TimeThreadLineFunctionMessage
19:07:02.2307738131runClientStarting Overlay PID=29048(0x7178) server PID = 14448
19:07:02.2307738686Client::initClient::Initialize
19:07:02.2307738694Client::initStart owclient thread
19:07:02.2305564328Client::initFirstInjectionClient::initFirstInjection.
19:07:02.2305564225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_14448 opened succesfuly
19:07:02.2305564356session id = {346FB120-D1C6-4A79-8838-050A45B0397E}
19:07:02.23155641942Client::LogClientInfoOS version [10.0]
19:07:02.23155641947Client::LogClientInfoProcess OS version [10.0] [64-bit]
19:07:02.23255641965Client::LogClientInfoClient [64-bit] Version 2.2.80.3
19:07:02.23255641977Client::LogProcessModulesLoaded modules:
19:07:02.24055641993C:\Program Files (x86)\Overwolf\0.157.0.11\OWClient.dll
19:07:02.24055641993C:\Program Files (x86)\Overwolf\0.157.0.11\OWExplorer.dll
19:07:02.24055641993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
19:07:02.24055641993C:\Program Files (x86)\Steam\steamclient64.dll
19:07:02.24055641993C:\Program Files (x86)\Steam\tier0_s64.dll
19:07:02.24055641993C:\Program Files (x86)\Steam\vstdlib_s64.dll
19:07:02.24055641993C:\Program Files\ETCARS\x64\ETCARS.dll
19:07:02.24055641993C:\ProgramData\VTRPC-CE\VTRPCCommunityEditionPlugin.dll
19:07:02.24055641993C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
19:07:02.24055641993C:\Windows\SYSTEM32\AUDIOSES.DLL
19:07:02.24055641993C:\Windows\SYSTEM32\AcGenral.DLL
19:07:02.24055641993C:\Windows\SYSTEM32\CRYPTBASE.DLL
19:07:02.24055641993C:\Windows\SYSTEM32\CoreMessaging.dll
19:07:02.24055641993C:\Windows\SYSTEM32\CoreUIComponents.dll
19:07:02.24055641993C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
19:07:02.24055641993C:\Windows\SYSTEM32\DNSAPI.dll
19:07:02.24055641993C:\Windows\SYSTEM32\HID.DLL
19:07:02.24055641993C:\Windows\SYSTEM32\IPHLPAPI.DLL
19:07:02.24055641993C:\Windows\SYSTEM32\MPR.dll
19:07:02.24055641993C:\Windows\SYSTEM32\MSACM32.dll
19:07:02.24055641993C:\Windows\SYSTEM32\MSIMG32.dll
19:07:02.24055641993C:\Windows\SYSTEM32\MSVCP140.dll
19:07:02.24055641993C:\Windows\SYSTEM32\MSWSOCK.dll
19:07:02.24055641993C:\Windows\SYSTEM32\PROPSYS.dll
19:07:02.24055641993C:\Windows\SYSTEM32\Secur32.dll
19:07:02.24055641993C:\Windows\SYSTEM32\SspiCli.dll
19:07:02.24055641993C:\Windows\SYSTEM32\USERENV.dll
19:07:02.24055641993C:\Windows\SYSTEM32\VCRUNTIME140.dll
19:07:02.24055641993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
19:07:02.24055641993C:\Windows\SYSTEM32\VERSION.dll
19:07:02.24055641993C:\Windows\SYSTEM32\WINMM.dll
19:07:02.24055641993C:\Windows\SYSTEM32\amdihk64.dll
19:07:02.24055641993C:\Windows\SYSTEM32\apphelp.dll
19:07:02.24055641993C:\Windows\SYSTEM32\atiadlxx.dll
19:07:02.24055641993C:\Windows\SYSTEM32\atidxx64.dll
19:07:02.24055641993C:\Windows\SYSTEM32\d3d11.dll
19:07:02.24055641993C:\Windows\SYSTEM32\dcomp.dll
19:07:02.24055641993C:\Windows\SYSTEM32\dhcpcsvc.DLL
19:07:02.24055641993C:\Windows\SYSTEM32\dhcpcsvc6.DLL
19:07:02.24055641993C:\Windows\SYSTEM32\dinput8.dll
19:07:02.24055641993C:\Windows\SYSTEM32\dwmapi.dll
19:07:02.24055641993C:\Windows\SYSTEM32\dxcore.dll
19:07:02.24055641993C:\Windows\SYSTEM32\dxgi.dll
19:07:02.24055641993C:\Windows\SYSTEM32\inputhost.dll
19:07:02.24055641993C:\Windows\SYSTEM32\ntdll.dll
19:07:02.24055641993C:\Windows\SYSTEM32\ntmarta.dll
19:07:02.24055641993C:\Windows\SYSTEM32\resourcepolicyclient.dll
19:07:02.24055641993C:\Windows\SYSTEM32\winhttp.dll
19:07:02.24055641993C:\Windows\SYSTEM32\winmmbase.dll
19:07:02.24055641993C:\Windows\SYSTEM32\wintypes.dll
19:07:02.24055641993C:\Windows\SYSTEM32\xinput1_4.dll
19:07:02.24055641993C:\Windows\System32\COMDLG32.dll
19:07:02.24055641993C:\Windows\System32\CRYPT32.dll
19:07:02.24055641993C:\Windows\System32\DEVOBJ.dll
19:07:02.24055641993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
19:07:02.24055641993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
19:07:02.24055641993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
19:07:02.24055641993C:\Windows\System32\GDI32.dll
19:07:02.24055641993C:\Windows\System32\IMM32.DLL
19:07:02.24055641993C:\Windows\System32\KERNEL32.DLL
19:07:02.24055641993C:\Windows\System32\KERNELBASE.dll
19:07:02.24055641993C:\Windows\System32\MMDevApi.dll
19:07:02.24055641993C:\Windows\System32\MSASN1.dll
19:07:02.24055641993C:\Windows\System32\MSCTF.dll
19:07:02.24055641993C:\Windows\System32\NSI.dll
19:07:02.24055641993C:\Windows\System32\OLEAUT32.dll
19:07:02.24055641993C:\Windows\System32\OneCoreCommonProxyStub.dll
19:07:02.24055641993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
19:07:02.24055641993C:\Windows\System32\PSAPI.DLL
19:07:02.24055641993C:\Windows\System32\RPCRT4.dll
19:07:02.24055641993C:\Windows\System32\SETUPAPI.dll
19:07:02.24055641993C:\Windows\System32\SHELL32.dll
19:07:02.24055641993C:\Windows\System32\SHLWAPI.dll
19:07:02.24055641993C:\Windows\System32\TextInputFramework.dll
19:07:02.24055641993C:\Windows\System32\UMPDC.dll
19:07:02.24055641993C:\Windows\System32\USER32.dll
19:07:02.24055641993C:\Windows\System32\WINTRUST.dll
19:07:02.24055641993C:\Windows\System32\WLDAP32.dll
19:07:02.24055641993C:\Windows\System32\WS2_32.dll
19:07:02.24055641993C:\Windows\System32\Windows.UI.dll
19:07:02.24055641993C:\Windows\System32\advapi32.dll
19:07:02.24055641993C:\Windows\System32\bcrypt.dll
19:07:02.24055641993C:\Windows\System32\bcryptPrimitives.dll
19:07:02.24055641993C:\Windows\System32\cfgmgr32.dll
19:07:02.24055641993C:\Windows\System32\clbcatq.dll
19:07:02.24055641993C:\Windows\System32\combase.dll
19:07:02.24055641993C:\Windows\System32\cryptsp.dll
19:07:02.24055641993C:\Windows\System32\deviceaccess.dll
19:07:02.24055641993C:\Windows\System32\fwpuclnt.dll
19:07:02.24055641993C:\Windows\System32\gdi32full.dll
19:07:02.24055641993C:\Windows\System32\iertutil.dll
19:07:02.24055641993C:\Windows\System32\imagehlp.dll
19:07:02.24055641993C:\Windows\System32\kernel.appcore.dll
19:07:02.24055641993C:\Windows\System32\msvcp_win.dll
19:07:02.24055641993C:\Windows\System32\msvcrt.dll
19:07:02.24055641993C:\Windows\System32\ole32.dll
19:07:02.24055641993C:\Windows\System32\powrprof.dll
19:07:02.24055641993C:\Windows\System32\profapi.dll
19:07:02.24055641993C:\Windows\System32\rasadhlp.dll
19:07:02.24055641993C:\Windows\System32\sechost.dll
19:07:02.24055641993C:\Windows\System32\shcore.dll
19:07:02.24055641993C:\Windows\System32\ucrtbase.dll
19:07:02.24055641993C:\Windows\System32\win32u.dll
19:07:02.24055641993C:\Windows\System32\windows.storage.dll
19:07:02.24055641993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1082_none_9e8193e1e45b25c1\COMCTL32.dll
19:07:02.24055641993C:\Windows\system32\rsaenh.dll
19:07:02.24055641993C:\Windows\system32\uxtheme.dll
19:07:02.24055641993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
19:07:02.24055641993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
19:07:02.24055641993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
19:07:02.24055641993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
19:07:02.24055641993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
19:07:02.24055641993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\VTRPCCommunityEditionPlugin.dll
19:07:02.24055641993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
19:07:02.24055641993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
19:07:02.241556479GraphicsHookManager::InitCreated Thread - Created , ThreadId=23036
19:07:02.24455641439Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
19:07:02.24455641455Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
19:07:02.24555641463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
19:07:02.24655641492Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
19:07:02.24655641513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
19:07:02.24655641581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
19:07:02.24655641594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
19:07:02.24655641607Client::ReadGameConfigurationsEnable EnableTXR - OFF
19:07:02.24655641647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
19:07:02.24655641649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
19:07:02.24655641651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
19:07:02.24655641653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
19:07:02.24655641655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
19:07:02.24655641657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
19:07:02.24655641659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
19:07:02.24655641662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
19:07:02.24655641665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
19:07:02.24655641759Data::Search[0] 0xCE6B0000
19:07:02.24655641759Data::Search[1] 0x0
19:07:02.24655641759Data::Search[2] 0x0
19:07:02.24655641759Data::Search[3] 0x7F200000
19:07:02.24655641759Data::Search[4] 0x0
19:07:02.24655641759Data::Search[5] 0xCBB30000
19:07:02.24655641759Data::Search[6] 0xCDFB0000
19:07:02.24655641759Data::Search[7] 0x0
19:07:02.24655641759Data::Search[8] 0xCBB30000
19:07:02.24655641759Data::Search[9] 0x0
19:07:02.24655641764Data::Search[10] 0x0
19:07:02.24655641770Data::Search[11] 0xCA490000
19:07:02.24655641776Data::Search[12] 0x0
19:07:02.24655641782Data::Search[13] 0x0
19:07:02.2465564326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:07:02.2475564436Client::initFirstInjectionDetected Windows 8.1 or greater
19:07:02.2475564451Client::initFirstInjectionAcquiring function lock succedded
19:07:02.2475564225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_14448 opened succesfuly
19:07:02.25455641927FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.157.0.11\\OWUtils.dll succeeded
19:07:02.2565564574Install::CodeInit [Client,1] (MCH) OK
19:07:02.2565564574Install::CodeInit [Client,2] (MCH) OK
19:07:02.2575564574Install::CodeInit [Client,3] (MCH) OK
19:07:02.2585564574Install::CodeInit [Client,4] (MCH) OK
19:07:02.2725564574Install::CodeInit [Client,4.1] (MCH) OK
19:07:02.2875564574Install::CodeInit [Client,4.2] (MCH) OK
19:07:02.2885564484OverlayManager::OverlayManagerOW System Cursor is set to = 0x1bf80af3
19:07:02.28855646901OverlayManager::LoadDefaultCursorsLoad default cursors
19:07:02.2895564494OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x329112f
19:07:02.289556472PerformanceCounter::StartSessionStartSession
19:07:02.2895564225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
19:07:02.2895564688OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
19:07:02.2895564706OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
19:07:02.2895564708OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
19:07:02.2895564711OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
19:07:02.2895564714OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
19:07:02.2895564717OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
19:07:02.2895564720OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
19:07:02.2895564723OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
19:07:02.2895564726OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
19:07:02.2895564729OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
19:07:02.2895564732OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
19:07:02.2895564735OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
19:07:02.2895564738OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
19:07:02.2895564741OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
19:07:02.2895564744OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
19:07:02.2895564747OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
19:07:02.2895564750OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
19:07:02.2895564753OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
19:07:02.2895564756OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
19:07:02.2895564759OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
19:07:02.2895564762OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
19:07:02.2895564765OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
19:07:02.2895564768OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
19:07:02.2895564771OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
19:07:02.2895564774OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
19:07:02.2895564777OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
19:07:02.2895564780OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
19:07:02.2895564783OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
19:07:02.2895564786OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
19:07:02.2895564789OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
19:07:02.2895564792OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
19:07:02.2895564795OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
19:07:02.2895564798OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
19:07:02.2895564801OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
19:07:02.2895564804OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
19:07:02.2895564807OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
19:07:02.2895564810OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
19:07:02.2895564813OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
19:07:02.2895564816OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
19:07:02.2895564819OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
19:07:02.2895564822OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
19:07:02.2895564825OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
19:07:02.2895564828OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
19:07:02.2895564831OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
19:07:02.2895564834OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
19:07:02.2895564837OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
19:07:02.2895564840OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
19:07:02.2895564843OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
19:07:02.2895564846OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
19:07:02.2895564849OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
19:07:02.2895564852OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
19:07:02.2895564855OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
19:07:02.2895564858OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
19:07:02.2895564861OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
19:07:02.2895564864OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
19:07:02.2895564867OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
19:07:02.2895564870OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
19:07:02.2895564873OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
19:07:02.2895564876OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
19:07:02.2895564879OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
19:07:02.2895564882OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
19:07:02.2895564885OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
19:07:02.2895564888OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
19:07:02.2895564891OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
19:07:02.2895564894OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
19:07:02.2895564897OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
19:07:02.2895564899OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
19:07:02.2895564901OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
19:07:02.2895564903OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
19:07:02.2895564905OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
19:07:02.2895564907OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
19:07:02.2895564909OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
19:07:02.2895564911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
19:07:02.2895564925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:07:02.2945564248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
19:07:02.2945564578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
19:07:02.2945564895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
19:07:02.2965564999Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
19:07:02.29655641145Install::CodeSegment [5|18016|0xCBB30000|0x4660]
19:07:02.2965564574Install::Codeunknown (MCH) OK
19:07:02.29655641145Install::CodeSegment [5|418288|0xCBB30000|0x661F0]
19:07:02.2975564574Install::Codeunknown (MCH) OK
19:07:02.29755641145Install::CodeSegment [5|105904|0xCBB30000|0x19DB0]
19:07:02.2975564574Install::Codeunknown (MCH) OK
19:07:02.29755641145Install::CodeSegment [5|4944|0xCBB30000|0x1350]
19:07:02.2975564574Install::Codeunknown (MCH) OK
19:07:02.29755641145Install::CodeSegment [5|-22532480|0xCBB30000|0xFEA82E80]
19:07:02.29755641236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
19:07:02.29755641145Install::CodeSegment [5|-22511744|0xCBB30000|0xFEA87F80]
19:07:02.29755641236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
19:07:02.29755641145Install::CodeSegment [5|-22551008|0xCBB30000|0xFEA7E620]
19:07:02.29755641236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
19:07:02.29755641145Install::CodeSegment [5|-23679728|0xCBB30000|0xFE96AD10]
19:07:02.29755641236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
19:07:02.2975564999Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
19:07:02.2985564999Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
19:07:02.2985564326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:07:02.29855641042OverlayManager::StartStarting...
