TimeThreadLineFunctionMessage
14:07:38.5913938131runClientStarting Overlay PID=13284(0x33e4) server PID = 7836
14:07:38.5913938686Client::initClient::Initialize
14:07:38.5913938694Client::initStart owclient thread
14:07:38.592304C328Client::initFirstInjectionClient::initFirstInjection.
14:07:38.592304C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_7836 opened succesfuly
14:07:38.592304C356session id = {26148B5B-575C-4B61-9FDB-EDD2FFA80591}
14:07:38.593304C1942Client::LogClientInfoOS version [10.0]
14:07:38.593304C1947Client::LogClientInfoProcess OS version [6.2] [64-bit]
14:07:38.594304C1965Client::LogClientInfoClient [64-bit] Version 2.2.80.3
14:07:38.594304C1977Client::LogProcessModulesLoaded modules:
14:07:38.601304C1993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
14:07:38.601304C1993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
14:07:38.601304C1993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2009.7-0\MpOav.dll
14:07:38.601304C1993C:\Users\Lucky0\AppData\Roaming\discord\0.0.307\modules\discord_hook\70c5cd3e50f\DiscordHook64.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\AcGenral.DLL
14:07:38.601304C1993C:\Windows\SYSTEM32\AcLayers.DLL
14:07:38.601304C1993C:\Windows\SYSTEM32\CRYPTBASE.DLL
14:07:38.601304C1993C:\Windows\SYSTEM32\CRYPTSP.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\CoreMessaging.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\CoreUIComponents.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\DEVOBJ.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\DINPUT8.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\DNSAPI.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\HID.DLL
14:07:38.601304C1993C:\Windows\SYSTEM32\IPHLPAPI.DLL
14:07:38.601304C1993C:\Windows\SYSTEM32\MPR.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\MSASN1.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\MSVCP140.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\MSWSOCK.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\NTASN1.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\PROPSYS.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\Secur32.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\SensApi.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\SspiCli.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\UMPDC.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\USERENV.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\VCRUNTIME140.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\VERSION.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\WINHTTP.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\WINMM.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\WINSPOOL.DRV
14:07:38.601304C1993C:\Windows\SYSTEM32\WTSAPI32.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\WindowsCodecs.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\Wldp.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\XAudio2_7.DLL
14:07:38.601304C1993C:\Windows\SYSTEM32\XINPUT9_1_0.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\amsi.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\apphelp.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\cryptnet.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\d3d11.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\d3d9.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\dhcpcsvc.DLL
14:07:38.601304C1993C:\Windows\SYSTEM32\dwmapi.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\dxgi.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\inputhost.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\kernel.appcore.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\ncrypt.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\ntdll.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\ntmarta.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\pdh.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\powrprof.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\profapi.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\sfc.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\sfc_os.DLL
14:07:38.601304C1993C:\Windows\SYSTEM32\textinputframework.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\windows.storage.dll
14:07:38.601304C1993C:\Windows\SYSTEM32\wintypes.dll
14:07:38.601304C1993C:\Windows\System32\ADVAPI32.dll
14:07:38.601304C1993C:\Windows\System32\COMDLG32.dll
14:07:38.601304C1993C:\Windows\System32\CRYPT32.dll
14:07:38.601304C1993C:\Windows\System32\GDI32.dll
14:07:38.601304C1993C:\Windows\System32\IMM32.DLL
14:07:38.601304C1993C:\Windows\System32\KERNEL32.DLL
14:07:38.601304C1993C:\Windows\System32\KERNELBASE.dll
14:07:38.601304C1993C:\Windows\System32\MSCTF.dll
14:07:38.601304C1993C:\Windows\System32\NSI.dll
14:07:38.601304C1993C:\Windows\System32\OLEAUT32.dll
14:07:38.601304C1993C:\Windows\System32\PSAPI.DLL
14:07:38.601304C1993C:\Windows\System32\RPCRT4.dll
14:07:38.601304C1993C:\Windows\System32\SETUPAPI.dll
14:07:38.601304C1993C:\Windows\System32\SHELL32.dll
14:07:38.601304C1993C:\Windows\System32\SHLWAPI.dll
14:07:38.601304C1993C:\Windows\System32\USER32.dll
14:07:38.601304C1993C:\Windows\System32\WINTRUST.dll
14:07:38.601304C1993C:\Windows\System32\WS2_32.dll
14:07:38.601304C1993C:\Windows\System32\bcrypt.dll
14:07:38.601304C1993C:\Windows\System32\bcryptPrimitives.dll
14:07:38.601304C1993C:\Windows\System32\cfgmgr32.dll
14:07:38.601304C1993C:\Windows\System32\clbcatq.dll
14:07:38.601304C1993C:\Windows\System32\combase.dll
14:07:38.601304C1993C:\Windows\System32\fwpuclnt.dll
14:07:38.601304C1993C:\Windows\System32\gdi32full.dll
14:07:38.601304C1993C:\Windows\System32\imagehlp.dll
14:07:38.601304C1993C:\Windows\System32\msvcp_win.dll
14:07:38.601304C1993C:\Windows\System32\msvcrt.dll
14:07:38.601304C1993C:\Windows\System32\ole32.dll
14:07:38.601304C1993C:\Windows\System32\rasadhlp.dll
14:07:38.601304C1993C:\Windows\System32\sechost.dll
14:07:38.601304C1993C:\Windows\System32\shcore.dll
14:07:38.601304C1993C:\Windows\System32\ucrtbase.dll
14:07:38.601304C1993C:\Windows\System32\win32u.dll
14:07:38.601304C1993C:\Windows\System32\winrnr.dll
14:07:38.601304C1993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
14:07:38.601304C1993C:\Windows\system32\NLAapi.dll
14:07:38.601304C1993C:\Windows\system32\napinsp.dll
14:07:38.601304C1993C:\Windows\system32\pnrpnsp.dll
14:07:38.601304C1993C:\Windows\system32\rsaenh.dll
14:07:38.601304C1993C:\Windows\system32\uxtheme.dll
14:07:38.601304C1993C:\Windows\system32\wshbth.dll
14:07:38.601304C1993D:\Overwolf\0.156.1.1\OWClient.dll
14:07:38.601304C1993D:\Overwolf\0.156.1.1\OWExplorer.dll
14:07:38.601304C1993D:\Steam\gameoverlayrenderer64.dll
14:07:38.601304C1993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
14:07:38.601304C1993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
14:07:38.601304C1993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
14:07:38.601304C1993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
14:07:38.601304C1993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
14:07:38.601304C1993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
14:07:38.601304C1993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
14:07:38.601304C1993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
14:07:38.601304C1993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
14:07:38.601304C1993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
14:07:38.601304C1993D:\Steam\steamclient64.dll
14:07:38.601304C1993D:\Steam\tier0_s64.dll
14:07:38.601304C1993D:\Steam\vstdlib_s64.dll
14:07:38.601304C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=9804
14:07:38.604304C1463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
14:07:38.605304C1471Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
14:07:38.605304C1484Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
14:07:38.605304C1501Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
14:07:38.605304C1513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
14:07:38.605304C1581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
14:07:38.605304C1594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
14:07:38.605304C1607Client::ReadGameConfigurationsEnable EnableTXR - OFF
14:07:38.605304C1647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
14:07:38.605304C1649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
14:07:38.605304C1651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
14:07:38.605304C1653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
14:07:38.605304C1655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
14:07:38.605304C1657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
14:07:38.605304C1659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
14:07:38.605304C1662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
14:07:38.605304C1665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
14:07:38.605304C1759Data::Search[0] 0x657A0000
14:07:38.605304C1759Data::Search[1] 0x0
14:07:38.605304C1759Data::Search[2] 0x5B5E0000
14:07:38.605304C1759Data::Search[3] 0xFFA0000
14:07:38.605304C1759Data::Search[4] 0x0
14:07:38.605304C1759Data::Search[5] 0x634D0000
14:07:38.605304C1759Data::Search[6] 0x673C0000
14:07:38.605304C1759Data::Search[7] 0x0
14:07:38.605304C1759Data::Search[8] 0x634D0000
14:07:38.605304C1759Data::Search[9] 0x0
14:07:38.605304C1764Data::Search[10] 0x0
14:07:38.605304C1770Data::Search[11] 0x60DA0000
14:07:38.605304C1776Data::Search[12] 0x0
14:07:38.605304C1782Data::Search[13] 0x0
14:07:38.605304C326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:07:38.606304C436Client::initFirstInjectionDetected Windows 8.1 or greater
14:07:38.606304C451Client::initFirstInjectionAcquiring function lock succedded
14:07:38.606304C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_7836 opened succesfuly
14:07:38.727304C1927FunctionHook::LoadHookerLoading Utils from D:\Overwolf\0.156.1.1\\OWUtils.dll succeeded
14:07:38.790304C574Install::CodeInit [Client,1] (MCH) OK
14:07:38.794304C574Install::CodeInit [Client,2] (MCH) OK
14:07:38.799304C574Install::CodeInit [Client,3] (MCH) OK
14:07:38.803304C574Install::CodeInit [Client,4] (MCH) OK
14:07:38.817304C574Install::CodeInit [Client,4.1] (MCH) OK
14:07:38.830304C574Install::CodeInit [Client,4.2] (MCH) OK
14:07:38.830304C472OverlayManager::OverlayManagerOW System Cursor is set to = 0x246004cd
14:07:38.830304C6857OverlayManager::LoadDefaultCursorsLoad default cursors
14:07:38.832304C482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x244806dd
14:07:38.832304C72PerformanceCounter::StartSessionStartSession
14:07:38.832304C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:07:38.832304C676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
14:07:38.832304C694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
14:07:38.832304C696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
14:07:38.832304C699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
14:07:38.832304C702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
14:07:38.832304C705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
14:07:38.832304C708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
14:07:38.832304C711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
14:07:38.832304C714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
14:07:38.832304C717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
14:07:38.832304C720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
14:07:38.832304C723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
14:07:38.832304C726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
14:07:38.832304C729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
14:07:38.832304C732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
14:07:38.832304C735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
14:07:38.832304C738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
14:07:38.832304C741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
14:07:38.832304C744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
14:07:38.832304C747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
14:07:38.832304C750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
14:07:38.832304C753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
14:07:38.832304C756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
14:07:38.832304C759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
14:07:38.832304C762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
14:07:38.832304C765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
14:07:38.832304C768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
14:07:38.832304C771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
14:07:38.832304C774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
14:07:38.832304C777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
14:07:38.832304C780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
14:07:38.832304C783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
14:07:38.832304C786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
14:07:38.832304C789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
14:07:38.832304C792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
14:07:38.832304C795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
14:07:38.832304C798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
14:07:38.832304C801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
14:07:38.832304C804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
14:07:38.832304C807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
14:07:38.832304C810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
14:07:38.832304C813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
14:07:38.832304C816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
14:07:38.832304C819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
14:07:38.832304C822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
14:07:38.832304C825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
14:07:38.832304C828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
14:07:38.832304C831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
14:07:38.832304C834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
14:07:38.832304C837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
14:07:38.832304C840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
14:07:38.832304C843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
14:07:38.832304C846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
14:07:38.832304C849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
14:07:38.832304C852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
14:07:38.832304C855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
14:07:38.832304C858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
14:07:38.832304C861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
14:07:38.832304C864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
14:07:38.832304C867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
14:07:38.832304C870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
14:07:38.832304C873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
14:07:38.832304C876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
14:07:38.832304C879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
14:07:38.832304C882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
14:07:38.832304C885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
14:07:38.832304C887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
14:07:38.832304C889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
14:07:38.832304C891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
14:07:38.832304C893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
14:07:38.832304C895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
14:07:38.832304C897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
14:07:38.832304C899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
14:07:38.832304C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:07:38.859304C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
14:07:38.859304C578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
14:07:38.859304C895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
14:07:38.861304C1145Install::CodeSegment [3|42448|0xFFA0000|0xA5D0]
14:07:38.870304C574Install::Codeunknown (MCH) OK
14:07:38.870304C1145Install::CodeSegment [3|54480|0xFFA0000|0xD4D0]
14:07:38.880304C574Install::Codeunknown (MCH) OK
14:07:38.880304C1145Install::CodeSegment [3|53904|0xFFA0000|0xD290]
14:07:38.890304C574Install::Codeunknown (MCH) OK
14:07:38.891304C1145Install::CodeSegment [5|20352|0x634D0000|0x4F80]
14:07:38.902304C574Install::Codeunknown (MCH) OK
14:07:38.902304C1145Install::CodeSegment [5|431408|0x634D0000|0x69530]
14:07:38.915304C574Install::Codeunknown (MCH) OK
14:07:38.915304C1145Install::CodeSegment [5|132112|0x634D0000|0x20410]
14:07:38.925304C574Install::Codeunknown (MCH) OK
14:07:38.925304C1145Install::CodeSegment [5|7648|0x634D0000|0x1DE0]
14:07:38.935304C574Install::Codeunknown (MCH) OK
14:07:38.935304C1145Install::CodeSegment [5|-39876528|0x634D0000|0xFD9F8850]
14:07:38.935304C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
14:07:38.935304C1145Install::CodeSegment [5|-39854464|0x634D0000|0xFD9FDE80]
14:07:38.935304C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
14:07:38.935304C1145Install::CodeSegment [5|-39860768|0x634D0000|0xFD9FC5E0]
14:07:38.935304C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
14:07:38.935304C1145Install::CodeSegment [5|-41048080|0x634D0000|0xFD8DA7F0]
14:07:38.935304C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
14:07:38.938304C999Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
14:07:38.938304C999Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
14:07:38.938304C326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:07:38.938304C1030OverlayManager::StartStarting...
