TimeThreadLineFunctionMessage
13:54:51.1164B7C131runClientStarting Overlay PID=30372(0x76a4) server PID = 14448
13:54:51.1174B7C686Client::initClient::Initialize
13:54:51.1174B7C694Client::initStart owclient thread
13:54:51.1173518328Client::initFirstInjectionClient::initFirstInjection.
13:54:51.1183518225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_14448 opened succesfuly
13:54:51.1183518356session id = {346FB120-D1C6-4A79-8838-050A45B0397E}
13:54:51.11935181942Client::LogClientInfoOS version [10.0]
13:54:51.11935181947Client::LogClientInfoProcess OS version [10.0] [64-bit]
13:54:51.12035181965Client::LogClientInfoClient [64-bit] Version 2.2.80.3
13:54:51.12035181977Client::LogProcessModulesLoaded modules:
13:54:51.12735181993C:\Program Files (x86)\Overwolf\0.157.0.11\OWClient.dll
13:54:51.12735181993C:\Program Files (x86)\Overwolf\0.157.0.11\OWExplorer.dll
13:54:51.12735181993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
13:54:51.12735181993C:\Program Files (x86)\Steam\steamclient64.dll
13:54:51.12735181993C:\Program Files (x86)\Steam\tier0_s64.dll
13:54:51.12735181993C:\Program Files (x86)\Steam\vstdlib_s64.dll
13:54:51.12735181993C:\Program Files\ETCARS\x64\ETCARS.dll
13:54:51.12735181993C:\ProgramData\VTRPC-CE\VTRPCCommunityEditionPlugin.dll
13:54:51.12735181993C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
13:54:51.12735181993C:\Windows\SYSTEM32\AUDIOSES.DLL
13:54:51.12735181993C:\Windows\SYSTEM32\AcGenral.DLL
13:54:51.12735181993C:\Windows\SYSTEM32\CRYPTBASE.DLL
13:54:51.12735181993C:\Windows\SYSTEM32\CoreMessaging.dll
13:54:51.12735181993C:\Windows\SYSTEM32\CoreUIComponents.dll
13:54:51.12735181993C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
13:54:51.12735181993C:\Windows\SYSTEM32\DNSAPI.dll
13:54:51.12735181993C:\Windows\SYSTEM32\HID.DLL
13:54:51.12735181993C:\Windows\SYSTEM32\IPHLPAPI.DLL
13:54:51.12735181993C:\Windows\SYSTEM32\MPR.dll
13:54:51.12735181993C:\Windows\SYSTEM32\MSACM32.dll
13:54:51.12735181993C:\Windows\SYSTEM32\MSIMG32.dll
13:54:51.12735181993C:\Windows\SYSTEM32\MSVCP140.dll
13:54:51.12735181993C:\Windows\SYSTEM32\MSWSOCK.dll
13:54:51.12735181993C:\Windows\SYSTEM32\PROPSYS.dll
13:54:51.12735181993C:\Windows\SYSTEM32\Secur32.dll
13:54:51.12735181993C:\Windows\SYSTEM32\SspiCli.dll
13:54:51.12735181993C:\Windows\SYSTEM32\USERENV.dll
13:54:51.12735181993C:\Windows\SYSTEM32\VCRUNTIME140.dll
13:54:51.12735181993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
13:54:51.12735181993C:\Windows\SYSTEM32\VERSION.dll
13:54:51.12735181993C:\Windows\SYSTEM32\WINMM.dll
13:54:51.12735181993C:\Windows\SYSTEM32\WINMMBASE.dll
13:54:51.12735181993C:\Windows\SYSTEM32\amdihk64.dll
13:54:51.12735181993C:\Windows\SYSTEM32\apphelp.dll
13:54:51.12735181993C:\Windows\SYSTEM32\atiadlxx.dll
13:54:51.12735181993C:\Windows\SYSTEM32\atidxx64.dll
13:54:51.12735181993C:\Windows\SYSTEM32\d3d11.dll
13:54:51.12735181993C:\Windows\SYSTEM32\dcomp.dll
13:54:51.12735181993C:\Windows\SYSTEM32\dhcpcsvc.DLL
13:54:51.12735181993C:\Windows\SYSTEM32\dhcpcsvc6.DLL
13:54:51.12735181993C:\Windows\SYSTEM32\dinput8.dll
13:54:51.12735181993C:\Windows\SYSTEM32\dwmapi.dll
13:54:51.12735181993C:\Windows\SYSTEM32\dxcore.dll
13:54:51.12735181993C:\Windows\SYSTEM32\dxgi.dll
13:54:51.12735181993C:\Windows\SYSTEM32\inputhost.dll
13:54:51.12735181993C:\Windows\SYSTEM32\ntdll.dll
13:54:51.12735181993C:\Windows\SYSTEM32\ntmarta.dll
13:54:51.12735181993C:\Windows\SYSTEM32\resourcepolicyclient.dll
13:54:51.12735181993C:\Windows\SYSTEM32\winhttp.dll
13:54:51.12735181993C:\Windows\SYSTEM32\wintypes.dll
13:54:51.12735181993C:\Windows\SYSTEM32\xinput1_4.dll
13:54:51.12735181993C:\Windows\System32\COMDLG32.dll
13:54:51.12735181993C:\Windows\System32\CRYPT32.dll
13:54:51.12735181993C:\Windows\System32\DEVOBJ.dll
13:54:51.12735181993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
13:54:51.12735181993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
13:54:51.12735181993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
13:54:51.12735181993C:\Windows\System32\GDI32.dll
13:54:51.12735181993C:\Windows\System32\IMM32.DLL
13:54:51.12735181993C:\Windows\System32\KERNEL32.DLL
13:54:51.12735181993C:\Windows\System32\KERNELBASE.dll
13:54:51.12735181993C:\Windows\System32\MMDevApi.dll
13:54:51.12735181993C:\Windows\System32\MSASN1.dll
13:54:51.12735181993C:\Windows\System32\MSCTF.dll
13:54:51.12735181993C:\Windows\System32\NSI.dll
13:54:51.12735181993C:\Windows\System32\OLEAUT32.dll
13:54:51.12735181993C:\Windows\System32\OneCoreCommonProxyStub.dll
13:54:51.12735181993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
13:54:51.12735181993C:\Windows\System32\PSAPI.DLL
13:54:51.12735181993C:\Windows\System32\RPCRT4.dll
13:54:51.12735181993C:\Windows\System32\SETUPAPI.dll
13:54:51.12735181993C:\Windows\System32\SHELL32.dll
13:54:51.12735181993C:\Windows\System32\SHLWAPI.dll
13:54:51.12735181993C:\Windows\System32\TextInputFramework.dll
13:54:51.12735181993C:\Windows\System32\UMPDC.dll
13:54:51.12735181993C:\Windows\System32\USER32.dll
13:54:51.12735181993C:\Windows\System32\WINTRUST.dll
13:54:51.12735181993C:\Windows\System32\WLDAP32.dll
13:54:51.12735181993C:\Windows\System32\WS2_32.dll
13:54:51.12735181993C:\Windows\System32\Windows.UI.dll
13:54:51.12735181993C:\Windows\System32\advapi32.dll
13:54:51.12735181993C:\Windows\System32\bcrypt.dll
13:54:51.12735181993C:\Windows\System32\bcryptPrimitives.dll
13:54:51.12735181993C:\Windows\System32\cfgmgr32.dll
13:54:51.12735181993C:\Windows\System32\clbcatq.dll
13:54:51.12735181993C:\Windows\System32\combase.dll
13:54:51.12735181993C:\Windows\System32\cryptsp.dll
13:54:51.12735181993C:\Windows\System32\deviceaccess.dll
13:54:51.12735181993C:\Windows\System32\fwpuclnt.dll
13:54:51.12735181993C:\Windows\System32\gdi32full.dll
13:54:51.12735181993C:\Windows\System32\iertutil.dll
13:54:51.12735181993C:\Windows\System32\imagehlp.dll
13:54:51.12735181993C:\Windows\System32\kernel.appcore.dll
13:54:51.12735181993C:\Windows\System32\msvcp_win.dll
13:54:51.12735181993C:\Windows\System32\msvcrt.dll
13:54:51.12735181993C:\Windows\System32\ole32.dll
13:54:51.12735181993C:\Windows\System32\powrprof.dll
13:54:51.12735181993C:\Windows\System32\profapi.dll
13:54:51.12735181993C:\Windows\System32\rasadhlp.dll
13:54:51.12735181993C:\Windows\System32\sechost.dll
13:54:51.12735181993C:\Windows\System32\shcore.dll
13:54:51.12735181993C:\Windows\System32\ucrtbase.dll
13:54:51.12735181993C:\Windows\System32\win32u.dll
13:54:51.12735181993C:\Windows\System32\windows.storage.dll
13:54:51.12735181993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1082_none_9e8193e1e45b25c1\COMCTL32.dll
13:54:51.12735181993C:\Windows\system32\rsaenh.dll
13:54:51.12735181993C:\Windows\system32\uxtheme.dll
13:54:51.12735181993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
13:54:51.12735181993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
13:54:51.12735181993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
13:54:51.12735181993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
13:54:51.12735181993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
13:54:51.12735181993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\VTRPCCommunityEditionPlugin.dll
13:54:51.12735181993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
13:54:51.12735181993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
13:54:51.128351879GraphicsHookManager::InitCreated Thread - Created , ThreadId=13836
13:54:51.13135181439Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
13:54:51.13135181455Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
13:54:51.13135181463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
13:54:51.13335181492Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
13:54:51.13335181513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
13:54:51.13335181581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
13:54:51.13335181594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
13:54:51.13335181607Client::ReadGameConfigurationsEnable EnableTXR - OFF
13:54:51.13335181647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
13:54:51.13335181649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
13:54:51.13335181651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
13:54:51.13335181653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
13:54:51.13335181655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
13:54:51.13335181657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
13:54:51.13335181659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
13:54:51.13335181662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
13:54:51.13335181665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
13:54:51.13335181759Data::Search[0] 0xCE6B0000
13:54:51.13335181759Data::Search[1] 0x0
