TimeThreadLineFunctionMessage
16:44:56.189507C131runClientStarting Overlay PID=21368(0x5378) server PID = 24300
16:44:56.190507C698Client::initClient::Initialize
16:44:56.190507C706Client::initStart owclient thread
16:44:56.1901234328Client::initFirstInjectionClient::initFirstInjection.
16:44:56.1921234225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_24300 opened succesfuly
16:44:56.1921234356session id = {38595B1E-8820-41AA-96CD-7B631D42F261}
16:44:56.19312341954Client::LogClientInfoOS version [10.0]
16:44:56.19312341959Client::LogClientInfoProcess OS version [10.0] [64-bit]
16:44:56.19412341977Client::LogClientInfoClient [64-bit] Version 2.2.83.1
16:44:56.19412341989Client::LogProcessModulesLoaded modules:
16:44:56.20112342005C:\Program Files (x86)\Overwolf\0.162.0.7\OWClient.dll
16:44:56.20112342005C:\Program Files (x86)\Overwolf\0.162.0.7\OWExplorer.dll
16:44:56.20112342005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
16:44:56.20112342005C:\Program Files (x86)\Steam\steamclient64.dll
16:44:56.20112342005C:\Program Files (x86)\Steam\tier0_s64.dll
16:44:56.20112342005C:\Program Files (x86)\Steam\vstdlib_s64.dll
16:44:56.20112342005C:\Program Files\ETCARS\x64\ETCARS.dll
16:44:56.20112342005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
16:44:56.20112342005C:\Windows\SYSTEM32\AUDIOSES.DLL
16:44:56.20112342005C:\Windows\SYSTEM32\AcGenral.DLL
16:44:56.20112342005C:\Windows\SYSTEM32\CRYPTBASE.DLL
16:44:56.20112342005C:\Windows\SYSTEM32\CoreMessaging.dll
16:44:56.20112342005C:\Windows\SYSTEM32\CoreUIComponents.dll
16:44:56.20112342005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
16:44:56.20112342005C:\Windows\SYSTEM32\DNSAPI.dll
16:44:56.20112342005C:\Windows\SYSTEM32\HID.DLL
16:44:56.20112342005C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:44:56.20112342005C:\Windows\SYSTEM32\MPR.dll
16:44:56.20112342005C:\Windows\SYSTEM32\MSACM32.dll
16:44:56.20112342005C:\Windows\SYSTEM32\MSIMG32.dll
16:44:56.20112342005C:\Windows\SYSTEM32\MSVCP140.dll
16:44:56.20112342005C:\Windows\SYSTEM32\MSWSOCK.dll
16:44:56.20112342005C:\Windows\SYSTEM32\PROPSYS.dll
16:44:56.20112342005C:\Windows\SYSTEM32\Secur32.dll
16:44:56.20112342005C:\Windows\SYSTEM32\SspiCli.dll
16:44:56.20112342005C:\Windows\SYSTEM32\USERENV.dll
16:44:56.20112342005C:\Windows\SYSTEM32\UxTheme.dll
16:44:56.20112342005C:\Windows\SYSTEM32\VCRUNTIME140.dll
16:44:56.20112342005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
16:44:56.20112342005C:\Windows\SYSTEM32\VERSION.dll
16:44:56.20112342005C:\Windows\SYSTEM32\WINMM.dll
16:44:56.20112342005C:\Windows\SYSTEM32\amdihk64.dll
16:44:56.20112342005C:\Windows\SYSTEM32\apphelp.dll
16:44:56.20112342005C:\Windows\SYSTEM32\atiadlxx.dll
16:44:56.20112342005C:\Windows\SYSTEM32\atidxx64.dll
16:44:56.20112342005C:\Windows\SYSTEM32\d3d11.dll
16:44:56.20112342005C:\Windows\SYSTEM32\dcomp.dll
16:44:56.20112342005C:\Windows\SYSTEM32\dhcpcsvc.DLL
16:44:56.20112342005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
16:44:56.20112342005C:\Windows\SYSTEM32\dinput8.dll
16:44:56.20112342005C:\Windows\SYSTEM32\dwmapi.dll
16:44:56.20112342005C:\Windows\SYSTEM32\dxcore.dll
16:44:56.20112342005C:\Windows\SYSTEM32\dxgi.dll
16:44:56.20112342005C:\Windows\SYSTEM32\inputhost.dll
16:44:56.20112342005C:\Windows\SYSTEM32\ntdll.dll
16:44:56.20112342005C:\Windows\SYSTEM32\ntmarta.dll
16:44:56.20112342005C:\Windows\SYSTEM32\resourcepolicyclient.dll
16:44:56.20112342005C:\Windows\SYSTEM32\winhttp.dll
16:44:56.20112342005C:\Windows\SYSTEM32\winmmbase.dll
16:44:56.20112342005C:\Windows\SYSTEM32\wintypes.dll
16:44:56.20112342005C:\Windows\SYSTEM32\xinput1_4.dll
16:44:56.20112342005C:\Windows\System32\COMDLG32.dll
16:44:56.20112342005C:\Windows\System32\CRYPT32.dll
16:44:56.20112342005C:\Windows\System32\DEVOBJ.dll
16:44:56.20112342005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
16:44:56.20112342005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
16:44:56.20112342005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
16:44:56.20112342005C:\Windows\System32\GDI32.dll
16:44:56.20112342005C:\Windows\System32\IMM32.DLL
16:44:56.20112342005C:\Windows\System32\KERNEL32.DLL
16:44:56.20112342005C:\Windows\System32\KERNELBASE.dll
16:44:56.20112342005C:\Windows\System32\MMDevApi.dll
16:44:56.20112342005C:\Windows\System32\MSASN1.dll
16:44:56.20112342005C:\Windows\System32\MSCTF.dll
16:44:56.20112342005C:\Windows\System32\NSI.dll
16:44:56.20112342005C:\Windows\System32\OLEAUT32.dll
16:44:56.20112342005C:\Windows\System32\OneCoreCommonProxyStub.dll
16:44:56.20112342005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
16:44:56.20112342005C:\Windows\System32\PSAPI.DLL
16:44:56.20112342005C:\Windows\System32\RPCRT4.dll
16:44:56.20112342005C:\Windows\System32\SETUPAPI.dll
16:44:56.20112342005C:\Windows\System32\SHELL32.dll
16:44:56.20112342005C:\Windows\System32\SHLWAPI.dll
16:44:56.20112342005C:\Windows\System32\TextInputFramework.dll
16:44:56.20112342005C:\Windows\System32\UMPDC.dll
16:44:56.20112342005C:\Windows\System32\USER32.dll
16:44:56.20112342005C:\Windows\System32\WINTRUST.dll
16:44:56.20112342005C:\Windows\System32\WLDAP32.dll
16:44:56.20112342005C:\Windows\System32\WS2_32.dll
16:44:56.20112342005C:\Windows\System32\Windows.UI.dll
16:44:56.20112342005C:\Windows\System32\advapi32.dll
16:44:56.20112342005C:\Windows\System32\bcrypt.dll
16:44:56.20112342005C:\Windows\System32\bcryptPrimitives.dll
16:44:56.20112342005C:\Windows\System32\cfgmgr32.dll
16:44:56.20112342005C:\Windows\System32\clbcatq.dll
16:44:56.20112342005C:\Windows\System32\combase.dll
16:44:56.20112342005C:\Windows\System32\cryptsp.dll
16:44:56.20112342005C:\Windows\System32\deviceaccess.dll
16:44:56.20112342005C:\Windows\System32\fwpuclnt.dll
16:44:56.20112342005C:\Windows\System32\gdi32full.dll
16:44:56.20112342005C:\Windows\System32\iertutil.dll
16:44:56.20112342005C:\Windows\System32\imagehlp.dll
16:44:56.20112342005C:\Windows\System32\kernel.appcore.dll
16:44:56.20112342005C:\Windows\System32\msvcp_win.dll
16:44:56.20112342005C:\Windows\System32\msvcrt.dll
16:44:56.20112342005C:\Windows\System32\ole32.dll
16:44:56.20112342005C:\Windows\System32\powrprof.dll
16:44:56.20112342005C:\Windows\System32\profapi.dll
16:44:56.20112342005C:\Windows\System32\rasadhlp.dll
16:44:56.20112342005C:\Windows\System32\sechost.dll
16:44:56.20112342005C:\Windows\System32\shcore.dll
16:44:56.20112342005C:\Windows\System32\ucrtbase.dll
16:44:56.20112342005C:\Windows\System32\win32u.dll
16:44:56.20112342005C:\Windows\System32\windows.storage.dll
16:44:56.20112342005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1256_none_9e7e379be45e40e2\COMCTL32.dll
16:44:56.20112342005C:\Windows\system32\rsaenh.dll
16:44:56.20112342005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
16:44:56.20112342005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
16:44:56.20112342005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
16:44:56.20112342005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
16:44:56.20112342005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
16:44:56.20112342005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
16:44:56.20112342005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
16:44:56.202123479GraphicsHookManager::InitCreated Thread - Created , ThreadId=11760
16:44:56.20612341451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
16:44:56.20612341467Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
16:44:56.20612341475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
16:44:56.20712341504Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
16:44:56.20712341525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
16:44:56.20712341593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
16:44:56.20712341606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
16:44:56.20712341619Client::ReadGameConfigurationsEnable EnableTXR - OFF
16:44:56.20712341659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
16:44:56.20712341661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
16:44:56.20712341663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
16:44:56.20712341665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
16:44:56.20712341667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
16:44:56.20712341669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
16:44:56.20712341671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
16:44:56.20712341674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
16:44:56.20712341677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
16:44:56.20712341771Data::Search[0] 0x5CCA0000
16:44:56.20712341771Data::Search[1] 0x0
16:44:56.20712341771Data::Search[2] 0x0
16:44:56.20712341771Data::Search[3] 0x2BEC0000
16:44:56.20712341771Data::Search[4] 0x0
16:44:56.20712341771Data::Search[5] 0x59FB0000
16:44:56.20712341771Data::Search[6] 0x5C820000