19:07:02.2995564574Install::CodeInit [Client,5] (MCH) OK
19:07:02.2995564574Install::CodeInit [Client,6] (MCH) OK
19:07:02.29955641130OverlayManager::StartRID Found 2 devices.
19:07:02.29955641138OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0xe0e60)...
19:07:02.30055641210XTRAP COMPATIBLE PATCH WARNING
19:07:02.3005564107ApiManager::InitAPI Manager Event : OK
19:07:02.3005564119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=14456
19:07:02.300556467TXRSettingFail to read texture recognition options 0xb7
19:07:02.3005564114TXOfInterestNew list set with 0 items
19:07:02.30055641244OverlayManager::Startget foreground state
19:07:02.30038787071OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x30670
19:07:02.30055647545OverlayManager::OnForegroundChangedChanged True
19:07:02.30055646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:07:02.30013646492OverlayManager::OnConnectedConnected to server
19:07:02.300136431SendServerHelloMessage::ExecuteSend connection Ack
19:07:02.30055641280OverlayManager::StartStarted...
19:07:02.3145564574Install::CodeInit [Client,0] (MCH) OK
19:07:02.3145564428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
19:07:02.314556494GraphicsHookManager::StopThreadStopThread
19:07:02.31559FC216GraphicsHookManager::MessageLoopExit Thread
19:07:02.3185564578Client::initFirstInjectioninit complete
19:07:02.81113646322OverlayManager::doActionDisplayFPS - Triggered
19:07:03.4727014587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
19:07:03.4757014149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
19:07:03.4787014149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
19:07:03.47870141006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
19:07:03.49270141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:07:03.49270141094RenderDeviceD3d11::initDevice adapter hash: -1483321117
19:07:03.49270141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:07:03.49270141148RenderDeviceD3d11::initsave state
19:07:03.4927014696RenderDeviceD3d11::initDX11loading shaders...
19:07:03.4967014705RenderDeviceD3d11::initDX11create vs
19:07:03.4967014723RenderDeviceD3d11::initDX11create vs
19:07:03.4997014745RenderDeviceD3d11::initDX11create pxs
19:07:03.5027014774RenderDeviceD3d11::initDX11create raster
19:07:03.5027014842RenderDeviceD3d11::initDX11create buffers
19:07:03.51170141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:07:03.51170141156RenderDeviceD3d11::initrestore state
19:07:03.51170141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:07:03.5117014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:07:03.5117014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:07:03.5117014193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
19:07:03.51170142080RenderDeviceD3d11::setFixSet render device fix RT.
19:07:03.51170142628OverlayManager::setGraphicsRender Device fix was set RT.
19:07:03.51170144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:07:03.51170144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:07:03.5137014654OverlayInputManager::HandleCommandsClear all hotkeys command
19:07:03.5137014695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
19:07:03.513701426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
19:07:03.513701421StartWidgetsRefresher::ExecuteExecute start wicket manager
19:07:03.5137014276WidgetManager::initInit manager
19:07:03.513701426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
19:07:03.51370144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:07:03.51370142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a610301
19:07:03.51370142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:07:03.51370142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:07:03.51370142236OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
19:07:03.5137014308PerformanceCounter::NotifyFrameRenderNotify first Render...
19:07:03.5137014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:07:03.51370147449OverlayManager::CheckForSharedTextureSupportCheck for SHT support
19:07:03.51328D02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:07:03.55028D0225InterProcessElement::openInterProcess Overwolf_ImID_3054A_P_14448 opened succesfuly
19:07:03.55028D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:07:03.55028D0225InterProcessElement::openInterProcess Overwolf_ImID_B0EB4_P_14448 opened succesfuly
19:07:03.55028D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:07:03.80870141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:07:03.80870142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:07:03.8087014419InputInterceptor::stopHookunhook keyboard and mouse
19:07:03.8087014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:07:03.8087014408InputInterceptor::runHookMouse is hooked 0x7014
19:07:03.80870141909OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10007
19:07:03.80870144910OverlayManager::initOverlayResolutionEx 0X40008
19:07:03.80870144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:07:03.80870144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:07:03.80870144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:07:04.27013646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:07:05.92670141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:07:05.92670142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:07:05.9267014419InputInterceptor::stopHookunhook keyboard and mouse
19:07:05.9267014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:07:05.9267014408InputInterceptor::runHookMouse is hooked 0x7014
19:07:05.9897014326RenderImageD3d11::setSizeCreate Texture (1683,700) / (1792,768) - OK
19:07:05.9897014347RenderImageD3d11::setSizeCreate Texture RV (1792,768) - OK
19:07:05.99828D0225InterProcessElement::openInterProcess Overwolf_ImID_111000_P_14448 opened succesfuly
19:07:05.99828D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:07:05.99828D0225InterProcessElement::openInterProcess Overwolf_ImID_A0EAC_P_14448 opened succesfuly
19:07:05.99828D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:07:05.99828D0225InterProcessElement::openInterProcess Overwolf_ImID_80EC0_P_14448 opened succesfuly
19:07:05.99828D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:07:05.99828D0225InterProcessElement::openInterProcess Overwolf_ImID_C0ED0_P_14448 opened succesfuly
19:07:05.99828D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:07:07.6211364363ow-graphicsFailed to open pipe
19:07:07.6221364363ow-graphicsFailed to open pipe
19:07:07.6221364363ow-graphicsConnection initialized
19:07:07.6221364145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
19:07:07.6221364127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
19:07:08.3197014363ow-graphicsHooked to process: eurotrucks2.exe
19:07:08.3197014363ow-graphics(half life scientist) everything.. seems to be in order
19:07:08.3207014363ow-graphicsd3d11 shared texture capture successful
19:07:08.3207014255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
19:07:08.4957014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:07:08.4957014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:07:12.52438781977Client::LogProcessModulesLoaded modules:
19:07:12.53238781993C:\Program Files (x86)\Overwolf\0.157.0.11\OWClient.dll
19:07:12.53238781993C:\Program Files (x86)\Overwolf\0.157.0.11\OWExplorer.dll
19:07:12.53238781993C:\Program Files (x86)\Overwolf\0.157.0.11\OWUtils.dll
19:07:12.53238781993C:\Program Files (x86)\Overwolf\0.157.0.11\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
19:07:12.53238781993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
19:07:12.53238781993C:\Program Files (x86)\Steam\steamclient64.dll
19:07:12.53238781993C:\Program Files (x86)\Steam\tier0_s64.dll
19:07:12.53238781993C:\Program Files (x86)\Steam\vstdlib_s64.dll
19:07:12.53238781993C:\Program Files\ETCARS\x64\ETCARS.dll
19:07:12.53238781993C:\ProgramData\VTRPC-CE\VTRPCCommunityEditionPlugin.dll
19:07:12.53238781993C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
19:07:12.53238781993C:\Windows\SYSTEM32\AUDIOSES.DLL
19:07:12.53238781993C:\Windows\SYSTEM32\AcGenral.DLL
19:07:12.53238781993C:\Windows\SYSTEM32\CRYPTBASE.DLL
19:07:12.53238781993C:\Windows\SYSTEM32\CoreMessaging.dll
19:07:12.53238781993C:\Windows\SYSTEM32\CoreUIComponents.dll
19:07:12.53238781993C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
19:07:12.53238781993C:\Windows\SYSTEM32\D3DCompiler_43.dll
19:07:12.53238781993C:\Windows\SYSTEM32\D3DX9_43.dll
19:07:12.53238781993C:\Windows\SYSTEM32\DNSAPI.dll
19:07:12.53238781993C:\Windows\SYSTEM32\HID.DLL
19:07:12.53238781993C:\Windows\SYSTEM32\IPHLPAPI.DLL
19:07:12.53238781993C:\Windows\SYSTEM32\MPR.dll
19:07:12.53238781993C:\Windows\SYSTEM32\MSACM32.dll
19:07:12.53238781993C:\Windows\SYSTEM32\MSIMG32.dll
19:07:12.53238781993C:\Windows\SYSTEM32\MSVCP140.dll
19:07:12.53238781993C:\Windows\SYSTEM32\MSWSOCK.dll
19:07:12.53238781993C:\Windows\SYSTEM32\PROPSYS.dll
19:07:12.53238781993C:\Windows\SYSTEM32\Secur32.dll
19:07:12.53238781993C:\Windows\SYSTEM32\SspiCli.dll
19:07:12.53238781993C:\Windows\SYSTEM32\USERENV.dll
19:07:12.53238781993C:\Windows\SYSTEM32\VCRUNTIME140.dll
19:07:12.53238781993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
19:07:12.53238781993C:\Windows\SYSTEM32\VERSION.dll
19:07:12.53238781993C:\Windows\SYSTEM32\WINMM.dll
19:07:12.53238781993C:\Windows\SYSTEM32\amdihk64.dll
19:07:12.53238781993C:\Windows\SYSTEM32\apphelp.dll
19:07:12.53238781993C:\Windows\SYSTEM32\atiadlxx.dll
19:07:12.53238781993C:\Windows\SYSTEM32\atidxx64.dll
19:07:12.53238781993C:\Windows\SYSTEM32\d3d11.dll
19:07:12.53238781993C:\Windows\SYSTEM32\d3dx11_43.dll
19:07:12.53238781993C:\Windows\SYSTEM32\dcomp.dll
19:07:12.53238781993C:\Windows\SYSTEM32\dhcpcsvc.DLL
19:07:12.53238781993C:\Windows\SYSTEM32\dhcpcsvc6.DLL
19:07:12.53238781993C:\Windows\SYSTEM32\dinput8.dll
19:07:12.53238781993C:\Windows\SYSTEM32\dwmapi.dll
19:07:12.53238781993C:\Windows\SYSTEM32\dxcore.dll
19:07:12.53238781993C:\Windows\SYSTEM32\dxgi.dll
19:07:12.53238781993C:\Windows\SYSTEM32\inputhost.dll
19:07:12.53238781993C:\Windows\SYSTEM32\ntdll.dll
19:07:12.53238781993C:\Windows\SYSTEM32\ntmarta.dll
19:07:12.53238781993C:\Windows\SYSTEM32\resourcepolicyclient.dll
19:07:12.53238781993C:\Windows\SYSTEM32\winhttp.dll
19:07:12.53238781993C:\Windows\SYSTEM32\winmmbase.dll
19:07:12.53238781993C:\Windows\SYSTEM32\wintypes.dll
19:07:12.53238781993C:\Windows\SYSTEM32\xinput1_4.dll
19:07:12.53238781993C:\Windows\System32\COMDLG32.dll
19:07:12.53238781993C:\Windows\System32\CRYPT32.dll
19:07:12.53238781993C:\Windows\System32\DEVOBJ.dll
19:07:12.53238781993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
19:07:12.53238781993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
19:07:12.53238781993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
19:07:12.53238781993C:\Windows\System32\GDI32.dll
19:07:12.53238781993C:\Windows\System32\IMM32.DLL
19:07:12.53238781993C:\Windows\System32\KERNEL32.DLL
19:07:12.53238781993C:\Windows\System32\KERNELBASE.dll
19:07:12.53238781993C:\Windows\System32\MMDevApi.dll
19:07:12.53238781993C:\Windows\System32\MSASN1.dll
19:07:12.53238781993C:\Windows\System32\MSCTF.dll
19:07:12.53238781993C:\Windows\System32\NSI.dll
19:07:12.53238781993C:\Windows\System32\OLEAUT32.dll
19:07:12.53238781993C:\Windows\System32\OneCoreCommonProxyStub.dll
19:07:12.53238781993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
19:07:12.53238781993C:\Windows\System32\PSAPI.DLL
19:07:12.53238781993C:\Windows\System32\RPCRT4.dll
19:07:12.53238781993C:\Windows\System32\SETUPAPI.dll
19:07:12.53238781993C:\Windows\System32\SHELL32.dll
19:07:12.53238781993C:\Windows\System32\SHLWAPI.dll
19:07:12.53238781993C:\Windows\System32\TextInputFramework.dll
19:07:12.53238781993C:\Windows\System32\UMPDC.dll
19:07:12.53238781993C:\Windows\System32\USER32.dll
19:07:12.53238781993C:\Windows\System32\WINTRUST.dll
19:07:12.53238781993C:\Windows\System32\WLDAP32.dll
19:07:12.53238781993C:\Windows\System32\WS2_32.dll
19:07:12.53238781993C:\Windows\System32\Windows.UI.dll
19:07:12.53238781993C:\Windows\System32\advapi32.dll
19:07:12.53238781993C:\Windows\System32\bcrypt.dll
19:07:12.53238781993C:\Windows\System32\bcryptPrimitives.dll
19:07:12.53238781993C:\Windows\System32\cfgmgr32.dll
19:07:12.53238781993C:\Windows\System32\clbcatq.dll
19:07:12.53238781993C:\Windows\System32\combase.dll
19:07:12.53238781993C:\Windows\System32\cryptsp.dll
19:07:12.53238781993C:\Windows\System32\deviceaccess.dll
19:07:12.53238781993C:\Windows\System32\fwpuclnt.dll
19:07:12.53238781993C:\Windows\System32\gdi32full.dll
19:07:12.53238781993C:\Windows\System32\iertutil.dll
19:07:12.53238781993C:\Windows\System32\imagehlp.dll
19:07:12.53238781993C:\Windows\System32\kernel.appcore.dll
19:07:12.53238781993C:\Windows\System32\msvcp_win.dll
19:07:12.53238781993C:\Windows\System32\msvcrt.dll
19:07:12.53238781993C:\Windows\System32\ole32.dll
19:07:12.53238781993C:\Windows\System32\powrprof.dll
19:07:12.53238781993C:\Windows\System32\profapi.dll
19:07:12.53238781993C:\Windows\System32\rasadhlp.dll
19:07:12.53238781993C:\Windows\System32\sechost.dll
19:07:12.53238781993C:\Windows\System32\shcore.dll
19:07:12.53238781993C:\Windows\System32\ucrtbase.dll
19:07:12.53238781993C:\Windows\System32\win32u.dll
19:07:12.53238781993C:\Windows\System32\windows.storage.dll
19:07:12.53238781993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1082_none_9e8193e1e45b25c1\COMCTL32.dll
19:07:12.53238781993C:\Windows\system32\rsaenh.dll
19:07:12.53238781993C:\Windows\system32\uxtheme.dll
19:07:12.53238781993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
19:07:12.53238781993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
19:07:12.53238781993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
19:07:12.53238781993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
19:07:12.53238781993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
19:07:12.53238781993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\VTRPCCommunityEditionPlugin.dll
19:07:12.53238781993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
19:07:12.53238781993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
19:07:36.3017014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:07:36.3017014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:07:50.797014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:07:50.8913646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:07:50.8913646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:07:50.8913642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:07:50.8913642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:07:50.9670145666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:07:50.10770143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:07:50.17828D0225InterProcessElement::openInterProcess Overwolf_ImID_C0E88_P_14448 opened succesfuly
19:07:50.17828D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:07:50.1837014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:07:50.2417014326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:07:50.2417014347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:07:50.27570143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:07:50.3437014326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:07:50.3437014347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:07:51.19770143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:07:53.6170143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:07:53.6407014326RenderImageD3d11::setSizeCreate Texture (1053,700) / (1152,768) - OK
19:07:53.6407014347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:07:58.1077014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:07:58.11413646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:07:58.11413646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:07:58.11413642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:07:58.11413642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:07:58.11870143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x10007}
19:07:58.11870143480OverlayManager::RestoreGameCursorblack Cursor restored
19:07:58.2387014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:08:11.1507014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:08:11.15813646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:08:11.15813646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:08:11.15813642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:08:11.15813642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:08:11.2707014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:08:33.29970143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:09:03.36470141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:09:03.36470141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:09:03.36470142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:09:03.36570141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:09:03.36570141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:09:03.36570141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:09:03.36570141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a610301
