TimeThreadLineFunctionMessage
17:57:28.4015228131runClientStarting Overlay PID=18728(0x4928) server PID = 14448
17:57:28.4015228686Client::initClient::Initialize
17:57:28.4015228694Client::initStart owclient thread
17:57:28.401635C328Client::initFirstInjectionClient::initFirstInjection.
17:57:28.401635C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_14448 opened succesfuly
17:57:28.401635C356session id = {346FB120-D1C6-4A79-8838-050A45B0397E}
17:57:28.403635C1942Client::LogClientInfoOS version [10.0]
17:57:28.403635C1947Client::LogClientInfoProcess OS version [10.0] [64-bit]
17:57:28.404635C1965Client::LogClientInfoClient [64-bit] Version 2.2.80.3
17:57:28.404635C1977Client::LogProcessModulesLoaded modules:
17:57:28.411635C1993C:\Program Files (x86)\Overwolf\0.157.0.11\OWClient.dll
17:57:28.411635C1993C:\Program Files (x86)\Overwolf\0.157.0.11\OWExplorer.dll
17:57:28.411635C1993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:57:28.411635C1993C:\Program Files (x86)\Steam\steamclient64.dll
17:57:28.411635C1993C:\Program Files (x86)\Steam\tier0_s64.dll
17:57:28.411635C1993C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:57:28.411635C1993C:\Program Files\ETCARS\x64\ETCARS.dll
17:57:28.411635C1993C:\ProgramData\VTRPC-CE\VTRPCCommunityEditionPlugin.dll
17:57:28.411635C1993C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\AUDIOSES.DLL
17:57:28.411635C1993C:\Windows\SYSTEM32\AcGenral.DLL
17:57:28.411635C1993C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:57:28.411635C1993C:\Windows\SYSTEM32\CoreMessaging.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\CoreUIComponents.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\DNSAPI.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\HID.DLL
17:57:28.411635C1993C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:57:28.411635C1993C:\Windows\SYSTEM32\MPR.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\MSACM32.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\MSIMG32.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\MSVCP140.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\MSWSOCK.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\PROPSYS.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\Secur32.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\SspiCli.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\USERENV.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\VCRUNTIME140.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\VERSION.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\WINMM.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\WINMMBASE.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\amdihk64.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\apphelp.dll
17:57:28.411635C1993C:\Windows\SYSTEM32\atiadlxx.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\atidxx64.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\d3d11.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\dcomp.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:57:28.412635C1993C:\Windows\SYSTEM32\dhcpcsvc6.DLL
17:57:28.412635C1993C:\Windows\SYSTEM32\dinput8.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\dwmapi.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\dxcore.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\dxgi.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\inputhost.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\ntdll.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\ntmarta.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\winhttp.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\wintypes.dll
17:57:28.412635C1993C:\Windows\SYSTEM32\xinput1_4.dll
17:57:28.412635C1993C:\Windows\System32\COMDLG32.dll
17:57:28.412635C1993C:\Windows\System32\CRYPT32.dll
17:57:28.412635C1993C:\Windows\System32\DEVOBJ.dll
17:57:28.412635C1993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
17:57:28.412635C1993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
17:57:28.412635C1993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
17:57:28.412635C1993C:\Windows\System32\GDI32.dll
17:57:28.412635C1993C:\Windows\System32\IMM32.DLL
17:57:28.412635C1993C:\Windows\System32\KERNEL32.DLL
17:57:28.412635C1993C:\Windows\System32\KERNELBASE.dll
17:57:28.412635C1993C:\Windows\System32\MMDevApi.dll
17:57:28.412635C1993C:\Windows\System32\MSASN1.dll
17:57:28.412635C1993C:\Windows\System32\MSCTF.dll
17:57:28.412635C1993C:\Windows\System32\NSI.dll
17:57:28.412635C1993C:\Windows\System32\OLEAUT32.dll
17:57:28.412635C1993C:\Windows\System32\OneCoreCommonProxyStub.dll
17:57:28.412635C1993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
17:57:28.412635C1993C:\Windows\System32\PSAPI.DLL
17:57:28.412635C1993C:\Windows\System32\RPCRT4.dll
17:57:28.412635C1993C:\Windows\System32\SETUPAPI.dll
17:57:28.412635C1993C:\Windows\System32\SHELL32.dll
17:57:28.412635C1993C:\Windows\System32\SHLWAPI.dll
17:57:28.412635C1993C:\Windows\System32\TextInputFramework.dll
17:57:28.412635C1993C:\Windows\System32\UMPDC.dll
17:57:28.412635C1993C:\Windows\System32\USER32.dll
17:57:28.412635C1993C:\Windows\System32\WINTRUST.dll
17:57:28.412635C1993C:\Windows\System32\WLDAP32.dll
17:57:28.412635C1993C:\Windows\System32\WS2_32.dll
17:57:28.412635C1993C:\Windows\System32\Windows.UI.dll
17:57:28.412635C1993C:\Windows\System32\advapi32.dll
17:57:28.412635C1993C:\Windows\System32\bcrypt.dll
17:57:28.412635C1993C:\Windows\System32\bcryptPrimitives.dll
17:57:28.412635C1993C:\Windows\System32\cfgmgr32.dll
17:57:28.412635C1993C:\Windows\System32\clbcatq.dll
17:57:28.412635C1993C:\Windows\System32\combase.dll
17:57:28.412635C1993C:\Windows\System32\cryptsp.dll
17:57:28.412635C1993C:\Windows\System32\deviceaccess.dll
17:57:28.412635C1993C:\Windows\System32\fwpuclnt.dll
17:57:28.412635C1993C:\Windows\System32\gdi32full.dll
17:57:28.412635C1993C:\Windows\System32\iertutil.dll
17:57:28.412635C1993C:\Windows\System32\imagehlp.dll
17:57:28.412635C1993C:\Windows\System32\kernel.appcore.dll
17:57:28.412635C1993C:\Windows\System32\msvcp_win.dll
17:57:28.412635C1993C:\Windows\System32\msvcrt.dll
17:57:28.412635C1993C:\Windows\System32\ole32.dll
17:57:28.412635C1993C:\Windows\System32\powrprof.dll
17:57:28.412635C1993C:\Windows\System32\profapi.dll
17:57:28.412635C1993C:\Windows\System32\rasadhlp.dll
17:57:28.412635C1993C:\Windows\System32\sechost.dll
17:57:28.412635C1993C:\Windows\System32\shcore.dll
17:57:28.412635C1993C:\Windows\System32\ucrtbase.dll
17:57:28.412635C1993C:\Windows\System32\win32u.dll
17:57:28.412635C1993C:\Windows\System32\windows.storage.dll
17:57:28.412635C1993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1082_none_9e8193e1e45b25c1\COMCTL32.dll
17:57:28.412635C1993C:\Windows\system32\rsaenh.dll
17:57:28.412635C1993C:\Windows\system32\uxtheme.dll
17:57:28.412635C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
17:57:28.412635C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
17:57:28.412635C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
17:57:28.412635C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
17:57:28.412635C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
17:57:28.412635C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\VTRPCCommunityEditionPlugin.dll
17:57:28.412635C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
17:57:28.412635C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
17:57:28.412635C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=10832
17:57:28.416635C1439Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
17:57:28.416635C1455Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
17:57:28.416635C1463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
17:57:28.417635C1492Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
17:57:28.417635C1513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
17:57:28.417635C1581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
17:57:28.417635C1594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
17:57:28.417635C1607Client::ReadGameConfigurationsEnable EnableTXR - OFF
17:57:28.417635C1647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
17:57:28.417635C1649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
17:57:28.417635C1651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
17:57:28.417635C1653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
17:57:28.417635C1655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
17:57:28.417635C1657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
17:57:28.417635C1659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
17:57:28.417635C1662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
17:57:28.417635C1665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
17:57:28.417635C1759Data::Search[0] 0xCE6B0000
17:57:28.417635C1759Data::Search[1] 0x0
17:57:28.417635C1759Data::Search[2] 0x0
17:57:28.417635C1759Data::Search[3] 0x7F200000
17:57:28.417635C1759Data::Search[4] 0x0
17:57:28.417635C1759Data::Search[5] 0xCBB30000
17:57:28.417635C1759Data::Search[6] 0xCDFB0000
17:57:28.417635C1759Data::Search[7] 0x0
17:57:28.417635C1759Data::Search[8] 0xCBB30000
17:57:28.417635C1759Data::Search[9] 0x0
17:57:28.417635C1764Data::Search[10] 0x0
17:57:28.417635C1770Data::Search[11] 0xCA490000
17:57:28.417635C1776Data::Search[12] 0x0
17:57:28.417635C1782Data::Search[13] 0x0
17:57:28.417635C326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:57:28.418635C436Client::initFirstInjectionDetected Windows 8.1 or greater
17:57:28.418635C451Client::initFirstInjectionAcquiring function lock succedded
17:57:28.418635C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_14448 opened succesfuly
17:57:28.425635C1927FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.157.0.11\\OWUtils.dll succeeded
17:57:28.427635C574Install::CodeInit [Client,1] (MCH) OK
17:57:28.427635C574Install::CodeInit [Client,2] (MCH) OK
17:57:28.428635C574Install::CodeInit [Client,3] (MCH) OK
17:57:28.429635C574Install::CodeInit [Client,4] (MCH) OK
17:57:28.443635C574Install::CodeInit [Client,4.1] (MCH) OK
17:57:28.457635C574Install::CodeInit [Client,4.2] (MCH) OK
17:57:28.458635C484OverlayManager::OverlayManagerOW System Cursor is set to = 0x2fdb0855
17:57:28.458635C6901OverlayManager::LoadDefaultCursorsLoad default cursors
17:57:28.459635C494OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x11c20a6d
17:57:28.459635C72PerformanceCounter::StartSessionStartSession
17:57:28.459635C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
17:57:28.459635C688OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
17:57:28.459635C706OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
17:57:28.459635C708OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
17:57:28.459635C711OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
17:57:28.459635C714OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
17:57:28.459635C717OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
17:57:28.459635C720OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
17:57:28.459635C723OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
17:57:28.459635C726OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
17:57:28.459635C729OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
17:57:28.459635C732OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
17:57:28.459635C735OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
17:57:28.459635C738OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
17:57:28.459635C741OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
17:57:28.459635C744OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
17:57:28.459635C747OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
17:57:28.459635C750OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
17:57:28.459635C753OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
17:57:28.459635C756OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
17:57:28.459635C759OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
17:57:28.459635C762OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
17:57:28.459635C765OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
17:57:28.459635C768OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
17:57:28.459635C771OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
17:57:28.459635C774OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
17:57:28.459635C777OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
17:57:28.459635C780OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
17:57:28.459635C783OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
17:57:28.459635C786OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
17:57:28.459635C789OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
17:57:28.459635C792OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
17:57:28.459635C795OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
17:57:28.459635C798OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
17:57:28.459635C801OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
17:57:28.459635C804OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
17:57:28.459635C807OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
17:57:28.459635C810OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
17:57:28.459635C813OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
17:57:28.459635C816OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
17:57:28.459635C819OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
17:57:28.459635C822OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
17:57:28.459635C825OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
17:57:28.459635C828OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
17:57:28.459635C831OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
17:57:28.459635C834OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
17:57:28.459635C837OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
17:57:28.459635C840OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
17:57:28.459635C843OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
17:57:28.459635C846OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
17:57:28.459635C849OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
17:57:28.459635C852OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
17:57:28.459635C855OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
17:57:28.459635C858OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
17:57:28.459635C861OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
17:57:28.459635C864OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
17:57:28.459635C867OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
17:57:28.459635C870OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
17:57:28.459635C873OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
17:57:28.459635C876OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
17:57:28.459635C879OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
17:57:28.459635C882OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
17:57:28.459635C885OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
17:57:28.459635C888OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
17:57:28.459635C891OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
17:57:28.459635C894OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
17:57:28.459635C897OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
17:57:28.459635C899OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
17:57:28.459635C901OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
17:57:28.459635C903OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
17:57:28.459635C905OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
17:57:28.459635C907OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
17:57:28.459635C909OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
17:57:28.459635C911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
17:57:28.459635C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:28.463635C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
17:57:28.463635C578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
17:57:28.463635C895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
17:57:28.465635C999Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
17:57:28.465635C1145Install::CodeSegment [5|18016|0xCBB30000|0x4660]
17:57:28.466635C574Install::Codeunknown (MCH) OK
17:57:28.466635C1145Install::CodeSegment [5|418288|0xCBB30000|0x661F0]
17:57:28.466635C574Install::Codeunknown (MCH) OK
17:57:28.466635C1145Install::CodeSegment [5|105904|0xCBB30000|0x19DB0]
17:57:28.466635C574Install::Codeunknown (MCH) OK
17:57:28.466635C1145Install::CodeSegment [5|4944|0xCBB30000|0x1350]
17:57:28.466635C574Install::Codeunknown (MCH) OK
17:57:28.466635C1145Install::CodeSegment [5|-22532480|0xCBB30000|0xFEA82E80]
17:57:28.466635C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
17:57:28.466635C1145Install::CodeSegment [5|-22511744|0xCBB30000|0xFEA87F80]
17:57:28.466635C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
17:57:28.466635C1145Install::CodeSegment [5|-22551008|0xCBB30000|0xFEA7E620]
17:57:28.466635C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
17:57:28.466635C1145Install::CodeSegment [5|-23679728|0xCBB30000|0xFE96AD10]
17:57:28.466635C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
17:57:28.466635C999Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
17:57:28.467635C999Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
17:57:28.467635C326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:57:28.467635C1042OverlayManager::StartStarting...
17:57:28.468635C574Install::CodeInit [Client,5] (MCH) OK
17:57:28.469635C574Install::CodeInit [Client,6] (MCH) OK
17:57:28.469635C1130OverlayManager::StartRID Found 2 devices.
17:57:28.469635C1138OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0x50ed2)...
17:57:28.469635C1210XTRAP COMPATIBLE PATCH WARNING
17:57:28.469635C107ApiManager::InitAPI Manager Event : OK
17:57:28.469635C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=29856
17:57:28.469635C67TXRSettingFail to read texture recognition options 0xb7
17:57:28.469635C114TXOfInterestNew list set with 0 items
17:57:28.469635C1244OverlayManager::Startget foreground state
17:57:28.469635C7545OverlayManager::OnForegroundChangedChanged True
17:57:28.469635C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:57:28.469635C1280OverlayManager::StartStarted...
17:57:28.4694FC46492OverlayManager::OnConnectedConnected to server
17:57:28.4694FC431SendServerHelloMessage::ExecuteSend connection Ack
17:57:28.46974A07071OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x30670
17:57:28.4835D7C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
17:57:28.484635C574Install::CodeInit [Client,0] (MCH) OK
17:57:28.484635C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
17:57:28.484635C94GraphicsHookManager::StopThreadStopThread
17:57:28.4852A50216GraphicsHookManager::MessageLoopExit Thread
17:57:28.4855D7C149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
17:57:28.487635C578Client::initFirstInjectioninit complete
17:57:28.4895D7C149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
17:57:28.4895D7C1006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
17:57:28.4915D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
17:57:28.4915D7C1094RenderDeviceD3d11::initDevice adapter hash: -1483321117
17:57:28.4915D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:57:28.4915D7C1148RenderDeviceD3d11::initsave state
17:57:28.4915D7C696RenderDeviceD3d11::initDX11loading shaders...
17:57:28.4955D7C705RenderDeviceD3d11::initDX11create vs
17:57:28.4955D7C723RenderDeviceD3d11::initDX11create vs
17:57:28.4985D7C745RenderDeviceD3d11::initDX11create pxs
17:57:28.5025D7C774RenderDeviceD3d11::initDX11create raster
17:57:28.5025D7C842RenderDeviceD3d11::initDX11create buffers
17:57:28.5105D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
17:57:28.5105D7C1156RenderDeviceD3d11::initrestore state
17:57:28.5105D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
17:57:28.5105D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:57:28.5105D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:57:28.5105D7C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
17:57:28.5105D7C2080RenderDeviceD3d11::setFixSet render device fix RT.
17:57:28.5105D7C2628OverlayManager::setGraphicsRender Device fix was set RT.
17:57:28.5105D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:57:28.5105D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:57:28.5135D7C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:57:28.5135D7C21StartWidgetsRefresher::ExecuteExecute start wicket manager
17:57:28.5135D7C276WidgetManager::initInit manager
17:57:28.5135D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
17:57:28.5135D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2360dc9
17:57:28.5135D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:57:28.5135D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
17:57:28.5135D7C2236OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
17:57:28.5135D7C308PerformanceCounter::NotifyFrameRenderNotify first Render...