13:54:51.13335181759Data::Search[2] 0x0
13:54:51.13335181759Data::Search[3] 0x7F200000
13:54:51.13335181759Data::Search[4] 0x0
13:54:51.13335181759Data::Search[5] 0xCBB30000
13:54:51.13335181759Data::Search[6] 0xCDFB0000
13:54:51.13335181759Data::Search[7] 0x0
13:54:51.13335181759Data::Search[8] 0xCBB30000
13:54:51.13335181759Data::Search[9] 0x0
13:54:51.13335181764Data::Search[10] 0x0
13:54:51.13335181770Data::Search[11] 0xCA490000
13:54:51.13335181776Data::Search[12] 0x0
13:54:51.13335181782Data::Search[13] 0x0
13:54:51.1333518326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:54:51.1343518436Client::initFirstInjectionDetected Windows 8.1 or greater
13:54:51.1343518451Client::initFirstInjectionAcquiring function lock succedded
13:54:51.1353518225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_14448 opened succesfuly
13:54:51.18335181927FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.157.0.11\\OWUtils.dll succeeded
13:54:51.1873518574Install::CodeInit [Client,1] (MCH) OK
13:54:51.1873518574Install::CodeInit [Client,2] (MCH) OK
13:54:51.2003518574Install::CodeInit [Client,3] (MCH) OK
13:54:51.2003518574Install::CodeInit [Client,4] (MCH) OK
13:54:51.2123518574Install::CodeInit [Client,4.1] (MCH) OK
13:54:51.2263518574Install::CodeInit [Client,4.2] (MCH) OK
13:54:51.2273518484OverlayManager::OverlayManagerOW System Cursor is set to = 0xee009d
13:54:51.22735186901OverlayManager::LoadDefaultCursorsLoad default cursors
13:54:51.2283518494OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xf0ac7
13:54:51.228351872PerformanceCounter::StartSessionStartSession
13:54:51.2283518225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
13:54:51.2293518688OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
13:54:51.2293518706OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
13:54:51.2293518708OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
13:54:51.2293518711OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
13:54:51.2293518714OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
13:54:51.2293518717OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
13:54:51.2293518720OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
13:54:51.2293518723OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
13:54:51.2293518726OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
13:54:51.2293518729OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
13:54:51.2293518732OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
13:54:51.2293518735OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
13:54:51.2293518738OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
13:54:51.2293518741OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
13:54:51.2293518744OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
13:54:51.2293518747OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
13:54:51.2293518750OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
13:54:51.2293518753OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
13:54:51.2293518756OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
13:54:51.2293518759OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
13:54:51.2293518762OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
13:54:51.2293518765OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
13:54:51.2293518768OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
13:54:51.2293518771OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
13:54:51.2293518774OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
13:54:51.2293518777OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
13:54:51.2293518780OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
13:54:51.2293518783OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
13:54:51.2293518786OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
13:54:51.2293518789OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
13:54:51.2293518792OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
13:54:51.2293518795OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
13:54:51.2293518798OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
13:54:51.2293518801OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
13:54:51.2293518804OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
13:54:51.2293518807OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
13:54:51.2293518810OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
13:54:51.2293518813OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
13:54:51.2293518816OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
13:54:51.2293518819OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
13:54:51.2293518822OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
13:54:51.2293518825OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
13:54:51.2293518828OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
13:54:51.2293518831OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
13:54:51.2293518834OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
13:54:51.2293518837OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
13:54:51.2293518840OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
13:54:51.2293518843OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
13:54:51.2293518846OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
13:54:51.2293518849OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
13:54:51.2293518852OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
13:54:51.2293518855OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
13:54:51.2293518858OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
13:54:51.2293518861OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
13:54:51.2293518864OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
13:54:51.2293518867OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
13:54:51.2293518870OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
13:54:51.2293518873OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
13:54:51.2293518876OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
13:54:51.2293518879OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
13:54:51.2293518882OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
13:54:51.2293518885OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
13:54:51.2293518888OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
13:54:51.2293518891OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
13:54:51.2293518894OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
13:54:51.2293518897OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
13:54:51.2293518899OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
13:54:51.2293518901OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
13:54:51.2293518903OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
13:54:51.2293518905OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
13:54:51.2293518907OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
13:54:51.2293518909OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
13:54:51.2293518911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
13:54:51.2293518925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:54:51.2393518248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
13:54:51.2403518578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
13:54:51.2403518895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
13:54:51.2413518999Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
13:54:51.24135181145Install::CodeSegment [5|18016|0xCBB30000|0x4660]
13:54:51.2423518574Install::Codeunknown (MCH) OK
13:54:51.24235181145Install::CodeSegment [5|418288|0xCBB30000|0x661F0]
13:54:51.2553518574Install::Codeunknown (MCH) OK
13:54:51.25535181145Install::CodeSegment [5|105904|0xCBB30000|0x19DB0]
13:54:51.2683518574Install::Codeunknown (MCH) OK
13:54:51.26835181145Install::CodeSegment [5|4944|0xCBB30000|0x1350]
13:54:51.2793518574Install::Codeunknown (MCH) OK
13:54:51.27935181145Install::CodeSegment [5|-22532480|0xCBB30000|0xFEA82E80]
13:54:51.27935181236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
13:54:51.27935181145Install::CodeSegment [5|-22511744|0xCBB30000|0xFEA87F80]
13:54:51.27935181236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
13:54:51.27935181145Install::CodeSegment [5|-22551008|0xCBB30000|0xFEA7E620]
13:54:51.27935181236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
13:54:51.27935181145Install::CodeSegment [5|-23679728|0xCBB30000|0xFE96AD10]
13:54:51.27935181236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
13:54:51.2793518999Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
13:54:51.2793518999Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
13:54:51.2793518326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:54:51.27935181042OverlayManager::StartStarting...
