TimeThreadLineFunctionMessage
16:15:43.873A5C131runClientStarting Overlay PID=8948(0x22f4) server PID = 16088
16:15:43.873A5C683Client::initClient::Initialize
16:15:43.873A5C691Client::initStart owclient thread
16:15:43.873338C327Client::initFirstInjectionClient::initFirstInjection.
16:15:43.874338C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_16088 opened succesfuly
16:15:43.874338C355session id = {0950542B-A554-4C0A-B08F-F1B49EF7706F}
16:15:43.874338C1937Client::LogClientInfoOS version [10.0]
16:15:43.874338C1942Client::LogClientInfoProcess OS version [6.2] [64-bit]
16:15:43.874338C1960Client::LogClientInfoClient [64-bit] Version 2.2.79.8
16:15:43.874338C1972Client::LogProcessModulesLoaded modules:
16:15:43.875338C1988C:\Program Files (x86)\Kaspersky Lab\Kaspersky Anti-Virus 20.0\x64\antimalware_provider.dll
16:15:43.875338C1988C:\Program Files (x86)\Overwolf\0.153.0.13\OWExplorer.dll
16:15:43.875338C1988C:\Program Files (x86)\Overwolf\0.153.0.13\owclient.dll
16:15:43.875338C1988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
16:15:43.875338C1988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
16:15:43.875338C1988C:\ProgramData\obs-studio-hook\graphics-hook64.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\CRYPTBASE.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\CRYPTSP.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\CoreMessaging.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\CoreUIComponents.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\DEVOBJ.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\DINPUT8.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\DNSAPI.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\HID.DLL
16:15:43.875338C1988C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:15:43.875338C1988C:\Windows\SYSTEM32\MSASN1.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\MSVCP140.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\NTASN1.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\PROPSYS.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\SensApi.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\SspiCli.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\USERENV.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\VCRUNTIME140.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\VERSION.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\WINHTTP.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\WINMM.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\WTSAPI32.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\WindowsCodecs.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\Wldp.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\XAudio2_7.DLL
16:15:43.875338C1988C:\Windows\SYSTEM32\XINPUT9_1_0.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\amsi.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\d3d9.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\dhcpcsvc.DLL
16:15:43.875338C1988C:\Windows\SYSTEM32\dwmapi.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\dxcore.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\inputhost.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\kernel.appcore.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\ncrypt.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\ntdll.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\ntmarta.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\pdh.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\profapi.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\textinputframework.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\vulkan-1.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\windows.storage.dll
16:15:43.875338C1988C:\Windows\SYSTEM32\wintypes.dll
16:15:43.875338C1988C:\Windows\System32\ADVAPI32.dll
16:15:43.875338C1988C:\Windows\System32\COMDLG32.dll
16:15:43.875338C1988C:\Windows\System32\CRYPT32.dll
16:15:43.875338C1988C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ccad5caddc3a3d35\nvoglv64.dll
16:15:43.875338C1988C:\Windows\System32\GDI32.dll
16:15:43.875338C1988C:\Windows\System32\IMM32.dll
16:15:43.875338C1988C:\Windows\System32\KERNEL32.DLL
16:15:43.875338C1988C:\Windows\System32\KERNELBASE.dll
16:15:43.875338C1988C:\Windows\System32\MSCTF.dll
16:15:43.875338C1988C:\Windows\System32\NSI.dll
16:15:43.875338C1988C:\Windows\System32\OLEAUT32.dll
16:15:43.875338C1988C:\Windows\System32\PSAPI.DLL
16:15:43.875338C1988C:\Windows\System32\RPCRT4.dll
16:15:43.875338C1988C:\Windows\System32\SETUPAPI.dll
16:15:43.875338C1988C:\Windows\System32\SHELL32.dll
16:15:43.875338C1988C:\Windows\System32\SHLWAPI.dll
16:15:43.875338C1988C:\Windows\System32\USER32.dll
16:15:43.875338C1988C:\Windows\System32\WINTRUST.dll
16:15:43.875338C1988C:\Windows\System32\WS2_32.dll
16:15:43.875338C1988C:\Windows\System32\bcrypt.dll
16:15:43.875338C1988C:\Windows\System32\bcryptPrimitives.dll
16:15:43.875338C1988C:\Windows\System32\cfgmgr32.dll
16:15:43.875338C1988C:\Windows\System32\clbcatq.dll
16:15:43.875338C1988C:\Windows\System32\combase.dll
16:15:43.875338C1988C:\Windows\System32\fwpuclnt.dll
16:15:43.875338C1988C:\Windows\System32\gdi32full.dll
16:15:43.875338C1988C:\Windows\System32\msvcp_win.dll
16:15:43.875338C1988C:\Windows\System32\msvcrt.dll
16:15:43.875338C1988C:\Windows\System32\mswsock.dll
16:15:43.875338C1988C:\Windows\System32\ole32.dll
16:15:43.875338C1988C:\Windows\System32\rasadhlp.dll
16:15:43.875338C1988C:\Windows\System32\sechost.dll
16:15:43.875338C1988C:\Windows\System32\shcore.dll
16:15:43.875338C1988C:\Windows\System32\ucrtbase.dll
16:15:43.875338C1988C:\Windows\System32\win32u.dll
16:15:43.875338C1988C:\Windows\System32\winrnr.dll
16:15:43.875338C1988C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1_none_4b395a7b3c8e63ab\COMCTL32.dll
16:15:43.875338C1988C:\Windows\system32\NLAapi.dll
16:15:43.875338C1988C:\Windows\system32\dxgi.dll
16:15:43.875338C1988C:\Windows\system32\napinsp.dll
16:15:43.875338C1988C:\Windows\system32\nvspcap64.dll
16:15:43.875338C1988C:\Windows\system32\pnrpnsp.dll
16:15:43.875338C1988C:\Windows\system32\rsaenh.dll
16:15:43.875338C1988C:\Windows\system32\uxtheme.dll
16:15:43.875338C1988C:\Windows\system32\wshbth.dll
16:15:43.875338C1988D:\Tom Clancy's Rainbow Six Siege TS\GBPlayerClient.dll
16:15:43.875338C1988D:\Tom Clancy's Rainbow Six Siege TS\RainbowSix_Vulkan.exe
16:15:43.875338C1988D:\Tom Clancy's Rainbow Six Siege TS\amd_ags_x64.dll
16:15:43.875338C1988D:\Tom Clancy's Rainbow Six Siege TS\bink2w64.dll
16:15:43.875338C1988D:\Tom Clancy's Rainbow Six Siege TS\dbghelp.dll
16:15:43.875338C1988D:\Tom Clancy's Rainbow Six Siege TS\defaultargs.dll
16:15:43.875338C1988D:\Tom Clancy's Rainbow Six Siege TS\steam_api64.dll
16:15:43.875338C1988D:\Tom Clancy's Rainbow Six Siege TS\uplay_r1_loader64.dll
16:15:43.875338C1988D:\Tom Clancy's Rainbow Six Siege TS\vivoxsdk.dll
16:15:43.875338C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=6600
16:15:43.877338C1460Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
16:15:43.877338C1468Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
16:15:43.877338C1481Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
16:15:43.877338C1498Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
16:15:43.877338C1510Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
16:15:43.877338C1578Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
16:15:43.877338C1591Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
16:15:43.877338C1604Client::ReadGameConfigurationsEnable EnableTXR - OFF
16:15:43.877338C1644Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
16:15:43.877338C1646Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
16:15:43.877338C1648Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
16:15:43.877338C1650Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
16:15:43.877338C1652Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
16:15:43.877338C1654Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
16:15:43.877338C1657Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
16:15:43.877338C1660Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
16:15:43.877338C1754Data::Search[0] 0xD9030000
16:15:43.877338C1754Data::Search[1] 0x0
16:15:43.877338C1754Data::Search[2] 0xC2A60000
16:15:43.877338C1754Data::Search[3] 0xAD720000
16:15:43.877338C1754Data::Search[4] 0x0
16:15:43.877338C1754Data::Search[5] 0xD7090000
16:15:43.877338C1754Data::Search[6] 0xD90F0000
16:15:43.877338C1754Data::Search[7] 0x0
16:15:43.877338C1754Data::Search[8] 0xD7090000
16:15:43.877338C1754Data::Search[9] 0xAB190000
16:15:43.877338C1759Data::Search[10] 0x0
16:15:43.877338C1765Data::Search[11] 0x0
16:15:43.877338C1771Data::Search[12] 0x0
16:15:43.877338C1777Data::Search[13] 0x0
16:15:43.877338C325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:15:43.877338C435Client::initFirstInjectionDetected Windows 8.1 or greater
16:15:43.877338C450Client::initFirstInjectionAcquiring function lock succedded
16:15:43.877338C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_16088 opened succesfuly
16:15:44.94338C1920FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.153.0.13\\OWUtils.dll succeeded