19:09:03.36570142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:09:03.36570141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:09:03.3657014187IRenderDevice::releaseRender Releasing.
19:09:03.3657014363ow-graphics----------------- d3d11 capture freed ----------------
19:09:03.366701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:09:03.3667014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:09:03.36670141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:09:03.36670141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:09:03.36670141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:09:03.3667014204IRenderDevice::releaseRender Releasing Done.
19:09:03.4277014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:03.44970143554overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
19:09:03.44970143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:09:03.4557014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:03.52070141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:09:03.52070141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:09:03.52070141148RenderDeviceD3d11::initsave state
19:09:03.5207014696RenderDeviceD3d11::initDX11loading shaders...
19:09:03.54070141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:09:03.54070141156RenderDeviceD3d11::initrestore state
19:09:03.54070141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:09:03.5407014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:09:03.5407014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:09:03.54070144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:09:03.54070144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:09:03.54070144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:09:03.55670144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:09:03.55670142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14370f45
19:09:03.55670142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:09:03.55670142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:09:03.5567014326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:09:03.5567014347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:09:03.56513646185OverlayManager::doActionForegroundChange Event [winows not active]
19:09:03.57013646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:09:03.57013647545OverlayManager::OnForegroundChangedChanged False
19:09:03.57213647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0EB4 Title=[Browser]
19:09:03.57213646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:09:03.57213642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:09:03.57213642444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
19:09:03.57313642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:09:03.57313647600OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
19:09:03.57313646322OverlayManager::doActionDisplayFPS - Triggered
19:09:03.7467014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:09:03.7467014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:09:03.7527014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:09:03.7527014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:09:03.7557014326RenderImageD3d11::setSizeCreate Texture (1053,700) / (1152,768) - OK
19:09:03.7557014347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:09:03.7687014326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:09:03.7687014347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:09:03.7817014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:09:03.78270141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:09:03.78270142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:09:03.7827014419InputInterceptor::stopHookunhook keyboard and mouse
19:09:03.7827014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:09:03.7827014408InputInterceptor::runHookMouse is hooked 0x7014
19:09:03.78270143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1bf80af3;prev = 0x10003 , {Original values: ref = 0 handle = 0x10007}
19:09:03.78470147030OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
19:09:03.802701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:09:06.83628D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:09:11.2151364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
19:09:11.296701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:09:11.2967014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:09:11.2967014363ow-graphics----------------- d3d11 capture freed ----------------
19:09:11.2977014232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
19:09:11.29770144802OverlayManager::HandleGameStreamStop Capturing
19:09:15.54713646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:09:15.8011364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
19:09:19.1241364127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
19:09:27.25070141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:09:27.25070141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:09:27.25070142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:09:27.25070141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:09:27.25070141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:09:27.25070141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:09:27.25070141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14370f45
19:09:27.25070142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:09:27.25070141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:09:27.2507014187IRenderDevice::releaseRender Releasing.
19:09:27.2507014363ow-graphics----------------- d3d11 capture freed ----------------
19:09:27.250701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:09:27.2507014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:09:27.25070141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:09:27.25070141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:09:27.25070141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:09:27.2507014204IRenderDevice::releaseRender Releasing Done.
19:09:27.2647014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:27.3707014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:27.4257014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:27.4437014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:27.45870147030OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
19:09:27.50670141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:09:27.50670141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:09:27.50670141148RenderDeviceD3d11::initsave state
19:09:27.5067014696RenderDeviceD3d11::initDX11loading shaders...
19:09:27.51870141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:09:27.51870141156RenderDeviceD3d11::initrestore state
19:09:27.51870141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:09:27.5217014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:09:27.5217014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:09:27.52170142522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:09:27.53270144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:09:27.53270142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcad115d
19:09:27.53270142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:09:27.53270142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:09:27.53270141672WidgetManager::drawskip widget draw (not in foreground) False - False
19:09:27.53770144910OverlayManager::initOverlayResolutionEx 0X40008
19:09:27.53770144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:09:27.53870144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:09:27.53870144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:09:27.72613646197OverlayManager::doActionForegroundChange Event ON (ON)
19:09:27.72613647545OverlayManager::OnForegroundChangedChanged True
19:09:27.72613646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:09:27.72813646322OverlayManager::doActionDisplayFPS - Triggered
19:09:27.7577014326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:09:27.7577014347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:09:27.77028D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:09:27.77028D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=111000
19:09:27.77028D0256InterProcessElement::closeInterProcess Overwolf_ImID_111000_P_14448 close 2147483647 bytes
19:09:27.77028D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:09:27.77028D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:09:27.77028D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0eac
19:09:27.77028D0256InterProcessElement::closeInterProcess Overwolf_ImID_A0EAC_P_14448 close 2147483647 bytes
19:09:27.77028D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:09:27.77028D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:09:27.77028D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80ec0
19:09:27.77028D0256InterProcessElement::closeInterProcess Overwolf_ImID_80EC0_P_14448 close 2147483647 bytes
19:09:27.77028D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:09:27.77028D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:09:27.77128D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0ed0
19:09:27.77128D0256InterProcessElement::closeInterProcess Overwolf_ImID_C0ED0_P_14448 close 2147483647 bytes
19:09:27.77128D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:09:27.7787014326RenderImageD3d11::setSizeCreate Texture (1053,700) / (1152,768) - OK
19:09:27.7787014347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:09:27.77828D0225InterProcessElement::openInterProcess Overwolf_ImID_90EC0_P_14448 opened succesfuly
19:09:27.77828D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:09:27.77928D0225InterProcessElement::openInterProcess Overwolf_ImID_121000_P_14448 opened succesfuly
19:09:27.77928D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:09:27.77928D0225InterProcessElement::openInterProcess Overwolf_ImID_280EA6_P_14448 opened succesfuly
19:09:27.77928D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:09:27.77928D0225InterProcessElement::openInterProcess Overwolf_ImID_D0E92_P_14448 opened succesfuly
19:09:27.77928D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:09:27.7877014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:09:27.7877014255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
19:09:27.8367014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:09:27.8377014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:09:27.8387014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:09:27.8387014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:09:29.3497014363ow-graphicsHooked to process: eurotrucks2.exe
19:09:29.3497014363ow-graphics(half life scientist) everything.. seems to be in order
19:09:29.3497014363ow-graphicsd3d11 shared texture capture successful
19:09:29.3667014363ow-graphics----------------- d3d11 capture freed ----------------
19:09:29.3727014363ow-graphicsd3d11 shared texture capture successful
19:09:39.87570141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:09:39.87570142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:09:39.8757014419InputInterceptor::stopHookunhook keyboard and mouse
19:09:39.8757014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:09:39.8757014408InputInterceptor::runHookMouse is hooked 0x7014
19:09:40.19170141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:09:40.19170141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:09:40.19170142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:09:40.19170141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:09:40.19170141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:09:40.19170141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:09:40.19170141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcad115d
19:09:40.19170142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:09:40.19170141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:09:40.1917014187IRenderDevice::releaseRender Releasing.
19:09:40.1917014363ow-graphics----------------- d3d11 capture freed ----------------
19:09:40.192701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:09:40.1927014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:09:40.19270141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:09:40.19270141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:09:40.19270141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:09:40.1927014204IRenderDevice::releaseRender Releasing Done.
19:09:40.1927014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:40.26513646185OverlayManager::doActionForegroundChange Event [winows not active]
19:09:40.26613646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:09:40.26613647545OverlayManager::OnForegroundChangedChanged False
19:09:40.26713647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
19:09:40.26713646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:09:40.26713642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:09:40.26713642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:09:40.26713642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:09:40.26813646322OverlayManager::doActionDisplayFPS - Triggered
19:09:40.3767014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:40.55570141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:09:40.55570141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:09:40.55570141148RenderDeviceD3d11::initsave state
19:09:40.5557014696RenderDeviceD3d11::initDX11loading shaders...
19:09:40.57670141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:09:40.57670141156RenderDeviceD3d11::initrestore state
19:09:40.57670141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:09:40.5767014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:09:40.5767014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:09:40.57670142522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:09:40.57670144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:09:40.57670144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:09:40.57670144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:09:40.609701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:09:40.61070144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:09:40.61070142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd11249
19:09:40.61070142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:09:40.61070142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:09:40.61070141672WidgetManager::drawskip widget draw (not in foreground) False - False
19:09:40.6107014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:09:42.1731364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
19:09:42.284701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:09:42.2847014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:09:42.2847014363ow-graphics----------------- d3d11 capture freed ----------------
19:09:42.2847014232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
19:09:42.28470144802OverlayManager::HandleGameStreamStop Capturing
19:09:42.4811364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
19:09:42.96270142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:09:42.9627014419InputInterceptor::stopHookunhook keyboard and mouse
19:09:42.9627014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:09:42.9627014408InputInterceptor::runHookMouse is hooked 0x7014
19:09:42.96570141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:09:42.96570141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:09:42.96570142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:09:42.96570141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:09:42.96570141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:09:42.96570141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:09:42.96570141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd11249
19:09:42.96570142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:09:42.96570141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:09:42.9657014187IRenderDevice::releaseRender Releasing.
19:09:42.9657014363ow-graphics----------------- d3d11 capture freed ----------------
19:09:42.965701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:09:42.9657014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:09:42.96570141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:09:42.96570141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:09:42.96570141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:09:42.9657014204IRenderDevice::releaseRender Releasing Done.
19:09:42.9787014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:43.407014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:43.887014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:43.1057014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:09:43.16070141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:09:43.16070141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:09:43.16070141148RenderDeviceD3d11::initsave state
19:09:43.1607014696RenderDeviceD3d11::initDX11loading shaders...