13:54:51.2903518574Install::CodeInit [Client,5] (MCH) OK
13:54:51.3033518574Install::CodeInit [Client,6] (MCH) OK
13:54:51.30335181130OverlayManager::StartRID Found 2 devices.
13:54:51.30335181138OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0x30a90)...
13:54:51.30335181210XTRAP COMPATIBLE PATCH WARNING
13:54:51.3033518107ApiManager::InitAPI Manager Event : OK
13:54:51.3033518119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=28136
13:54:51.30474A06492OverlayManager::OnConnectedConnected to server
13:54:51.30474A031SendServerHelloMessage::ExecuteSend connection Ack
13:54:51.3046DE87071OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x30670
13:54:51.304351867TXRSettingFail to read texture recognition options 0xb7
13:54:51.3043518114TXOfInterestNew list set with 0 items
13:54:51.30435181244OverlayManager::Startget foreground state
13:54:51.30435187545OverlayManager::OnForegroundChangedChanged True
13:54:51.30435186991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:54:51.30535181280OverlayManager::StartStarted...
13:54:51.3173518574Install::CodeInit [Client,0] (MCH) OK
13:54:51.3173518428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
13:54:51.317351894GraphicsHookManager::StopThreadStopThread
13:54:51.318360C216GraphicsHookManager::MessageLoopExit Thread
13:54:51.3213518578Client::initFirstInjectioninit complete
13:54:51.4977770587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
13:54:51.5027770149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
13:54:51.5077770149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
13:54:51.50777701006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
13:54:51.51377701063RenderDeviceD3d11::initRefC r:[6]->[5] 0x5eb55a60
13:54:51.51377701094RenderDeviceD3d11::initDevice adapter hash: -1483321117
13:54:51.51377701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
13:54:51.51377701148RenderDeviceD3d11::initsave state
13:54:51.5147770696RenderDeviceD3d11::initDX11loading shaders...
13:54:51.5437770705RenderDeviceD3d11::initDX11create vs
13:54:51.5447770723RenderDeviceD3d11::initDX11create vs
13:54:51.5487770745RenderDeviceD3d11::initDX11create pxs
13:54:51.5507770774RenderDeviceD3d11::initDX11create raster
13:54:51.5517770842RenderDeviceD3d11::initDX11create buffers
13:54:51.55977701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5eb23178.
13:54:51.55977701156RenderDeviceD3d11::initrestore state
13:54:51.55977701159RenderDeviceD3d11::initTarget Window [0x260a5c]
13:54:51.5597770244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:54:51.5597770251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:54:51.5597770193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
13:54:51.55977702080RenderDeviceD3d11::setFixSet render device fix RT.
13:54:51.55977702628OverlayManager::setGraphicsRender Device fix was set RT.
13:54:51.55977704864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:54:51.55977704876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:54:51.6367770654OverlayInputManager::HandleCommandsClear all hotkeys command
13:54:51.636777026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
13:54:51.636777021StartWidgetsRefresher::ExecuteExecute start wicket manager
13:54:51.6367770276WidgetManager::initInit manager
13:54:51.63677704975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x260a5c}.
13:54:51.63677702159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4de0ab7
13:54:51.63677702177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:54:51.63677702225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x457806c0=1165493952)
13:54:51.63677702236OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
13:54:51.6367770308PerformanceCounter::NotifyFrameRenderNotify first Render...
13:54:51.6367770925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:54:51.63677707449OverlayManager::CheckForSharedTextureSupportCheck for SHT support
13:54:51.6363AD42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
13:54:51.63877701817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:54:51.63877702255OverlayManager::installKeybMouseHookInstall KeybMouse
13:54:51.6387770419InputInterceptor::stopHookunhook keyboard and mouse
13:54:51.6387770386InputInterceptor::runHookKeyboard is hooked 0x7770
13:54:51.6387770408InputInterceptor::runHookMouse is hooked 0x7770
13:54:51.63877701909OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10007
13:54:51.63877704910OverlayManager::initOverlayResolutionEx 0X40008
13:54:51.63877704917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:54:51.63877704864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:54:51.63877704876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:54:51.65274A06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:54:51.71574A06322OverlayManager::doActionDisplayFPS - Triggered
13:54:51.7847770695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
13:54:51.7847770925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:54:53.903777026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
13:54:53.9037770925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:54:54.37774A06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:54:58.6174A0363ow-graphicsFailed to open pipe
13:54:58.6174A0363ow-graphicsFailed to open pipe
13:54:58.6174A0363ow-graphicsConnection initialized
13:54:58.6174A0145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
13:54:58.6174A0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
13:54:58.1887770363ow-graphicsHooked to process: eurotrucks2.exe
13:54:58.1887770363ow-graphics(half life scientist) everything.. seems to be in order
13:54:58.1887770363ow-graphicsd3d11 shared texture capture successful
13:54:58.1897770255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
13:54:58.2193AD4225InterProcessElement::openInterProcess Overwolf_ImID_30AFA_P_14448 opened succesfuly
13:54:58.2193AD4225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
13:54:58.2193AD4225InterProcessElement::openInterProcess Overwolf_ImID_510A38_P_14448 opened succesfuly
13:54:58.2193AD4225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
13:54:58.2193AD4225InterProcessElement::openInterProcess Overwolf_ImID_40A66_P_14448 opened succesfuly
13:54:58.2193AD4225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
13:54:58.2193AD4225InterProcessElement::openInterProcess Overwolf_ImID_20A8A_P_14448 opened succesfuly
13:54:58.2193AD4225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
13:54:59.7937770326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
13:54:59.7937770347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
13:55:01.6486DE81977Client::LogProcessModulesLoaded modules:
13:55:01.6566DE81993C:\Program Files (x86)\Overwolf\0.157.0.11\OWClient.dll
13:55:01.6566DE81993C:\Program Files (x86)\Overwolf\0.157.0.11\OWExplorer.dll
13:55:01.6566DE81993C:\Program Files (x86)\Overwolf\0.157.0.11\OWUtils.dll
13:55:01.6566DE81993C:\Program Files (x86)\Overwolf\0.157.0.11\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
13:55:01.6566DE81993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
13:55:01.6566DE81993C:\Program Files (x86)\Steam\steamclient64.dll
13:55:01.6566DE81993C:\Program Files (x86)\Steam\tier0_s64.dll
13:55:01.6566DE81993C:\Program Files (x86)\Steam\vstdlib_s64.dll
13:55:01.6566DE81993C:\Program Files\ETCARS\x64\ETCARS.dll
13:55:01.6566DE81993C:\ProgramData\VTRPC-CE\VTRPCCommunityEditionPlugin.dll
13:55:01.6566DE81993C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
13:55:03.783AD42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