16:44:56.20712341771Data::Search[7] 0x0
16:44:56.20712341771Data::Search[8] 0x59FB0000
16:44:56.20712341771Data::Search[9] 0x0
16:44:56.20712341776Data::Search[10] 0x0
16:44:56.20712341782Data::Search[11] 0x58560000
16:44:56.20712341788Data::Search[12] 0x0
16:44:56.20712341794Data::Search[13] 0x0
16:44:56.2071234329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:44:56.2081234439Client::initFirstInjectionDetected Windows 8.1 or greater
16:44:56.2091234454Client::initFirstInjectionAcquiring function lock succedded
16:44:56.2091234225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_24300 opened succesfuly
16:44:56.2091234475OverlayManager::OverlayManagerOW System Cursor is set to = 0x1b1b0b71
16:44:56.21012346964OverlayManager::LoadDefaultCursorsLoad default cursors
16:44:56.2111234484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x24fd0bb5
16:44:56.211123472PerformanceCounter::StartSessionStartSession
16:44:56.2111234225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
16:44:56.2121234694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
16:44:56.2121234712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
16:44:56.2121234714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
16:44:56.2121234717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
16:44:56.2121234720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
16:44:56.2121234723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
16:44:56.2121234726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
16:44:56.2121234729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
16:44:56.2121234732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
16:44:56.2121234735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
16:44:56.2121234738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
16:44:56.2121234741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
16:44:56.2121234744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
16:44:56.2121234747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
16:44:56.2121234750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
16:44:56.2121234753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
16:44:56.2121234756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
16:44:56.2121234759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
16:44:56.2121234762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
16:44:56.2121234765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
16:44:56.2121234768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
16:44:56.2121234771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
16:44:56.2121234774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
16:44:56.2121234777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
16:44:56.2121234780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
16:44:56.2121234783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
16:44:56.2121234786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
16:44:56.2121234789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
16:44:56.2121234792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
16:44:56.2121234795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
16:44:56.2121234798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
16:44:56.2121234801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
16:44:56.2121234804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
16:44:56.2121234807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
16:44:56.2121234810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
16:44:56.2121234813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
16:44:56.2121234816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
16:44:56.2121234819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
16:44:56.2121234822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
16:44:56.2121234825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
16:44:56.2121234828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
16:44:56.2121234831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
16:44:56.2121234834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
16:44:56.2121234837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
16:44:56.2121234840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
16:44:56.2121234843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
16:44:56.2121234846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
16:44:56.2121234849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
16:44:56.2121234852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
16:44:56.2121234855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
16:44:56.2121234858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
16:44:56.2121234861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
16:44:56.2121234864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
16:44:56.2121234867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
16:44:56.2121234870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
16:44:56.2121234873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
16:44:56.2121234876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
16:44:56.2121234879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
16:44:56.2121234882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
16:44:56.2121234885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
16:44:56.2121234888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
16:44:56.2121234891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
16:44:56.2121234894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
16:44:56.2121234897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
16:44:56.2121234900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
16:44:56.2121234903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
16:44:56.2121234905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
16:44:56.2121234907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
16:44:56.2121234909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
16:44:56.2121234911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
16:44:56.2121234913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
16:44:56.2121234915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
16:44:56.2121234917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
16:44:56.2121234919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
16:44:56.2121234921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
16:44:56.2121234923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
16:44:56.2121234937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:44:56.2121234562OverlayManager::OverlayManagerstarting hooks...
16:44:56.22212341953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.162.0.7\\OWUtils.dll succeeded
16:44:56.2271234592Install::CodeInit [Client,1] (MCH) OK
16:44:56.2271234592Install::CodeInit [Client,2] (MCH) OK
16:44:56.2411234592Install::CodeInit [Client,3] (MCH) OK
16:44:56.2421234592Install::CodeInit [Client,4] (MCH) OK
16:44:56.2541234592Install::CodeInit [Client,4.1] (MCH) OK
16:44:56.2661234592Install::CodeInit [Client,4.2] (MCH) OK
16:44:56.2711234248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
16:44:56.2711234578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
16:44:56.2711234921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
16:44:56.2711234523Client::initFirstInjectionSuspend before hook: OFF
16:44:56.27212341011Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
16:44:56.27312341157Install::CodeSegment [5|18016|0x59FB0000|0x4660]
16:44:56.2731234592Install::Codeunknown (MCH) OK
16:44:56.27312341157Install::CodeSegment [5|418288|0x59FB0000|0x661F0]
16:44:56.2841234592Install::Codeunknown (MCH) OK
16:44:56.28412341157Install::CodeSegment [5|105904|0x59FB0000|0x19DB0]
16:44:56.2971234592Install::Codeunknown (MCH) OK
16:44:56.29712341157Install::CodeSegment [5|4944|0x59FB0000|0x1350]
16:44:56.3071234592Install::Codeunknown (MCH) OK
16:44:56.30712341157Install::CodeSegment [5|-26398688|0x59FB0000|0xFE6D3020]
16:44:56.30712341248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
16:44:56.30712341157Install::CodeSegment [5|-26378144|0x59FB0000|0xFE6D8060]
16:44:56.30712341248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
16:44:56.30712341157Install::CodeSegment [5|-26417632|0x59FB0000|0xFE6CE620]
16:44:56.30712341248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
16:44:56.30712341157Install::CodeSegment [5|-27547008|0x59FB0000|0xFE5BAA80]
16:44:56.30712341248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
16:44:56.30712341011Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
16:44:56.30812341011Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
16:44:56.3081234329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:44:56.30812341054OverlayManager::StartStarting...
