TimeThreadLineFunctionMessage
21:48:25.22912D0131runClientStarting Overlay PID=4320(0x10e0) server PID = 25620
21:48:25.22912D0686Client::initClient::Initialize
21:48:25.22912D0694Client::initStart owclient thread
21:48:25.230469C328Client::initFirstInjectionClient::initFirstInjection.
21:48:25.230469C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_25620 opened succesfuly
21:48:25.230469C356session id = {14B926C5-E99F-4AA9-8023-2D04D92856EE}
21:48:25.230469C1924Client::LogClientInfoCommandLine[1] [D:/Riot Games/League of Legends/Game/League of Legends.exe162.249.73.212 5258 97g9cmi/Eft8qTsrXx5CyA== 141207287-PlayerID=141207287-GameID=4844720105-GameBaseDir=D:\Riot Games\League of Legends].
21:48:25.231469C1942Client::LogClientInfoOS version [10.0]
21:48:25.231469C1947Client::LogClientInfoProcess OS version [6.2] [64-bit]
21:48:25.231469C1967Client::LogClientInfoClient Version 2.2.80.3
21:48:25.231469C1977Client::LogProcessModulesLoaded modules:
21:48:25.236469C1993C:\Program Files (x86)\Overwolf\0.156.1.1\win32\OWClient.dll
21:48:25.236469C1993C:\Program Files (x86)\Overwolf\0.156.1.1\win32\OWExplorer.dll
21:48:25.236469C1993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2009.7-0\X86\MpOav.dll
21:48:25.236469C1993C:\Users\Jean-Nicolas\AppData\Roaming\discord\0.0.307\modules\discord_hook\70c5cd3e50f\DiscordHook.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\CRYPTBASE.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\ColorAdapterClient.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\CoreMessaging.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\CoreUIComponents.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\DEVOBJ.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\DINPUT8.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\DNSAPI.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\HID.DLL
21:48:25.236469C1993C:\Windows\SYSTEM32\IPHLPAPI.DLL
21:48:25.236469C1993C:\Windows\SYSTEM32\MSASN1.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\PROPSYS.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\UMPDC.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\USERENV.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\VERSION.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\WINMM.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\WINNSI.DLL
21:48:25.236469C1993C:\Windows\SYSTEM32\WTSAPI32.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\Wldp.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\amsi.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\apphelp.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\cryptnet.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\cryptsp.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\d3d11.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\d3d9.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\d3dx9_39.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\dbgcore.DLL
21:48:25.236469C1993C:\Windows\SYSTEM32\dbghelp.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\dcomp.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\dsound.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\dwmapi.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\dxcore.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\dxgi.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\gpapi.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\icm32.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\inputhost.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\kernel.appcore.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\mscms.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\ntdll.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\ntmarta.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\powrprof.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\profapi.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\textinputframework.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\wbemcomn.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\windows.storage.dll
21:48:25.236469C1993C:\Windows\SYSTEM32\winmmbase.dll
21:48:25.237469C1993C:\Windows\SYSTEM32\wintypes.dll
21:48:25.237469C1993C:\Windows\System32\ADVAPI32.dll
21:48:25.237469C1993C:\Windows\System32\CRYPT32.dll
21:48:25.237469C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igc32.dll
21:48:25.237469C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igd9dxva32.dll
21:48:25.237469C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igdail32.dll
21:48:25.237469C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igdgmm32.dll
21:48:25.237469C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igdinfo32.dll
21:48:25.237469C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igdumdim32.dll
21:48:25.237469C1993C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_c494aee3704c1cad\nvd3dum.dll
21:48:25.237469C1993C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_c494aee3704c1cad\nvldumd.dll
21:48:25.237469C1993C:\Windows\System32\GDI32.dll
21:48:25.237469C1993C:\Windows\System32\IMM32.DLL
21:48:25.237469C1993C:\Windows\System32\KERNEL32.DLL
21:48:25.237469C1993C:\Windows\System32\KERNELBASE.dll
21:48:25.237469C1993C:\Windows\System32\MMDevApi.dll
21:48:25.237469C1993C:\Windows\System32\MSCTF.dll
21:48:25.237469C1993C:\Windows\System32\NSI.dll
21:48:25.237469C1993C:\Windows\System32\OLEAUT32.dll
21:48:25.237469C1993C:\Windows\System32\PSAPI.DLL
21:48:25.237469C1993C:\Windows\System32\RPCRT4.dll
21:48:25.237469C1993C:\Windows\System32\SETUPAPI.dll
21:48:25.237469C1993C:\Windows\System32\SHELL32.dll
21:48:25.237469C1993C:\Windows\System32\SHLWAPI.dll
21:48:25.237469C1993C:\Windows\System32\USER32.dll
21:48:25.237469C1993C:\Windows\System32\WINTRUST.dll
21:48:25.237469C1993C:\Windows\System32\WS2_32.dll
21:48:25.237469C1993C:\Windows\System32\bcrypt.dll
21:48:25.237469C1993C:\Windows\System32\bcryptPrimitives.dll
21:48:25.237469C1993C:\Windows\System32\cfgmgr32.dll
21:48:25.237469C1993C:\Windows\System32\clbcatq.dll
21:48:25.237469C1993C:\Windows\System32\combase.dll
21:48:25.237469C1993C:\Windows\System32\fwpuclnt.dll
21:48:25.237469C1993C:\Windows\System32\gdi32full.dll
21:48:25.237469C1993C:\Windows\System32\imagehlp.dll
21:48:25.237469C1993C:\Windows\System32\msvcp_win.dll
21:48:25.237469C1993C:\Windows\System32\msvcrt.dll
21:48:25.237469C1993C:\Windows\System32\ole32.dll
21:48:25.237469C1993C:\Windows\System32\rasadhlp.dll
21:48:25.237469C1993C:\Windows\System32\sechost.dll
21:48:25.237469C1993C:\Windows\System32\shcore.dll
21:48:25.237469C1993C:\Windows\System32\ucrtbase.dll
21:48:25.237469C1993C:\Windows\System32\win32u.dll
21:48:25.237469C1993C:\Windows\System32\winrnr.dll
21:48:25.237469C1993C:\Windows\system32\NLAapi.dll
21:48:25.237469C1993C:\Windows\system32\mswsock.dll
21:48:25.237469C1993C:\Windows\system32\napinsp.dll
21:48:25.237469C1993C:\Windows\system32\nvspcap.dll
21:48:25.237469C1993C:\Windows\system32\pnrpnsp.dll
21:48:25.237469C1993C:\Windows\system32\rsaenh.dll
21:48:25.237469C1993C:\Windows\system32\uxtheme.dll
21:48:25.237469C1993C:\Windows\system32\wbem\fastprox.dll
