TimeThreadLineFunctionMessage
18:33:15.495870131runClientStarting Overlay PID=23124(0x5a54) server PID = 3416
18:33:15.505870698Client::initClient::Initialize
18:33:15.505870706Client::initStart owclient thread
18:33:15.502F3C328Client::initFirstInjectionClient::initFirstInjection.
18:33:15.512F3C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_3416 opened succesfuly
18:33:15.512F3C356session id = {CAFDD54D-FD28-4F89-B437-20CAA7EB5B5B}
18:33:15.522F3C1954Client::LogClientInfoOS version [10.0]
18:33:15.522F3C1959Client::LogClientInfoProcess OS version [10.0] [64-bit]
18:33:15.532F3C1977Client::LogClientInfoClient [64-bit] Version 2.2.83.1
18:33:15.532F3C1989Client::LogProcessModulesLoaded modules:
18:33:15.602F3C2005C:\Program Files (x86)\Overwolf\0.162.0.8\OWClient.dll
18:33:15.602F3C2005C:\Program Files (x86)\Overwolf\0.162.0.8\OWExplorer.dll
18:33:15.602F3C2005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
18:33:15.602F3C2005C:\Program Files (x86)\Steam\steamclient64.dll
18:33:15.602F3C2005C:\Program Files (x86)\Steam\tier0_s64.dll
18:33:15.602F3C2005C:\Program Files (x86)\Steam\vstdlib_s64.dll
18:33:15.602F3C2005C:\Program Files\ETCARS\x64\ETCARS.dll
18:33:15.602F3C2005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\AUDIOSES.DLL
18:33:15.602F3C2005C:\Windows\SYSTEM32\AcGenral.DLL
18:33:15.602F3C2005C:\Windows\SYSTEM32\CRYPTBASE.DLL
18:33:15.602F3C2005C:\Windows\SYSTEM32\CoreMessaging.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\CoreUIComponents.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\DNSAPI.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\HID.DLL
18:33:15.602F3C2005C:\Windows\SYSTEM32\IPHLPAPI.DLL
18:33:15.602F3C2005C:\Windows\SYSTEM32\MPR.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\MSACM32.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\MSIMG32.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\MSVCP140.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\MSWSOCK.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\PROPSYS.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\Secur32.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\SspiCli.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\USERENV.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\UxTheme.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\VCRUNTIME140.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\VERSION.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\WINMM.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\amdihk64.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\apphelp.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\atiadlxx.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\atidxx64.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\d3d11.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\dcomp.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\dhcpcsvc.DLL
18:33:15.602F3C2005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
18:33:15.602F3C2005C:\Windows\SYSTEM32\dinput8.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\dwmapi.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\dxcore.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\dxgi.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\inputhost.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\ntdll.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\ntmarta.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\resourcepolicyclient.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\winhttp.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\winmmbase.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\wintypes.dll
18:33:15.602F3C2005C:\Windows\SYSTEM32\xinput1_4.dll
18:33:15.602F3C2005C:\Windows\System32\COMDLG32.dll
18:33:15.602F3C2005C:\Windows\System32\CRYPT32.dll
18:33:15.602F3C2005C:\Windows\System32\DEVOBJ.dll
18:33:15.602F3C2005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
18:33:15.602F3C2005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
18:33:15.602F3C2005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
18:33:15.602F3C2005C:\Windows\System32\GDI32.dll
18:33:15.602F3C2005C:\Windows\System32\IMM32.DLL
18:33:15.602F3C2005C:\Windows\System32\KERNEL32.DLL
18:33:15.602F3C2005C:\Windows\System32\KERNELBASE.dll
18:33:15.602F3C2005C:\Windows\System32\MMDevApi.dll
18:33:15.602F3C2005C:\Windows\System32\MSASN1.dll
18:33:15.602F3C2005C:\Windows\System32\MSCTF.dll
18:33:15.602F3C2005C:\Windows\System32\NSI.dll
18:33:15.602F3C2005C:\Windows\System32\OLEAUT32.dll
18:33:15.602F3C2005C:\Windows\System32\PSAPI.DLL
18:33:15.602F3C2005C:\Windows\System32\RPCRT4.dll
18:33:15.602F3C2005C:\Windows\System32\SETUPAPI.dll
18:33:15.602F3C2005C:\Windows\System32\SHELL32.dll
18:33:15.602F3C2005C:\Windows\System32\SHLWAPI.dll
18:33:15.602F3C2005C:\Windows\System32\TextInputFramework.dll
18:33:15.602F3C2005C:\Windows\System32\UMPDC.dll
18:33:15.602F3C2005C:\Windows\System32\USER32.dll
18:33:15.602F3C2005C:\Windows\System32\WINTRUST.dll
18:33:15.602F3C2005C:\Windows\System32\WLDAP32.dll
18:33:15.602F3C2005C:\Windows\System32\WS2_32.dll
18:33:15.602F3C2005C:\Windows\System32\Windows.UI.dll
18:33:15.602F3C2005C:\Windows\System32\advapi32.dll
18:33:15.602F3C2005C:\Windows\System32\bcrypt.dll
18:33:15.602F3C2005C:\Windows\System32\bcryptPrimitives.dll
18:33:15.602F3C2005C:\Windows\System32\cfgmgr32.dll
18:33:15.602F3C2005C:\Windows\System32\clbcatq.dll
18:33:15.602F3C2005C:\Windows\System32\combase.dll
18:33:15.602F3C2005C:\Windows\System32\cryptsp.dll
18:33:15.602F3C2005C:\Windows\System32\deviceaccess.dll
18:33:15.602F3C2005C:\Windows\System32\fwpuclnt.dll
18:33:15.602F3C2005C:\Windows\System32\gdi32full.dll
18:33:15.602F3C2005C:\Windows\System32\imagehlp.dll
18:33:15.602F3C2005C:\Windows\System32\kernel.appcore.dll
18:33:15.602F3C2005C:\Windows\System32\msvcp_win.dll
18:33:15.602F3C2005C:\Windows\System32\msvcrt.dll
18:33:15.602F3C2005C:\Windows\System32\ole32.dll
18:33:15.602F3C2005C:\Windows\System32\powrprof.dll
18:33:15.602F3C2005C:\Windows\System32\profapi.dll
18:33:15.602F3C2005C:\Windows\System32\rasadhlp.dll
18:33:15.602F3C2005C:\Windows\System32\sechost.dll
18:33:15.602F3C2005C:\Windows\System32\shcore.dll
18:33:15.602F3C2005C:\Windows\System32\ucrtbase.dll
18:33:15.602F3C2005C:\Windows\System32\win32u.dll
18:33:15.602F3C2005C:\Windows\System32\windows.storage.dll
18:33:15.602F3C2005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1256_none_9e7e379be45e40e2\COMCTL32.dll
18:33:15.602F3C2005C:\Windows\system32\rsaenh.dll
18:33:15.602F3C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
18:33:15.602F3C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
18:33:15.602F3C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
18:33:15.602F3C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
18:33:15.602F3C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
18:33:15.602F3C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
18:33:15.602F3C2005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
18:33:15.612F3C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=23896
18:33:15.642F3C1451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
18:33:15.642F3C1467Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
18:33:15.642F3C1475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
18:33:15.662F3C1504Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
18:33:15.662F3C1525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
18:33:15.662F3C1593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
18:33:15.662F3C1606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
18:33:15.662F3C1619Client::ReadGameConfigurationsEnable EnableTXR - OFF
18:33:15.662F3C1659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
18:33:15.662F3C1661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
18:33:15.662F3C1663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
18:33:15.662F3C1665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
18:33:15.662F3C1667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
18:33:15.662F3C1669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
18:33:15.662F3C1671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
18:33:15.662F3C1674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
18:33:15.662F3C1677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
18:33:15.662F3C1771Data::Search[0] 0x5CCA0000
18:33:15.662F3C1771Data::Search[1] 0x0
18:33:15.662F3C1771Data::Search[2] 0x0
18:33:15.662F3C1771Data::Search[3] 0x21BA0000
18:33:15.662F3C1771Data::Search[4] 0x0
18:33:15.662F3C1771Data::Search[5] 0x59FB0000
18:33:15.662F3C1771Data::Search[6] 0x5C820000
18:33:15.662F3C1771Data::Search[7] 0x0
18:33:15.662F3C1771Data::Search[8] 0x59FB0000
18:33:15.662F3C1771Data::Search[9] 0x0
18:33:15.662F3C1776Data::Search[10] 0x0
18:33:15.662F3C1782Data::Search[11] 0x58560000
18:33:15.662F3C1788Data::Search[12] 0x0
18:33:15.662F3C1794Data::Search[13] 0x0
18:33:15.662F3C329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:33:15.672F3C439Client::initFirstInjectionDetected Windows 8.1 or greater
18:33:15.682F3C454Client::initFirstInjectionAcquiring function lock succedded
18:33:15.682F3C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_3416 opened succesfuly
18:33:15.682F3C475OverlayManager::OverlayManagerOW System Cursor is set to = 0x15ed0b71
18:33:15.682F3C6964OverlayManager::LoadDefaultCursorsLoad default cursors
18:33:15.692F3C484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x10db0f1d
18:33:15.702F3C72PerformanceCounter::StartSessionStartSession
18:33:15.702F3C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
18:33:15.712F3C694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
18:33:15.712F3C712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
18:33:15.712F3C714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
18:33:15.712F3C717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
18:33:15.712F3C720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
18:33:15.712F3C723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
18:33:15.712F3C726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
18:33:15.712F3C729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
18:33:15.712F3C732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
18:33:15.712F3C735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
18:33:15.712F3C738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
18:33:15.712F3C741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
18:33:15.712F3C744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
18:33:15.712F3C747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
18:33:15.712F3C750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
18:33:15.712F3C753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
18:33:15.712F3C756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
18:33:15.712F3C759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
18:33:15.712F3C762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
18:33:15.712F3C765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
18:33:15.712F3C768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
18:33:15.712F3C771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
18:33:15.712F3C774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
18:33:15.712F3C777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
18:33:15.712F3C780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
18:33:15.712F3C783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
18:33:15.712F3C786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
18:33:15.712F3C789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
18:33:15.712F3C792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
18:33:15.712F3C795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
18:33:15.712F3C798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
18:33:15.712F3C801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
18:33:15.712F3C804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
18:33:15.712F3C807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
18:33:15.712F3C810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
18:33:15.712F3C813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
18:33:15.712F3C816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
18:33:15.712F3C819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
18:33:15.712F3C822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
18:33:15.712F3C825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
18:33:15.712F3C828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
18:33:15.712F3C831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
18:33:15.712F3C834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
18:33:15.712F3C837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
18:33:15.712F3C840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
18:33:15.712F3C843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
18:33:15.712F3C846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
18:33:15.712F3C849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
18:33:15.712F3C852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
18:33:15.712F3C855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
18:33:15.712F3C858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
18:33:15.712F3C861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
18:33:15.712F3C864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
18:33:15.712F3C867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
18:33:15.712F3C870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
18:33:15.712F3C873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
18:33:15.712F3C876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
18:33:15.712F3C879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
18:33:15.712F3C882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
18:33:15.712F3C885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
18:33:15.712F3C888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
18:33:15.712F3C891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
18:33:15.712F3C894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
18:33:15.712F3C897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
18:33:15.712F3C900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
18:33:15.712F3C903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
18:33:15.712F3C905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
18:33:15.712F3C907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
18:33:15.712F3C909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
18:33:15.712F3C911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
18:33:15.712F3C913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
18:33:15.712F3C915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
18:33:15.712F3C917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
18:33:15.712F3C919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
18:33:15.712F3C921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
18:33:15.712F3C923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
18:33:15.712F3C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:33:15.712F3C562OverlayManager::OverlayManagerstarting hooks...