16:15:44.103338C567Install::CodeInit [Client,1] (MCH) OK
16:15:44.105338C567Install::CodeInit [Client,2] (MCH) OK
16:15:44.108338C567Install::CodeInit [Client,3] (MCH) OK
16:15:44.110338C567Install::CodeInit [Client,4] (MCH) OK
16:15:44.123338C567Install::CodeInit [Client,4.1] (MCH) OK
16:15:44.135338C567Install::CodeInit [Client,4.2] (MCH) OK
16:15:44.135338C472OverlayManager::OverlayManagerOW System Cursor is set to = 0xa0489
16:15:44.135338C6848OverlayManager::LoadDefaultCursorsLoad default cursors
16:15:44.136338C482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x30620
16:15:44.136338C72PerformanceCounter::StartSessionStartSession
16:15:44.137338C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
16:15:44.137338C676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
16:15:44.137338C694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
16:15:44.137338C696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
16:15:44.137338C699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
16:15:44.137338C702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
16:15:44.137338C705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
16:15:44.137338C708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
16:15:44.137338C711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
16:15:44.137338C714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
16:15:44.137338C717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
16:15:44.137338C720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
16:15:44.137338C723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
16:15:44.137338C726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
16:15:44.137338C729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
16:15:44.137338C732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
16:15:44.137338C735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
16:15:44.137338C738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
16:15:44.137338C741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
16:15:44.137338C744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
16:15:44.137338C747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
16:15:44.137338C750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
16:15:44.137338C753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
16:15:44.137338C756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
16:15:44.137338C759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
16:15:44.137338C762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
16:15:44.137338C765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
16:15:44.137338C768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
16:15:44.137338C771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
16:15:44.137338C774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
16:15:44.137338C777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
16:15:44.137338C780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
16:15:44.137338C783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
16:15:44.137338C786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
16:15:44.137338C789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
16:15:44.137338C792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
16:15:44.137338C795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
16:15:44.137338C798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
16:15:44.137338C801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
16:15:44.137338C804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
16:15:44.137338C807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
16:15:44.137338C810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
16:15:44.137338C813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
16:15:44.137338C816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
16:15:44.137338C819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
16:15:44.137338C822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
16:15:44.137338C825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
16:15:44.137338C828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
16:15:44.137338C831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
16:15:44.137338C834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
16:15:44.137338C837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
16:15:44.137338C840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
16:15:44.137338C843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
16:15:44.137338C846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
16:15:44.137338C849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
16:15:44.137338C852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
16:15:44.137338C855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
16:15:44.137338C858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
16:15:44.137338C861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
16:15:44.137338C864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
16:15:44.137338C867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
16:15:44.137338C870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
16:15:44.137338C873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
16:15:44.137338C876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
16:15:44.137338C879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
16:15:44.137338C882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
16:15:44.137338C885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
16:15:44.137338C887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
16:15:44.137338C889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
16:15:44.137338C891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
16:15:44.137338C893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
16:15:44.137338C895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
16:15:44.137338C897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
16:15:44.137338C899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
16:15:44.137338C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:15:44.138338C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
16:15:44.138338C578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
16:15:44.138338C546ApplyHookConfiguration3rdparty Co-existence [Obs-studio - graphics-hook64.dll]: DIT[15000] hook[7] FIGVTH[True] disableFIGVTH[False] MCH_options[False] suspend[False] monitor[False] ignoreRelease[False]
16:15:44.138338C630Common::HookChain::HookChainManager::InitFromRemoteConfigurationApplying Co-existence: DIT[15000] hook[7] FIGVTH[True] disableFIGVTH[False] MCH_options[False] suspend[False] ignoreRelease[False]
16:15:44.138338C888FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
16:15:44.138338C644Common::HookChain::HookChainManager::InitFromRemoteConfigurationFORCE DIT 3rdParty app 15000
16:15:55.3882EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x3dfc83c0 (count:1)
16:15:59.139338C5399OverlayManager::notifyErrorToServerNotify error [0], system[coexistence_notification], message[Obs-studio;]
16:15:59.140338C466Client::initFirstInjectionForce FIGVTH due to HCMs
16:15:59.140338C325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:15:59.140338C1142Install::CodeSegment [3|42448|0xAD720000|0xA5D0]
16:15:59.152338C567Install::Codeunknown (MCH) OK
16:15:59.152338C1142Install::CodeSegment [3|54480|0xAD720000|0xD4D0]
16:15:59.163338C567Install::Codeunknown (MCH) OK
16:15:59.163338C1142Install::CodeSegment [3|53904|0xAD720000|0xD290]
16:15:59.174338C567Install::Codeunknown (MCH) OK
16:15:59.174338C1010Client::hookLibraryFunctionsskipping Lib [5] for game, VLK is enabled.
16:15:59.174338C996Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
16:15:59.174338C325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:15:59.174338C1025OverlayManager::StartStarting...
16:15:59.177338C567Install::CodeInit [Client,5] (MCH) OK
16:15:59.177338C1189XTRAP COMPATIBLE PATCH WARNING
16:15:59.177338C107ApiManager::InitAPI Manager Event : OK
16:15:59.177338C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=15080
16:15:59.177338C67TXRSettingFail to read texture recognition options 0xb7
16:15:59.177338C114TXOfInterestNew list set with 0 items
16:15:59.177338C1223OverlayManager::Startget foreground state
16:15:59.177338C1259OverlayManager::StartStarted...
16:15:59.17815C86439OverlayManager::OnConnectedConnected to server
16:15:59.17815C831SendServerHelloMessage::ExecuteSend connection Ack
16:15:59.1793AE87015OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x30266
16:15:59.190338C567Install::CodeInit [Client,0] (MCH) OK
16:15:59.190338C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
16:15:59.190338C94GraphicsHookManager::StopThreadStopThread
16:15:59.19019C8216GraphicsHookManager::MessageLoopExit Thread
16:15:59.191338C575Client::initFirstInjectioninit complete
16:16:05.3522EC8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
16:16:05.3532EC82580OverlayManager::setGraphicsRender Device fix was set RT.
16:16:05.3532EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x3dfc83c0 (window: 0x206ee [1920, 1080] format [44]).