17:57:28.5135D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:28.5135D7C7449OverlayManager::CheckForSharedTextureSupportCheck for SHT support
17:57:28.51324802340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:57:28.5522480225InterProcessElement::openInterProcess Overwolf_ImID_3054A_P_14448 opened succesfuly
17:57:28.5522480225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
17:57:28.5522480225InterProcessElement::openInterProcess Overwolf_ImID_70EAA_P_14448 opened succesfuly
17:57:28.5522480225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
17:57:28.9664FC46322OverlayManager::doActionDisplayFPS - Triggered
17:57:28.9984FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:57:32.2975D7C654OverlayInputManager::HandleCommandsClear all hotkeys command
17:57:32.2975D7C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
17:57:32.2975D7C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:57:32.2975D7C4910OverlayManager::initOverlayResolutionEx 0X40008
17:57:32.2975D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:57:32.2975D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:57:32.2975D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:57:32.2975D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:32.3322480225InterProcessElement::openInterProcess Overwolf_ImID_110E52_P_14448 opened succesfuly
17:57:32.3322480225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
17:57:32.3322480225InterProcessElement::openInterProcess Overwolf_ImID_70E62_P_14448 opened succesfuly
17:57:32.3322480225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
17:57:32.3322480225InterProcessElement::openInterProcess Overwolf_ImID_50EC4_P_14448 opened succesfuly
17:57:32.3322480225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
17:57:32.3322480225InterProcessElement::openInterProcess Overwolf_ImID_70BDA_P_14448 opened succesfuly
17:57:32.3322480225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
17:57:32.4465D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:57:32.4465D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:57:33.6884FC4363ow-graphicsFailed to open pipe
17:57:33.6894FC4363ow-graphicsFailed to open pipe
17:57:33.6894FC4363ow-graphicsConnection initialized
17:57:33.6894FC4145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
17:57:33.6894FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:57:34.6385D7C363ow-graphicsHooked to process: eurotrucks2.exe
17:57:34.6385D7C363ow-graphics(half life scientist) everything.. seems to be in order
17:57:34.6385D7C363ow-graphicsd3d11 shared texture capture successful
17:57:34.6385D7C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:57:38.52274A01977Client::LogProcessModulesLoaded modules:
17:57:38.52974A01993C:\Program Files (x86)\Overwolf\0.157.0.11\OWClient.dll
17:57:38.52974A01993C:\Program Files (x86)\Overwolf\0.157.0.11\OWExplorer.dll
17:57:38.52974A01993C:\Program Files (x86)\Overwolf\0.157.0.11\OWUtils.dll
17:57:38.52974A01993C:\Program Files (x86)\Overwolf\0.157.0.11\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
17:57:38.52974A01993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:57:38.52974A01993C:\Program Files (x86)\Steam\steamclient64.dll
17:57:38.52974A01993C:\Program Files (x86)\Steam\tier0_s64.dll
17:57:38.52974A01993C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:57:38.52974A01993C:\Program Files\ETCARS\x64\ETCARS.dll
17:57:38.52974A01993C:\ProgramData\VTRPC-CE\VTRPCCommunityEditionPlugin.dll
17:57:38.52974A01993C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
17:57:38.52974A01993C:\Windows\SYSTEM32\AUDIOSES.DLL
17:57:38.52974A01993C:\Windows\SYSTEM32\AcGenral.DLL
17:57:38.52974A01993C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:57:38.52974A01993C:\Windows\SYSTEM32\CoreMessaging.dll
17:57:38.52974A01993C:\Windows\SYSTEM32\CoreUIComponents.dll
17:57:38.52974A01993C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
17:57:38.52974A01993C:\Windows\SYSTEM32\D3DCompiler_43.dll
17:57:38.52974A01993C:\Windows\SYSTEM32\D3DX9_43.dll
17:57:38.52974A01993C:\Windows\SYSTEM32\DNSAPI.dll
17:57:38.52974A01993C:\Windows\SYSTEM32\HID.DLL
17:57:38.52974A01993C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:57:38.52974A01993C:\Windows\SYSTEM32\MPR.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\MSACM32.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\MSIMG32.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\MSVCP140.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\MSWSOCK.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\PROPSYS.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\Secur32.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\SspiCli.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\USERENV.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\VCRUNTIME140.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\VERSION.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\WINMM.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\WINMMBASE.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\amdihk64.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\apphelp.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\atiadlxx.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\atidxx64.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\d3d11.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\d3dx11_43.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\dcomp.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:57:38.53074A01993C:\Windows\SYSTEM32\dhcpcsvc6.DLL
17:57:38.53074A01993C:\Windows\SYSTEM32\dinput8.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\dwmapi.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\dxcore.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\dxgi.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\inputhost.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\ntdll.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\ntmarta.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\winhttp.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\wintypes.dll
17:57:38.53074A01993C:\Windows\SYSTEM32\xinput1_4.dll
17:57:38.53074A01993C:\Windows\System32\COMDLG32.dll
17:57:38.53074A01993C:\Windows\System32\CRYPT32.dll
17:57:38.53074A01993C:\Windows\System32\DEVOBJ.dll
17:57:38.53074A01993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
17:57:38.53074A01993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
17:57:38.53074A01993C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
17:57:38.53074A01993C:\Windows\System32\GDI32.dll
17:57:38.53074A01993C:\Windows\System32\IMM32.DLL
17:57:38.53074A01993C:\Windows\System32\KERNEL32.DLL
17:57:38.53074A01993C:\Windows\System32\KERNELBASE.dll
17:57:38.53074A01993C:\Windows\System32\MMDevApi.dll
17:57:38.53074A01993C:\Windows\System32\MSASN1.dll
17:57:38.53074A01993C:\Windows\System32\MSCTF.dll
17:57:38.53074A01993C:\Windows\System32\NSI.dll
17:57:38.53074A01993C:\Windows\System32\OLEAUT32.dll
17:57:38.53074A01993C:\Windows\System32\OneCoreCommonProxyStub.dll
17:57:38.53074A01993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
17:57:38.53074A01993C:\Windows\System32\PSAPI.DLL
17:57:38.53074A01993C:\Windows\System32\RPCRT4.dll
17:57:38.53074A01993C:\Windows\System32\SETUPAPI.dll
17:57:38.53074A01993C:\Windows\System32\SHELL32.dll
17:57:38.53074A01993C:\Windows\System32\SHLWAPI.dll
17:57:38.53074A01993C:\Windows\System32\TextInputFramework.dll
17:57:38.53074A01993C:\Windows\System32\UMPDC.dll
17:57:38.53074A01993C:\Windows\System32\USER32.dll
17:57:38.53074A01993C:\Windows\System32\WINTRUST.dll
17:57:38.53074A01993C:\Windows\System32\WLDAP32.dll
17:57:38.53074A01993C:\Windows\System32\WS2_32.dll
17:57:38.53074A01993C:\Windows\System32\Windows.UI.dll
17:57:38.53074A01993C:\Windows\System32\advapi32.dll
17:57:38.53074A01993C:\Windows\System32\bcrypt.dll
17:57:38.53074A01993C:\Windows\System32\bcryptPrimitives.dll
17:57:38.53074A01993C:\Windows\System32\cfgmgr32.dll
17:57:38.53074A01993C:\Windows\System32\clbcatq.dll
17:57:38.53074A01993C:\Windows\System32\combase.dll
17:57:38.53074A01993C:\Windows\System32\cryptsp.dll
17:57:38.53074A01993C:\Windows\System32\deviceaccess.dll
17:57:38.53074A01993C:\Windows\System32\fwpuclnt.dll
17:57:38.53074A01993C:\Windows\System32\gdi32full.dll
17:57:38.53074A01993C:\Windows\System32\iertutil.dll
17:57:38.53074A01993C:\Windows\System32\imagehlp.dll
17:57:38.53074A01993C:\Windows\System32\kernel.appcore.dll
17:57:38.53074A01993C:\Windows\System32\msvcp_win.dll
17:57:38.53074A01993C:\Windows\System32\msvcrt.dll
17:57:38.53074A01993C:\Windows\System32\ole32.dll
17:57:38.53074A01993C:\Windows\System32\powrprof.dll
17:57:38.53074A01993C:\Windows\System32\profapi.dll
17:57:38.53074A01993C:\Windows\System32\rasadhlp.dll
17:57:38.53074A01993C:\Windows\System32\sechost.dll
17:57:38.53074A01993C:\Windows\System32\shcore.dll
17:57:38.53074A01993C:\Windows\System32\ucrtbase.dll
17:57:38.53074A01993C:\Windows\System32\win32u.dll
17:57:38.53074A01993C:\Windows\System32\windows.storage.dll
17:57:38.53074A01993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1082_none_9e8193e1e45b25c1\COMCTL32.dll
17:57:38.53074A01993C:\Windows\system32\rsaenh.dll
17:57:38.53074A01993C:\Windows\system32\uxtheme.dll
17:57:38.53074A01993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
17:57:38.53074A01993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
17:57:38.53074A01993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
17:57:38.53074A01993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
17:57:38.53074A01993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
17:57:38.53074A01993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\VTRPCCommunityEditionPlugin.dll
17:57:38.53074A01993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
17:57:38.53074A01993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
17:57:38.5542480291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:57:38.55424802382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3891] s[33].
17:57:38.55424802404WidgetManager::RefreshWidgetThreadMainLoopexit
17:57:38.55424802323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:57:38.55424802329WidgetManager::RefreshThreadProcStaticclean Exit
17:57:44.4295D7C2427WidgetManager::Renderresum layout thread
17:57:44.4295D7C276WidgetManager::initInit manager
17:57:44.42972182340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:57:48.7285D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:57:48.7285D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
17:57:48.7285D7C419InputInterceptor::stopHookunhook keyboard and mouse
17:57:48.7285D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
17:57:48.7285D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
17:57:48.7285D7C1909OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x0
17:57:48.9424FC46185OverlayManager::doActionForegroundChange Event [winows not active]
17:57:48.9444FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:57:48.9444FC47545OverlayManager::OnForegroundChangedChanged False
17:57:48.9444FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
17:57:48.9444FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:57:48.9444FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:57:48.9444FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
17:57:48.9444FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:57:48.9464FC46322OverlayManager::doActionDisplayFPS - Triggered
17:57:49.165D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:57:49.165D7C389fSwapResize_BuffersClear overlay graphics..
17:57:49.165D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:57:49.165D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:57:49.165D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
17:57:49.165D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
17:57:49.165D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2360dc9
17:57:49.165D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:57:49.165D7C391fSwapResize_BuffersDevice was Resized!
17:57:49.165D7C187IRenderDevice::releaseRender Releasing.
17:57:49.165D7C363ow-graphics----------------- d3d11 capture freed ----------------
17:57:49.165D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:57:49.165D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:57:49.165D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:57:49.165D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:57:49.165D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:57:49.165D7C204IRenderDevice::releaseRender Releasing Done.
17:57:49.165D7C395fSwapResize_BuffersEnd Device was Resized!
17:57:49.1015D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
17:57:49.1015D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:57:49.1015D7C1148RenderDeviceD3d11::initsave state
17:57:49.1015D7C696RenderDeviceD3d11::initDX11loading shaders...
17:57:49.1245D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
17:57:49.1245D7C1156RenderDeviceD3d11::initrestore state
17:57:49.1245D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
17:57:49.1245D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:57:49.1245D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:57:49.1245D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:57:49.1255D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:57:49.1255D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:57:49.1255D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:57:49.1475D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:57:49.1475D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
17:57:49.1475D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x820e07
17:57:49.1475D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
17:57:49.1475D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
17:57:49.1475D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
17:57:49.1475D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:58.4055D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
17:57:58.4055D7C419InputInterceptor::stopHookunhook keyboard and mouse
17:57:58.4055D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
17:57:58.4055D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
17:57:59.8285D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:57:59.8285D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:57:59.8285D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:57:59.8285D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:57:59.8285D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
17:57:59.8285D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
17:57:59.8285D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x820e07
17:57:59.8285D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:57:59.8285D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:57:59.8285D7C187IRenderDevice::releaseRender Releasing.
17:57:59.8285D7C363ow-graphics----------------- d3d11 capture freed ----------------
17:57:59.8295D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:57:59.8295D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:57:59.8295D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:57:59.8295D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:57:59.8295D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:57:59.8295D7C204IRenderDevice::releaseRender Releasing Done.
17:57:59.8405D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:57:59.9115D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:57:59.9704FC46197OverlayManager::doActionForegroundChange Event ON (ON)
17:57:59.9704FC47545OverlayManager::OnForegroundChangedChanged True
17:57:59.9724FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:57:59.9754FC46322OverlayManager::doActionDisplayFPS - Triggered
17:58:00.135D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:58:00.535D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:58:00.1435D7C7030OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
17:58:00.1555D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
17:58:00.1555D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:58:00.1555D7C1148RenderDeviceD3d11::initsave state
17:58:00.1555D7C696RenderDeviceD3d11::initDX11loading shaders...
17:58:00.1655D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
17:58:00.1655D7C1156RenderDeviceD3d11::initrestore state
17:58:00.1655D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
17:58:00.1655D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:58:00.1655D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:58:00.1715D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
17:58:00.1715D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7d70a3b
17:58:00.1715D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:58:00.1715D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
17:58:00.1725D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:58:00.1725D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:58:00.1735D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:58:00.1745D7C363ow-graphicsd3d11 shared texture capture successful
17:58:00.1765D7C4910OverlayManager::initOverlayResolutionEx 0X40008
17:58:00.1765D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:58:00.1765D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:58:00.1765D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:58:01.9207218291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:58:28.2025D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
17:58:28.2025D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
17:58:29.5275D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:58:29.5285D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
17:58:29.5285D7C419InputInterceptor::stopHookunhook keyboard and mouse
17:58:29.5285D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
17:58:29.5285D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
17:58:29.8775D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:58:29.8775D7C389fSwapResize_BuffersClear overlay graphics..
17:58:29.8775D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:58:29.8855D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:58:29.8855D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
17:58:29.8855D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
17:58:29.8855D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7d70a3b
17:58:29.8855D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:58:29.8855D7C391fSwapResize_BuffersDevice was Resized!
17:58:29.8855D7C187IRenderDevice::releaseRender Releasing.
17:58:29.8865D7C363ow-graphics----------------- d3d11 capture freed ----------------
17:58:29.8865D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:58:29.8865D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:58:29.8865D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:58:29.8865D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:58:29.8865D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:58:29.8865D7C204IRenderDevice::releaseRender Releasing Done.
17:58:29.8865D7C395fSwapResize_BuffersEnd Device was Resized!
17:58:30.575D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
17:58:30.575D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:58:30.575D7C1148RenderDeviceD3d11::initsave state
17:58:30.574FC46185OverlayManager::doActionForegroundChange Event [winows not active]
17:58:30.575D7C696RenderDeviceD3d11::initDX11loading shaders...
17:58:30.884FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:58:30.884FC47545OverlayManager::OnForegroundChangedChanged False
17:58:30.884FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0D7E Title=[Command Prompt - consumer.bat]
17:58:30.884FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:58:30.884FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:58:30.894FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
17:58:30.894FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:58:30.1024FC46322OverlayManager::doActionDisplayFPS - Triggered
17:58:30.1785D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
17:58:30.1785D7C1156RenderDeviceD3d11::initrestore state
17:58:30.1785D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
17:58:30.1785D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:58:30.1785D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:58:30.1785D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:58:30.1785D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:58:30.1785D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:58:30.1785D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:58:30.2245D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:58:30.2245D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
17:58:30.2245D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a0de9
17:58:30.2245D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
17:58:30.2245D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
17:58:30.2245D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
17:58:30.2255D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:58:40.3725D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
17:58:40.3725D7C419InputInterceptor::stopHookunhook keyboard and mouse
17:58:40.3725D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
17:58:40.3725D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
17:58:40.5075D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:58:40.5075D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:58:40.5075D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:58:40.5075D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:58:40.5075D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
17:58:40.5075D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
17:58:40.5075D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a0de9
17:58:40.5075D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:58:40.5075D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:58:40.5075D7C187IRenderDevice::releaseRender Releasing.
17:58:40.5075D7C363ow-graphics----------------- d3d11 capture freed ----------------
17:58:40.5075D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:58:40.5075D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:58:40.5075D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:58:40.5075D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:58:40.5075D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:58:40.5075D7C204IRenderDevice::releaseRender Releasing Done.
17:58:40.5805D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:58:40.5804FC46197OverlayManager::doActionForegroundChange Event ON (ON)
17:58:40.5804FC47545OverlayManager::OnForegroundChangedChanged True
17:58:40.5804FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:58:40.5834FC46322OverlayManager::doActionDisplayFPS - Triggered
17:58:40.6855D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:58:40.8095D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:58:40.9135D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:58:40.9635D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
17:58:40.9635D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:58:40.9635D7C1148RenderDeviceD3d11::initsave state
17:58:40.9635D7C696RenderDeviceD3d11::initDX11loading shaders...
17:58:40.9905D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
17:58:40.9905D7C1156RenderDeviceD3d11::initrestore state
17:58:40.9905D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
17:58:40.9905D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:58:40.9905D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:58:41.265D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
17:58:41.275D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7c0d77
17:58:41.275D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:58:41.275D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
17:58:41.285D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:58:41.285D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:58:41.325D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
17:58:41.325D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
17:58:41.335D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:58:41.345D7C363ow-graphicsd3d11 shared texture capture successful
17:58:41.735D7C4910OverlayManager::initOverlayResolutionEx 0X40008
17:58:41.735D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:58:41.735D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:58:41.735D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:58:41.7755D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:58:41.7755D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
17:58:41.7755D7C419InputInterceptor::stopHookunhook keyboard and mouse
17:58:41.7755D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
17:58:41.7755D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
17:58:47.5275D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:58:47.5275D7C389fSwapResize_BuffersClear overlay graphics..
17:58:47.5275D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:58:47.5275D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:58:47.5275D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
17:58:47.5275D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
17:58:47.5275D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7c0d77
17:58:47.5275D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:58:47.5275D7C391fSwapResize_BuffersDevice was Resized!
17:58:47.5275D7C187IRenderDevice::releaseRender Releasing.
17:58:47.5275D7C363ow-graphics----------------- d3d11 capture freed ----------------
17:58:47.5275D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:58:47.5275D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:58:47.5275D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:58:47.5275D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:58:47.5275D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:58:47.5275D7C204IRenderDevice::releaseRender Releasing Done.
17:58:47.5275D7C395fSwapResize_BuffersEnd Device was Resized!
17:58:47.5954FC46185OverlayManager::doActionForegroundChange Event [winows not active]
17:58:47.5984FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:58:47.5984FC47545OverlayManager::OnForegroundChangedChanged False
17:58:47.5984FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0D7E Title=[Command Prompt - consumer.bat]
17:58:47.5984FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:58:47.5984FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:58:47.5984FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
17:58:47.5984FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:58:47.6024FC46322OverlayManager::doActionDisplayFPS - Triggered
17:58:47.6565D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
17:58:47.6565D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:58:47.6565D7C1148RenderDeviceD3d11::initsave state
17:58:47.6565D7C696RenderDeviceD3d11::initDX11loading shaders...
17:58:47.6795D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
17:58:47.6795D7C1156RenderDeviceD3d11::initrestore state
17:58:47.6795D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
17:58:47.6795D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:58:47.6795D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:58:47.6795D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:58:47.6795D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:58:47.6795D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:58:47.6795D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:58:47.7135D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:58:47.7135D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
17:58:47.7135D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e490e2b
17:58:47.7135D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
17:58:47.7135D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
17:58:47.7135D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
17:58:47.7135D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:58:52.1967218291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:59:31.305D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
17:59:31.335D7C419InputInterceptor::stopHookunhook keyboard and mouse
17:59:31.345D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
17:59:31.345D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
17:59:31.645D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:59:31.655D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:59:31.655D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:59:31.655D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:59:31.655D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
17:59:31.655D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
17:59:31.655D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e490e2b
17:59:31.655D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:59:31.655D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:59:31.655D7C187IRenderDevice::releaseRender Releasing.
17:59:31.665D7C363ow-graphics----------------- d3d11 capture freed ----------------
17:59:31.675D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:59:31.675D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:59:31.685D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:59:31.685D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:59:31.685D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:59:31.685D7C204IRenderDevice::releaseRender Releasing Done.
17:59:31.685D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:59:31.1565D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:59:31.2115D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:59:31.2485D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:59:31.2544FC46197OverlayManager::doActionForegroundChange Event ON (ON)
17:59:31.2544FC47545OverlayManager::OnForegroundChangedChanged True
17:59:31.2554FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:59:31.2574FC46322OverlayManager::doActionDisplayFPS - Triggered
17:59:31.4045D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
17:59:31.4045D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:59:31.4045D7C1148RenderDeviceD3d11::initsave state
17:59:31.4045D7C696RenderDeviceD3d11::initDX11loading shaders...
17:59:31.4465D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
17:59:31.4465D7C1156RenderDeviceD3d11::initrestore state
17:59:31.4465D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
17:59:31.4465D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:59:31.4465D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:59:31.4645D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
17:59:31.4645D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2520dc7
17:59:31.4645D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:59:31.4645D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
17:59:31.4675D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:59:31.4675D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:59:31.4685D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
17:59:31.4685D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
17:59:31.4695D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:59:31.4705D7C363ow-graphicsd3d11 shared texture capture successful
17:59:31.4935D7C4910OverlayManager::initOverlayResolutionEx 0X40008
17:59:31.4935D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:59:31.4935D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:59:31.4935D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:59:32.4615D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:59:32.4615D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
17:59:32.4615D7C419InputInterceptor::stopHookunhook keyboard and mouse
17:59:32.4615D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
17:59:32.4615D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
17:59:32.7385D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
17:59:32.7385D7C389fSwapResize_BuffersClear overlay graphics..
17:59:32.7385D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:59:32.7385D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:59:32.7385D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
17:59:32.7385D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
17:59:32.7385D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2520dc7
17:59:32.7385D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:59:32.7385D7C391fSwapResize_BuffersDevice was Resized!
17:59:32.7385D7C187IRenderDevice::releaseRender Releasing.