18:33:15.3792F3C1953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.162.0.8\\OWUtils.dll succeeded
18:33:15.3882F3C592Install::CodeInit [Client,1] (MCH) OK
18:33:15.3882F3C592Install::CodeInit [Client,2] (MCH) OK
18:33:15.4062F3C592Install::CodeInit [Client,3] (MCH) OK
18:33:15.4062F3C592Install::CodeInit [Client,4] (MCH) OK
18:33:15.4202F3C592Install::CodeInit [Client,4.1] (MCH) OK
18:33:15.4342F3C592Install::CodeInit [Client,4.2] (MCH) OK
18:33:15.4462F3C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
18:33:15.4472F3C578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
18:33:15.4472F3C921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
18:33:15.4472F3C523Client::initFirstInjectionSuspend before hook: OFF
18:33:15.4482F3C1011Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
18:33:15.4492F3C1157Install::CodeSegment [5|18016|0x59FB0000|0x4660]
18:33:15.4492F3C592Install::Codeunknown (MCH) OK
18:33:15.4502F3C1157Install::CodeSegment [5|418288|0x59FB0000|0x661F0]
18:33:15.4612F3C592Install::Codeunknown (MCH) OK
18:33:15.4612F3C1157Install::CodeSegment [5|105904|0x59FB0000|0x19DB0]
18:33:15.4722F3C592Install::Codeunknown (MCH) OK
18:33:15.4722F3C1157Install::CodeSegment [5|4944|0x59FB0000|0x1350]
18:33:15.4822F3C592Install::Codeunknown (MCH) OK
18:33:15.4822F3C1157Install::CodeSegment [5|-26398688|0x59FB0000|0xFE6D3020]
18:33:15.4822F3C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
18:33:15.4822F3C1157Install::CodeSegment [5|-26378144|0x59FB0000|0xFE6D8060]
18:33:15.4822F3C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
18:33:15.4822F3C1157Install::CodeSegment [5|-26417632|0x59FB0000|0xFE6CE620]
18:33:15.4822F3C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
18:33:15.4822F3C1157Install::CodeSegment [5|-27547008|0x59FB0000|0xFE5BAA80]
18:33:15.4822F3C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
18:33:15.4822F3C1011Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
18:33:15.4832F3C1011Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
18:33:15.4832F3C329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:33:15.4832F3C1054OverlayManager::StartStarting...
18:33:15.4832F3C1086OverlayManager::Startstarting hooks 2...
18:33:15.4932F3C592Install::CodeInit [Client,5] (MCH) OK
18:33:15.5032F3C592Install::CodeInit [Client,6] (MCH) OK
18:33:15.5032F3C1148OverlayManager::StartRID Found 2 devices.
18:33:15.5032F3C1156OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0x60998)...
18:33:15.5032F3C1233XTRAP COMPATIBLE PATCH WARNING
18:33:15.5032F3C1241OverlayManager::Startdone with hooks...
18:33:15.5042F3C107ApiManager::InitAPI Manager Event : OK
18:33:15.5042F3C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=5000
18:33:15.50422686555OverlayManager::OnConnectedConnected to server
18:33:15.504226831SendServerHelloMessage::ExecuteSend connection Ack
18:33:15.50413887134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1073a
18:33:15.5042F3C67TXRSettingFail to read texture recognition options 0xb7
18:33:15.5042F3C114TXOfInterestNew list set with 0 items
18:33:15.5042F3C1266OverlayManager::Startget foreground state
18:33:15.5042F3C7626OverlayManager::OnForegroundChangedChanged True
18:33:15.5042F3C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:33:15.5052F3C1303OverlayManager::StartStarted...
18:33:15.5162F3C592Install::CodeInit [Client,0] (MCH) OK
18:33:15.5162F3C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
18:33:15.5162F3C94GraphicsHookManager::StopThreadStopThread
18:33:15.5175D58216GraphicsHookManager::MessageLoopExit Thread
18:33:15.5202F3C590Client::initFirstInjectioninit complete
18:33:15.56422686385OverlayManager::doActionDisplayFPS - Triggered
18:33:22.15EB8587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
18:33:22.75EB8149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
18:33:22.125EB8149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
18:33:22.125EB81006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
18:33:22.185EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:33:22.195EB81094RenderDeviceD3d11::initDevice adapter hash: -1483321117
18:33:22.195EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:33:22.195EB81148RenderDeviceD3d11::initsave state
18:33:22.195EB8696RenderDeviceD3d11::initDX11loading shaders...
18:33:22.545EB8705RenderDeviceD3d11::initDX11create vs
18:33:22.545EB8723RenderDeviceD3d11::initDX11create vs
18:33:22.585EB8745RenderDeviceD3d11::initDX11create pxs
18:33:22.605EB8774RenderDeviceD3d11::initDX11create raster
18:33:22.615EB8842RenderDeviceD3d11::initDX11create buffers
18:33:22.705EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:33:22.705EB81156RenderDeviceD3d11::initrestore state
18:33:22.705EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:33:22.705EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:33:22.705EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:33:22.705EB8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
18:33:22.705EB82080RenderDeviceD3d11::setFixSet render device fix RT.
18:33:22.705EB82661OverlayManager::setGraphicsRender Device fix was set RT.
18:33:22.725EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:33:22.725EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:33:23.2045EB8654OverlayInputManager::HandleCommandsClear all hotkeys command
18:33:23.2045EB8695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
18:33:23.2045EB826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
18:33:23.2055EB821StartWidgetsRefresher::ExecuteExecute start wicket manager
18:33:23.2055EB8275WidgetManager::initInit manager
18:33:23.2055EB826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
18:33:23.2055EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:33:23.2055EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8c0c11
18:33:23.2055EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:33:23.2055EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:33:23.2055EB82269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
18:33:23.2055EB8308PerformanceCounter::NotifyFrameRenderNotify first Render...