16:16:05.3582EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x3dfc83c0 buffers: 2
16:16:05.3582EC849Create buffer [1]
16:16:05.3582EC882get_next_buffernew buffer frame: 1
16:16:05.3582EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:16:05.3582EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:16:05.3582EC84813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:16:05.3582EC84825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:16:05.3592EC8654OverlayInputManager::HandleCommandsClear all hotkeys command
16:16:05.3592EC8695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
16:16:05.3592EC826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:16:05.3592EC821StartWidgetsRefresher::ExecuteExecute start wicket manager
16:16:05.3592EC8276WidgetManager::initInit manager
16:16:05.3592EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:16:05.3592EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x30209
16:16:05.3592EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:16:05.3592EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:16:05.3592EC82204OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
16:16:05.3592EC81672WidgetManager::drawskip widget draw (not in foreground) False - False
16:16:05.3592EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:16:05.3592EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:16:05.3592EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:16:05.35940101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:16:05.35940102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:16:05.3594010413InputInterceptor::stopHookunhook keyboard and mouse
16:16:05.3594010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:16:05.3594010390InputInterceptor::runHookNew Mouse LL is hooked
16:16:05.3594010402InputInterceptor::runHookMouse is hooked 0x4010
16:16:05.35940101877OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10007
16:16:05.385336C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:16:05.886336C225InterProcessElement::openInterProcess Overwolf_ImID_205D0_P_16088 opened succesfuly
16:16:05.886336C225InterProcessElement::openInterProcess Overwolf_PID_16088_SHARED_MEMORY_AGENT opened succesfuly
16:16:05.886336C225InterProcessElement::openInterProcess Overwolf_ImID_106F4_P_16088 opened succesfuly
16:16:05.886336C225InterProcessElement::openInterProcess Overwolf_PID_16088_SHARED_MEMORY_AGENT opened succesfuly
16:16:06.982EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:16:06.982EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:16:06.982EC86974OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
16:16:09.2033AE81972Client::LogProcessModulesLoaded modules:
16:16:09.2073AE81988C:\Program Files (x86)\Kaspersky Lab\Kaspersky Anti-Virus 20.0\x64\antimalware_provider.dll
16:16:09.2073AE81988C:\Program Files (x86)\Overwolf\0.153.0.13\OWExplorer.dll
16:16:09.2073AE81988C:\Program Files (x86)\Overwolf\0.153.0.13\OWUtils.dll
16:16:09.2073AE81988C:\Program Files (x86)\Overwolf\0.153.0.13\owclient.dll
16:16:09.2073AE81988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
16:16:09.2073AE81988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
16:16:09.2073AE81988C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
16:16:09.2073AE81988C:\ProgramData\obs-studio-hook\graphics-hook64.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\AUDIOSES.DLL
16:16:09.2073AE81988C:\Windows\SYSTEM32\CRYPTBASE.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\CRYPTSP.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\CoreMessaging.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\CoreUIComponents.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\DEVOBJ.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\DINPUT8.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\DNSAPI.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\GLU32.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\HID.DLL
16:16:09.2073AE81988C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:16:09.2073AE81988C:\Windows\SYSTEM32\MSASN1.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\MSVCP140.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\NTASN1.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\PROPSYS.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\SensApi.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\SspiCli.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\UMPDC.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\USERENV.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\VCRUNTIME140.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\VERSION.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\WINHTTP.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\WININET.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\WINMM.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\WINNSI.DLL
16:16:09.2073AE81988C:\Windows\SYSTEM32\WINSTA.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\WTSAPI32.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\WindowsCodecs.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\Wldp.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\XAudio2_7.DLL
16:16:09.2073AE81988C:\Windows\SYSTEM32\XAudio2_8.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\XINPUT9_1_0.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\XInput1_4.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\amsi.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\avrt.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\cryptnet.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\d3d11.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\d3d9.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\dcomp.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\dhcpcsvc.DLL
16:16:09.2073AE81988C:\Windows\SYSTEM32\dwmapi.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\dxcore.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\gpapi.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\iertutil.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\inputhost.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\kernel.appcore.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\ncrypt.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\ntdll.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\ntmarta.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\pdh.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\powrprof.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\profapi.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\resourcepolicyclient.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\textinputframework.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\urlmon.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\vulkan-1.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\windows.storage.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\wintypes.dll
16:16:09.2073AE81988C:\Windows\SYSTEM32\xaudio2_9.DLL
16:16:09.2073AE81988C:\Windows\System32\ADVAPI32.dll
16:16:09.2073AE81988C:\Windows\System32\COMDLG32.dll
16:16:09.2073AE81988C:\Windows\System32\CRYPT32.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_020c2c7d3ac4a7d3\ig9icd64.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_020c2c7d3ac4a7d3\igc64.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_020c2c7d3ac4a7d3\igd10iumd64.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_020c2c7d3ac4a7d3\igdgmm64.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_020c2c7d3ac4a7d3\igdmd64.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_020c2c7d3ac4a7d3\igvk64.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ccad5caddc3a3d35\NvCamera\NvCamera64.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ccad5caddc3a3d35\NvCamera\NvCameraWhitelisting64.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ccad5caddc3a3d35\NvCamera\d3dcompiler_47_64.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ccad5caddc3a3d35\nvldumdx.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ccad5caddc3a3d35\nvoglv64.dll
16:16:09.2073AE81988C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ccad5caddc3a3d35\nvwgf2umx.dll
16:16:09.2073AE81988C:\Windows\System32\GDI32.dll
16:16:09.2073AE81988C:\Windows\System32\IMM32.dll
16:16:09.2073AE81988C:\Windows\System32\KERNEL32.DLL
16:16:09.2073AE81988C:\Windows\System32\KERNELBASE.dll
16:16:09.2073AE81988C:\Windows\System32\MMDevApi.dll
16:16:09.2073AE81988C:\Windows\System32\MSCTF.dll
16:16:09.2073AE81988C:\Windows\System32\NSI.dll
16:16:09.2073AE81988C:\Windows\System32\OLEAUT32.dll
16:16:09.2073AE81988C:\Windows\System32\PSAPI.DLL
16:16:09.2073AE81988C:\Windows\System32\RPCRT4.dll
16:16:09.2073AE81988C:\Windows\System32\SETUPAPI.dll
16:16:09.2073AE81988C:\Windows\System32\SHELL32.dll
16:16:09.2073AE81988C:\Windows\System32\SHLWAPI.dll
16:16:09.2073AE81988C:\Windows\System32\USER32.dll
16:16:09.2073AE81988C:\Windows\System32\WINTRUST.dll
16:16:09.2073AE81988C:\Windows\System32\WS2_32.dll
16:16:09.2073AE81988C:\Windows\System32\WindowManagementAPI.dll
16:16:09.2073AE81988C:\Windows\System32\Windows.UI.dll
16:16:09.2073AE81988C:\Windows\System32\bcrypt.dll
16:16:09.2073AE81988C:\Windows\System32\bcryptPrimitives.dll
16:16:09.2073AE81988C:\Windows\System32\cfgmgr32.dll
16:16:09.2073AE81988C:\Windows\System32\clbcatq.dll
16:16:09.2073AE81988C:\Windows\System32\combase.dll
16:16:09.2073AE81988C:\Windows\System32\fwpuclnt.dll
16:16:09.2073AE81988C:\Windows\System32\gdi32full.dll
16:16:09.2073AE81988C:\Windows\System32\imagehlp.dll
16:16:09.2073AE81988C:\Windows\System32\msvcp_win.dll
16:16:09.2073AE81988C:\Windows\System32\msvcrt.dll
16:16:09.2073AE81988C:\Windows\System32\mswsock.dll
16:16:09.2073AE81988C:\Windows\System32\ole32.dll
16:16:09.2073AE81988C:\Windows\System32\perfproc.dll
16:16:09.2073AE81988C:\Windows\System32\rasadhlp.dll
16:16:09.2073AE81988C:\Windows\System32\sechost.dll
16:16:09.2073AE81988C:\Windows\System32\shcore.dll
16:16:09.2073AE81988C:\Windows\System32\twinapi.appcore.dll
16:16:09.2073AE81988C:\Windows\System32\ucrtbase.dll
16:16:09.2073AE81988C:\Windows\System32\win32u.dll
16:16:09.2073AE81988C:\Windows\System32\winrnr.dll
16:16:09.2073AE81988C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1_none_4b395a7b3c8e63ab\COMCTL32.dll
16:16:09.2073AE81988C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_ccad5caddc3a3d35\nvcuda64.dll
16:16:09.2073AE81988C:\Windows\system32\NLAapi.dll
16:16:09.2073AE81988C:\Windows\system32\OpenGL32.dll
16:16:09.2073AE81988C:\Windows\system32\dxgi.dll
16:16:09.2073AE81988C:\Windows\system32\napinsp.dll
16:16:09.2073AE81988C:\Windows\system32\nvapi64.dll
16:16:09.2073AE81988C:\Windows\system32\nvcuda.dll
16:16:09.2073AE81988C:\Windows\system32\nvspcap64.dll
16:16:09.2073AE81988C:\Windows\system32\pnrpnsp.dll
16:16:09.2073AE81988C:\Windows\system32\rsaenh.dll
16:16:09.2073AE81988C:\Windows\system32\uxtheme.dll
16:16:09.2073AE81988C:\Windows\system32\wshbth.dll
16:16:09.2073AE81988D:\Tom Clancy's Rainbow Six Siege TS\GBPlayerClient.dll
16:16:09.2073AE81988D:\Tom Clancy's Rainbow Six Siege TS\RainbowSix_Vulkan.exe
16:16:09.2073AE81988D:\Tom Clancy's Rainbow Six Siege TS\VMProtectSDK64.dll
16:16:09.2073AE81988D:\Tom Clancy's Rainbow Six Siege TS\amd_ags_x64.dll
16:16:09.2073AE81988D:\Tom Clancy's Rainbow Six Siege TS\bink2w64.dll
16:16:09.2073AE81988D:\Tom Clancy's Rainbow Six Siege TS\dbghelp.dll
16:16:09.2073AE81988D:\Tom Clancy's Rainbow Six Siege TS\defaultargs.dll