13:55:03.783AD42329WidgetManager::RefreshThreadProcStaticclean Exit
13:55:01.6566DE81993C:\Windows\SYSTEM32\AUDIOSES.DLL
13:55:01.6566DE81993C:\Windows\SYSTEM32\AcGenral.DLL
13:55:01.6566DE81993C:\Windows\SYSTEM32\CRYPTBASE.DLL
13:55:01.6566DE81993C:\Windows\SYSTEM32\CoreMessaging.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\CoreUIComponents.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\D3DCompiler_43.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\D3DX9_43.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\DNSAPI.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\HID.DLL
13:55:01.6566DE81993C:\Windows\SYSTEM32\IPHLPAPI.DLL
13:55:01.6566DE81993C:\Windows\SYSTEM32\MPR.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\MSACM32.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\MSIMG32.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\MSVCP140.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\MSWSOCK.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\PROPSYS.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\Secur32.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\SspiCli.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\USERENV.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\VCRUNTIME140.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\VERSION.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\WINMM.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\WINMMBASE.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\amdihk64.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\apphelp.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\atiadlxx.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\atidxx64.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\d3d11.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\d3dx11_43.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\dcomp.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\dhcpcsvc.DLL
13:55:01.6566DE81993C:\Windows\SYSTEM32\dhcpcsvc6.DLL
13:55:01.6566DE81993C:\Windows\SYSTEM32\dinput8.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\dwmapi.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\dxcore.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\dxgi.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\inputhost.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\ntdll.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\ntmarta.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\resourcepolicyclient.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\winhttp.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\wintypes.dll
13:55:01.6566DE81993C:\Windows\SYSTEM32\xinput1_4.dll
13:55:01.6566DE81993C:\Windows\System32\COMDLG32.dll
13:55:01.6566DE81993C:\Windows\System32\CRYPT32.dll
13:55:01.6566DE81993C:\Windows\System32\DEVOBJ.dll
13:55:01.6566DE81993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
13:55:01.6566DE81993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
13:55:01.6566DE81993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
13:55:01.6566DE81993C:\Windows\System32\GDI32.dll
13:55:01.6566DE81993C:\Windows\System32\IMM32.DLL
13:55:01.6566DE81993C:\Windows\System32\KERNEL32.DLL
13:55:01.6566DE81993C:\Windows\System32\KERNELBASE.dll
13:55:01.6566DE81993C:\Windows\System32\MMDevApi.dll
13:55:01.6566DE81993C:\Windows\System32\MSASN1.dll
13:55:01.6566DE81993C:\Windows\System32\MSCTF.dll
13:55:01.6566DE81993C:\Windows\System32\NSI.dll
13:55:01.6566DE81993C:\Windows\System32\OLEAUT32.dll
13:55:01.6566DE81993C:\Windows\System32\OneCoreCommonProxyStub.dll
13:55:01.6566DE81993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
13:55:01.6566DE81993C:\Windows\System32\PSAPI.DLL
13:55:01.6566DE81993C:\Windows\System32\RPCRT4.dll
13:55:01.6566DE81993C:\Windows\System32\SETUPAPI.dll
13:55:01.6566DE81993C:\Windows\System32\SHELL32.dll
13:55:01.6566DE81993C:\Windows\System32\SHLWAPI.dll
13:55:01.6566DE81993C:\Windows\System32\TextInputFramework.dll
13:55:01.6566DE81993C:\Windows\System32\UMPDC.dll
13:55:01.6566DE81993C:\Windows\System32\USER32.dll
13:55:01.6566DE81993C:\Windows\System32\WINTRUST.dll
13:55:01.6566DE81993C:\Windows\System32\WLDAP32.dll
13:55:01.6566DE81993C:\Windows\System32\WS2_32.dll
13:55:01.6566DE81993C:\Windows\System32\Windows.UI.dll
13:55:01.6566DE81993C:\Windows\System32\advapi32.dll
13:55:01.6566DE81993C:\Windows\System32\bcrypt.dll
13:55:01.6566DE81993C:\Windows\System32\bcryptPrimitives.dll
13:55:01.6566DE81993C:\Windows\System32\cfgmgr32.dll
13:55:01.6566DE81993C:\Windows\System32\clbcatq.dll
13:55:01.6566DE81993C:\Windows\System32\combase.dll
13:55:01.6566DE81993C:\Windows\System32\cryptsp.dll
13:55:01.6566DE81993C:\Windows\System32\deviceaccess.dll
13:55:01.6566DE81993C:\Windows\System32\fwpuclnt.dll
13:55:01.6566DE81993C:\Windows\System32\gdi32full.dll
13:55:01.6566DE81993C:\Windows\System32\iertutil.dll
13:55:01.6566DE81993C:\Windows\System32\imagehlp.dll
13:55:01.6566DE81993C:\Windows\System32\kernel.appcore.dll
13:55:01.6566DE81993C:\Windows\System32\msvcp_win.dll
13:55:01.6566DE81993C:\Windows\System32\msvcrt.dll
13:55:01.6576DE81993C:\Windows\System32\ole32.dll
13:55:01.6576DE81993C:\Windows\System32\powrprof.dll
13:55:01.6576DE81993C:\Windows\System32\profapi.dll
13:55:01.6576DE81993C:\Windows\System32\rasadhlp.dll
13:55:01.6576DE81993C:\Windows\System32\sechost.dll
13:55:01.6576DE81993C:\Windows\System32\shcore.dll
13:55:01.6576DE81993C:\Windows\System32\ucrtbase.dll
13:55:01.6576DE81993C:\Windows\System32\win32u.dll
13:55:01.6576DE81993C:\Windows\System32\windows.storage.dll
13:55:01.6576DE81993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1082_none_9e8193e1e45b25c1\COMCTL32.dll
13:55:01.6576DE81993C:\Windows\system32\rsaenh.dll
13:55:01.6576DE81993C:\Windows\system32\uxtheme.dll
13:55:01.6576DE81993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
13:55:01.6576DE81993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
13:55:01.6576DE81993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
13:55:01.6576DE81993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
13:55:01.6576DE81993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
13:55:01.6576DE81993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\VTRPCCommunityEditionPlugin.dll
13:55:01.6576DE81993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
13:55:01.6576DE81993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
13:55:01.6843AD4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:55:03.783AD42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
13:55:03.783AD42404WidgetManager::RefreshWidgetThreadMainLoopexit
13:55:08.7377702427WidgetManager::Renderresum layout thread
13:55:08.737770276WidgetManager::initInit manager
13:55:08.733E6C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
13:55:35.8837770326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
13:55:35.8837770347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
13:55:39.9927770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:55:39.9927770389fSwapResize_BuffersClear overlay graphics..
13:55:39.99277702533OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:39.99277701286OverlayManager::RestoreGameWNDPROCSearch SWL..
13:55:39.99277701293OverlayManager::RestoreGameWNDPROCSWL restored.
13:55:39.99277701303OverlayManager::RestoreGameWNDPROCSWL OK.
13:55:39.99277701308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4de0ab7
13:55:39.99277702555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:39.9927770391fSwapResize_BuffersDevice was Resized!
13:55:39.9927770187IRenderDevice::releaseRender Releasing.