21:48:25.237469C1993C:\Windows\system32\wbem\wbemprox.dll
21:48:25.237469C1993C:\Windows\system32\wbem\wbemsvc.dll
21:48:25.237469C1993C:\Windows\system32\wshbth.dll
21:48:25.237469C1993D:\Riot Games\League of Legends\Game\BugSplat.dll
21:48:25.237469C1993D:\Riot Games\League of Legends\Game\D3DCompiler_47.dll
21:48:25.237469C1993D:\Riot Games\League of Legends\Game\League of Legends.exe
21:48:25.237469C1993D:\Riot Games\League of Legends\Game\LogitechLed.dll
21:48:25.237469C1993D:\Riot Games\League of Legends\Game\d3dcompiler_43.dll
21:48:25.237469C1993D:\Riot Games\League of Legends\Game\stub.dll
21:48:25.237469C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=13116
21:48:25.243469C1455Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
21:48:25.243469C1463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
21:48:25.243469C1501Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
21:48:25.243469C1513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
21:48:25.243469C1581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
21:48:25.243469C1594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - ON
21:48:25.243469C1607Client::ReadGameConfigurationsEnable EnableTXR - OFF
21:48:25.243469C1647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
21:48:25.243469C1649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
21:48:25.243469C1651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
21:48:25.243469C1653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
21:48:25.243469C1655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - ON
21:48:25.243469C1657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
21:48:25.243469C1659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
21:48:25.243469C1662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
21:48:25.243469C1665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
21:48:25.243469C1759Data::Search[0] 0x75D60000
21:48:25.243469C1759Data::Search[1] 0x0
21:48:25.243469C1759Data::Search[2] 0x69D10000
21:48:25.243469C1759Data::Search[3] 0x6D580000
21:48:25.243469C1759Data::Search[4] 0x0
21:48:25.243469C1759Data::Search[5] 0x6BC90000
21:48:25.243469C1759Data::Search[6] 0x77930000
21:48:25.243469C1759Data::Search[7] 0x0
21:48:25.243469C1759Data::Search[8] 0x6BC90000
21:48:25.243469C1759Data::Search[9] 0x0
21:48:25.243469C1764Data::Search[10] 0x0
21:48:25.243469C1770Data::Search[11] 0x69B30000
21:48:25.243469C1776Data::Search[12] 0x0
21:48:25.243469C1782Data::Search[13] 0x0
21:48:25.243469C326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:48:25.243469C436Client::initFirstInjectionDetected Windows 8.1 or greater
21:48:25.243469C451Client::initFirstInjectionAcquiring function lock succedded
21:48:25.243469C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_25620 opened succesfuly
21:48:25.246469C1927FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.156.1.1\win32\\OWUtils.dll succeeded
21:48:25.265469C574Install::CodeInit [Client,1] (MCH) OK
21:48:25.283469C574Install::CodeInit [Client,2] (MCH) OK
21:48:25.300469C574Install::CodeInit [Client,3] (MCH) OK
21:48:25.316469C574Install::CodeInit [Client,4] (MCH) OK
21:48:25.32414C6983OverlayManager::IsEmptyCursorCache cursor 0x4cf0a47 (v: 1)
21:48:25.332469C574Install::CodeInit [Client,4.1] (MCH) OK
21:48:25.349469C574Install::CodeInit [Client,4.2] (MCH) OK
21:48:25.349469C472OverlayManager::OverlayManagerOW System Cursor is set to = 0xa14f8
21:48:25.349469C6857OverlayManager::LoadDefaultCursorsLoad default cursors
21:48:25.350469C482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x114fe
21:48:25.350469C72PerformanceCounter::StartSessionStartSession
21:48:25.350469C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:48:25.350469C676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
21:48:25.350469C694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
21:48:25.350469C696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
21:48:25.350469C699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
21:48:25.350469C702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
21:48:25.350469C705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
21:48:25.350469C708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
21:48:25.350469C711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
21:48:25.350469C714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
21:48:25.350469C717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
21:48:25.350469C720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = ON
21:48:25.350469C723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = ON
21:48:25.350469C726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = ON
21:48:25.350469C729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
21:48:25.350469C732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
21:48:25.350469C735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
21:48:25.350469C738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
21:48:25.350469C741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
21:48:25.350469C744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
21:48:25.350469C747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
21:48:25.350469C750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
21:48:25.350469C753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
21:48:25.350469C756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
21:48:25.350469C759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
21:48:25.350469C762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
21:48:25.350469C765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
21:48:25.350469C768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
21:48:25.350469C771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
21:48:25.350469C774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
21:48:25.350469C777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
21:48:25.350469C780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
21:48:25.350469C783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
21:48:25.350469C786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
21:48:25.350469C789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = ON
21:48:25.350469C792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
21:48:25.350469C795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
21:48:25.350469C798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
21:48:25.350469C801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
21:48:25.350469C804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
21:48:25.350469C807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
21:48:25.350469C810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
21:48:25.350469C813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
21:48:25.350469C816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
21:48:25.350469C819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
21:48:25.350469C822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
21:48:25.350469C825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