18:33:23.2055EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:33:23.2055EB87530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
18:33:23.205184C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:33:23.2195EB81848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:33:23.2195EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
18:33:23.2195EB8419InputInterceptor::stopHookunhook keyboard and mouse
18:33:23.2195EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
18:33:23.2195EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
18:33:23.2195EB81942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10007
18:33:23.2195EB84959OverlayManager::initOverlayResolutionEx 0X40000
18:33:23.2195EB84966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:33:23.244184C225InterProcessElement::openInterProcess Overwolf_ImID_3099C_P_3416 opened succesfuly
18:33:23.244184C225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
18:33:23.244184C225InterProcessElement::openInterProcess Overwolf_ImID_40992_P_3416 opened succesfuly
18:33:23.244184C225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
18:33:25.70813881989Client::LogProcessModulesLoaded modules:
18:33:25.71513882005C:\Program Files (x86)\Overwolf\0.162.0.8\OWClient.dll
18:33:25.71513882005C:\Program Files (x86)\Overwolf\0.162.0.8\OWExplorer.dll
18:33:25.71513882005C:\Program Files (x86)\Overwolf\0.162.0.8\OWUtils.dll
18:33:25.71513882005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
18:33:25.71513882005C:\Program Files (x86)\Steam\steamclient64.dll
18:33:25.71513882005C:\Program Files (x86)\Steam\tier0_s64.dll
18:33:25.71513882005C:\Program Files (x86)\Steam\vstdlib_s64.dll
18:33:25.71513882005C:\Program Files\ETCARS\x64\ETCARS.dll
18:33:25.71513882005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
18:33:25.71513882005C:\Windows\SYSTEM32\AUDIOSES.DLL
18:33:25.71513882005C:\Windows\SYSTEM32\AcGenral.DLL
18:33:25.71513882005C:\Windows\SYSTEM32\CRYPTBASE.DLL
18:33:25.71513882005C:\Windows\SYSTEM32\CoreMessaging.dll
18:33:25.71513882005C:\Windows\SYSTEM32\CoreUIComponents.dll
18:33:25.71513882005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
18:33:25.71513882005C:\Windows\SYSTEM32\D3DCompiler_43.dll
18:33:25.71513882005C:\Windows\SYSTEM32\D3DX9_43.dll
18:33:25.71513882005C:\Windows\SYSTEM32\DNSAPI.dll
18:33:25.71513882005C:\Windows\SYSTEM32\HID.DLL
18:33:25.71513882005C:\Windows\SYSTEM32\IPHLPAPI.DLL
18:33:25.71513882005C:\Windows\SYSTEM32\MPR.dll
18:33:25.71513882005C:\Windows\SYSTEM32\MSACM32.dll
18:33:25.71513882005C:\Windows\SYSTEM32\MSIMG32.dll
18:33:25.71513882005C:\Windows\SYSTEM32\MSVCP140.dll
18:33:25.71513882005C:\Windows\SYSTEM32\MSWSOCK.dll
18:33:25.71513882005C:\Windows\SYSTEM32\PROPSYS.dll
18:33:25.71513882005C:\Windows\SYSTEM32\Secur32.dll
18:33:25.71513882005C:\Windows\SYSTEM32\SspiCli.dll
18:33:25.71513882005C:\Windows\SYSTEM32\USERENV.dll
18:33:25.71513882005C:\Windows\SYSTEM32\UxTheme.dll
18:33:25.71513882005C:\Windows\SYSTEM32\VCRUNTIME140.dll
18:33:25.71513882005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
18:33:25.71513882005C:\Windows\SYSTEM32\VERSION.dll
18:33:25.71513882005C:\Windows\SYSTEM32\WINMM.dll
18:33:25.71513882005C:\Windows\SYSTEM32\amdihk64.dll
18:33:25.71513882005C:\Windows\SYSTEM32\apphelp.dll
18:33:25.71513882005C:\Windows\SYSTEM32\atiadlxx.dll
18:33:25.71513882005C:\Windows\SYSTEM32\atidxx64.dll
18:33:25.71513882005C:\Windows\SYSTEM32\d3d11.dll
18:33:25.71513882005C:\Windows\SYSTEM32\d3dx11_43.dll
18:33:25.71513882005C:\Windows\SYSTEM32\dcomp.dll
18:33:25.71513882005C:\Windows\SYSTEM32\dhcpcsvc.DLL
18:33:25.71513882005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
18:33:25.71513882005C:\Windows\SYSTEM32\dinput8.dll
18:33:25.71513882005C:\Windows\SYSTEM32\dwmapi.dll
18:33:25.71513882005C:\Windows\SYSTEM32\dxcore.dll
18:33:25.71513882005C:\Windows\SYSTEM32\dxgi.dll
18:33:25.71513882005C:\Windows\SYSTEM32\inputhost.dll
18:33:25.71513882005C:\Windows\SYSTEM32\ntdll.dll
18:33:25.71513882005C:\Windows\SYSTEM32\ntmarta.dll
18:33:25.71513882005C:\Windows\SYSTEM32\resourcepolicyclient.dll
18:33:25.71513882005C:\Windows\SYSTEM32\winhttp.dll
18:33:25.71513882005C:\Windows\SYSTEM32\winmmbase.dll
18:33:25.71513882005C:\Windows\SYSTEM32\wintypes.dll
18:33:25.71513882005C:\Windows\SYSTEM32\xinput1_4.dll
18:33:25.71513882005C:\Windows\System32\COMDLG32.dll
18:33:25.71513882005C:\Windows\System32\CRYPT32.dll
18:33:25.71513882005C:\Windows\System32\DEVOBJ.dll
18:33:25.71513882005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
18:33:25.71513882005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
18:33:25.71513882005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
18:33:25.71513882005C:\Windows\System32\GDI32.dll
18:33:25.71513882005C:\Windows\System32\IMM32.DLL
18:33:25.71513882005C:\Windows\System32\KERNEL32.DLL
18:33:25.71513882005C:\Windows\System32\KERNELBASE.dll
18:33:25.71513882005C:\Windows\System32\MMDevApi.dll
18:33:25.71513882005C:\Windows\System32\MSASN1.dll
18:33:25.71513882005C:\Windows\System32\MSCTF.dll
18:33:25.71513882005C:\Windows\System32\NSI.dll
18:33:25.71513882005C:\Windows\System32\OLEAUT32.dll
18:33:25.71513882005C:\Windows\System32\PSAPI.DLL
18:33:25.71513882005C:\Windows\System32\RPCRT4.dll
18:33:25.71513882005C:\Windows\System32\SETUPAPI.dll
18:33:25.71513882005C:\Windows\System32\SHELL32.dll
18:33:25.71513882005C:\Windows\System32\SHLWAPI.dll
18:33:25.71513882005C:\Windows\System32\TextInputFramework.dll
18:33:25.71513882005C:\Windows\System32\UMPDC.dll
18:33:25.71513882005C:\Windows\System32\USER32.dll
18:33:25.71513882005C:\Windows\System32\WINTRUST.dll
18:33:25.71513882005C:\Windows\System32\WLDAP32.dll
18:33:25.71513882005C:\Windows\System32\WS2_32.dll
18:33:25.71513882005C:\Windows\System32\Windows.UI.dll
18:33:25.71513882005C:\Windows\System32\advapi32.dll
18:33:25.71513882005C:\Windows\System32\bcrypt.dll
18:33:25.71513882005C:\Windows\System32\bcryptPrimitives.dll
18:33:25.71513882005C:\Windows\System32\cfgmgr32.dll
18:33:25.71513882005C:\Windows\System32\clbcatq.dll
18:33:25.71513882005C:\Windows\System32\combase.dll
18:33:25.71513882005C:\Windows\System32\cryptsp.dll
18:33:25.71513882005C:\Windows\System32\deviceaccess.dll
18:33:25.71513882005C:\Windows\System32\fwpuclnt.dll
18:33:25.71513882005C:\Windows\System32\gdi32full.dll
18:33:25.71513882005C:\Windows\System32\imagehlp.dll
18:33:25.71513882005C:\Windows\System32\kernel.appcore.dll
18:33:25.71513882005C:\Windows\System32\msvcp_win.dll
18:33:25.71513882005C:\Windows\System32\msvcrt.dll
18:33:25.71513882005C:\Windows\System32\ole32.dll
18:33:25.71513882005C:\Windows\System32\powrprof.dll
18:33:25.71513882005C:\Windows\System32\profapi.dll
18:33:25.71513882005C:\Windows\System32\rasadhlp.dll
18:33:25.71513882005C:\Windows\System32\sechost.dll
18:33:25.71513882005C:\Windows\System32\shcore.dll
18:33:25.71513882005C:\Windows\System32\ucrtbase.dll
18:33:25.71513882005C:\Windows\System32\win32u.dll
18:33:25.71513882005C:\Windows\System32\windows.storage.dll
18:33:25.71513882005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1256_none_9e7e379be45e40e2\COMCTL32.dll
18:33:25.71513882005C:\Windows\system32\rsaenh.dll
18:33:25.71513882005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
18:33:25.71513882005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
18:33:25.71513882005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
18:33:25.71513882005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
18:33:25.71513882005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
18:33:25.71513882005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
18:33:25.71513882005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
18:33:26.6652268363ow-graphicsFailed to open pipe
18:33:26.6652268363ow-graphicsFailed to open pipe
18:33:26.6652268363ow-graphicsConnection initialized
18:33:26.6652268145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
18:33:26.6652268127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:33:28.5105EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:33:28.5115EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:33:28.5125EB8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:33:32.8515EB8363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
18:33:32.8515EB8363ow-graphics(half life scientist) everything.. seems to be in order
18:33:32.8525EB8363ow-graphicsd3d11 shared texture capture successful
18:33:51.2585EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:33:51.2585EB8393fSwapResize_BuffersClear overlay graphics..
18:33:51.2585EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:33:51.2585EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:33:51.2585EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
18:33:51.2585EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
18:33:51.2585EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8c0c11
18:33:51.2585EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:33:51.2585EB8395fSwapResize_BuffersDevice was Resized!
18:33:51.2585EB8187IRenderDevice::releaseRender Releasing.
18:33:51.2585EB8363ow-graphics----------------- d3d11 capture freed ----------------
18:33:51.2595EB882RenderDeviceCaptureBase::ReleaseTextureRelease
18:33:51.2595EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:33:51.2595EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
18:33:51.2595EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
18:33:51.2595EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
18:33:51.2595EB8204IRenderDevice::releaseRender Releasing Done.
18:33:51.2595EB8399fSwapResize_BuffersEnd Device was Resized!
18:33:51.3355EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:33:51.3355EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:33:51.3355EB81148RenderDeviceD3d11::initsave state
18:33:51.3355EB8696RenderDeviceD3d11::initDX11loading shaders...
18:33:51.3465EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:33:51.3465EB81156RenderDeviceD3d11::initrestore state
18:33:51.3465EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:33:51.3465EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:33:51.3465EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:33:51.3465EB84966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:33:51.3555EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:33:51.3555EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x47d0c0b
18:33:51.3555EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:33:51.3555EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:33:51.3565EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:33:51.3565EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:33:51.3575EB8363ow-graphicsd3d11 shared texture capture successful
18:33:51.49422686242OverlayManager::doActionForegroundChange Event [winows not active]
18:33:51.49722686254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:33:51.49722687626OverlayManager::OnForegroundChangedChanged False
18:33:51.49822687659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1050A Title=[@Neofox07 - Discord]
18:33:51.49822687054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:33:51.49822682548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:33:51.49822682477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:33:51.49822682482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:33:51.49922686385OverlayManager::doActionDisplayFPS - Triggered
18:33:51.5095EB847ResetSnapShotSH::ExecuteRelease snapshot SH
18:33:51.5095EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:11.4535EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:11.4535EB8419InputInterceptor::stopHookunhook keyboard and mouse
18:34:11.4535EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
18:34:11.4535EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
18:34:11.4565EB81552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:34:11.4565EB81569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:34:11.4565EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:11.4565EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:11.4565EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:11.4565EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x47d0c0b
18:34:11.4565EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:34:11.4565EB8393fSwapResize_BuffersClear overlay graphics..
18:34:11.4565EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:11.4565EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:11.4565EB8395fSwapResize_BuffersDevice was Resized!
18:34:11.4565EB8187IRenderDevice::releaseRender Releasing.