13:55:39.9927770363ow-graphics----------------- d3d11 capture freed ----------------
13:55:39.993777082RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:39.9937770100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:39.99377701280RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:39.99377701290RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:39.99377701309RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:39.9937770204IRenderDevice::releaseRender Releasing Done.
13:55:39.9937770395fSwapResize_BuffersEnd Device was Resized!
13:55:40.11677701063RenderDeviceD3d11::initRefC r:[6]->[5] 0x5eb55a60
13:55:40.11677701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
13:55:40.11677701148RenderDeviceD3d11::initsave state
13:55:40.1167770696RenderDeviceD3d11::initDX11loading shaders...
13:55:40.12777701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5eb23178.
13:55:40.12777701156RenderDeviceD3d11::initrestore state
13:55:40.12777701159RenderDeviceD3d11::initTarget Window [0x260a5c]
13:55:40.1277770244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:40.1277770251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:40.12777704917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:55:40.12777704864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:55:40.12777704876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:55:40.14374A06185OverlayManager::doActionForegroundChange Event [winows not active]
13:55:40.15077704975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x260a5c}.
13:55:40.15177702159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xae0b1f
13:55:40.15177702177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
13:55:40.15177702225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x457806c0=1165493952)
13:55:40.15274A06197OverlayManager::doActionForegroundChange Event OFF (OFF)
13:55:40.15274A07545OverlayManager::OnForegroundChangedChanged False
13:55:40.15374A07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1069A Title=[Steam]
13:55:40.15374A06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:55:40.15374A02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:55:40.15374A02444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
13:55:40.15374A02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:55:40.15574A06322OverlayManager::doActionDisplayFPS - Triggered
13:55:40.1667770326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
13:55:40.1667770347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
13:55:40.1697770326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
13:55:40.1697770347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
13:55:40.1707770925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:55:40.191777047ResetSnapShotSH::ExecuteRelease snapshot SH
13:55:44.39074A06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:55:54.19877702255OverlayManager::installKeybMouseHookInstall KeybMouse
13:55:54.1987770419InputInterceptor::stopHookunhook keyboard and mouse
13:55:54.1987770386InputInterceptor::runHookKeyboard is hooked 0x7770
13:55:54.1987770408InputInterceptor::runHookMouse is hooked 0x7770
13:55:54.20177701523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:55:54.20177701534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:55:54.20177702533OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:54.20177701286OverlayManager::RestoreGameWNDPROCSearch SWL..
13:55:54.20177701293OverlayManager::RestoreGameWNDPROCSWL restored.
13:55:54.20177701303OverlayManager::RestoreGameWNDPROCSWL OK.
13:55:54.20177701308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xae0b1f
13:55:54.20177702555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:54.20177701537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:55:54.2017770187IRenderDevice::releaseRender Releasing.
13:55:54.2017770363ow-graphics----------------- d3d11 capture freed ----------------
13:55:54.201777082RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:54.2017770100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:54.20177701280RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:54.20177701290RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:54.20177701309RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:54.2017770204IRenderDevice::releaseRender Releasing Done.
13:55:54.2067770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:55:54.2497770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:55:54.2837770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:55:54.3167770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:55:54.34777707030OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
13:55:54.38877701063RenderDeviceD3d11::initRefC r:[6]->[5] 0x5eb55a60
13:55:54.38877701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
13:55:54.38877701148RenderDeviceD3d11::initsave state
13:55:54.3887770696RenderDeviceD3d11::initDX11loading shaders...
13:55:54.39877701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5eb23178.
13:55:54.39877701156RenderDeviceD3d11::initrestore state
13:55:54.39877701159RenderDeviceD3d11::initTarget Window [0x260a5c]
13:55:54.3987770244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:54.3987770251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:54.39877702522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:55:54.44777704975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x260a5c}.
13:55:54.44777702159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x940667
13:55:54.44777702177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:55:54.44777702225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x457806c0=1165493952)
13:55:54.44777701672WidgetManager::drawskip widget draw (not in foreground) False - False
13:55:54.47977704910OverlayManager::initOverlayResolutionEx 0X40008
13:55:54.47977704917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:55:54.47977704864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:55:54.47977704876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:55:54.67874A06197OverlayManager::doActionForegroundChange Event ON (ON)
13:55:54.67874A07545OverlayManager::OnForegroundChangedChanged True
13:55:54.67874A06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:55:54.68074A06322OverlayManager::doActionDisplayFPS - Triggered
13:55:54.6947770326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
13:55:54.6947770347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
13:55:54.6967770326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
13:55:54.6967770347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
13:55:54.6987770925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:55:54.6987770363ow-graphicsd3d11 shared texture capture successful
13:55:54.7493E6C225InterProcessElement::openInterProcess Overwolf_ImID_3054A_P_14448 opened succesfuly
13:55:54.7493E6C225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
13:55:54.7493E6C225InterProcessElement::openInterProcess Overwolf_ImID_30A64_P_14448 opened succesfuly
13:55:54.7493E6C225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
13:55:54.76277701817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:55:54.76277702255OverlayManager::installKeybMouseHookInstall KeybMouse
13:55:54.7627770419InputInterceptor::stopHookunhook keyboard and mouse
13:55:54.7627770386InputInterceptor::runHookKeyboard is hooked 0x7770
13:55:54.7627770408InputInterceptor::runHookMouse is hooked 0x7770
13:55:54.7927770326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
13:55:54.7927770347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
13:56:01.3187770580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
13:56:01.33974A06253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
13:56:01.33974A06448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
13:56:01.33974A02411OverlayManager::setControlModeOVERLAY_CONTROL_ON
13:56:01.33974A02425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
13:56:01.35477705666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:56:01.36877703317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
13:56:01.4043E6C225InterProcessElement::openInterProcess Overwolf_ImID_30A8E_P_14448 opened succesfuly
13:56:01.4043E6C225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
13:56:01.4087770580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
13:56:01.5227770326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
13:56:01.5227770347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
13:56:01.5987770326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
13:56:01.5987770347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
13:56:01.8667770580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
13:56:01.88174A06257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
13:56:01.88174A06468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
13:56:01.88174A02444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
13:56:01.88174A02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:56:01.88377703475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0xee009d;prev = 0xee009d , {Original values: ref = -2 handle = 0x0}
13:56:01.88377703480OverlayManager::RestoreGameCursorblack Cursor restored
13:56:01.9617770580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
13:56:12.9517770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:56:12.9517770389fSwapResize_BuffersClear overlay graphics..
13:56:12.95177702533OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:56:12.95177701286OverlayManager::RestoreGameWNDPROCSearch SWL..
13:56:12.95177701293OverlayManager::RestoreGameWNDPROCSWL restored.
13:56:12.95177701303OverlayManager::RestoreGameWNDPROCSWL OK.
13:56:12.95177701308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x940667
13:56:12.95177702555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:56:12.9517770391fSwapResize_BuffersDevice was Resized!
13:56:12.9517770187IRenderDevice::releaseRender Releasing.
13:56:12.9517770363ow-graphics----------------- d3d11 capture freed ----------------
13:56:12.951777082RenderDeviceCaptureBase::ReleaseTextureRelease
13:56:12.9517770100RenderDeviceCaptureBase::ReleaseTextureReleased
13:56:12.95177701280RenderDeviceD3d11::releaseImplementationReleasing 1
13:56:12.95277701290RenderDeviceD3d11::releaseImplementationReleasing 2
13:56:12.95277701309RenderDeviceD3d11::releaseImplementationReleasing 3
13:56:12.9527770204IRenderDevice::releaseRender Releasing Done.