17:59:32.7385D7C363ow-graphics----------------- d3d11 capture freed ----------------
17:59:32.7385D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:59:32.7385D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:59:32.7385D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:59:32.7385D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:59:32.7385D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:59:32.7385D7C204IRenderDevice::releaseRender Releasing Done.
17:59:32.7385D7C395fSwapResize_BuffersEnd Device was Resized!
17:59:32.7824FC46185OverlayManager::doActionForegroundChange Event [winows not active]
17:59:32.7834FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:59:32.7834FC47545OverlayManager::OnForegroundChangedChanged False
17:59:32.7834FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20200 Title=[Slack | Threads | Overwolf Developers - Google Chrome]
17:59:32.7834FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:59:32.7834FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:59:32.7834FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
17:59:32.7834FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:59:32.7874FC46322OverlayManager::doActionDisplayFPS - Triggered
17:59:32.9615D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
17:59:32.9615D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:59:32.9615D7C1148RenderDeviceD3d11::initsave state
17:59:32.9615D7C696RenderDeviceD3d11::initDX11loading shaders...
17:59:32.9765D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
17:59:32.9765D7C1156RenderDeviceD3d11::initrestore state
17:59:32.9765D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
17:59:32.9765D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:59:32.9765D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:59:32.9765D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:59:32.9765D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:59:32.9765D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:59:32.9765D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:59:32.9925D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
17:59:32.9925D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
17:59:32.9935D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9500f5b
17:59:32.9935D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
17:59:32.9935D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
17:59:32.9935D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
17:59:32.9935D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:02:45.8807218291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:02:57.3055D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:02:57.3055D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:02:57.3065D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:02:57.3065D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:02:57.3095D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:02:57.3095D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:02:57.3095D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:02:57.3095D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:02:57.3095D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:02:57.3095D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:02:57.3095D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9500f5b
18:02:57.3095D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:02:57.3095D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:02:57.3095D7C187IRenderDevice::releaseRender Releasing.
18:02:57.3095D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:02:57.3095D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:02:57.3095D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:02:57.3095D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:02:57.3095D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:02:57.3095D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:02:57.3095D7C204IRenderDevice::releaseRender Releasing Done.
18:02:57.3215D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:02:57.3625D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:02:57.4175D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:02:57.4204FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:02:57.4204FC47545OverlayManager::OnForegroundChangedChanged True
18:02:57.4204FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:02:57.4274FC46322OverlayManager::doActionDisplayFPS - Triggered
18:02:57.4455D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:02:57.5115D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:02:57.5115D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:02:57.5125D7C1148RenderDeviceD3d11::initsave state
18:02:57.5125D7C696RenderDeviceD3d11::initDX11loading shaders...
18:02:57.5215D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:02:57.5215D7C1156RenderDeviceD3d11::initrestore state
18:02:57.5215D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:02:57.5215D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:02:57.5215D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:02:57.5485D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:02:57.5495D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ac0479
18:02:57.5495D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:02:57.5495D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:02:57.5495D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:02:57.5495D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:02:57.5505D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:02:57.5505D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:02:57.5515D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:02:57.5515D7C363ow-graphicsd3d11 shared texture capture successful
18:02:57.5765D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:02:57.5765D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:02:57.5765D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:02:57.5765D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:02:58.5075D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:02:58.5075D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:02:58.5075D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:02:58.5075D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:02:58.5075D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:02:59.4627218291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:04.7985D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:03:04.7985D7C389fSwapResize_BuffersClear overlay graphics..
18:03:04.7985D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:03:04.7985D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:03:04.7985D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:03:04.7995D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:03:04.7995D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ac0479
18:03:04.7995D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:03:04.7995D7C391fSwapResize_BuffersDevice was Resized!
18:03:04.7995D7C187IRenderDevice::releaseRender Releasing.
18:03:04.8005D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:03:04.8005D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:03:04.8005D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:03:04.8005D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:03:04.8005D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:03:04.8005D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:03:04.8005D7C204IRenderDevice::releaseRender Releasing Done.
18:03:04.8015D7C395fSwapResize_BuffersEnd Device was Resized!
18:03:04.9585D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:03:04.9595D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:03:04.9595D7C1148RenderDeviceD3d11::initsave state
18:03:04.9595D7C696RenderDeviceD3d11::initDX11loading shaders...
18:03:04.9745D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:03:04.9745D7C1156RenderDeviceD3d11::initrestore state
18:03:04.9745D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:03:04.9745D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:03:04.9745D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:03:04.9745D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:03:04.9745D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:03:04.9745D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:03:04.9764FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:03:04.9784FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:03:04.9794FC47545OverlayManager::OnForegroundChangedChanged False
18:03:04.9794FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60C8A Title=[Reload]
18:03:04.9794FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:03:04.9794FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:03:04.9794FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:03:04.9794FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:03:04.9804FC46322OverlayManager::doActionDisplayFPS - Triggered
18:03:05.335D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:03:05.345D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:03:05.345D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4c20479
18:03:05.345D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:03:05.345D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:03:05.345D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:03:25.1485D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:03:25.1485D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:03:25.1485D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:03:25.1485D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:03:25.1515D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:03:25.1515D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:03:25.1515D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:03:25.1515D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:03:25.1515D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:03:25.1515D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:03:25.1515D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4c20479
18:03:25.1515D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:03:25.1515D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:03:25.1515D7C187IRenderDevice::releaseRender Releasing.
18:03:25.1515D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:03:25.1515D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:03:25.1515D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:03:25.1515D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:03:25.1515D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:03:25.1515D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:03:25.1515D7C204IRenderDevice::releaseRender Releasing Done.
18:03:25.1655D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:03:25.2305D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:03:25.2815D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:03:25.3235D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:03:25.3635D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:03:25.3635D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:03:25.3635D7C1148RenderDeviceD3d11::initsave state
18:03:25.3635D7C696RenderDeviceD3d11::initDX11loading shaders...
18:03:25.3735D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:03:25.3735D7C1156RenderDeviceD3d11::initrestore state
18:03:25.3735D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:03:25.3735D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:03:25.3735D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:03:25.3735D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:03:25.3845D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:03:25.3845D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc210eb7
18:03:25.3845D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:03:25.3845D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:03:25.3845D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:03:25.4165D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:03:25.4165D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:03:25.4165D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:03:25.4165D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:03:25.5254FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:03:25.5254FC47545OverlayManager::OnForegroundChangedChanged True
18:03:25.5254FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:03:25.5294FC46322OverlayManager::doActionDisplayFPS - Triggered
18:03:25.5525D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:03:25.5525D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:03:25.5565D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:03:25.5565D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:03:25.5605D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:03:25.5645D7C363ow-graphicsd3d11 shared texture capture successful
18:03:26.5005D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:03:26.5005D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:03:26.5005D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:03:26.5005D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:03:26.5005D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:03:28.484FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:03:28.504FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:03:28.504FC47545OverlayManager::OnForegroundChangedChanged False
18:03:28.504FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x140D34 Title=[E:\Progetti\Trucky\truckytelemetry\batch\logs.txt - Notepad++]
18:03:28.504FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:03:28.504FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:03:28.504FC42444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:03:28.504FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:03:28.524FC46322OverlayManager::doActionDisplayFPS - Triggered
18:03:28.2495D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:03:28.2495D7C389fSwapResize_BuffersClear overlay graphics..
18:03:28.2495D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:03:28.2495D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:03:28.2495D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:03:28.2495D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:03:28.2495D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc210eb7
18:03:28.2495D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:03:28.2495D7C391fSwapResize_BuffersDevice was Resized!
18:03:28.2495D7C187IRenderDevice::releaseRender Releasing.
18:03:28.2495D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:03:28.2495D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:03:28.2495D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:03:28.2495D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:03:28.2495D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:03:28.2495D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:03:28.2495D7C204IRenderDevice::releaseRender Releasing Done.
18:03:28.2495D7C395fSwapResize_BuffersEnd Device was Resized!
18:03:28.3885D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:03:28.3885D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:03:28.3885D7C1148RenderDeviceD3d11::initsave state
18:03:28.3885D7C696RenderDeviceD3d11::initDX11loading shaders...
18:03:28.3985D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:03:28.3985D7C1156RenderDeviceD3d11::initrestore state
18:03:28.3985D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:03:28.3985D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:03:28.3985D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:03:28.3985D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:03:28.3985D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:03:28.3985D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:03:28.3985D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:03:28.5537218291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:28.5765D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:03:28.5765D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:03:28.5765D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e40479
18:03:28.5765D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:03:28.5765D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:03:28.5765D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:03:28.5765D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:05:20.6197218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:05:20.6217218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70eaa
18:05:20.6217218256InterProcessElement::closeInterProcess Overwolf_ImID_70EAA_P_14448 close 2147483647 bytes
18:05:20.62172182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:05:20.6417218225InterProcessElement::openInterProcess Overwolf_ImID_320A46_P_14448 opened succesfuly
18:05:20.6417218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:05:20.6525D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:05:20.6525D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:05:20.6525D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:05:20.6525D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:05:20.6525D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:06:04.34FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
18:06:04.345D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:06:04.345D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:06:04.345D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:06:04.345D7C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:06:04.345D7C4802OverlayManager::HandleGameStreamStop Capturing
18:06:04.4814FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
18:06:07.2937218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:06:07.2937218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110e52
18:06:07.2937218256InterProcessElement::closeInterProcess Overwolf_ImID_110E52_P_14448 close 2147483647 bytes
18:06:07.29572182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:06:07.2957218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:06:07.2957218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70e62
18:06:07.2957218256InterProcessElement::closeInterProcess Overwolf_ImID_70E62_P_14448 close 2147483647 bytes
18:06:07.29572182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:06:07.2957218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:06:07.2967218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50ec4
18:06:07.2967218256InterProcessElement::closeInterProcess Overwolf_ImID_50EC4_P_14448 close 2147483647 bytes
18:06:07.29672182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:06:07.2967218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:06:07.2967218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70bda
18:06:07.2967218256InterProcessElement::closeInterProcess Overwolf_ImID_70BDA_P_14448 close 2147483647 bytes
18:06:07.29672182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:06:33.8604FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:06:33.9104FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:06:34.1234FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:06:34.1754FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:06:34.3777218225InterProcessElement::openInterProcess Overwolf_ImID_90EAA_P_14448 opened succesfuly
18:06:34.3777218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:06:34.3777218225InterProcessElement::openInterProcess Overwolf_ImID_B0C42_P_14448 opened succesfuly
18:06:34.3777218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:06:34.3777218225InterProcessElement::openInterProcess Overwolf_ImID_90E9A_P_14448 opened succesfuly
18:06:34.3777218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:06:34.6144FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:06:34.8817218225InterProcessElement::openInterProcess Overwolf_ImID_700A72_P_14448 opened succesfuly
18:06:34.8817218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:06:34.9475D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:06:34.9475D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:06:34.9475D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:06:34.9475D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:06:34.9475D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:06:34.9475D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:06:34.9475D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e40479
18:06:34.9475D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:06:34.9475D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:06:34.9475D7C187IRenderDevice::releaseRender Releasing.
18:06:34.9475D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:06:34.9475D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:06:34.9475D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:06:34.9475D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:06:34.9475D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:06:34.9475D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:06:34.9475D7C204IRenderDevice::releaseRender Releasing Done.
18:06:34.9615D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:06:35.205D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:06:35.865D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:06:35.1355D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:06:35.1845D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:06:35.1845D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:06:35.1845D7C1148RenderDeviceD3d11::initsave state
18:06:35.1845D7C696RenderDeviceD3d11::initDX11loading shaders...
18:06:35.1995D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:06:35.1995D7C1156RenderDeviceD3d11::initrestore state
18:06:35.1995D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:06:35.1995D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:06:35.1995D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:06:35.2075D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:06:35.2075D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2af0f4d
18:06:35.2075D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:06:35.2075D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:06:35.2825D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:06:35.2825D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:06:35.2825D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:06:35.2825D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:06:35.3104FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:06:35.3104FC47545OverlayManager::OnForegroundChangedChanged True
18:06:35.3104FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:06:35.3134FC46322OverlayManager::doActionDisplayFPS - Triggered
18:06:35.3595D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:06:35.4035D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:06:35.4035D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:06:35.4055D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:06:35.4055D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:06:37.2444FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:06:37.2545D7C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:06:37.2715D7C363ow-graphicsHooked to process: eurotrucks2.exe
18:06:37.2715D7C363ow-graphics(half life scientist) everything.. seems to be in order
18:06:37.2715D7C363ow-graphicsd3d11 shared texture capture successful
18:06:37.2875D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:06:37.2875D7C363ow-graphicsd3d11 shared texture capture successful
18:06:40.9185D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:06:40.9185D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:06:40.9185D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:06:40.9185D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:06:40.9185D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:06:41.2035D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:06:41.2035D7C389fSwapResize_BuffersClear overlay graphics..
18:06:41.2035D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:06:41.2035D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:06:41.2035D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:06:41.2035D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:06:41.2035D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2af0f4d
18:06:41.2035D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:06:41.2035D7C391fSwapResize_BuffersDevice was Resized!
18:06:41.2035D7C187IRenderDevice::releaseRender Releasing.
18:06:41.2035D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:06:41.2035D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:06:41.2035D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:06:41.2035D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:06:41.2035D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:06:41.2035D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:06:41.2035D7C204IRenderDevice::releaseRender Releasing Done.
18:06:41.2035D7C395fSwapResize_BuffersEnd Device was Resized!
18:06:41.3774FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:06:41.3834FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:06:41.3834FC47545OverlayManager::OnForegroundChangedChanged False
18:06:41.3834FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[running-game-service.js - trucky (Workspace) - Visual Studio Code]
18:06:41.3834FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:06:41.3834FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:06:41.3834FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:06:41.3834FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:06:41.3864FC46322OverlayManager::doActionDisplayFPS - Triggered
18:06:41.5165D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:06:41.5165D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:06:41.5165D7C1148RenderDeviceD3d11::initsave state
18:06:41.5165D7C696RenderDeviceD3d11::initDX11loading shaders...
18:06:41.5375D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:06:41.5375D7C1156RenderDeviceD3d11::initrestore state
18:06:41.5375D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:06:41.5375D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:06:41.5375D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:06:41.5375D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:06:41.5375D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:06:41.5375D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:06:41.5375D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:06:41.5525D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:06:41.5525D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:06:41.5525D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b20e13
18:06:41.5525D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:06:41.5525D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:06:41.5525D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:06:41.5525D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:06:43.2025D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:06:43.2025D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:06:43.2025D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:06:43.2025D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:06:43.2025D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:07:43.5855D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:07:43.5855D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:07:43.5855D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:07:43.5855D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:07:43.5855D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:07:43.5855D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:07:43.5855D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b20e13
18:07:43.5855D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:07:43.5855D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:07:43.5855D7C187IRenderDevice::releaseRender Releasing.
18:07:43.5855D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:07:43.5855D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:07:43.5855D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:07:43.5855D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:07:43.5855D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:07:43.5855D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:07:43.5855D7C204IRenderDevice::releaseRender Releasing Done.
18:07:43.5985D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:07:43.6475D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:07:43.6805D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:07:43.7405D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:07:43.7625D7C3769overlaySetCursorEmpty cursor release widget
18:07:43.7974FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:07:43.7974FC47545OverlayManager::OnForegroundChangedChanged True
18:07:43.7974FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:07:43.7994FC46322OverlayManager::doActionDisplayFPS - Triggered
18:07:43.8185D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:07:43.8185D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:07:43.8185D7C1148RenderDeviceD3d11::initsave state
18:07:43.8185D7C696RenderDeviceD3d11::initDX11loading shaders...
18:07:43.8285D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:07:43.8285D7C1156RenderDeviceD3d11::initrestore state
18:07:43.8285D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:07:43.8285D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:07:43.8285D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:07:43.8565D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:07:43.8565D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d370689
18:07:43.8565D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:07:43.8565D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:07:43.8565D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:07:43.8565D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:07:43.8585D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:07:43.8585D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:07:43.8595D7C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
18:07:43.8595D7C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
18:07:43.8595D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:07:43.8605D7C363ow-graphicsd3d11 shared texture capture successful
18:07:43.8795D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:07:43.8795D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:07:43.8795D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:07:43.8795D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:07:43.9285D7C326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
18:07:43.9285D7C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:07:45.515D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:07:45.515D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:07:45.515D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:07:45.515D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:07:45.515D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:07:45.2345D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:07:45.2454FC46253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
18:07:45.2454FC46448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:07:45.2454FC42411OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:07:45.2454FC42425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:07:45.2675D7C5666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:07:45.2875D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:07:45.3397218225InterProcessElement::openInterProcess Overwolf_ImID_70ED0_P_14448 opened succesfuly
18:07:45.3397218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:07:45.3445D7C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
18:07:45.3445D7C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
18:07:45.4645D7C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
18:07:45.4645D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
18:07:47.25D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:07:47.104FC46257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
18:07:47.104FC46468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:07:47.104FC42444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:07:47.104FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:07:47.295D7C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x2fdb0855;prev = 0x2fdb0855 , {Original values: ref = -2 handle = 0x0}
18:07:47.295D7C3480OverlayManager::RestoreGameCursorblack Cursor restored
18:07:47.865D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:08:03.845D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:08:03.845D7C389fSwapResize_BuffersClear overlay graphics..
18:08:03.845D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:08:03.845D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:08:03.845D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:08:03.845D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:08:03.845D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d370689
18:08:03.845D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:08:03.845D7C391fSwapResize_BuffersDevice was Resized!
18:08:03.845D7C187IRenderDevice::releaseRender Releasing.
18:08:03.845D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:08:03.855D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:08:03.855D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:08:03.855D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:08:03.855D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:08:03.855D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:08:03.855D7C204IRenderDevice::releaseRender Releasing Done.
18:08:03.855D7C395fSwapResize_BuffersEnd Device was Resized!
18:08:03.2955D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:08:03.2955D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:08:03.2955D7C1148RenderDeviceD3d11::initsave state
18:08:03.2955D7C696RenderDeviceD3d11::initDX11loading shaders...
18:08:03.3085D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:08:03.3085D7C1156RenderDeviceD3d11::initrestore state
18:08:03.3085D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:08:03.3085D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:08:03.3085D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:08:03.3085D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:08:03.3085D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:08:03.3085D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:08:03.3315D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:08:03.3315D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa5e0d67
18:08:03.3315D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:08:03.3315D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:08:03.3335D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:08:03.3335D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:08:03.3365D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:08:03.3365D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:08:03.3375D7C363ow-graphicsd3d11 shared texture capture successful
18:08:03.3674FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:08:03.3774FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:08:03.3774FC47545OverlayManager::OnForegroundChangedChanged False
18:08:03.3774FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:08:03.3774FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:08:03.3774FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:08:03.3774FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:08:03.3774FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:08:03.3794FC46322OverlayManager::doActionDisplayFPS - Triggered
18:08:03.4035D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:08:03.4035D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:08:42.6765D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:08:42.6765D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:08:42.6765D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:08:42.6765D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:08:42.6805D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:08:42.6805D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:08:42.6805D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:08:42.6805D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:08:42.6805D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:08:42.6805D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:08:42.6805D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa5e0d67
18:08:42.6805D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:08:42.6805D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:08:42.6805D7C187IRenderDevice::releaseRender Releasing.
18:08:42.6805D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:08:42.6805D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:08:42.6805D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:08:42.6805D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:08:42.6805D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:08:42.6805D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:08:42.6805D7C204IRenderDevice::releaseRender Releasing Done.