18:34:11.4565EB8363ow-graphics----------------- d3d11 capture freed ----------------
18:34:11.4565EB882RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:11.4565EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:11.4565EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:11.4565EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:11.4565EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:11.4565EB8204IRenderDevice::releaseRender Releasing Done.
18:34:11.4565EB8399fSwapResize_BuffersEnd Device was Resized!
18:34:11.54122686254OverlayManager::doActionForegroundChange Event ON (ON)
18:34:11.54122687626OverlayManager::OnForegroundChangedChanged True
18:34:11.61822687054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:34:11.61822682555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:34:11.62822686385OverlayManager::doActionDisplayFPS - Triggered
18:34:11.7135EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:34:11.7515EB87093OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
18:34:11.7655EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:34:11.7655EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:34:11.7655EB81148RenderDeviceD3d11::initsave state
18:34:11.7655EB8696RenderDeviceD3d11::initDX11loading shaders...
18:34:11.7745EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:34:11.7755EB81156RenderDeviceD3d11::initrestore state
18:34:11.7755EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:34:11.7755EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:34:11.7755EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:34:11.7775EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:34:11.7775EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x100cbd
18:34:11.7775EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:34:11.7775EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:34:11.7965EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:34:11.7965EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:34:11.7975EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:11.7985EB8363ow-graphicsd3d11 shared texture capture successful
18:34:11.8005EB84959OverlayManager::initOverlayResolutionEx 0X40008
18:34:11.8005EB84966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:34:11.8005EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:34:11.8005EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:34:11.802184C225InterProcessElement::openInterProcess Overwolf_ImID_40470_P_3416 opened succesfuly
18:34:11.802184C225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
18:34:12.307184C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:34:12.3415EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:12.3415EB8419InputInterceptor::stopHookunhook keyboard and mouse
18:34:12.3415EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
18:34:12.3415EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
18:34:15.30522686242OverlayManager::doActionForegroundChange Event [winows not active]
18:34:15.30822686254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:34:15.30822687626OverlayManager::OnForegroundChangedChanged False
18:34:15.30822687659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1050A Title=[@Neofox07 - Discord]
18:34:15.30822687054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:34:15.30822682548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:34:15.30822682477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:34:15.30822682482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:34:15.30922686385OverlayManager::doActionDisplayFPS - Triggered
18:34:15.3385EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:34:15.3385EB8393fSwapResize_BuffersClear overlay graphics..
18:34:15.3385EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:15.3385EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:15.3385EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:15.3385EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:15.3385EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x100cbd
18:34:15.3385EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:15.3385EB8395fSwapResize_BuffersDevice was Resized!
18:34:15.3385EB8187IRenderDevice::releaseRender Releasing.
18:34:15.3385EB8363ow-graphics----------------- d3d11 capture freed ----------------
18:34:15.3385EB882RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:15.3385EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:15.3385EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:15.3385EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:15.3385EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:15.3385EB8204IRenderDevice::releaseRender Releasing Done.
18:34:15.3385EB8399fSwapResize_BuffersEnd Device was Resized!
18:34:15.4215EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:34:15.4215EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:34:15.4215EB81148RenderDeviceD3d11::initsave state
18:34:15.4215EB8696RenderDeviceD3d11::initDX11loading shaders...
18:34:15.4365EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:34:15.4365EB81156RenderDeviceD3d11::initrestore state
18:34:15.4365EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:34:15.4365EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:34:15.4365EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:34:15.4365EB82555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:34:15.4365EB84966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:34:15.4365EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:34:15.4365EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:34:15.4705EB847ResetSnapShotSH::ExecuteRelease snapshot SH
18:34:15.4705EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:34:15.4705EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x130cbd
18:34:15.4705EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:34:15.4705EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:34:15.4705EB81670WidgetManager::drawskip widget draw (not in foreground) False - False
18:34:15.4705EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:35:27.4505EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
18:35:27.4505EB8419InputInterceptor::stopHookunhook keyboard and mouse
18:35:27.4505EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
18:35:27.4505EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
18:35:27.4555EB81552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:35:27.4555EB81569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:35:27.4555EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:35:27.4555EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
18:35:27.4555EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
18:35:27.4555EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x130cbd
18:35:27.4555EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:35:27.4555EB8393fSwapResize_BuffersClear overlay graphics..
18:35:27.4555EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:35:27.4555EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:35:27.4555EB8395fSwapResize_BuffersDevice was Resized!
18:35:27.4555EB8187IRenderDevice::releaseRender Releasing.
18:35:27.4555EB8363ow-graphics----------------- d3d11 capture freed ----------------
18:35:27.4555EB882RenderDeviceCaptureBase::ReleaseTextureRelease
18:35:27.4555EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:35:27.4555EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
18:35:27.4555EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
18:35:27.4555EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
18:35:27.4555EB8204IRenderDevice::releaseRender Releasing Done.
18:35:27.4555EB8399fSwapResize_BuffersEnd Device was Resized!
18:35:27.48922686254OverlayManager::doActionForegroundChange Event ON (ON)
18:35:27.48922687626OverlayManager::OnForegroundChangedChanged True
18:35:27.48922687054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:35:27.49222686385OverlayManager::doActionDisplayFPS - Triggered
18:35:27.5305EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:35:27.5615EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:35:27.5615EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:35:27.5615EB81148RenderDeviceD3d11::initsave state
18:35:27.5615EB8696RenderDeviceD3d11::initDX11loading shaders...
18:35:27.5725EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:35:27.5725EB81156RenderDeviceD3d11::initrestore state
18:35:27.5725EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:35:27.5725EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:35:27.5725EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:35:27.6245EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:35:27.6245EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8670b9b
18:35:27.6245EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:35:27.6245EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:35:27.6255EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:35:27.6255EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:35:27.6265EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:35:27.6275EB8363ow-graphicsd3d11 shared texture capture successful
18:35:27.6305EB84959OverlayManager::initOverlayResolutionEx 0X40008
18:35:27.6305EB84966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:35:27.6315EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:35:27.6315EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:36:03.6875EB81848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:36:03.6875EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
18:36:03.6875EB8419InputInterceptor::stopHookunhook keyboard and mouse
18:36:03.6875EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
18:36:03.6875EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
18:36:03.8725EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:36:03.8815EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:36:03.88622686316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
18:36:03.88622686511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:36:03.88622682444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:36:03.88622682458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:36:03.8995EB85717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:36:03.917184C225InterProcessElement::openInterProcess Overwolf_ImID_1502C0_P_3416 opened succesfuly
18:36:03.917184C225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
18:36:03.9715EB8326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
18:36:03.9715EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
18:36:04.1065EB8326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
18:36:04.1065EB8347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
18:36:04.4535EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:36:04.45922686320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
18:36:04.45922686531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:36:04.45922682477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:36:04.45922682482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:36:04.4735EB83502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x15ed0b71;prev = 0x15ed0b71 , {Original values: ref = -2 handle = 0x0}
18:36:04.4735EB83507OverlayManager::RestoreGameCursorblack Cursor restored
18:36:04.5555EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:36:04.9785EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:36:04.9785EB8393fSwapResize_BuffersClear overlay graphics..
18:36:04.9785EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:36:04.9785EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:36:04.9785EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
18:36:04.9785EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
18:36:04.9785EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8670b9b
18:36:04.9785EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:36:04.9785EB8395fSwapResize_BuffersDevice was Resized!
18:36:04.9785EB8187IRenderDevice::releaseRender Releasing.
18:36:04.9785EB8363ow-graphics----------------- d3d11 capture freed ----------------
18:36:04.9785EB882RenderDeviceCaptureBase::ReleaseTextureRelease
18:36:04.9785EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:36:04.9785EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
18:36:04.9785EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
18:36:04.9785EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
18:36:04.9785EB8204IRenderDevice::releaseRender Releasing Done.
18:36:04.9785EB8399fSwapResize_BuffersEnd Device was Resized!
18:36:05.295EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:36:05.295EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:36:05.295EB81148RenderDeviceD3d11::initsave state
18:36:05.295EB8696RenderDeviceD3d11::initDX11loading shaders...
18:36:05.405EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:36:05.405EB81156RenderDeviceD3d11::initrestore state
18:36:05.405EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:36:05.405EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:36:05.405EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:36:05.405EB84966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:36:05.415EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:36:05.415EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:36:05.495EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:36:05.505EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a10beb
18:36:05.505EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:36:05.505EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:36:05.515EB8326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
18:36:05.525EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
18:36:05.5922686242OverlayManager::doActionForegroundChange Event [winows not active]
18:36:05.6122686254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:36:05.6122687626OverlayManager::OnForegroundChangedChanged False
18:36:05.6122687659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1050A Title=[@Neofox07 - Discord]
18:36:05.6122687054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:36:05.6122682548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:36:05.6122682477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:36:05.6222682482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:36:05.6422686385OverlayManager::doActionDisplayFPS - Triggered
18:36:05.845EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:36:05.845EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:36:05.885EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:36:05.1035EB847ResetSnapShotSH::ExecuteRelease snapshot SH
18:39:35.1555EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
18:39:35.1555EB8419InputInterceptor::stopHookunhook keyboard and mouse
18:39:35.1555EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
18:39:35.1555EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
18:43:49.8165EB81552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:43:49.8165EB81569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:43:49.8165EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:43:49.8175EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
18:43:49.8175EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
18:43:49.8175EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a10beb
18:43:49.8175EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:43:49.8175EB8393fSwapResize_BuffersClear overlay graphics..
18:43:49.8175EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:43:49.8175EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:43:49.8175EB8395fSwapResize_BuffersDevice was Resized!
18:43:49.8175EB8187IRenderDevice::releaseRender Releasing.
18:43:49.8175EB8363ow-graphics----------------- d3d11 capture freed ----------------
18:43:49.8175EB882RenderDeviceCaptureBase::ReleaseTextureRelease
18:43:49.8175EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:43:49.8175EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
18:43:49.8175EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
18:43:49.8175EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
18:43:49.8175EB8204IRenderDevice::releaseRender Releasing Done.
18:43:49.8175EB8399fSwapResize_BuffersEnd Device was Resized!