13:56:12.9527770395fSwapResize_BuffersEnd Device was Resized!
13:56:13.16177701063RenderDeviceD3d11::initRefC r:[6]->[5] 0x5eb55a60
13:56:13.16177701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
13:56:13.16177701148RenderDeviceD3d11::initsave state
13:56:13.1627770696RenderDeviceD3d11::initDX11loading shaders...
13:56:13.17977701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5eb23178.
13:56:13.17977701156RenderDeviceD3d11::initrestore state
13:56:13.17977701159RenderDeviceD3d11::initTarget Window [0x260a5c]
13:56:13.1797770244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:56:13.1797770251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:56:13.17977704917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:56:13.18077704864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:56:13.18077704876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:56:13.20677704975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x260a5c}.
13:56:13.20677702159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaa0667
13:56:13.20677702177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
13:56:13.20677702225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x457806c0=1165493952)
13:56:13.2077770326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
13:56:13.2077770347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
13:56:13.2087770326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
13:56:13.2087770347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
13:56:13.2097770326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
13:56:13.2097770347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
13:56:13.2177770363ow-graphicsd3d11 shared texture capture successful
13:56:13.22774A06185OverlayManager::doActionForegroundChange Event [winows not active]
13:56:13.23174A06197OverlayManager::doActionForegroundChange Event OFF (OFF)
13:56:13.23174A07545OverlayManager::OnForegroundChangedChanged False
13:56:13.23374A07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30A64 Title=[Browser]
13:56:13.23374A06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:56:13.23374A02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:56:13.23374A02444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
13:56:13.23374A02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:56:13.23374A06322OverlayManager::doActionDisplayFPS - Triggered
13:56:13.263777047ResetSnapShotSH::ExecuteRelease snapshot SH
13:56:13.2637770925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:56:22.69877702255OverlayManager::installKeybMouseHookInstall KeybMouse
13:56:22.6987770419InputInterceptor::stopHookunhook keyboard and mouse
13:56:22.6987770386InputInterceptor::runHookKeyboard is hooked 0x7770
13:56:22.6987770408InputInterceptor::runHookMouse is hooked 0x7770
13:56:22.70177701523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:56:22.70177701534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:56:22.70177702533OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:56:22.70177701286OverlayManager::RestoreGameWNDPROCSearch SWL..
13:56:22.70177701293OverlayManager::RestoreGameWNDPROCSWL restored.
13:56:22.70177701303OverlayManager::RestoreGameWNDPROCSWL OK.
13:56:22.70177701308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaa0667
13:56:22.70177702555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:56:22.70177701537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:56:22.7017770187IRenderDevice::releaseRender Releasing.
13:56:22.7017770363ow-graphics----------------- d3d11 capture freed ----------------
13:56:22.702777082RenderDeviceCaptureBase::ReleaseTextureRelease
13:56:22.7027770100RenderDeviceCaptureBase::ReleaseTextureReleased
13:56:22.70277701280RenderDeviceD3d11::releaseImplementationReleasing 1
13:56:22.70277701290RenderDeviceD3d11::releaseImplementationReleasing 2
13:56:22.70277701309RenderDeviceD3d11::releaseImplementationReleasing 3
13:56:22.7027770204IRenderDevice::releaseRender Releasing Done.
13:56:22.7227770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:56:22.7667770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:56:22.8007770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:56:22.8607770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:56:22.96474A06197OverlayManager::doActionForegroundChange Event ON (ON)
13:56:22.96474A07545OverlayManager::OnForegroundChangedChanged True
13:56:22.96474A06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:56:22.96474A02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:56:22.97174A06322OverlayManager::doActionDisplayFPS - Triggered
13:56:23.1277701063RenderDeviceD3d11::initRefC r:[6]->[5] 0x5eb55a60
13:56:23.1277701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
13:56:23.1277701148RenderDeviceD3d11::initsave state
13:56:23.127770696RenderDeviceD3d11::initDX11loading shaders...
13:56:23.2577701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5eb23178.
13:56:23.2577701156RenderDeviceD3d11::initrestore state
13:56:23.2577701159RenderDeviceD3d11::initTarget Window [0x260a5c]
13:56:23.257770244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:56:23.257770251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:56:23.6577704975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x260a5c}.
13:56:23.6577702159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2130b33
13:56:23.6577702177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:56:23.6577702225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x457806c0=1165493952)
13:56:23.667770326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
13:56:23.667770347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
13:56:23.687770326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
13:56:23.687770347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
13:56:23.697770326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
13:56:23.697770347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
13:56:23.807770925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:56:23.807770363ow-graphicsd3d11 shared texture capture successful
13:56:23.11477704910OverlayManager::initOverlayResolutionEx 0X40008
13:56:23.11477704917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:56:23.11477704864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:56:23.11477704876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:56:24.63277701817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:56:24.63277702255OverlayManager::installKeybMouseHookInstall KeybMouse
13:56:24.6327770419InputInterceptor::stopHookunhook keyboard and mouse
13:56:24.6327770386InputInterceptor::runHookKeyboard is hooked 0x7770
13:56:24.6327770408InputInterceptor::runHookMouse is hooked 0x7770
13:56:34.1877770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:56:34.1877770389fSwapResize_BuffersClear overlay graphics..
13:56:34.18777702533OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:56:34.18777701286OverlayManager::RestoreGameWNDPROCSearch SWL..
13:56:34.18777701293OverlayManager::RestoreGameWNDPROCSWL restored.
13:56:34.18877701303OverlayManager::RestoreGameWNDPROCSWL OK.
13:56:34.18877701308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2130b33
13:56:34.18877702555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:56:34.1887770391fSwapResize_BuffersDevice was Resized!
13:56:34.1887770187IRenderDevice::releaseRender Releasing.
13:56:34.1887770363ow-graphics----------------- d3d11 capture freed ----------------
13:56:34.188777082RenderDeviceCaptureBase::ReleaseTextureRelease
13:56:34.1887770100RenderDeviceCaptureBase::ReleaseTextureReleased
13:56:34.18877701280RenderDeviceD3d11::releaseImplementationReleasing 1
13:56:34.18877701290RenderDeviceD3d11::releaseImplementationReleasing 2
13:56:34.18877701309RenderDeviceD3d11::releaseImplementationReleasing 3
13:56:34.1887770204IRenderDevice::releaseRender Releasing Done.
13:56:34.1887770395fSwapResize_BuffersEnd Device was Resized!
13:56:34.41577701063RenderDeviceD3d11::initRefC r:[6]->[5] 0x5eb55a60
13:56:34.41577701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
13:56:34.41577701148RenderDeviceD3d11::initsave state
13:56:34.4157770696RenderDeviceD3d11::initDX11loading shaders...
13:56:34.44677701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5eb23178.
13:56:34.44677701156RenderDeviceD3d11::initrestore state
13:56:34.44677701159RenderDeviceD3d11::initTarget Window [0x260a5c]
13:56:34.4467770244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:56:34.4467770251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:56:34.44677704917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:56:34.44677704864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:56:34.44677704876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:56:34.4583E6C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:56:34.47277704975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x260a5c}.