14:07:38.942304C574Install::CodeInit [Client,5] (MCH) OK
14:07:38.942304C1198XTRAP COMPATIBLE PATCH WARNING
14:07:38.942304C107ApiManager::InitAPI Manager Event : OK
14:07:38.942304C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=2384
14:07:38.942304C67TXRSettingFail to read texture recognition options 0xb7
14:07:38.942304C114TXOfInterestNew list set with 0 items
14:07:38.942304C1232OverlayManager::Startget foreground state
14:07:38.942304C7472OverlayManager::OnForegroundChangedChanged True
14:07:38.942304C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:07:38.942304C1268OverlayManager::StartStarted...
14:07:38.94325986448OverlayManager::OnConnectedConnected to server
14:07:38.943259831SendServerHelloMessage::ExecuteSend connection Ack
14:07:38.9439507024OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x103ac
14:07:38.954304C574Install::CodeInit [Client,0] (MCH) OK
14:07:38.954304C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
14:07:38.954304C94GraphicsHookManager::StopThreadStopThread
14:07:38.955264C216GraphicsHookManager::MessageLoopExit Thread
14:07:38.958304C578Client::initFirstInjectioninit complete
14:07:39.23525986278OverlayManager::doActionDisplayFPS - Triggered
14:07:48.9579501977Client::LogProcessModulesLoaded modules:
14:07:48.9639501993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
14:07:48.9639501993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
14:07:48.9639501993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2009.7-0\MpOav.dll
14:07:48.9639501993C:\Users\Lucky0\AppData\Roaming\discord\0.0.307\modules\discord_hook\70c5cd3e50f\DiscordHook64.dll
14:07:48.9639501993C:\Windows\SYSTEM32\AcGenral.DLL
14:07:48.9639501993C:\Windows\SYSTEM32\AcLayers.DLL
14:07:48.9639501993C:\Windows\SYSTEM32\CRYPTBASE.DLL
14:07:48.9639501993C:\Windows\SYSTEM32\CRYPTSP.dll
14:07:48.9639501993C:\Windows\SYSTEM32\CoreMessaging.dll
14:07:48.9639501993C:\Windows\SYSTEM32\CoreUIComponents.dll
14:07:48.9639501993C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
14:07:48.9639501993C:\Windows\SYSTEM32\DEVOBJ.dll
14:07:48.9639501993C:\Windows\SYSTEM32\DINPUT8.dll
14:07:48.9639501993C:\Windows\SYSTEM32\DNSAPI.dll
14:07:48.9639501993C:\Windows\SYSTEM32\HID.DLL
14:07:48.9639501993C:\Windows\SYSTEM32\IPHLPAPI.DLL
14:07:48.9639501993C:\Windows\SYSTEM32\MPR.dll
14:07:48.9639501993C:\Windows\SYSTEM32\MSASN1.dll
14:07:48.9639501993C:\Windows\SYSTEM32\MSVCP140.dll
14:07:48.9639501993C:\Windows\SYSTEM32\MSWSOCK.dll
14:07:48.9639501993C:\Windows\SYSTEM32\NTASN1.dll
14:07:48.9639501993C:\Windows\SYSTEM32\PROPSYS.dll
14:07:48.9639501993C:\Windows\SYSTEM32\Secur32.dll
14:07:48.9639501993C:\Windows\SYSTEM32\SensApi.dll
14:07:48.9639501993C:\Windows\SYSTEM32\SspiCli.dll
14:07:48.9639501993C:\Windows\SYSTEM32\UMPDC.dll
14:07:48.9639501993C:\Windows\SYSTEM32\USERENV.dll
14:07:48.9639501993C:\Windows\SYSTEM32\VCRUNTIME140.dll
14:07:48.9639501993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
14:07:48.9639501993C:\Windows\SYSTEM32\VERSION.dll
14:07:48.9639501993C:\Windows\SYSTEM32\WINHTTP.dll
14:07:48.9639501993C:\Windows\SYSTEM32\WINMM.dll
14:07:48.9639501993C:\Windows\SYSTEM32\WINSPOOL.DRV
14:07:48.9639501993C:\Windows\SYSTEM32\WTSAPI32.dll
14:07:48.9639501993C:\Windows\SYSTEM32\WindowsCodecs.dll
14:07:48.9639501993C:\Windows\SYSTEM32\Wldp.dll
14:07:48.9639501993C:\Windows\SYSTEM32\XAudio2_7.DLL
14:07:48.9639501993C:\Windows\SYSTEM32\XINPUT9_1_0.dll
14:07:48.9639501993C:\Windows\SYSTEM32\amsi.dll
14:07:48.9639501993C:\Windows\SYSTEM32\apphelp.dll
14:07:48.9639501993C:\Windows\SYSTEM32\cryptnet.dll
14:07:48.9639501993C:\Windows\SYSTEM32\d3d11.dll
14:07:48.9639501993C:\Windows\SYSTEM32\d3d9.dll
14:07:48.9639501993C:\Windows\SYSTEM32\dhcpcsvc.DLL
14:07:48.9639501993C:\Windows\SYSTEM32\dwmapi.dll
14:07:48.9639501993C:\Windows\SYSTEM32\dxgi.dll
14:07:48.9639501993C:\Windows\SYSTEM32\inputhost.dll
14:07:48.9639501993C:\Windows\SYSTEM32\kernel.appcore.dll
14:07:48.9639501993C:\Windows\SYSTEM32\ncrypt.dll
14:07:48.9639501993C:\Windows\SYSTEM32\ntdll.dll
14:07:48.9639501993C:\Windows\SYSTEM32\ntmarta.dll
14:07:48.9639501993C:\Windows\SYSTEM32\pdh.dll
14:07:48.9639501993C:\Windows\SYSTEM32\powrprof.dll
14:07:48.9639501993C:\Windows\SYSTEM32\profapi.dll
14:07:48.9639501993C:\Windows\SYSTEM32\sfc.dll
14:07:48.9639501993C:\Windows\SYSTEM32\sfc_os.DLL
14:07:48.9639501993C:\Windows\SYSTEM32\textinputframework.dll
14:07:48.9639501993C:\Windows\SYSTEM32\windows.storage.dll
14:07:48.9639501993C:\Windows\SYSTEM32\wintypes.dll
14:07:48.9639501993C:\Windows\System32\ADVAPI32.dll
14:07:48.9639501993C:\Windows\System32\COMDLG32.dll
14:07:48.9639501993C:\Windows\System32\CRYPT32.dll
14:07:48.9639501993C:\Windows\System32\GDI32.dll
14:07:48.9639501993C:\Windows\System32\IMM32.DLL
14:07:48.9639501993C:\Windows\System32\KERNEL32.DLL
14:07:48.9639501993C:\Windows\System32\KERNELBASE.dll
14:07:48.9639501993C:\Windows\System32\MSCTF.dll
14:07:48.9639501993C:\Windows\System32\NSI.dll
14:07:48.9639501993C:\Windows\System32\OLEAUT32.dll
14:07:48.9639501993C:\Windows\System32\PSAPI.DLL
14:07:48.9639501993C:\Windows\System32\RPCRT4.dll
14:07:48.9639501993C:\Windows\System32\SETUPAPI.dll
14:07:48.9639501993C:\Windows\System32\SHELL32.dll
14:07:48.9639501993C:\Windows\System32\SHLWAPI.dll
14:07:48.9639501993C:\Windows\System32\USER32.dll
14:07:48.9639501993C:\Windows\System32\WINTRUST.dll
14:07:48.9639501993C:\Windows\System32\WS2_32.dll
14:07:48.9639501993C:\Windows\System32\bcrypt.dll
14:07:48.9639501993C:\Windows\System32\bcryptPrimitives.dll
14:07:48.9639501993C:\Windows\System32\cfgmgr32.dll
14:07:48.9639501993C:\Windows\System32\clbcatq.dll
14:07:48.9639501993C:\Windows\System32\combase.dll
14:07:48.9639501993C:\Windows\System32\fwpuclnt.dll
14:07:48.9639501993C:\Windows\System32\gdi32full.dll
14:07:48.9639501993C:\Windows\System32\imagehlp.dll
14:07:48.9639501993C:\Windows\System32\msvcp_win.dll
14:07:48.9639501993C:\Windows\System32\msvcrt.dll
14:07:48.9639501993C:\Windows\System32\ole32.dll
14:07:48.9639501993C:\Windows\System32\rasadhlp.dll
14:07:48.9639501993C:\Windows\System32\sechost.dll
14:07:48.9639501993C:\Windows\System32\shcore.dll
14:07:48.9639501993C:\Windows\System32\ucrtbase.dll
14:07:48.9639501993C:\Windows\System32\win32u.dll
14:07:48.9639501993C:\Windows\System32\winrnr.dll
14:07:48.9639501993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
14:07:48.9639501993C:\Windows\system32\NLAapi.dll
14:07:48.9639501993C:\Windows\system32\napinsp.dll
14:07:48.9639501993C:\Windows\system32\pnrpnsp.dll
14:07:48.9639501993C:\Windows\system32\rsaenh.dll
14:07:48.9639501993C:\Windows\system32\uxtheme.dll
14:07:48.9639501993C:\Windows\system32\wshbth.dll
14:07:48.9639501993D:\Overwolf\0.156.1.1\OWClient.dll
14:07:48.9639501993D:\Overwolf\0.156.1.1\OWExplorer.dll
14:07:48.9639501993D:\Overwolf\0.156.1.1\OWUtils.dll
14:07:48.9639501993D:\Steam\gameoverlayrenderer64.dll
14:07:48.9639501993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
14:07:48.9639501993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
14:07:48.9639501993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
14:07:48.9639501993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
14:07:48.9639501993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
14:07:48.9639501993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
14:07:48.9639501993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
14:07:48.9639501993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
14:07:48.9639501993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
14:07:48.9639501993D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
14:07:48.9639501993D:\Steam\steamclient64.dll
14:07:48.9639501993D:\Steam\tier0_s64.dll
14:07:48.9639501993D:\Steam\vstdlib_s64.dll
14:07:56.4219906983OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
14:07:56.44125986141OverlayManager::doActionForegroundChange Event [winows not active]
14:07:56.44425986153OverlayManager::doActionForegroundChange Event OFF (OFF)
14:07:56.44425987472OverlayManager::OnForegroundChangedChanged False
14:07:56.44425987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
14:07:56.44425986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:07:56.44425982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:07:56.44425982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:07:58.3831C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:07:58.44425986153OverlayManager::doActionForegroundChange Event ON (ON)
14:07:58.44425987472OverlayManager::OnForegroundChangedChanged True
14:07:58.44425986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:07:58.44425982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:07:59.1571C6C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
14:07:59.2391C6C149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
14:07:59.2401C6C149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
14:07:59.2401C6C1006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
14:07:59.3031C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
14:07:59.3031C6C1094RenderDeviceD3d11::initDevice adapter hash: 1657100995
14:07:59.3031C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:07:59.3031C6C1148RenderDeviceD3d11::initsave state
14:07:59.3031C6C696RenderDeviceD3d11::initDX11loading shaders...
14:07:59.3071C6C705RenderDeviceD3d11::initDX11create vs
14:07:59.3071C6C723RenderDeviceD3d11::initDX11create vs
14:07:59.3091C6C745RenderDeviceD3d11::initDX11create pxs
14:07:59.3121C6C774RenderDeviceD3d11::initDX11create raster
14:07:59.3121C6C842RenderDeviceD3d11::initDX11create buffers
14:07:59.3121C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
14:07:59.3121C6C1156RenderDeviceD3d11::initrestore state
14:07:59.3121C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
14:07:59.3121C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:07:59.3121C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:07:59.3121C6C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
14:07:59.3121C6C2080RenderDeviceD3d11::setFixSet render device fix RT.
14:07:59.3121C6C2589OverlayManager::setGraphicsRender Device fix was set RT.