16:16:09.2073AE81988D:\Tom Clancy's Rainbow Six Siege TS\steam_api64.dll
16:16:09.2073AE81988D:\Tom Clancy's Rainbow Six Siege TS\uplay_r1_loader64.dll
16:16:09.2073AE81988D:\Tom Clancy's Rainbow Six Siege TS\vivoxsdk.dll
16:16:10.70240105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:16:10.70240106974OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
16:16:12.49940105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:16:12.6272EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x845514f0 (count:2)
16:16:12.6312EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:16:12.6312EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:16:12.6312EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:16:12.6312EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:16:12.6312EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x30209
16:16:12.6312EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:16:12.6312EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x3dfc83c0 destroy: 2
16:16:12.6312EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x3dfc83c0
16:16:12.6312EC81502RenderDeviceVulkan::ReleaseResourceAdd 0xfcba8d30 resource to release queue
16:16:12.6312EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (1): 1
16:16:13.982EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x845514f0 (window: 0x206ee [1920, 1080] format [44]).
16:16:13.1052EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x845514f0 buffers: 2
16:16:13.1052EC849Create buffer [1]
16:16:13.1052EC882get_next_buffernew buffer frame: 1
16:16:13.1052EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:16:13.1052EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:16:13.1052EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:16:13.1052EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:16:13.1052EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf60769
16:16:13.1052EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:16:13.1052EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:16:13.1052EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:16:13.1052EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:16:13.1192EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:16:13.1192EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:16:14.2940101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:16:14.2940102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:16:14.294010413InputInterceptor::stopHookunhook keyboard and mouse
16:16:14.294010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:16:14.294010390InputInterceptor::runHookNew Mouse LL is hooked
16:16:14.294010402InputInterceptor::runHookMouse is hooked 0x4010
16:16:15.52115C86534OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Utente\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\154.0.8\plugins/GEPPlugin64.dll]
16:16:15.5802EC87218OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\Utente\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\154.0.8\plugins/GEPPlugin64.dll] []
16:16:24.6372EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xe2b8c2c0 (count:2)
16:16:24.6412EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:16:24.6412EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:16:24.6412EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:16:24.6412EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:16:24.6412EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf60769
16:16:24.6412EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:16:24.6412EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x845514f0 destroy: 2
16:16:24.6412EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x845514f0
16:16:24.6412EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x88d32180 resource to release queue
16:16:24.6412EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (1): 1
16:16:25.422EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xe2b8c2c0 (window: 0x206ee [1920, 1080] format [44]).
16:16:25.492EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xe2b8c2c0 buffers: 2
16:16:25.502EC849Create buffer [1]
16:16:25.502EC882get_next_buffernew buffer frame: 1
16:16:25.502EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:16:25.502EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:16:25.502EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:16:25.502EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:16:25.502EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3f805db
16:16:25.502EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:16:25.502EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:16:25.502EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:16:25.502EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:16:25.512EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:16:25.512EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:16:33.17340102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:16:33.1734010413InputInterceptor::stopHookunhook keyboard and mouse
16:16:33.1734010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:16:33.1744010390InputInterceptor::runHookNew Mouse LL is hooked
16:16:33.1744010402InputInterceptor::runHookMouse is hooked 0x4010
16:16:34.47515C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:16:34.47615C87463OverlayManager::OnForegroundChangedChanged True
16:16:34.47615C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:16:34.47640105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:16:34.4812EC8308PerformanceCounter::NotifyFrameRenderNotify first Render...
16:16:34.49915C86269OverlayManager::doActionDisplayFPS - Triggered
16:16:34.5072EC877RenderImageVulkan::setSize67316 [0x88d2e980] Create Texture (404,704) / (404,704) - OK
16:16:34.5082EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:16:34.50815C86269OverlayManager::doActionDisplayFPS - Triggered
16:16:34.5112EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:16:34.61240102379OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:16:35.1482EC849Create buffer [2]
16:16:35.1482EC882get_next_buffernew buffer frame: 2
16:16:35.82840102417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:16:35.8302EC83425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 15, OW handle = 0xa0489;prev = 0xa0489 , {Original values: ref = 15 handle = 0x10003}
16:16:39.7172EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x84415b40 (count:2)
16:16:39.7202EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:16:39.7202EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x88d2e980 resource to release queue
16:16:39.7202EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:16:39.7202EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:16:39.7202EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:16:39.7202EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3f805db
16:16:39.7202EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:16:39.7202EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xe2b8c2c0 destroy: 2
16:16:39.7202EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xe2b8c2c0
16:16:39.7202EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x88d2d980 resource to release queue
16:16:39.7202EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:16:39.7202EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:16:39.7202EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (0): 2
16:16:40.169336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:16:40.1952EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x84415b40 (window: 0x206ee [1920, 1080] format [44]).
16:16:40.2012EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x84415b40 buffers: 2
16:16:40.2012EC849Create buffer [1]
16:16:40.2012EC882get_next_buffernew buffer frame: 1
16:16:40.2012EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:16:40.2012EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:16:40.2012EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:16:40.2012EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:16:40.2012EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:16:40.2012EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:16:40.2012EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3f905db
16:16:40.2012EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:16:40.2012EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:16:40.2012EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:16:40.2012EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:16:40.2132EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:16:40.2132EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:16:41.82140101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:16:41.82140102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:16:41.8214010413InputInterceptor::stopHookunhook keyboard and mouse
16:16:41.8214010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:16:41.8214010390InputInterceptor::runHookNew Mouse LL is hooked
16:16:41.8214010402InputInterceptor::runHookMouse is hooked 0x4010
16:17:35.60040106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:17:35.71015C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:17:35.72315C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:17:35.72315C87463OverlayManager::OnForegroundChangedChanged False
16:17:35.72315C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
16:17:35.72315C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:17:35.72315C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:17:35.72415C86269OverlayManager::doActionDisplayFPS - Triggered
16:17:35.7592EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x6c160b00 (count:2)
16:17:35.7632EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:17:35.7632EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:17:35.7632EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:17:35.7632EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:17:35.7632EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3f905db
16:17:35.7632EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:17:35.7632EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x84415b40 destroy: 2
16:17:35.7632EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x84415b40
16:17:35.7632EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x88d32880 resource to release queue
16:17:35.7632EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:17:35.7632EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:17:35.7632EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (0): 1
16:17:36.247336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:17:38.750336C2385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
16:18:00.3352EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x73b0650 (count:2)
16:18:00.3392EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:18:00.3392EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:18:00.3392EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x6c160b00 destroy: 2
16:18:00.3392EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x6c160b00
16:18:00.3392EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:18:00.3392EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:18:00.47515C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:18:00.47515C87463OverlayManager::OnForegroundChangedChanged True
16:18:00.47515C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:18:00.47515C82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:18:00.8312EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x73b0650 (window: 0x206ee [1920, 1080] format [44]).