21:48:25.350469C828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
21:48:25.350469C831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
21:48:25.350469C834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
21:48:25.350469C837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = OFF
21:48:25.350469C840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
21:48:25.350469C843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
21:48:25.350469C846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
21:48:25.350469C849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
21:48:25.350469C852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
21:48:25.350469C855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
21:48:25.350469C858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
21:48:25.350469C861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
21:48:25.350469C864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
21:48:25.350469C867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
21:48:25.350469C870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
21:48:25.350469C873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
21:48:25.350469C876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
21:48:25.350469C879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
21:48:25.350469C882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
21:48:25.350469C885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
21:48:25.350469C887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
21:48:25.350469C889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
21:48:25.350469C891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
21:48:25.350469C893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
21:48:25.350469C895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
21:48:25.350469C897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
21:48:25.350469C899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
21:48:25.350469C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:48:25.351469C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
21:48:25.352469C578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
21:48:25.352469C895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:48:25.352469C506Client::initFirstInjectionHook PEX
21:48:25.352469C1048Client::hookLibraryFunctionsread D3D9 sht offset: 0x2b6c , 0x4e24
21:48:25.352469C426GraphicsD3D9Hook::SetSHTOffsetSet SHT offsets 0x2b6c , 0x4e24
21:48:25.352469C39GraphicsHookBase::HookLoad Hook module [d3d9.dll] OK
21:48:25.352469C101GraphicsD3D9Hook::HookImplSkipping sht offset (already calculate)
21:48:25.352469C1145Install::CodeSegment [2|482048|0x69D10000|0x75B00]
21:48:25.35514C6983OverlayManager::IsEmptyCursorCache cursor 0x5ed0f15 (v: 1)
21:48:25.369469C574Install::Codeunknown (MCH) OK
21:48:25.369469C1145Install::CodeSegment [2|403168|0x69D10000|0x626E0]
21:48:25.37213286983OverlayManager::IsEmptyCursorCache cursor 0x7120d (v: 1)
21:48:25.384469C574Install::Codeunknown (MCH) OK
21:48:25.384469C1145Install::CodeSegment [2|466624|0x69D10000|0x71EC0]
21:48:25.399469C574Install::Codeunknown (MCH) OK
21:48:25.399469C1145Install::CodeSegment [2|931488|0x69D10000|0xE36A0]
21:48:25.415469C574Install::Codeunknown (MCH) OK
21:48:25.415469C1145Install::CodeSegment [2|930496|0x69D10000|0xE32C0]
21:48:25.432469C574Install::Codeunknown (MCH) OK
21:48:25.432469C1145Install::CodeSegment [2|315552|0x69D10000|0x4D0A0]
21:48:25.450469C574Install::Codeunknown (MCH) OK
21:48:25.450469C1145Install::CodeSegment [2|930640|0x69D10000|0xE3350]
21:48:25.468469C574Install::Codeunknown (MCH) OK
21:48:25.468469C1145Install::CodeSegment [2|387760|0x69D10000|0x5EAB0]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::7.
21:48:25.468469C1145Install::CodeSegment [2|386480|0x69D10000|0x5E5B0]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::8.
21:48:25.468469C1145Install::CodeSegment [2|386128|0x69D10000|0x5E450]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::9.
21:48:25.468469C1145Install::CodeSegment [2|1247488|0x69D10000|0x130900]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::10.
21:48:25.468469C1145Install::CodeSegment [2|1246208|0x69D10000|0x130400]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::11.
21:48:25.468469C1145Install::CodeSegment [2|386992|0x69D10000|0x5E7B0]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::12.
21:48:25.468469C1145Install::CodeSegment [2|387296|0x69D10000|0x5E8E0]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::13.
21:48:25.468469C1145Install::CodeSegment [2|403392|0x69D10000|0x627C0]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::14.
21:48:25.468469C1145Install::CodeSegment [2|513616|0x69D10000|0x7D650]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::15.
21:48:25.468469C1145Install::CodeSegment [2|303744|0x69D10000|0x4A280]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::16.
21:48:25.468469C1145Install::CodeSegment [2|452336|0x69D10000|0x6E6F0]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::17.
21:48:25.468469C1145Install::CodeSegment [2|454272|0x69D10000|0x6EE80]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::18.
21:48:25.468469C1145Install::CodeSegment [2|303744|0x69D10000|0x4A280]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::19.
21:48:25.468469C1145Install::CodeSegment [2|451872|0x69D10000|0x6E520]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::20.
21:48:25.468469C1145Install::CodeSegment [2|453952|0x69D10000|0x6ED40]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 2::21.
21:48:25.468469C1145Install::CodeSegment [3|45120|0x6D580000|0xB040]
21:48:25.468469C1236Client::hookLibraryFunctions=========> Hook is skipped function 3::35.
21:48:25.468469C1145Install::CodeSegment [3|54608|0x6D580000|0xD550]
21:48:25.485469C574Install::Codeunknown (MCH) OK
21:48:25.485469C1145Install::CodeSegment [3|54176|0x6D580000|0xD3A0]
21:48:25.502469C574Install::Codeunknown (MCH) OK
21:48:25.502469C1145Install::CodeSegment [5|450112|0x6BC90000|0x6DE40]
21:48:25.518469C574Install::Codeunknown (MCH) OK
21:48:25.518469C1145Install::CodeSegment [5|449792|0x6BC90000|0x6DD00]
21:48:25.534469C574Install::Codeunknown (MCH) OK
21:48:25.534469C1145Install::CodeSegment [5|186480|0x6BC90000|0x2D870]
21:48:25.550469C574Install::Codeunknown (MCH) OK
21:48:25.550469C1145Install::CodeSegment [5|418384|0x6BC90000|0x66250]
21:48:25.567469C574Install::Codeunknown (MCH) OK
21:48:25.567469C1145Install::CodeSegment [5|-33804960|0x6BC90000|0xFDFC2D60]
21:48:25.567469C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:48:25.567469C1145Install::CodeSegment [5|-33791872|0x6BC90000|0xFDFC6080]
21:48:25.567469C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:48:25.567469C1145Install::CodeSegment [5|-33820320|0x6BC90000|0xFDFBF160]
21:48:25.567469C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:48:25.567469C1145Install::CodeSegment [5|-34778992|0x6BC90000|0xFDED5090]
21:48:25.567469C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:48:25.567469C326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:48:25.567469C1030OverlayManager::StartStarting...