13:56:34.47377702159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb10b29
13:56:34.47377702177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
13:56:34.47377702225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x457806c0=1165493952)
13:56:34.4907770326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
13:56:34.4907770347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
13:56:34.4927770326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
13:56:34.4927770347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
13:56:34.4977770326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
13:56:34.4977770347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
13:56:34.5057770363ow-graphicsd3d11 shared texture capture successful
13:56:34.52174A06185OverlayManager::doActionForegroundChange Event [winows not active]
13:56:34.53174A06197OverlayManager::doActionForegroundChange Event OFF (OFF)
13:56:34.53174A07545OverlayManager::OnForegroundChangedChanged False
13:56:34.53174A07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
13:56:34.53174A06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:56:34.53174A02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:56:34.53174A02444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
13:56:34.53174A02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:56:34.53374A06322OverlayManager::doActionDisplayFPS - Triggered
13:56:34.716777047ResetSnapShotSH::ExecuteRelease snapshot SH
13:56:34.7167770925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:08.2377702255OverlayManager::installKeybMouseHookInstall KeybMouse
13:58:08.237770419InputInterceptor::stopHookunhook keyboard and mouse
13:58:08.237770386InputInterceptor::runHookKeyboard is hooked 0x7770
13:58:08.237770408InputInterceptor::runHookMouse is hooked 0x7770
13:58:08.2577701523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:58:08.2577701534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:58:08.2577702533OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:08.2577701286OverlayManager::RestoreGameWNDPROCSearch SWL..
13:58:08.2577701293OverlayManager::RestoreGameWNDPROCSWL restored.
13:58:08.2577701303OverlayManager::RestoreGameWNDPROCSWL OK.
13:58:08.2577701308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb10b29
13:58:08.2577702555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:08.2577701537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:58:08.257770187IRenderDevice::releaseRender Releasing.
13:58:08.257770363ow-graphics----------------- d3d11 capture freed ----------------
13:58:08.25777082RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:08.257770100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:08.2577701280RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:08.2577701290RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:08.2577701309RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:08.257770204IRenderDevice::releaseRender Releasing Done.
13:58:08.337770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:58:08.687770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:58:08.997770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:58:08.1197770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
13:58:08.19277701063RenderDeviceD3d11::initRefC r:[6]->[5] 0x5eb55a60
13:58:08.19277701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
13:58:08.19277701148RenderDeviceD3d11::initsave state
13:58:08.1927770696RenderDeviceD3d11::initDX11loading shaders...
13:58:08.20377701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5eb23178.
13:58:08.20377701156RenderDeviceD3d11::initrestore state
13:58:08.20377701159RenderDeviceD3d11::initTarget Window [0x260a5c]
13:58:08.2037770244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:08.2037770251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:08.20477702522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:58:08.22477704975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x260a5c}.
13:58:08.22477702159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2080aa3
13:58:08.22477702177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:58:08.22477702225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x457806c0=1165493952)
13:58:08.22477701672WidgetManager::drawskip widget draw (not in foreground) False - False
13:58:08.24177704910OverlayManager::initOverlayResolutionEx 0X40008
13:58:08.24177704917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:58:08.24177704864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:58:08.24177704876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:58:08.39874A06197OverlayManager::doActionForegroundChange Event ON (ON)
13:58:08.39874A07545OverlayManager::OnForegroundChangedChanged True
13:58:08.39874A06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:58:08.40074A06322OverlayManager::doActionDisplayFPS - Triggered
13:58:08.4377770326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
13:58:08.4377770347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
13:58:08.4397770326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
13:58:08.4397770347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
13:58:08.4407770326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
13:58:08.4407770347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
13:58:08.4447770925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:08.4447770363ow-graphicsd3d11 shared texture capture successful
13:58:09.27977701817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:58:09.27977702255OverlayManager::installKeybMouseHookInstall KeybMouse
13:58:09.2797770419InputInterceptor::stopHookunhook keyboard and mouse
13:58:09.2797770386InputInterceptor::runHookKeyboard is hooked 0x7770
13:58:09.2797770408InputInterceptor::runHookMouse is hooked 0x7770
13:58:44.837770580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
13:58:44.9174A06253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
13:58:44.9174A06448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
13:58:44.9174A02411OverlayManager::setControlModeOVERLAY_CONTROL_ON
13:58:44.9174A02425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
13:58:44.11077705666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:44.12777703317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
13:58:44.1277770326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
13:58:44.1277770347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
13:58:44.2067770326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
13:58:44.2067770347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
13:58:44.2107770580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
13:58:44.97077703317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:00:03.6027770580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:00:03.60874A06257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
14:00:03.60874A06468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
14:00:03.60874A02444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
14:00:03.60874A02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:00:03.62577703475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0xee009d;prev = 0xee009d , {Original values: ref = -2 handle = 0x0}
14:00:03.62577703480OverlayManager::RestoreGameCursorblack Cursor restored
14:00:03.7067770580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:00:21.8207770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
14:00:21.8207770389fSwapResize_BuffersClear overlay graphics..
14:00:21.82077702533OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:00:21.82077701286OverlayManager::RestoreGameWNDPROCSearch SWL..
14:00:21.82077701293OverlayManager::RestoreGameWNDPROCSWL restored.
14:00:21.82077701303OverlayManager::RestoreGameWNDPROCSWL OK.
14:00:21.82077701308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2080aa3
14:00:21.82077702555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:00:21.8207770391fSwapResize_BuffersDevice was Resized!
14:00:21.8207770187IRenderDevice::releaseRender Releasing.
14:00:21.8207770363ow-graphics----------------- d3d11 capture freed ----------------
14:00:21.820777082RenderDeviceCaptureBase::ReleaseTextureRelease
14:00:21.8207770100RenderDeviceCaptureBase::ReleaseTextureReleased
14:00:21.82077701280RenderDeviceD3d11::releaseImplementationReleasing 1
14:00:21.82077701290RenderDeviceD3d11::releaseImplementationReleasing 2
14:00:21.82077701309RenderDeviceD3d11::releaseImplementationReleasing 3
14:00:21.8207770204IRenderDevice::releaseRender Releasing Done.
14:00:21.8207770395fSwapResize_BuffersEnd Device was Resized!
14:00:22.9377701063RenderDeviceD3d11::initRefC r:[6]->[5] 0x5eb55a60
14:00:22.9377701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:00:22.9377701148RenderDeviceD3d11::initsave state
14:00:22.937770696RenderDeviceD3d11::initDX11loading shaders...
14:00:22.13377701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5eb23178.
14:00:22.13377701156RenderDeviceD3d11::initrestore state
14:00:22.13377701159RenderDeviceD3d11::initTarget Window [0x260a5c]
14:00:22.1337770244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:00:22.1337770251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:00:22.13377704917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:00:22.13377704864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:00:22.13377704876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:00:22.16777704975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x260a5c}.
14:00:22.16777702159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5a02eb
14:00:22.16777702177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:00:22.16777702225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x457806c0=1165493952)
14:00:22.2037770326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:00:22.2037770347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:00:22.2067770326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:00:22.2067770347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:00:22.2087770363ow-graphicsd3d11 shared texture capture successful
14:00:22.24574A06185OverlayManager::doActionForegroundChange Event [winows not active]
14:00:22.26974A06197OverlayManager::doActionForegroundChange Event OFF (OFF)
14:00:22.26974A07545OverlayManager::OnForegroundChangedChanged False
14:00:22.27074A07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
14:00:22.27074A06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:00:22.27074A02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:00:22.27074A02444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:00:22.27074A02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:00:22.27374A06322OverlayManager::doActionDisplayFPS - Triggered
14:00:22.8173E6C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:00:25.4873E6C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3265] s[500].