16:18:00.8362EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x73b0650 buffers: 2
16:18:00.8362EC849Create buffer [1]
16:18:00.8362EC882get_next_buffernew buffer frame: 1
16:18:00.8362EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:18:00.8362EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:18:00.8362EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:18:00.8362EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:18:00.8362EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:18:00.8362EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:18:00.8362EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:18:00.8362EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16e01df
16:18:00.8362EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:18:00.8362EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:18:00.8362EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:18:00.8362EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:18:00.83640102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:18:00.8364010413InputInterceptor::stopHookunhook keyboard and mouse
16:18:00.8362EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:18:00.8374010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:18:00.8374010390InputInterceptor::runHookNew Mouse LL is hooked
16:18:00.8374010402InputInterceptor::runHookMouse is hooked 0x4010
16:18:00.83740105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:18:00.8482EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:18:00.8482EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:21:15.48740106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:21:15.6892EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xb0e8b740 (count:2)
16:21:15.6932EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:21:15.6932EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:21:15.6932EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:21:15.6932EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:21:15.6932EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16e01df
16:21:15.6932EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:21:15.6932EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x73b0650 destroy: 2
16:21:15.6932EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x73b0650
16:21:15.6932EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x818ca800 resource to release queue
16:21:15.6932EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:21:15.6932EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:21:15.6932EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (0): 1
16:21:16.7515C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:21:16.9115C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:21:16.9115C87463OverlayManager::OnForegroundChangedChanged False
16:21:16.9115C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A8 Title=[Cerca]
16:21:16.9115C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:21:16.9115C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:21:16.9915C86269OverlayManager::doActionDisplayFPS - Triggered
16:21:16.104336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:29:13.552EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x73ac430 (count:2)
16:29:13.592EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:29:13.592EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:29:13.592EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xb0e8b740 destroy: 2
16:29:13.592EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xb0e8b740
16:29:13.592EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:29:13.592EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:29:13.23315C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:29:13.23315C87463OverlayManager::OnForegroundChangedChanged True
16:29:13.23315C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:29:13.23315C82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:29:13.4822EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x73ac430 (window: 0x206ee [1920, 1080] format [44]).
16:29:13.4862EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x73ac430 buffers: 2
16:29:13.4862EC849Create buffer [1]
16:29:13.4872EC882get_next_buffernew buffer frame: 1
16:29:13.4872EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:29:13.4872EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:29:13.4872EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:29:13.4872EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:29:13.4872EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:29:13.4872EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:29:13.4872EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:29:13.4872EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x35901db
16:29:13.4872EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:29:13.4872EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:29:13.4872EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:29:13.4872EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:29:13.4872EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:29:13.48840102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:29:13.4884010413InputInterceptor::stopHookunhook keyboard and mouse
16:29:13.4884010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:29:13.4884010390InputInterceptor::runHookNew Mouse LL is hooked
16:29:13.4884010402InputInterceptor::runHookMouse is hooked 0x4010
16:29:13.48840105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:29:13.4982EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:29:13.4982EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:29:17.32740106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:29:17.5392EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x3dfdc310 (count:2)
16:29:17.5432EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:29:17.5432EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:29:17.5432EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:29:17.5432EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:29:17.5432EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x35901db
16:29:17.5432EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:29:17.5432EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x73ac430 destroy: 2
16:29:17.5432EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x73ac430
16:29:17.5432EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x818cba00 resource to release queue
16:29:17.5432EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:29:17.5432EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:29:17.5432EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (0): 1
16:29:17.79815C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:29:17.81415C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:29:17.81415C87463OverlayManager::OnForegroundChangedChanged False
16:29:17.81415C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A8 Title=[Cerca]
16:29:17.81415C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:29:17.81415C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:29:17.81615C86269OverlayManager::doActionDisplayFPS - Triggered
16:29:18.319336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:30:22.4052EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x6c164d20 (count:2)
16:30:22.4102EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:30:22.4102EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:30:22.4102EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x3dfdc310 destroy: 2
16:30:22.4102EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x3dfdc310
16:30:22.4102EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:30:22.4102EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:30:22.58015C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:30:22.58015C87463OverlayManager::OnForegroundChangedChanged True
16:30:22.58015C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:30:22.58015C82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:30:22.8992EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x6c164d20 (window: 0x206ee [1920, 1080] format [44]).
16:30:22.9042EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x6c164d20 buffers: 2
16:30:22.9042EC849Create buffer [1]
16:30:22.9042EC882get_next_buffernew buffer frame: 1
16:30:22.9042EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:30:22.9042EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:30:22.9042EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:30:22.9042EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:30:22.9042EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:30:22.9042EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:30:22.9042EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:30:22.9042EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3120141
16:30:22.9042EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:30:22.9042EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:30:22.9042EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:30:22.9042EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:30:22.9042EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:30:22.90540101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:30:22.90540102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:30:22.9054010413InputInterceptor::stopHookunhook keyboard and mouse
16:30:22.9054010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:30:22.9054010390InputInterceptor::runHookNew Mouse LL is hooked
16:30:22.9054010402InputInterceptor::runHookMouse is hooked 0x4010
16:30:22.90540105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:30:22.9152EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:30:22.9152EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:30:28.16740106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:30:28.3412EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x73a03eb0 (count:2)
16:30:28.3452EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:30:28.3452EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:30:28.3452EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:30:28.3452EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:30:28.3452EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3120141
16:30:28.3452EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:30:28.3452EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x6c164d20 destroy: 2
16:30:28.3452EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x6c164d20
16:30:28.3452EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x818caa80 resource to release queue
16:30:28.3452EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:30:28.3452EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:30:28.3452EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (1): 1
16:30:28.64115C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:30:28.65715C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:30:28.65715C87463OverlayManager::OnForegroundChangedChanged False
16:30:28.65715C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A8 Title=[Cerca]
16:30:28.65715C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:30:28.65715C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:30:28.65915C86269OverlayManager::doActionDisplayFPS - Triggered
16:30:29.181336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:35:14.4522EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xb0f4b520 (count:2)
16:35:14.4572EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:35:14.4572EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:35:14.4572EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x73a03eb0 destroy: 2
16:35:14.4572EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x73a03eb0
16:35:14.4572EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:35:14.4572EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:35:14.69915C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:35:14.69915C87463OverlayManager::OnForegroundChangedChanged True
16:35:14.69915C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:35:14.69915C82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:35:14.9332EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xb0f4b520 (window: 0x206ee [1920, 1080] format [44]).