16:44:56.30812341086OverlayManager::Startstarting hooks 2...
16:44:56.3191234592Install::CodeInit [Client,5] (MCH) OK
16:44:56.3311234592Install::CodeInit [Client,6] (MCH) OK
16:44:56.33112341148OverlayManager::StartRID Found 2 devices.
16:44:56.33112341156OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0xa0f94)...
16:44:56.33112341233XTRAP COMPATIBLE PATCH WARNING
16:44:56.33112341241OverlayManager::Startdone with hooks...
16:44:56.3311234107ApiManager::InitAPI Manager Event : OK
16:44:56.3311234119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=12128
16:44:56.3322F286555OverlayManager::OnConnectedConnected to server
16:44:56.3322F2831SendServerHelloMessage::ExecuteSend connection Ack
16:44:56.3322F607134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2a0874
16:44:56.332123467TXRSettingFail to read texture recognition options 0xb7
16:44:56.3321234114TXOfInterestNew list set with 0 items
16:44:56.33212341266OverlayManager::Startget foreground state
16:44:56.33212347626OverlayManager::OnForegroundChangedChanged True
16:44:56.33212347054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:44:56.33312341303OverlayManager::StartStarted...
16:44:56.3451234592Install::CodeInit [Client,0] (MCH) OK
16:44:56.3451234428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
16:44:56.345123494GraphicsHookManager::StopThreadStopThread
16:44:56.3462DF0216GraphicsHookManager::MessageLoopExit Thread
16:44:56.3491234590Client::initFirstInjectioninit complete
16:44:56.6982F286385OverlayManager::doActionDisplayFPS - Triggered
16:45:01.4724D48587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
16:45:01.4774D48149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
16:45:01.4824D48149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
16:45:01.4824D481006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
16:45:01.4884D481063RenderDeviceD3d11::initRefC r:[6]->[5] 0x8444cf10
16:45:01.4884D481094RenderDeviceD3d11::initDevice adapter hash: -1483321117
16:45:01.4884D481127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:45:01.4884D481148RenderDeviceD3d11::initsave state
16:45:01.4894D48696RenderDeviceD3d11::initDX11loading shaders...
16:45:01.5184D48705RenderDeviceD3d11::initDX11create vs
16:45:01.5184D48723RenderDeviceD3d11::initDX11create vs
16:45:01.5224D48745RenderDeviceD3d11::initDX11create pxs
16:45:01.5254D48774RenderDeviceD3d11::initDX11create raster
16:45:01.5254D48842RenderDeviceD3d11::initDX11create buffers
16:45:01.5334D481154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x84374b08.
16:45:01.5334D481156RenderDeviceD3d11::initrestore state
16:45:01.5334D481159RenderDeviceD3d11::initTarget Window [0x190bfe]
16:45:01.5334D48244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:45:01.5334D48251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:45:01.5334D48193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
16:45:01.5334D482080RenderDeviceD3d11::setFixSet render device fix RT.
16:45:01.5334D482661OverlayManager::setGraphicsRender Device fix was set RT.
16:45:01.5334D484913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:45:01.5334D484925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:45:02.5324D48654OverlayInputManager::HandleCommandsClear all hotkeys command
16:45:02.5324D48695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
16:45:02.5324D4826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:45:02.5324D4821StartWidgetsRefresher::ExecuteExecute start wicket manager
16:45:02.5324D48275WidgetManager::initInit manager
16:45:02.5324D4826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:45:02.5324D485024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190bfe}.
16:45:02.5324D482192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10270e65
16:45:02.5324D482210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:45:02.5324D482258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf8dc5e40=-119775680)=>(0xf7691160=-144109216)
16:45:02.5324D482269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
16:45:02.5324D48308PerformanceCounter::NotifyFrameRenderNotify first Render...
16:45:02.5324D48937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:45:02.5324D487530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
16:45:02.5334F682346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:45:02.5504D481848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:45:02.5504D482288OverlayManager::installKeybMouseHookInstall KeybMouse
16:45:02.5504D48419InputInterceptor::stopHookunhook keyboard and mouse
16:45:02.5504D48386InputInterceptor::runHookKeyboard is hooked 0x4d48
16:45:02.5504D48408InputInterceptor::runHookMouse is hooked 0x4d48
16:45:02.5504D481942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10007
16:45:02.5504D484959OverlayManager::initOverlayResolutionEx 0X40008
16:45:02.5504D484966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:45:02.5504D484913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:45:02.5504D484925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:45:02.5694F68225InterProcessElement::openInterProcess Overwolf_ImID_307F0_P_24300 opened succesfuly
16:45:02.5694F68225InterProcessElement::openInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT opened succesfuly
16:45:02.5694F68225InterProcessElement::openInterProcess Overwolf_ImID_A1170_P_24300 opened succesfuly
16:45:02.5694F68225InterProcessElement::openInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT opened succesfuly
16:45:02.5694F68225InterProcessElement::openInterProcess Overwolf_ImID_90FDE_P_24300 opened succesfuly
16:45:02.5694F68225InterProcessElement::openInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT opened succesfuly
16:45:06.3172F28363ow-graphicsFailed to open pipe
16:45:06.3172F28363ow-graphicsFailed to open pipe
16:45:06.3172F28363ow-graphicsConnection initialized
16:45:06.3172F28145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
16:45:06.3172F28127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
16:45:06.5382F601989Client::LogProcessModulesLoaded modules:
16:45:06.5462F602005C:\Program Files (x86)\Overwolf\0.162.0.7\OWClient.dll
16:45:06.5462F602005C:\Program Files (x86)\Overwolf\0.162.0.7\OWExplorer.dll
16:45:06.5462F602005C:\Program Files (x86)\Overwolf\0.162.0.7\OWUtils.dll
16:45:06.5462F602005C:\Program Files (x86)\Overwolf\0.162.0.7\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
16:45:06.5462F602005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
16:45:06.5462F602005C:\Program Files (x86)\Steam\steamclient64.dll
16:45:06.5462F602005C:\Program Files (x86)\Steam\tier0_s64.dll
16:45:06.5462F602005C:\Program Files (x86)\Steam\vstdlib_s64.dll
16:45:06.5462F602005C:\Program Files\ETCARS\x64\ETCARS.dll
16:45:06.5462F602005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\AUDIOSES.DLL
16:45:06.5462F602005C:\Windows\SYSTEM32\AcGenral.DLL
16:45:06.5462F602005C:\Windows\SYSTEM32\CRYPTBASE.DLL
16:45:06.5462F602005C:\Windows\SYSTEM32\CoreMessaging.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\CoreUIComponents.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\D3DCompiler_43.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\D3DX9_43.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\DNSAPI.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\HID.DLL