14:07:59.3121C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:07:59.3121C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:07:59.3251C6C654OverlayInputManager::HandleCommandsClear all hotkeys command
14:07:59.3251C6C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
14:07:59.3251C6C654OverlayInputManager::HandleCommandsClear all hotkeys command
14:07:59.3251C6C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
14:07:59.3251C6C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:07:59.3251C6C21StartWidgetsRefresher::ExecuteExecute start wicket manager
14:07:59.3251C6C276WidgetManager::initInit manager
14:07:59.3251C6C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:07:59.3251C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:07:59.3251C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
14:07:59.3251C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7c1047d
14:07:59.3251C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:07:59.3251C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
14:07:59.3251C6C2213OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
14:07:59.3261C6C308PerformanceCounter::NotifyFrameRenderNotify first Render...
14:07:59.3261C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:07:59.3261C6C7402OverlayManager::CheckForSharedTextureSupportCheck for SHT support
14:07:59.34632A02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:07:59.38132A0225InterProcessElement::openInterProcess Overwolf_ImID_403CE_P_7836 opened succesfuly
14:07:59.38132A0225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:07:59.8211C6C4868OverlayManager::initOverlayResolutionEx 0X40008
14:07:59.8211C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:07:59.8211C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:07:59.8211C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:07:59.8211C6C6983OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
14:07:59.87625986543OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Lucky0\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\157.2.0\plugins/GEPPlugin64.dll]
14:07:59.9801C6C7227OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\Lucky0\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\157.2.0\plugins/GEPPlugin64.dll] []
14:08:07.1619901800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:08:07.1619902232OverlayManager::installKeybMouseHookInstall KeybMouse
14:08:07.171990413InputInterceptor::stopHookunhook keyboard and mouse
14:08:07.171990380InputInterceptor::runHookKeyboard is hooked 0x1990
14:08:07.171990390InputInterceptor::runHookNew Mouse LL is hooked
14:08:07.171990402InputInterceptor::runHookMouse is hooked 0x1990
14:08:07.1719901886OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10003
14:08:07.1919905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:08:07.9532598363ow-graphicsFailed to open pipe
14:08:07.9532598363ow-graphicsFailed to open pipe
14:08:07.9542598363ow-graphicsConnection initialized
14:08:07.9542598145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
14:08:07.9542598127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
14:08:07.9551C6C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
14:08:09.7071C6C363ow-graphicsHooked to process: RainbowSix.exe
14:08:09.7071C6C363ow-graphics(half life scientist) everything.. seems to be in order
14:08:09.7081C6C363ow-graphicsd3d11 shared texture capture successful
14:08:10.72225986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:08:10.73025986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:08:10.78732A0225InterProcessElement::openInterProcess Overwolf_ImID_3064C_P_7836 opened succesfuly
14:08:10.78732A0225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:08:11.6751C6C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
14:08:11.6751C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
14:08:20.84732A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:08:29.58732A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:09:06.33825986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:09:06.40932A0225InterProcessElement::openInterProcess Overwolf_ImID_70662_P_7836 opened succesfuly
14:09:06.40932A0225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:11:35.19125986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:11:35.21925986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:11:35.31232A0225InterProcessElement::openInterProcess Overwolf_ImID_30668_P_7836 opened succesfuly
14:11:35.31232A0225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:11:35.8021C6C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
14:11:35.8021C6C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
14:11:36.16219902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:11:36.2201C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:11:46.38819902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:11:46.3891C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
14:11:53.5671990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:11:53.66725986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:11:53.69325986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:11:53.7531990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:11:53.79532A0225InterProcessElement::openInterProcess Overwolf_ImID_3065C_P_7836 opened succesfuly
14:11:53.79532A0225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:11:54.3741C6C326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
14:11:54.3741C6C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
14:11:54.4811C6C326RenderImageD3d11::setSizeCreate Texture (1660,720) / (1664,768) - OK
14:11:54.4811C6C347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
14:11:54.66219902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:11:54.6921C6C326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
14:11:54.6921C6C347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
14:11:55.2671990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:11:55.2691C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:11:55.4401990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:11:56.40919902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:11:56.4141C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
14:15:47.77632A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:15:50.29232A02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
14:15:50.29232A02404WidgetManager::RefreshWidgetThreadMainLoopexit
14:15:50.29232A02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:15:50.29232A02329WidgetManager::RefreshThreadProcStaticclean Exit
14:15:57.531C6C2427WidgetManager::Renderresum layout thread
14:15:57.531C6C276WidgetManager::initInit manager
14:15:57.56E802340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:17:41.75319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:17:41.7831C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:17:48.6551C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:17:48.6621C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
14:22:52.30E80291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:23:03.861990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
14:23:03.14325986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:23:03.15125986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:23:03.1591990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
14:23:03.218E80225InterProcessElement::openInterProcess Overwolf_ImID_2071E_P_7836 opened succesfuly
14:23:03.218E80225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:23:04.1801C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
14:23:04.1801C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
14:23:05.6919902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:23:05.851C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:23:11.7411C6C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:23:11.7411C6C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:24:55.37219902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:24:55.3721C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
14:24:55.3721C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
14:24:55.3871C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
14:24:55.68219902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:27:30.4241C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:27:30.4391C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
14:27:30.449E80256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
14:27:30.449E80128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2071e
14:27:30.449E80256InterProcessElement::closeInterProcess Overwolf_ImID_2071E_P_7836 close 2147483647 bytes
14:27:30.449E802664WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:28:26.210E80291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:29:07.30119902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:29:07.31919906983OverlayManager::IsEmptyCursorCache cursor 0x1900781 (v: 1)
14:29:09.2171990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:29:09.3461990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:29:10.12919902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:29:10.1331C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
14:29:11.1221990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:29:11.2911990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:29:11.5781990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:29:11.7071990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:29:11.9941990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:29:12.1521990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:29:14.3411990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:29:14.4701990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:29:15.39319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:29:41.4111990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:29:41.5401990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:29:42.1319902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:29:42.141C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
14:34:12.5911990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:34:12.7351990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:34:13.8519902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:34:25.6031990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:34:25.7461990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:34:32.4451990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:34:32.49319902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:34:32.4971C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 1 handle = 0x10003}
14:34:32.7041990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:34:34.20819902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:34:34.2131C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:34:38.8831990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:34:39.271990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:34:39.98219902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:34:39.9911C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = -1 handle = 0x10003}
14:34:39.9911C6C3439OverlayManager::RestoreGameCursorblack Cursor restored
14:47:21.29519906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:47:21.6101C6C449ReleaseD11DeviceDevice Released! [1]
14:47:21.6101C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:21.6101C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
14:47:21.6101C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
14:47:21.6101C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
14:47:21.6101C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7c1047d
14:47:21.6101C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:21.6101C6C187IRenderDevice::releaseRender Releasing.
14:47:21.6101C6C363ow-graphics----------------- d3d11 capture freed ----------------
14:47:21.6101C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:21.6111C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:21.6111C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:21.6111C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:21.6111C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:21.6111C6C204IRenderDevice::releaseRender Releasing Done.
14:47:21.6111C6C452ReleaseD11Device End Device Released!
14:47:21.6111C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:47:21.81225986141OverlayManager::doActionForegroundChange Event [winows not active]
14:47:21.81425986153OverlayManager::doActionForegroundChange Event OFF (OFF)
14:47:21.81425987472OverlayManager::OnForegroundChangedChanged False
14:47:21.81425987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B8 Title=[Search]
14:47:21.81425982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:47:21.81425982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:47:21.82625986278OverlayManager::doActionDisplayFPS - Triggered
14:47:22.358E80291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:47:24.590E802382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3141] s[500].
14:47:24.590E802404WidgetManager::RefreshWidgetThreadMainLoopexit
14:47:24.590E802323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:47:24.590E802329WidgetManager::RefreshThreadProcStaticclean Exit
14:47:29.4811C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:47:29.5651C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
14:47:29.5651C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:47:29.5651C6C1148RenderDeviceD3d11::initsave state
14:47:29.5651C6C696RenderDeviceD3d11::initDX11loading shaders...
14:47:29.5751C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
14:47:29.5751C6C1156RenderDeviceD3d11::initrestore state
14:47:29.5751C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
14:47:29.5751C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:29.5751C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:29.5751C6C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:47:29.5751C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:47:29.5751C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:47:29.5751C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:47:29.5811C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:47:29.5811C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
14:47:29.5811C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe6307ef
14:47:29.5811C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:47:29.5811C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
14:47:29.5811C6C2427WidgetManager::Renderresum layout thread
14:47:29.5811C6C276WidgetManager::initInit manager
14:47:29.5811C6C1672WidgetManager::drawskip widget draw (not in foreground) False - False
14:47:29.5811C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:47:29.5971B042340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:47:29.5991C6C4868OverlayManager::initOverlayResolutionEx 0X40008
14:47:29.5991C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:47:29.5991C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:47:29.5991C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:47:29.62119902232OverlayManager::installKeybMouseHookInstall KeybMouse
14:47:29.6211990413InputInterceptor::stopHookunhook keyboard and mouse
14:47:29.6211990380InputInterceptor::runHookKeyboard is hooked 0x1990
14:47:29.6211990390InputInterceptor::runHookNew Mouse LL is hooked
14:47:29.6211990402InputInterceptor::runHookMouse is hooked 0x1990
14:47:29.66825986153OverlayManager::doActionForegroundChange Event ON (ON)
14:47:29.66825987472OverlayManager::OnForegroundChangedChanged True
14:47:29.66825986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:47:29.67025986278OverlayManager::doActionDisplayFPS - Triggered
14:47:29.6801C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:47:29.6801C6C363ow-graphicsd3d11 shared texture capture successful
14:47:29.68519905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:47:29.68825986278OverlayManager::doActionDisplayFPS - Triggered
14:47:29.6911C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:52:03.1881C6C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
14:52:03.1881C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
14:52:04.58519902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:52:04.90019902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:52:04.9021C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
14:52:07.45419902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:52:07.4571C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:52:09.21619902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:52:09.2391C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
14:52:09.34919902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:52:14.87419902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:52:14.8771C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
14:52:19.5451990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
14:52:19.60225986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:52:19.64725986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:52:19.6881990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
14:52:20.941B04225InterProcessElement::openInterProcess Overwolf_ImID_7073A_P_7836 opened succesfuly
14:52:20.941B04225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:52:20.1341C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
14:52:20.1341C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
14:52:21.82119902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:52:42.9911C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:53:06.98425986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:53:07.711B04225InterProcessElement::openInterProcess Overwolf_ImID_3072C_P_7836 opened succesfuly
14:53:07.711B04225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:53:07.1101C6C326RenderImageD3d11::setSizeCreate Texture (455,228) / (512,256) - OK
14:53:07.1101C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
14:53:12.1871B04256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
14:53:12.1871B04128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3072c
14:53:12.1871B04256InterProcessElement::closeInterProcess Overwolf_ImID_3072C_P_7836 close 2147483647 bytes
14:53:12.1881B042664WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:53:14.85925986141OverlayManager::doActionForegroundChange Event [winows not active]
14:53:14.94025986153OverlayManager::doActionForegroundChange Event OFF (OFF)
14:53:14.94025987472OverlayManager::OnForegroundChangedChanged False
14:53:14.94125987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30782 Title=[Untitled - Google Chrome]
14:53:14.94125986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:53:14.94125982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:53:14.94125982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:53:14.94125987527OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
14:53:14.94119903434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 1 handle = 0x10003}
14:53:14.95025986278OverlayManager::doActionDisplayFPS - Triggered
14:53:15.2551B04291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:53:17.7301B042382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3188] s[500].
14:53:17.7301B042404WidgetManager::RefreshWidgetThreadMainLoopexit
14:53:17.7301B042323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:53:17.7301B042329WidgetManager::RefreshThreadProcStaticclean Exit
14:54:41.8719901511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:54:41.8719901520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:54:41.8719902510OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:54:41.8719901274OverlayManager::RestoreGameWNDPROCSearch SWL..
14:54:41.8719901281OverlayManager::RestoreGameWNDPROCSWL restored.
14:54:41.8719901291OverlayManager::RestoreGameWNDPROCSWL OK.
14:54:41.8719901296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe6307ef
14:54:41.8719902535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:54:41.8719901523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:54:41.871990187IRenderDevice::releaseRender Releasing.
14:54:41.871990363ow-graphics----------------- d3d11 capture freed ----------------
14:54:41.87199082RenderDeviceCaptureBase::ReleaseTextureRelease
14:54:41.871990100RenderDeviceCaptureBase::ReleaseTextureReleased
14:54:41.8719901280RenderDeviceD3d11::releaseImplementationReleasing 1
14:54:41.8719901290RenderDeviceD3d11::releaseImplementationReleasing 2
14:54:41.8719901309RenderDeviceD3d11::releaseImplementationReleasing 3
14:54:41.871990204IRenderDevice::releaseRender Releasing Done.
14:54:41.28925986153OverlayManager::doActionForegroundChange Event ON (ON)
14:54:41.28925987472OverlayManager::OnForegroundChangedChanged True
14:54:41.29825986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:54:41.29825982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:54:41.3011C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:54:41.33919902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:54:41.3881C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
14:54:41.3881C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:54:41.3881C6C1148RenderDeviceD3d11::initsave state
14:54:41.3881C6C696RenderDeviceD3d11::initDX11loading shaders...