18:08:42.6925D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:08:42.7395D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:08:42.7925D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:08:42.8345D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:08:42.8915D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:08:42.8915D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:08:42.8915D7C1148RenderDeviceD3d11::initsave state
18:08:42.8915D7C696RenderDeviceD3d11::initDX11loading shaders...
18:08:42.9065D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:08:42.9065D7C1156RenderDeviceD3d11::initrestore state
18:08:42.9065D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:08:42.9065D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:08:42.9065D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:08:42.9065D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:08:42.9155D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:08:42.9165D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd510e47
18:08:42.9165D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:08:42.9165D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:08:42.9165D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:08:42.9565D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:08:42.9565D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:08:42.9565D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:08:42.9565D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:08:42.9724FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:08:42.9724FC47545OverlayManager::OnForegroundChangedChanged True
18:08:42.9724FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:08:42.9764FC46322OverlayManager::doActionDisplayFPS - Triggered
18:08:43.235D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:08:43.235D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:08:43.255D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:08:43.255D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:08:43.275D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:08:43.295D7C363ow-graphicsd3d11 shared texture capture successful
18:08:44.9455D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:08:44.9455D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:08:44.9455D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:08:44.9455D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:08:44.9455D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:08:53.4175D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:08:53.4185D7C389fSwapResize_BuffersClear overlay graphics..
18:08:53.4185D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:08:53.4185D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:08:53.4185D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:08:53.4185D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:08:53.4185D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd510e47
18:08:53.4185D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:08:53.4185D7C391fSwapResize_BuffersDevice was Resized!
18:08:53.4185D7C187IRenderDevice::releaseRender Releasing.
18:08:53.4185D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:08:53.4185D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:08:53.4185D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:08:53.4185D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:08:53.4185D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:08:53.4185D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:08:53.4185D7C204IRenderDevice::releaseRender Releasing Done.
18:08:53.4185D7C395fSwapResize_BuffersEnd Device was Resized!
18:08:53.5074FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:08:53.5234FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:08:53.5234FC47545OverlayManager::OnForegroundChangedChanged False
18:08:53.5234FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:08:53.5234FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:08:53.5234FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:08:53.5234FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:08:53.5244FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:08:53.5314FC46322OverlayManager::doActionDisplayFPS - Triggered
18:08:53.6105D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:08:53.6105D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:08:53.6105D7C1148RenderDeviceD3d11::initsave state
18:08:53.6105D7C696RenderDeviceD3d11::initDX11loading shaders...
18:08:53.6305D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:08:53.6305D7C1156RenderDeviceD3d11::initrestore state
18:08:53.6305D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:08:53.6305D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:08:53.6305D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:08:53.6305D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:08:53.6305D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:08:53.6305D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:08:53.6305D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:08:53.6415D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:08:53.6415D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:08:53.6415D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x57a0dbb
18:08:53.6415D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:08:53.6415D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:08:53.6415D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:08:53.6415D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:09:14.9714FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
18:09:15.2125D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:09:15.2125D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:09:15.2125D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:09:15.2125D7C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:09:15.2125D7C4802OverlayManager::HandleGameStreamStop Capturing
18:09:15.4955D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:09:15.4955D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:09:15.4955D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:09:15.4955D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:09:15.4995D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:09:15.4995D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:09:15.4995D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:09:15.4995D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:09:15.4995D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:09:15.4995D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:09:15.4995D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x57a0dbb
18:09:15.4995D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:09:15.4995D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:09:15.5005D7C187IRenderDevice::releaseRender Releasing.
18:09:15.5005D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:09:15.5005D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:09:15.5005D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:09:15.5005D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:09:15.5005D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:09:15.5005D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:09:15.5005D7C204IRenderDevice::releaseRender Releasing Done.
18:09:15.5105D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:09:15.5685D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:09:15.6634FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:09:15.6634FC47545OverlayManager::OnForegroundChangedChanged True
18:09:15.6644FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:09:15.6694FC46322OverlayManager::doActionDisplayFPS - Triggered
18:09:15.7435D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:09:15.8177218291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:15.8335D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:09:15.8935D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:09:15.8935D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:09:15.8935D7C1148RenderDeviceD3d11::initsave state
18:09:15.8935D7C696RenderDeviceD3d11::initDX11loading shaders...
18:09:15.9045D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:09:15.9045D7C1156RenderDeviceD3d11::initrestore state
18:09:15.9045D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:09:15.9045D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:09:15.9045D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:09:15.9125D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:09:15.9125D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a70f53
18:09:15.9125D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:09:15.9125D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:09:15.9125D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:09:15.9175D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:09:15.9175D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:09:15.9175D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:09:15.9175D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:09:15.9314FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
18:09:16.2275D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:09:16.2275D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:09:16.2275D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:09:16.2275D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:09:16.2275D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:09:25.3875D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:09:25.3875D7C389fSwapResize_BuffersClear overlay graphics..
18:09:25.3875D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:09:25.3875D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:09:25.3885D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:09:25.3885D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:09:25.3885D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a70f53
18:09:25.3885D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:09:25.3885D7C391fSwapResize_BuffersDevice was Resized!
18:09:25.3885D7C187IRenderDevice::releaseRender Releasing.
18:09:25.3885D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:09:25.3885D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:09:25.3885D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:09:25.3885D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:09:25.3895D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:09:25.3895D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:09:25.3895D7C204IRenderDevice::releaseRender Releasing Done.
18:09:25.3895D7C395fSwapResize_BuffersEnd Device was Resized!
18:09:25.5145D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:09:25.5145D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:09:25.5145D7C1148RenderDeviceD3d11::initsave state
18:09:25.5145D7C696RenderDeviceD3d11::initDX11loading shaders...
18:09:25.5305D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:09:25.5305D7C1156RenderDeviceD3d11::initrestore state
18:09:25.5305D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:09:25.5305D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:09:25.5305D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:09:25.5305D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:09:25.5305D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:09:25.5305D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:09:25.5455D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:09:25.5455D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8ae0c67
18:09:25.5455D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:09:25.5455D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:09:25.7264FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:09:25.7344FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:09:25.7344FC47545OverlayManager::OnForegroundChangedChanged False
18:09:25.7344FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:09:25.7344FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:09:25.7344FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:09:25.7344FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:09:25.7344FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:09:25.7364FC46322OverlayManager::doActionDisplayFPS - Triggered
18:09:25.7535D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:09:25.7535D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:09:41.7624FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:09:44.3694FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:09:46.6255D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:09:46.6255D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:09:46.6255D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:09:46.6255D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:09:46.6285D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:09:46.6285D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:09:46.6285D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:09:46.6285D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:09:46.6285D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:09:46.6285D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:09:46.6285D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8ae0c67
18:09:46.6285D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:09:46.6285D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:09:46.6285D7C187IRenderDevice::releaseRender Releasing.
18:09:46.6285D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:09:46.6285D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:09:46.6285D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:09:46.6285D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:09:46.6285D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:09:46.6285D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:09:46.6285D7C204IRenderDevice::releaseRender Releasing Done.
18:09:46.6415D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:09:46.6875D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:09:46.7205D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:09:46.7685D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:09:46.8195D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:09:46.8195D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:09:46.8195D7C1148RenderDeviceD3d11::initsave state
18:09:46.8195D7C696RenderDeviceD3d11::initDX11loading shaders...
18:09:46.8335D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:09:46.8335D7C1156RenderDeviceD3d11::initrestore state
18:09:46.8335D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:09:46.8335D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:09:46.8345D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:09:46.8345D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:09:46.8425D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:09:46.8425D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ca0dd1
18:09:46.8425D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:09:46.8425D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:09:46.8425D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:09:46.8434FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:09:46.8434FC47545OverlayManager::OnForegroundChangedChanged True
18:09:46.8434FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:09:46.8464FC46322OverlayManager::doActionDisplayFPS - Triggered
18:09:46.8875D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:09:46.8875D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:09:46.8875D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:09:46.8875D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:09:46.8955D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:09:46.8955D7C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:09:47.3427218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:09:47.3427218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90eaa
18:09:47.3427218256InterProcessElement::closeInterProcess Overwolf_ImID_90EAA_P_14448 close 2147483647 bytes
18:09:47.34272182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:09:47.3437218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:09:47.3437218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0c42
18:09:47.3437218256InterProcessElement::closeInterProcess Overwolf_ImID_B0C42_P_14448 close 2147483647 bytes
18:09:47.34372182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:09:47.3437218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:09:47.3437218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90e9a
18:09:47.3437218256InterProcessElement::closeInterProcess Overwolf_ImID_90E9A_P_14448 close 2147483647 bytes
18:09:47.34372182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:09:47.3437218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:09:47.3437218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=700a72
18:09:47.3437218256InterProcessElement::closeInterProcess Overwolf_ImID_700A72_P_14448 close 2147483647 bytes
18:09:47.34372182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:09:47.3477218225InterProcessElement::openInterProcess Overwolf_ImID_B0E9A_P_14448 opened succesfuly
18:09:47.3477218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:09:47.3487218225InterProcessElement::openInterProcess Overwolf_ImID_720A72_P_14448 opened succesfuly
18:09:47.3487218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:09:47.3487218225InterProcessElement::openInterProcess Overwolf_ImID_F0DC6_P_14448 opened succesfuly
18:09:47.3487218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:09:47.3487218225InterProcessElement::openInterProcess Overwolf_ImID_80EC4_P_14448 opened succesfuly
18:09:47.3487218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:09:47.3845D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:09:47.3845D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:09:47.3855D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:09:47.3855D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:09:48.4675D7C363ow-graphicsHooked to process: eurotrucks2.exe
18:09:48.4675D7C363ow-graphics(half life scientist) everything.. seems to be in order
18:09:48.4675D7C363ow-graphicsd3d11 shared texture capture successful
18:09:48.4845D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:09:48.4855D7C363ow-graphicsd3d11 shared texture capture successful
18:09:48.6785D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:09:48.6785D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:09:48.6785D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:09:48.6795D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:09:48.6795D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:10:05.2305D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:10:05.2315D7C389fSwapResize_BuffersClear overlay graphics..
18:10:05.2315D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:10:05.2315D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:10:05.2315D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:10:05.2315D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:10:05.2315D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ca0dd1
18:10:05.2315D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:10:05.2315D7C391fSwapResize_BuffersDevice was Resized!
18:10:05.2315D7C187IRenderDevice::releaseRender Releasing.
18:10:05.2315D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:10:05.2315D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:10:05.2315D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:10:05.2315D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:10:05.2315D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:10:05.2315D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:10:05.2315D7C204IRenderDevice::releaseRender Releasing Done.
18:10:05.2315D7C395fSwapResize_BuffersEnd Device was Resized!
18:10:05.3804FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:10:05.3824FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:10:05.3824FC47545OverlayManager::OnForegroundChangedChanged False
18:10:05.3824FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:10:05.3824FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:10:05.3824FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:10:05.3824FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:10:05.3824FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:10:05.3874FC46322OverlayManager::doActionDisplayFPS - Triggered
18:10:05.5215D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:10:05.5215D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:10:05.5215D7C1148RenderDeviceD3d11::initsave state
18:10:05.5215D7C696RenderDeviceD3d11::initDX11loading shaders...
18:10:05.5395D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:10:05.5395D7C1156RenderDeviceD3d11::initrestore state
18:10:05.5395D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:10:05.5395D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:10:05.5395D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:10:05.5395D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:10:05.5395D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:10:05.5395D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:10:05.5395D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:05.5635D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:10:05.5635D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:10:05.5635D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3700f81
18:10:05.5635D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:10:05.5635D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:10:05.5635D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:07.735D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:10:07.735D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:10:07.735D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:10:07.735D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:10:07.735D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:10:27.8545D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:10:27.8545D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:10:27.8545D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:10:27.8545D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:10:27.8545D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:10:27.8545D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:10:27.8545D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3700f81
18:10:27.8545D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:10:27.8545D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:10:27.8545D7C187IRenderDevice::releaseRender Releasing.
18:10:27.8545D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:10:27.8545D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:10:27.8545D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:10:27.8545D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:10:27.8545D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:10:27.8545D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:10:27.8545D7C204IRenderDevice::releaseRender Releasing Done.
18:10:27.8675D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:10:27.9125D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:10:27.9485D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:10:27.9825D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:10:28.155D7C3769overlaySetCursorEmpty cursor release widget
18:10:28.435D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:10:28.435D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:10:28.435D7C1148RenderDeviceD3d11::initsave state
18:10:28.435D7C696RenderDeviceD3d11::initDX11loading shaders...
18:10:28.545D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:10:28.545D7C1156RenderDeviceD3d11::initrestore state
18:10:28.545D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:10:28.545D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:10:28.545D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:10:28.725D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:10:28.735D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2560ba7
18:10:28.735D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:10:28.735D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:10:28.875D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:10:28.875D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:10:28.875D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:10:28.875D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:28.1644FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:10:28.1644FC47545OverlayManager::OnForegroundChangedChanged True
18:10:28.1644FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:10:28.1654FC46322OverlayManager::doActionDisplayFPS - Triggered
18:10:28.2195D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:10:28.2195D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:10:28.2225D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:10:28.2225D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:10:28.2265D7C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
18:10:28.2265D7C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
18:10:28.2265D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:28.2325D7C363ow-graphicsd3d11 shared texture capture successful
18:10:28.2475D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:10:28.2475D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:10:28.2475D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:10:28.2475D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:10:28.2475D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:10:28.3545D7C326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
18:10:28.3545D7C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:10:29.8205D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:10:29.8294FC46253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
18:10:29.8294FC46448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:10:29.8294FC42411OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:10:29.8294FC42425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:10:29.8535D7C5666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:10:29.8625D7C3317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:10:29.8795D7C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
18:10:29.8795D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
18:10:29.9415D7C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
18:10:29.9415D7C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
18:10:29.9525D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:10:30.8795D7C326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
18:10:30.8795D7C347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
18:10:31.2395D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:10:31.2454FC46257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
18:10:31.2454FC46468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:10:31.2454FC42444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:10:31.2454FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:10:31.2495D7C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x2fdb0855;prev = 0x2fdb0855 , {Original values: ref = -2 handle = 0x0}
18:10:31.2495D7C3480OverlayManager::RestoreGameCursorblack Cursor restored
18:10:31.3555D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:10:32.5175D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:10:32.5175D7C389fSwapResize_BuffersClear overlay graphics..
18:10:32.5175D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:10:32.5175D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:10:32.5175D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:10:32.5175D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:10:32.5175D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2560ba7
18:10:32.5175D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:10:32.5175D7C391fSwapResize_BuffersDevice was Resized!
18:10:32.5175D7C187IRenderDevice::releaseRender Releasing.
18:10:32.5175D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:10:32.5175D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:10:32.5175D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:10:32.5175D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:10:32.5175D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:10:32.5175D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:10:32.5175D7C204IRenderDevice::releaseRender Releasing Done.
18:10:32.5175D7C395fSwapResize_BuffersEnd Device was Resized!
18:10:32.6225D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:10:32.6225D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:10:32.6225D7C1148RenderDeviceD3d11::initsave state
18:10:32.6235D7C696RenderDeviceD3d11::initDX11loading shaders...
18:10:32.6865D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:10:32.6865D7C1156RenderDeviceD3d11::initrestore state
18:10:32.6875D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:10:32.6875D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:10:32.6875D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:10:32.6875D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:10:32.6875D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:10:32.6875D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:32.6995D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:10:32.6995D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f00add
18:10:32.6995D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:10:32.6995D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:10:32.7084FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:10:32.7094FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:10:32.7094FC47545OverlayManager::OnForegroundChangedChanged False
18:10:32.7094FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:10:32.7094FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:10:32.7094FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:10:32.7094FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:10:32.7094FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:10:32.7114FC46322OverlayManager::doActionDisplayFPS - Triggered
18:10:32.7185D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:10:32.7185D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:10:32.7335D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:10:32.7335D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:10:32.7345D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:32.8095D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:10:45.8535D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:10:45.8535D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:10:45.8535D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:10:45.8535D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:10:45.8565D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:10:45.8565D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:10:45.8565D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:10:45.8565D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:10:45.8565D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:10:45.8565D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:10:45.8565D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f00add
18:10:45.8565D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:10:45.8565D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:10:45.8565D7C187IRenderDevice::releaseRender Releasing.
18:10:45.8565D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:10:45.8565D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:10:45.8565D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:10:45.8565D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:10:45.8575D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:10:45.8575D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:10:45.8575D7C204IRenderDevice::releaseRender Releasing Done.
18:10:45.8695D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:10:45.9145D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:10:45.9475D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:10:45.9685D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:10:46.385D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:10:46.385D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:10:46.385D7C1148RenderDeviceD3d11::initsave state
18:10:46.385D7C696RenderDeviceD3d11::initDX11loading shaders...
18:10:46.515D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:10:46.515D7C1156RenderDeviceD3d11::initrestore state
18:10:46.515D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:10:46.515D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:10:46.515D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:10:46.515D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:10:46.615D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:10:46.615D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11a40eb7
18:10:46.615D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:10:46.615D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:10:46.615D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:10:46.715D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:10:46.715D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:10:46.715D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:10:46.715D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:46.2384FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:10:46.2384FC47545OverlayManager::OnForegroundChangedChanged True
18:10:46.2384FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:10:46.2404FC46322OverlayManager::doActionDisplayFPS - Triggered
18:10:46.2505D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:10:46.2505D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:10:46.2535D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:10:46.2535D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:10:46.2565D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:46.2565D7C363ow-graphicsd3d11 shared texture capture successful
18:10:47.2875D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:10:47.2875D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:10:47.2875D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:10:47.2875D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:10:47.2875D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:11:19.3274FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:11:19.3324FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:11:19.3324FC47545OverlayManager::OnForegroundChangedChanged False
18:11:19.3324FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:11:19.3334FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:11:19.3334FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:11:19.3334FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:11:19.3334FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:11:19.3344FC46322OverlayManager::doActionDisplayFPS - Triggered
18:11:19.3585D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:11:19.3585D7C389fSwapResize_BuffersClear overlay graphics..
18:11:19.3585D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:11:19.3585D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:11:19.3585D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:11:19.3585D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:11:19.3585D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11a40eb7
18:11:19.3585D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:11:19.3585D7C391fSwapResize_BuffersDevice was Resized!
18:11:19.3585D7C187IRenderDevice::releaseRender Releasing.
18:11:19.3595D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:11:19.3595D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:11:19.3595D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:11:19.3595D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:11:19.3595D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:11:19.3595D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:11:19.3595D7C204IRenderDevice::releaseRender Releasing Done.
18:11:19.3595D7C395fSwapResize_BuffersEnd Device was Resized!
18:11:19.5165D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:11:19.5165D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:11:19.5165D7C1148RenderDeviceD3d11::initsave state
18:11:19.5165D7C696RenderDeviceD3d11::initDX11loading shaders...