16:45:06.5462F602005C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:45:06.5462F602005C:\Windows\SYSTEM32\MPR.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\MSACM32.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\MSIMG32.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\MSVCP140.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\MSWSOCK.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\PROPSYS.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\Secur32.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\SspiCli.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\USERENV.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\UxTheme.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\VCRUNTIME140.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\VERSION.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\WINMM.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\amdihk64.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\apphelp.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\atiadlxx.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\atidxx64.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\d3d11.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\d3dx11_43.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\dcomp.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\dhcpcsvc.DLL
16:45:06.5462F602005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
16:45:06.5462F602005C:\Windows\SYSTEM32\dinput8.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\dwmapi.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\dxcore.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\dxgi.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\inputhost.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\ntdll.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\ntmarta.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\resourcepolicyclient.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\winhttp.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\winmmbase.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\wintypes.dll
16:45:06.5462F602005C:\Windows\SYSTEM32\xinput1_4.dll
16:45:06.5462F602005C:\Windows\System32\COMDLG32.dll
16:45:06.5462F602005C:\Windows\System32\CRYPT32.dll
16:45:06.5462F602005C:\Windows\System32\DEVOBJ.dll
16:45:06.5462F602005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
16:45:06.5462F602005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
16:45:06.5462F602005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
16:45:06.5462F602005C:\Windows\System32\GDI32.dll
16:45:06.5462F602005C:\Windows\System32\IMM32.DLL
16:45:06.5462F602005C:\Windows\System32\KERNEL32.DLL
16:45:06.5462F602005C:\Windows\System32\KERNELBASE.dll
16:45:06.5462F602005C:\Windows\System32\MMDevApi.dll
16:45:06.5462F602005C:\Windows\System32\MSASN1.dll
16:45:06.5462F602005C:\Windows\System32\MSCTF.dll
16:45:06.5462F602005C:\Windows\System32\NSI.dll
16:45:06.5462F602005C:\Windows\System32\OLEAUT32.dll
16:45:06.5462F602005C:\Windows\System32\OneCoreCommonProxyStub.dll
16:45:06.5462F602005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
16:45:06.5462F602005C:\Windows\System32\PSAPI.DLL
16:45:06.5462F602005C:\Windows\System32\RPCRT4.dll
16:45:06.5462F602005C:\Windows\System32\SETUPAPI.dll
16:45:06.5462F602005C:\Windows\System32\SHELL32.dll
16:45:06.5462F602005C:\Windows\System32\SHLWAPI.dll
16:45:06.5462F602005C:\Windows\System32\TextInputFramework.dll
16:45:06.5462F602005C:\Windows\System32\UMPDC.dll
16:45:06.5462F602005C:\Windows\System32\USER32.dll
16:45:06.5462F602005C:\Windows\System32\WINTRUST.dll
16:45:06.5462F602005C:\Windows\System32\WLDAP32.dll
16:45:06.5462F602005C:\Windows\System32\WS2_32.dll
16:45:06.5462F602005C:\Windows\System32\Windows.UI.dll
16:45:06.5462F602005C:\Windows\System32\advapi32.dll
16:45:06.5462F602005C:\Windows\System32\bcrypt.dll
16:45:06.5462F602005C:\Windows\System32\bcryptPrimitives.dll
16:45:06.5462F602005C:\Windows\System32\cfgmgr32.dll
16:45:06.5462F602005C:\Windows\System32\clbcatq.dll
16:45:06.5462F602005C:\Windows\System32\combase.dll
16:45:06.5462F602005C:\Windows\System32\cryptsp.dll
16:45:06.5462F602005C:\Windows\System32\deviceaccess.dll
16:45:06.5462F602005C:\Windows\System32\fwpuclnt.dll
16:45:06.5462F602005C:\Windows\System32\gdi32full.dll
16:45:06.5462F602005C:\Windows\System32\iertutil.dll
16:45:06.5462F602005C:\Windows\System32\imagehlp.dll
16:45:06.5462F602005C:\Windows\System32\kernel.appcore.dll
16:45:06.5462F602005C:\Windows\System32\msvcp_win.dll
16:45:06.5462F602005C:\Windows\System32\msvcrt.dll
16:45:06.5462F602005C:\Windows\System32\ole32.dll
16:45:06.5462F602005C:\Windows\System32\powrprof.dll
16:45:06.5462F602005C:\Windows\System32\profapi.dll
16:45:06.5462F602005C:\Windows\System32\rasadhlp.dll
16:45:06.5462F602005C:\Windows\System32\sechost.dll
16:45:06.5462F602005C:\Windows\System32\shcore.dll
16:45:06.5462F602005C:\Windows\System32\ucrtbase.dll
16:45:06.5462F602005C:\Windows\System32\win32u.dll
16:45:06.5462F602005C:\Windows\System32\windows.storage.dll
16:45:06.5462F602005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1256_none_9e7e379be45e40e2\COMCTL32.dll
16:45:06.5462F602005C:\Windows\system32\rsaenh.dll
16:45:06.5462F602005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
16:45:06.5462F602005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
16:45:06.5462F602005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
16:45:06.5462F602005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
16:45:06.5462F602005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
16:45:06.5462F602005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
16:45:06.5462F602005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
16:45:07.9214D48326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:45:07.9214D48347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:45:07.9234D48255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
16:45:11.5334D48363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
16:45:11.5334D48363ow-graphics(half life scientist) everything.. seems to be in order
16:45:11.5334D48363ow-graphicsd3d11 shared texture capture successful
16:45:13.1762F286377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:45:13.5434F68291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:45:25.7234D48326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
16:45:25.7234D48347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
16:45:26.9774D487054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:45:27.9274D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:45:27.9804D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:45:27.9902F286377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:45:28.132F286377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:45:28.804F68225InterProcessElement::openInterProcess Overwolf_ImID_70FD6_P_24300 opened succesfuly
16:45:28.804F68225InterProcessElement::openInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT opened succesfuly
16:45:29.664D48326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
16:45:29.664D48347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
16:45:37.1544D481552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:45:37.1714D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:45:37.1714D48393fSwapResize_BuffersClear overlay graphics..
16:45:37.1714D482566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:45:37.1724D481309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:45:37.1724D481316OverlayManager::RestoreGameWNDPROCSWL restored.
16:45:37.1724D481326OverlayManager::RestoreGameWNDPROCSWL OK.
16:45:37.1724D481331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10270e65
16:45:37.1724D482588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:45:37.1724D48395fSwapResize_BuffersDevice was Resized!
16:45:37.1724D48187IRenderDevice::releaseRender Releasing.
16:45:37.1724D48363ow-graphics----------------- d3d11 capture freed ----------------
16:45:37.1732F286242OverlayManager::doActionForegroundChange Event [winows not active]
16:45:37.1734D4882RenderDeviceCaptureBase::ReleaseTextureRelease
16:45:37.1734D48100RenderDeviceCaptureBase::ReleaseTextureReleased
16:45:37.1734D481280RenderDeviceD3d11::releaseImplementationReleasing 1
16:45:37.1734D481290RenderDeviceD3d11::releaseImplementationReleasing 2
16:45:37.1734D481309RenderDeviceD3d11::releaseImplementationReleasing 3
16:45:37.1734D48204IRenderDevice::releaseRender Releasing Done.