14:00:25.4873E6C2404WidgetManager::RefreshWidgetThreadMainLoopexit
14:00:25.4873E6C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:00:25.4873E6C2329WidgetManager::RefreshThreadProcStaticclean Exit
14:00:29.73277702255OverlayManager::installKeybMouseHookInstall KeybMouse
14:00:29.7327770419InputInterceptor::stopHookunhook keyboard and mouse
14:00:29.7327770386InputInterceptor::runHookKeyboard is hooked 0x7770
14:00:29.7327770408InputInterceptor::runHookMouse is hooked 0x7770
14:00:29.73777701523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:00:29.73777701534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:00:29.73777702533OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:00:29.73777701286OverlayManager::RestoreGameWNDPROCSearch SWL..
14:00:29.73777701293OverlayManager::RestoreGameWNDPROCSWL restored.
14:00:29.73777701303OverlayManager::RestoreGameWNDPROCSWL OK.
14:00:29.73777701308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5a02eb
14:00:29.73777702555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:00:29.73777701537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:00:29.7377770187IRenderDevice::releaseRender Releasing.
14:00:29.7377770363ow-graphics----------------- d3d11 capture freed ----------------
14:00:29.737777082RenderDeviceCaptureBase::ReleaseTextureRelease
14:00:29.7377770100RenderDeviceCaptureBase::ReleaseTextureReleased
14:00:29.73777701280RenderDeviceD3d11::releaseImplementationReleasing 1
14:00:29.73777701290RenderDeviceD3d11::releaseImplementationReleasing 2
14:00:29.73777701309RenderDeviceD3d11::releaseImplementationReleasing 3
14:00:29.7377770204IRenderDevice::releaseRender Releasing Done.
14:00:29.7437770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
14:00:29.7997770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
14:00:29.8487770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
14:00:29.91174A06197OverlayManager::doActionForegroundChange Event ON (ON)
14:00:29.91174A07545OverlayManager::OnForegroundChangedChanged True
14:00:29.91174A06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:00:29.91174A02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:00:29.9497770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
14:00:30.887770382fSwapResize_BuffersResize buffer (0x5eb55a60)!
14:00:30.18377701063RenderDeviceD3d11::initRefC r:[6]->[5] 0x5eb55a60
14:00:30.18377701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:00:30.18377701148RenderDeviceD3d11::initsave state
14:00:30.1837770696RenderDeviceD3d11::initDX11loading shaders...
14:00:30.19477701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5eb23178.
14:00:30.19477701156RenderDeviceD3d11::initrestore state
14:00:30.19477701159RenderDeviceD3d11::initTarget Window [0x260a5c]
14:00:30.1947770244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:00:30.1947770251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:00:30.221777047ResetSnapShotSH::ExecuteRelease snapshot SH
14:00:30.22177704975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x260a5c}.
14:00:30.22177702159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x42e0b25
14:00:30.22177702177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:00:30.22177702225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x457806c0=1165493952)
14:00:30.22177702427WidgetManager::Renderresum layout thread
14:00:30.2217770276WidgetManager::initInit manager
14:00:30.2217770326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:00:30.2217770347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:00:30.22262802340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:00:30.2237770326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:00:30.2237770347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:00:30.2257770925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:00:30.2277770363ow-graphicsd3d11 shared texture capture successful
14:00:30.25477704910OverlayManager::initOverlayResolutionEx 0X40008
14:00:30.25477704917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:00:30.25477704864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:00:30.25477704876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:00:31.58677701817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:00:31.58677702255OverlayManager::installKeybMouseHookInstall KeybMouse
14:00:31.5867770419InputInterceptor::stopHookunhook keyboard and mouse
14:00:31.5867770386InputInterceptor::runHookKeyboard is hooked 0x7770
14:00:31.5867770408InputInterceptor::runHookMouse is hooked 0x7770
14:00:35.4236280256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
14:00:35.4236280128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=30a64
14:00:35.4236280256InterProcessElement::closeInterProcess Overwolf_ImID_30A64_P_14448 close 2147483647 bytes
14:00:35.42462802664WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:00:40.4756280291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:00:40.7767770449ReleaseD11DeviceDevice Released! [4]
14:00:40.77677702533OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:00:40.77677701286OverlayManager::RestoreGameWNDPROCSearch SWL..
14:00:40.77677701293OverlayManager::RestoreGameWNDPROCSWL restored.
14:00:40.77677701303OverlayManager::RestoreGameWNDPROCSWL OK.
14:00:40.77677701308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x42e0b25
14:00:40.77677702555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:00:40.7767770187IRenderDevice::releaseRender Releasing.
14:00:40.7767770363ow-graphics----------------- d3d11 capture freed ----------------
14:00:40.776777082RenderDeviceCaptureBase::ReleaseTextureRelease
14:00:40.7767770100RenderDeviceCaptureBase::ReleaseTextureReleased
14:00:40.77677701280RenderDeviceD3d11::releaseImplementationReleasing 1
14:00:40.77677701290RenderDeviceD3d11::releaseImplementationReleasing 2
14:00:40.77677701309RenderDeviceD3d11::releaseImplementationReleasing 3
14:00:40.7767770204IRenderDevice::releaseRender Releasing Done.
14:00:40.7767770452ReleaseD11Device End Device Released!
14:00:40.7767770498fDevice11_Releaseswap chain release 0 0x5eb55a60 [overlay:0]
14:00:40.92774A06185OverlayManager::doActionForegroundChange Event [winows not active]
14:00:40.92974A06197OverlayManager::doActionForegroundChange Event OFF (OFF)
14:00:40.92974A07545OverlayManager::OnForegroundChangedChanged False
14:00:40.92974A07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
14:00:40.92974A06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:00:40.92974A02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:00:40.92974A02444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:00:40.92974A02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:00:40.93274A06322OverlayManager::doActionDisplayFPS - Triggered
14:00:41.43677702098ClientExitProcessCallbackClient::Exit Process Callback [0].
14:00:41.4367770778Client::clearClient::Clear [0 - 1] .
14:00:41.4367770785Client::clearClient::Clear stoping...
14:00:41.4367770947OverlayManager::StopInternalstopping...
14:00:41.4367770973OverlayManager::StopInternalStoping server connection
14:00:41.43774A06517OverlayManager::OnDisconnectedDisconnected from server
14:00:41.4377770978OverlayManager::StopInternalStopped server connection
14:00:41.4377770206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
14:00:41.4377770232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
14:00:41.4377770232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
14:00:41.4377770999OverlayManager::StopInternalClosing inter process
14:00:41.437777025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
14:00:41.43748A8118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
14:00:41.4387770256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
14:00:41.438777059InterProcessEventHandler::~InterProcessEventHandlerDone.
14:00:41.43877701011OverlayManager::StopInternalnot running.
14:00:41.4387770140ApiManager::DestroyBackgroundThreadDestroy call.
14:00:41.9376DE8187ApiManager::BackgroundThreadBackground Thread is terminated.
14:00:41.9377770231ApiManager::ClearAllCommandsClearing commands [4]
14:00:41.9377770248ApiManager::ClearAllCommandsCleared
14:00:41.9377770135ApiManager::DestroyDestroyed
14:00:41.93777701013OverlayManager::StopInternalstopped.
14:00:41.9377770841Client::clearRemove old SHM
14:00:41.9387770256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_14448 close 2147483647 bytes
14:00:41.9387770849Client::clearStop tasks thread
14:00:41.9387770862Client::clearClient::Clear - Done.
14:00:41.93877702113ClientExitProcessCallbackGoing to ExitProcess()