16:35:14.9382EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xb0f4b520 buffers: 2
16:35:14.9382EC849Create buffer [1]
16:35:14.9382EC882get_next_buffernew buffer frame: 1
16:35:14.9382EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:35:14.9382EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:35:14.9382EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:35:14.9382EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:35:14.9382EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:35:14.9382EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:35:14.9382EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:35:14.9382EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbe80143
16:35:14.9382EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:35:14.9382EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:35:14.9382EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:35:14.9382EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:35:14.9382EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:35:14.93840101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:35:14.93840102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:35:14.9384010413InputInterceptor::stopHookunhook keyboard and mouse
16:35:14.9384010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:35:14.9384010390InputInterceptor::runHookNew Mouse LL is hooked
16:35:14.9384010402InputInterceptor::runHookMouse is hooked 0x4010
16:35:14.93840105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:35:14.9492EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:35:14.9492EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:35:17.96740106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:35:18.1392EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xb0e2c1f0 (count:2)
16:35:18.1422EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:35:18.1422EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:35:18.1422EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:35:18.1422EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:35:18.1422EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbe80143
16:35:18.1422EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:35:18.1422EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xb0f4b520 destroy: 2
16:35:18.1422EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xb0f4b520
16:35:18.1422EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x818c9d80 resource to release queue
16:35:18.1422EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:35:18.1422EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:35:18.1422EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (1): 1
16:35:18.23415C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:35:18.24915C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:35:18.24915C87463OverlayManager::OnForegroundChangedChanged False
16:35:18.24915C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A8 Title=[Cerca]
16:35:18.24915C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:35:18.24915C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:35:18.25115C86269OverlayManager::doActionDisplayFPS - Triggered
16:35:18.774336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:35:34.542EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x844ba130 (count:2)
16:35:34.582EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:35:34.582EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:35:34.582EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xb0e2c1f0 destroy: 2
16:35:34.582EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xb0e2c1f0
16:35:34.582EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:35:34.582EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:35:34.44815C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:35:34.44815C87463OverlayManager::OnForegroundChangedChanged True
16:35:34.44815C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:35:34.44815C82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:35:34.4842EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x844ba130 (window: 0x206ee [1920, 1080] format [44]).
16:35:34.4892EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x844ba130 buffers: 2
16:35:34.4892EC849Create buffer [1]
16:35:34.4892EC882get_next_buffernew buffer frame: 1
16:35:34.4892EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:35:34.4892EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:35:34.4892EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:35:34.4892EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:35:34.4892EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:35:34.4892EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:35:34.4892EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:35:34.4892EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9a10151
16:35:34.4892EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:35:34.4892EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:35:34.4892EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:35:34.4892EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:35:34.4892EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:35:34.48940101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:35:34.48940102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:35:34.4894010413InputInterceptor::stopHookunhook keyboard and mouse
16:35:34.4894010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:35:34.4894010390InputInterceptor::runHookNew Mouse LL is hooked
16:35:34.4894010402InputInterceptor::runHookMouse is hooked 0x4010
16:35:34.49040105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:35:34.4992EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:35:34.4992EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:36:03.2852EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x8f0a9310 (count:2)
16:36:03.2892EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:36:03.2892EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:36:03.2892EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:36:03.2892EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:36:03.2892EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9a10151
16:36:03.2892EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:36:03.2892EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x844ba130 destroy: 2
16:36:03.2892EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x844ba130
16:36:03.2892EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x88d33100 resource to release queue
16:36:03.2892EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:36:03.2892EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:36:03.2892EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (1): 1
16:36:03.7192EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x8f0a9310 (window: 0x206ee [1920, 1080] format [44]).
16:36:03.7262EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x8f0a9310 buffers: 2
16:36:03.7262EC849Create buffer [1]
16:36:03.7262EC882get_next_buffernew buffer frame: 1
16:36:03.7262EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:36:03.7262EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:36:03.7262EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:36:03.7262EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:36:03.7262EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:36:03.7262EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:36:03.7262EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x52f0049
16:36:03.7262EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:36:03.7262EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:36:03.7262EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:36:03.72640101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:36:03.72640102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:36:03.7264010413InputInterceptor::stopHookunhook keyboard and mouse
16:36:03.7262EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:36:03.7264010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:36:03.7264010390InputInterceptor::runHookNew Mouse LL is hooked
16:36:03.7264010402InputInterceptor::runHookMouse is hooked 0x4010
16:36:03.7312EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:36:03.7312EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:38:35.47040106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:38:35.6382EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xd2b9b870 (count:2)
16:38:35.6422EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:38:35.6422EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:38:35.6422EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:38:35.6422EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:38:35.6432EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x52f0049
16:38:35.6432EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:38:35.6432EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x8f0a9310 destroy: 2
16:38:35.6432EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x8f0a9310
16:38:35.6432EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x818cbd80 resource to release queue
16:38:35.6432EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:38:35.6432EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:38:35.6432EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (0): 1
16:38:35.87615C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:38:35.89215C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:38:35.89215C87463OverlayManager::OnForegroundChangedChanged False
16:38:35.89215C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A8 Title=[Cerca]
16:38:35.89215C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:38:35.89215C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:38:35.90315C86269OverlayManager::doActionDisplayFPS - Triggered
16:38:36.409336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:38:41.51615C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:38:41.51615C87463OverlayManager::OnForegroundChangedChanged True
16:38:41.51615C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:38:41.51615C82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:38:41.5242EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xd2774210 (count:2)
16:38:41.5302EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:38:41.5302EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:38:41.5302EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xd2b9b870 destroy: 2
16:38:41.5302EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xd2b9b870
16:38:41.5302EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:38:41.5302EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:38:41.9732EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xd2774210 (window: 0x206ee [1920, 1080] format [44]).
16:38:41.9782EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xd2774210 buffers: 2
16:38:41.9782EC849Create buffer [1]
16:38:41.9782EC882get_next_buffernew buffer frame: 1
16:38:41.9782EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:38:41.9782EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:38:41.9782EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:38:41.9782EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:38:41.9792EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:38:41.9792EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:38:41.9792EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:38:41.9792EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x94e008f
16:38:41.9792EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:38:41.9792EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:38:41.9792EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:38:41.9792EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:38:41.9792EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:38:41.9822EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:38:41.9822EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:38:42.43840101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:38:42.43940102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:38:42.4394010413InputInterceptor::stopHookunhook keyboard and mouse
16:38:42.4404010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:38:42.4404010390InputInterceptor::runHookNew Mouse LL is hooked
16:38:42.4404010402InputInterceptor::runHookMouse is hooked 0x4010
16:38:48.38640105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:39:48.72540106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:39:48.9902EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xfbba21e0 (count:2)
16:39:48.9942EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:39:48.9942EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:39:48.9942EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:39:48.9942EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:39:48.9942EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x94e008f
16:39:48.9942EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:39:48.9942EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xd2774210 destroy: 2
16:39:48.9942EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xd2774210
16:39:48.9942EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x855cce20 resource to release queue
16:39:48.9942EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:39:48.9942EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:39:48.9942EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (0): 1
16:39:49.24615C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:39:49.26015C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:39:49.26015C87463OverlayManager::OnForegroundChangedChanged False
16:39:49.26015C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A8 Title=[Cerca]
16:39:49.26015C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:39:49.26015C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:39:49.26415C86269OverlayManager::doActionDisplayFPS - Triggered
16:39:49.784336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:39:52.4682EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xfc1a5da0 (count:2)
16:39:52.4722EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:39:52.4722EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:39:52.4722EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xfbba21e0 destroy: 2
16:39:52.4722EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xfbba21e0
16:39:52.4722EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:39:52.4722EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:39:52.82415C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:39:52.82415C87463OverlayManager::OnForegroundChangedChanged True
16:39:52.82415C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:39:52.82415C82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:39:52.8552EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xfc1a5da0 (window: 0x206ee [1920, 1080] format [44]).