18:11:19.5295D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:11:19.5295D7C1156RenderDeviceD3d11::initrestore state
18:11:19.5295D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:11:19.5295D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:11:19.5295D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:11:19.5295D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:11:19.5295D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:11:19.5295D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:11:19.5295D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:11:19.5385D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:11:19.5395D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:11:19.5395D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4450df3
18:11:19.5395D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:11:19.5395D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:11:19.5395D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:11:19.5395D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:11:57.654FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
18:11:57.925D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:11:57.925D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:11:57.925D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:11:57.925D7C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:11:57.925D7C4802OverlayManager::HandleGameStreamStop Capturing
18:11:57.2924FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
18:11:57.5827218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:11:57.5827218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0e9a
18:11:57.5827218256InterProcessElement::closeInterProcess Overwolf_ImID_B0E9A_P_14448 close 2147483647 bytes
18:11:57.58372182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:11:57.5837218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:11:57.5837218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=720a72
18:11:57.5837218256InterProcessElement::closeInterProcess Overwolf_ImID_720A72_P_14448 close 2147483647 bytes
18:11:57.58372182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:11:57.5837218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:11:57.5837218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0dc6
18:11:57.5837218256InterProcessElement::closeInterProcess Overwolf_ImID_F0DC6_P_14448 close 2147483647 bytes
18:11:57.58372182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:11:57.5837218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:11:57.5837218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80ec4
18:11:57.5837218256InterProcessElement::closeInterProcess Overwolf_ImID_80EC4_P_14448 close 2147483647 bytes
18:11:57.58372182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:12:26.5774FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:12:26.5894FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:12:26.6344FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:12:26.6484FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:12:26.7047218225InterProcessElement::openInterProcess Overwolf_ImID_E0EDC_P_14448 opened succesfuly
18:12:26.7047218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:12:26.7047218225InterProcessElement::openInterProcess Overwolf_ImID_F40C74_P_14448 opened succesfuly
18:12:26.7047218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:12:26.7844FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:12:27.164FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:12:27.314FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:12:27.2097218225InterProcessElement::openInterProcess Overwolf_ImID_F0C42_P_14448 opened succesfuly
18:12:27.2097218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:12:27.2097218225InterProcessElement::openInterProcess Overwolf_ImID_E0D48_P_14448 opened succesfuly
18:12:27.2097218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:12:27.9085D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:27.9085D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:12:27.9085D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:12:27.9085D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:12:27.9115D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:12:27.9115D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:12:27.9115D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:27.9115D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:27.9115D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:27.9115D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:27.9115D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4450df3
18:12:27.9115D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:27.9115D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:12:27.9115D7C187IRenderDevice::releaseRender Releasing.
18:12:27.9115D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:12:27.9115D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:27.9115D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:27.9115D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:27.9115D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:27.9115D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:27.9115D7C204IRenderDevice::releaseRender Releasing Done.
18:12:27.9255D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:12:27.9755D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:12:28.215D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:12:28.774FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:12:28.774FC47545OverlayManager::OnForegroundChangedChanged True
18:12:28.774FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:12:28.794FC46322OverlayManager::doActionDisplayFPS - Triggered
18:12:28.955D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:12:28.1545D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:12:28.1545D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:12:28.1545D7C1148RenderDeviceD3d11::initsave state
18:12:28.1545D7C696RenderDeviceD3d11::initDX11loading shaders...
18:12:28.1655D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:12:28.1655D7C1156RenderDeviceD3d11::initrestore state
18:12:28.1655D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:12:28.1655D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:28.1655D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:28.1935D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:12:28.1935D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd000ee9
18:12:28.1935D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:12:28.1935D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:12:28.1935D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:12:28.2045D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:12:28.2045D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:12:28.2045D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:12:28.2045D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:12:28.2735D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:12:28.2735D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:12:28.2755D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:12:28.2755D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:12:30.3604FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:12:30.3685D7C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:12:30.4025D7C363ow-graphicsHooked to process: eurotrucks2.exe
18:12:30.4025D7C363ow-graphics(half life scientist) everything.. seems to be in order
18:12:30.4035D7C363ow-graphicsd3d11 shared texture capture successful
18:12:30.4185D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:12:30.4185D7C363ow-graphicsd3d11 shared texture capture successful
18:12:30.8945D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:12:30.8945D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:30.8945D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:12:30.8945D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:12:30.8945D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:12:42.9295D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:12:42.9295D7C389fSwapResize_BuffersClear overlay graphics..
18:12:42.9295D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:42.9295D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:42.9295D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:42.9295D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:42.9295D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd000ee9
18:12:42.9295D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:42.9295D7C391fSwapResize_BuffersDevice was Resized!
18:12:42.9295D7C187IRenderDevice::releaseRender Releasing.
18:12:42.9295D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:12:42.9295D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:42.9295D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:42.9295D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:42.9295D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:42.9295D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:42.9295D7C204IRenderDevice::releaseRender Releasing Done.
18:12:42.9295D7C395fSwapResize_BuffersEnd Device was Resized!
18:12:43.315D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:12:43.315D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:12:43.315D7C1148RenderDeviceD3d11::initsave state
18:12:43.315D7C696RenderDeviceD3d11::initDX11loading shaders...
18:12:43.595D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:12:43.595D7C1156RenderDeviceD3d11::initrestore state
18:12:43.595D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:12:43.595D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:43.595D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:43.595D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:12:43.595D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:12:43.595D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:12:43.1204FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:12:43.1244FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:12:43.1244FC47545OverlayManager::OnForegroundChangedChanged False
18:12:43.1244FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:12:43.1244FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:12:43.1244FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:12:43.1244FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:12:43.1244FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:12:43.1264FC46322OverlayManager::doActionDisplayFPS - Triggered
18:12:43.1375D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:12:43.1395D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:12:43.1455D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a80d63
18:12:43.1505D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:12:43.1505D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:12:43.1505D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:15:11.4234FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
18:15:11.4955D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:15:11.4955D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:15:11.4955D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:15:11.4955D7C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:15:11.4955D7C4802OverlayManager::HandleGameStreamStop Capturing
18:15:11.6594FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
18:15:41.5904FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:15:42.755D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:15:42.755D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:15:42.755D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:15:42.755D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:15:44.2535D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:15:44.2535D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:15:44.2535D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:15:44.2535D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:15:44.2535D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:15:44.2535D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:15:44.2535D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a80d63
18:15:44.2535D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:15:44.2535D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:15:44.2535D7C187IRenderDevice::releaseRender Releasing.
18:15:44.2535D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:15:44.2535D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:15:44.2535D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:15:44.2535D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:15:44.2535D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:15:44.2535D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:15:44.2535D7C204IRenderDevice::releaseRender Releasing Done.
18:15:44.2605D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:15:44.3115D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:15:44.3615D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:15:44.3974FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:15:44.3974FC47545OverlayManager::OnForegroundChangedChanged True
18:15:44.3974FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:15:44.3974FC42522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:15:44.4054FC46322OverlayManager::doActionDisplayFPS - Triggered
18:15:44.4265D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:15:44.4815D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:15:44.4825D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:15:44.4825D7C1148RenderDeviceD3d11::initsave state
18:15:44.4825D7C696RenderDeviceD3d11::initDX11loading shaders...
18:15:44.5065D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:15:44.5065D7C1156RenderDeviceD3d11::initrestore state
18:15:44.5065D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:15:44.5065D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:15:44.5065D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:15:44.5175D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:15:44.5175D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbe1039
18:15:44.5175D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:15:44.5175D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:15:44.5175D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:15:44.5207218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:15:44.5207218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0edc
18:15:44.5207218256InterProcessElement::closeInterProcess Overwolf_ImID_E0EDC_P_14448 close 2147483647 bytes
18:15:44.52072182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:15:44.5207218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:15:44.5207218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f40c74
18:15:44.5207218256InterProcessElement::closeInterProcess Overwolf_ImID_F40C74_P_14448 close 2147483647 bytes
18:15:44.52072182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:15:44.5207218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:15:44.5207218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0c42
18:15:44.5207218256InterProcessElement::closeInterProcess Overwolf_ImID_F0C42_P_14448 close 2147483647 bytes
18:15:44.52072182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:15:44.5207218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:15:44.5207218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0d48
18:15:44.5207218256InterProcessElement::closeInterProcess Overwolf_ImID_E0D48_P_14448 close 2147483647 bytes
18:15:44.52172182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:15:44.5257218225InterProcessElement::openInterProcess Overwolf_ImID_50F88_P_14448 opened succesfuly
18:15:44.5257218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:15:44.5257218225InterProcessElement::openInterProcess Overwolf_ImID_80FB4_P_14448 opened succesfuly
18:15:44.5257218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:15:44.5257218225InterProcessElement::openInterProcess Overwolf_ImID_50F90_P_14448 opened succesfuly
18:15:44.5267218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:15:44.5267218225InterProcessElement::openInterProcess Overwolf_ImID_50F9E_P_14448 opened succesfuly
18:15:44.5267218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:15:44.5805D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:15:44.5805D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:15:44.5805D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:15:44.5805D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:15:44.5855D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:15:44.5855D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:15:44.5855D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:15:44.5855D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:15:44.5855D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:15:44.6495D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:15:44.6495D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:15:44.6515D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:15:44.6515D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:15:45.1584FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:15:45.1685D7C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:15:45.2015D7C363ow-graphicsHooked to process: eurotrucks2.exe
18:15:45.2015D7C363ow-graphics(half life scientist) everything.. seems to be in order
18:15:45.2015D7C363ow-graphicsd3d11 shared texture capture successful
18:15:45.2185D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:15:47.2225D7C363ow-graphicsHooked to process: eurotrucks2.exe
18:15:47.2225D7C363ow-graphics(half life scientist) everything.. seems to be in order
18:15:47.2225D7C363ow-graphicsd3d11 shared texture capture successful
18:16:00.715D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:16:00.715D7C389fSwapResize_BuffersClear overlay graphics..
18:16:00.715D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:16:00.715D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:16:00.715D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:16:00.715D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:16:00.715D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbe1039
18:16:00.715D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:16:00.715D7C391fSwapResize_BuffersDevice was Resized!
18:16:00.715D7C187IRenderDevice::releaseRender Releasing.
18:16:00.715D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:16:00.715D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:16:00.715D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:16:00.715D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:16:00.715D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:16:00.715D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:16:00.715D7C204IRenderDevice::releaseRender Releasing Done.
18:16:00.715D7C395fSwapResize_BuffersEnd Device was Resized!
18:16:00.1775D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:16:00.1775D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:16:00.1775D7C1148RenderDeviceD3d11::initsave state
18:16:00.1775D7C696RenderDeviceD3d11::initDX11loading shaders...
18:16:00.2025D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:16:00.2025D7C1156RenderDeviceD3d11::initrestore state
18:16:00.2025D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:16:00.2025D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:16:00.2025D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:16:00.2025D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:16:00.2025D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:16:00.2025D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:16:00.2285D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:16:00.2285D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbe1055
18:16:00.2285D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:16:00.2285D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:16:00.2305D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:16:00.2305D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:16:00.2445D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:16:00.2445D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:16:00.2475D7C363ow-graphicsd3d11 shared texture capture successful
18:16:00.4284FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:16:00.4304FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:16:00.4304FC47545OverlayManager::OnForegroundChangedChanged False
18:16:00.4304FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[
18:16:00.4304FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:16:00.4304FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:16:00.4304FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:16:00.4304FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:16:00.4324FC46322OverlayManager::doActionDisplayFPS - Triggered
18:16:00.4455D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:16:00.4455D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:37.3945D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:17:37.3945D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:17:37.3945D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:17:37.3945D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:17:37.3975D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:17:37.3975D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:17:37.3975D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:17:37.3975D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:17:37.3975D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:17:37.3975D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:17:37.3975D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbe1055
18:17:37.3975D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:17:37.3975D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:17:37.3975D7C187IRenderDevice::releaseRender Releasing.
18:17:37.3975D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:17:37.3975D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:37.3975D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:37.3975D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:17:37.3975D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:17:37.3975D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:17:37.3975D7C204IRenderDevice::releaseRender Releasing Done.
18:17:37.4105D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:17:37.4474FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
18:17:37.5035D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:17:37.5064FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:17:37.5064FC47545OverlayManager::OnForegroundChangedChanged True
18:17:37.5064FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:17:37.5064FC42522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:17:37.5104FC46322OverlayManager::doActionDisplayFPS - Triggered
18:17:37.6265D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:17:37.7665D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:17:37.8074FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
18:17:37.8845D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:17:37.8845D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:17:37.8845D7C1148RenderDeviceD3d11::initsave state
18:17:37.8845D7C696RenderDeviceD3d11::initDX11loading shaders...
18:17:37.8877218291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:17:37.8955D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:17:37.8955D7C1156RenderDeviceD3d11::initrestore state
18:17:37.8955D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:17:37.8955D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:17:37.8955D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:17:37.9045D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:17:37.9045D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x65e0c59
18:17:37.9045D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:17:37.9045D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:17:37.9045D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:17:37.9045D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:17:37.9065D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:17:37.9065D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:17:37.9075D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:37.9075D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:37.9075D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:37.9075D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:17:37.9075D7C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:17:37.9075D7C4802OverlayManager::HandleGameStreamStop Capturing
18:17:37.9155D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:17:37.9155D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:17:37.9155D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:17:37.9155D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:37.9287218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:17:37.9287218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=320a46
18:17:37.9287218256InterProcessElement::closeInterProcess Overwolf_ImID_320A46_P_14448 close 2147483647 bytes
18:17:37.92872182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:17:37.9287218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:17:37.9287218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50f88
18:17:37.9287218256InterProcessElement::closeInterProcess Overwolf_ImID_50F88_P_14448 close 2147483647 bytes
18:17:37.92872182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:17:37.9287218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:17:37.9287218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80fb4
18:17:37.9287218256InterProcessElement::closeInterProcess Overwolf_ImID_80FB4_P_14448 close 2147483647 bytes
18:17:37.92872182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:17:37.9287218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:17:37.9287218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50f90
18:17:37.9287218256InterProcessElement::closeInterProcess Overwolf_ImID_50F90_P_14448 close 2147483647 bytes
18:17:37.92872182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:17:37.9287218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:17:37.9287218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50f9e
18:17:37.9287218256InterProcessElement::closeInterProcess Overwolf_ImID_50F9E_P_14448 close 2147483647 bytes
18:17:37.92872182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:17:38.6615D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:17:38.6615D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:17:38.6615D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:17:38.6615D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:17:38.6615D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:18:07.154FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:18:07.674FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:18:07.947218225InterProcessElement::openInterProcess Overwolf_ImID_60F8E_P_14448 opened succesfuly
18:18:07.947218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:18:07.947218225InterProcessElement::openInterProcess Overwolf_ImID_90F9A_P_14448 opened succesfuly
18:18:07.947218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:18:07.2004FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:18:07.2254FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:18:07.2587218225InterProcessElement::openInterProcess Overwolf_ImID_60F92_P_14448 opened succesfuly
18:18:07.2587218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:18:07.6394FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:18:07.6514FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:18:07.6705D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:18:07.6705D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:18:07.6927218225InterProcessElement::openInterProcess Overwolf_ImID_4F0C5E_P_14448 opened succesfuly
18:18:07.6927218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:18:08.2325D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:18:08.2325D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:18:09.9064FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:18:09.9185D7C363ow-graphicsHooked to process: eurotrucks2.exe
18:18:09.9185D7C363ow-graphics(half life scientist) everything.. seems to be in order
18:18:09.9185D7C363ow-graphicsd3d11 shared texture capture successful
18:18:09.9185D7C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:18:09.9345D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:18:09.9345D7C363ow-graphicsd3d11 shared texture capture successful
18:18:22.6364FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:18:22.6584FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:18:22.6584FC47545OverlayManager::OnForegroundChangedChanged False
18:18:22.6584FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:18:22.6584FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:18:22.6584FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:18:22.6584FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:18:22.6584FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:18:22.6614FC46322OverlayManager::doActionDisplayFPS - Triggered
18:18:22.6905D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:18:22.6905D7C389fSwapResize_BuffersClear overlay graphics..
18:18:22.6905D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:18:22.6905D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:18:22.6905D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:18:22.6905D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:18:22.6905D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x65e0c59
18:18:22.6905D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:18:22.6905D7C391fSwapResize_BuffersDevice was Resized!
18:18:22.6905D7C187IRenderDevice::releaseRender Releasing.
18:18:22.6905D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:18:22.6905D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:18:22.6905D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:18:22.6905D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:18:22.6905D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:18:22.6905D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:18:22.6905D7C204IRenderDevice::releaseRender Releasing Done.
18:18:22.6905D7C395fSwapResize_BuffersEnd Device was Resized!
18:18:22.8405D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:18:22.8405D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:18:22.8405D7C1148RenderDeviceD3d11::initsave state
18:18:22.8405D7C696RenderDeviceD3d11::initDX11loading shaders...
18:18:22.8585D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:18:22.8585D7C1156RenderDeviceD3d11::initrestore state
18:18:22.8585D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:18:22.8585D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:18:22.8585D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:18:22.8585D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:18:22.8585D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:18:22.8585D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:18:22.8585D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:18:22.8845D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:18:22.8845D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:18:22.8855D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1061003
18:18:22.8855D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:18:22.8855D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:18:22.8855D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:18:22.8855D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:18:38.2367218225InterProcessElement::openInterProcess Overwolf_ImID_B0F88_P_14448 opened succesfuly
18:18:38.2367218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:18:38.7094FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:18:38.7667218225InterProcessElement::openInterProcess Overwolf_ImID_B0FEE_P_14448 opened succesfuly
18:18:38.7667218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:18:38.8215D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:18:38.8215D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:18:38.8215D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:18:38.8215D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:18:38.8215D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:19:08.2814FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
18:19:08.3015D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:19:08.3015D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:19:08.3015D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:19:08.3015D7C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:19:08.3015D7C4802OverlayManager::HandleGameStreamStop Capturing
18:19:08.4057218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:19:08.4057218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0f88
18:19:08.4057218256InterProcessElement::closeInterProcess Overwolf_ImID_B0F88_P_14448 close 2147483647 bytes
18:19:08.40572182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:19:08.5984FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
18:19:08.9087218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:19:08.9087218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60f8e
18:19:08.9087218256InterProcessElement::closeInterProcess Overwolf_ImID_60F8E_P_14448 close 2147483647 bytes
18:19:08.90872182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:19:08.9087218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:19:08.9087218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90f9a
18:19:08.9087218256InterProcessElement::closeInterProcess Overwolf_ImID_90F9A_P_14448 close 2147483647 bytes
18:19:08.90872182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:19:08.9087218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:19:08.9087218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60f92
18:19:08.9087218256InterProcessElement::closeInterProcess Overwolf_ImID_60F92_P_14448 close 2147483647 bytes
18:19:08.90872182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:19:08.9087218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:19:08.9087218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4f0c5e
18:19:08.9087218256InterProcessElement::closeInterProcess Overwolf_ImID_4F0C5E_P_14448 close 2147483647 bytes
18:19:08.90872182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:19:47.1154FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:19:47.3394FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:19:47.4984FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:19:47.5237218225InterProcessElement::openInterProcess Overwolf_ImID_D11A4_P_14448 opened succesfuly
18:19:47.5237218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:19:47.5247218225InterProcessElement::openInterProcess Overwolf_ImID_311DE_P_14448 opened succesfuly
18:19:47.5247218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:19:47.5247218225InterProcessElement::openInterProcess Overwolf_ImID_211E4_P_14448 opened succesfuly
18:19:47.5247218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:19:48.277218225InterProcessElement::openInterProcess Overwolf_ImID_B11C8_P_14448 opened succesfuly
18:19:48.277218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:19:50.6194FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:20:10.4244FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
18:20:10.6624FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
18:20:18.1294FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:20:18.2484FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:20:18.2777218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:20:18.2777218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d11a4
18:20:18.2777218256InterProcessElement::closeInterProcess Overwolf_ImID_D11A4_P_14448 close 2147483647 bytes
18:20:18.27772182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:20:18.2777218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:20:18.2777218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=311de
18:20:18.2777218256InterProcessElement::closeInterProcess Overwolf_ImID_311DE_P_14448 close 2147483647 bytes
18:20:18.27772182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:20:18.2777218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:20:18.2777218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=211e4
18:20:18.2777218256InterProcessElement::closeInterProcess Overwolf_ImID_211E4_P_14448 close 2147483647 bytes
18:20:18.27772182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:20:18.2777218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:20:18.2777218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b11c8
18:20:18.2777218256InterProcessElement::closeInterProcess Overwolf_ImID_B11C8_P_14448 close 2147483647 bytes
18:20:18.27772182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:20:18.2847218225InterProcessElement::openInterProcess Overwolf_ImID_511D4_P_14448 opened succesfuly
18:20:18.2847218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:20:18.2857218225InterProcessElement::openInterProcess Overwolf_ImID_410EEE_P_14448 opened succesfuly
18:20:18.2857218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:20:18.6084FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:20:18.7887218225InterProcessElement::openInterProcess Overwolf_ImID_E11C6_P_14448 opened succesfuly
18:20:18.7887218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:20:19.1294FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:20:19.2927218225InterProcessElement::openInterProcess Overwolf_ImID_101156_P_14448 opened succesfuly
18:20:19.2927218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:20:22.1614FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:20:43.8524FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
18:20:44.3947218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:20:44.3947218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=511d4
18:20:44.3947218256InterProcessElement::closeInterProcess Overwolf_ImID_511D4_P_14448 close 2147483647 bytes
18:20:44.39572182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:20:44.3957218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:20:44.3957218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=410eee
18:20:44.3957218256InterProcessElement::closeInterProcess Overwolf_ImID_410EEE_P_14448 close 2147483647 bytes
18:20:44.39572182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:20:44.3957218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:20:44.3957218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e11c6
18:20:44.3957218256InterProcessElement::closeInterProcess Overwolf_ImID_E11C6_P_14448 close 2147483647 bytes
18:20:44.39572182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:20:44.3957218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:20:44.3957218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=101156
18:20:44.3957218256InterProcessElement::closeInterProcess Overwolf_ImID_101156_P_14448 close 2147483647 bytes
18:20:44.39572182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:20:44.4654FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
18:20:48.635D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:20:48.635D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:20:48.635D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:20:48.635D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:20:48.635D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:20:48.635D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:20:48.635D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1061003
18:20:48.635D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:20:48.635D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:20:48.635D7C187IRenderDevice::releaseRender Releasing.
