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:04:12.125A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:04:12.125A58419InputInterceptor::stopHookunhook keyboard and mouse
17:04:12.125A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:04:12.125A58408InputInterceptor::runHookMouse is hooked 0xa58
17:04:35.933A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
17:04:35.94048106316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
17:04:35.94048106511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
17:04:35.94048102444OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:04:35.94048102458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
17:04:35.956A585717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:04:35.976A583350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:04:35.998A58326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
17:04:35.998A58347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
17:04:36.52A58326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
17:04:36.53A58347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
17:04:36.58A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
17:04:36.880A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
17:04:36.88648106320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
17:04:36.88648106531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
17:04:36.88648102477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
17:04:36.88648102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:04:36.902A583502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0xea07f5;prev = 0xea07f5 , {Original values: ref = -2 handle = 0x0}
17:04:36.902A583507OverlayManager::RestoreGameCursorblack Cursor restored
17:04:36.988A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
17:04:37.591A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
17:04:37.62948106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:04:37.649A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
17:04:37.65148106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:04:37.716599C225InterProcessElement::openInterProcess Overwolf_ImID_100C26_P_6012 opened succesfuly
17:04:37.716599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
17:04:37.731A586511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
17:04:37.731A582444OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:04:37.731A582458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
17:04:38.215A58326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
17:04:38.215A58347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
17:04:38.333A583350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:04:49.600A583188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
17:04:49.600A586531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
17:04:49.600A582477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
17:04:49.600A582482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:04:49.612599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
17:04:49.612599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100c26
17:04:49.612599C256InterProcessElement::closeInterProcess Overwolf_ImID_100C26_P_6012 close 2147483647 bytes
17:04:49.613599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:04:49.623A583502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0xea07f5;prev = 0x32f0db9 , {Original values: ref = -2 handle = 0x0}
17:04:49.623A583507OverlayManager::RestoreGameCursorblack Cursor restored
17:04:54.283A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:04:54.283A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:04:54.283A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:04:54.283A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:04:54.283A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:04:54.283A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:04:54.283A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5231127
17:04:54.283A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:04:54.283A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:04:54.284A58187IRenderDevice::releaseRender Releasing.
17:04:54.284A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:04:54.284A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:04:54.284A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:04:54.284A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:04:54.284A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:04:54.284A58204IRenderDevice::releaseRender Releasing Done.
17:04:54.331A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:54.404A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:04:54.510A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
17:04:54.510A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:04:54.510A581148RenderDeviceD3d11::initsave state
17:04:54.510A58696RenderDeviceD3d11::initDX11loading shaders...
17:04:54.522A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
17:04:54.522A581156RenderDeviceD3d11::initrestore state
17:04:54.522A581159RenderDeviceD3d11::initTarget Window [0x270c62]
17:04:54.522A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:04:54.522A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:04:54.522A584966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:04:54.522A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:04:54.522A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:04:54.551A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
17:04:54.551A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d20fdb
17:04:54.551A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
17:04:54.551A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
17:04:54.551A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:04:54.551A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:04:54.553A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
17:04:54.553A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
17:04:54.66848106242OverlayManager::doActionForegroundChange Event [winows not active]
17:04:54.67048106254OverlayManager::doActionForegroundChange Event OFF (OFF)
17:04:54.67048107626OverlayManager::OnForegroundChangedChanged False
17:04:54.67148107659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10598 Title=[#general - Discord]
17:04:54.67148107054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:04:54.67148102548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:04:54.67148102477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
17:04:54.67148102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:04:54.67348106385OverlayManager::doActionDisplayFPS - Triggered
17:04:54.717A5847ResetSnapShotSH::ExecuteRelease snapshot SH
17:04:54.717A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:08:43.723599C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:08:51.61648106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:08:55.231A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:08:55.231A58419InputInterceptor::stopHookunhook keyboard and mouse
17:08:55.231A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:08:55.231A58408InputInterceptor::runHookMouse is hooked 0xa58
17:08:55.233A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:08:55.233A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:08:55.233A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:08:55.233A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:08:55.233A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:08:55.233A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:08:55.233A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d20fdb
17:08:55.233A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:08:55.233A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:08:55.233A58187IRenderDevice::releaseRender Releasing.