14:54:41.3991C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
14:54:41.3991C6C1156RenderDeviceD3d11::initrestore state
14:54:41.3991C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
14:54:41.3991C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:54:41.3991C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:54:41.3991C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:54:41.3991C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:54:41.3991C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:54:41.4021C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:54:41.4021C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
14:54:41.4021C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe6507ef
14:54:41.4021C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:54:41.4021C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
14:54:41.4021C6C2427WidgetManager::Renderresum layout thread
14:54:41.4021C6C276WidgetManager::initInit manager
14:54:41.4031C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
14:54:41.4031C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
14:54:41.4091C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:54:41.4091C6C363ow-graphicsd3d11 shared texture capture successful
14:54:41.40933542340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:54:41.4121C6C4868OverlayManager::initOverlayResolutionEx 0X40008
14:54:41.4121C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:54:41.4121C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:54:41.4121C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:54:41.71419902232OverlayManager::installKeybMouseHookInstall KeybMouse
14:54:41.7141990413InputInterceptor::stopHookunhook keyboard and mouse
14:54:41.7141990380InputInterceptor::runHookKeyboard is hooked 0x1990
14:54:41.7141990390InputInterceptor::runHookNew Mouse LL is hooked
14:54:41.7141990402InputInterceptor::runHookMouse is hooked 0x1990
14:54:41.71519905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:54:41.86119902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:54:43.9121C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:54:43.9271C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 2 handle = 0x10003}
14:54:43.9443354256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
14:54:43.9443354128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7073a
14:54:43.9443354256InterProcessElement::closeInterProcess Overwolf_ImID_7073A_P_7836 close 2147483647 bytes
14:54:43.94633542664WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:55:04.8621C6C449ReleaseD11DeviceDevice Released! [1]
14:55:04.8621C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:55:04.8621C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
14:55:04.8621C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
14:55:04.8621C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
14:55:04.8621C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe6507ef
14:55:04.8621C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:55:04.8621C6C187IRenderDevice::releaseRender Releasing.
14:55:04.8621C6C363ow-graphics----------------- d3d11 capture freed ----------------
14:55:04.8621C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
14:55:04.8621C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
14:55:04.8621C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
14:55:04.8621C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
14:55:04.8621C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
14:55:04.8621C6C204IRenderDevice::releaseRender Releasing Done.
14:55:04.8621C6C452ReleaseD11Device End Device Released!
14:55:04.8621C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:55:05.3093354291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:55:05.47425986141OverlayManager::doActionForegroundChange Event [winows not active]
14:55:05.54925986153OverlayManager::doActionForegroundChange Event OFF (OFF)
14:55:05.54925987472OverlayManager::OnForegroundChangedChanged False
14:55:05.54925987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10396 Title=[#general - Discord]
14:55:05.54925986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:55:05.54925982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:55:05.54925982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:55:05.55925986278OverlayManager::doActionDisplayFPS - Triggered
14:55:08.21633542382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3469] s[500].
14:55:08.21633542404WidgetManager::RefreshWidgetThreadMainLoopexit
14:55:08.21633542323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:55:08.21633542329WidgetManager::RefreshThreadProcStaticclean Exit
14:55:21.9071C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:55:21.9701C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
14:55:21.9701C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:55:21.9701C6C1148RenderDeviceD3d11::initsave state
14:55:21.9701C6C696RenderDeviceD3d11::initDX11loading shaders...
14:55:21.9791C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
14:55:21.9791C6C1156RenderDeviceD3d11::initrestore state
14:55:21.9791C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
14:55:21.9791C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:55:21.9791C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:55:21.9791C6C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:55:21.9791C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:55:21.9791C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:55:21.9791C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:55:21.9821C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:55:21.9821C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
14:55:21.9821C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xafc021b
14:55:21.9821C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:55:21.9821C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
14:55:21.9821C6C2427WidgetManager::Renderresum layout thread
14:55:21.9821C6C276WidgetManager::initInit manager
14:55:21.9821C6C1672WidgetManager::drawskip widget draw (not in foreground) False - False
14:55:21.9821C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:55:21.9881F102340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:55:21.99119902232OverlayManager::installKeybMouseHookInstall KeybMouse
14:55:21.9911990413InputInterceptor::stopHookunhook keyboard and mouse
14:55:21.9921990380InputInterceptor::runHookKeyboard is hooked 0x1990
14:55:21.9921990390InputInterceptor::runHookNew Mouse LL is hooked
14:55:21.9921990402InputInterceptor::runHookMouse is hooked 0x1990
14:55:21.9921C6C4868OverlayManager::initOverlayResolutionEx 0X40008
14:55:21.9921C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:55:21.9921C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:55:21.9921C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:55:22.8825986153OverlayManager::doActionForegroundChange Event ON (ON)
14:55:22.8825987472OverlayManager::OnForegroundChangedChanged True
14:55:22.8825986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:55:22.8919905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:55:22.9625986278OverlayManager::doActionDisplayFPS - Triggered
14:55:22.1021C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:55:22.1031C6C363ow-graphicsd3d11 shared texture capture successful
14:55:22.11625986278OverlayManager::doActionDisplayFPS - Triggered
14:55:22.1181C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:55:38.4281990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:55:38.4941C6C326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
14:55:38.4941C6C347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
14:55:38.5721990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:55:39.6461990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
14:55:39.67919902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:55:39.7571990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
14:55:40.6471990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
14:55:40.7331990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
14:55:40.74119902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:55:40.74225986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:55:40.7501C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x246004cd;prev = 0x10003 , {Original values: ref = 6 handle = 0x10003}
14:55:40.75225986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:55:40.8241F10225InterProcessElement::openInterProcess Overwolf_ImID_80656_P_7836 opened succesfuly
14:55:40.8241F10225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:55:41.2241C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
14:55:41.2241C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
14:55:43.21919902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:55:43.81819902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:55:43.8311C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 6 handle = 0x10003}
14:55:44.1319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:55:51.89125986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:55:51.89725986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:55:51.9761F10225InterProcessElement::openInterProcess Overwolf_ImID_90738_P_7836 opened succesfuly
14:55:51.9761F10225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:55:52.2971C6C326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
14:55:52.2971C6C347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
14:55:54.49125986278OverlayManager::doActionDisplayFPS - Triggered
14:55:54.5061C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:55:57.74925986278OverlayManager::doActionDisplayFPS - Triggered
14:55:57.7561C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:56:05.1601C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:56:05.1681F10256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
14:56:05.1681F10128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90738
14:56:05.1681F10256InterProcessElement::closeInterProcess Overwolf_ImID_90738_P_7836 close 2147483647 bytes
14:56:05.1701F102664WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:56:12.69825986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:56:12.7761F10225InterProcessElement::openInterProcess Overwolf_ImID_D05C8_P_7836 opened succesfuly
14:56:12.7761F10225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:56:12.9411C6C326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
14:56:12.9411C6C347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
14:56:14.89725986278OverlayManager::doActionDisplayFPS - Triggered
14:56:14.9071C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:56:49.5021C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:56:49.5121F10256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
14:56:49.5121F10128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d05c8
14:56:49.5121F10256InterProcessElement::closeInterProcess Overwolf_ImID_D05C8_P_7836 close 2147483647 bytes
14:56:49.5131F102664WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:56:52.11725986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:56:52.12525986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:56:52.1951F10225InterProcessElement::openInterProcess Overwolf_ImID_50768_P_7836 opened succesfuly
14:56:52.1951F10225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:56:52.3631C6C326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
14:56:52.3631C6C347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
14:56:54.7681C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:56:55.4825986278OverlayManager::doActionDisplayFPS - Triggered
14:56:55.561C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:57:15.33725986278OverlayManager::doActionDisplayFPS - Triggered
14:57:15.3491C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:57:27.33225986278OverlayManager::doActionDisplayFPS - Triggered
14:57:27.3361C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:57:33.8711C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:57:33.8821F10256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
14:57:33.8821F10128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50768
14:57:33.8821F10256InterProcessElement::closeInterProcess Overwolf_ImID_50768_P_7836 close 2147483647 bytes
14:57:33.8821F102664WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:57:38.3391990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
14:57:38.4541990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
14:57:38.9121C6C6983OverlayManager::IsEmptyCursorCache cursor 0x246004cd (v: 1)
14:57:38.9121C6C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
14:57:38.9121C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
14:57:48.2611C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:57:48.2761C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 6 handle = 0x10003}
14:57:49.6561C6C449ReleaseD11DeviceDevice Released! [1]
14:57:49.6561C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:57:49.6561C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
14:57:49.6561C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
14:57:49.6561C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
14:57:49.6561C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xafc021b
14:57:49.6561C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:57:49.6561C6C187IRenderDevice::releaseRender Releasing.
14:57:49.6561C6C363ow-graphics----------------- d3d11 capture freed ----------------
14:57:49.6561C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
14:57:49.6561C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
14:57:49.6561C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
14:57:49.6561C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
14:57:49.6561C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
14:57:49.6561C6C204IRenderDevice::releaseRender Releasing Done.
14:57:49.6561C6C452ReleaseD11Device End Device Released!
14:57:49.6561C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:57:50.3925986141OverlayManager::doActionForegroundChange Event [winows not active]
14:57:50.391F10291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:57:50.7025986153OverlayManager::doActionForegroundChange Event OFF (OFF)
14:57:50.7025987472OverlayManager::OnForegroundChangedChanged False
14:57:50.7025987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10396 Title=[#general - Discord]
14:57:50.7025986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:57:50.7025982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:57:50.7025982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:57:50.7625986278OverlayManager::doActionDisplayFPS - Triggered
14:57:52.6971F102382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3156] s[500].
14:57:52.6971F102404WidgetManager::RefreshWidgetThreadMainLoopexit
14:57:52.6971F102323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:57:52.6971F102329WidgetManager::RefreshThreadProcStaticclean Exit
14:57:53.65725986153OverlayManager::doActionForegroundChange Event ON (ON)
14:57:53.65725987472OverlayManager::OnForegroundChangedChanged True
14:57:53.65825986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:57:53.65825982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:57:53.7721C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:57:53.8421C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
14:57:53.8431C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:57:53.8431C6C1148RenderDeviceD3d11::initsave state
14:57:53.8431C6C696RenderDeviceD3d11::initDX11loading shaders...
14:57:53.8521C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
14:57:53.8521C6C1156RenderDeviceD3d11::initrestore state
14:57:53.8521C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
14:57:53.8521C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:57:53.8521C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:57:53.8521C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:57:53.8521C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:57:53.8521C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:57:53.8571C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:57:53.8571C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
14:57:53.8571C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x41a30853
14:57:53.8571C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:57:53.8571C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
14:57:53.8581C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:57:53.8581C6C363ow-graphicsd3d11 shared texture capture successful
14:57:53.8631C6C4868OverlayManager::initOverlayResolutionEx 0X40008
14:57:53.8631C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:57:53.8631C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:57:53.8631C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:57:53.86519902232OverlayManager::installKeybMouseHookInstall KeybMouse
14:57:53.8651990413InputInterceptor::stopHookunhook keyboard and mouse
14:57:53.8651990380InputInterceptor::runHookKeyboard is hooked 0x1990
14:57:53.8651990390InputInterceptor::runHookNew Mouse LL is hooked
14:57:53.8651990402InputInterceptor::runHookMouse is hooked 0x1990
14:57:53.86519905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:57:57.2111C6C2427WidgetManager::Renderresum layout thread
14:57:57.2111C6C276WidgetManager::initInit manager
14:57:57.21222802340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:58:01.3641C6C449ReleaseD11DeviceDevice Released! [1]
14:58:01.3641C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:58:01.3641C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
14:58:01.3641C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
14:58:01.3641C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
14:58:01.3641C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x41a30853
14:58:01.3641C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:58:01.3641C6C187IRenderDevice::releaseRender Releasing.
14:58:01.3641C6C363ow-graphics----------------- d3d11 capture freed ----------------
14:58:01.3641C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
14:58:01.3641C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
14:58:01.3641C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
14:58:01.3641C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
14:58:01.3641C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
14:58:01.3641C6C204IRenderDevice::releaseRender Releasing Done.
14:58:01.3641C6C452ReleaseD11Device End Device Released!
14:58:01.3641C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:58:01.67825986141OverlayManager::doActionForegroundChange Event [winows not active]
14:58:01.70425986153OverlayManager::doActionForegroundChange Event OFF (OFF)
14:58:01.70425987472OverlayManager::OnForegroundChangedChanged False
14:58:01.70425987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10396 Title=[#general - Discord]
14:58:01.70425986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:58:01.70425982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:58:01.70425982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:58:01.70925986278OverlayManager::doActionDisplayFPS - Triggered
14:58:07.3292280291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:58:07.32922802382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6063] s[500].