18:20:48.635D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:20:48.635D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:20:48.635D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:20:48.635D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:20:48.635D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:20:48.635D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:20:48.635D7C204IRenderDevice::releaseRender Releasing Done.
18:20:48.735D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:20:48.1225D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:20:48.1615D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:20:48.1975D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:20:48.2065D7C3769overlaySetCursorEmpty cursor release widget
18:20:48.2375D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:20:48.2375D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:20:48.2375D7C1148RenderDeviceD3d11::initsave state
18:20:48.2375D7C696RenderDeviceD3d11::initDX11loading shaders...
18:20:48.2525D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:20:48.2525D7C1156RenderDeviceD3d11::initrestore state
18:20:48.2525D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:20:48.2525D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:20:48.2525D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:20:48.2685D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:20:48.2685D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3580dbd
18:20:48.2685D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:20:48.2685D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:20:48.3375D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:20:48.3375D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:20:48.3375D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:20:48.3375D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:20:48.4245D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:20:48.4245D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:20:48.4245D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:20:48.4245D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:20:48.4245D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:20:48.4624FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:20:48.4624FC47545OverlayManager::OnForegroundChangedChanged True
18:20:48.4624FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:20:48.4644FC46322OverlayManager::doActionDisplayFPS - Triggered
18:20:48.4705D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:48.4764FC46322OverlayManager::doActionDisplayFPS - Triggered
18:20:48.4865D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:48.9325D7C326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
18:20:48.9325D7C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:20:52.4285D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:20:52.4354FC46253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
18:20:52.4354FC46448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:20:52.4354FC42411OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:20:52.4354FC42425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:20:52.4615D7C5666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:20:52.4705D7C3317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:20:52.4905D7C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
18:20:52.4905D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
18:20:52.5365D7C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
18:20:52.5365D7C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
18:20:52.5415D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:20:55.2485D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:20:55.2554FC46257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
18:20:55.2554FC46468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:20:55.2554FC42444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:20:55.2554FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:20:55.2565D7C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x2fdb0855;prev = 0x2fdb0855 , {Original values: ref = -2 handle = 0x0}
18:20:55.2565D7C3480OverlayManager::RestoreGameCursorblack Cursor restored
18:20:55.3345D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:20:55.7655D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:20:55.7724FC46253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
18:20:55.7724FC46448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:20:55.7724FC42411OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:20:55.7724FC42425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:20:55.8155D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:20:57.7845D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:20:57.7954FC46257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
18:20:57.7954FC46468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:20:57.7954FC42444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:20:57.7954FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:20:57.8075D7C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x2fdb0855;prev = 0x2fdb0855 , {Original values: ref = -2 handle = 0x0}
18:20:57.8075D7C3480OverlayManager::RestoreGameCursorblack Cursor restored
18:20:57.8675D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:21:00.3535D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:21:00.3654FC46253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
18:21:00.3654FC46448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:21:00.3654FC42411OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:21:00.3654FC42425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:21:00.4365D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:21:01.1715D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:21:01.1814FC46257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
18:21:01.1824FC46468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:21:01.1824FC42444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:21:01.1824FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:01.1965D7C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x2fdb0855;prev = 0x2fdb0855 , {Original values: ref = -2 handle = 0x0}
18:21:01.1965D7C3480OverlayManager::RestoreGameCursorblack Cursor restored
18:21:01.2545D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:21:03.6524FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:21:03.6664FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:21:03.7174FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:21:03.7337218225InterProcessElement::openInterProcess Overwolf_ImID_A11E0_P_14448 opened succesfuly
18:21:03.7337218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:21:03.7344FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:21:03.7897218225InterProcessElement::openInterProcess Overwolf_ImID_211D8_P_14448 opened succesfuly
18:21:03.7897218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:21:03.8774FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:21:03.9164FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:21:03.9787218225InterProcessElement::openInterProcess Overwolf_ImID_680CDA_P_14448 opened succesfuly
18:21:03.9787218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:21:04.2015D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:21:04.2025D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:21:04.2504FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:21:04.2684FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:21:04.3067218225InterProcessElement::openInterProcess Overwolf_ImID_211D2_P_14448 opened succesfuly
18:21:04.3067218225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:21:05.375D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:21:05.375D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:21:08.1364FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:21:08.1525D7C363ow-graphicsHooked to process: eurotrucks2.exe
18:21:08.1525D7C363ow-graphics(half life scientist) everything.. seems to be in order
18:21:08.1535D7C363ow-graphicsd3d11 shared texture capture successful
18:21:08.1535D7C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:21:08.1695D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:21:08.1695D7C363ow-graphicsd3d11 shared texture capture successful
18:21:11.325D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:21:11.404FC46253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
18:21:11.404FC46448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:21:11.404FC42411OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:21:11.404FC42425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:21:11.1325D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:21:11.8095D7C3317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:21:13.3025D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:21:13.3124FC46257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
18:21:13.3134FC46468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:21:13.3134FC42444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:21:13.3134FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:13.3335D7C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x2fdb0855;prev = 0x2fdb0855 , {Original values: ref = -2 handle = 0x0}
18:21:13.3335D7C3480OverlayManager::RestoreGameCursorblack Cursor restored
18:21:13.4185D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:21:15.6195D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:21:15.6254FC46253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
18:21:15.6254FC46448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:21:15.6254FC42411OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:21:15.6254FC42425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:21:15.7375D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:21:15.8825D7C3317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:21:25.425D7C3317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:21:32.9997218256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:21:32.9997218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0fee
18:21:32.9997218256InterProcessElement::closeInterProcess Overwolf_ImID_B0FEE_P_14448 close 2147483647 bytes
18:21:33.172182664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:21:34.1895D7C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:21:35.65D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:21:35.154FC46257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
18:21:35.154FC46468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:21:35.154FC42444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:21:35.154FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:35.325D7C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x2fdb0855;prev = 0x2fdb0855 , {Original values: ref = -2 handle = 0x0}
18:21:35.325D7C3480OverlayManager::RestoreGameCursorblack Cursor restored
18:21:35.735D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:21:36.1537218291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:38.64772182382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
18:21:38.64772182404WidgetManager::RefreshWidgetThreadMainLoopexit
18:21:38.64772182323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:21:38.64872182329WidgetManager::RefreshThreadProcStaticclean Exit
18:21:41.1325D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:21:41.1325D7C389fSwapResize_BuffersClear overlay graphics..
18:21:41.1325D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:41.1325D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:41.1325D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:41.1325D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:41.1325D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3580dbd
18:21:41.1325D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:41.1325D7C391fSwapResize_BuffersDevice was Resized!
18:21:41.1325D7C187IRenderDevice::releaseRender Releasing.
18:21:41.1325D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:21:41.1325D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:41.1325D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:41.1325D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:41.1325D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:41.1325D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:41.1325D7C204IRenderDevice::releaseRender Releasing Done.
18:21:41.1325D7C395fSwapResize_BuffersEnd Device was Resized!
18:21:41.1774FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:21:41.1804FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:21:41.1804FC47545OverlayManager::OnForegroundChangedChanged False
18:21:41.2014FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[
18:21:41.2014FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:21:41.2014FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:21:41.2014FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:41.2044FC46322OverlayManager::doActionDisplayFPS - Triggered
18:21:41.2525D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:21:41.2535D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:21:41.2535D7C1148RenderDeviceD3d11::initsave state
18:21:41.2535D7C696RenderDeviceD3d11::initDX11loading shaders...
18:21:41.3045D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:21:41.3045D7C1156RenderDeviceD3d11::initrestore state
18:21:41.3045D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:21:41.3045D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:21:41.3045D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:21:41.3045D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:21:41.3045D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:21:41.3045D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:21:41.3045D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:41.3095D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:21:41.3095D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:21:41.3095D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa1106d
18:21:41.3095D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:21:41.3095D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:21:41.3095D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:21:41.3095D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:43.6285D7C2427WidgetManager::Renderresum layout thread
18:21:43.6285D7C276WidgetManager::initInit manager
18:21:43.63025882340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:24:03.1284FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
18:24:03.1395D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:03.1395D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:03.1395D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:24:03.1395D7C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:24:03.1395D7C4802OverlayManager::HandleGameStreamStop Capturing
18:24:03.3184FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
18:24:30.334FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:24:30.484FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:24:30.794FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:24:30.894FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:24:30.2224FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:24:30.2962588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:24:30.2962588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a11e0
18:24:30.2962588256InterProcessElement::closeInterProcess Overwolf_ImID_A11E0_P_14448 close 2147483647 bytes
18:24:30.29625882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:24:30.2962588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:24:30.2962588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=211d8
18:24:30.2962588256InterProcessElement::closeInterProcess Overwolf_ImID_211D8_P_14448 close 2147483647 bytes
18:24:30.29625882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:24:30.2962588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:24:30.2962588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=680cda
18:24:30.2962588256InterProcessElement::closeInterProcess Overwolf_ImID_680CDA_P_14448 close 2147483647 bytes
18:24:30.29625882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:24:30.2962588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:24:30.2962588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=211d2
18:24:30.2962588256InterProcessElement::closeInterProcess Overwolf_ImID_211D2_P_14448 close 2147483647 bytes
18:24:30.29625882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:24:30.3012588225InterProcessElement::openInterProcess Overwolf_ImID_311D8_P_14448 opened succesfuly
18:24:30.3012588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:24:30.3012588225InterProcessElement::openInterProcess Overwolf_ImID_311D2_P_14448 opened succesfuly
18:24:30.3012588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:24:30.3012588225InterProcessElement::openInterProcess Overwolf_ImID_A11A6_P_14448 opened succesfuly
18:24:30.3012588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:24:30.4444FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:24:30.4544FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:24:30.8042588225InterProcessElement::openInterProcess Overwolf_ImID_B11E0_P_14448 opened succesfuly
18:24:30.8042588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:24:32.6464FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:24:33.1025D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:33.1025D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:24:33.1025D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:24:33.1025D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:24:33.1065D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:24:33.1065D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:24:33.1065D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:24:33.1065D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:24:33.1065D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:24:33.1065D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:24:33.1065D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa1106d
18:24:33.1065D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:24:33.1065D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:24:33.1065D7C187IRenderDevice::releaseRender Releasing.
18:24:33.1065D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:24:33.1065D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:33.1065D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:33.1065D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:24:33.1065D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:24:33.1065D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:24:33.1065D7C204IRenderDevice::releaseRender Releasing Done.
18:24:33.1175D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:24:33.1775D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:24:33.2255D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:24:33.2815D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:24:33.3225D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:24:33.3235D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:24:33.3235D7C1148RenderDeviceD3d11::initsave state
18:24:33.3235D7C696RenderDeviceD3d11::initDX11loading shaders...
18:24:33.3395D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:24:33.3395D7C1156RenderDeviceD3d11::initrestore state
18:24:33.3395D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:24:33.3395D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:33.3395D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:33.3435D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:24:33.3435D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7e10ca5
18:24:33.3435D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:24:33.3435D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:24:33.3644FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:24:33.3644FC47545OverlayManager::OnForegroundChangedChanged True
18:24:33.3644FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:24:33.3654FC46322OverlayManager::doActionDisplayFPS - Triggered
18:24:33.4075D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:24:33.4075D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:24:33.4075D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:24:33.4075D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:33.4075D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:33.4075D7C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:24:33.8375D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:24:33.8375D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:24:34.7225D7C363ow-graphicsHooked to process: eurotrucks2.exe
18:24:34.7225D7C363ow-graphics(half life scientist) everything.. seems to be in order
18:24:34.7225D7C363ow-graphicsd3d11 shared texture capture successful
18:24:34.7655D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:24:36.7495D7C363ow-graphicsHooked to process: eurotrucks2.exe
18:24:36.7495D7C363ow-graphics(half life scientist) everything.. seems to be in order
18:24:36.7505D7C363ow-graphicsd3d11 shared texture capture successful
18:24:37.1345D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:24:37.1345D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:24:45.3185D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:24:45.3185D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:45.3185D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:24:45.3185D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:24:45.3185D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:24:54.6615D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:24:54.6615D7C389fSwapResize_BuffersClear overlay graphics..
18:24:54.6615D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:24:54.6625D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:24:54.6625D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:24:54.6625D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:24:54.6625D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7e10ca5
18:24:54.6625D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:24:54.6625D7C391fSwapResize_BuffersDevice was Resized!
18:24:54.6625D7C187IRenderDevice::releaseRender Releasing.
18:24:54.6625D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:24:54.6625D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:54.6625D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:54.6625D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:24:54.6625D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:24:54.6625D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:24:54.6625D7C204IRenderDevice::releaseRender Releasing Done.
18:24:54.6625D7C395fSwapResize_BuffersEnd Device was Resized!
18:24:54.7675D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:24:54.7675D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:24:54.7675D7C1148RenderDeviceD3d11::initsave state
18:24:54.7675D7C696RenderDeviceD3d11::initDX11loading shaders...
18:24:54.7815D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:24:54.7815D7C1156RenderDeviceD3d11::initrestore state
18:24:54.7815D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:24:54.7815D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:54.7815D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:54.7815D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:24:54.7815D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:24:54.7815D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:54.7915D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:24:54.7915D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc711a3
18:24:54.7915D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:24:54.7915D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:24:54.7925D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:24:54.7935D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:24:54.7945D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:24:54.7945D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:24:54.7965D7C363ow-graphicsd3d11 shared texture capture successful
18:24:54.9194FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:24:54.9224FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:24:54.9224FC47545OverlayManager::OnForegroundChangedChanged False
18:24:54.9224FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:24:54.9224FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:24:54.9224FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:24:54.9224FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:24:54.9224FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:24:54.9244FC46322OverlayManager::doActionDisplayFPS - Triggered
18:24:54.9445D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:24:54.9445D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:58.4704FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:25:16.6584FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
18:25:16.6705D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:25:16.6705D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:25:16.6705D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:25:16.6705D7C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:25:16.6705D7C4802OverlayManager::HandleGameStreamStop Capturing
18:25:16.8144FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
18:26:18.1145D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:26:18.1145D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:26:18.1145D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:26:18.1145D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:26:20.1084FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:26:22.9795D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:26:22.9795D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:26:22.9795D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:26:22.9795D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:26:22.9795D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:26:22.9795D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:26:22.9795D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc711a3
18:26:22.9795D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:26:22.9795D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:26:22.9795D7C187IRenderDevice::releaseRender Releasing.
18:26:22.9795D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:26:22.9795D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:26:22.9795D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:26:22.9795D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:26:22.9795D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:26:22.9795D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:26:22.9795D7C204IRenderDevice::releaseRender Releasing Done.
18:26:22.9875D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:26:23.305D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:26:23.865D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:26:23.1775D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:26:23.2764FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:26:23.2764FC47545OverlayManager::OnForegroundChangedChanged True
18:26:23.2764FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:26:23.2764FC42522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:26:23.2784FC46322OverlayManager::doActionDisplayFPS - Triggered
18:26:23.3415D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:26:23.3415D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:26:23.3415D7C1148RenderDeviceD3d11::initsave state
18:26:23.3415D7C696RenderDeviceD3d11::initDX11loading shaders...
18:26:23.3675D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:26:23.3675D7C1156RenderDeviceD3d11::initrestore state
18:26:23.3675D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:26:23.3675D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:26:23.3675D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:26:23.4145D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:26:23.4145D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5511d9
18:26:23.4145D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:26:23.4145D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:26:23.4325D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:26:23.4325D7C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:26:23.4525D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:26:23.4525D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:26:23.4525D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:26:23.4525D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:26:23.7312588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:26:23.7312588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=311d8
18:26:23.7312588256InterProcessElement::closeInterProcess Overwolf_ImID_311D8_P_14448 close 2147483647 bytes
18:26:23.73125882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:26:23.7312588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:26:23.7312588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=311d2
18:26:23.7312588256InterProcessElement::closeInterProcess Overwolf_ImID_311D2_P_14448 close 2147483647 bytes
18:26:23.73125882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:26:23.7312588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:26:23.7312588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a11a6
18:26:23.7312588256InterProcessElement::closeInterProcess Overwolf_ImID_A11A6_P_14448 close 2147483647 bytes
18:26:23.73125882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:26:23.7312588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:26:23.7312588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b11e0
18:26:23.7312588256InterProcessElement::closeInterProcess Overwolf_ImID_B11E0_P_14448 close 2147483647 bytes
18:26:23.73225882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:26:23.7362588225InterProcessElement::openInterProcess Overwolf_ImID_511D2_P_14448 opened succesfuly
18:26:23.7362588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:26:23.7362588225InterProcessElement::openInterProcess Overwolf_ImID_D119A_P_14448 opened succesfuly
18:26:23.7362588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:26:23.7362588225InterProcessElement::openInterProcess Overwolf_ImID_1A0FE2_P_14448 opened succesfuly
18:26:23.7362588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:26:23.7362588225InterProcessElement::openInterProcess Overwolf_ImID_1411E4_P_14448 opened succesfuly
18:26:23.7372588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:26:23.7785D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:26:23.7785D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:26:23.7795D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:26:23.7795D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:26:24.1965D7C363ow-graphicsHooked to process: eurotrucks2.exe
18:26:24.1965D7C363ow-graphics(half life scientist) everything.. seems to be in order
18:26:24.1965D7C363ow-graphicsd3d11 shared texture capture successful
18:26:24.2125D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:26:24.2135D7C363ow-graphicsd3d11 shared texture capture successful
18:26:24.7385D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:26:24.7385D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:26:24.7385D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:26:24.7385D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:26:24.7385D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:26:31.8275D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:26:31.8275D7C389fSwapResize_BuffersClear overlay graphics..