21:48:25.584469C574Install::CodeInit [Client,5] (MCH) OK
21:48:25.584469C1198XTRAP COMPATIBLE PATCH WARNING
21:48:25.584469C107ApiManager::InitAPI Manager Event : OK
21:48:25.584469C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=24956
21:48:25.584469C67TXRSettingFail to read texture recognition options 0x0
21:48:25.584469C114TXOfInterestNew list set with 0 items
21:48:25.584469C1232OverlayManager::Startget foreground state
21:48:25.584469C7472OverlayManager::OnForegroundChangedChanged True
21:48:25.584469C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:48:25.584469C1268OverlayManager::StartStarted...
21:48:25.584469C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
21:48:25.584469C94GraphicsHookManager::StopThreadStopThread
21:48:25.5852F9C6448OverlayManager::OnConnectedConnected to server
21:48:25.5852F9C31SendServerHelloMessage::ExecuteSend connection Ack
21:48:25.585617C7024OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x606fc
21:48:25.585333C216GraphicsHookManager::MessageLoopExit Thread
21:48:25.588469C578Client::initFirstInjectioninit complete
21:48:25.7362F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
21:48:25.7362F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:48:25.75814C683RenderDeviceD3d9::initInit Device 0x14019220
21:48:25.8082F9C6278OverlayManager::doActionDisplayFPS - Triggered
21:48:25.84914C251RenderDeviceD3D9Capture::RenderDeviceD3D9Captured3d offsest [sht]: 0x2b6c , 0x4e24
21:48:25.84914C261RenderDeviceD3D9Capture::RenderDeviceD3D9CaptureSHT Supported: True [p:-1] [f:87]. Disabled: False
21:48:25.84914C756RenderDeviceD3d9::initreCRL [15 - 5840]
21:48:25.84914C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:48:25.84914C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:48:25.84914C763RenderDeviceD3d9::initTarget Window [0x210eda]
21:48:25.84914C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
21:48:25.84914C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
21:48:25.84914C1472RenderDeviceD3d9::setFixSet render device fix RT.
21:48:25.84914C2589OverlayManager::setGraphicsRender Device fix was set RT.
21:48:25.84914C453doOverlayOverlayManager::setShowMode
21:48:25.85414C654OverlayInputManager::HandleCommandsClear all hotkeys command
21:48:25.85414C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
21:48:25.85414C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
21:48:25.85414C21StartWidgetsRefresher::ExecuteExecute start wicket manager
21:48:25.85414C276WidgetManager::initInit manager
21:48:25.85414C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
21:48:25.85414C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
21:48:25.85414C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
21:48:25.85414C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1150d
21:48:25.85414C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:48:25.85514C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
21:48:25.85514C2213OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
21:48:25.85514C308PerformanceCounter::NotifyFrameRenderNotify first Render...
21:48:25.85514C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:48:25.85514C7402OverlayManager::CheckForSharedTextureSupportCheck for SHT support
21:48:25.85514C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
21:48:25.85514C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
21:48:25.85514C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:48:25.85539882340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:48:25.85514C2418RenderDeviceD3d9::setCaptureSystemIN(FALSE)
21:48:25.88614C2232OverlayManager::installKeybMouseHookInstall KeybMouse
21:48:25.88614C413InputInterceptor::stopHookunhook keyboard and mouse
21:48:25.88614C380InputInterceptor::runHookKeyboard is hooked 0x14c
21:48:25.88614C402InputInterceptor::runHookMouse is hooked 0x14c
21:48:25.88614C1886OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x7120d
21:48:25.88614C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:48:25.88714C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
21:48:25.88714C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:48:25.8933988225InterProcessElement::openInterProcess Overwolf_ImID_80768_P_25620 opened succesfuly
21:48:25.8933988225InterProcessElement::openInterProcess Overwolf_PID_25620_SHARED_MEMORY_AGENT opened succesfuly
21:48:25.8933988225InterProcessElement::openInterProcess Overwolf_ImID_200CBE_P_25620 opened succesfuly
21:48:25.8933988225InterProcessElement::openInterProcess Overwolf_PID_25620_SHARED_MEMORY_AGENT opened succesfuly
21:48:28.3972F9C6546OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Jean-Nicolas\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\157.0.2\plugins/GEPPlugin.dll]
21:48:28.41014C7227OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\Jean-Nicolas\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\157.0.2\plugins/GEPPlugin.dll] []
21:48:31.8932F9C6270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:48:32.73214C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:48:32.7483988225InterProcessElement::openInterProcess Overwolf_ImID_51224_P_25620 opened succesfuly
21:48:32.7483988225InterProcessElement::openInterProcess Overwolf_PID_25620_SHARED_MEMORY_AGENT opened succesfuly
21:48:32.77114C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:48:35.19814C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:48:35.24614C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 4 handle = 0x5ed0f15}
21:48:35.581617C1977Client::LogProcessModulesLoaded modules:
21:48:35.591617C1993C:\Program Files (x86)\Overwolf\0.156.1.1\win32\OWClient.dll
21:48:35.591617C1993C:\Program Files (x86)\Overwolf\0.156.1.1\win32\OWExplorer.dll
21:48:35.591617C1993C:\Program Files (x86)\Overwolf\0.156.1.1\win32\OWUtils.dll
21:48:35.591617C1993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2009.7-0\X86\MpOav.dll
21:48:35.591617C1993C:\Users\Jean-Nicolas\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\157.0.2\plugins\32\gep_lol.dll
21:48:35.591617C1993C:\Users\Jean-Nicolas\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\157.0.2\plugins\32\libowgameevents.dll
21:48:35.591617C1993C:\Users\Jean-Nicolas\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\157.0.2\plugins\GEPPlugin.dll
21:48:35.591617C1993C:\Users\Jean-Nicolas\AppData\Roaming\discord\0.0.307\modules\discord_hook\70c5cd3e50f\DiscordHook.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\CRYPTBASE.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\ColorAdapterClient.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\CoreMessaging.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\CoreUIComponents.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\DEVOBJ.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\DINPUT8.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\DNSAPI.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\HID.DLL
21:48:35.591617C1993C:\Windows\SYSTEM32\IPHLPAPI.DLL
21:48:35.591617C1993C:\Windows\SYSTEM32\MSASN1.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\PROPSYS.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\UMPDC.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\USERENV.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\VERSION.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\WINMM.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\WINNSI.DLL
21:48:35.591617C1993C:\Windows\SYSTEM32\WTSAPI32.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\Wldp.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\amsi.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\apphelp.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\cryptnet.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\cryptsp.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\d3d11.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\d3d9.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\d3dx11_43.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\d3dx9_39.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\dbgcore.DLL