17:08:55.233A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:08:55.233A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:08:55.233A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:08:55.233A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:08:55.233A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:08:55.233A58204IRenderDevice::releaseRender Releasing Done.
17:08:55.234A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:08:55.269A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:08:55.312A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:08:55.334A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:08:55.436A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
17:08:55.436A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:08:55.436A581148RenderDeviceD3d11::initsave state
17:08:55.436A58696RenderDeviceD3d11::initDX11loading shaders...
17:08:55.448A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
17:08:55.448A581156RenderDeviceD3d11::initrestore state
17:08:55.448A581159RenderDeviceD3d11::initTarget Window [0x270c62]
17:08:55.448A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:08:55.448A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:08:55.448A582555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:08:55.473A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
17:08:55.473A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17d1143
17:08:55.473A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:08:55.473A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
17:08:55.474A581670WidgetManager::drawskip widget draw (not in foreground) False - False
17:08:55.491A584959OverlayManager::initOverlayResolutionEx 0X40008
17:08:55.491A584966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:08:55.491A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:08:55.491A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:08:55.55948106254OverlayManager::doActionForegroundChange Event ON (ON)
17:08:55.55948107626OverlayManager::OnForegroundChangedChanged True
17:08:55.55948107054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:08:55.56248106385OverlayManager::doActionDisplayFPS - Triggered
17:08:55.599A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:08:55.762599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
17:08:55.763599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110e4e
17:08:55.763599C256InterProcessElement::closeInterProcess Overwolf_ImID_110E4E_P_6012 close 2147483647 bytes
17:08:55.763599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:08:55.763599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
17:08:55.763599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0be8
17:08:55.763599C256InterProcessElement::closeInterProcess Overwolf_ImID_F0BE8_P_6012 close 2147483647 bytes
17:08:55.763599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:08:55.770599C225InterProcessElement::openInterProcess Overwolf_ImID_150CA6_P_6012 opened succesfuly
17:08:55.770599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
17:08:55.770599C225InterProcessElement::openInterProcess Overwolf_ImID_F0C32_P_6012 opened succesfuly
17:08:55.770599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
17:08:55.794A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
17:08:55.794A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
17:08:55.796A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:08:55.796A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:08:56.138A581848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:08:56.139A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:08:56.139A58419InputInterceptor::stopHookunhook keyboard and mouse
17:08:56.139A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:08:56.139A58408InputInterceptor::runHookMouse is hooked 0xa58
17:08:56.244A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
17:08:56.25548106316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
17:08:56.25548106511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
17:08:56.25548102444OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:08:56.25548102458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
17:08:56.269A585717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:08:56.299A583350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:08:56.299A58326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
17:08:56.299A58347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
17:08:56.318A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
17:08:56.394A58326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
17:08:56.394A58347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
17:08:57.208A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
17:08:57.21248106320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
17:08:57.21248106531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
17:08:57.21248102477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
17:08:57.21248102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:08:57.227A583502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0xea07f5;prev = 0xea07f5 , {Original values: ref = -2 handle = 0x0}
17:08:57.227A583507OverlayManager::RestoreGameCursorblack Cursor restored
17:08:57.316A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
17:09:00.453A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:09:00.453A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:09:00.453A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:09:00.453A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:09:00.453A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:09:00.454A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:09:00.454A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17d1143
17:09:00.454A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:09:00.454A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:09:00.454A58187IRenderDevice::releaseRender Releasing.
17:09:00.454A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:09:00.454A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:09:00.454A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:09:00.454A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:09:00.454A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:09:00.454A58204IRenderDevice::releaseRender Releasing Done.