19:09:43.17070141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:09:43.17070141156RenderDeviceD3d11::initrestore state
19:09:43.17070141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:09:43.1707014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:09:43.1707014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:09:43.17970144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:09:43.17970142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1351209
19:09:43.17970142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:09:43.17970142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:09:43.22670144910OverlayManager::initOverlayResolutionEx 0X40008
19:09:43.22670144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:09:43.22670144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:09:43.22670144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:09:43.30513646197OverlayManager::doActionForegroundChange Event ON (ON)
19:09:43.30513647545OverlayManager::OnForegroundChangedChanged True
19:09:43.30513646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:09:43.31013646322OverlayManager::doActionDisplayFPS - Triggered
19:09:43.3247014326RenderImageD3d11::setSizeCreate Texture (1053,700) / (1152,768) - OK
19:09:43.3247014347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:09:43.3277014326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:09:43.3277014347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:09:43.3317014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:09:47.78570141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:09:47.78570142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:09:47.7857014419InputInterceptor::stopHookunhook keyboard and mouse
19:09:47.7857014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:09:47.7857014408InputInterceptor::runHookMouse is hooked 0x7014
19:09:47.8167014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:09:47.82513646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:09:47.82513646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:09:47.82513642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:09:47.82513642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:09:47.84628D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:09:47.84628D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90ec0
19:09:47.84628D0256InterProcessElement::closeInterProcess Overwolf_ImID_90EC0_P_14448 close 2147483647 bytes
19:09:47.84628D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:09:47.84628D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:09:47.84628D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=121000
19:09:47.84628D0256InterProcessElement::closeInterProcess Overwolf_ImID_121000_P_14448 close 2147483647 bytes
19:09:47.84628D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:09:47.84628D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:09:47.84628D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=280ea6
19:09:47.84628D0256InterProcessElement::closeInterProcess Overwolf_ImID_280EA6_P_14448 close 2147483647 bytes
19:09:47.84728D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:09:47.84728D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:09:47.84728D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0e92
19:09:47.84728D0256InterProcessElement::closeInterProcess Overwolf_ImID_D0E92_P_14448 close 2147483647 bytes
19:09:47.84728D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:09:47.84970145666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:09:47.86370143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:09:47.8637014326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:09:47.8637014347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:09:47.9467014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:09:48.5167014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:09:48.52313646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:09:48.52313646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:09:48.52313642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:09:48.52313642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:09:48.52470143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:09:48.52470143480OverlayManager::RestoreGameCursorblack Cursor restored
19:09:48.6337014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:09:49.1177014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:09:49.12613646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:09:49.12613646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:09:49.12613642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:09:49.12613642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:09:49.16070143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:09:49.2177014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:09:59.7628D0225InterProcessElement::openInterProcess Overwolf_ImID_D0D46_P_14448 opened succesfuly
19:09:59.7628D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:09:59.1027014326RenderImageD3d11::setSizeCreate Texture (313,26) / (384,128) - OK
19:09:59.1027014347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
19:10:02.30613646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:02.34413646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:02.34828D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:10:02.34828D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0d46
19:10:02.34828D0256InterProcessElement::closeInterProcess Overwolf_ImID_D0D46_P_14448 close 2147483647 bytes
19:10:02.35428D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:10:02.37928D0225InterProcessElement::openInterProcess Overwolf_ImID_1A118E_P_14448 opened succesfuly
19:10:02.37928D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:10:02.41313646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:02.43413646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:02.57228D0225InterProcessElement::openInterProcess Overwolf_ImID_B0E90_P_14448 opened succesfuly
19:10:02.57228D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:10:02.87013646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:02.8907014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:10:02.89513646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:02.90713646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:10:02.90713646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:10:02.90713642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:10:02.90713642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:10:02.94570143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:10:02.94570143480OverlayManager::RestoreGameCursorblack Cursor restored
19:10:02.9657014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:10:02.99428D0225InterProcessElement::openInterProcess Overwolf_ImID_90E86_P_14448 opened succesfuly
19:10:02.99428D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:10:03.24513646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:03.25313646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:03.30428D0225InterProcessElement::openInterProcess Overwolf_ImID_C0EAC_P_14448 opened succesfuly
19:10:03.30428D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:10:03.7567014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:10:03.7567014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:10:06.2191364127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
19:10:06.2257014255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
19:10:06.2427014363ow-graphicsHooked to process: eurotrucks2.exe
19:10:06.2427014363ow-graphics(half life scientist) everything.. seems to be in order
19:10:06.2437014363ow-graphicsd3d11 shared texture capture successful
19:10:06.2597014363ow-graphics----------------- d3d11 capture freed ----------------
19:10:06.2607014363ow-graphicsd3d11 shared texture capture successful
19:10:09.1057014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:10:09.11213646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:10:09.11213646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:10:09.11213642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:10:09.11313642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:10:09.2057014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:10:18.4067014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:10:18.4067014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:10:28.3427014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:10:28.35013646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:10:28.35013646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:10:28.35013642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:10:28.35013642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:10:28.35270143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:10:28.35270143480OverlayManager::RestoreGameCursorblack Cursor restored
19:10:28.4427014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:10:29.9767014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:10:29.98113646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:10:29.98113646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:10:29.98113642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:10:29.98113642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:10:30.1970143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:10:30.947014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:10:30.9447014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:10:30.95713646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:10:30.95713646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:10:30.95713642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:10:30.95713642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:10:30.97270143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:10:30.97270143480OverlayManager::RestoreGameCursorblack Cursor restored
19:10:31.627014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:10:33.9647014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:10:33.96913646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:10:33.96913646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:10:33.96913642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:10:33.96913642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:10:34.837014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:10:34.42570143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:10:38.3357014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:10:38.34713646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:10:38.34713646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:10:38.34713642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:10:38.34713642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:10:38.36170143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:10:38.36170143480OverlayManager::RestoreGameCursorblack Cursor restored
19:10:38.4867014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:10:39.3207014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:10:39.32813646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:10:39.32813646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:10:39.32813642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:10:39.32813642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:10:39.34670143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:10:39.4397014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:10:51.8497014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:10:51.85813646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:10:51.85813646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:10:51.85813642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:10:51.85813642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:10:51.85970143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:10:51.85970143480OverlayManager::RestoreGameCursorblack Cursor restored
19:10:51.9497014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:10:55.5207014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:10:55.52613646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:10:55.52613646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:10:55.52613642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:10:55.52613642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:10:55.56770143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:10:55.6377014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:11:20.73070141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:11:20.73070141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:11:20.73070142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:11:20.73070141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:11:20.73070141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:11:20.73070141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:11:20.73070141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1351209
19:11:20.73070142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:11:20.73070141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:11:20.7307014187IRenderDevice::releaseRender Releasing.
19:11:20.7307014363ow-graphics----------------- d3d11 capture freed ----------------
19:11:20.730701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:11:20.7307014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:11:20.73070141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:11:20.73070141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:11:20.73070141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:11:20.7307014204IRenderDevice::releaseRender Releasing Done.
19:11:20.7317014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:11:20.92270143554overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
19:11:20.9267014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:11:20.96270141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:11:20.96270141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:11:20.96270141148RenderDeviceD3d11::initsave state
19:11:20.9627014696RenderDeviceD3d11::initDX11loading shaders...
19:11:20.97570141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:11:20.97570141156RenderDeviceD3d11::initrestore state
19:11:20.97570141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:11:20.9757014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:11:20.9757014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:11:20.97570144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:11:20.97570144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:11:20.97570144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:11:20.98770144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:11:20.98770142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8e12ef
19:11:20.98770142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:11:20.98770142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:11:20.9887014326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:11:20.9887014347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:11:20.9957014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:11:20.9957014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:11:20.9977014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:11:20.9977014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:11:20.9997014326RenderImageD3d11::setSizeCreate Texture (1053,700) / (1152,768) - OK
19:11:20.9997014347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:11:21.47014326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:11:21.47014347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:11:21.87014363ow-graphicsd3d11 shared texture capture successful
19:11:21.11313646185OverlayManager::doActionForegroundChange Event [winows not active]
19:11:21.11913646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:11:21.11913647545OverlayManager::OnForegroundChangedChanged False
19:11:21.11913647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
19:11:21.11913646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:11:21.11913642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:11:21.12013642444OverlayManager::setControlModeRestore RI to 0X0(0X30)...
19:11:21.12013642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:11:21.12013647600OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
19:11:21.12313646322OverlayManager::doActionDisplayFPS - Triggered
19:11:21.127701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:11:21.12770143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1bf80af3;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
19:11:21.1277014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:11:21.16570141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:11:21.16570142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:11:21.1657014419InputInterceptor::stopHookunhook keyboard and mouse
19:11:21.1657014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:11:21.1657014408InputInterceptor::runHookMouse is hooked 0x7014
19:13:16.1991364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
19:13:16.300701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:13:16.3007014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:13:16.3007014363ow-graphics----------------- d3d11 capture freed ----------------
19:13:16.3007014232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
19:13:16.30070144802OverlayManager::HandleGameStreamStop Capturing
19:13:16.7431364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
19:13:44.78270141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:13:44.78270141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:13:44.78270142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:13:44.78270141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:13:44.78270141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:13:44.78270141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:13:44.78270141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8e12ef
19:13:44.78270142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:13:44.78270141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:13:44.7827014187IRenderDevice::releaseRender Releasing.
19:13:44.7827014363ow-graphics----------------- d3d11 capture freed ----------------
19:13:44.782701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:13:44.7827014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:13:44.78270141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:13:44.78270141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:13:44.78270141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:13:44.7827014204IRenderDevice::releaseRender Releasing Done.
19:13:44.7947014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:13:44.8427014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:13:44.8927014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:13:45.27014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:13:45.913646197OverlayManager::doActionForegroundChange Event ON (ON)
19:13:45.913647545OverlayManager::OnForegroundChangedChanged True
19:13:45.913646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:13:45.913642522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:13:45.1213646322OverlayManager::doActionDisplayFPS - Triggered
19:13:45.12870141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:13:45.12870141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:13:45.12870141148RenderDeviceD3d11::initsave state
19:13:45.1287014696RenderDeviceD3d11::initDX11loading shaders...
19:13:45.13870141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:13:45.13870141156RenderDeviceD3d11::initrestore state
19:13:45.13870141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:13:45.1387014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:13:45.1387014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:13:45.15870144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:13:45.15870142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19713c5
19:13:45.15870142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:13:45.15870142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:13:45.1597014326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:13:45.1597014347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:13:45.1747014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:13:45.1747014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:13:45.1777014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:13:45.1777014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:13:45.1797014326RenderImageD3d11::setSizeCreate Texture (1053,700) / (1152,768) - OK
19:13:45.1797014347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:13:45.1887014326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:13:45.1887014347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:13:45.1977014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:13:45.22370144910OverlayManager::initOverlayResolutionEx 0X40008
19:13:45.22370144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:13:45.22370144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:13:45.22370144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:13:46.47013646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:13:46.48313646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:13:46.52813646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:13:46.53128D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:13:46.53128D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a118e
19:13:46.53128D0256InterProcessElement::closeInterProcess Overwolf_ImID_1A118E_P_14448 close 2147483647 bytes
19:13:46.53228D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:13:46.53228D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:13:46.53228D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0e90
19:13:46.53228D0256InterProcessElement::closeInterProcess Overwolf_ImID_B0E90_P_14448 close 2147483647 bytes
19:13:46.53228D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:13:46.53228D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:13:46.53328D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90e86
19:13:46.53328D0256InterProcessElement::closeInterProcess Overwolf_ImID_90E86_P_14448 close 2147483647 bytes
19:13:46.53328D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:13:46.53328D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:13:46.53328D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0eac
19:13:46.53328D0256InterProcessElement::closeInterProcess Overwolf_ImID_C0EAC_P_14448 close 2147483647 bytes
19:13:46.53328D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:13:46.54928D0225InterProcessElement::openInterProcess Overwolf_ImID_A0E86_P_14448 opened succesfuly
19:13:46.54928D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:13:46.55413646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:13:46.58928D0225InterProcessElement::openInterProcess Overwolf_ImID_2011EA_P_14448 opened succesfuly
19:13:46.58928D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:13:46.74713646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:13:46.80928D0225InterProcessElement::openInterProcess Overwolf_ImID_D1378_P_14448 opened succesfuly
19:13:46.80928D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:13:47.1877014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:13:47.1877014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:13:47.20813646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:13:47.22713646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:13:47.28028D0225InterProcessElement::openInterProcess Overwolf_ImID_C0C68_P_14448 opened succesfuly
19:13:47.28028D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:13:47.7387014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:13:47.7387014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:13:48.64970141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:13:48.64970142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:13:48.6497014419InputInterceptor::stopHookunhook keyboard and mouse
19:13:48.6497014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:13:48.6497014408InputInterceptor::runHookMouse is hooked 0x7014
19:13:48.7827014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:13:48.78713646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:13:48.78713646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:13:48.78713642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:13:48.78713642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:13:48.81570145666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:13:48.82470143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:13:48.8847014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:13:49.9521364127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
19:13:49.9617014255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
19:13:49.9917014363ow-graphicsHooked to process: eurotrucks2.exe
19:13:49.9917014363ow-graphics(half life scientist) everything.. seems to be in order
19:13:49.9927014363ow-graphicsd3d11 shared texture capture successful
19:13:50.87014363ow-graphics----------------- d3d11 capture freed ----------------
19:13:50.87014363ow-graphicsd3d11 shared texture capture successful
19:13:50.4017014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:13:50.40613646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:13:50.40613646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:13:50.40613642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:13:50.40613642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:13:50.41070143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x2ef0bf7 , {Original values: ref = -2 handle = 0x0}
19:13:50.41070143480OverlayManager::RestoreGameCursorblack Cursor restored
19:13:50.5037014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:13:57.247014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:13:57.3113646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:13:57.3113646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:13:57.3113642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:13:57.3113642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:13:57.1427014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:13:57.37170143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:13:57.97828D0225InterProcessElement::openInterProcess Overwolf_ImID_100E92_P_14448 opened succesfuly
19:13:57.98128D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:13:58.37014326RenderImageD3d11::setSizeCreate Texture (196,162) / (256,256) - OK
19:13:58.37014347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:13:58.42328D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:13:58.42328D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100e92
19:13:58.42328D0256InterProcessElement::closeInterProcess Overwolf_ImID_100E92_P_14448 close 2147483647 bytes
19:13:58.42328D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:14:00.33970143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:14:05.3677014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:14:05.37513646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:14:05.37513646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:14:05.37513642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:14:05.37513642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:14:05.37670143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x664120b , {Original values: ref = -2 handle = 0x0}
19:14:05.37670143480OverlayManager::RestoreGameCursorblack Cursor restored
19:14:05.4517014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:14:07.2857014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:14:07.29313646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:14:07.29313646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:14:07.29313642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:14:07.29313642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:14:07.3857014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:14:07.46670143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:14:11.17370141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:14:11.17370141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:14:11.17370142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:14:11.17370141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:14:11.17370141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:14:11.17370141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:14:11.17370141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19713c5
19:14:11.17370142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:14:11.17370141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:14:11.1737014187IRenderDevice::releaseRender Releasing.