21:48:35.591617C1993C:\Windows\SYSTEM32\dbghelp.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\dcomp.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\dsound.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\dwmapi.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\dxcore.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\dxgi.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\gpapi.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\icm32.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\inputhost.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\kernel.appcore.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\mscms.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\ntdll.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\ntmarta.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\powrprof.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\profapi.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\textinputframework.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\wbemcomn.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\windows.storage.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\winhttp.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\winmmbase.dll
21:48:35.591617C1993C:\Windows\SYSTEM32\wintypes.dll
21:48:35.591617C1993C:\Windows\System32\ADVAPI32.dll
21:48:35.591617C1993C:\Windows\System32\CRYPT32.dll
21:48:35.591617C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igc32.dll
21:48:35.591617C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igd9dxva32.dll
21:48:35.591617C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igdail32.dll
21:48:35.591617C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igdgmm32.dll
21:48:35.591617C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igdinfo32.dll
21:48:35.591617C1993C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ed7038d3c09dda61\igdumdim32.dll
21:48:35.591617C1993C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_c494aee3704c1cad\nvd3dum.dll
21:48:35.591617C1993C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_c494aee3704c1cad\nvldumd.dll
21:48:35.591617C1993C:\Windows\System32\GDI32.dll
21:48:35.591617C1993C:\Windows\System32\IMM32.DLL
21:48:35.591617C1993C:\Windows\System32\KERNEL32.DLL
21:48:35.591617C1993C:\Windows\System32\KERNELBASE.dll
21:48:35.591617C1993C:\Windows\System32\MMDevApi.dll
21:48:35.591617C1993C:\Windows\System32\MSCTF.dll
21:48:35.591617C1993C:\Windows\System32\NSI.dll
21:48:35.591617C1993C:\Windows\System32\OLEAUT32.dll
21:48:35.591617C1993C:\Windows\System32\PSAPI.DLL
21:48:35.591617C1993C:\Windows\System32\RPCRT4.dll
21:48:35.591617C1993C:\Windows\System32\SETUPAPI.dll
21:48:35.591617C1993C:\Windows\System32\SHELL32.dll
21:48:35.591617C1993C:\Windows\System32\SHLWAPI.dll
21:48:35.591617C1993C:\Windows\System32\SspiCli.dll
21:48:35.591617C1993C:\Windows\System32\USER32.dll
21:48:35.591617C1993C:\Windows\System32\WININET.dll
21:48:35.591617C1993C:\Windows\System32\WINTRUST.dll
21:48:35.591617C1993C:\Windows\System32\WS2_32.dll
21:48:35.591617C1993C:\Windows\System32\bcrypt.dll
21:48:35.591617C1993C:\Windows\System32\bcryptPrimitives.dll
21:48:35.591617C1993C:\Windows\System32\cfgmgr32.dll
21:48:35.591617C1993C:\Windows\System32\clbcatq.dll
21:48:35.591617C1993C:\Windows\System32\combase.dll
21:48:35.591617C1993C:\Windows\System32\fwpuclnt.dll
21:48:35.591617C1993C:\Windows\System32\gdi32full.dll
21:48:35.591617C1993C:\Windows\System32\iertutil.dll
21:48:35.591617C1993C:\Windows\System32\imagehlp.dll
21:48:35.591617C1993C:\Windows\System32\msvcp_win.dll
21:48:35.591617C1993C:\Windows\System32\msvcrt.dll
21:48:35.591617C1993C:\Windows\System32\ole32.dll
21:48:35.591617C1993C:\Windows\System32\rasadhlp.dll
21:48:35.591617C1993C:\Windows\System32\sechost.dll
21:48:35.591617C1993C:\Windows\System32\shcore.dll
21:48:35.591617C1993C:\Windows\System32\ucrtbase.dll
21:48:35.591617C1993C:\Windows\System32\urlmon.dll
21:48:35.591617C1993C:\Windows\System32\win32u.dll
21:48:35.591617C1993C:\Windows\System32\winrnr.dll
21:48:35.591617C1993C:\Windows\system32\NLAapi.dll
21:48:35.591617C1993C:\Windows\system32\mswsock.dll
21:48:35.591617C1993C:\Windows\system32\napinsp.dll
21:48:35.591617C1993C:\Windows\system32\nvspcap.dll
21:48:35.591617C1993C:\Windows\system32\pnrpnsp.dll
21:48:35.591617C1993C:\Windows\system32\rsaenh.dll
21:48:35.591617C1993C:\Windows\system32\uxtheme.dll
21:48:35.591617C1993C:\Windows\system32\wbem\fastprox.dll
21:48:35.591617C1993C:\Windows\system32\wbem\wbemprox.dll
21:48:35.591617C1993C:\Windows\system32\wbem\wbemsvc.dll
21:48:35.591617C1993C:\Windows\system32\wshbth.dll
21:48:35.591617C1993D:\Riot Games\League of Legends\Game\BugSplat.dll
21:48:35.591617C1993D:\Riot Games\League of Legends\Game\D3DCompiler_47.dll
21:48:35.591617C1993D:\Riot Games\League of Legends\Game\League of Legends.exe
21:48:35.591617C1993D:\Riot Games\League of Legends\Game\LogitechLed.dll
21:48:35.591617C1993D:\Riot Games\League of Legends\Game\d3dcompiler_43.dll
21:48:35.591617C1993D:\Riot Games\League of Legends\Game\stub.dll
21:48:35.68614C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:48:36.5742F9C6270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:48:36.6563988128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=11506
21:48:36.65639882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:48:36.7022F9C6270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:48:45.61814C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
21:48:45.67214C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:48:45.69114C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 4 handle = 0x5ed0f15}
21:48:45.7043988256InterProcessElement::closeInterProcess Overwolf_PID_25620_SHARED_MEMORY_AGENT close 2147483647 bytes
21:48:45.7043988128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=51224
21:48:45.7043988256InterProcessElement::closeInterProcess Overwolf_ImID_51224_P_25620 close 2147483647 bytes
21:48:45.70539882664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:48:45.7223988225InterProcessElement::openInterProcess Overwolf_ImID_11506_P_25620 opened succesfuly
21:48:45.7223988225InterProcessElement::openInterProcess Overwolf_PID_25620_SHARED_MEMORY_AGENT opened succesfuly
21:48:45.73014C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
21:48:45.82014C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:48:52.59414C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
21:48:52.72314C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:48:52.74614C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
21:48:52.76514C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 4 handle = 0x5ed0f15}
21:48:55.81014C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
21:48:55.92214C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
21:48:56.50614C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
21:48:56.54814C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:48:56.58614C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
21:49:08.56014C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:49:08.59714C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 4 handle = 0x7120d}
21:49:46.5403988291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:49:46.58914C6983OverlayManager::IsEmptyCursorCache cursor 0x710e61 (v: 1)
21:49:54.59414C6983OverlayManager::IsEmptyCursorCache cursor 0x9f60f0b (v: 1)