16:45:37.1734D48399fSwapResize_BuffersEnd Device was Resized!
16:45:37.1752F286254OverlayManager::doActionForegroundChange Event OFF (OFF)
16:45:37.1752F287626OverlayManager::OnForegroundChangedChanged False
16:45:37.1762F287659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40ED0 Title=[S-PC-PANTHERA - Remote Desktop Connection]
16:45:37.1762F282548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:45:37.1762F282477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
16:45:37.1762F282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:45:37.1772F286385OverlayManager::doActionDisplayFPS - Triggered
16:45:37.2324D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:45:37.3644D481063RenderDeviceD3d11::initRefC r:[6]->[5] 0x8444cf10
16:45:37.3644D481127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:45:37.3644D481148RenderDeviceD3d11::initsave state
16:45:37.3644D48696RenderDeviceD3d11::initDX11loading shaders...
16:45:37.3954D481154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x84374b08.
16:45:37.3954D481156RenderDeviceD3d11::initrestore state
16:45:37.3954D481159RenderDeviceD3d11::initTarget Window [0x190bfe]
16:45:37.3954D48244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:45:37.3954D48251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:45:37.3954D482555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:45:37.3954D484966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:45:37.3954D484913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:45:37.3954D484925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:45:37.7114F68291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:45:40.2144F682388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3172] s[500].
16:45:40.2144F682410WidgetManager::RefreshWidgetThreadMainLoopexit
16:45:40.2144F682329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:45:40.2144F682335WidgetManager::RefreshThreadProcStaticclean Exit
16:45:44.2974D4847ResetSnapShotSH::ExecuteRelease snapshot SH
16:45:44.2974D485024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190bfe}.
16:45:44.2974D482192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16300bb9
16:45:44.2974D482210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
16:45:44.2974D482258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf8dc5e40=-119775680)=>(0xf7691160=-144109216)
16:45:44.2974D481670WidgetManager::drawskip widget draw (not in foreground) False - False
16:45:44.2974D48937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:45:44.7294D482433WidgetManager::Renderresum layout thread
16:45:44.7294D48275WidgetManager::initInit manager
16:45:44.7304C842346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:45:51.9494D482288OverlayManager::installKeybMouseHookInstall KeybMouse
16:45:51.9494D48419InputInterceptor::stopHookunhook keyboard and mouse
16:45:51.9494D48386InputInterceptor::runHookKeyboard is hooked 0x4d48
16:45:51.9494D48408InputInterceptor::runHookMouse is hooked 0x4d48
16:45:51.9684D481552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:45:51.9694D481569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
16:45:51.9694D481309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:45:51.9694D481316OverlayManager::RestoreGameWNDPROCSWL restored.
16:45:51.9694D481326OverlayManager::RestoreGameWNDPROCSWL OK.
16:45:51.9694D481331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16300bb9
16:45:51.9694D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:45:51.9694D48393fSwapResize_BuffersClear overlay graphics..
16:45:51.9694D482566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:45:51.9694D482588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:45:51.9694D48395fSwapResize_BuffersDevice was Resized!
16:45:51.9694D48187IRenderDevice::releaseRender Releasing.
16:45:51.9694D48363ow-graphics----------------- d3d11 capture freed ----------------
16:45:51.9694D4882RenderDeviceCaptureBase::ReleaseTextureRelease
16:45:51.9694D48100RenderDeviceCaptureBase::ReleaseTextureReleased
16:45:51.9694D481280RenderDeviceD3d11::releaseImplementationReleasing 1
16:45:51.9694D481290RenderDeviceD3d11::releaseImplementationReleasing 2
16:45:51.9694D481309RenderDeviceD3d11::releaseImplementationReleasing 3
16:45:51.9694D48204IRenderDevice::releaseRender Releasing Done.
16:45:51.9694D48399fSwapResize_BuffersEnd Device was Resized!
16:45:52.324D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:45:52.894D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:45:52.1024D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:45:52.1194D487093OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
16:45:52.2122F286254OverlayManager::doActionForegroundChange Event ON (ON)
16:45:52.2122F287626OverlayManager::OnForegroundChangedChanged True
16:45:52.2122F287054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:45:52.2152F286385OverlayManager::doActionDisplayFPS - Triggered
16:45:52.2664D481063RenderDeviceD3d11::initRefC r:[6]->[5] 0x8444cf10
16:45:52.2664D481127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:45:52.2664D481148RenderDeviceD3d11::initsave state
16:45:52.2664D48696RenderDeviceD3d11::initDX11loading shaders...
16:45:52.2974D481154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x84374b08.
16:45:52.2974D481156RenderDeviceD3d11::initrestore state
16:45:52.2974D481159RenderDeviceD3d11::initTarget Window [0x190bfe]
16:45:52.2974D48244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:45:52.2974D48251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:45:52.3144D485024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190bfe}.
16:45:52.3144D482192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8800ee7
16:45:52.3144D482210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:45:52.3154D482258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf8dc5e40=-119775680)=>(0xf7691160=-144109216)
16:45:52.3154D48326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:45:52.3154D48347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:45:52.3174D48326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
16:45:52.3174D48347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
16:45:52.3184D48937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:45:52.3184D48363ow-graphicsd3d11 shared texture capture successful
16:45:52.3344D484959OverlayManager::initOverlayResolutionEx 0X40008
16:45:52.3344D484966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:45:52.3344D484913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:45:52.3344D484925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:45:53.624D481848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:45:53.624D482288OverlayManager::installKeybMouseHookInstall KeybMouse
16:45:53.624D48419InputInterceptor::stopHookunhook keyboard and mouse
16:45:53.624D48386InputInterceptor::runHookKeyboard is hooked 0x4d48
16:45:53.624D48408InputInterceptor::runHookMouse is hooked 0x4d48
16:45:54.254D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:45:54.934D48166RenderDeviceCaptureBase::InitDX11init device
16:45:54.934D48565RenderDeviceCaptureBase::CreateCaptureDeviceCreate capture device
16:45:54.1994D48218Overlay::Streaming::Device::CaptureDeviceD11::CaptureDeviceD11load D3DX9_43
16:45:54.2034D48814Overlay::Streaming::Device::CaptureDeviceD11::InitInit without window
16:45:54.2094D481183Overlay::Streaming::Device::CaptureDeviceD11::InitDeviceFactoryEnum adapter [0 - AMD Radeon R9 200 Series]; monitor [0000000000010001; ]; hash[-1483321117]
16:45:54.2094D481183Overlay::Streaming::Device::CaptureDeviceD11::InitDeviceFactoryEnum adapter [1 - Microsoft Basic Render Driver]; monitor []; hash[-906433840]
16:45:54.2104D48857Overlay::Streaming::Device::CaptureDeviceD11::InitImplDevice Adapter [0]: AMD Radeon R9 200 Series
16:45:54.2804D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:45:56.4794D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:45:56.5864D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:45:59.2254D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [send_report_vehicle_roadside_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:45:59.2682F286377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:45:59.2782F286377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:45:59.3234C84256InterProcessElement::closeInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT close 2147483647 bytes
16:45:59.3234C84128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70fd6
16:45:59.3234C84256InterProcessElement::closeInterProcess Overwolf_ImID_70FD6_P_24300 close 2147483647 bytes
16:45:59.3234C842670WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:45:59.3254C84225InterProcessElement::openInterProcess Overwolf_ImID_270788_P_24300 opened succesfuly
16:45:59.3254C84225InterProcessElement::openInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT opened succesfuly
16:45:59.3364D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [send_report_vehicle_roadside_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:45:59.8664D48326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
16:45:59.8664D48347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
16:46:03.2094D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:46:03.3134D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:46:05.2154D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:46:05.2542F286377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:46:05.2664D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:46:05.2672F286377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:46:05.3204C84225InterProcessElement::openInterProcess Overwolf_ImID_1F0802_P_24300 opened succesfuly
16:46:05.3204C84225InterProcessElement::openInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT opened succesfuly
16:46:05.3304D486511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
16:46:05.3304D482444OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:46:05.3304D482458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
16:46:05.3614D485717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:46:05.3724D483350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:46:05.3804C84225InterProcessElement::openInterProcess Overwolf_ImID_F0F98_P_24300 opened succesfuly
16:46:05.3804C84225InterProcessElement::openInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT opened succesfuly
16:46:05.4554D48326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
16:46:05.4554D48347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
16:46:05.5024D48326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
16:46:05.5024D48347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
16:46:06.474D48326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
16:46:06.474D48347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
16:46:10.7354D483188WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
16:46:10.7354D486531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
16:46:10.7354D482477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
16:46:10.7354D482482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:46:10.7554D483502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1b1b0b71;prev = 0x123c0df1 , {Original values: ref = -2 handle = 0x0}
16:46:10.7554D483507OverlayManager::RestoreGameCursorblack Cursor restored
16:46:10.7594C84256InterProcessElement::closeInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT close 2147483647 bytes
16:46:10.7594C84128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1f0802
16:46:10.7594C84256InterProcessElement::closeInterProcess Overwolf_ImID_1F0802_P_24300 close 2147483647 bytes
16:46:10.7594C842670WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:46:12.514D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:46:12.1744D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:46:12.9114D481552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:46:12.9354D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:46:12.9354D48393fSwapResize_BuffersClear overlay graphics..