19:14:11.1737014363ow-graphics----------------- d3d11 capture freed ----------------
19:14:11.173701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:14:11.1737014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:14:11.17370141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:14:11.17370141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:14:11.17370141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:14:11.1737014204IRenderDevice::releaseRender Releasing Done.
19:14:11.3077014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:14:11.33270143554overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
19:14:11.33270143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:14:11.3377014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:14:11.45270141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:14:11.45270141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:14:11.45270141148RenderDeviceD3d11::initsave state
19:14:11.4537014696RenderDeviceD3d11::initDX11loading shaders...
19:14:11.49970141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:14:11.49970141156RenderDeviceD3d11::initrestore state
19:14:11.49970141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:14:11.4997014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:14:11.4997014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:14:11.49970144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:14:11.49970144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:14:11.49970144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:14:11.52370144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:14:11.52370142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17411c9
19:14:11.52370142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:14:11.52370142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:14:11.5247014326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:14:11.5247014347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:14:11.5557014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:14:11.5557014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:14:11.5577014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:14:11.5577014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:14:11.5587014326RenderImageD3d11::setSizeCreate Texture (1053,700) / (1152,768) - OK
19:14:11.5587014347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:14:11.5707014326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:14:11.5707014347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:14:11.5767014363ow-graphicsd3d11 shared texture capture successful
19:14:11.57713646185OverlayManager::doActionForegroundChange Event [winows not active]
19:14:11.59713646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:14:11.59713647545OverlayManager::OnForegroundChangedChanged False
19:14:11.59713647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
19:14:11.59713646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:14:11.59713642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:14:11.59713642444OverlayManager::setControlModeRestore RI to 0X0(0X30)...
19:14:11.59713642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:14:11.59713647600OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
19:14:11.60113646322OverlayManager::doActionDisplayFPS - Triggered
19:14:11.605701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:14:11.60570143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1bf80af3;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
19:14:11.6077014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:14:11.80370141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:14:11.80370142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:14:11.8037014419InputInterceptor::stopHookunhook keyboard and mouse
19:14:11.8047014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:14:11.8047014408InputInterceptor::runHookMouse is hooked 0x7014
19:14:20.411364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
19:14:20.139701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:14:20.1397014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:14:20.1397014363ow-graphics----------------- d3d11 capture freed ----------------
19:14:20.1397014232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
19:14:20.13970144802OverlayManager::HandleGameStreamStop Capturing
19:14:20.3381364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
19:14:34.87528D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:14:54.17670141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:14:54.17670141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:14:54.17670142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:14:54.17670141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:14:54.17670141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:14:54.17670141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:14:54.17670141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17411c9
19:14:54.17670142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:14:54.17670141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:14:54.1767014187IRenderDevice::releaseRender Releasing.
19:14:54.1767014363ow-graphics----------------- d3d11 capture freed ----------------
19:14:54.176701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:14:54.1767014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:14:54.17670141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:14:54.17670141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:14:54.17670141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:14:54.1767014204IRenderDevice::releaseRender Releasing Done.
19:14:54.1827014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:14:54.2537014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:14:54.27913646197OverlayManager::doActionForegroundChange Event ON (ON)
19:14:54.27913647545OverlayManager::OnForegroundChangedChanged True
19:14:54.27913646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:14:54.27913642522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:14:54.28213646322OverlayManager::doActionDisplayFPS - Triggered
19:14:54.3337014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:14:54.3787014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:14:54.45470141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:14:54.45470141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:14:54.45470141148RenderDeviceD3d11::initsave state
19:14:54.4547014696RenderDeviceD3d11::initDX11loading shaders...
19:14:54.46970141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:14:54.46970141156RenderDeviceD3d11::initrestore state
19:14:54.46970141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:14:54.4697014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:14:54.4697014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:14:54.47970144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:14:54.47970142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xab012a7
19:14:54.47970142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:14:54.47970142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:14:54.4807014326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:14:54.4807014347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:14:54.4937014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:14:54.4937014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:14:54.4947014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:14:54.4947014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:14:54.4947014326RenderImageD3d11::setSizeCreate Texture (1053,700) / (1152,768) - OK
19:14:54.4947014347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:14:54.4997014326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:14:54.4997014347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:14:54.5047014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:14:54.52370144910OverlayManager::initOverlayResolutionEx 0X40008
19:14:54.52470144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:14:54.52470144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:14:54.52470144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:14:56.60313646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:14:56.61313646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:14:56.65413646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:14:56.66228D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:14:56.66228D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0e86
19:14:56.66228D0256InterProcessElement::closeInterProcess Overwolf_ImID_A0E86_P_14448 close 2147483647 bytes
19:14:56.66228D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:14:56.66228D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:14:56.66228D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2011ea
19:14:56.66228D0256InterProcessElement::closeInterProcess Overwolf_ImID_2011EA_P_14448 close 2147483647 bytes
19:14:56.66228D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:14:56.66228D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:14:56.66228D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d1378
19:14:56.66228D0256InterProcessElement::closeInterProcess Overwolf_ImID_D1378_P_14448 close 2147483647 bytes
19:14:56.66228D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:14:56.66228D0256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:14:56.66228D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0c68
19:14:56.66228D0256InterProcessElement::closeInterProcess Overwolf_ImID_C0C68_P_14448 close 2147483647 bytes
19:14:56.66228D02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:14:56.66513646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:14:56.67728D0225InterProcessElement::openInterProcess Overwolf_ImID_A0E8C_P_14448 opened succesfuly
19:14:56.67728D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:14:56.69928D0225InterProcessElement::openInterProcess Overwolf_ImID_150EA2_P_14448 opened succesfuly
19:14:56.69928D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:14:56.80413646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:14:56.82513646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:14:56.86128D0225InterProcessElement::openInterProcess Overwolf_ImID_E137C_P_14448 opened succesfuly
19:14:56.86128D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:14:57.25113646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:14:57.2637014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:14:57.2637014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:14:57.26513646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:14:57.29428D0225InterProcessElement::openInterProcess Overwolf_ImID_1B0ED0_P_14448 opened succesfuly
19:14:57.29428D0225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:14:57.35770141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:14:57.35770142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:14:57.3577014419InputInterceptor::stopHookunhook keyboard and mouse
19:14:57.3577014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:14:57.3577014408InputInterceptor::runHookMouse is hooked 0x7014
19:14:57.76270145666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:14:57.7887014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:14:57.79913646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:14:57.79913646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:14:57.79913642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:14:57.79913642425OverlayManager::setControlModeSet RI to 0X0 (0X0)...
19:14:57.81470143312OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
19:14:57.8907014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:14:58.4897014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:14:58.50213646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:14:58.50213646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:14:58.50213642444OverlayManager::setControlModeRestore RI to 0X0(0X30)...
19:14:58.50213642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:14:58.51270143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = 0 handle = 0x10003}
19:14:58.51270147030OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
19:14:58.5957014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:14:59.6077014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:14:59.61513646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:14:59.61513646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:14:59.61513642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:14:59.61513642425OverlayManager::setControlModeSet RI to 0X0 (0X0)...
19:14:59.7077014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:15:00.417014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:15:00.5413646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:15:00.5413646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:15:00.5413642444OverlayManager::setControlModeRestore RI to 0X0(0X30)...
19:15:00.5413642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:15:00.6570143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = 0 handle = 0x10003}
19:15:00.1247014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:15:00.4407014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:15:00.4407014389fSwapResize_BuffersClear overlay graphics..
19:15:00.44070142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:15:00.44070141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:15:00.44070141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:15:00.44170141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:15:00.44170141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xab012a7
19:15:00.44170142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:15:00.4417014391fSwapResize_BuffersDevice was Resized!
19:15:00.4417014187IRenderDevice::releaseRender Releasing.
19:15:00.4417014363ow-graphics----------------- d3d11 capture freed ----------------
19:15:00.441701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:15:00.4417014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:15:00.44170141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:15:00.44170141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:15:00.44170141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:15:00.4417014204IRenderDevice::releaseRender Releasing Done.
19:15:00.4417014395fSwapResize_BuffersEnd Device was Resized!
19:15:00.59170141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:15:00.59170141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:15:00.59170141148RenderDeviceD3d11::initsave state
19:15:00.5917014696RenderDeviceD3d11::initDX11loading shaders...
19:15:00.61070141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:15:00.61070141156RenderDeviceD3d11::initrestore state
19:15:00.61070141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:15:00.6107014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:15:00.6107014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:15:00.61070144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:15:00.61170144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:15:00.61170144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:15:00.6157014338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
19:15:00.61570142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:15:00.61570142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:15:00.6157014187IRenderDevice::releaseRender Releasing.
19:15:00.6157014363ow-graphics----------------- d3d11 capture freed ----------------
19:15:00.615701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:15:00.6157014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:15:00.61570141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:15:00.61570141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:15:00.61570141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:15:00.6157014204IRenderDevice::releaseRender Releasing Done.
19:15:00.7481364127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
19:15:00.80413646185OverlayManager::doActionForegroundChange Event [winows not active]
19:15:00.80513646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:15:00.80513647545OverlayManager::OnForegroundChangedChanged False
19:15:00.80513647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
19:15:00.80513646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:15:00.80513642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:15:00.80513642444OverlayManager::setControlModeRestore RI to 0X0(0X30)...
19:15:00.80513642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:15:00.80713646322OverlayManager::doActionDisplayFPS - Triggered
19:15:01.32028D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:15:01.80713646197OverlayManager::doActionForegroundChange Event ON (ON)
19:15:01.80713647545OverlayManager::OnForegroundChangedChanged True
19:15:01.80713646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:15:01.80713642522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:15:01.8087014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:15:01.9387014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:15:01.9957014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:15:02.837014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:15:02.24970141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:15:02.24970141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:15:02.24970141148RenderDeviceD3d11::initsave state
19:15:02.2497014696RenderDeviceD3d11::initDX11loading shaders...
19:15:02.26370141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:15:02.26370141156RenderDeviceD3d11::initrestore state
19:15:02.26370141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:15:02.2637014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:15:02.2637014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:15:02.332701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:15:02.33270144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:15:02.33270142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b0115f
19:15:02.33270142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:15:02.33270142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:15:02.3337014326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:15:02.3337014347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:15:02.3457014326RenderImageD3d11::setSizeCreate Texture (1053,700) / (1152,768) - OK
19:15:02.3457014347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:15:02.3497014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:15:02.3497014255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
19:15:02.36570144910OverlayManager::initOverlayResolutionEx 0X40008
19:15:02.36570144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:15:02.36570144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:15:02.36570144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:15:02.7997014363ow-graphicsHooked to process: eurotrucks2.exe
19:15:02.7997014363ow-graphics(half life scientist) everything.. seems to be in order
19:15:02.7997014363ow-graphicsd3d11 shared texture capture successful
19:15:02.8167014363ow-graphics----------------- d3d11 capture freed ----------------
19:15:02.8167014363ow-graphicsd3d11 shared texture capture successful
19:15:02.86070141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:15:02.86070142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:15:02.8607014419InputInterceptor::stopHookunhook keyboard and mouse
19:15:02.8607014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:15:02.8607014408InputInterceptor::runHookMouse is hooked 0x7014
19:15:03.79670145666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:15:07.647014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:15:07.7313646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:15:07.7313646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:15:07.7313642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:15:07.7313642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:15:07.12070143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:15:07.1777014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:15:07.2007014326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:15:07.2007014347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:15:13.8297014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:15:13.8297014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:15:13.9097014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:15:13.9097014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:15:16.8087014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:15:16.81613646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:15:16.81613646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:15:16.81613642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:15:16.81613642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:15:16.83570143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:15:16.83570143480OverlayManager::RestoreGameCursorblack Cursor restored
19:15:16.9087014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:15:19.9117014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:15:19.91713646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:15:19.91713646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:15:19.91713642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:15:19.91713642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:15:20.287014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:15:20.5957014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:15:20.60313646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:15:20.60313646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:15:20.60313642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:15:20.60313642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:15:20.61870143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x2ef0bf7 , {Original values: ref = -2 handle = 0x0}
19:15:20.61870143480OverlayManager::RestoreGameCursorblack Cursor restored
19:15:20.7287014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:15:35.7927014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:15:35.79913646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:15:35.79913646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:15:35.79913642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:15:35.79913642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:15:35.8937014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:15:57.7987014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:15:57.80613646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:15:57.80613646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:15:57.80613642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:15:57.80613642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:15:57.80770143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x664120b , {Original values: ref = -2 handle = 0x0}
19:15:57.80770143480OverlayManager::RestoreGameCursorblack Cursor restored
19:15:57.9327014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:16:01.6357014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:16:01.64113646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:16:01.64113646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:16:01.64113642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:16:01.64113642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:16:01.68170143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:16:01.7197014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:16:29.1147014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:16:29.12213646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:16:29.12213646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:16:29.12213642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:16:29.12213642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:16:29.12470143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:16:29.12470143480OverlayManager::RestoreGameCursorblack Cursor restored
19:16:29.2317014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:16:30.9677014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:16:30.97313646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:16:30.97313646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:16:30.97313642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:16:30.97313642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:16:31.847014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:16:39.3267014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:16:39.33213646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:16:39.33213646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:16:39.33213642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:16:39.33213642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:16:39.33570143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x2ef0bf7 , {Original values: ref = -2 handle = 0x0}
19:16:39.33570143480OverlayManager::RestoreGameCursorblack Cursor restored
19:16:39.4257014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:16:54.3917014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:16:54.40113646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:16:54.40113646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:16:54.40113642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:16:54.40113642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:16:54.4757014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:16:55.9107014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:16:55.91713646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:16:55.91713646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:16:55.91713642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:16:55.91713642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:16:55.91770143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:16:55.91770143480OverlayManager::RestoreGameCursorblack Cursor restored
19:16:55.9937014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:17:56.62070141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:17:56.62070141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:17:56.62070142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:17:56.62070141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:17:56.62070141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:17:56.62070141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:17:56.62070141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b0115f
19:17:56.62070142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:17:56.62070141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:17:56.6207014187IRenderDevice::releaseRender Releasing.