18:26:31.8275D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:26:31.8275D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:26:31.8275D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:26:31.8275D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:26:31.8275D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5511d9
18:26:31.8275D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:26:31.8275D7C391fSwapResize_BuffersDevice was Resized!
18:26:31.8275D7C187IRenderDevice::releaseRender Releasing.
18:26:31.8275D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:26:31.8275D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:26:31.8275D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:26:31.8275D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:26:31.8275D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:26:31.8275D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:26:31.8275D7C204IRenderDevice::releaseRender Releasing Done.
18:26:31.8275D7C395fSwapResize_BuffersEnd Device was Resized!
18:26:31.8294FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:26:31.8304FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:26:31.8304FC47545OverlayManager::OnForegroundChangedChanged False
18:26:31.8304FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[
18:26:31.8304FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:26:31.8304FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:26:31.8304FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:26:31.8314FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:26:31.8364FC46322OverlayManager::doActionDisplayFPS - Triggered
18:26:31.9635D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:26:31.9635D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:26:31.9635D7C1148RenderDeviceD3d11::initsave state
18:26:31.9635D7C696RenderDeviceD3d11::initDX11loading shaders...
18:26:31.9785D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:26:31.9785D7C1156RenderDeviceD3d11::initrestore state
18:26:31.9785D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:26:31.9785D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:26:31.9785D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:26:31.9785D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:26:31.9785D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:26:31.9785D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:26:31.9785D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:26:32.25D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:26:32.25D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:26:32.35D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5d1001
18:26:32.35D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:26:32.35D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:26:32.35D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:26:32.35D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:26:34.8722588225InterProcessElement::openInterProcess Overwolf_ImID_1911A4_P_14448 opened succesfuly
18:26:34.8722588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:26:36.8684FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:26:36.9052588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:26:36.9052588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1911a4
18:26:36.9052588256InterProcessElement::closeInterProcess Overwolf_ImID_1911A4_P_14448 close 2147483647 bytes
18:26:36.90525882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:26:36.9302588225InterProcessElement::openInterProcess Overwolf_ImID_511B2_P_14448 opened succesfuly
18:26:36.9302588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:26:39.354FC46322OverlayManager::doActionDisplayFPS - Triggered
18:26:39.545D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:26:39.4742588225InterProcessElement::openInterProcess Overwolf_ImID_1411DA_P_14448 opened succesfuly
18:26:39.4742588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:26:39.8304FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:26:39.8324FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:26:39.9802588225InterProcessElement::openInterProcess Overwolf_ImID_1C11A4_P_14448 opened succesfuly
18:26:39.9802588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:26:40.75D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:26:40.75D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:26:40.75D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:26:40.75D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:26:40.75D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:26:40.4812588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:26:40.4812588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1411da
18:26:40.4812588256InterProcessElement::closeInterProcess Overwolf_ImID_1411DA_P_14448 close 2147483647 bytes
18:26:40.48125882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:27:05.3675D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:27:05.3675D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:27:05.3675D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:27:05.3675D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:27:05.3675D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:27:05.3675D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:27:05.3675D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5d1001
18:27:05.3675D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:27:05.3675D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:27:05.3675D7C187IRenderDevice::releaseRender Releasing.
18:27:05.3675D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:27:05.3675D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:27:05.3675D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:27:05.3675D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:27:05.3675D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:27:05.3675D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:27:05.3675D7C204IRenderDevice::releaseRender Releasing Done.
18:27:05.3805D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:27:05.4084FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:27:05.4084FC47545OverlayManager::OnForegroundChangedChanged True
18:27:05.4084FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:27:05.4124FC46322OverlayManager::doActionDisplayFPS - Triggered
18:27:05.4395D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:27:05.5145D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:27:05.5555D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:27:05.6025D7C3769overlaySetCursorEmpty cursor release widget
18:27:05.6132588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:27:05.6132588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=511b2
18:27:05.6132588256InterProcessElement::closeInterProcess Overwolf_ImID_511B2_P_14448 close 2147483647 bytes
18:27:05.61325882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:27:05.6355D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:27:05.6355D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:27:05.6355D7C1148RenderDeviceD3d11::initsave state
18:27:05.6355D7C696RenderDeviceD3d11::initDX11loading shaders...
18:27:05.6665D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:27:05.6665D7C1156RenderDeviceD3d11::initrestore state
18:27:05.6665D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:27:05.6665D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:27:05.6665D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:27:05.6985D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:27:05.6985D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfd10b9
18:27:05.6985D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:27:05.6985D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:27:05.7045D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:27:05.7045D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:27:05.7075D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:27:05.7085D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:27:05.7105D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:27:05.7105D7C363ow-graphicsd3d11 shared texture capture successful
18:27:05.7305D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:27:05.7305D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:27:05.7305D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:27:05.7305D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:27:05.7325D7C326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
18:27:05.7325D7C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:27:09.4005D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:27:09.4005D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:27:09.4005D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:27:09.4005D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:27:09.4005D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:27:09.5015D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:27:09.5154FC46253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
18:27:09.5154FC46448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:27:09.5154FC42411OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:27:09.5154FC42425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:27:09.5345D7C5666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:27:09.5475D7C3317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:27:09.5635D7C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
18:27:09.5635D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
18:27:09.6075D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:27:09.6465D7C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
18:27:09.6465D7C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
18:27:10.7975D7C3317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:27:11.8375D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:27:11.8514FC46257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
18:27:11.8514FC46468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:27:11.8514FC42444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:27:11.8514FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:27:11.8685D7C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x2fdb0855;prev = 0x2fdb0855 , {Original values: ref = -2 handle = 0x0}
18:27:11.8685D7C3480OverlayManager::RestoreGameCursorblack Cursor restored
18:27:11.9705D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:27:13.9384FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:27:13.9424FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:27:13.9424FC47545OverlayManager::OnForegroundChangedChanged False
18:27:13.9434FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C11A4 Title=[Browser]
18:27:13.9434FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:27:13.9434FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:27:13.9434FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:27:13.9434FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:27:13.9434FC46322OverlayManager::doActionDisplayFPS - Triggered
18:27:13.9565D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:27:13.9565D7C389fSwapResize_BuffersClear overlay graphics..
18:27:13.9565D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:27:13.9565D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:27:13.9565D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:27:13.9565D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:27:13.9565D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfd10b9
18:27:13.9565D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:27:13.9565D7C391fSwapResize_BuffersDevice was Resized!
18:27:13.9565D7C187IRenderDevice::releaseRender Releasing.
18:27:13.9565D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:27:13.9565D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:27:13.9565D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:27:13.9565D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:27:13.9565D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:27:13.9565D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:27:13.9565D7C204IRenderDevice::releaseRender Releasing Done.
18:27:13.9565D7C395fSwapResize_BuffersEnd Device was Resized!
18:27:14.435D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:27:14.435D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:27:14.435D7C1148RenderDeviceD3d11::initsave state
18:27:14.435D7C696RenderDeviceD3d11::initDX11loading shaders...
18:27:14.525D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:27:14.525D7C1156RenderDeviceD3d11::initrestore state
18:27:14.525D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:27:14.525D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:27:14.525D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:27:14.525D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:27:14.525D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:27:14.525D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:27:14.525D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:27:14.1045D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:27:14.1045D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:27:14.1045D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ec2036b
18:27:14.1045D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:27:14.1045D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:27:14.1045D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:27:14.1045D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:27:26.1384FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
18:27:26.1505D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:27:26.1505D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:27:26.1505D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:27:26.1505D7C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:27:26.1505D7C4802OverlayManager::HandleGameStreamStop Capturing
18:27:26.4484FC4155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
18:27:37.5472588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:27:37.5472588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=511d2
18:27:37.5472588256InterProcessElement::closeInterProcess Overwolf_ImID_511D2_P_14448 close 2147483647 bytes
18:27:37.54725882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:27:37.5472588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:27:37.5472588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d119a
18:27:37.5472588256InterProcessElement::closeInterProcess Overwolf_ImID_D119A_P_14448 close 2147483647 bytes
18:27:37.54725882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:27:37.5472588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:27:37.5472588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a0fe2
18:27:37.5472588256InterProcessElement::closeInterProcess Overwolf_ImID_1A0FE2_P_14448 close 2147483647 bytes
18:27:37.54725882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:27:37.5472588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:27:37.5472588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1411e4
18:27:37.5472588256InterProcessElement::closeInterProcess Overwolf_ImID_1411E4_P_14448 close 2147483647 bytes
18:27:37.54725882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:27:39.9195D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:27:39.9195D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:27:39.9195D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:27:39.9195D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:27:39.9235D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:27:39.9235D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:27:39.9235D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:27:39.9235D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:27:39.9235D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:27:39.9235D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:27:39.9235D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ec2036b
18:27:39.9235D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:27:39.9235D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:27:39.9235D7C187IRenderDevice::releaseRender Releasing.
18:27:39.9235D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:27:39.9235D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:27:39.9235D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:27:39.9235D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:27:39.9235D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:27:39.9235D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:27:39.9235D7C204IRenderDevice::releaseRender Releasing Done.
18:27:39.9325D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:27:39.9945D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:27:40.234FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:27:40.234FC47545OverlayManager::OnForegroundChangedChanged True
18:27:40.234FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:27:40.254FC46322OverlayManager::doActionDisplayFPS - Triggered
18:27:40.565D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:27:40.925D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:27:40.1295D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:27:40.1295D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:27:40.1295D7C1148RenderDeviceD3d11::initsave state
18:27:40.1295D7C696RenderDeviceD3d11::initDX11loading shaders...
18:27:40.1385D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:27:40.1385D7C1156RenderDeviceD3d11::initrestore state
18:27:40.1385D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:27:40.1385D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:27:40.1385D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:27:40.1475D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:27:40.1475D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c911bf
18:27:40.1475D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:27:40.1475D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:27:40.1475D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:27:40.1995D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:27:40.1995D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:27:40.1995D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:27:40.1995D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:27:48.2405D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:27:48.2405D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:27:48.2405D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:27:48.2405D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:27:48.2405D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:28:18.6514FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:28:18.6534FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:28:18.6534FC47545OverlayManager::OnForegroundChangedChanged False
18:28:18.6534FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:28:18.6544FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:28:18.6544FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:28:18.6544FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:28:18.6544FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:28:18.6564FC46322OverlayManager::doActionDisplayFPS - Triggered
18:28:18.7225D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:28:18.7225D7C389fSwapResize_BuffersClear overlay graphics..
18:28:18.7225D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:28:18.7225D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:28:18.7225D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:28:18.7225D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:28:18.7225D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c911bf
18:28:18.7225D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:28:18.7225D7C391fSwapResize_BuffersDevice was Resized!
18:28:18.7225D7C187IRenderDevice::releaseRender Releasing.
18:28:18.7225D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:28:18.7225D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:28:18.7225D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:28:18.7225D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:28:18.7225D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:28:18.7225D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:28:18.7225D7C204IRenderDevice::releaseRender Releasing Done.
18:28:18.7225D7C395fSwapResize_BuffersEnd Device was Resized!
18:28:18.8435D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:28:18.8435D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:28:18.8435D7C1148RenderDeviceD3d11::initsave state
18:28:18.8435D7C696RenderDeviceD3d11::initDX11loading shaders...
18:28:18.8595D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:28:18.8595D7C1156RenderDeviceD3d11::initrestore state
18:28:18.8595D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:28:18.8595D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:28:18.8595D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:28:18.8595D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:28:18.8595D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:28:18.8595D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:28:18.8595D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:28:18.8695D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:28:18.8695D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:28:18.8695D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3891051
18:28:18.8695D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:28:18.8695D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:28:18.8695D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:28:18.8695D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:28:26.1795D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:28:26.1795D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:28:26.1795D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:28:26.1795D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:28:26.1825D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:28:26.1825D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:28:26.1825D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:28:26.1825D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:28:26.1825D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:28:26.1825D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:28:26.1825D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3891051
18:28:26.1825D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:28:26.1825D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:28:26.1825D7C187IRenderDevice::releaseRender Releasing.
18:28:26.1825D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:28:26.1825D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:28:26.1825D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:28:26.1825D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:28:26.1825D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:28:26.1825D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:28:26.1825D7C204IRenderDevice::releaseRender Releasing Done.
18:28:26.1874FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:28:26.1874FC47545OverlayManager::OnForegroundChangedChanged True
18:28:26.1874FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:28:26.1904FC46322OverlayManager::doActionDisplayFPS - Triggered
18:28:26.1955D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:28:26.2415D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:28:26.2735D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:28:26.3065D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:28:26.3585D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:28:26.3585D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:28:26.3585D7C1148RenderDeviceD3d11::initsave state
18:28:26.3585D7C696RenderDeviceD3d11::initDX11loading shaders...
18:28:26.3675D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:28:26.3675D7C1156RenderDeviceD3d11::initrestore state
18:28:26.3675D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:28:26.3675D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:28:26.3675D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:28:26.3755D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:28:26.3755D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x188102d
18:28:26.3755D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:28:26.3755D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:28:26.3755D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:28:26.4245D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:28:26.4245D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:28:26.4245D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:28:26.4245D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:28:56.3775D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:28:56.3775D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:28:56.3775D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:28:56.3775D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:28:56.3775D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:28:56.7185D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:28:56.7185D7C389fSwapResize_BuffersClear overlay graphics..
18:28:56.7185D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:28:56.7185D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:28:56.7185D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:28:56.7185D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:28:56.7185D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x188102d
18:28:56.7185D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:28:56.7185D7C391fSwapResize_BuffersDevice was Resized!
18:28:56.7185D7C187IRenderDevice::releaseRender Releasing.
18:28:56.7185D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:28:56.7185D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:28:56.7185D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:28:56.7185D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:28:56.7185D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:28:56.7185D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:28:56.7185D7C204IRenderDevice::releaseRender Releasing Done.
18:28:56.7185D7C395fSwapResize_BuffersEnd Device was Resized!
18:28:56.7744FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:28:56.7754FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:28:56.7754FC47545OverlayManager::OnForegroundChangedChanged False
18:28:56.7754FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:28:56.7754FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:28:56.7754FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:28:56.7754FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:28:56.7754FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:28:56.7764FC46322OverlayManager::doActionDisplayFPS - Triggered
18:28:56.8905D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:28:56.8905D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:28:56.8905D7C1148RenderDeviceD3d11::initsave state
18:28:56.8905D7C696RenderDeviceD3d11::initDX11loading shaders...
18:28:56.9425D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:28:56.9425D7C1156RenderDeviceD3d11::initrestore state
18:28:56.9425D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:28:56.9425D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:28:56.9425D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:28:56.9425D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:28:56.9425D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:28:56.9425D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:28:56.9425D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:28:56.9565D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:28:56.9565D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:28:56.9565D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1121123
18:28:56.9565D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:28:56.9565D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:28:56.9565D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:28:56.9565D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:28:59.3112588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:28:59.3112588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1c11a4
18:28:59.3112588256InterProcessElement::closeInterProcess Overwolf_ImID_1C11A4_P_14448 close 2147483647 bytes
18:28:59.31225882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:28:59.3202588225InterProcessElement::openInterProcess Overwolf_ImID_E11AC_P_14448 opened succesfuly
18:28:59.3202588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:29:00.1284FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:29:00.3602588225InterProcessElement::openInterProcess Overwolf_ImID_E0FE0_P_14448 opened succesfuly
18:29:00.3602588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:29:00.5155D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:29:00.5155D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:00.5155D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:29:00.5155D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:29:00.5165D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:29:00.8612588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:29:00.8612588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e11ac
18:29:00.8612588256InterProcessElement::closeInterProcess Overwolf_ImID_E11AC_P_14448 close 2147483647 bytes
18:29:00.86125882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:29:04.555D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:29:04.555D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:29:04.555D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:29:04.555D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:29:04.555D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:29:04.555D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:29:04.555D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1121123
18:29:04.555D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:29:04.555D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:29:04.555D7C187IRenderDevice::releaseRender Releasing.
18:29:04.555D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:29:04.555D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:29:04.555D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:29:04.555D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:29:04.555D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:29:04.555D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:29:04.555D7C204IRenderDevice::releaseRender Releasing Done.
18:29:04.685D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:04.1145D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:04.1655D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:04.2265D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:04.2535D7C3769overlaySetCursorEmpty cursor release widget
18:29:04.2775D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:29:04.2775D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:29:04.2775D7C1148RenderDeviceD3d11::initsave state
18:29:04.2775D7C696RenderDeviceD3d11::initDX11loading shaders...
18:29:04.2865D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:29:04.2865D7C1156RenderDeviceD3d11::initrestore state
18:29:04.2865D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:29:04.2865D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:29:04.2865D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:29:04.2955D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:29:04.2955D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb1259
18:29:04.2955D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:29:04.2955D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:29:04.3164FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:29:04.3164FC47545OverlayManager::OnForegroundChangedChanged True
18:29:04.3164FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:29:04.3194FC46322OverlayManager::doActionDisplayFPS - Triggered
18:29:04.3575D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:29:04.3575D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:29:04.3575D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:29:04.3575D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:29:04.3575D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:29:04.4285D7C326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
18:29:04.4285D7C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:29:05.4365D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:29:05.4365D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:05.4365D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:29:05.4365D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:29:05.4365D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:29:05.6465D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:05.6465D7C389fSwapResize_BuffersClear overlay graphics..
18:29:05.6465D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:29:05.6465D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:29:05.6465D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:29:05.6465D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:29:05.6475D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb1259
18:29:05.6475D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:29:05.6475D7C391fSwapResize_BuffersDevice was Resized!
18:29:05.6475D7C187IRenderDevice::releaseRender Releasing.
18:29:05.6475D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:29:05.6475D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:29:05.6475D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:29:05.6475D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:29:05.6475D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:29:05.6475D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:29:05.6475D7C204IRenderDevice::releaseRender Releasing Done.
18:29:05.6475D7C395fSwapResize_BuffersEnd Device was Resized!
18:29:05.7605D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:29:05.7605D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:29:05.7605D7C1148RenderDeviceD3d11::initsave state
18:29:05.7605D7C696RenderDeviceD3d11::initDX11loading shaders...