21:50:03.31414C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
21:50:03.44714C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
21:50:04.68314C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:50:15.4814C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:50:17.59514C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:50:17.61514C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 5 handle = 0x710e61}
21:50:18.1214C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:50:19.39714C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:50:19.41914C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 5 handle = 0x710e61}
21:50:19.48014C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:50:20.89814C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:50:20.91914C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0xa14f8;prev = 0x314f0 , {Original values: ref = 5 handle = 0x710e61}
21:50:21.83214C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:50:22.20314C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:50:22.23014C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 5 handle = 0x710e61}
21:50:22.38414C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:50:22.63314C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:50:22.65514C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 5 handle = 0x710e61}
21:50:28.19314C6983OverlayManager::IsEmptyCursorCache cursor 0x31241 (v: 1)
21:50:55.83914C6983OverlayManager::IsEmptyCursorCache cursor 0x31239 (v: 1)
21:51:44.16514C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
21:51:44.23114C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:51:44.31514C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
21:51:46.28314C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
21:51:46.36714C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:51:46.39114C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 5 handle = 0x710e61}
21:51:46.39814C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
21:54:23.5552F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
21:54:23.5562F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
21:54:23.5562F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:54:23.5562F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:23.5712F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:54:23.5712F9C7472OverlayManager::OnForegroundChangedChanged False
21:54:23.5712F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x304F0 Title=[Porofessor - Apache NetBeans IDE 12.0]
21:54:23.5712F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:54:23.5712F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:23.5732F9C6278OverlayManager::doActionDisplayFPS - Triggered
21:54:24.853988291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:54:24.72514C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:54:24.73314C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:54:24.74914C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
21:54:24.74914C221fDevice9_TestCooperativeLevelDevice Release
21:54:24.74914C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:54:24.75014C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:54:24.75014C1281OverlayManager::RestoreGameWNDPROCSWL restored.
21:54:24.75114C1291OverlayManager::RestoreGameWNDPROCSWL OK.
21:54:24.75114C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1150d
21:54:24.75114C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:54:24.75114C187IRenderDevice::releaseRender Releasing.
21:54:24.75114C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
21:54:24.75114C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
21:54:24.75114C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:54:24.75114C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:54:24.75114C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
21:54:24.75114C204IRenderDevice::releaseRender Releasing Done.
21:54:24.75114C227fDevice9_TestCooperativeLevelEnd Device Release
21:54:24.75114C248fDevice9_TestCooperativeLevelEnd Device Release
21:54:25.4314C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
21:54:25.4314C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
21:54:25.4314C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
21:54:25.4314C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
21:54:25.4314C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:54:25.1052F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
21:54:25.1052F9C7472OverlayManager::OnForegroundChangedChanged True
21:54:25.1052F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:54:25.1052F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:54:25.43114C683RenderDeviceD3d9::initInit Device 0x14019220
21:54:25.43114C756RenderDeviceD3d9::initreCRL [15 - 12918]
21:54:25.43114C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:54:25.43114C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:54:25.43114C763RenderDeviceD3d9::initTarget Window [0x210eda]
21:54:25.43114C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
21:54:25.43114C453doOverlayOverlayManager::setShowMode
21:54:25.43114C47ResetSnapShotSH::ExecuteRelease snapshot SH
21:54:25.43114C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
21:54:25.43114C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1470e73
21:54:25.43114C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:54:25.43114C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
21:54:25.43114C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:54:25.43114C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
21:54:25.43114C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
21:54:25.43114C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:54:25.45314C2232OverlayManager::installKeybMouseHookInstall KeybMouse
21:54:25.45314C413InputInterceptor::stopHookunhook keyboard and mouse
21:54:25.45314C380InputInterceptor::runHookKeyboard is hooked 0x14c
21:54:25.45314C402InputInterceptor::runHookMouse is hooked 0x14c
21:54:25.45314C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:54:25.99314C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
21:54:26.9314C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:54:26.12714C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
21:54:39.81014C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:39.83314C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 66, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 66 handle = 0x710e61}
21:54:40.42314C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
21:54:40.49214C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
21:54:43.9192F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
21:54:43.9192F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
21:54:43.9202F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:54:43.9202F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:43.9352F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:54:43.9352F9C7472OverlayManager::OnForegroundChangedChanged False
21:54:43.9362F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x304F0 Title=[Porofessor - Apache NetBeans IDE 12.0]
21:54:43.9362F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:54:43.9362F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:43.9372F9C6278OverlayManager::doActionDisplayFPS - Triggered
21:54:44.4593988291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:54:44.75314C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:54:44.76714C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
21:54:44.76714C221fDevice9_TestCooperativeLevelDevice Release
21:54:44.76714C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:54:44.76814C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:54:44.76814C1281OverlayManager::RestoreGameWNDPROCSWL restored.