17:09:00.559A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:09:00.57648106242OverlayManager::doActionForegroundChange Event [winows not active]
17:09:00.57848106254OverlayManager::doActionForegroundChange Event OFF (OFF)
17:09:00.57848107626OverlayManager::OnForegroundChangedChanged False
17:09:00.57848107659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x507FE Title=[
17:09:00.57848107054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:09:00.57848102548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:09:00.57848102477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
17:09:00.57848102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:09:00.57948106385OverlayManager::doActionDisplayFPS - Triggered
17:09:00.629A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:09:00.737A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
17:09:00.737A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:09:00.737A581148RenderDeviceD3d11::initsave state
17:09:00.737A58696RenderDeviceD3d11::initDX11loading shaders...
17:09:00.747A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
17:09:00.747A581156RenderDeviceD3d11::initrestore state
17:09:00.747A581159RenderDeviceD3d11::initTarget Window [0x270c62]
17:09:00.747A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:09:00.747A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:09:00.747A582555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:09:00.747A584966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:09:00.747A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:09:00.747A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:09:00.773A5847ResetSnapShotSH::ExecuteRelease snapshot SH
17:09:00.773A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
17:09:00.773A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcb9062b
17:09:00.773A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
17:09:00.773A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
17:09:00.773A581670WidgetManager::drawskip widget draw (not in foreground) False - False
17:09:00.773A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:09:02.606A581848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:09:02.606A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:09:02.606A58419InputInterceptor::stopHookunhook keyboard and mouse
17:09:02.606A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:09:02.606A58408InputInterceptor::runHookMouse is hooked 0xa58
17:09:18.888A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:09:18.888A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:09:18.888A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:09:18.888A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:09:18.888A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:09:18.888A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:09:18.888A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcb9062b
17:09:18.888A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:09:18.888A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:09:18.888A58187IRenderDevice::releaseRender Releasing.
17:09:18.888A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:09:18.888A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:09:18.888A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:09:18.888A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:09:18.888A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:09:18.888A58204IRenderDevice::releaseRender Releasing Done.
17:09:18.889A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:09:18.925A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:09:18.970A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:09:18.990A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:09:19.94A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
17:09:19.94A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:09:19.94A581148RenderDeviceD3d11::initsave state
17:09:19.94A58696RenderDeviceD3d11::initDX11loading shaders...
17:09:19.108A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
17:09:19.108A581156RenderDeviceD3d11::initrestore state
17:09:19.108A581159RenderDeviceD3d11::initTarget Window [0x270c62]
17:09:19.108A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:09:19.108A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:09:19.11848106254OverlayManager::doActionForegroundChange Event ON (ON)
17:09:19.11848107626OverlayManager::OnForegroundChangedChanged True
17:09:19.11848107054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:09:19.12048106385OverlayManager::doActionDisplayFPS - Triggered
17:09:19.150A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
17:09:19.150A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1fbf0129
17:09:19.150A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:09:19.150A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
17:09:19.151A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
17:09:19.151A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
17:09:19.153A58326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
17:09:19.153A58347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
17:09:19.153A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:09:19.153A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:09:19.155A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:09:19.176A584959OverlayManager::initOverlayResolutionEx 0X40008
17:09:19.176A584966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:09:19.176A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:09:19.176A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:09:20.445A581848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:09:20.445A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:09:20.445A58419InputInterceptor::stopHookunhook keyboard and mouse
17:09:20.445A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:09:20.445A58408InputInterceptor::runHookMouse is hooked 0xa58
17:09:20.509A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
17:09:20.51448106316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
17:09:20.51448106511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
17:09:20.51448102444OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:09:20.51448102458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
17:09:20.526A585717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:09:20.544A583350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:09:20.566A58326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
17:09:20.566A58347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
17:09:20.582A58326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
17:09:20.582A58347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
17:09:20.633A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
17:09:21.214A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:09:21.214A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:09:21.214A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:09:21.214A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:09:21.214A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:09:21.214A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:09:21.214A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1fbf0129
17:09:21.214A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:09:21.214A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:09:21.214A58187IRenderDevice::releaseRender Releasing.