14:58:07.32922802404WidgetManager::RefreshWidgetThreadMainLoopexit
14:58:07.32922802323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:58:07.32922802329WidgetManager::RefreshThreadProcStaticclean Exit
14:58:26.9401C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:58:26.94225986153OverlayManager::doActionForegroundChange Event ON (ON)
14:58:26.94225987472OverlayManager::OnForegroundChangedChanged True
14:58:26.94225986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:58:26.94225982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:58:27.501C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
14:58:27.501C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:58:27.501C6C1148RenderDeviceD3d11::initsave state
14:58:27.501C6C696RenderDeviceD3d11::initDX11loading shaders...
14:58:27.591C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
14:58:27.591C6C1156RenderDeviceD3d11::initrestore state
14:58:27.591C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
14:58:27.591C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:58:27.591C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:58:27.591C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:58:27.591C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:58:27.591C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:58:27.621C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:58:27.621C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
14:58:27.621C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x265e0151
14:58:27.621C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:58:27.621C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
14:58:27.621C6C2427WidgetManager::Renderresum layout thread
14:58:27.621C6C276WidgetManager::initInit manager
14:58:27.631C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:58:27.641C6C363ow-graphicsd3d11 shared texture capture successful
14:58:27.681C6C4868OverlayManager::initOverlayResolutionEx 0X40008
14:58:27.681C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:58:27.681C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:58:27.681C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:58:27.7238EC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:58:27.61419902232OverlayManager::installKeybMouseHookInstall KeybMouse
14:58:27.6141990413InputInterceptor::stopHookunhook keyboard and mouse
14:58:27.6141990380InputInterceptor::runHookKeyboard is hooked 0x1990
14:58:27.6141990390InputInterceptor::runHookNew Mouse LL is hooked
14:58:27.6141990402InputInterceptor::runHookMouse is hooked 0x1990
14:58:27.61419905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:58:58.371990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
14:58:58.1071C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
14:58:58.1071C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
14:58:58.1091990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
14:58:58.97519902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:58:59.84125986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:58:59.88138EC225InterProcessElement::openInterProcess Overwolf_ImID_70768_P_7836 opened succesfuly
14:58:59.88138EC225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
14:58:59.9221C6C326RenderImageD3d11::setSizeCreate Texture (455,228) / (512,256) - OK
14:58:59.9221C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
14:59:02.23638EC256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
14:59:02.23638EC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70768
14:59:02.23638EC256InterProcessElement::closeInterProcess Overwolf_ImID_70768_P_7836 close 2147483647 bytes
14:59:02.23638EC2664WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:59:03.50725986141OverlayManager::doActionForegroundChange Event [winows not active]
14:59:03.51825986153OverlayManager::doActionForegroundChange Event OFF (OFF)
14:59:03.51825987472OverlayManager::OnForegroundChangedChanged False
14:59:03.51825987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x706B2 Title=[Untitled - Google Chrome]
14:59:03.51825986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:59:03.51825982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:59:03.51825982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:59:03.51825987527OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
14:59:03.51819903434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 16, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 16 handle = 0x10003}
14:59:03.52625986278OverlayManager::doActionDisplayFPS - Triggered
14:59:04.21738EC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:59:06.47038EC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3266] s[500].
14:59:06.47038EC2404WidgetManager::RefreshWidgetThreadMainLoopexit
14:59:06.47038EC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:59:06.47038EC2329WidgetManager::RefreshThreadProcStaticclean Exit
14:59:46.91119901511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:59:46.91119901520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:59:46.91119902510OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:59:46.91119901274OverlayManager::RestoreGameWNDPROCSearch SWL..
14:59:46.91119901281OverlayManager::RestoreGameWNDPROCSWL restored.
14:59:46.91119901291OverlayManager::RestoreGameWNDPROCSWL OK.
14:59:46.91119901296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x265e0151
14:59:46.91119902535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:59:46.91119901523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:59:46.9111990187IRenderDevice::releaseRender Releasing.
14:59:46.9111990363ow-graphics----------------- d3d11 capture freed ----------------
14:59:46.911199082RenderDeviceCaptureBase::ReleaseTextureRelease
14:59:46.9111990100RenderDeviceCaptureBase::ReleaseTextureReleased
14:59:46.91119901280RenderDeviceD3d11::releaseImplementationReleasing 1
14:59:46.91119901290RenderDeviceD3d11::releaseImplementationReleasing 2
14:59:46.91119901309RenderDeviceD3d11::releaseImplementationReleasing 3
14:59:46.9111990204IRenderDevice::releaseRender Releasing Done.
14:59:47.1171C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:59:47.15525986153OverlayManager::doActionForegroundChange Event ON (ON)
14:59:47.15525987472OverlayManager::OnForegroundChangedChanged True
14:59:47.15525986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:59:47.15525982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:59:47.17719902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:59:47.2431C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
14:59:47.2431C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:59:47.2431C6C1148RenderDeviceD3d11::initsave state
14:59:47.2431C6C696RenderDeviceD3d11::initDX11loading shaders...
14:59:47.2531C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
14:59:47.2531C6C1156RenderDeviceD3d11::initrestore state
14:59:47.2531C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
14:59:47.2531C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:59:47.2531C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:59:47.2531C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:59:47.2531C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:59:47.2531C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:59:47.2571C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:59:47.2571C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
14:59:47.2571C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18c206a7
14:59:47.2571C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:59:47.2571C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
14:59:47.2571C6C2427WidgetManager::Renderresum layout thread
14:59:47.2571C6C276WidgetManager::initInit manager
14:59:47.2581C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
14:59:47.2581C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
14:59:47.2591C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:59:47.2601C6C363ow-graphicsd3d11 shared texture capture successful
14:59:47.2641C6C4868OverlayManager::initOverlayResolutionEx 0X40008
14:59:47.2641C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:59:47.2641C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:59:47.2641C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:59:47.2722DBC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:59:47.73819902232OverlayManager::installKeybMouseHookInstall KeybMouse
14:59:47.7381990413InputInterceptor::stopHookunhook keyboard and mouse
14:59:47.7381990380InputInterceptor::runHookKeyboard is hooked 0x1990
14:59:47.7381990390InputInterceptor::runHookNew Mouse LL is hooked
14:59:47.7381990402InputInterceptor::runHookMouse is hooked 0x1990
14:59:47.73819905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:59:47.94219902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:59:49.7371990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
14:59:49.8091990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
14:59:51.79619902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:59:51.8131C6C449ReleaseD11DeviceDevice Released! [1]
14:59:51.8131C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:59:51.8131C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
14:59:51.8131C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
14:59:51.8131C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
14:59:51.8131C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18c206a7
14:59:51.8131C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:59:51.8131C6C187IRenderDevice::releaseRender Releasing.
14:59:51.8131C6C363ow-graphics----------------- d3d11 capture freed ----------------
14:59:51.8131C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
14:59:51.8131C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
14:59:51.8131C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
14:59:51.8131C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
14:59:51.8131C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
14:59:51.8131C6C204IRenderDevice::releaseRender Releasing Done.
14:59:51.8131C6C452ReleaseD11Device End Device Released!
14:59:51.8131C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
14:59:51.81919903434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 17 handle = 0x10003}
14:59:52.17425986141OverlayManager::doActionForegroundChange Event [winows not active]
14:59:52.18625986153OverlayManager::doActionForegroundChange Event OFF (OFF)
14:59:52.18625987472OverlayManager::OnForegroundChangedChanged False
14:59:52.18625987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1B05EE Title=[Task Switching]
14:59:52.18625986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:59:52.18625982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:59:52.18725982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:59:52.19625986278OverlayManager::doActionDisplayFPS - Triggered
14:59:57.2842DBC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:59:57.2842DBC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5562] s[500].
14:59:57.2842DBC2404WidgetManager::RefreshWidgetThreadMainLoopexit
14:59:57.2842DBC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:59:57.2852DBC2329WidgetManager::RefreshThreadProcStaticclean Exit
15:00:20.9801C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
15:00:21.3225986153OverlayManager::doActionForegroundChange Event ON (ON)
15:00:21.3225987472OverlayManager::OnForegroundChangedChanged True
15:00:21.3225986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:00:21.3225982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:00:21.851C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
15:00:21.851C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:00:21.851C6C1148RenderDeviceD3d11::initsave state
15:00:21.851C6C696RenderDeviceD3d11::initDX11loading shaders...
15:00:21.961C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
15:00:21.961C6C1156RenderDeviceD3d11::initrestore state
15:00:21.961C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
15:00:21.961C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:00:21.961C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:00:21.961C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:00:21.961C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:00:21.961C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:00:21.991C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:00:21.991C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
15:00:21.991C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x52b07cd
15:00:21.991C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:00:21.991C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
15:00:21.991C6C2427WidgetManager::Renderresum layout thread
15:00:21.991C6C276WidgetManager::initInit manager
15:00:21.1001C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:00:21.1001C6C363ow-graphicsd3d11 shared texture capture successful
15:00:21.1051C6C4868OverlayManager::initOverlayResolutionEx 0X40008
15:00:21.1051C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:00:21.1051C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:00:21.1051C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:00:21.10619902232OverlayManager::installKeybMouseHookInstall KeybMouse
15:00:21.1061990413InputInterceptor::stopHookunhook keyboard and mouse
15:00:21.1061990380InputInterceptor::runHookKeyboard is hooked 0x1990
15:00:21.1061990390InputInterceptor::runHookNew Mouse LL is hooked
15:00:21.1061990402InputInterceptor::runHookMouse is hooked 0x1990
15:00:21.13113B82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:00:21.14819905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:00:21.1911C6C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
15:00:21.1911C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
15:00:21.1911C6C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
15:00:21.1911C6C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
15:00:21.81119902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:00:22.91613B8256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
15:00:22.92013B8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80656
15:00:22.92013B8256InterProcessElement::closeInterProcess Overwolf_ImID_80656_P_7836 close 2147483647 bytes
15:00:22.92313B82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:00:24.7961C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:00:24.8071C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 21, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 21 handle = 0x10003}
15:00:26.7861990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
15:00:26.84625986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:00:26.9011990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
15:00:26.91813B8225InterProcessElement::openInterProcess Overwolf_ImID_50600_P_7836 opened succesfuly
15:00:26.91813B8225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
15:00:27.7601C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
15:00:27.7601C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
15:00:27.81419902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:00:29.40119902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:00:29.4121C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 21, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 21 handle = 0x10003}
15:00:32.57719902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:00:32.6031C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:00:34.39019902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:00:34.3981C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 21, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 21 handle = 0x10003}
15:00:35.47319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:00:35.68719902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:00:35.6891C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 21, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 21 handle = 0x10003}
15:00:35.87219902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:00:36.1941C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:00:36.60319902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:00:36.6231C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 21, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 21 handle = 0x10003}
15:00:41.34819902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:00:44.16719902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:00:44.1711C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 21, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 21 handle = 0x10003}
15:00:45.98819902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:00:53.98919903276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:01:03.31419902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:01:03.3201C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x246004cd;prev = 0x10003 , {Original values: ref = -1 handle = 0x10003}
15:01:03.3201C6C3439OverlayManager::RestoreGameCursorblack Cursor restored
15:01:05.7281990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
15:01:05.8431990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
15:03:36.6811990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
15:03:36.8061990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
15:03:39.20719902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:04:02.35419902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:04:02.3591C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
15:04:02.52319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:04:03.2721C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:04:03.2881C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
15:04:03.29913B8256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
15:04:03.29913B8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50600
15:04:03.29913B8256InterProcessElement::closeInterProcess Overwolf_ImID_50600_P_7836 close 2147483647 bytes
15:04:03.30013B82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:04:18.36513B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:04:31.64219902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:04:31.78419902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:04:31.7981C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
15:04:32.21519902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:04:32.6351C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:04:32.6431C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
15:04:33.33213B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:10:50.4271990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:10:50.4901C6C326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
15:10:50.4901C6C347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
15:10:50.5711990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
15:10:53.9211990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:10:53.98719902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:10:53.9961C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:10:54.641990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
15:10:55.2371990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:10:55.30019902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:10:55.3001C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 1 handle = 0x10003}
15:10:55.3961990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
15:11:15.451990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:11:15.1321990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
15:31:31.9621990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
15:31:32.1525986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:31:32.7013B8225InterProcessElement::openInterProcess Overwolf_ImID_F07B0_P_7836 opened succesfuly
15:31:32.7013B8225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
15:31:32.771990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
15:31:33.2721C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
15:31:33.2721C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
15:31:36.29319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:32:10.83213B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:32:11.501C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:32:11.681C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
15:32:11.7613B8256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
15:32:11.7613B8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f07b0
15:32:11.7613B8256InterProcessElement::closeInterProcess Overwolf_ImID_F07B0_P_7836 close 2147483647 bytes
15:32:11.7713B82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:32:16.10619902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:32:16.67713B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:32:18.10119902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:32:18.1221C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
15:32:18.54319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:32:18.5541C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:32:19.8651C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:32:19.8721C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
15:33:11.6861990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:33:11.8441990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
15:33:25.821990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:33:25.12319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:33:25.1961990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
15:33:35.31119902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:33:35.3111C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
15:55:40.14019902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:55:41.4061990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
15:55:41.46825986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:55:41.47725986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:55:41.5061990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
15:55:41.54513B8225InterProcessElement::openInterProcess Overwolf_ImID_BC054A_P_7836 opened succesfuly
15:55:41.54513B8225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
15:55:42.48919902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:55:42.4911C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
15:55:42.5171C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
15:55:42.5171C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
15:55:45.98619902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:55:59.1313B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:55:59.2741C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:55:59.2911C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
15:55:59.33013B8256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
15:55:59.33013B8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=bc054a
15:55:59.33013B8256InterProcessElement::closeInterProcess Overwolf_ImID_BC054A_P_7836 close 2147483647 bytes
15:55:59.33113B82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:56:05.38013B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:56:11.2011990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
15:56:11.4601990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
15:56:14.9919902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:56:14.27719902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:56:14.2861C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
15:56:14.45519902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:56:15.7521990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:56:15.8961990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
15:56:35.3311990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:56:35.37719902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:56:35.3791C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
15:56:35.4601990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:00:09.88619906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:00:10.14525986141OverlayManager::doActionForegroundChange Event [winows not active]
16:00:10.18625986153OverlayManager::doActionForegroundChange Event OFF (OFF)
16:00:10.18625987472OverlayManager::OnForegroundChangedChanged False
16:00:10.18725987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
16:00:10.18725982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:00:10.18725982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:00:10.19125986278OverlayManager::doActionDisplayFPS - Triggered
16:00:10.6901C6C449ReleaseD11DeviceDevice Released! [1]
16:00:10.6901C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:00:10.6901C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
16:00:10.6901C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
16:00:10.6901C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
16:00:10.6901C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x52b07cd
16:00:10.6901C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:00:10.6901C6C187IRenderDevice::releaseRender Releasing.