19:17:56.6207014363ow-graphics----------------- d3d11 capture freed ----------------
19:17:56.620701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:17:56.6207014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:17:56.62070141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:17:56.62070141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:17:56.62070141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:17:56.6207014204IRenderDevice::releaseRender Releasing Done.
19:17:56.81113646185OverlayManager::doActionForegroundChange Event [winows not active]
19:17:56.83413646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:17:56.83413647545OverlayManager::OnForegroundChangedChanged False
19:17:56.83413647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
19:17:56.83413646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:17:56.83413642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:17:56.83413642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:17:56.83413642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:17:56.83513646322OverlayManager::doActionDisplayFPS - Triggered
19:17:56.8727014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:17:56.9137014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:17:57.8270141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:17:57.8270141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:17:57.8270141148RenderDeviceD3d11::initsave state
19:17:57.827014696RenderDeviceD3d11::initDX11loading shaders...
19:17:57.12970141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:17:57.12970141156RenderDeviceD3d11::initrestore state
19:17:57.12970141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:17:57.1297014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:17:57.1297014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:17:57.12970142522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:17:57.12970144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:17:57.12970144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:17:57.12970144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:17:57.236701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:17:57.23670144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:17:57.23670142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa4312f1
19:17:57.23670142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:17:57.23670142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:17:57.23670141672WidgetManager::drawskip widget draw (not in foreground) False - False
19:17:57.2367014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:18:05.22228D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:18:06.84928D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:18:45.80570142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:18:45.8057014419InputInterceptor::stopHookunhook keyboard and mouse
19:18:45.8067014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:18:45.8067014408InputInterceptor::runHookMouse is hooked 0x7014
19:18:45.80870141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:18:45.80870141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:18:45.80870142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:18:45.80870141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:18:45.80870141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:18:45.80870141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:18:45.80870141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa4312f1
19:18:45.80870142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:18:45.80870141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:18:45.8087014187IRenderDevice::releaseRender Releasing.
19:18:45.8087014363ow-graphics----------------- d3d11 capture freed ----------------
19:18:45.808701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:18:45.8087014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:18:45.80870141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:18:45.80870141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:18:45.80870141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:18:45.8087014204IRenderDevice::releaseRender Releasing Done.
19:18:45.8237014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:18:46.813646197OverlayManager::doActionForegroundChange Event ON (ON)
19:18:46.813647545OverlayManager::OnForegroundChangedChanged True
19:18:46.913646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:18:46.1113646322OverlayManager::doActionDisplayFPS - Triggered
19:18:46.30528D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:18:46.4477014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:18:46.5617014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:18:46.5977014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:18:46.74670141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:18:46.74670141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:18:46.74670141148RenderDeviceD3d11::initsave state
19:18:46.7467014696RenderDeviceD3d11::initDX11loading shaders...
19:18:46.78270141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:18:46.78270141156RenderDeviceD3d11::initrestore state
19:18:46.78270141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:18:46.7827014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:18:46.7827014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:18:46.81570144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:18:46.81570142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x31910b1
19:18:46.81570142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:18:46.81570142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:18:46.8167014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:18:46.8167014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:18:46.8177014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:18:46.8177014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:18:46.8177014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:18:46.8177014363ow-graphicsd3d11 shared texture capture successful
19:18:46.83670144910OverlayManager::initOverlayResolutionEx 0X40008
19:18:46.83670144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:18:46.83670144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:18:46.83670144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:18:50.99470141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:18:50.99470142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:18:50.9947014419InputInterceptor::stopHookunhook keyboard and mouse
19:18:50.9947014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:18:50.9947014408InputInterceptor::runHookMouse is hooked 0x7014
19:19:00.40870141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:19:00.40870141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:19:00.40870142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:19:00.40870141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:19:00.40970141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:19:00.40970141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:19:00.40970141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x31910b1
19:19:00.40970142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:19:00.40970141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:19:00.4097014187IRenderDevice::releaseRender Releasing.
19:19:00.4097014363ow-graphics----------------- d3d11 capture freed ----------------
19:19:00.409701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:19:00.4097014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:19:00.40970141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:19:00.40970141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:19:00.40970141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:19:00.4097014204IRenderDevice::releaseRender Releasing Done.
19:19:00.5457014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:19:00.55313646185OverlayManager::doActionForegroundChange Event [winows not active]
19:19:00.55813646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:19:00.55813647545OverlayManager::OnForegroundChangedChanged False
19:19:00.55813647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10A06 Title=[Radeon Software]
19:19:00.55913646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:19:00.55913642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:19:00.55913642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:19:00.55913642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:19:00.56413646322OverlayManager::doActionDisplayFPS - Triggered
19:19:00.7337014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:19:01.4370141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:19:01.4370141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:19:01.4370141148RenderDeviceD3d11::initsave state
19:19:01.437014696RenderDeviceD3d11::initDX11loading shaders...
19:19:01.5670141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:19:01.5670141156RenderDeviceD3d11::initrestore state
19:19:01.5670141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:19:01.567014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:19:01.567014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:19:01.5670142522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:19:01.5670144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:19:01.5670144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:19:01.5670144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:19:01.67701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:19:01.6870144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:19:01.6870142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18770c77
19:19:01.6870142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:19:01.6870142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:19:01.6870141672WidgetManager::drawskip widget draw (not in foreground) False - False
19:19:01.687014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:19:02.17670141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:19:02.17670142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:19:02.1767014419InputInterceptor::stopHookunhook keyboard and mouse
19:19:02.1767014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:19:02.1767014408InputInterceptor::runHookMouse is hooked 0x7014
19:23:53.97870141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:23:53.97870141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:23:53.97870142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:23:53.97870141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:23:53.97870141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:23:53.97870141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:23:53.97870141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18770c77
19:23:53.97870142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:23:53.97870141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:23:53.9787014187IRenderDevice::releaseRender Releasing.
19:23:53.9787014363ow-graphics----------------- d3d11 capture freed ----------------
19:23:53.984701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:23:53.9847014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:23:53.98470141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:23:53.98470141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:23:53.98470141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:23:53.9847014204IRenderDevice::releaseRender Releasing Done.
19:23:53.9977014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:23:54.1307014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:23:54.16113646197OverlayManager::doActionForegroundChange Event ON (ON)
19:23:54.16113647545OverlayManager::OnForegroundChangedChanged True
19:23:54.16113646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:23:54.16413646322OverlayManager::doActionDisplayFPS - Triggered
19:23:54.3377014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:23:54.47828D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:23:54.5017014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:23:54.62470141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:23:54.62470141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:23:54.62470141148RenderDeviceD3d11::initsave state
19:23:54.6247014696RenderDeviceD3d11::initDX11loading shaders...
19:23:54.66470141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:23:54.66470141156RenderDeviceD3d11::initrestore state
19:23:54.66470141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:23:54.6647014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:23:54.6647014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:23:54.70870144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:23:54.70870142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7461015
19:23:54.70870142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:23:54.70870142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:23:54.7087014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:23:54.7087014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:23:54.7097014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:23:54.7097014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:23:54.7107014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:23:54.7117014363ow-graphicsd3d11 shared texture capture successful
19:23:54.73370144910OverlayManager::initOverlayResolutionEx 0X40008
19:23:54.73370144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:23:54.73370144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:23:54.73370144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:23:55.26628D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:23:57.76728D02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
19:23:57.76728D02404WidgetManager::RefreshWidgetThreadMainLoopexit
19:23:57.76728D02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:23:57.76828D02329WidgetManager::RefreshThreadProcStaticclean Exit
19:23:59.80470141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:23:59.80470142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:23:59.8047014419InputInterceptor::stopHookunhook keyboard and mouse
19:23:59.8047014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:23:59.8047014408InputInterceptor::runHookMouse is hooked 0x7014
19:24:02.74670142427WidgetManager::Renderresum layout thread
19:24:02.7467014276WidgetManager::initInit manager
19:24:02.7484E902340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:24:07.40613646185OverlayManager::doActionForegroundChange Event [winows not active]
19:24:07.40870141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:24:07.40870141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:24:07.40870142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:24:07.40870141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:24:07.40870141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:24:07.40870141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:24:07.40870141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7461015
19:24:07.40870142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:24:07.40870141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:24:07.4087014187IRenderDevice::releaseRender Releasing.
19:24:07.4087014363ow-graphics----------------- d3d11 capture freed ----------------
19:24:07.408701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:24:07.4087014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:24:07.40870141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:24:07.40870141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:24:07.40870141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:24:07.4087014204IRenderDevice::releaseRender Releasing Done.
19:24:07.41113646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:24:07.41113647545OverlayManager::OnForegroundChangedChanged False
19:24:07.41113647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
19:24:07.41113646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:24:07.41113642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:24:07.41113642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:24:07.41113642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:24:07.41313646322OverlayManager::doActionDisplayFPS - Triggered
19:24:07.5617014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:24:07.6207014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:24:07.83770141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:24:07.83770141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:24:07.83770141148RenderDeviceD3d11::initsave state
19:24:07.8377014696RenderDeviceD3d11::initDX11loading shaders...
19:24:07.94770141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:24:07.94770141156RenderDeviceD3d11::initrestore state
19:24:07.94770141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:24:07.9477014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:24:07.9477014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:24:07.94770142522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:24:07.94770144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:24:07.94770144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:24:07.94770144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:24:07.982701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:24:07.98270144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:24:07.98270142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5081149
19:24:07.98270142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:24:07.98270142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:24:07.98270141672WidgetManager::drawskip widget draw (not in foreground) False - False
19:24:07.9827014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:24:48.55270142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:24:48.5527014419InputInterceptor::stopHookunhook keyboard and mouse
19:24:48.5527014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:24:48.5527014408InputInterceptor::runHookMouse is hooked 0x7014
19:24:48.55570141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:24:48.55570141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:24:48.55570142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:24:48.55570141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:24:48.55570141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:24:48.55570141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:24:48.55570141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5081149
19:24:48.55670142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:24:48.55670141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:24:48.5567014187IRenderDevice::releaseRender Releasing.
19:24:48.5567014363ow-graphics----------------- d3d11 capture freed ----------------
19:24:48.556701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:24:48.5567014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:24:48.55670141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:24:48.55670141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:24:48.55670141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:24:48.5567014204IRenderDevice::releaseRender Releasing Done.
19:24:48.5647014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:24:48.6307014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:24:48.6847014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:24:48.7217014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:24:48.77570141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:24:48.77570141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:24:48.77570141148RenderDeviceD3d11::initsave state
19:24:48.7757014696RenderDeviceD3d11::initDX11loading shaders...
19:24:48.78770141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:24:48.78770141156RenderDeviceD3d11::initrestore state
19:24:48.78770141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:24:48.7877014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:24:48.7877014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:24:48.79870144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:24:48.79870142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcc60d5d
19:24:48.79870142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:24:48.79870142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:24:48.81770144910OverlayManager::initOverlayResolutionEx 0X40008
19:24:48.81770144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:24:48.81770144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:24:48.81770144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:24:49.2313646197OverlayManager::doActionForegroundChange Event ON (ON)
19:24:49.2313647545OverlayManager::OnForegroundChangedChanged True
19:24:49.2313646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:24:49.2613646322OverlayManager::doActionDisplayFPS - Triggered
19:24:49.307014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:24:49.307014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:24:49.407014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:24:49.417014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:24:49.487014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:24:49.567014363ow-graphicsd3d11 shared texture capture successful
19:24:49.93670141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:24:49.93670142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:24:49.9367014419InputInterceptor::stopHookunhook keyboard and mouse
19:24:49.9367014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:24:49.9367014408InputInterceptor::runHookMouse is hooked 0x7014
19:24:50.4564E90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:25:06.81170141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:25:06.81170141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:25:06.81170142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:25:06.81170141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:25:06.81170141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:25:06.81170141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:25:06.81170141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcc60d5d
19:25:06.81170142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:25:06.81170141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:25:06.8117014187IRenderDevice::releaseRender Releasing.