17:09:21.214A58227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
17:09:21.214A58237IRenderDevice::releaseResourceListRELEASING *** Done ***
17:09:21.214A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:09:21.214A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:09:21.214A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:09:21.214A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:09:21.214A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:09:21.214A58204IRenderDevice::releaseRender Releasing Done.
17:09:21.238A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:09:21.259A583594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
17:09:21.299A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:09:21.376A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
17:09:21.376A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:09:21.376A581148RenderDeviceD3d11::initsave state
17:09:21.376A58696RenderDeviceD3d11::initDX11loading shaders...
17:09:21.386A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
17:09:21.386A581156RenderDeviceD3d11::initrestore state
17:09:21.386A581159RenderDeviceD3d11::initTarget Window [0x270c62]
17:09:21.386A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:09:21.386A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:09:21.386A584966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:09:21.386A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:09:21.386A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:09:21.410A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
17:09:21.410A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1fc30129
17:09:21.410A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
17:09:21.410A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
17:09:21.410A58326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
17:09:21.410A58347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
17:09:21.422A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
17:09:21.422A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
17:09:21.426A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:09:21.426A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:09:21.428A58326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
17:09:21.428A58347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
17:09:21.61848106242OverlayManager::doActionForegroundChange Event [winows not active]
17:09:21.62148106254OverlayManager::doActionForegroundChange Event OFF (OFF)
17:09:21.62148107626OverlayManager::OnForegroundChangedChanged False
17:09:21.62148107659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x507FE Title=[
17:09:21.62148107054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:09:21.62148102548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:09:21.62148102477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
17:09:21.62148102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:09:21.62148107685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
17:09:21.62548106385OverlayManager::doActionDisplayFPS - Triggered
17:09:21.692A5847ResetSnapShotSH::ExecuteRelease snapshot SH
17:09:21.692A583502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xea07f5;prev = 0xea07f5 , {Original values: ref = 0 handle = 0x0}
17:09:21.692A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:09:21.692A581848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:09:21.692A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:09:21.692A58419InputInterceptor::stopHookunhook keyboard and mouse
17:09:21.692A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:09:21.692A58408InputInterceptor::runHookMouse is hooked 0xa58
17:10:30.44648106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:10:47.890A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:10:47.890A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:10:47.890A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:10:47.890A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:10:47.890A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:10:47.890A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:10:47.890A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1fc30129
17:10:47.890A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:10:47.890A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:10:47.890A58187IRenderDevice::releaseRender Releasing.
17:10:47.890A58227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
17:10:47.890A58237IRenderDevice::releaseResourceListRELEASING *** Done ***
17:10:47.890A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:10:47.890A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:10:47.890A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:10:47.890A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:10:47.890A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:10:47.890A58204IRenderDevice::releaseRender Releasing Done.
17:10:47.891A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:10:47.929A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:10:47.978A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:10:47.996A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:10:48.71A581063RenderDeviceD3d11::initRefC r:[6]->[5] 0x3f0f3fc0
17:10:48.71A581127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:10:48.71A581148RenderDeviceD3d11::initsave state
17:10:48.71A58696RenderDeviceD3d11::initDX11loading shaders...
17:10:48.81A581154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f0604b8.
17:10:48.81A581156RenderDeviceD3d11::initrestore state
17:10:48.81A581159RenderDeviceD3d11::initTarget Window [0x270c62]
17:10:48.81A58244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:10:48.81A58251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:10:48.81A582555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:10:48.109A585024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x270c62}.