16:00:10.6901C6C363ow-graphics----------------- d3d11 capture freed ----------------
16:00:10.6901C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
16:00:10.6901C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
16:00:10.6901C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
16:00:10.6901C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
16:00:10.6901C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
16:00:10.6901C6C204IRenderDevice::releaseRender Releasing Done.
16:00:10.6901C6C452ReleaseD11Device End Device Released!
16:00:10.6901C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:00:10.74513B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:00:13.45413B82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3375] s[500].
16:00:13.45413B82404WidgetManager::RefreshWidgetThreadMainLoopexit
16:00:13.45413B82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:00:13.45413B82329WidgetManager::RefreshThreadProcStaticclean Exit
16:00:36.3731C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:00:36.38125986153OverlayManager::doActionForegroundChange Event ON (ON)
16:00:36.38125987472OverlayManager::OnForegroundChangedChanged True
16:00:36.38125986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:00:36.38125982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:00:36.4691C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
16:00:36.4691C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:00:36.4691C6C1148RenderDeviceD3d11::initsave state
16:00:36.4691C6C696RenderDeviceD3d11::initDX11loading shaders...
16:00:36.4801C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
16:00:36.4801C6C1156RenderDeviceD3d11::initrestore state
16:00:36.4801C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
16:00:36.4801C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:00:36.4801C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:00:36.4811C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:00:36.4811C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:00:36.4811C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:00:36.4861C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
16:00:36.4861C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
16:00:36.4861C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b36073b
16:00:36.4861C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:00:36.4861C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
16:00:36.4861C6C2427WidgetManager::Renderresum layout thread
16:00:36.4861C6C276WidgetManager::initInit manager
16:00:36.4871C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:00:36.4881C6C363ow-graphicsd3d11 shared texture capture successful
16:00:36.4901C6C4868OverlayManager::initOverlayResolutionEx 0X40008
16:00:36.4901C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:00:36.4901C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:00:36.4901C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:00:36.49219902232OverlayManager::installKeybMouseHookInstall KeybMouse
16:00:36.4921990413InputInterceptor::stopHookunhook keyboard and mouse
16:00:36.4921990380InputInterceptor::runHookKeyboard is hooked 0x1990
16:00:36.4921990390InputInterceptor::runHookNew Mouse LL is hooked
16:00:36.4921990402InputInterceptor::runHookMouse is hooked 0x1990
16:00:36.49219905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:00:36.498294C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:06:13.6451C6C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
16:06:13.6451C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
16:06:19.5881990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
16:06:19.64625986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:06:19.7141990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
16:06:19.726294C225InterProcessElement::openInterProcess Overwolf_ImID_D0744_P_7836 opened succesfuly
16:06:19.726294C225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
16:06:20.3501C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
16:06:20.3501C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
16:06:21.67219902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:06:21.6841C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:06:38.55019902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:06:38.5601C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
16:06:39.58319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:06:40.8719902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:06:40.971C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
16:06:40.34819902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:06:41.3481C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:06:41.370294C256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
16:06:41.370294C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0744
16:06:41.370294C256InterProcessElement::closeInterProcess Overwolf_ImID_D0744_P_7836 close 2147483647 bytes
16:06:41.370294C2664WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:06:41.3801C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
16:06:42.64419906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:06:42.8681C6C449ReleaseD11DeviceDevice Released! [1]
16:06:42.8681C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:06:42.8681C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
16:06:42.8681C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
16:06:42.8681C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
16:06:42.8681C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b36073b
16:06:42.8681C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:06:42.8681C6C187IRenderDevice::releaseRender Releasing.
16:06:42.8681C6C363ow-graphics----------------- d3d11 capture freed ----------------
16:06:42.8681C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
16:06:42.8681C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
16:06:42.8681C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
16:06:42.8681C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
16:06:42.8681C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
16:06:42.8681C6C204IRenderDevice::releaseRender Releasing Done.
16:06:42.8681C6C452ReleaseD11Device End Device Released!
16:06:42.8681C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:06:43.5125986141OverlayManager::doActionForegroundChange Event [winows not active]
16:06:43.8225986153OverlayManager::doActionForegroundChange Event OFF (OFF)
16:06:43.8225987472OverlayManager::OnForegroundChangedChanged False
16:06:43.8225987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B8 Title=[Search]
16:06:43.8225982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:06:43.8225982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:06:43.8725986278OverlayManager::doActionDisplayFPS - Triggered
16:06:43.259294C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:06:46.61294C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3328] s[500].
16:06:46.61294C2404WidgetManager::RefreshWidgetThreadMainLoopexit
16:06:46.61294C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:06:46.61294C2329WidgetManager::RefreshThreadProcStaticclean Exit
16:07:06.6921C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:07:06.78325986153OverlayManager::doActionForegroundChange Event ON (ON)
16:07:06.78325987472OverlayManager::OnForegroundChangedChanged True
16:07:06.78325986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:07:06.78325982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:07:06.7901C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
16:07:06.7901C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:07:06.7901C6C1148RenderDeviceD3d11::initsave state
16:07:06.7901C6C696RenderDeviceD3d11::initDX11loading shaders...
16:07:06.8001C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
16:07:06.8001C6C1156RenderDeviceD3d11::initrestore state
16:07:06.8001C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
16:07:06.8001C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:07:06.8001C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:07:06.8001C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:07:06.8001C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:07:06.8001C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:07:06.8051C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
16:07:06.8061C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
16:07:06.8061C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10600c7
16:07:06.8061C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:07:06.8061C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
16:07:06.8061C6C2427WidgetManager::Renderresum layout thread
16:07:06.8061C6C276WidgetManager::initInit manager
16:07:06.8061C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:07:06.8071C6C363ow-graphicsd3d11 shared texture capture successful
16:07:06.8121C6C4868OverlayManager::initOverlayResolutionEx 0X40008
16:07:06.8121C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:07:06.8121C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:07:06.8121C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:07:06.81525986278OverlayManager::doActionDisplayFPS - Triggered
16:07:06.8171C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:07:06.82019902232OverlayManager::installKeybMouseHookInstall KeybMouse
16:07:06.8201990413InputInterceptor::stopHookunhook keyboard and mouse
16:07:06.8211990380InputInterceptor::runHookKeyboard is hooked 0x1990
16:07:06.8211990390InputInterceptor::runHookNew Mouse LL is hooked
16:07:06.8211990402InputInterceptor::runHookMouse is hooked 0x1990
16:07:06.82119905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:07:06.82817902340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:07:06.8691C6C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
16:07:06.8691C6C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
16:07:07.65819902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:07:09.5131990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:07:09.5851C6C326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
16:07:09.5851C6C347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
16:07:09.6711990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:07:10.2561990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:07:10.29319902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:07:10.2961C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 5 handle = 0x10003}
16:07:10.3991990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:07:12.3921990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
16:07:12.47025986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:07:12.5361990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
16:07:12.6681790225InterProcessElement::openInterProcess Overwolf_ImID_A078C_P_7836 opened succesfuly
16:07:12.6691790225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
16:07:15.2671C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
16:07:15.2671C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
16:07:18.5011990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
16:07:18.6451990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
16:07:31.611C6C449ReleaseD11DeviceDevice Released! [1]
16:07:31.611C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:07:31.611C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
16:07:31.611C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
16:07:31.611C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
16:07:31.611C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10600c7
16:07:31.611C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:07:31.611C6C187IRenderDevice::releaseRender Releasing.
16:07:31.611C6C363ow-graphics----------------- d3d11 capture freed ----------------
16:07:31.611C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
16:07:31.611C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
16:07:31.611C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
16:07:31.611C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
16:07:31.611C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
16:07:31.611C6C204IRenderDevice::releaseRender Releasing Done.
16:07:31.611C6C452ReleaseD11Device End Device Released!
16:07:31.611C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:07:31.32725986141OverlayManager::doActionForegroundChange Event [winows not active]
16:07:31.33425986153OverlayManager::doActionForegroundChange Event OFF (OFF)
16:07:31.33425987472OverlayManager::OnForegroundChangedChanged False
16:07:31.33425987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x13026E Title=[Task Switching]
16:07:31.33425986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:07:31.33425982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:07:31.33425982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:07:31.33625986278OverlayManager::doActionDisplayFPS - Triggered
16:07:31.8511790291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:07:34.35617902382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3390] s[500].
16:07:34.35617902404WidgetManager::RefreshWidgetThreadMainLoopexit
16:07:34.35617902323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:07:34.35617902329WidgetManager::RefreshThreadProcStaticclean Exit
16:08:05.45725986153OverlayManager::doActionForegroundChange Event ON (ON)
16:08:05.45725987472OverlayManager::OnForegroundChangedChanged True
16:08:05.50025986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:08:05.50025982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:08:05.5621C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:08:05.6621C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
16:08:05.6621C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:08:05.6621C6C1148RenderDeviceD3d11::initsave state
16:08:05.6621C6C696RenderDeviceD3d11::initDX11loading shaders...
16:08:05.6721C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
16:08:05.6721C6C1156RenderDeviceD3d11::initrestore state
16:08:05.6721C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
16:08:05.6721C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:08:05.6721C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:08:05.6721C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:08:05.6721C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:08:05.6721C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:08:05.6771C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
16:08:05.6771C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
16:08:05.6771C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x89390875
16:08:05.6771C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:08:05.6771C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
16:08:05.6771C6C2427WidgetManager::Renderresum layout thread
16:08:05.6771C6C276WidgetManager::initInit manager
16:08:05.6781C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:08:05.6781C6C363ow-graphicsd3d11 shared texture capture successful
16:08:05.67839DC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:08:05.6831C6C4868OverlayManager::initOverlayResolutionEx 0X40008
16:08:05.6831C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:08:05.6831C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:08:05.6831C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:08:05.69519902232OverlayManager::installKeybMouseHookInstall KeybMouse
16:08:05.6951990413InputInterceptor::stopHookunhook keyboard and mouse
16:08:05.6951990380InputInterceptor::runHookKeyboard is hooked 0x1990
16:08:05.6951990390InputInterceptor::runHookNew Mouse LL is hooked
16:08:05.6951990402InputInterceptor::runHookMouse is hooked 0x1990
16:08:05.69519905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:17:24.8911990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:17:24.9691C6C326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
16:17:24.9701C6C347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
16:17:25.171990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:17:58.8691990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:17:58.93019902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:17:58.9341C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:17:58.9981990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:18:04.20219902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:18:04.2031C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = -1 handle = 0x10003}
16:18:04.2031C6C3439OverlayManager::RestoreGameCursorblack Cursor restored
16:24:53.1961C6C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
16:24:53.1961C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
16:24:57.1431C6C449ReleaseD11DeviceDevice Released! [1]
16:24:57.1431C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:24:57.1431C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
16:24:57.1431C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
16:24:57.1431C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
16:24:57.1431C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x89390875
16:24:57.1431C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:24:57.1431C6C187IRenderDevice::releaseRender Releasing.