16:46:12.9354D482566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:46:12.9354D481309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:46:12.9354D481316OverlayManager::RestoreGameWNDPROCSWL restored.
16:46:12.9354D481326OverlayManager::RestoreGameWNDPROCSWL OK.
16:46:12.9354D481331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8800ee7
16:46:12.9354D482588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:46:12.9354D48395fSwapResize_BuffersDevice was Resized!
16:46:12.9354D48187IRenderDevice::releaseRender Releasing.
16:46:12.9354D48363ow-graphics----------------- d3d11 capture freed ----------------
16:46:12.9354D4882RenderDeviceCaptureBase::ReleaseTextureRelease
16:46:12.9354D48100RenderDeviceCaptureBase::ReleaseTextureReleased
16:46:12.9354D481280RenderDeviceD3d11::releaseImplementationReleasing 1
16:46:12.9354D481290RenderDeviceD3d11::releaseImplementationReleasing 2
16:46:12.9354D481309RenderDeviceD3d11::releaseImplementationReleasing 3
16:46:12.9354D48204IRenderDevice::releaseRender Releasing Done.
16:46:12.9354D48399fSwapResize_BuffersEnd Device was Resized!
16:46:13.304D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:46:13.2462F286242OverlayManager::doActionForegroundChange Event [winows not active]
16:46:13.2474D481063RenderDeviceD3d11::initRefC r:[6]->[5] 0x8444cf10
16:46:13.2474D481127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:46:13.2474D481148RenderDeviceD3d11::initsave state
16:46:13.2474D48696RenderDeviceD3d11::initDX11loading shaders...
16:46:13.2612F286254OverlayManager::doActionForegroundChange Event OFF (OFF)
16:46:13.2612F287626OverlayManager::OnForegroundChangedChanged False
16:46:13.2622F287659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40ED0 Title=[S-PC-PANTHERA - Remote Desktop Connection]
16:46:13.2622F287054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:46:13.2622F282548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:46:13.2622F282477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
16:46:13.2622F282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:46:13.2642F286385OverlayManager::doActionDisplayFPS - Triggered
16:46:13.2884D481154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x84374b08.
16:46:13.2884D481156RenderDeviceD3d11::initrestore state
16:46:13.2884D481159RenderDeviceD3d11::initTarget Window [0x190bfe]
16:46:13.2884D48244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:46:13.2884D48251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:46:13.2884D482555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:46:13.2884D484966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:46:13.2884D484913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:46:13.2884D484925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:46:13.3264D4847ResetSnapShotSH::ExecuteRelease snapshot SH
16:46:13.3264D485024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190bfe}.
16:46:13.3264D482192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d9015f
16:46:13.3264D482210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
16:46:13.3264D482258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf8dc5e40=-119775680)=>(0xf7691160=-144109216)
16:46:13.3264D481670WidgetManager::drawskip widget draw (not in foreground) False - False
16:46:13.3264D48937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:47:05.3864D482288OverlayManager::installKeybMouseHookInstall KeybMouse
16:47:05.3864D48419InputInterceptor::stopHookunhook keyboard and mouse
16:47:05.3864D48386InputInterceptor::runHookKeyboard is hooked 0x4d48
16:47:05.3864D48408InputInterceptor::runHookMouse is hooked 0x4d48
16:47:09.3054D481552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:47:09.3054D481569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
16:47:09.3054D481309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:47:09.3054D481316OverlayManager::RestoreGameWNDPROCSWL restored.
16:47:09.3054D481326OverlayManager::RestoreGameWNDPROCSWL OK.
16:47:09.3054D481331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d9015f
16:47:09.3064D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:47:09.3064D48393fSwapResize_BuffersClear overlay graphics..
16:47:09.3064D482566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:47:09.3064D482588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:47:09.3064D48395fSwapResize_BuffersDevice was Resized!
16:47:09.3064D48187IRenderDevice::releaseRender Releasing.
16:47:09.3064D48363ow-graphics----------------- d3d11 capture freed ----------------
16:47:09.3064D4882RenderDeviceCaptureBase::ReleaseTextureRelease
16:47:09.3064D48100RenderDeviceCaptureBase::ReleaseTextureReleased
16:47:09.3064D481280RenderDeviceD3d11::releaseImplementationReleasing 1
16:47:09.3064D481290RenderDeviceD3d11::releaseImplementationReleasing 2
16:47:09.3064D481309RenderDeviceD3d11::releaseImplementationReleasing 3
16:47:09.3064D48204IRenderDevice::releaseRender Releasing Done.
16:47:09.3064D48399fSwapResize_BuffersEnd Device was Resized!
16:47:09.3464D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:47:09.3844D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:47:09.4042F286254OverlayManager::doActionForegroundChange Event ON (ON)
16:47:09.4042F287626OverlayManager::OnForegroundChangedChanged True
16:47:09.4042F287054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:47:09.4062F286385OverlayManager::doActionDisplayFPS - Triggered
16:47:09.4244D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:47:09.5124D481063RenderDeviceD3d11::initRefC r:[6]->[5] 0x8444cf10
16:47:09.5124D481127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:47:09.5124D481148RenderDeviceD3d11::initsave state
16:47:09.5124D48696RenderDeviceD3d11::initDX11loading shaders...
16:47:09.5284D481154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x84374b08.
16:47:09.5284D481156RenderDeviceD3d11::initrestore state
16:47:09.5284D481159RenderDeviceD3d11::initTarget Window [0x190bfe]
16:47:09.5284D48244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:47:09.5284D48251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:47:09.5524D485024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190bfe}.