21:54:44.76814C1291OverlayManager::RestoreGameWNDPROCSWL OK.
21:54:44.76814C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1470e73
21:54:44.76814C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:54:44.76814C187IRenderDevice::releaseRender Releasing.
21:54:44.76814C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
21:54:44.76814C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
21:54:44.76814C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:54:44.76814C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:54:44.76814C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
21:54:44.76814C204IRenderDevice::releaseRender Releasing Done.
21:54:44.76814C227fDevice9_TestCooperativeLevelEnd Device Release
21:54:44.76814C248fDevice9_TestCooperativeLevelEnd Device Release
21:54:44.9612F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
21:54:44.9612F9C7472OverlayManager::OnForegroundChangedChanged True
21:54:44.9612F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:54:44.9612F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:54:45.2514C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
21:54:45.2514C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
21:54:45.2514C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
21:54:45.2514C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
21:54:45.2514C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:54:45.29814C683RenderDeviceD3d9::initInit Device 0x14019220
21:54:45.29814C756RenderDeviceD3d9::initreCRL [15 - 12947]
21:54:45.29814C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:54:45.29814C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:54:45.29814C763RenderDeviceD3d9::initTarget Window [0x210eda]
21:54:45.29814C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
21:54:45.29814C453doOverlayOverlayManager::setShowMode
21:54:45.29814C47ResetSnapShotSH::ExecuteRelease snapshot SH
21:54:45.29814C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
21:54:45.29814C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf5d05b7
21:54:45.29814C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:54:45.29814C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
21:54:45.29814C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:54:45.29814C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
21:54:45.29814C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
21:54:45.29814C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:54:45.33914C2232OverlayManager::installKeybMouseHookInstall KeybMouse
21:54:45.33914C413InputInterceptor::stopHookunhook keyboard and mouse
21:54:45.33914C380InputInterceptor::runHookKeyboard is hooked 0x14c
21:54:45.33914C402InputInterceptor::runHookMouse is hooked 0x14c
21:54:45.33914C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:54:46.47914C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
21:54:46.59614C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
21:54:46.66314C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:54:48.29114C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:55:00.33114C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:55:00.7312F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
21:55:00.7312F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
21:55:00.7472F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:55:00.7472F9C7472OverlayManager::OnForegroundChangedChanged False
21:55:00.7492F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x304F0 Title=[Porofessor - Apache NetBeans IDE 12.0]
21:55:00.7492F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:55:00.7492F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:55:00.7492F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:00.7492F9C7527OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
21:55:00.7502F9C6278OverlayManager::doActionDisplayFPS - Triggered
21:55:00.76414C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 129, OW handle = 0xa14f8;prev = 0x10003 , {Original values: ref = 129 handle = 0x710e61}
21:55:01.2613988291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:55:03.76939882382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3313] s[500].
21:55:03.76939882404WidgetManager::RefreshWidgetThreadMainLoopexit
21:55:03.76939882323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:55:03.76939882329WidgetManager::RefreshThreadProcStaticclean Exit
21:55:05.32814C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:55:05.33914C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:55:05.3422F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
21:55:05.3422F9C7472OverlayManager::OnForegroundChangedChanged True
21:55:05.3422F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:55:05.3422F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:55:05.35814C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
21:55:05.35814C221fDevice9_TestCooperativeLevelDevice Release
21:55:05.35814C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:55:05.36014C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:55:05.36014C1281OverlayManager::RestoreGameWNDPROCSWL restored.
21:55:05.36114C1291OverlayManager::RestoreGameWNDPROCSWL OK.
21:55:05.36214C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf5d05b7
21:55:05.36214C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:55:05.36214C187IRenderDevice::releaseRender Releasing.
21:55:05.36214C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
21:55:05.36214C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
21:55:05.36214C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:55:05.36214C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:55:05.36214C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
21:55:05.36214C204IRenderDevice::releaseRender Releasing Done.
21:55:05.36214C227fDevice9_TestCooperativeLevelEnd Device Release
21:55:05.36214C248fDevice9_TestCooperativeLevelEnd Device Release
21:55:05.84814C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
21:55:05.84814C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
21:55:05.84814C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
21:55:05.84814C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
21:55:05.84814C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:55:06.22114C683RenderDeviceD3d9::initInit Device 0x14019220
21:55:06.22114C756RenderDeviceD3d9::initreCRL [15 - 12965]
21:55:06.22114C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:55:06.22114C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:55:06.22114C763RenderDeviceD3d9::initTarget Window [0x210eda]
21:55:06.22114C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
21:55:06.22114C453doOverlayOverlayManager::setShowMode
21:55:06.22114C47ResetSnapShotSH::ExecuteRelease snapshot SH
21:55:06.22114C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
21:55:06.22114C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf6f05b7
21:55:06.22114C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:55:06.22114C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
21:55:06.22714C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:06.22714C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
21:55:06.22714C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
21:55:06.22714C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:55:06.27114C2232OverlayManager::installKeybMouseHookInstall KeybMouse
21:55:06.27114C413InputInterceptor::stopHookunhook keyboard and mouse
21:55:06.27114C380InputInterceptor::runHookKeyboard is hooked 0x14c
21:55:06.27114C402InputInterceptor::runHookMouse is hooked 0x14c
21:55:06.27114C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:55:08.27614C2427WidgetManager::Renderresum layout thread
21:55:08.27614C276WidgetManager::initInit manager
21:55:08.2772F942340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:55:11.83814C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:12.18814C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:55:15.91714C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:55:16.632F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
21:55:16.632F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
21:55:16.782F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:55:16.782F9C7472OverlayManager::OnForegroundChangedChanged False
21:55:16.802F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1154C Title=[The Boys - Recherche Google - Google Chrome]
21:55:16.802F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:55:16.802F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:55:16.802F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:16.812F9C7527OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
21:55:16.812F9C6278OverlayManager::doActionDisplayFPS - Triggered
21:55:16.8114C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 240, OW handle = 0xa14f8;prev = 0x10003 , {Original values: ref = 240 handle = 0x710e61}
21:55:18.6032F94291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:55:19.1052F942382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3094] s[500].