18:43:49.8945EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:43:49.9715EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:43:49.9715EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:43:49.9715EB81148RenderDeviceD3d11::initsave state
18:43:49.9715EB8696RenderDeviceD3d11::initDX11loading shaders...
18:43:49.9865EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:43:49.9865EB81156RenderDeviceD3d11::initrestore state
18:43:49.9865EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:43:49.9865EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:43:49.9865EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:43:49.9865EB82555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:43:50.105EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:43:50.105EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7820b6f
18:43:50.105EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:43:50.115EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:43:50.115EB81670WidgetManager::drawskip widget draw (not in foreground) False - False
18:43:50.145EB84959OverlayManager::initOverlayResolutionEx 0X40008
18:43:50.145EB84966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:43:50.145EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:43:50.145EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:43:50.12322686254OverlayManager::doActionForegroundChange Event ON (ON)
18:43:50.12322687626OverlayManager::OnForegroundChangedChanged True
18:43:50.12322687054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:43:50.12522686385OverlayManager::doActionDisplayFPS - Triggered
18:43:50.1365EB8326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
18:43:50.1365EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
18:43:50.1515EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:43:50.1515EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:43:50.1525EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:43:50.1525EB8363ow-graphicsd3d11 shared texture capture successful
18:43:51.45EB81848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:43:51.45EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
18:43:51.45EB8419InputInterceptor::stopHookunhook keyboard and mouse
18:43:51.45EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
18:43:51.45EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
18:43:51.2365EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
18:43:51.28522686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:43:51.29422686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:43:51.3055EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
18:43:51.319184C225InterProcessElement::openInterProcess Overwolf_ImID_250910_P_3416 opened succesfuly
18:43:51.320184C225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
18:43:51.3285EB86511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:43:51.3285EB82444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:43:51.3295EB82458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:43:51.3445EB85717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:43:51.3465EB83350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:43:51.3985EB8326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
18:43:51.3985EB8347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
18:43:52.2565EB8326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
18:43:52.2565EB8347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
18:44:17.9505EB83188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
18:44:17.9505EB86531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:44:17.9505EB82477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:44:17.9505EB82482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:44:17.9775EB83502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x15ed0b71;prev = 0x5f3096b , {Original values: ref = -2 handle = 0x0}
18:44:17.9775EB83507OverlayManager::RestoreGameCursorblack Cursor restored
18:44:17.985184C256InterProcessElement::closeInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT close 2147483647 bytes
18:44:17.985184C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=250910
18:44:17.985184C256InterProcessElement::closeInterProcess Overwolf_ImID_250910_P_3416 close 2147483647 bytes
18:44:17.985184C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:44:20.3785EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
18:44:20.3955EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [send_report_moderator_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
18:44:20.4135EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [send_report_moderator_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
18:44:20.41822686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:44:20.458184C225InterProcessElement::openInterProcess Overwolf_ImID_B0938_P_3416 opened succesfuly
18:44:20.458184C225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
18:44:20.4755EB86511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:44:20.4755EB82444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:44:20.4755EB82458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:44:20.51722686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:44:20.55722686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:44:20.639184C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f091a
18:44:20.639184C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:44:20.646184C225InterProcessElement::openInterProcess Overwolf_ImID_F091A_P_3416 opened succesfuly
18:44:20.646184C225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
18:44:21.3415EB8326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
18:44:21.3415EB8347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
18:44:21.7205EB8326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
18:44:21.7205EB8347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
18:44:26.245EB83188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
18:44:26.245EB86531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:44:26.245EB82477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:44:26.255EB82482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:44:26.485EB83502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x15ed0b71;prev = 0x5f3096b , {Original values: ref = -2 handle = 0x0}
18:44:26.485EB83507OverlayManager::RestoreGameCursorblack Cursor restored
18:44:26.51184C256InterProcessElement::closeInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT close 2147483647 bytes
18:44:26.51184C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0938
18:44:26.51184C256InterProcessElement::closeInterProcess Overwolf_ImID_B0938_P_3416 close 2147483647 bytes
18:44:26.51184C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:44:31.4175EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:44:31.4175EB8393fSwapResize_BuffersClear overlay graphics..
18:44:31.4175EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:44:31.4175EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:44:31.4175EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
18:44:31.4175EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
18:44:31.4175EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7820b6f
18:44:31.4175EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:44:31.4175EB8395fSwapResize_BuffersDevice was Resized!
18:44:31.4175EB8187IRenderDevice::releaseRender Releasing.
18:44:31.4175EB8363ow-graphics----------------- d3d11 capture freed ----------------
18:44:31.4175EB882RenderDeviceCaptureBase::ReleaseTextureRelease
18:44:31.4175EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:44:31.4175EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
18:44:31.4175EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
18:44:31.4175EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
18:44:31.4175EB8204IRenderDevice::releaseRender Releasing Done.
18:44:31.4175EB8399fSwapResize_BuffersEnd Device was Resized!
18:44:31.4905EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:44:31.4905EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:44:31.4905EB81148RenderDeviceD3d11::initsave state
18:44:31.4905EB8696RenderDeviceD3d11::initDX11loading shaders...
18:44:31.4985EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:44:31.4995EB81156RenderDeviceD3d11::initrestore state
18:44:31.4995EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:44:31.4995EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:44:31.4995EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:44:31.4995EB84966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:44:31.4995EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:44:31.4995EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:44:31.5375EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:44:31.5375EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5150d81
18:44:31.5375EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:44:31.5375EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:44:31.5375EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:44:31.5375EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:44:31.5395EB8326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
18:44:31.5395EB8347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
18:44:31.5395EB8363ow-graphicsd3d11 shared texture capture successful
18:44:31.70322686242OverlayManager::doActionForegroundChange Event [winows not active]
18:44:31.70722686254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:44:31.70722687626OverlayManager::OnForegroundChangedChanged False
18:44:31.70722687659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2054C Title=[
18:44:31.70722687054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:44:31.70722682548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:44:31.70722682477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:44:31.70722682482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:44:31.70922686385OverlayManager::doActionDisplayFPS - Triggered
18:44:31.7225EB847ResetSnapShotSH::ExecuteRelease snapshot SH
18:44:31.7225EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:01.2785EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
18:45:01.2785EB8419InputInterceptor::stopHookunhook keyboard and mouse
18:45:01.2785EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
18:45:01.2785EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
18:45:01.2825EB81552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:45:01.2825EB81569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:45:01.2825EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:45:01.2825EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
18:45:01.2825EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
18:45:01.2825EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5150d81
18:45:01.2825EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:45:01.2825EB8393fSwapResize_BuffersClear overlay graphics..
18:45:01.2825EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:45:01.2825EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:45:01.2825EB8395fSwapResize_BuffersDevice was Resized!
18:45:01.2825EB8187IRenderDevice::releaseRender Releasing.
18:45:01.2825EB8363ow-graphics----------------- d3d11 capture freed ----------------
18:45:01.2825EB882RenderDeviceCaptureBase::ReleaseTextureRelease
18:45:01.2825EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:45:01.2825EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
18:45:01.2825EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
18:45:01.2825EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
18:45:01.2825EB8204IRenderDevice::releaseRender Releasing Done.
18:45:01.2825EB8399fSwapResize_BuffersEnd Device was Resized!
18:45:01.40322686254OverlayManager::doActionForegroundChange Event ON (ON)
18:45:01.40322687626OverlayManager::OnForegroundChangedChanged True
18:45:01.40322687054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:45:01.40322682555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:45:01.40622686385OverlayManager::doActionDisplayFPS - Triggered
18:45:01.5985EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:45:01.7295EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:45:01.7295EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:45:01.7295EB81148RenderDeviceD3d11::initsave state
18:45:01.7305EB8696RenderDeviceD3d11::initDX11loading shaders...
18:45:01.7395EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:45:01.7395EB81156RenderDeviceD3d11::initrestore state
18:45:01.7395EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:45:01.7395EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:45:01.7395EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:45:01.7425EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:45:01.7425EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x670c8d
18:45:01.7425EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:45:01.7425EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:45:01.7435EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:45:01.7435EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:45:01.7445EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:01.7455EB8363ow-graphicsd3d11 shared texture capture successful
18:45:01.7915EB84959OverlayManager::initOverlayResolutionEx 0X40008
18:45:01.7915EB84966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:45:01.7915EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:45:01.7915EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:45:01.874184C256InterProcessElement::closeInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT close 2147483647 bytes
18:45:01.874184C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f091a
18:45:01.874184C256InterProcessElement::closeInterProcess Overwolf_ImID_F091A_P_3416 close 2147483647 bytes
18:45:01.874184C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:45:02.322184C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:45:04.805184C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
18:45:04.805184C2410WidgetManager::RefreshWidgetThreadMainLoopexit
18:45:04.805184C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:45:04.805184C2335WidgetManager::RefreshThreadProcStaticclean Exit
18:45:08.3825EB81848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:45:08.3825EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
18:45:08.3825EB8419InputInterceptor::stopHookunhook keyboard and mouse
18:45:08.3825EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
18:45:08.3825EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
18:45:08.5335EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
18:45:08.5975EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
18:45:08.61422686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:45:08.62022686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:45:09.7675EB82433WidgetManager::Renderresum layout thread
18:45:09.7675EB8275WidgetManager::initInit manager
18:45:09.76817E42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:45:09.80617E4225InterProcessElement::openInterProcess Overwolf_ImID_14091A_P_3416 opened succesfuly
18:45:09.80617E4225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
18:45:09.8205EB86511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:45:09.8205EB82444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:45:09.8205EB82458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:45:09.8365EB85717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:45:09.8535EB8326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
18:45:09.8535EB8347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
18:45:09.8795EB8326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
18:45:09.8795EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
18:45:09.8955EB8326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
18:45:09.8955EB8347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
18:45:14.8285EB83188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
18:45:14.8285EB86531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:45:14.8285EB82477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:45:14.8285EB82482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:45:14.8515EB83502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x15ed0b71;prev = 0x15ed0b71 , {Original values: ref = -2 handle = 0x0}
18:45:14.8515EB83507OverlayManager::RestoreGameCursorblack Cursor restored
18:45:14.85717E4256InterProcessElement::closeInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT close 2147483647 bytes
18:45:14.85717E4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=14091a
18:45:14.85717E4256InterProcessElement::closeInterProcess Overwolf_ImID_14091A_P_3416 close 2147483647 bytes
18:45:14.85817E42670WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:45:17.5265EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
18:45:17.56622686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:45:17.5755EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
18:45:17.62017E4225InterProcessElement::openInterProcess Overwolf_ImID_2105D8_P_3416 opened succesfuly
18:45:17.62017E4225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
18:45:17.6265EB86511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:45:17.6265EB82444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:45:17.6265EB82458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:45:18.675EB8326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
18:45:18.675EB8347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
18:45:35.3145EB83188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
18:45:35.3145EB86531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:45:35.3145EB82477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:45:35.3145EB82482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:45:35.3405EB83502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x15ed0b71;prev = 0x5f3096b , {Original values: ref = -2 handle = 0x0}
18:45:35.3405EB83507OverlayManager::RestoreGameCursorblack Cursor restored
18:45:35.34017E4256InterProcessElement::closeInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT close 2147483647 bytes
18:45:35.34017E4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2105d8
18:45:35.34017E4256InterProcessElement::closeInterProcess Overwolf_ImID_2105D8_P_3416 close 2147483647 bytes
18:45:35.34117E42670WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:45:37.985EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:45:37.985EB8393fSwapResize_BuffersClear overlay graphics..