18:29:05.7805D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:29:05.7805D7C1156RenderDeviceD3d11::initrestore state
18:29:05.7805D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:29:05.7805D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:29:05.7805D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:29:05.7805D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:29:05.7805D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:29:05.7805D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:29:05.7875D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:29:05.7885D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa1a0dd7
18:29:05.7885D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:29:05.7885D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:29:05.7885D7C326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
18:29:05.7885D7C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:29:05.8154FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:29:05.8194FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:29:05.8194FC47545OverlayManager::OnForegroundChangedChanged False
18:29:05.8194FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0FE0 Title=[Browser]
18:29:05.8194FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:29:05.8194FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:29:05.8194FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:29:05.8194FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:29:05.8255D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:29:05.8284FC46322OverlayManager::doActionDisplayFPS - Triggered
18:29:05.8495D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:29:06.2694FC46314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:29:07.3395D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:07.3395D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:29:07.3395D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:29:07.3395D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:29:07.3435D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:29:07.3435D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:29:07.3435D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:29:07.3435D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:29:07.3435D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:29:07.3435D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:29:07.3435D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa1a0dd7
18:29:07.3435D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:29:07.3435D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:29:07.3435D7C187IRenderDevice::releaseRender Releasing.
18:29:07.3435D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:29:07.3435D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:29:07.3435D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:29:07.3435D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:29:07.3435D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:29:07.3435D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:29:07.3435D7C204IRenderDevice::releaseRender Releasing Done.
18:29:07.3565D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:07.4165D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:07.5075D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:07.5155D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:07.5745D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:29:07.5745D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:29:07.5745D7C1148RenderDeviceD3d11::initsave state
18:29:07.5745D7C696RenderDeviceD3d11::initDX11loading shaders...
18:29:07.5845D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:29:07.5845D7C1156RenderDeviceD3d11::initrestore state
18:29:07.5845D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:29:07.5845D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:29:07.5845D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:29:07.5845D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:29:07.5955D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:29:07.5955D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4aa111f
18:29:07.5955D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:29:07.5955D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:29:07.5955D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:29:07.6275D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:29:07.6275D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:29:07.6275D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:29:07.6275D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:29:07.8224FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:29:07.8224FC47545OverlayManager::OnForegroundChangedChanged True
18:29:07.8224FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:29:07.8244FC46322OverlayManager::doActionDisplayFPS - Triggered
18:29:07.8355D7C326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
18:29:07.8355D7C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:29:07.8505D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:29:07.8732588225InterProcessElement::openInterProcess Overwolf_ImID_311EE_P_14448 opened succesfuly
18:29:07.8732588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:29:07.8732588225InterProcessElement::openInterProcess Overwolf_ImID_100FF2_P_14448 opened succesfuly
18:29:07.8732588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:29:07.8732588225InterProcessElement::openInterProcess Overwolf_ImID_511FA_P_14448 opened succesfuly
18:29:07.8732588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:29:07.8732588225InterProcessElement::openInterProcess Overwolf_ImID_511F6_P_14448 opened succesfuly
18:29:07.8732588225InterProcessElement::openInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT opened succesfuly
18:29:07.8985D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:29:07.8985D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:29:07.9005D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:29:07.9005D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:29:09.4075D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:29:09.4075D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:09.4075D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:29:09.4075D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:29:09.4075D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:29:09.6794FC4127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
18:29:09.6825D7C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:29:09.6985D7C363ow-graphicsHooked to process: eurotrucks2.exe
18:29:09.6985D7C363ow-graphics(half life scientist) everything.. seems to be in order
18:29:09.6995D7C363ow-graphicsd3d11 shared texture capture successful
18:29:09.7155D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:29:09.7155D7C363ow-graphicsd3d11 shared texture capture successful
18:29:13.225D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:13.225D7C389fSwapResize_BuffersClear overlay graphics..
18:29:13.225D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:29:13.225D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:29:13.225D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:29:13.225D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:29:13.225D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4aa111f
18:29:13.225D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:29:13.225D7C391fSwapResize_BuffersDevice was Resized!
18:29:13.225D7C187IRenderDevice::releaseRender Releasing.
18:29:13.225D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:29:13.225D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:29:13.225D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:29:13.225D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:29:13.225D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:29:13.225D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:29:13.225D7C204IRenderDevice::releaseRender Releasing Done.
18:29:13.225D7C395fSwapResize_BuffersEnd Device was Resized!
18:29:13.1705D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:29:13.1705D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:29:13.1705D7C1148RenderDeviceD3d11::initsave state
18:29:13.1705D7C696RenderDeviceD3d11::initDX11loading shaders...
18:29:13.1965D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:29:13.1965D7C1156RenderDeviceD3d11::initrestore state
18:29:13.1965D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:29:13.1965D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:29:13.1965D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:29:13.1965D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:29:13.1965D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:29:13.1965D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:29:13.2135D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:29:13.2135D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x94e0b39
18:29:13.2135D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:29:13.2135D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:29:13.2165D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:29:13.2165D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:29:13.2205D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:29:13.2205D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:29:13.2215D7C363ow-graphicsd3d11 shared texture capture successful
18:29:13.3324FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:29:13.3504FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:29:13.3504FC47545OverlayManager::OnForegroundChangedChanged False
18:29:13.3504FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:29:13.3504FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:29:13.3504FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:29:13.3504FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:29:13.3504FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:29:13.3544FC46322OverlayManager::doActionDisplayFPS - Triggered
18:29:13.4325D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:29:13.4325D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:29:29.2125D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:29.2125D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:29:29.2125D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:29:29.2125D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:29:29.2155D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:29:29.2155D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:29:29.2155D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:29:29.2155D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:29:29.2155D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:29:29.2155D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:29:29.2155D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x94e0b39
18:29:29.2155D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:29:29.2155D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:29:29.2155D7C187IRenderDevice::releaseRender Releasing.
18:29:29.2155D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:29:29.2155D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:29:29.2155D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:29:29.2155D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:29:29.2155D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:29:29.2155D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:29:29.2155D7C204IRenderDevice::releaseRender Releasing Done.
18:29:29.2285D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:29.2905D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:29.3415D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:29.3774FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:29:29.3774FC47545OverlayManager::OnForegroundChangedChanged True
18:29:29.3774FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:29:29.3774FC42522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:29:29.3794FC46322OverlayManager::doActionDisplayFPS - Triggered
18:29:29.4135D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:29.4675D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:29:29.4675D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:29:29.4675D7C1148RenderDeviceD3d11::initsave state
18:29:29.4675D7C696RenderDeviceD3d11::initDX11loading shaders...
18:29:29.4855D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:29:29.4855D7C1156RenderDeviceD3d11::initrestore state
18:29:29.4855D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:29:29.4855D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:29:29.4855D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:29:29.5065D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:29:29.5065D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x90f0ee5
18:29:29.5065D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:29:29.5065D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:29:29.5085D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:29:29.5085D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:29:29.5105D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:29:29.5105D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:29:29.5165D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:29:29.5165D7C363ow-graphicsd3d11 shared texture capture successful
18:29:29.5395D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:29:29.5395D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:29:29.5405D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:29:29.5405D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:29:29.5915D7C326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
18:29:29.5915D7C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:29:29.6265D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:29:29.6265D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:29.6265D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:29:29.6265D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:29:29.6265D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:29:31.2305D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:29:31.2414FC46253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
18:29:31.2414FC46448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:29:31.2414FC42411OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:29:31.2414FC42425OverlayManager::setControlModeSet RI to 0X0 (0X230)...
18:29:31.2495D7C5666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:29:31.2905D7C3317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:29:31.2905D7C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
18:29:31.2905D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
18:29:31.3065D7C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
18:29:31.3065D7C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
18:29:31.3425D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:29:31.7485D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:29:31.7564FC46257OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
18:29:31.7564FC46468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:29:31.7564FC42444OverlayManager::setControlModeRestore RI to 0X230(0X30)...
18:29:31.7564FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:29:31.7795D7C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x2fdb0855;prev = 0x2fdb0855 , {Original values: ref = -2 handle = 0x0}
18:29:31.7795D7C3480OverlayManager::RestoreGameCursorblack Cursor restored
18:29:31.8495D7C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:29:46.3075D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:46.3075D7C389fSwapResize_BuffersClear overlay graphics..
18:29:46.3075D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:29:46.3075D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:29:46.3075D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:29:46.3075D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:29:46.3075D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x90f0ee5
18:29:46.3075D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:29:46.3075D7C391fSwapResize_BuffersDevice was Resized!
18:29:46.3075D7C187IRenderDevice::releaseRender Releasing.
18:29:46.3075D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:29:46.3075D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:29:46.3075D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:29:46.3075D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:29:46.3075D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:29:46.3075D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:29:46.3075D7C204IRenderDevice::releaseRender Releasing Done.
18:29:46.3075D7C395fSwapResize_BuffersEnd Device was Resized!
18:29:46.4244FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:29:46.4284FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:29:46.4284FC47545OverlayManager::OnForegroundChangedChanged False
18:29:46.4284FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:29:46.4284FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:29:46.4284FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:29:46.4284FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:29:46.4284FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:29:46.4304FC46322OverlayManager::doActionDisplayFPS - Triggered
18:29:46.4845D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:29:46.4845D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:29:46.4845D7C1148RenderDeviceD3d11::initsave state
18:29:46.4845D7C696RenderDeviceD3d11::initDX11loading shaders...
18:29:46.4995D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:29:46.4995D7C1156RenderDeviceD3d11::initrestore state
18:29:46.4995D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:29:46.4995D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:29:46.4995D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:29:46.4995D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:29:46.4995D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:29:46.4995D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:29:46.4995D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:29:46.5125D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:29:46.5125D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:29:46.5125D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5b122d
18:29:46.5125D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:29:46.5125D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:29:46.5125D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:29:46.5125D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:29:53.8205D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:53.8205D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:29:53.8205D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:29:53.8205D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:29:53.8235D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:29:53.8235D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:29:53.8235D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:29:53.8235D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:29:53.8235D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:29:53.8235D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:29:53.8235D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5b122d
18:29:53.8235D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:29:53.8235D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:29:53.8235D7C187IRenderDevice::releaseRender Releasing.
18:29:53.8235D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:29:53.8235D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:29:53.8235D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:29:53.8235D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:29:53.8235D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:29:53.8235D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:29:53.8235D7C204IRenderDevice::releaseRender Releasing Done.
18:29:53.8375D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:53.8855D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:53.9165D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:53.9574FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:29:53.9574FC47545OverlayManager::OnForegroundChangedChanged True
18:29:53.9574FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:29:53.9614FC46322OverlayManager::doActionDisplayFPS - Triggered
18:29:53.9975D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:29:54.365D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:29:54.365D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:29:54.365D7C1148RenderDeviceD3d11::initsave state
18:29:54.365D7C696RenderDeviceD3d11::initDX11loading shaders...
18:29:54.485D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:29:54.485D7C1156RenderDeviceD3d11::initrestore state
18:29:54.485D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:29:54.485D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:29:54.485D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:29:54.605D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:29:54.605D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbc90bd9
18:29:54.605D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:29:54.605D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:29:54.615D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:29:54.615D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:29:54.625D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:29:54.625D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:29:54.635D7C326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
18:29:54.635D7C347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:29:54.665D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:29:54.665D7C363ow-graphicsd3d11 shared texture capture successful
18:29:54.1205D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:29:54.1205D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:29:54.1205D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:29:54.1205D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:29:56.2905D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:29:56.2905D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:56.2905D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:29:56.2905D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:29:56.2905D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:30:04.2765D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:30:04.2775D7C389fSwapResize_BuffersClear overlay graphics..
18:30:04.2775D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:30:04.2775D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:30:04.2775D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:30:04.2775D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:30:04.2775D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbc90bd9
18:30:04.2775D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:30:04.2775D7C391fSwapResize_BuffersDevice was Resized!
18:30:04.2775D7C187IRenderDevice::releaseRender Releasing.
18:30:04.2775D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:30:04.2775D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:30:04.2775D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:30:04.2775D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:30:04.2775D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:30:04.2775D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:30:04.2775D7C204IRenderDevice::releaseRender Releasing Done.
18:30:04.2775D7C395fSwapResize_BuffersEnd Device was Resized!
18:30:04.4435D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:30:04.4435D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:30:04.4435D7C1148RenderDeviceD3d11::initsave state
18:30:04.4435D7C696RenderDeviceD3d11::initDX11loading shaders...
18:30:04.4774FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:30:04.4844FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:30:04.4844FC47545OverlayManager::OnForegroundChangedChanged False
18:30:04.4854FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:30:04.4854FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:30:04.4854FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:30:04.4854FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:30:04.4854FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:30:04.4874FC46322OverlayManager::doActionDisplayFPS - Triggered
18:30:04.5255D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:30:04.5255D7C1156RenderDeviceD3d11::initrestore state
18:30:04.5255D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:30:04.5255D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:30:04.5255D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:30:04.5255D7C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:30:04.5255D7C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:30:04.5255D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:30:04.5255D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:30:04.5405D7C47ResetSnapShotSH::ExecuteRelease snapshot SH
18:30:04.5405D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:30:04.5405D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x61343
18:30:04.5405D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:30:04.5405D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:30:04.5405D7C1672WidgetManager::drawskip widget draw (not in foreground) False - False
18:30:04.5405D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:30:56.6442588256InterProcessElement::closeInterProcess Overwolf_PID_14448_SHARED_MEMORY_AGENT close 2147483647 bytes
18:30:56.6442588128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0fe0
18:30:56.6442588256InterProcessElement::closeInterProcess Overwolf_ImID_E0FE0_P_14448 close 2147483647 bytes
18:30:56.64425882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:30:57.6085D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:30:57.6085D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:30:57.6085D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:30:57.6085D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:30:57.6125D7C1523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:30:57.6125D7C1534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:30:57.6125D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:30:57.6125D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:30:57.6125D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:30:57.6125D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:30:57.6125D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x61343
18:30:57.6125D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:30:57.6125D7C1537OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:30:57.6125D7C187IRenderDevice::releaseRender Releasing.
18:30:57.6125D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:30:57.6125D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:30:57.6125D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:30:57.6125D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:30:57.6125D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:30:57.6125D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:30:57.6125D7C204IRenderDevice::releaseRender Releasing Done.
18:30:57.6205D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:30:57.6374FC46197OverlayManager::doActionForegroundChange Event ON (ON)
18:30:57.6374FC47545OverlayManager::OnForegroundChangedChanged True
18:30:57.6374FC46991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:30:57.6404FC46322OverlayManager::doActionDisplayFPS - Triggered
18:30:57.7035D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:30:57.7725D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:30:57.8195D7C382fSwapResize_BuffersResize buffer (0x812f6fd0)!
18:30:57.8765D7C1063RenderDeviceD3d11::initRefC r:[6]->[5] 0x812f6fd0
18:30:57.8765D7C1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:30:57.8765D7C1148RenderDeviceD3d11::initsave state
18:30:57.8765D7C696RenderDeviceD3d11::initDX11loading shaders...
18:30:57.8875D7C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81209ce8.
18:30:57.8875D7C1156RenderDeviceD3d11::initrestore state
18:30:57.8875D7C1159RenderDeviceD3d11::initTarget Window [0x60e90]
18:30:57.8875D7C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:30:57.8875D7C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:30:57.8965D7C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60e90}.
18:30:57.8965D7C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12913b9
18:30:57.8965D7C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:30:57.8965D7C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x698ec940=1770965312)=>(0x405f06c0=1079969472)
18:30:57.8975D7C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:30:57.8975D7C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:30:57.8995D7C326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
18:30:57.8995D7C347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
18:30:57.9005D7C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:30:57.9015D7C363ow-graphicsd3d11 shared texture capture successful
18:30:57.9285D7C4910OverlayManager::initOverlayResolutionEx 0X40008
18:30:57.9285D7C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:30:57.9285D7C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:30:57.9285D7C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:30:58.4045D7C1817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:30:58.4045D7C2255OverlayManager::installKeybMouseHookInstall KeybMouse
18:30:58.4045D7C419InputInterceptor::stopHookunhook keyboard and mouse
18:30:58.4045D7C386InputInterceptor::runHookKeyboard is hooked 0x5d7c
18:30:58.4045D7C408InputInterceptor::runHookMouse is hooked 0x5d7c
18:31:02.7172588291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:31:05.715D7C449ReleaseD11DeviceDevice Released! [4]
18:31:05.715D7C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:31:05.715D7C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
18:31:05.715D7C1293OverlayManager::RestoreGameWNDPROCSWL restored.
18:31:05.715D7C1303OverlayManager::RestoreGameWNDPROCSWL OK.
18:31:05.715D7C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12913b9
18:31:05.715D7C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:31:05.715D7C187IRenderDevice::releaseRender Releasing.
18:31:05.715D7C363ow-graphics----------------- d3d11 capture freed ----------------
18:31:05.715D7C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:31:05.715D7C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:31:05.715D7C1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:31:05.715D7C1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:31:05.715D7C1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:31:05.715D7C204IRenderDevice::releaseRender Releasing Done.
18:31:05.715D7C452ReleaseD11Device End Device Released!
18:31:05.735D7C498fDevice11_Releaseswap chain release 0 0x812f6fd0 [overlay:0]
18:31:05.1804FC46185OverlayManager::doActionForegroundChange Event [winows not active]
18:31:05.1874FC46197OverlayManager::doActionForegroundChange Event OFF (OFF)
18:31:05.1874FC47545OverlayManager::OnForegroundChangedChanged False
18:31:05.1874FC47578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045E Title=[game-automation-service.js - trucky (Workspace) - Visual Studio Code]
18:31:05.1874FC46991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:31:05.1874FC42515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:31:05.1874FC42444OverlayManager::setControlModeRestore RI to 0X1(0X30)...
18:31:05.1874FC42449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:05.1904FC46322OverlayManager::doActionDisplayFPS - Triggered
18:31:05.22425882382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
18:31:05.22425882404WidgetManager::RefreshWidgetThreadMainLoopexit
18:31:05.22425882323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:31:05.22425882329WidgetManager::RefreshThreadProcStaticclean Exit
18:31:06.7145D7C2098ClientExitProcessCallbackClient::Exit Process Callback [0].
18:31:06.7145D7C778Client::clearClient::Clear [0 - 1] .
18:31:06.7145D7C785Client::clearClient::Clear stoping...
18:31:06.7145D7C947OverlayManager::StopInternalstopping...
18:31:06.7145D7C973OverlayManager::StopInternalStoping server connection
18:31:06.7154FC46517OverlayManager::OnDisconnectedDisconnected from server
18:31:06.7165D7C978OverlayManager::StopInternalStopped server connection
18:31:06.7165D7C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
18:31:06.7165D7C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
18:31:06.7165D7C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:31:06.7165D7C999OverlayManager::StopInternalClosing inter process
18:31:06.7165D7C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
18:31:06.7166D2C118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
18:31:06.7175D7C256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
18:31:06.7175D7C59InterProcessEventHandler::~InterProcessEventHandlerDone.
18:31:06.7175D7C1011OverlayManager::StopInternalnot running.
18:31:06.7175D7C140ApiManager::DestroyBackgroundThreadDestroy call.
18:31:07.18874A0187ApiManager::BackgroundThreadBackground Thread is terminated.
18:31:07.1895D7C231ApiManager::ClearAllCommandsClearing commands [4]
18:31:07.1895D7C248ApiManager::ClearAllCommandsCleared
18:31:07.1895D7C135ApiManager::DestroyDestroyed
18:31:07.1895D7C1013OverlayManager::StopInternalstopped.
18:31:07.1895D7C841Client::clearRemove old SHM
18:31:07.1905D7C256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_14448 close 2147483647 bytes
18:31:07.1905D7C849Client::clearStop tasks thread
18:31:07.1925D7C862Client::clearClient::Clear - Done.
18:31:07.1925D7C2113ClientExitProcessCallbackGoing to ExitProcess()