17:10:48.109A582192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9241227
17:10:48.109A582210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:10:48.109A582258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57693c20=1466514464)=>(0xe4831160=-461172384)
17:10:48.109A581670WidgetManager::drawskip widget draw (not in foreground) False - False
17:10:48.125A584959OverlayManager::initOverlayResolutionEx 0X40008
17:10:48.125A584966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:10:48.125A584913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:10:48.125A584925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:10:48.370599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
17:10:48.370599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150ca6
17:10:48.370599C256InterProcessElement::closeInterProcess Overwolf_ImID_150CA6_P_6012 close 2147483647 bytes
17:10:48.370599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:10:48.370599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
17:10:48.370599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0c32
17:10:48.370599C256InterProcessElement::closeInterProcess Overwolf_ImID_F0C32_P_6012 close 2147483647 bytes
17:10:48.370599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:10:48.37348106254OverlayManager::doActionForegroundChange Event ON (ON)
17:10:48.37348107626OverlayManager::OnForegroundChangedChanged True
17:10:48.37348107054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:10:48.373599C225InterProcessElement::openInterProcess Overwolf_ImID_160CA6_P_6012 opened succesfuly
17:10:48.373599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
17:10:48.373599C225InterProcessElement::openInterProcess Overwolf_ImID_100C32_P_6012 opened succesfuly
17:10:48.373599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
17:10:48.37648106385OverlayManager::doActionDisplayFPS - Triggered
17:10:48.379A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:10:48.38048106385OverlayManager::doActionDisplayFPS - Triggered
17:10:48.401A58937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:10:48.416A58326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:10:48.416A58347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:10:48.417A58326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
17:10:48.417A58347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
17:10:51.552A581848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:10:51.552A582288OverlayManager::installKeybMouseHookInstall KeybMouse
17:10:51.552A58419InputInterceptor::stopHookunhook keyboard and mouse
17:10:51.552A58386InputInterceptor::runHookKeyboard is hooked 0xa58
17:10:51.552A58408InputInterceptor::runHookMouse is hooked 0xa58
17:10:55.976A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
17:10:56.1448106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:10:56.42A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
17:10:56.70599C225InterProcessElement::openInterProcess Overwolf_ImID_11096C_P_6012 opened succesfuly
17:10:56.70599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
17:10:56.76A586511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
17:10:56.76A582444OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:10:56.76A582458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
17:10:56.89A585717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:10:56.108A583350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:10:56.163A58326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
17:10:56.163A58347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
17:10:56.181A58326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
17:10:56.181A58347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
17:10:56.588A58326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
17:10:56.588A58347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
17:11:01.676A583188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
17:11:01.676A586531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
17:11:01.676A582477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
17:11:01.676A582482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:11:01.692A583502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0xea07f5;prev = 0x32f0db9 , {Original values: ref = -2 handle = 0x0}
17:11:01.692A583507OverlayManager::RestoreGameCursorblack Cursor restored
17:11:01.713599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
17:11:01.713599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=11096c
17:11:01.713599C256InterProcessElement::closeInterProcess Overwolf_ImID_11096C_P_6012 close 2147483647 bytes
17:11:01.713599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:13:27.335599C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:13:59.131A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
17:13:59.17648106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:13:59.18448106377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:13:59.207599C225InterProcessElement::openInterProcess Overwolf_ImID_1611B6_P_6012 opened succesfuly
17:13:59.207599C225InterProcessElement::openInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT opened succesfuly
17:13:59.208A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
17:13:59.995A58326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
17:13:59.995A58347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
17:14:03.671A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
17:14:03.731599C256InterProcessElement::closeInterProcess Overwolf_PID_6012_SHARED_MEMORY_AGENT close 2147483647 bytes
17:14:03.731599C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1611b6
17:14:03.731599C256InterProcessElement::closeInterProcess Overwolf_ImID_1611B6_P_6012 close 2147483647 bytes
17:14:03.731599C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:14:03.754A58580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
17:23:06.572599C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:23:09.735599C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:23:10.726A581552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:23:10.726A581563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:23:10.726A582566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:23:10.726A581309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:23:10.726A581316OverlayManager::RestoreGameWNDPROCSWL restored.