19:25:06.8117014363ow-graphics----------------- d3d11 capture freed ----------------
19:25:06.811701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:25:06.8117014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:25:06.81170141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:25:06.81170141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:25:06.81170141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:25:06.8117014204IRenderDevice::releaseRender Releasing Done.
19:25:06.9357014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:25:06.9997014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:25:07.5913646185OverlayManager::doActionForegroundChange Event [winows not active]
19:25:07.6213646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:25:07.6213647545OverlayManager::OnForegroundChangedChanged False
19:25:07.6213647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10516 Title=[#trucky-overlay-playground - Discord]
19:25:07.6213646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:25:07.6213642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:25:07.6213642444OverlayManager::setControlModeRestore RI to 0X0(0X30)...
19:25:07.6213642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:25:07.6413646322OverlayManager::doActionDisplayFPS - Triggered
19:25:07.14870141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:25:07.14870141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:25:07.14870141148RenderDeviceD3d11::initsave state
19:25:07.1487014696RenderDeviceD3d11::initDX11loading shaders...
19:25:07.15970141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:25:07.15970141156RenderDeviceD3d11::initrestore state
19:25:07.15970141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:25:07.1597014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:25:07.1597014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:25:07.15970142522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:25:07.15970144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:25:07.15970144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:25:07.15970144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:25:07.203701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:25:07.20370144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:25:07.20470142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4171287
19:25:07.20470142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:25:07.20470142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:25:07.20470141672WidgetManager::drawskip widget draw (not in foreground) False - False
19:25:07.2047014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:26:54.38270142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:26:54.3827014419InputInterceptor::stopHookunhook keyboard and mouse
19:26:54.3827014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:26:54.3827014408InputInterceptor::runHookMouse is hooked 0x7014
19:27:00.56870141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:27:00.56870141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:27:00.56870142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:27:00.56870141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:27:00.56870141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:27:00.56870141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:27:00.56870141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4171287
19:27:00.56870142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:27:00.56870141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:27:00.5687014187IRenderDevice::releaseRender Releasing.
19:27:00.5687014363ow-graphics----------------- d3d11 capture freed ----------------
19:27:00.568701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:27:00.5687014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:27:00.56870141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:27:00.56870141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:27:00.56870141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:27:00.5687014204IRenderDevice::releaseRender Releasing Done.
19:27:00.5687014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:27:00.6477014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:27:00.6947014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:27:00.7417014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:27:00.81270141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:27:00.81270141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:27:00.81270141148RenderDeviceD3d11::initsave state
19:27:00.8127014696RenderDeviceD3d11::initDX11loading shaders...
19:27:00.82770141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:27:00.82770141156RenderDeviceD3d11::initrestore state
19:27:00.82770141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:27:00.8277014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:27:00.8277014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:27:00.86070144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:27:00.86070142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe7112f1
19:27:00.86070142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:27:00.86070142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:27:00.89270144910OverlayManager::initOverlayResolutionEx 0X40008
19:27:00.89370144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:27:00.89370144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:27:00.89370144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:27:00.96713646197OverlayManager::doActionForegroundChange Event ON (ON)
19:27:00.96713647545OverlayManager::OnForegroundChangedChanged True
19:27:00.96813646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:27:00.97013646322OverlayManager::doActionDisplayFPS - Triggered
19:27:01.117014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:27:01.117014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:27:01.137014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:27:01.137014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:27:01.147014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:27:01.147014363ow-graphicsd3d11 shared texture capture successful
19:27:01.86470141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:27:01.86470142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:27:01.8647014419InputInterceptor::stopHookunhook keyboard and mouse
19:27:01.8647014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:27:01.8647014408InputInterceptor::runHookMouse is hooked 0x7014
19:27:02.4570141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:27:02.4570141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:27:02.4570142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:27:02.4570141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:27:02.4570141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:27:02.4570141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:27:02.4570141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe7112f1
19:27:02.4570142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:27:02.4570141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:27:02.457014187IRenderDevice::releaseRender Releasing.
19:27:02.457014363ow-graphics----------------- d3d11 capture freed ----------------
19:27:02.45701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:27:02.457014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:27:02.4570141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:27:02.4570141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:27:02.4570141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:27:02.457014204IRenderDevice::releaseRender Releasing Done.
19:27:02.1317014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:27:02.1827014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:27:02.27070141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:27:02.27070141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:27:02.27070141148RenderDeviceD3d11::initsave state
19:27:02.2707014696RenderDeviceD3d11::initDX11loading shaders...
19:27:02.28370141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:27:02.28370141156RenderDeviceD3d11::initrestore state
19:27:02.28370141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:27:02.2837014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:27:02.2837014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:27:02.28370144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:27:02.28370144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:27:02.28370144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:27:02.33670144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:27:02.33670142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x45f136d
19:27:02.33670142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:27:02.33670142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:27:02.3377014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:27:02.3377014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:27:02.3387014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:27:02.3387014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:27:02.3407014363ow-graphicsd3d11 shared texture capture successful
19:27:02.46613646185OverlayManager::doActionForegroundChange Event [winows not active]
19:27:02.46813646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:27:02.46813647545OverlayManager::OnForegroundChangedChanged False
19:27:02.46813647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20200 Title=[Slack | tom.wolf | Overwolf Developers - Google Chrome]
19:27:02.46813646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:27:02.46813642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:27:02.46813642444OverlayManager::setControlModeRestore RI to 0X0(0X30)...
19:27:02.46813642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:27:02.47013646322OverlayManager::doActionDisplayFPS - Triggered
19:27:02.487701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:27:02.4887014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:30:29.49370142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:30:29.4937014419InputInterceptor::stopHookunhook keyboard and mouse
19:30:29.4937014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:30:29.4937014408InputInterceptor::runHookMouse is hooked 0x7014
19:30:29.49870141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:30:29.49870141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:30:29.49870142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:30:29.49870141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:30:29.49870141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:30:29.49870141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:30:29.49870141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x45f136d
19:30:29.49870142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:30:29.49870141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:30:29.4987014187IRenderDevice::releaseRender Releasing.
19:30:29.4987014363ow-graphics----------------- d3d11 capture freed ----------------
19:30:29.498701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:30:29.4987014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:30:29.49870141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:30:29.49870141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:30:29.49870141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:30:29.4987014204IRenderDevice::releaseRender Releasing Done.
19:30:29.4997014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:30:29.5657014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:30:29.6097014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:30:29.6467014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:30:29.70070141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:30:29.70070141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:30:29.70070141148RenderDeviceD3d11::initsave state
19:30:29.7007014696RenderDeviceD3d11::initDX11loading shaders...
19:30:29.71270141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:30:29.71270141156RenderDeviceD3d11::initrestore state
19:30:29.71270141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:30:29.7127014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:30:29.7127014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:30:29.71270142522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:30:29.74170144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:30:29.74170142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1de15b5
19:30:29.74170142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:30:29.74170142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:30:29.74170141672WidgetManager::drawskip widget draw (not in foreground) False - False
19:30:29.77213646197OverlayManager::doActionForegroundChange Event ON (ON)
19:30:29.77213647545OverlayManager::OnForegroundChangedChanged True
19:30:29.77213646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:30:29.77413646322OverlayManager::doActionDisplayFPS - Triggered
19:30:29.78970144910OverlayManager::initOverlayResolutionEx 0X40008
19:30:29.78970144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:30:29.78970144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:30:29.78970144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:30:29.7917014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:30:29.7917014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:30:29.7937014326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
19:30:29.7947014347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
19:30:29.7997014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:30:29.8017014363ow-graphicsd3d11 shared texture capture successful
19:30:31.39370141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:30:31.39370142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:30:31.3937014419InputInterceptor::stopHookunhook keyboard and mouse
19:30:31.3937014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:30:31.3937014408InputInterceptor::runHookMouse is hooked 0x7014
19:30:31.67670141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:30:31.67670141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:30:31.67670142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:30:31.67670141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:30:31.67670141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:30:31.67670141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:30:31.67670141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1de15b5
19:30:31.67670142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:30:31.67670141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:30:31.6767014187IRenderDevice::releaseRender Releasing.
19:30:31.6767014363ow-graphics----------------- d3d11 capture freed ----------------
19:30:31.676701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:30:31.6767014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:30:31.67670141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:30:31.67670141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:30:31.67670141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:30:31.6767014204IRenderDevice::releaseRender Releasing Done.
19:30:31.7277014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:30:31.77713646185OverlayManager::doActionForegroundChange Event [winows not active]
19:30:31.77713646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:30:31.77713647545OverlayManager::OnForegroundChangedChanged False
19:30:31.77713647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10A06 Title=[Radeon Software]
19:30:31.77813646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:30:31.77813642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:30:31.77813642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:30:31.77813642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:30:31.78013646322OverlayManager::doActionDisplayFPS - Triggered
19:30:31.8457014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:30:31.98370141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:30:31.98370141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:30:31.98370141148RenderDeviceD3d11::initsave state
19:30:31.9837014696RenderDeviceD3d11::initDX11loading shaders...
19:30:32.1170141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:30:32.1170141156RenderDeviceD3d11::initrestore state
19:30:32.1170141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:30:32.117014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:30:32.117014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:30:32.1170142522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:30:32.1170144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:30:32.1170144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:30:32.1170144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:30:32.62701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:30:32.6270144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:30:32.6270142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19d5126d
19:30:32.6270142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:30:32.6270142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:30:32.627014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:35:36.67670141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:35:36.67670142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:35:36.6767014419InputInterceptor::stopHookunhook keyboard and mouse
19:35:36.6767014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:35:36.6767014408InputInterceptor::runHookMouse is hooked 0x7014
19:37:29.3821364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
19:37:29.713701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:37:29.7137014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:37:29.7137014363ow-graphics----------------- d3d11 capture freed ----------------
19:37:29.7137014232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
19:37:29.71370144802OverlayManager::HandleGameStreamStop Capturing
19:37:30.1744E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:37:30.1744E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0e8c
19:37:30.1744E90256InterProcessElement::closeInterProcess Overwolf_ImID_A0E8C_P_14448 close 2147483647 bytes
19:37:30.1754E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:37:30.1754E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:37:30.1754E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150ea2
19:37:30.1754E90256InterProcessElement::closeInterProcess Overwolf_ImID_150EA2_P_14448 close 2147483647 bytes
19:37:30.1754E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:37:30.1754E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:37:30.1754E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e137c
19:37:30.1754E90256InterProcessElement::closeInterProcess Overwolf_ImID_E137C_P_14448 close 2147483647 bytes
19:37:30.1754E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:37:30.1754E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:37:30.1754E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b0ed0
19:37:30.1754E90256InterProcessElement::closeInterProcess Overwolf_ImID_1B0ED0_P_14448 close 2147483647 bytes
19:37:30.1764E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:37:30.3811364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
19:37:32.8144E90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:37:37.53013646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:37:38.1244E90225InterProcessElement::openInterProcess Overwolf_ImID_1E0ED0_P_14448 opened succesfuly
19:37:38.1244E90225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:37:38.1244E90225InterProcessElement::openInterProcess Overwolf_ImID_14132A_P_14448 opened succesfuly
19:37:38.1244E90225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:37:38.26613646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:37:38.6304E90225InterProcessElement::openInterProcess Overwolf_ImID_D0E8C_P_14448 opened succesfuly
19:37:38.6304E90225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:37:38.6304E90225InterProcessElement::openInterProcess Overwolf_ImID_1B11E2_P_14448 opened succesfuly
19:37:38.6304E90225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:37:42.9141364127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
19:37:42.9141364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
19:37:43.361364155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
19:39:46.22970141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:39:46.22970141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:39:46.22970142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:39:46.22970141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:39:46.22970141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:39:46.22970141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:39:46.22970141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19d5126d
19:39:46.22970142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:39:46.22970141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:39:46.2297014187IRenderDevice::releaseRender Releasing.
19:39:46.2297014363ow-graphics----------------- d3d11 capture freed ----------------
19:39:46.229701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:39:46.2297014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:39:46.22970141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:39:46.22970141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:39:46.22970141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:39:46.2297014204IRenderDevice::releaseRender Releasing Done.
19:39:46.2297014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:39:46.2747014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:39:46.3387014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:39:46.4477014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:39:46.48670143769overlaySetCursorEmpty cursor release widget
19:39:46.54470141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:39:46.54470141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:39:46.54470141148RenderDeviceD3d11::initsave state
19:39:46.5447014696RenderDeviceD3d11::initDX11loading shaders...