18:45:37.985EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:45:37.985EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:45:37.985EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
18:45:37.985EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
18:45:37.985EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x670c8d
18:45:37.985EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:45:37.985EB8395fSwapResize_BuffersDevice was Resized!
18:45:37.985EB8187IRenderDevice::releaseRender Releasing.
18:45:37.985EB8363ow-graphics----------------- d3d11 capture freed ----------------
18:45:37.985EB882RenderDeviceCaptureBase::ReleaseTextureRelease
18:45:37.985EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:45:37.985EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
18:45:37.985EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
18:45:37.985EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
18:45:37.985EB8204IRenderDevice::releaseRender Releasing Done.
18:45:37.985EB8399fSwapResize_BuffersEnd Device was Resized!
18:45:37.2625EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:45:37.2625EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:45:37.2625EB81148RenderDeviceD3d11::initsave state
18:45:37.2625EB8696RenderDeviceD3d11::initDX11loading shaders...
18:45:37.2815EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:45:37.2815EB81156RenderDeviceD3d11::initrestore state
18:45:37.2815EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:45:37.2825EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:45:37.2825EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:45:37.2825EB84966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:45:37.2825EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:45:37.2825EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:45:37.2895EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:45:37.2895EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9390aff
18:45:37.2895EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:45:37.2895EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:45:37.2895EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:45:37.2895EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:45:37.2905EB8363ow-graphicsd3d11 shared texture capture successful
18:45:37.53422686242OverlayManager::doActionForegroundChange Event [winows not active]
18:45:37.53522686254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:45:37.53522687626OverlayManager::OnForegroundChangedChanged False
18:45:37.53622687659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1050A Title=[#patrons - Discord]
18:45:37.53622687054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:45:37.53622682548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:45:37.53622682477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:45:37.53622682482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:45:37.53722686385OverlayManager::doActionDisplayFPS - Triggered
18:45:37.5545EB847ResetSnapShotSH::ExecuteRelease snapshot SH
18:45:37.5545EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:47.9195EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
18:45:47.9195EB8419InputInterceptor::stopHookunhook keyboard and mouse
18:45:47.9195EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
18:45:47.9195EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
18:45:47.9215EB81552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:45:47.9215EB81569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:45:47.9215EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:45:47.9215EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
18:45:47.9215EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
18:45:47.9215EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9390aff
18:45:47.9215EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:45:47.9215EB8393fSwapResize_BuffersClear overlay graphics..
18:45:47.9215EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:45:47.9215EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:45:47.9215EB8395fSwapResize_BuffersDevice was Resized!
18:45:47.9215EB8187IRenderDevice::releaseRender Releasing.
18:45:47.9225EB8363ow-graphics----------------- d3d11 capture freed ----------------
18:45:47.9225EB882RenderDeviceCaptureBase::ReleaseTextureRelease
18:45:47.9225EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:45:47.9225EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
18:45:47.9225EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
18:45:47.9225EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
18:45:47.9225EB8204IRenderDevice::releaseRender Releasing Done.
18:45:47.9225EB8399fSwapResize_BuffersEnd Device was Resized!
18:45:47.9955EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:45:48.385EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:45:48.395EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:45:48.395EB81148RenderDeviceD3d11::initsave state
18:45:48.395EB8696RenderDeviceD3d11::initDX11loading shaders...
18:45:48.485EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:45:48.485EB81156RenderDeviceD3d11::initrestore state
18:45:48.485EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:45:48.485EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:45:48.485EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:45:48.485EB82555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:45:48.5622686254OverlayManager::doActionForegroundChange Event ON (ON)
18:45:48.5622687626OverlayManager::OnForegroundChangedChanged True
18:45:48.5622687054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:45:48.5922686385OverlayManager::doActionDisplayFPS - Triggered
18:45:48.1015EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:45:48.1015EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3bf0bf7
18:45:48.1015EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:45:48.1015EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:45:48.1025EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:45:48.1025EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:45:48.1035EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:48.1035EB8363ow-graphicsd3d11 shared texture capture successful
18:45:48.1075EB84959OverlayManager::initOverlayResolutionEx 0X40008
18:45:48.1075EB84966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:45:48.1075EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:45:48.1075EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:45:50.4615EB81848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:45:50.4615EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
18:45:50.4615EB8419InputInterceptor::stopHookunhook keyboard and mouse
18:45:50.4615EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
18:45:50.4615EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
18:45:54.56522686242OverlayManager::doActionForegroundChange Event [winows not active]
18:45:54.57122686254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:45:54.57122687626OverlayManager::OnForegroundChangedChanged False
18:45:54.57122687659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80978 Title=[Moment.js | Docs - Google Chrome]
18:45:54.57122687054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:45:54.57122682548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:45:54.57122682477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:45:54.57122682482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:45:54.57622686385OverlayManager::doActionDisplayFPS - Triggered
18:45:54.5975EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
18:45:54.5975EB8393fSwapResize_BuffersClear overlay graphics..
18:45:54.5975EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:45:54.5975EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:45:54.5975EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
18:45:54.5975EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
18:45:54.5975EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3bf0bf7
18:45:54.5975EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:45:54.5975EB8395fSwapResize_BuffersDevice was Resized!
18:45:54.5975EB8187IRenderDevice::releaseRender Releasing.
18:45:54.5975EB8363ow-graphics----------------- d3d11 capture freed ----------------
18:45:54.5975EB882RenderDeviceCaptureBase::ReleaseTextureRelease
18:45:54.5975EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:45:54.5975EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
18:45:54.5975EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
18:45:54.5975EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
18:45:54.5975EB8204IRenderDevice::releaseRender Releasing Done.
18:45:54.5975EB8399fSwapResize_BuffersEnd Device was Resized!
18:45:54.6695EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
18:45:54.6695EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:45:54.6695EB81148RenderDeviceD3d11::initsave state
18:45:54.6695EB8696RenderDeviceD3d11::initDX11loading shaders...
18:45:54.6795EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
18:45:54.6795EB81156RenderDeviceD3d11::initrestore state
18:45:54.6795EB81159RenderDeviceD3d11::initTarget Window [0x70974]
18:45:54.6795EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:45:54.6795EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:45:54.6795EB82555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:45:54.6795EB84966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:45:54.6795EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:45:54.6795EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:45:54.6855EB847ResetSnapShotSH::ExecuteRelease snapshot SH
18:45:54.6855EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
18:45:54.6855EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc9b0f97
18:45:54.6855EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:45:54.6855EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
18:45:54.6855EB81670WidgetManager::drawskip widget draw (not in foreground) False - False
18:45:54.6855EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:27:25.2992268155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
19:27:25.3515EB882RenderDeviceCaptureBase::ReleaseTextureRelease
19:27:25.3515EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
19:27:25.3515EB8363ow-graphics----------------- d3d11 capture freed ----------------
19:27:25.3515EB8232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
19:27:25.3515EB84851OverlayManager::HandleGameStreamStop Capturing
19:27:27.2802268155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
19:27:29.79722686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:27:29.85222686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:27:29.86022686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:27:29.89517E4256InterProcessElement::closeInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT close 2147483647 bytes
19:27:29.89517E4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3099c
19:27:29.89517E4256InterProcessElement::closeInterProcess Overwolf_ImID_3099C_P_3416 close 2147483647 bytes
19:27:29.89517E42670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:27:29.89517E4256InterProcessElement::closeInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT close 2147483647 bytes
19:27:29.89517E4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40992
19:27:29.89517E4256InterProcessElement::closeInterProcess Overwolf_ImID_40992_P_3416 close 2147483647 bytes
19:27:29.89517E42670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:27:29.89817E4225InterProcessElement::openInterProcess Overwolf_ImID_4099C_P_3416 opened succesfuly
19:27:29.89817E4225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
19:27:29.89917E4225InterProcessElement::openInterProcess Overwolf_ImID_150952_P_3416 opened succesfuly
19:27:29.89917E4225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
19:27:33.1692268127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
19:28:14.9222268155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
19:28:15.812268155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
19:33:22.4975EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
19:33:22.4975EB8419InputInterceptor::stopHookunhook keyboard and mouse
19:33:22.4985EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
19:33:22.4985EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
19:33:22.5015EB81552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:33:22.5015EB81569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:33:22.5015EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:33:22.5015EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
19:33:22.5015EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
19:33:22.5015EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc9b0f97
19:33:22.5015EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
19:33:22.5015EB8393fSwapResize_BuffersClear overlay graphics..
19:33:22.5015EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:33:22.5015EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:33:22.5015EB8395fSwapResize_BuffersDevice was Resized!