16:24:57.1431C6C363ow-graphics----------------- d3d11 capture freed ----------------
16:24:57.1431C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
16:24:57.1431C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
16:24:57.1431C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
16:24:57.1431C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
16:24:57.1431C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
16:24:57.1431C6C204IRenderDevice::releaseRender Releasing Done.
16:24:57.1431C6C452ReleaseD11Device End Device Released!
16:24:57.1431C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:24:57.46325986141OverlayManager::doActionForegroundChange Event [winows not active]
16:24:57.49225986153OverlayManager::doActionForegroundChange Event OFF (OFF)
16:24:57.49225987472OverlayManager::OnForegroundChangedChanged False
16:24:57.49225987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10396 Title=[#rainbow-6-siege - Discord]
16:24:57.49225986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:24:57.49225982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:24:57.49225982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:24:57.50325986278OverlayManager::doActionDisplayFPS - Triggered
16:24:58.7739DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:25:00.19339DC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3140] s[500].
16:25:00.19339DC2404WidgetManager::RefreshWidgetThreadMainLoopexit
16:25:00.19339DC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:25:00.19339DC2329WidgetManager::RefreshThreadProcStaticclean Exit
16:25:12.9921C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:25:13.1371C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
16:25:13.1371C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:25:13.1371C6C1148RenderDeviceD3d11::initsave state
16:25:13.1381C6C696RenderDeviceD3d11::initDX11loading shaders...
16:25:13.1471C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
16:25:13.1471C6C1156RenderDeviceD3d11::initrestore state
16:25:13.1471C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
16:25:13.1471C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:25:13.1471C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:25:13.1471C6C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:25:13.1471C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:25:13.1471C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:25:13.1471C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:25:13.1501C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
16:25:13.1501C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
16:25:13.1501C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x483702b7
16:25:13.1501C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:25:13.1501C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
16:25:13.1501C6C2427WidgetManager::Renderresum layout thread
16:25:13.1501C6C276WidgetManager::initInit manager
16:25:13.1501C6C1672WidgetManager::drawskip widget draw (not in foreground) False - False
16:25:13.1501C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:25:13.1633B942340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:25:13.1781C6C4868OverlayManager::initOverlayResolutionEx 0X40008
16:25:13.1781C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:25:13.1781C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:25:13.1781C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:25:13.20319902232OverlayManager::installKeybMouseHookInstall KeybMouse
16:25:13.2031990413InputInterceptor::stopHookunhook keyboard and mouse
16:25:13.2031990380InputInterceptor::runHookKeyboard is hooked 0x1990
16:25:13.2031990390InputInterceptor::runHookNew Mouse LL is hooked
16:25:13.2031990402InputInterceptor::runHookMouse is hooked 0x1990
16:25:13.22625986153OverlayManager::doActionForegroundChange Event ON (ON)
16:25:13.22625987472OverlayManager::OnForegroundChangedChanged True
16:25:13.22625986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:25:13.22719905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:25:13.23025986278OverlayManager::doActionDisplayFPS - Triggered
16:25:13.2351C6C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
16:25:13.2351C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
16:25:13.2361C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:25:13.2361C6C363ow-graphicsd3d11 shared texture capture successful
16:25:13.26825986278OverlayManager::doActionDisplayFPS - Triggered
16:25:13.2831C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:25:15.14819902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:25:15.19519902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:25:15.2011C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 4 handle = 0x10003}
16:25:15.40319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:25:15.4181C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:25:16.49519902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:25:16.4971C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 4 handle = 0x10003}
16:25:25.43B94291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:25:25.5581C6C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
16:25:25.5591C6C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
16:25:25.5983B94256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
16:25:25.5983B94128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a078c
16:25:25.5983B94256InterProcessElement::closeInterProcess Overwolf_ImID_A078C_P_7836 close 2147483647 bytes
16:25:25.5993B942664WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:25:26.43719902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:25:31.8433B94291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:25:32.25119902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:25:32.2671C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 4 handle = 0x10003}
16:25:32.93219902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:25:34.72819902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:25:34.7361C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 4 handle = 0x10003}
16:25:35.34019902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:25:35.3501C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:25:35.71019902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:25:35.7111C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 4 handle = 0x10003}
16:25:35.86419902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:25:36.1161C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:25:36.1241C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 4 handle = 0x10003}
16:25:45.9691C6C449ReleaseD11DeviceDevice Released! [1]
16:25:45.9691C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:25:45.9691C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
16:25:45.9691C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
16:25:45.9691C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
16:25:45.9691C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x483702b7
16:25:45.9691C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:25:45.9691C6C187IRenderDevice::releaseRender Releasing.
16:25:45.9691C6C363ow-graphics----------------- d3d11 capture freed ----------------
16:25:45.9691C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
16:25:45.9691C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
16:25:45.9691C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
16:25:45.9691C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
16:25:45.9691C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
16:25:45.9701C6C204IRenderDevice::releaseRender Releasing Done.
16:25:45.9701C6C452ReleaseD11Device End Device Released!
16:25:45.9701C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:25:46.6525986141OverlayManager::doActionForegroundChange Event [winows not active]
16:25:46.6725986153OverlayManager::doActionForegroundChange Event OFF (OFF)
16:25:46.6725987472OverlayManager::OnForegroundChangedChanged False
16:25:46.6725987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10396 Title=[#rainbow-6-siege - Discord]
16:25:46.6725986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:25:46.6725982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:25:46.6725982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:25:46.6925986278OverlayManager::doActionDisplayFPS - Triggered
16:25:46.6033B94291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:25:49.1103B942382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3250] s[500].
16:25:49.1103B942404WidgetManager::RefreshWidgetThreadMainLoopexit
16:25:49.1103B942323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:25:49.1103B942329WidgetManager::RefreshThreadProcStaticclean Exit
16:26:06.71125986153OverlayManager::doActionForegroundChange Event ON (ON)
16:26:06.71125987472OverlayManager::OnForegroundChangedChanged True
16:26:06.71125986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:26:06.71125982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:26:06.8801C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:26:06.9631C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
16:26:06.9631C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:26:06.9631C6C1148RenderDeviceD3d11::initsave state
16:26:06.9631C6C696RenderDeviceD3d11::initDX11loading shaders...
16:26:06.9731C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
16:26:06.9731C6C1156RenderDeviceD3d11::initrestore state
16:26:06.9731C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
16:26:06.9731C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:26:06.9731C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:26:06.9731C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:26:06.9731C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:26:06.9731C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:26:06.9791C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
16:26:06.9791C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
16:26:06.9791C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x197d07e3
16:26:06.9791C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:26:06.9791C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
16:26:06.9791C6C2427WidgetManager::Renderresum layout thread
16:26:06.9791C6C276WidgetManager::initInit manager
16:26:06.9801C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:26:06.9801C6C363ow-graphicsd3d11 shared texture capture successful
16:26:06.98233F42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:26:06.9851C6C4868OverlayManager::initOverlayResolutionEx 0X40008
16:26:06.9851C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:26:06.9851C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:26:06.9851C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:26:07.12619902232OverlayManager::installKeybMouseHookInstall KeybMouse
16:26:07.1261990413InputInterceptor::stopHookunhook keyboard and mouse
16:26:07.1261990380InputInterceptor::runHookKeyboard is hooked 0x1990
16:26:07.1261990390InputInterceptor::runHookNew Mouse LL is hooked
16:26:07.1261990402InputInterceptor::runHookMouse is hooked 0x1990
16:26:07.12619905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:31:06.2831990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:31:06.4121C6C326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
16:31:06.4121C6C347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
16:31:06.4261990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:31:09.4581990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:31:09.5161990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:31:09.76119902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:31:13.4119903276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:31:13.5319902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:31:13.621C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = -1 handle = 0x10003}
16:31:13.621C6C3439OverlayManager::RestoreGameCursorblack Cursor restored
16:34:50.7561990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:34:50.9101990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:34:57.4951990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:34:57.6681990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:35:00.7861990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:35:00.9731990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:35:01.4571990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:35:01.6011990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:43:27.28425986141OverlayManager::doActionForegroundChange Event [winows not active]
16:43:27.31825986153OverlayManager::doActionForegroundChange Event OFF (OFF)
16:43:27.31825987472OverlayManager::OnForegroundChangedChanged False
16:43:27.31825987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10396 Title=[#rainbow-6-siege - Discord]
16:43:27.31825986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:43:27.31825982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:43:27.31825982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:27.33425986278OverlayManager::doActionDisplayFPS - Triggered
16:43:27.87233F4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:43:30.46733F42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3329] s[500].
16:43:30.46733F42404WidgetManager::RefreshWidgetThreadMainLoopexit
16:43:30.46733F42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:43:30.46733F42329WidgetManager::RefreshThreadProcStaticclean Exit
16:43:35.78919901511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:43:35.78919901520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:43:35.78919902510OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:43:35.78919901274OverlayManager::RestoreGameWNDPROCSearch SWL..
16:43:35.78919901281OverlayManager::RestoreGameWNDPROCSWL restored.
16:43:35.78919901291OverlayManager::RestoreGameWNDPROCSWL OK.
16:43:35.78919901296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x197d07e3
16:43:35.78919902535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:43:35.78919901523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:43:35.7891990187IRenderDevice::releaseRender Releasing.
16:43:35.7891990363ow-graphics----------------- d3d11 capture freed ----------------
16:43:35.789199082RenderDeviceCaptureBase::ReleaseTextureRelease
16:43:35.7891990100RenderDeviceCaptureBase::ReleaseTextureReleased
16:43:35.78919901280RenderDeviceD3d11::releaseImplementationReleasing 1
16:43:35.78919901290RenderDeviceD3d11::releaseImplementationReleasing 2
16:43:35.78919901309RenderDeviceD3d11::releaseImplementationReleasing 3
16:43:35.7891990204IRenderDevice::releaseRender Releasing Done.
16:43:35.92925986153OverlayManager::doActionForegroundChange Event ON (ON)
16:43:35.92925987472OverlayManager::OnForegroundChangedChanged True
16:43:35.92925986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:43:35.92925982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:43:36.351C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:43:36.1761C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
16:43:36.1761C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:43:36.1761C6C1148RenderDeviceD3d11::initsave state
16:43:36.1761C6C696RenderDeviceD3d11::initDX11loading shaders...
16:43:36.1871C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
16:43:36.1871C6C1156RenderDeviceD3d11::initrestore state
16:43:36.1871C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
16:43:36.1871C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:43:36.1871C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:43:36.1871C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:43:36.1871C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:43:36.1871C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:36.1991C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
16:43:36.1991C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
16:43:36.1991C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x657d0797
16:43:36.1991C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:43:36.1991C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
16:43:36.1991C6C2427WidgetManager::Renderresum layout thread
16:43:36.1991C6C276WidgetManager::initInit manager
16:43:36.19919902232OverlayManager::installKeybMouseHookInstall KeybMouse
16:43:36.1991990413InputInterceptor::stopHookunhook keyboard and mouse
16:43:36.1991990380InputInterceptor::runHookKeyboard is hooked 0x1990
16:43:36.1991990390InputInterceptor::runHookNew Mouse LL is hooked
16:43:36.1991990402InputInterceptor::runHookMouse is hooked 0x1990
16:43:36.19919905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:43:36.2001C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:36.2001C6C363ow-graphicsd3d11 shared texture capture successful
16:43:36.2131C6C4868OverlayManager::initOverlayResolutionEx 0X40008
16:43:36.2131C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:43:36.2131C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:43:36.2131C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:36.24824E82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:43:45.6301C6C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
16:43:45.6301C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
16:43:46.73219902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:43:48.34719902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:48.6041C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
16:43:54.6619902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:43:54.88819902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:54.8921C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
16:43:56.1671990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:43:56.2481C6C326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
16:43:56.2481C6C347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
16:43:56.3251990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:43:59.591990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:43:59.1741990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:44:00.2611990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
16:44:00.32225986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:44:00.33525986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:44:00.38724E8225InterProcessElement::openInterProcess Overwolf_ImID_140744_P_7836 opened succesfuly
16:44:00.38724E8225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
16:44:00.4191990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
16:44:00.9401C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
16:44:00.9401C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
16:44:02.74919902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:44:12.20619902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:44:12.2071C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 0 handle = 0x10003}
16:44:12.62019902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:44:13.9781C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:44:13.9931C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 0 handle = 0x10003}
16:44:14.1424E8256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
16:44:14.1424E8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=140744
16:44:14.1424E8256InterProcessElement::closeInterProcess Overwolf_ImID_140744_P_7836 close 2147483647 bytes
16:44:14.1624E82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:44:14.44119906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:44:14.7121C6C449ReleaseD11DeviceDevice Released! [1]
16:44:14.7121C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:44:14.7121C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
16:44:14.7121C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
16:44:14.7121C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
16:44:14.7121C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x657d0797
16:44:14.7121C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:44:14.7121C6C187IRenderDevice::releaseRender Releasing.