19:39:46.55670141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:39:46.55670141156RenderDeviceD3d11::initrestore state
19:39:46.55670141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:39:46.5567014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:39:46.5567014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:39:46.58570144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:39:46.58570142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaac152b
19:39:46.58570142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:39:46.58570142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:39:46.60370144910OverlayManager::initOverlayResolutionEx 0X40008
19:39:46.60370144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:39:46.60370144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:39:46.60370144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:39:46.70613646197OverlayManager::doActionForegroundChange Event ON (ON)
19:39:46.70613647545OverlayManager::OnForegroundChangedChanged True
19:39:46.70613646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:39:46.70813646322OverlayManager::doActionDisplayFPS - Triggered
19:39:46.7257014326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
19:39:46.7257014347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:39:46.7257014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:39:46.79070141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:39:46.79070142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:39:46.7907014419InputInterceptor::stopHookunhook keyboard and mouse
19:39:46.7907014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:39:46.7907014408InputInterceptor::runHookMouse is hooked 0x7014
19:39:46.8857014326RenderImageD3d11::setSizeCreate Texture (1053,700) / (1152,768) - OK
19:39:46.8857014347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:39:46.8887014326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:39:46.8887014347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:39:59.1057014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:39:59.11113646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:39:59.11113646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:39:59.11113642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:39:59.11113642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:39:59.13270145666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:39:59.14870143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:39:59.1667014326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:39:59.1667014347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:39:59.2197014326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:39:59.2197014347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:39:59.2257014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:40:00.6127014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:40:00.61713646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:40:00.61713646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:40:00.61713642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:40:00.61713642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:40:00.63270143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:40:00.63270143480OverlayManager::RestoreGameCursorblack Cursor restored
19:40:00.7177014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:40:07.9857014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:40:07.99213646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:40:07.99213646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:40:07.99213642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:40:07.99213642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:40:08.1027014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:40:08.80070143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:40:15.4654E90225InterProcessElement::openInterProcess Overwolf_ImID_E1554_P_14448 opened succesfuly
19:40:15.4654E90225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:40:15.5307014326RenderImageD3d11::setSizeCreate Texture (196,162) / (256,256) - OK
19:40:15.5307014347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:40:15.8814E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:40:15.8814E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e1554
19:40:15.8814E90256InterProcessElement::closeInterProcess Overwolf_ImID_E1554_P_14448 close 2147483647 bytes
19:40:15.8814E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:40:18.7070143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:40:20.2014E90225InterProcessElement::openInterProcess Overwolf_ImID_120D28_P_14448 opened succesfuly
19:40:20.2014E90225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:40:20.2737014326RenderImageD3d11::setSizeCreate Texture (313,26) / (384,128) - OK
19:40:20.2737014347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
19:40:22.4987014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:40:22.50413646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:40:22.50413646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:40:22.50413642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:40:22.50413642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:40:22.52270143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:40:22.52370143480OverlayManager::RestoreGameCursorblack Cursor restored
19:40:22.5374E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:40:22.5374E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=120d28
19:40:22.5374E90256InterProcessElement::closeInterProcess Overwolf_ImID_120D28_P_14448 close 2147483647 bytes
19:40:22.5374E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:40:22.6367014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:40:23.467014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:40:23.5213646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:40:23.5213646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:40:23.5213642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:40:23.5213642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:40:23.8570143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:40:23.1577014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:40:23.72670143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:40:29.9524E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:40:29.9524E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1e0ed0
19:40:29.9524E90256InterProcessElement::closeInterProcess Overwolf_ImID_1E0ED0_P_14448 close 2147483647 bytes
19:40:29.9524E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:40:29.9524E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:40:29.9534E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=14132a
19:40:29.9534E90256InterProcessElement::closeInterProcess Overwolf_ImID_14132A_P_14448 close 2147483647 bytes
19:40:29.9534E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:40:29.9534E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:40:29.9534E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0e8c
19:40:29.9534E90256InterProcessElement::closeInterProcess Overwolf_ImID_D0E8C_P_14448 close 2147483647 bytes
19:40:29.9534E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:40:29.9534E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:40:29.9534E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b11e2
19:40:29.9534E90256InterProcessElement::closeInterProcess Overwolf_ImID_1B11E2_P_14448 close 2147483647 bytes
19:40:29.9534E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:40:33.3617014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:40:33.36813646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:40:33.36813646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:40:33.36813642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:40:33.36813642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:40:33.38070143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:40:33.38070143480OverlayManager::RestoreGameCursorblack Cursor restored
19:40:33.4747014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:40:33.9267014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:40:33.93213646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:40:33.93213646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:40:33.93213642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:40:33.93213642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:40:33.96470143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:40:34.587014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:40:35.8004E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:40:35.8004E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0eb4
19:40:35.8004E90256InterProcessElement::closeInterProcess Overwolf_ImID_B0EB4_P_14448 close 2147483647 bytes
19:40:35.8024E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:40:36.1257014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:40:36.13213646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:40:36.13213646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:40:36.13213642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:40:36.13213642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:40:36.14270143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:40:36.14270143480OverlayManager::RestoreGameCursorblack Cursor restored
19:40:36.2217014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:40:36.84970141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:40:36.84970141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:40:36.84970142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:40:36.84970141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:40:36.85070141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:40:36.85070141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:40:36.85070141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaac152b
19:40:36.85070142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:40:36.85070141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:40:36.8507014187IRenderDevice::releaseRender Releasing.
19:40:36.8507014363ow-graphics----------------- d3d11 capture freed ----------------
19:40:36.850701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:40:36.8507014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:40:36.85070141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:40:36.85070141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:40:36.85070141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:40:36.8507014204IRenderDevice::releaseRender Releasing Done.
19:40:36.8507014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:40:36.85813646185OverlayManager::doActionForegroundChange Event [winows not active]
19:40:36.85913646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:40:36.85913647545OverlayManager::OnForegroundChangedChanged False
19:40:36.85913647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
19:40:36.85913646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:40:36.85913642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:40:36.85913642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:40:36.85913642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:40:36.86113646322OverlayManager::doActionDisplayFPS - Triggered
19:40:36.9297014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:40:37.13770141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:40:37.13770141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:40:37.13770141148RenderDeviceD3d11::initsave state
19:40:37.1377014696RenderDeviceD3d11::initDX11loading shaders...
19:40:37.20270141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:40:37.20270141156RenderDeviceD3d11::initrestore state
19:40:37.20270141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:40:37.2027014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:40:37.2027014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:40:37.20270142522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:40:37.20270144917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:40:37.20270144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:40:37.20270144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:40:37.238701447ResetSnapShotSH::ExecuteRelease snapshot SH
19:40:37.23870144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:40:37.23870142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x870a11
19:40:37.23870142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:40:37.23870142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:40:37.23870141672WidgetManager::drawskip widget draw (not in foreground) False - False
19:40:37.2387014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:40:39.9334E90225InterProcessElement::openInterProcess Overwolf_ImID_230E92_P_14448 opened succesfuly
19:40:39.9334E90225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:40:40.59913646314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:40:40.9424E90225InterProcessElement::openInterProcess Overwolf_ImID_7166E_P_14448 opened succesfuly
19:40:40.9424E90225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
19:40:40.96170141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:40:40.96170142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:40:40.9617014419InputInterceptor::stopHookunhook keyboard and mouse
19:40:40.9617014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:40:40.9617014408InputInterceptor::runHookMouse is hooked 0x7014
19:40:41.4424E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:40:41.4424E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=230e92
19:40:41.4424E90256InterProcessElement::closeInterProcess Overwolf_ImID_230E92_P_14448 close 2147483647 bytes
19:40:41.4424E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:40:42.41070141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:40:42.41070141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:40:42.41070142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:40:42.41070141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:40:42.41070141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:40:42.41070141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:40:42.41070141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x870a11
19:40:42.41070142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:40:42.41070141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:40:42.4107014187IRenderDevice::releaseRender Releasing.
19:40:42.4107014363ow-graphics----------------- d3d11 capture freed ----------------
19:40:42.410701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:40:42.4107014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:40:42.41070141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:40:42.41070141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:40:42.41070141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:40:42.4107014204IRenderDevice::releaseRender Releasing Done.
19:40:42.4147014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:40:42.4597014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:40:42.5177014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:40:42.5647014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:40:42.58770143769overlaySetCursorEmpty cursor release widget
19:40:42.64570141063RenderDeviceD3d11::initRefC r:[6]->[5] 0x536126d0
19:40:42.64570141127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:40:42.64570141148RenderDeviceD3d11::initsave state
19:40:42.6457014696RenderDeviceD3d11::initDX11loading shaders...
19:40:42.65870141154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x535ddd48.
19:40:42.65870141156RenderDeviceD3d11::initrestore state
19:40:42.65870141159RenderDeviceD3d11::initTarget Window [0x180fde]
19:40:42.6587014244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:40:42.6587014251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:40:42.68870144975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x180fde}.
19:40:42.68870142159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1741591
19:40:42.68870142177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:40:42.68870142225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x3f7706c0=1064765120)
19:40:42.71670144910OverlayManager::initOverlayResolutionEx 0X40008
19:40:42.71670144917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:40:42.71670144864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:40:42.71670144876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:40:42.90713646197OverlayManager::doActionForegroundChange Event ON (ON)
19:40:42.90713647545OverlayManager::OnForegroundChangedChanged True
19:40:42.90713646991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:40:42.90913646322OverlayManager::doActionDisplayFPS - Triggered
19:40:42.9237014925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:40:42.92470141817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:40:42.92470142255OverlayManager::installKeybMouseHookInstall KeybMouse
19:40:42.9247014419InputInterceptor::stopHookunhook keyboard and mouse
19:40:42.9247014386InputInterceptor::runHookKeyboard is hooked 0x7014
19:40:42.9247014408InputInterceptor::runHookMouse is hooked 0x7014
19:40:42.9617014326RenderImageD3d11::setSizeCreate Texture (1053,700) / (1152,768) - OK
19:40:42.9617014347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:40:43.5007014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:40:43.50813646253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:40:43.50813646448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:40:43.50813642411OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:40:43.50813642425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:40:43.52170145666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:40:43.53770143317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:40:43.5747014326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:40:43.5757014347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:40:43.6197014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:40:43.6427014326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:40:43.6427014347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:40:49.6004E90256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
19:40:49.6004E90128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7166e
19:40:49.6004E90256InterProcessElement::closeInterProcess Overwolf_ImID_7166E_P_14448 close 2147483647 bytes
19:40:49.6014E902664WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:40:50.7477014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:40:50.75113646257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:40:50.75113646468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:40:50.75113642444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:40:50.75113642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:40:50.76570143475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1bf80af3;prev = 0x1bf80af3 , {Original values: ref = -2 handle = 0x0}
19:40:50.76570143480OverlayManager::RestoreGameCursorblack Cursor restored
19:40:50.8707014580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:40:51.6914E90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:40:54.2034E902382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
19:40:54.2034E902404WidgetManager::RefreshWidgetThreadMainLoopexit
19:40:54.2034E902323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:40:54.2034E902329WidgetManager::RefreshThreadProcStaticclean Exit
19:40:59.19570142427WidgetManager::Renderresum layout thread
19:40:59.1957014276WidgetManager::initInit manager
19:40:59.19570D82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:41:01.51070141523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:41:01.51070141534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:41:01.51070142533OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:41:01.51070141286OverlayManager::RestoreGameWNDPROCSearch SWL..
19:41:01.51070141293OverlayManager::RestoreGameWNDPROCSWL restored.
19:41:01.51070141303OverlayManager::RestoreGameWNDPROCSWL OK.
19:41:01.51070141308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1741591
19:41:01.51070142555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:41:01.51070141537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:41:01.5107014187IRenderDevice::releaseRender Releasing.
19:41:01.5107014363ow-graphics----------------- d3d11 capture freed ----------------
19:41:01.510701482RenderDeviceCaptureBase::ReleaseTextureRelease
19:41:01.5107014100RenderDeviceCaptureBase::ReleaseTextureReleased
19:41:01.51070141280RenderDeviceD3d11::releaseImplementationReleasing 1
19:41:01.51070141290RenderDeviceD3d11::releaseImplementationReleasing 2
19:41:01.51070141309RenderDeviceD3d11::releaseImplementationReleasing 3
19:41:01.5107014204IRenderDevice::releaseRender Releasing Done.
19:41:01.5187014382fSwapResize_BuffersResize buffer (0x536126d0)!
19:41:01.5507014498fDevice11_Releaseswap chain release 0 0x536126d0 [overlay:0]
19:41:01.96013646185OverlayManager::doActionForegroundChange Event [winows not active]
19:41:01.99013646197OverlayManager::doActionForegroundChange Event OFF (OFF)
19:41:01.99013647545OverlayManager::OnForegroundChangedChanged False
19:41:01.99013647578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
19:41:01.99013646991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:41:01.99013642515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:41:01.99013642444OverlayManager::setControlModeRestore RI to 0X0(0X30)...
19:41:01.99013642449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:41:01.99113646322OverlayManager::doActionDisplayFPS - Triggered
19:41:02.76970142098ClientExitProcessCallbackClient::Exit Process Callback [0].
19:41:02.7707014778Client::clearClient::Clear [0 - 1] .
19:41:02.7707014785Client::clearClient::Clear stoping...
19:41:02.7707014947OverlayManager::StopInternalstopping...
19:41:02.7707014973OverlayManager::StopInternalStoping server connection
19:41:02.77013646517OverlayManager::OnDisconnectedDisconnected from server
19:41:02.7717014978OverlayManager::StopInternalStopped server connection
19:41:02.7717014206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
19:41:02.7717014232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
19:41:02.7717014232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
19:41:02.7717014999OverlayManager::StopInternalClosing inter process
19:41:02.771701425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
19:41:02.7716524118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
19:41:02.7757014256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
19:41:02.775701459InterProcessEventHandler::~InterProcessEventHandlerDone.
19:41:02.77570141011OverlayManager::StopInternalnot running.
19:41:02.7757014140ApiManager::DestroyBackgroundThreadDestroy call.
19:41:02.9953878187ApiManager::BackgroundThreadBackground Thread is terminated.
19:41:02.9987014231ApiManager::ClearAllCommandsClearing commands [4]
19:41:02.9987014248ApiManager::ClearAllCommandsCleared
19:41:02.9987014135ApiManager::DestroyDestroyed
19:41:02.99870141013OverlayManager::StopInternalstopped.
19:41:02.9997014841Client::clearRemove old SHM
19:41:02.9997014256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_14448 close 2147483647 bytes
19:41:02.9997014849Client::clearStop tasks thread
19:41:02.07014862Client::clearClient::Clear - Done.
19:41:03.070142113ClientExitProcessCallbackGoing to ExitProcess()