19:33:22.5015EB8187IRenderDevice::releaseRender Releasing.
19:33:22.5015EB8363ow-graphics----------------- d3d11 capture freed ----------------
19:33:22.5015EB882RenderDeviceCaptureBase::ReleaseTextureRelease
19:33:22.5015EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
19:33:22.5015EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
19:33:22.5015EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
19:33:22.5015EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
19:33:22.5015EB8204IRenderDevice::releaseRender Releasing Done.
19:33:22.5015EB8399fSwapResize_BuffersEnd Device was Resized!
19:33:22.5635EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
19:33:22.6865EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
19:33:22.6865EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:33:22.6865EB81148RenderDeviceD3d11::initsave state
19:33:22.6865EB8696RenderDeviceD3d11::initDX11loading shaders...
19:33:22.6985EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
19:33:22.6985EB81156RenderDeviceD3d11::initrestore state
19:33:22.6985EB81159RenderDeviceD3d11::initTarget Window [0x70974]
19:33:22.6985EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:33:22.6985EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:33:22.7105EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
19:33:22.7105EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9260faf
19:33:22.7105EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:33:22.7105EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
19:33:22.7145EB84959OverlayManager::initOverlayResolutionEx 0X40008
19:33:22.7145EB84966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:33:22.7145EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:33:22.7145EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:33:22.71922686254OverlayManager::doActionForegroundChange Event ON (ON)
19:33:22.71922687626OverlayManager::OnForegroundChangedChanged True
19:33:22.71922687054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:33:22.72122686385OverlayManager::doActionDisplayFPS - Triggered
19:33:22.7455EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:33:25.11917E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:33:27.62317E42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
19:33:27.62317E42410WidgetManager::RefreshWidgetThreadMainLoopexit
19:33:27.62317E42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:33:27.62317E42335WidgetManager::RefreshThreadProcStaticclean Exit
19:33:37.6145EB82433WidgetManager::Renderresum layout thread
19:33:37.6145EB8275WidgetManager::initInit manager
19:33:37.6143BB82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:33:48.1793BB8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:33:49.6635EB81848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:33:49.6635EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
19:33:49.6635EB8419InputInterceptor::stopHookunhook keyboard and mouse
19:33:49.6635EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
19:33:49.6635EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
19:33:49.7635EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:33:49.76822686316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:33:49.76822686511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:33:49.76822682444OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:33:49.76822682458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:33:49.7955EB85717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:33:49.8003BB8256InterProcessElement::closeInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT close 2147483647 bytes
19:33:49.8003BB8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4099c
19:33:49.8003BB8256InterProcessElement::closeInterProcess Overwolf_ImID_4099C_P_3416 close 2147483647 bytes
19:33:49.8003BB82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:33:49.8003BB8256InterProcessElement::closeInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT close 2147483647 bytes
19:33:49.8003BB8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150952
19:33:49.8003BB8256InterProcessElement::closeInterProcess Overwolf_ImID_150952_P_3416 close 2147483647 bytes
19:33:49.8003BB82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:33:49.8075EB83350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:33:49.8075EB8326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:33:49.8075EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:33:49.8815EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:33:49.9125EB8326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:33:49.9125EB8347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:33:51.1795EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:33:51.19322686320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:33:51.19322686531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:33:51.19322682477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:33:51.19322682482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:33:51.1955EB83502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x15ed0b71;prev = 0x15ed0b71 , {Original values: ref = -2 handle = 0x0}
19:33:51.1955EB83507OverlayManager::RestoreGameCursorblack Cursor restored
19:33:51.2995EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:33:53.96322686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:33:53.97722686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:33:54.1722686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:33:54.2622686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:33:54.493BB8225InterProcessElement::openInterProcess Overwolf_ImID_1D0928_P_3416 opened succesfuly
19:33:54.493BB8225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
19:33:54.503BB8225InterProcessElement::openInterProcess Overwolf_ImID_190952_P_3416 opened succesfuly
19:33:54.503BB8225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
19:33:54.9815EB8326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
19:33:54.9815EB8347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
19:33:55.15EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:33:55.15EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:33:56.7302268127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
19:33:56.7385EB8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
19:33:58.7865EB8363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
19:33:58.7865EB8363ow-graphics(half life scientist) everything.. seems to be in order
19:33:58.7865EB8363ow-graphicsd3d11 shared texture capture successful
19:33:58.8025EB8363ow-graphics----------------- d3d11 capture freed ----------------
19:34:00.8225EB8363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
19:34:00.8235EB8363ow-graphics(half life scientist) everything.. seems to be in order
19:34:00.8235EB8363ow-graphicsd3d11 shared texture capture successful
19:34:16.5975EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
19:34:16.5975EB8393fSwapResize_BuffersClear overlay graphics..
19:34:16.5975EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:34:16.5975EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:34:16.5975EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
19:34:16.5975EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
19:34:16.5975EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9260faf
19:34:16.5975EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:34:16.5975EB8395fSwapResize_BuffersDevice was Resized!
19:34:16.5975EB8187IRenderDevice::releaseRender Releasing.
19:34:16.5975EB8363ow-graphics----------------- d3d11 capture freed ----------------
19:34:16.5975EB882RenderDeviceCaptureBase::ReleaseTextureRelease
19:34:16.5975EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
19:34:16.5975EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
19:34:16.5975EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
19:34:16.5975EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
19:34:16.5975EB8204IRenderDevice::releaseRender Releasing Done.
19:34:16.5975EB8399fSwapResize_BuffersEnd Device was Resized!
19:34:16.6825EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
19:34:16.6825EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:34:16.6825EB81148RenderDeviceD3d11::initsave state
19:34:16.6825EB8696RenderDeviceD3d11::initDX11loading shaders...
19:34:16.7445EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
19:34:16.7445EB81156RenderDeviceD3d11::initrestore state
19:34:16.7445EB81159RenderDeviceD3d11::initTarget Window [0x70974]
19:34:16.7445EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:34:16.7445EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:34:16.7445EB84966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:34:16.7445EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:34:16.7445EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:34:16.8005EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
19:34:16.8025EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2910d91
19:34:16.8025EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:34:16.8025EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
19:34:16.8275EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:34:16.8275EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:34:16.83822686242OverlayManager::doActionForegroundChange Event [winows not active]
19:34:16.85322686254OverlayManager::doActionForegroundChange Event OFF (OFF)
19:34:16.85322687626OverlayManager::OnForegroundChangedChanged False
19:34:16.85322687659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2054C Title=[index.d.ts - trucky (Workspace) - Visual Studio Code]
19:34:16.85322687054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:34:16.85322682548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:34:16.85322682477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
19:34:16.85322682482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:34:16.85622686385OverlayManager::doActionDisplayFPS - Triggered
19:34:16.8835EB8326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
19:34:16.8835EB8347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
19:34:16.8875EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:34:16.9625EB847ResetSnapShotSH::ExecuteRelease snapshot SH
19:34:20.4913BB8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:34:21.38022686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:34:23.483BB82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[500].
19:34:23.483BB82410WidgetManager::RefreshWidgetThreadMainLoopexit
19:34:23.483BB82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:34:23.483BB82335WidgetManager::RefreshThreadProcStaticclean Exit
19:35:40.1755EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
19:35:40.1755EB8419InputInterceptor::stopHookunhook keyboard and mouse
19:35:40.1755EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
19:35:40.1755EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
19:35:40.1775EB81552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:35:40.1775EB81569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:35:40.1775EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:35:40.1775EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
19:35:40.1775EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
19:35:40.1775EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2910d91
19:35:40.1775EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
19:35:40.1775EB8393fSwapResize_BuffersClear overlay graphics..
19:35:40.1775EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:35:40.1775EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:35:40.1785EB8395fSwapResize_BuffersDevice was Resized!
19:35:40.1785EB8187IRenderDevice::releaseRender Releasing.
19:35:40.1785EB8363ow-graphics----------------- d3d11 capture freed ----------------
19:35:40.1785EB882RenderDeviceCaptureBase::ReleaseTextureRelease
19:35:40.1785EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
19:35:40.1785EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
19:35:40.1785EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
19:35:40.1785EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
19:35:40.1785EB8204IRenderDevice::releaseRender Releasing Done.
19:35:40.1785EB8399fSwapResize_BuffersEnd Device was Resized!
19:35:40.2485EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
19:35:40.3795EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
19:35:40.3795EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:35:40.3795EB81148RenderDeviceD3d11::initsave state
19:35:40.3795EB8696RenderDeviceD3d11::initDX11loading shaders...
19:35:40.3925EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
19:35:40.3925EB81156RenderDeviceD3d11::initrestore state
19:35:40.3925EB81159RenderDeviceD3d11::initTarget Window [0x70974]
19:35:40.3925EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:35:40.3925EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:35:40.3925EB82555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:35:40.4225EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
19:35:40.4225EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5810bb7
19:35:40.4225EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:35:40.4225EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
19:35:40.4225EB82433WidgetManager::Renderresum layout thread
19:35:40.4225EB8275WidgetManager::initInit manager
19:35:40.4225EB81670WidgetManager::drawskip widget draw (not in foreground) False - False
19:35:40.4233A782346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:35:40.4405EB84959OverlayManager::initOverlayResolutionEx 0X40008
19:35:40.4405EB84966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:35:40.4405EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:35:40.4405EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:35:40.67222686254OverlayManager::doActionForegroundChange Event ON (ON)
19:35:40.67222687626OverlayManager::OnForegroundChangedChanged True
19:35:40.67222687054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:35:40.67622686385OverlayManager::doActionDisplayFPS - Triggered
19:35:40.7005EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:35:40.7005EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:35:40.7025EB8326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
19:35:40.7025EB8347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
19:35:40.7035EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:35:40.7035EB8363ow-graphicsd3d11 shared texture capture successful
19:35:47.1235EB81848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:35:47.1235EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
19:35:47.1235EB8419InputInterceptor::stopHookunhook keyboard and mouse
19:35:47.1235EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
19:35:47.1235EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
19:35:47.4455EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
19:35:47.4455EB8393fSwapResize_BuffersClear overlay graphics..