16:47:09.5524D482192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11ae0f23
16:47:09.5524D482210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:47:09.5524D482258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf8dc5e40=-119775680)=>(0xf7691160=-144109216)
16:47:09.5534D48326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:47:09.5534D48347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:47:09.5554D48326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
16:47:09.5554D48347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
16:47:09.5574D48937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:47:09.5584D48363ow-graphicsd3d11 shared texture capture successful
16:47:09.5844D484959OverlayManager::initOverlayResolutionEx 0X40008
16:47:09.5844D484966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:47:09.5844D484913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:47:09.5844D484925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:47:10.3624D481848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:47:10.3624D482288OverlayManager::installKeybMouseHookInstall KeybMouse
16:47:10.3624D48419InputInterceptor::stopHookunhook keyboard and mouse
16:47:10.3624D48386InputInterceptor::runHookKeyboard is hooked 0x4d48
16:47:10.3624D48408InputInterceptor::runHookMouse is hooked 0x4d48
16:47:10.6334D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
16:47:10.6772F286377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:47:10.7144D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
16:47:10.7304C84256InterProcessElement::closeInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT close 2147483647 bytes
16:47:10.7304C84128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=270788
16:47:10.7304C84256InterProcessElement::closeInterProcess Overwolf_ImID_270788_P_24300 close 2147483647 bytes
16:47:10.7304C842670WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:47:10.7334C84225InterProcessElement::openInterProcess Overwolf_ImID_A0F84_P_24300 opened succesfuly
16:47:10.7334C84225InterProcessElement::openInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT opened succesfuly
16:47:10.7444D486511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
16:47:10.7444D482444OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:47:10.7444D482458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
16:47:10.7874D485717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:47:10.8034D483350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:47:10.8034D48326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
16:47:10.8034D48347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
16:47:10.9084D48326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
16:47:10.9084D48347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
16:47:11.8824D48326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
16:47:11.8834D48347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
16:47:26.4344D481552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:47:26.4624D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:47:26.4624D48393fSwapResize_BuffersClear overlay graphics..
16:47:26.4624D482566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:47:26.4624D481309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:47:26.4624D481316OverlayManager::RestoreGameWNDPROCSWL restored.
16:47:26.4634D481326OverlayManager::RestoreGameWNDPROCSWL OK.
16:47:26.4634D481331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11ae0f23
16:47:26.4634D482588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:47:26.4634D48395fSwapResize_BuffersDevice was Resized!
16:47:26.4634D48187IRenderDevice::releaseRender Releasing.
16:47:26.4634D48363ow-graphics----------------- d3d11 capture freed ----------------
16:47:26.4634D4882RenderDeviceCaptureBase::ReleaseTextureRelease
16:47:26.4634D48100RenderDeviceCaptureBase::ReleaseTextureReleased
16:47:26.4634D481280RenderDeviceD3d11::releaseImplementationReleasing 1
16:47:26.4634D481290RenderDeviceD3d11::releaseImplementationReleasing 2
16:47:26.4634D481309RenderDeviceD3d11::releaseImplementationReleasing 3
16:47:26.4634D48204IRenderDevice::releaseRender Releasing Done.
16:47:26.4634D48399fSwapResize_BuffersEnd Device was Resized!
16:47:26.4814D483594overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
16:47:26.4814D483350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:47:26.5324D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:47:26.6344D481063RenderDeviceD3d11::initRefC r:[6]->[5] 0x8444cf10
16:47:26.6344D481127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:47:26.6344D481148RenderDeviceD3d11::initsave state
16:47:26.6344D48696RenderDeviceD3d11::initDX11loading shaders...
16:47:26.6484D481154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x84374b08.
16:47:26.6484D481156RenderDeviceD3d11::initrestore state
16:47:26.6484D481159RenderDeviceD3d11::initTarget Window [0x190bfe]
16:47:26.6484D48244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:47:26.6484D48251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:47:26.6484D484966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:47:26.6484D484913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:47:26.6484D484925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:47:26.6884D485024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190bfe}.
16:47:26.6884D482192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11c00f23
16:47:26.6884D482210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
16:47:26.6884D482258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf8dc5e40=-119775680)=>(0xf7691160=-144109216)
16:47:26.6884D48326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
16:47:26.6884D48347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
16:47:26.6964D48326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:47:26.6964D48347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:47:26.6984D48326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
16:47:26.6984D48347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
16:47:26.6994D48326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
16:47:26.6994D48347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
16:47:26.7024D48326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
16:47:26.7024D48347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
16:47:26.7064D48363ow-graphicsd3d11 shared texture capture successful
16:47:26.9402F286242OverlayManager::doActionForegroundChange Event [winows not active]
16:47:26.9432F286254OverlayManager::doActionForegroundChange Event OFF (OFF)
16:47:26.9432F287626OverlayManager::OnForegroundChangedChanged False
16:47:26.9432F287659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40ED0 Title=[S-PC-PANTHERA - Remote Desktop Connection]
16:47:26.9432F287054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:47:26.9432F282548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:47:26.9432F282477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
16:47:26.9432F282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:47:26.9432F287685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
16:47:26.9452F286385OverlayManager::doActionDisplayFPS - Triggered
16:47:26.9814D4847ResetSnapShotSH::ExecuteRelease snapshot SH
16:47:26.9844D483502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1b1b0b71;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
16:47:26.9844D48937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:47:26.9854D481848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:47:26.9854D482288OverlayManager::installKeybMouseHookInstall KeybMouse
16:47:26.9854D48419InputInterceptor::stopHookunhook keyboard and mouse
16:47:26.9854D48386InputInterceptor::runHookKeyboard is hooked 0x4d48
16:47:26.9854D48408InputInterceptor::runHookMouse is hooked 0x4d48
16:47:59.2144D481552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:47:59.2144D481569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
16:47:59.2144D481309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:47:59.2144D481316OverlayManager::RestoreGameWNDPROCSWL restored.
16:47:59.2144D481326OverlayManager::RestoreGameWNDPROCSWL OK.
16:47:59.2144D481331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11c00f23
16:47:59.2144D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:47:59.2144D48393fSwapResize_BuffersClear overlay graphics..
16:47:59.2144D482566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:47:59.2144D482588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:47:59.2144D48395fSwapResize_BuffersDevice was Resized!
16:47:59.2144D48187IRenderDevice::releaseRender Releasing.
16:47:59.2144D48363ow-graphics----------------- d3d11 capture freed ----------------
16:47:59.2144D4882RenderDeviceCaptureBase::ReleaseTextureRelease
16:47:59.2144D48100RenderDeviceCaptureBase::ReleaseTextureReleased
16:47:59.2144D481280RenderDeviceD3d11::releaseImplementationReleasing 1
16:47:59.2144D481290RenderDeviceD3d11::releaseImplementationReleasing 2
16:47:59.2144D481309RenderDeviceD3d11::releaseImplementationReleasing 3
16:47:59.2144D48204IRenderDevice::releaseRender Releasing Done.
16:47:59.2144D48399fSwapResize_BuffersEnd Device was Resized!
16:47:59.2864D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:47:59.3364D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:47:59.3654D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:47:59.4404D481063RenderDeviceD3d11::initRefC r:[6]->[5] 0x8444cf10
16:47:59.4404D481127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:47:59.4404D481148RenderDeviceD3d11::initsave state
16:47:59.4404D48696RenderDeviceD3d11::initDX11loading shaders...