17:23:10.726A581326OverlayManager::RestoreGameWNDPROCSWL OK.
17:23:10.726A581331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9241227
17:23:10.726A582588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:23:10.726A581566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:23:10.726A58187IRenderDevice::releaseRender Releasing.
17:23:10.726A58227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
17:23:10.726A58237IRenderDevice::releaseResourceListRELEASING *** Done ***
17:23:10.726A5882RenderDeviceCaptureBase::ReleaseTextureRelease
17:23:10.726A58100RenderDeviceCaptureBase::ReleaseTextureReleased
17:23:10.726A581280RenderDeviceD3d11::releaseImplementationReleasing 1
17:23:10.726A581290RenderDeviceD3d11::releaseImplementationReleasing 2
17:23:10.726A581309RenderDeviceD3d11::releaseImplementationReleasing 3
17:23:10.726A58204IRenderDevice::releaseRender Releasing Done.
17:23:10.760A58386fSwapResize_BuffersResize buffer (0x3f0f3fc0)!
17:23:10.82748106242OverlayManager::doActionForegroundChange Event [winows not active]
17:23:10.83048106254OverlayManager::doActionForegroundChange Event OFF (OFF)
17:23:10.83048107626OverlayManager::OnForegroundChangedChanged False
17:23:10.83148107659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100A2 Title=[]
17:23:10.83148107054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:23:10.83148102548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:23:10.83148102477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
17:23:10.83148102482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:23:10.83248106385OverlayManager::doActionDisplayFPS - Triggered
17:23:10.876A58502fDevice11_Releaseswap chain release 0 0x3f0f3fc0 [overlay:0]
17:23:12.415599C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3187] s[500].
17:23:12.415599C2410WidgetManager::RefreshWidgetThreadMainLoopexit
17:23:12.416599C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:23:12.416599C2335WidgetManager::RefreshThreadProcStaticclean Exit
17:23:17.987A582110ClientExitProcessCallbackClient::Exit Process Callback [0].
17:23:17.987A58790Client::clearClient::Clear [0 - 1] .
17:23:17.987A58797Client::clearClient::Clear stoping...
17:23:17.987A58959OverlayManager::StopInternalstopping...
17:23:17.987A58985OverlayManager::StopInternalStoping server connection
17:23:17.98748106580OverlayManager::OnDisconnectedDisconnected from server
17:23:17.988A58990OverlayManager::StopInternalStopped server connection
17:23:17.988A58206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
17:23:17.988A58232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
17:23:17.988A58232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
17:23:17.988A581011OverlayManager::StopInternalClosing inter process
17:23:17.988A5825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
17:23:17.98823B4118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
17:23:17.988A58256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
17:23:17.989A5859InterProcessEventHandler::~InterProcessEventHandlerDone.
17:23:17.989A581023OverlayManager::StopInternalnot running.
17:23:17.989A58140ApiManager::DestroyBackgroundThreadDestroy call.
17:23:17.9892538187ApiManager::BackgroundThreadBackground Thread is terminated.
17:23:17.989A58231ApiManager::ClearAllCommandsClearing commands [4]
17:23:17.989A58248ApiManager::ClearAllCommandsCleared
17:23:17.989A58135ApiManager::DestroyDestroyed
17:23:17.989A581025OverlayManager::StopInternalstopped.
17:23:17.989A58853Client::clearRemove old SHM
17:23:17.989A58256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6012 close 2147483647 bytes
17:23:17.989A58861Client::clearStop tasks thread
17:23:17.990A58874Client::clearClient::Clear - Done.
17:23:17.990A582125ClientExitProcessCallbackGoing to ExitProcess()