19:35:47.4455EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:35:47.4455EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:35:47.4455EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
19:35:47.4465EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
19:35:47.4465EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5810bb7
19:35:47.4465EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:35:47.4465EB8395fSwapResize_BuffersDevice was Resized!
19:35:47.4465EB8187IRenderDevice::releaseRender Releasing.
19:35:47.4465EB8363ow-graphics----------------- d3d11 capture freed ----------------
19:35:47.4465EB882RenderDeviceCaptureBase::ReleaseTextureRelease
19:35:47.4465EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
19:35:47.4465EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
19:35:47.4465EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
19:35:47.4465EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
19:35:47.4465EB8204IRenderDevice::releaseRender Releasing Done.
19:35:47.4465EB8399fSwapResize_BuffersEnd Device was Resized!
19:35:47.5665EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
19:35:47.5665EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:35:47.5665EB81148RenderDeviceD3d11::initsave state
19:35:47.5665EB8696RenderDeviceD3d11::initDX11loading shaders...
19:35:47.5765EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
19:35:47.5765EB81156RenderDeviceD3d11::initrestore state
19:35:47.5765EB81159RenderDeviceD3d11::initTarget Window [0x70974]
19:35:47.5765EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:35:47.5765EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:35:47.5765EB84966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:35:47.5765EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:35:47.5765EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:35:47.6375EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
19:35:47.6375EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4990ee9
19:35:47.6375EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:35:47.6375EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
19:35:47.6385EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:35:47.6385EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:35:47.6395EB8326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
19:35:47.6395EB8347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
19:35:47.6425EB8363ow-graphicsd3d11 shared texture capture successful
19:35:47.67922686242OverlayManager::doActionForegroundChange Event [winows not active]
19:35:47.67922686254OverlayManager::doActionForegroundChange Event OFF (OFF)
19:35:47.68022687626OverlayManager::OnForegroundChangedChanged False
19:35:47.68022687659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1050A Title=[#devs-help - Discord]
19:35:47.68022687054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:35:47.68022682548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:35:47.68022682477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
19:35:47.68022682482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:35:47.68122686385OverlayManager::doActionDisplayFPS - Triggered
19:35:47.7035EB847ResetSnapShotSH::ExecuteRelease snapshot SH
19:35:47.7035EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:37:14.6485EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
19:37:14.6485EB8419InputInterceptor::stopHookunhook keyboard and mouse
19:37:14.6485EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
19:37:14.6485EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
19:37:14.6505EB81552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:37:14.6505EB81569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:37:14.6505EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:37:14.6505EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
19:37:14.6515EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
19:37:14.6515EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4990ee9
19:37:14.6515EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
19:37:14.6515EB8393fSwapResize_BuffersClear overlay graphics..
19:37:14.6515EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:37:14.6515EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:37:14.6515EB8395fSwapResize_BuffersDevice was Resized!
19:37:14.6515EB8187IRenderDevice::releaseRender Releasing.
19:37:14.6515EB8363ow-graphics----------------- d3d11 capture freed ----------------
19:37:14.6515EB882RenderDeviceCaptureBase::ReleaseTextureRelease
19:37:14.6515EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
19:37:14.6515EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
19:37:14.6515EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
19:37:14.6515EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
19:37:14.6515EB8204IRenderDevice::releaseRender Releasing Done.
19:37:14.6515EB8399fSwapResize_BuffersEnd Device was Resized!
19:37:14.7285EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
19:37:14.8555EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
19:37:14.8555EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:37:14.8555EB81148RenderDeviceD3d11::initsave state
19:37:14.8555EB8696RenderDeviceD3d11::initDX11loading shaders...
19:37:14.8655EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
19:37:14.8665EB81156RenderDeviceD3d11::initrestore state
19:37:14.8665EB81159RenderDeviceD3d11::initTarget Window [0x70974]
19:37:14.8665EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:37:14.8665EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:37:14.8665EB82555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:37:14.8855EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
19:37:14.8855EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7c911f9
19:37:14.8855EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:37:14.8855EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
19:37:14.8855EB81670WidgetManager::drawskip widget draw (not in foreground) False - False
19:37:14.9125EB84959OverlayManager::initOverlayResolutionEx 0X40008
19:37:14.9125EB84966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:37:14.9125EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:37:14.9125EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:37:14.98322686254OverlayManager::doActionForegroundChange Event ON (ON)
19:37:14.98322687626OverlayManager::OnForegroundChangedChanged True
19:37:14.98322687054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:37:14.98622686385OverlayManager::doActionDisplayFPS - Triggered
19:37:15.25EB8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:37:15.25EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:37:15.35EB8326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
19:37:15.35EB8347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
19:37:15.45EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:37:15.45EB8363ow-graphicsd3d11 shared texture capture successful
19:37:15.883A78225InterProcessElement::openInterProcess Overwolf_ImID_6096C_P_3416 opened succesfuly
19:37:15.883A78225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
19:37:15.1065EB81848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:37:15.1065EB82288OverlayManager::installKeybMouseHookInstall KeybMouse
19:37:15.1065EB8419InputInterceptor::stopHookunhook keyboard and mouse
19:37:15.1065EB8386InputInterceptor::runHookKeyboard is hooked 0x5eb8
19:37:15.1065EB8408InputInterceptor::runHookMouse is hooked 0x5eb8
19:37:15.1665EB8326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:37:15.1665EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:37:16.4065EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:37:16.44522686316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:37:16.44522686511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:37:16.44522682444OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:37:16.44522682458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:37:16.4565EB85717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:37:16.4895EB83350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:37:16.5105EB8326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:37:16.5105EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:37:16.5245EB8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:37:16.5925EB8326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:37:16.5925EB8347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:37:19.4265EB8326RenderImageD3d11::setSizeCreate Texture (1603,1080) / (1664,1152) - OK
19:37:19.4265EB8347RenderImageD3d11::setSizeCreate Texture RV (1664,1152) - OK
19:37:19.4605EB8326RenderImageD3d11::setSizeCreate Texture (1603,721) / (1664,768) - OK
19:37:19.4605EB8347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
19:37:21.4295EB8326RenderImageD3d11::setSizeCreate Texture (1920,721) / (1920,768) - OK
19:37:21.4295EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,768) - OK
19:37:21.4895EB8326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:37:21.4895EB8347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:37:24.2995EB83350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:37:28.3585EB83594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
19:37:28.3585EB83350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:37:28.4845EB8386fSwapResize_BuffersResize buffer (0xbb7d1c60)!
19:37:28.4845EB8393fSwapResize_BuffersClear overlay graphics..
19:37:28.4845EB82566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:37:28.4845EB81309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:37:28.4845EB81316OverlayManager::RestoreGameWNDPROCSWL restored.
19:37:28.4855EB81326OverlayManager::RestoreGameWNDPROCSWL OK.
19:37:28.4855EB81331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7c911f9
19:37:28.4855EB82588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:37:28.4855EB8395fSwapResize_BuffersDevice was Resized!
19:37:28.4855EB8187IRenderDevice::releaseRender Releasing.
19:37:28.4855EB8363ow-graphics----------------- d3d11 capture freed ----------------
19:37:28.4855EB882RenderDeviceCaptureBase::ReleaseTextureRelease
19:37:28.4855EB8100RenderDeviceCaptureBase::ReleaseTextureReleased
19:37:28.4855EB81280RenderDeviceD3d11::releaseImplementationReleasing 1
19:37:28.4855EB81290RenderDeviceD3d11::releaseImplementationReleasing 2
19:37:28.4855EB81309RenderDeviceD3d11::releaseImplementationReleasing 3
19:37:28.4855EB8204IRenderDevice::releaseRender Releasing Done.
19:37:28.4855EB8399fSwapResize_BuffersEnd Device was Resized!
19:37:28.60822686242OverlayManager::doActionForegroundChange Event [winows not active]
19:37:28.61222686254OverlayManager::doActionForegroundChange Event OFF (OFF)
19:37:28.61222687626OverlayManager::OnForegroundChangedChanged False
19:37:28.61222687659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80978 Title=[Latest Issues - Platform and API topics - Overwolf Developers Q&A - Google Chrome]
19:37:28.61222687054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:37:28.61222682548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:37:28.61222682477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
19:37:28.61222682482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:37:28.61422686385OverlayManager::doActionDisplayFPS - Triggered
19:37:28.6675EB81063RenderDeviceD3d11::initRefC r:[6]->[5] 0xbb7d1c60
19:37:28.6675EB81127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:37:28.6675EB81148RenderDeviceD3d11::initsave state
19:37:28.6675EB8696RenderDeviceD3d11::initDX11loading shaders...
19:37:28.7025EB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbb7a5f58.
19:37:28.7025EB81156RenderDeviceD3d11::initrestore state
19:37:28.7025EB81159RenderDeviceD3d11::initTarget Window [0x70974]
19:37:28.7025EB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:37:28.7025EB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:37:28.7025EB82555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:37:28.7025EB84966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:37:28.7025EB84913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:37:28.7025EB84925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:37:28.7825EB847ResetSnapShotSH::ExecuteRelease snapshot SH
19:37:28.7825EB83502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x15ed0b71;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
19:37:28.7825EB85024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70974}.
19:37:28.7825EB82192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc7b0c41
19:37:28.7825EB82210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:37:28.7825EB82258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc9df5e40=-908108224)=>(0xd2111160=-770633376)
19:37:28.7825EB81670WidgetManager::drawskip widget draw (not in foreground) False - False
19:37:28.7825EB8937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:38:24.7583A78225InterProcessElement::openInterProcess Overwolf_ImID_D0944_P_3416 opened succesfuly
19:38:24.7583A78225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly
19:38:30.23422686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:38:30.26722686377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:38:30.7953A78225InterProcessElement::openInterProcess Overwolf_ImID_10092A_P_3416 opened succesfuly
19:38:30.7953A78225InterProcessElement::openInterProcess Overwolf_PID_3416_SHARED_MEMORY_AGENT opened succesfuly