16:47:59.4504D481154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x84374b08.
16:47:59.4504D481156RenderDeviceD3d11::initrestore state
16:47:59.4504D481159RenderDeviceD3d11::initTarget Window [0x190bfe]
16:47:59.4504D48244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:47:59.4504D48251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:47:59.4504D482555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:47:59.4764D485024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190bfe}.
16:47:59.4764D482192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x85e06d5
16:47:59.4764D482210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:47:59.4764D482258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf8dc5e40=-119775680)=>(0xf7691160=-144109216)
16:47:59.4764D481670WidgetManager::drawskip widget draw (not in foreground) False - False
16:47:59.4994D484959OverlayManager::initOverlayResolutionEx 0X40008
16:47:59.4994D484966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:47:59.5004D484913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:47:59.5004D484925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:47:59.5222F286254OverlayManager::doActionForegroundChange Event ON (ON)
16:47:59.5222F287626OverlayManager::OnForegroundChangedChanged True
16:47:59.5222F287054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:47:59.5252F286385OverlayManager::doActionDisplayFPS - Triggered
16:47:59.5704D48326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
16:47:59.5704D48347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
16:47:59.5814D48326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:47:59.5814D48347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:47:59.5844D48326RenderImageD3d11::setSizeCreate Texture (250,800) / (256,896) - OK
16:47:59.5844D48347RenderImageD3d11::setSizeCreate Texture RV (256,896) - OK
16:47:59.5864D48326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
16:47:59.5864D48347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
16:47:59.5904D48937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:47:59.5904D48363ow-graphicsd3d11 shared texture capture successful
16:48:00.7364D481848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:48:00.7364D482288OverlayManager::installKeybMouseHookInstall KeybMouse
16:48:00.7364D48419InputInterceptor::stopHookunhook keyboard and mouse
16:48:00.7364D48386InputInterceptor::runHookKeyboard is hooked 0x4d48
16:48:00.7364D48408InputInterceptor::runHookMouse is hooked 0x4d48
16:48:00.8384D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:48:00.8652F286316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
16:48:00.8652F286511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
16:48:00.8652F282444OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:48:00.8652F282458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
16:48:00.8904D485717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:48:00.9044D483350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:48:00.9044D48326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
16:48:00.9044D48347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
16:48:00.9104D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:48:02.8234C84256InterProcessElement::closeInterProcess Overwolf_PID_24300_SHARED_MEMORY_AGENT close 2147483647 bytes
16:48:02.8234C84128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0f84
16:48:02.8234C84256InterProcessElement::closeInterProcess Overwolf_ImID_A0F84_P_24300 close 2147483647 bytes
16:48:02.8244C842670WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:48:03.1844D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:48:03.1882F286320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
16:48:03.1882F286531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
16:48:03.1882F282477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
16:48:03.1882F282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:48:03.1964D483502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1b1b0b71;prev = 0x1b1b0b71 , {Original values: ref = -2 handle = 0x0}
16:48:03.1974D483507OverlayManager::RestoreGameCursorblack Cursor restored
16:48:03.3164D48580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:48:04.3614C84291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:48:08.7034C84291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:48:09.1794D481552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:48:09.2044D48386fSwapResize_BuffersResize buffer (0x8444cf10)!
16:48:09.2044D48393fSwapResize_BuffersClear overlay graphics..
16:48:09.2044D482566OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:48:09.2044D481309OverlayManager::RestoreGameWNDPROCSearch SWL..
16:48:09.2044D481316OverlayManager::RestoreGameWNDPROCSWL restored.
16:48:09.2044D481326OverlayManager::RestoreGameWNDPROCSWL OK.
16:48:09.2044D481331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x85e06d5
16:48:09.2044D482588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:48:09.2044D48395fSwapResize_BuffersDevice was Resized!
16:48:09.2044D48187IRenderDevice::releaseRender Releasing.
16:48:09.2044D48363ow-graphics----------------- d3d11 capture freed ----------------
16:48:09.2044D4882RenderDeviceCaptureBase::ReleaseTextureRelease
16:48:09.2044D48100RenderDeviceCaptureBase::ReleaseTextureReleased
16:48:09.2044D481280RenderDeviceD3d11::releaseImplementationReleasing 1
16:48:09.2044D481290RenderDeviceD3d11::releaseImplementationReleasing 2
16:48:09.2044D481309RenderDeviceD3d11::releaseImplementationReleasing 3
16:48:09.2044D48204IRenderDevice::releaseRender Releasing Done.
16:48:09.2044D48399fSwapResize_BuffersEnd Device was Resized!
16:48:09.2784D48502fDevice11_Releaseswap chain release 0 0x8444cf10 [overlay:0]
16:48:09.5572F286242OverlayManager::doActionForegroundChange Event [winows not active]
16:48:09.5742F286254OverlayManager::doActionForegroundChange Event OFF (OFF)
16:48:09.5742F287626OverlayManager::OnForegroundChangedChanged False
16:48:09.5752F287659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10722 Title=[Options.js - trucky (Workspace) - Visual Studio Code]
16:48:09.5752F287054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:48:09.5752F282548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:48:09.5752F282477OverlayManager::setControlModeRestore RI to 0X0(0X30)...
16:48:09.5752F282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:48:09.5772F286385OverlayManager::doActionDisplayFPS - Triggered
16:48:11.6904C842388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3485] s[500].
16:48:11.6904C842410WidgetManager::RefreshWidgetThreadMainLoopexit
16:48:11.6904C842329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:48:11.6904C842335WidgetManager::RefreshThreadProcStaticclean Exit
16:48:16.8414D482110ClientExitProcessCallbackClient::Exit Process Callback [0].
16:48:16.8414D48790Client::clearClient::Clear [0 - 1] .
16:48:16.8414D48797Client::clearClient::Clear stoping...
16:48:16.8414D48959OverlayManager::StopInternalstopping...
16:48:16.8414D48985OverlayManager::StopInternalStoping server connection
16:48:16.8412F286580OverlayManager::OnDisconnectedDisconnected from server
16:48:16.8424D48990OverlayManager::StopInternalStopped server connection
16:48:16.8424D48206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
16:48:16.8424D48232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
16:48:16.8424D48232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
16:48:16.8424D481011OverlayManager::StopInternalClosing inter process
16:48:16.8424D4825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
16:48:16.8422E64118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
16:48:16.8494D48256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
16:48:16.8494D4859InterProcessEventHandler::~InterProcessEventHandlerDone.
16:48:16.8494D481023OverlayManager::StopInternalnot running.
16:48:16.8494D48140ApiManager::DestroyBackgroundThreadDestroy call.
16:48:17.2862F60187ApiManager::BackgroundThreadBackground Thread is terminated.
16:48:17.2944D48231ApiManager::ClearAllCommandsClearing commands [4]
16:48:17.2944D48248ApiManager::ClearAllCommandsCleared
16:48:17.2944D48135ApiManager::DestroyDestroyed
16:48:17.2944D481025OverlayManager::StopInternalstopped.
16:48:17.2944D48853Client::clearRemove old SHM
16:48:17.2944D48256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_24300 close 2147483647 bytes
16:48:17.2944D48861Client::clearStop tasks thread
16:48:17.3244D48874Client::clearClient::Clear - Done.
16:48:17.3244D482125ClientExitProcessCallbackGoing to ExitProcess()