16:39:52.8632EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xfc1a5da0 buffers: 2
16:39:52.8632EC849Create buffer [1]
16:39:52.8632EC882get_next_buffernew buffer frame: 1
16:39:52.8632EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:39:52.8632EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:39:52.8632EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:39:52.8632EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:39:52.8632EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:39:52.8632EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:39:52.8632EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:39:52.8632EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f04b9
16:39:52.8632EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:39:52.8642EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:39:52.8642EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:39:52.8642EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:39:52.8642EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:39:52.86640101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:39:52.86640102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:39:52.8664010413InputInterceptor::stopHookunhook keyboard and mouse
16:39:52.8664010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:39:52.8664010390InputInterceptor::runHookNew Mouse LL is hooked
16:39:52.8664010402InputInterceptor::runHookMouse is hooked 0x4010
16:39:52.8722EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:39:52.8722EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:39:53.80540105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:42:09.1540106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:42:09.2202EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xc1c88990 (count:2)
16:42:09.2222EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:42:09.2222EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:42:09.2222EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:42:09.2222EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:42:09.2222EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f04b9
16:42:09.2232EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:42:09.2232EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xfc1a5da0 destroy: 2
16:42:09.2232EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xfc1a5da0
16:42:09.2232EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x855c6920 resource to release queue
16:42:09.2232EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:42:09.2232EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:42:09.2232EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (0): 1
16:42:09.49715C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:42:09.51315C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:42:09.51315C87463OverlayManager::OnForegroundChangedChanged False
16:42:09.51315C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A8 Title=[Cerca]
16:42:09.51315C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:42:09.51315C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:42:09.51515C86269OverlayManager::doActionDisplayFPS - Triggered
16:42:10.30336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:42:14.6922EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xd26cc490 (count:2)
16:42:14.6972EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:42:14.6972EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:42:14.6972EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xc1c88990 destroy: 2
16:42:14.6972EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xc1c88990
16:42:14.6972EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:42:14.6972EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:42:15.8015C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:42:15.8015C87463OverlayManager::OnForegroundChangedChanged True
16:42:15.8015C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:42:15.8015C82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:42:15.832EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xd26cc490 (window: 0x206ee [1920, 1080] format [44]).
16:42:15.922EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xd26cc490 buffers: 2
16:42:15.922EC849Create buffer [1]
16:42:15.922EC882get_next_buffernew buffer frame: 1
16:42:15.922EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:42:15.922EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:42:15.922EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:42:15.922EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:42:15.922EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:42:15.922EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:42:15.922EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:42:15.932EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xad70499
16:42:15.932EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:42:15.932EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:42:15.932EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:42:15.932EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:42:15.932EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:42:15.992EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:42:15.992EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:42:15.10015C86269OverlayManager::doActionDisplayFPS - Triggered
16:42:15.1022EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:42:15.17340101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:42:15.17340102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:42:15.1734010413InputInterceptor::stopHookunhook keyboard and mouse
16:42:15.1734010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:42:15.1734010390InputInterceptor::runHookNew Mouse LL is hooked
16:42:15.1744010402InputInterceptor::runHookMouse is hooked 0x4010
16:42:15.38740105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:45:08.88540106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:45:09.662EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xd26f5450 (count:2)
16:45:09.702EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:45:09.702EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:45:09.702EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:45:09.702EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:45:09.702EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xad70499
16:45:09.702EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:45:09.702EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xd26cc490 destroy: 2
16:45:09.702EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xd26cc490
16:45:09.702EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x86a57220 resource to release queue
16:45:09.702EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:45:09.702EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:45:09.702EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (1): 1
16:45:09.40515C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:45:09.42115C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:45:09.42115C87463OverlayManager::OnForegroundChangedChanged False
16:45:09.42115C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A8 Title=[Cerca]
16:45:09.42115C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:45:09.42115C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:45:09.42315C86269OverlayManager::doActionDisplayFPS - Triggered
16:45:09.935336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:45:14.3632EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xf8a19300 (count:2)
16:45:14.3672EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:45:14.3672EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:45:14.3672EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xd26f5450 destroy: 2
16:45:14.3672EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xd26f5450
16:45:14.3672EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:45:14.3672EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:45:14.49815C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:45:14.49815C87463OverlayManager::OnForegroundChangedChanged True
16:45:14.49815C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:45:14.49815C82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:45:14.8152EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xf8a19300 (window: 0x206ee [1920, 1080] format [44]).
16:45:14.8222EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xf8a19300 buffers: 2
16:45:14.8222EC849Create buffer [1]
16:45:14.8232EC882get_next_buffernew buffer frame: 1
16:45:14.8232EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:45:14.8232EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:45:14.8232EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:45:14.8232EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:45:14.8232EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:45:14.8232EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:45:14.8232EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:45:14.8232EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x170e0599
16:45:14.8232EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:45:14.8232EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:45:14.8232EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:45:14.8232EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:45:14.8232EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:45:14.82340101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:45:14.82340102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:45:14.8234010413InputInterceptor::stopHookunhook keyboard and mouse
16:45:14.8234010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:45:14.8244010390InputInterceptor::runHookNew Mouse LL is hooked
16:45:14.8244010402InputInterceptor::runHookMouse is hooked 0x4010
16:45:14.8292EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:45:14.8292EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:45:25.99340105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:50:25.27740106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:50:25.4442EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xf903a560 (count:2)
16:50:25.4482EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:50:25.4482EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:50:25.4482EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:50:25.4482EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:50:25.4482EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x170e0599
16:50:25.4482EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:50:25.4482EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xf8a19300 destroy: 2
16:50:25.4482EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xf8a19300
16:50:25.4482EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x82537000 resource to release queue
16:50:25.4482EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:50:25.4482EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:50:25.4482EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (0): 1
16:50:25.45215C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:50:25.46815C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:50:25.46815C87463OverlayManager::OnForegroundChangedChanged False
16:50:25.46815C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A8 Title=[Cerca]
16:50:25.46815C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:50:25.46815C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:50:25.47215C86269OverlayManager::doActionDisplayFPS - Triggered
16:50:25.976336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:50:37.62415C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:50:37.62415C87463OverlayManager::OnForegroundChangedChanged True
16:50:37.62415C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:50:37.62415C82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:50:37.6702EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xd282b3f0 (count:2)
16:50:37.6852EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:50:37.6852EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:50:37.6852EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xf903a560 destroy: 2
16:50:37.6852EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xf903a560
16:50:37.6852EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:50:37.6852EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:50:38.3842EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xd282b3f0 (window: 0x206ee [1920, 1080] format [44]).
16:50:38.3902EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xd282b3f0 buffers: 2
16:50:38.3902EC849Create buffer [1]
16:50:38.3902EC882get_next_buffernew buffer frame: 1
16:50:38.3902EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:50:38.3902EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:50:38.3902EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:50:38.3902EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:50:38.3902EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:50:38.3902EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:50:38.3902EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:50:38.3902EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc5203bf
16:50:38.3902EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:50:38.3902EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:50:38.3902EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:50:38.3902EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:50:38.3902EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:50:38.4062EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:50:38.4062EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:50:39.90740101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:50:39.90740102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:50:39.9074010413InputInterceptor::stopHookunhook keyboard and mouse
16:50:39.9074010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:50:39.9084010390InputInterceptor::runHookNew Mouse LL is hooked
16:50:39.9084010402InputInterceptor::runHookMouse is hooked 0x4010
16:50:39.90840105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:51:11.77340106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:51:11.9622EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x13792df0 (count:2)
16:51:11.9652EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:51:11.9652EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:51:11.9652EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:51:11.9652EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:51:11.9662EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc5203bf
16:51:11.9662EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:51:11.9662EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xd282b3f0 destroy: 2
16:51:11.9662EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xd282b3f0
16:51:11.9662EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x89c584a0 resource to release queue
16:51:11.9662EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:51:11.9662EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:51:11.9662EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (1): 1
16:51:12.26515C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:51:12.28215C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:51:12.28215C87463OverlayManager::OnForegroundChangedChanged False
16:51:12.28215C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A8 Title=[Cerca]
16:51:12.28215C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:51:12.28215C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:51:12.29015C86269OverlayManager::doActionDisplayFPS - Triggered
16:51:12.806336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:51:14.4722EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xc1c60d60 (count:2)
16:51:14.4752EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:51:14.4752EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:51:14.4752EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0x13792df0 destroy: 2
16:51:14.4752EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0x13792df0
16:51:14.4752EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:51:14.4752EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:51:14.82515C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:51:14.82515C87463OverlayManager::OnForegroundChangedChanged True
16:51:14.82515C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:51:14.82515C82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:51:14.8282EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xc1c60d60 (window: 0x206ee [1920, 1080] format [44]).