16:44:14.7121C6C363ow-graphics----------------- d3d11 capture freed ----------------
16:44:14.7121C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
16:44:14.7121C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
16:44:14.7121C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
16:44:14.7121C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
16:44:14.7121C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
16:44:14.7121C6C204IRenderDevice::releaseRender Releasing Done.
16:44:14.7121C6C452ReleaseD11Device End Device Released!
16:44:14.7121C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:44:14.83425986141OverlayManager::doActionForegroundChange Event [winows not active]
16:44:14.91425986153OverlayManager::doActionForegroundChange Event OFF (OFF)
16:44:14.91425987472OverlayManager::OnForegroundChangedChanged False
16:44:14.91425987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B8 Title=[Search]
16:44:14.91425982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:44:14.91425982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:44:14.93225986278OverlayManager::doActionDisplayFPS - Triggered
16:44:15.59724E8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:44:18.10024E82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[500].
16:44:18.10024E82404WidgetManager::RefreshWidgetThreadMainLoopexit
16:44:18.10024E82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:44:18.10024E82329WidgetManager::RefreshThreadProcStaticclean Exit
16:44:41.231C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
16:44:41.3825986153OverlayManager::doActionForegroundChange Event ON (ON)
16:44:41.3825987472OverlayManager::OnForegroundChangedChanged True
16:44:41.3825986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:44:41.3825982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:44:41.1041C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
16:44:41.1041C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:44:41.1041C6C1148RenderDeviceD3d11::initsave state
16:44:41.1041C6C696RenderDeviceD3d11::initDX11loading shaders...
16:44:41.1141C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
16:44:41.1141C6C1156RenderDeviceD3d11::initrestore state
16:44:41.1141C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
16:44:41.1141C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:44:41.1141C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:44:41.1141C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:44:41.1141C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:44:41.1151C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:44:41.1181C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
16:44:41.1181C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
16:44:41.1181C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x438e074f
16:44:41.1181C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:44:41.1181C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
16:44:41.1181C6C2427WidgetManager::Renderresum layout thread
16:44:41.1181C6C276WidgetManager::initInit manager
16:44:41.11819902232OverlayManager::installKeybMouseHookInstall KeybMouse
16:44:41.1181990413InputInterceptor::stopHookunhook keyboard and mouse
16:44:41.1181990380InputInterceptor::runHookKeyboard is hooked 0x1990
16:44:41.1181990390InputInterceptor::runHookNew Mouse LL is hooked
16:44:41.1181990402InputInterceptor::runHookMouse is hooked 0x1990
16:44:41.1191C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:44:41.1201C6C363ow-graphicsd3d11 shared texture capture successful
16:44:41.1231C6C4868OverlayManager::initOverlayResolutionEx 0X40008
16:44:41.1231C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:44:41.1231C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:44:41.1231C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:44:41.12619905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:44:41.1571BCC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:45:07.2191BCC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:45:07.6501C6C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
16:45:07.6501C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
16:45:07.6881C6C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
16:45:07.6881C6C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
16:45:13.4431BCC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:45:38.43419902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:45:38.56519902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:45:38.5741C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 5 handle = 0x10003}
16:45:38.77519902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:45:42.1131C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:45:42.1271C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x246004cd;prev = 0x246004cd , {Original values: ref = 5 handle = 0x10003}
16:45:49.7981990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
16:45:49.85925986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:45:49.87025986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:45:49.9131990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
16:45:49.9831BCC225InterProcessElement::openInterProcess Overwolf_ImID_E078C_P_7836 opened succesfuly
16:45:49.9831BCC225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
16:45:50.8021C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
16:45:50.8021C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
16:45:53.59419902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:45:53.94419902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:45:53.9471C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 5 handle = 0x10003}
16:45:54.8219902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:46:14.4391C6C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:46:16.70619902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:46:16.7131C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 5 handle = 0x10003}
16:46:17.2019902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:46:20.2651C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:46:20.2801C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 5 handle = 0x10003}
16:46:20.3211BCC256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
16:46:20.3211BCC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e078c
16:46:20.3211BCC256InterProcessElement::closeInterProcess Overwolf_ImID_E078C_P_7836 close 2147483647 bytes
16:46:20.3231BCC2664WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:01:17.3861C6C449ReleaseD11DeviceDevice Released! [1]
17:01:17.3861C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:01:17.3861C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
17:01:17.3861C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
17:01:17.3861C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
17:01:17.3871C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x438e074f
17:01:17.3871C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:01:17.3871C6C187IRenderDevice::releaseRender Releasing.
17:01:17.3871C6C363ow-graphics----------------- d3d11 capture freed ----------------
17:01:17.3871C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:01:17.3871C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:01:17.3871C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:01:17.3871C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:01:17.3871C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:01:17.3871C6C204IRenderDevice::releaseRender Releasing Done.
17:01:17.3871C6C452ReleaseD11Device End Device Released!
17:01:17.3871C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
17:01:17.8001BCC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:01:17.84325986141OverlayManager::doActionForegroundChange Event [winows not active]
17:01:17.87025986153OverlayManager::doActionForegroundChange Event OFF (OFF)
17:01:17.87025987472OverlayManager::OnForegroundChangedChanged False
17:01:17.87025987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1D05D0 Title=[Task Switching]
17:01:17.87025986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:01:17.87025982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:01:17.87025982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:01:17.87625986278OverlayManager::doActionDisplayFPS - Triggered
17:01:20.3991BCC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3109] s[500].
17:01:20.3991BCC2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:01:20.3991BCC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:01:20.3991BCC2329WidgetManager::RefreshThreadProcStaticclean Exit
17:01:42.3021C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
17:01:42.4071C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
17:01:42.4071C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:01:42.4071C6C1148RenderDeviceD3d11::initsave state
17:01:42.4071C6C696RenderDeviceD3d11::initDX11loading shaders...
17:01:42.4171C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
17:01:42.4171C6C1156RenderDeviceD3d11::initrestore state
17:01:42.4171C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
17:01:42.4171C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:01:42.4171C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:01:42.4171C6C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:01:42.4171C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:01:42.4171C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:01:42.4171C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:01:42.4231C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:01:42.4231C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
17:01:42.4231C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x29c0947
17:01:42.4231C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:01:42.4231C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
17:01:42.4231C6C2427WidgetManager::Renderresum layout thread
17:01:42.4231C6C276WidgetManager::initInit manager
17:01:42.4231C6C1672WidgetManager::drawskip widget draw (not in foreground) False - False
17:01:42.4231C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:01:42.42637E82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:01:42.4471C6C4868OverlayManager::initOverlayResolutionEx 0X40008
17:01:42.4471C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:01:42.4471C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:01:42.4471C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:01:42.45319902232OverlayManager::installKeybMouseHookInstall KeybMouse
17:01:42.4531990413InputInterceptor::stopHookunhook keyboard and mouse
17:01:42.4531990380InputInterceptor::runHookKeyboard is hooked 0x1990
17:01:42.4531990390InputInterceptor::runHookNew Mouse LL is hooked
17:01:42.4531990402InputInterceptor::runHookMouse is hooked 0x1990
17:01:42.49025986153OverlayManager::doActionForegroundChange Event ON (ON)
17:01:42.49025987472OverlayManager::OnForegroundChangedChanged True
17:01:42.49025986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:01:42.49325986278OverlayManager::doActionDisplayFPS - Triggered
17:01:42.50919905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:01:42.5441C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:01:42.5451C6C363ow-graphicsd3d11 shared texture capture successful
17:05:58.521C6C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
17:05:58.521C6C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
17:05:59.46519902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:05:59.75719902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:05:59.7621C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 1 handle = 0x10003}
17:06:01.16319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:06:01.82119902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:06:01.8221C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 1 handle = 0x10003}
17:06:02.7101990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
17:06:02.7971990580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
17:06:02.80725986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:06:02.81925986270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:06:02.90237E8225InterProcessElement::openInterProcess Overwolf_ImID_30200_P_7836 opened succesfuly
17:06:02.90237E8225InterProcessElement::openInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT opened succesfuly
17:06:04.3921C6C326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
17:06:04.3921C6C347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
17:06:04.90319902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:06:35.6541C6C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:06:35.6711C6C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x246004cd;prev = 0x1900781 , {Original values: ref = 1 handle = 0x10003}
17:06:35.67937E8256InterProcessElement::closeInterProcess Overwolf_PID_7836_SHARED_MEMORY_AGENT close 2147483647 bytes
17:06:35.67937E8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=30200
17:06:35.67937E8256InterProcessElement::closeInterProcess Overwolf_ImID_30200_P_7836 close 2147483647 bytes
17:06:35.68037E82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:06:37.3751C6C449ReleaseD11DeviceDevice Released! [1]
17:06:37.3751C6C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:06:37.3751C6C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
17:06:37.3751C6C1281OverlayManager::RestoreGameWNDPROCSWL restored.
17:06:37.3751C6C1291OverlayManager::RestoreGameWNDPROCSWL OK.
17:06:37.3751C6C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x29c0947
17:06:37.3751C6C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:06:37.3751C6C187IRenderDevice::releaseRender Releasing.
17:06:37.3751C6C363ow-graphics----------------- d3d11 capture freed ----------------
17:06:37.3751C6C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:06:37.3751C6C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:06:37.3751C6C1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:06:37.3751C6C1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:06:37.3751C6C1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:06:37.3751C6C204IRenderDevice::releaseRender Releasing Done.
17:06:37.3751C6C452ReleaseD11Device End Device Released!
17:06:37.3751C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
17:06:37.66125986141OverlayManager::doActionForegroundChange Event [winows not active]
17:06:37.67225986153OverlayManager::doActionForegroundChange Event OFF (OFF)
17:06:37.67225987472OverlayManager::OnForegroundChangedChanged False
17:06:37.67225987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10396 Title=[#support - Discord]
17:06:37.67325986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:06:37.67325982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:06:37.67325982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:06:37.67525986278OverlayManager::doActionDisplayFPS - Triggered
17:06:38.24337E8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:06:40.75937E82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[500].
17:06:40.75937E82404WidgetManager::RefreshWidgetThreadMainLoopexit
17:06:40.75937E82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:06:40.75937E82329WidgetManager::RefreshThreadProcStaticclean Exit
17:06:46.41225986153OverlayManager::doActionForegroundChange Event ON (ON)
17:06:46.41225987472OverlayManager::OnForegroundChangedChanged True
17:06:46.41525986944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:06:46.41525982499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:06:46.6291C6C382fSwapResize_BuffersResize buffer (0x5852fa50)!
17:06:46.7421C6C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5852fa50
17:06:46.7421C6C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:06:46.7421C6C1148RenderDeviceD3d11::initsave state
17:06:46.7421C6C696RenderDeviceD3d11::initDX11loading shaders...
17:06:46.7541C6C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x585e4328.
17:06:46.7541C6C1156RenderDeviceD3d11::initrestore state
17:06:46.7541C6C1159RenderDeviceD3d11::initTarget Window [0x40778]
17:06:46.7541C6C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:06:46.7541C6C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:06:46.7541C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:06:46.7541C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:06:46.7541C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:06:46.7571C6C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:06:46.7571C6C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40778}.
17:06:46.7571C6C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa9eb05e7
17:06:46.7571C6C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:06:46.7571C6C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x5bb0d180=1538314624)=>(0xed5f05f0=-312539664)
17:06:46.7571C6C2427WidgetManager::Renderresum layout thread
17:06:46.7571C6C276WidgetManager::initInit manager
17:06:46.7581C6C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:06:46.7581C6C363ow-graphicsd3d11 shared texture capture successful
17:06:46.7601C1C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:06:46.7681C6C4868OverlayManager::initOverlayResolutionEx 0X40008
17:06:46.7681C6C4875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:06:46.7681C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:06:46.7681C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:06:47.15119902232OverlayManager::installKeybMouseHookInstall KeybMouse
17:06:47.1511990413InputInterceptor::stopHookunhook keyboard and mouse
17:06:47.1511990380InputInterceptor::runHookKeyboard is hooked 0x1990
17:06:47.1511990390InputInterceptor::runHookNew Mouse LL is hooked
17:06:47.1511990402InputInterceptor::runHookMouse is hooked 0x1990
17:06:47.15119905622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:06:59.5051C6C4875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:06:59.5051C6C4822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:06:59.5051C6C4834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:06:59.97125986141OverlayManager::doActionForegroundChange Event [winows not active]
17:06:59.97325986153OverlayManager::doActionForegroundChange Event OFF (OFF)
17:06:59.97325987472OverlayManager::OnForegroundChangedChanged False
17:06:59.97525987505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x403CE Title=[Overwolf Quick Launcher]
17:06:59.97525986944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:06:59.97525982492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:06:59.97525982426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:06:59.97525986278OverlayManager::doActionDisplayFPS - Triggered
17:07:00.41C1C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:07:03.91C1C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[500].
17:07:03.91C1C2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:07:03.91C1C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:07:03.91C1C2329WidgetManager::RefreshThreadProcStaticclean Exit
17:07:05.23219901591OverlayManager::GameWindowProcCallbackClose Window [16].