16:51:14.8392EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xc1c60d60 buffers: 2
16:51:14.8392EC849Create buffer [1]
16:51:14.8392EC882get_next_buffernew buffer frame: 1
16:51:14.8392EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:51:14.8392EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:51:14.8392EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:51:14.8392EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:51:14.8392EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:51:14.8392EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:51:14.8392EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:51:14.8392EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1384019d
16:51:14.8392EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:51:14.8392EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:51:14.8392EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:51:14.8392EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:51:14.8392EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:51:14.8422EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:51:14.8422EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:51:14.84540101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:51:14.84540102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:51:14.8454010413InputInterceptor::stopHookunhook keyboard and mouse
16:51:14.8454010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:51:14.8454010390InputInterceptor::runHookNew Mouse LL is hooked
16:51:14.8454010402InputInterceptor::runHookMouse is hooked 0x4010
16:51:14.85115C86269OverlayManager::doActionDisplayFPS - Triggered
16:51:14.8542EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:51:14.85840105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:55:45.65340106935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:55:45.8472EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xe88c6fe0 (count:2)
16:55:45.8502EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:55:45.8502EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:55:45.8502EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
16:55:45.8502EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
16:55:45.8502EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1384019d
16:55:45.8502EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:55:45.8502EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xc1c60d60 destroy: 2
16:55:45.8502EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xc1c60d60
16:55:45.8502EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x851481e0 resource to release queue
16:55:45.8502EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:55:45.8502EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:55:45.8502EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (0): 1
16:55:45.90815C86132OverlayManager::doActionForegroundChange Event [winows not active]
16:55:45.92415C86144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:55:45.92415C87463OverlayManager::OnForegroundChangedChanged False
16:55:45.92415C87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A8 Title=[Cerca]
16:55:45.92415C82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:55:45.92415C82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:55:45.92915C86269OverlayManager::doActionDisplayFPS - Triggered
16:55:46.445336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:56:05.7182EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0xd2bb0d40 (count:2)
16:56:05.7222EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:56:05.7222EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:56:05.7222EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xe88c6fe0 destroy: 2
16:56:05.7222EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xe88c6fe0
16:56:05.7222EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
16:56:05.7222EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
16:56:06.1512EC82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:56:06.1512EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xd2bb0d40 (window: 0x206ee [1920, 1080] format [44]).
16:56:06.1582EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0xd2bb0d40 buffers: 2
16:56:06.1582EC849Create buffer [1]
16:56:06.1582EC882get_next_buffernew buffer frame: 1
16:56:06.1582EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:56:06.1582EC8166RenderResourceVulkan::reCreateImplementationRe create image
16:56:06.1582EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
16:56:06.1582EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:56:06.1582EC847ResetSnapShotSH::ExecuteRelease snapshot SH
16:56:06.1582EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:56:06.1582EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
16:56:06.1582EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f630763
16:56:06.1582EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:56:06.1582EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
16:56:06.1582EC81672WidgetManager::drawskip widget draw (not in foreground) False - False
16:56:06.1582EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:56:06.1582EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
16:56:06.1582EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
16:56:06.15940101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:56:06.15940102223OverlayManager::installKeybMouseHookInstall KeybMouse
16:56:06.1594010413InputInterceptor::stopHookunhook keyboard and mouse
16:56:06.1594010380InputInterceptor::runHookKeyboard is hooked 0x4010
16:56:06.1594010390InputInterceptor::runHookNew Mouse LL is hooked
16:56:06.1594010402InputInterceptor::runHookMouse is hooked 0x4010
16:56:06.1622EC84859OverlayManager::initOverlayResolutionEx 0X40000
16:56:06.1622EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:56:06.17415C86144OverlayManager::doActionForegroundChange Event ON (ON)
16:56:06.17415C87463OverlayManager::OnForegroundChangedChanged True
16:56:06.17415C86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:56:06.17540105613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:56:06.18615C86269OverlayManager::doActionDisplayFPS - Triggered
16:56:06.1882EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:56:06.20415C86269OverlayManager::doActionDisplayFPS - Triggered
16:56:06.2052EC8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:12:04.365336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:12:15.3612EC8114RenderDeviceVulkan::OnCreateSwapchainnew swapchain created 0x1387bf30 (count:2)
17:12:15.3732EC82501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:12:15.3732EC81265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:12:15.3732EC81272OverlayManager::RestoreGameWNDPROCSWL restored.
17:12:15.3732EC81282OverlayManager::RestoreGameWNDPROCSWL OK.
17:12:15.3732EC81287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f630763
17:12:15.3732EC82526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:12:15.3732EC8126RenderDeviceVulkan::OnDestroySwapchainswapchain 0xd2bb0d40 destroy: 2
17:12:15.3732EC81814RenderDeviceVulkan::ReleaseSwapChainRelease swapchain 0xd2bb0d40
17:12:15.3732EC81502RenderDeviceVulkan::ReleaseResourceAdd 0x855c6fa0 resource to release queue
17:12:15.3732EC8227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
17:12:15.3732EC8237IRenderDevice::releaseResourceListRELEASING *** Done ***
17:12:15.3732EC81515RenderDeviceVulkan::ReleasePendingVkResourcesrelease resource queue (0): 1
17:12:15.805336C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:12:15.8802EC8924RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x1387bf30 (window: 0x206ee [1920, 1080] format [44]).
17:12:15.8852EC8994RenderDeviceVulkan::SetupSwapChainDataInit swapchain 0x1387bf30 buffers: 2
17:12:15.8852EC849Create buffer [1]
17:12:15.8852EC882get_next_buffernew buffer frame: 1
17:12:15.8852EC8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:12:15.8852EC8166RenderResourceVulkan::reCreateImplementationRe create image
17:12:15.8852EC8169RenderResourceVulkan::reCreateImplementationimage clear 67316
17:12:15.8852EC8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:12:15.8852EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:12:15.8852EC84924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x206ee}.
17:12:15.8852EC82127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f0b0255
17:12:15.8852EC82145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:12:15.8852EC82193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd43dd180=-734146176)=>(0x75660580=1969620352)
17:12:15.8852EC81349RenderDeviceVulkan::EnsureSwapchainFontsupdate fonts
17:12:15.8852EC81364RenderDeviceVulkan::EnsureSwapchainFontsfonts are ready
17:12:15.8962EC84859OverlayManager::initOverlayResolutionEx 0X40000
17:12:15.8962EC84866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:12:16.44340101791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:12:16.44340102223OverlayManager::installKeybMouseHookInstall KeybMouse
17:12:16.4434010413InputInterceptor::stopHookunhook keyboard and mouse
17:12:16.4434010380InputInterceptor::runHookKeyboard is hooked 0x4010
17:12:16.4434010390InputInterceptor::runHookNew Mouse LL is hooked
17:12:16.4434010402InputInterceptor::runHookMouse is hooked 0x4010