21:55:19.1052F942404WidgetManager::RefreshWidgetThreadMainLoopexit
21:55:19.1052F942323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:55:19.1052F942329WidgetManager::RefreshThreadProcStaticclean Exit
21:55:19.75514C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:55:19.77314C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
21:55:19.77314C221fDevice9_TestCooperativeLevelDevice Release
21:55:19.77314C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:55:19.77414C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:55:19.77414C1281OverlayManager::RestoreGameWNDPROCSWL restored.
21:55:19.77414C1291OverlayManager::RestoreGameWNDPROCSWL OK.
21:55:19.77414C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf6f05b7
21:55:19.77414C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:55:19.77414C187IRenderDevice::releaseRender Releasing.
21:55:19.77414C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
21:55:19.77414C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
21:55:19.77414C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:55:19.77414C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:55:19.77414C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
21:55:19.77414C204IRenderDevice::releaseRender Releasing Done.
21:55:19.77414C227fDevice9_TestCooperativeLevelEnd Device Release
21:55:19.77414C248fDevice9_TestCooperativeLevelEnd Device Release
21:55:20.6414C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
21:55:20.6414C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
21:55:20.6414C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
21:55:20.6414C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
21:55:20.6414C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:55:20.1782F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
21:55:20.1782F9C7472OverlayManager::OnForegroundChangedChanged True
21:55:20.1782F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:55:20.1782F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:55:20.42114C683RenderDeviceD3d9::initInit Device 0x14019220
21:55:20.42114C756RenderDeviceD3d9::initreCRL [15 - 12968]
21:55:20.42114C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:55:20.42114C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:55:20.42114C763RenderDeviceD3d9::initTarget Window [0x210eda]
21:55:20.42114C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
21:55:20.42114C453doOverlayOverlayManager::setShowMode
21:55:20.42114C47ResetSnapShotSH::ExecuteRelease snapshot SH
21:55:20.42114C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
21:55:20.42114C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19511cb
21:55:20.42114C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:55:20.42214C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
21:55:20.43214C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:20.43214C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
21:55:20.43214C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
21:55:20.43214C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:55:20.47114C2232OverlayManager::installKeybMouseHookInstall KeybMouse
21:55:20.47114C413InputInterceptor::stopHookunhook keyboard and mouse
21:55:20.47214C380InputInterceptor::runHookKeyboard is hooked 0x14c
21:55:20.47214C402InputInterceptor::runHookMouse is hooked 0x14c
21:55:20.47214C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:55:21.80214C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:22.9914C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:55:22.44814C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:22.47314C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 341, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 341 handle = 0x51249}
21:55:22.47614C6983OverlayManager::IsEmptyCursorCache cursor 0x51249 (v: 1)
21:55:23.32414C6983OverlayManager::IsEmptyCursorCache cursor 0x51225 (v: 1)
21:55:23.62314C2427WidgetManager::Renderresum layout thread
21:55:23.62314C276WidgetManager::initInit manager
21:55:23.6241B802340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:55:23.78314C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:55:23.79114C3271OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x51225
21:55:24.36714C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:24.39114C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 341, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 341 handle = 0x51225}
21:55:24.70114C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:55:24.80114C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:24.82414C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 341, OW handle = 0xa14f8;prev = 0x114fc , {Original values: ref = 341 handle = 0x51225}
21:55:24.98414C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:55:25.63014C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:55:32.7091B80225InterProcessElement::openInterProcess Overwolf_ImID_511E8_P_25620 opened succesfuly
21:55:32.7101B80225InterProcessElement::openInterProcess Overwolf_PID_25620_SHARED_MEMORY_AGENT opened succesfuly
21:55:32.92914C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:55:33.3602F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
21:55:33.3602F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
21:55:33.3612F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:55:33.3612F9C7472OverlayManager::OnForegroundChangedChanged False
21:55:33.3612F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50DB6 Title=[League of Legends]
21:55:33.3612F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:55:33.3612F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:55:33.3622F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:33.3622F9C7527OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
21:55:33.3632F9C6278OverlayManager::doActionDisplayFPS - Triggered
21:55:33.37014C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 341, OW handle = 0xa14f8;prev = 0x10003 , {Original values: ref = 341 handle = 0x51225}
21:55:33.8941B80291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:55:36.3971B802382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3328] s[500].
21:55:36.3971B802404WidgetManager::RefreshWidgetThreadMainLoopexit
21:55:36.3971B802323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:55:36.3971B802329WidgetManager::RefreshThreadProcStaticclean Exit
21:55:40.2614C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:55:40.4014C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:55:40.5614C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
21:55:40.5614C221fDevice9_TestCooperativeLevelDevice Release
21:55:40.5614C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:55:40.5714C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:55:40.5714C1281OverlayManager::RestoreGameWNDPROCSWL restored.
21:55:40.5714C1291OverlayManager::RestoreGameWNDPROCSWL OK.
21:55:40.5714C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19511cb
21:55:40.5714C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:55:40.5714C187IRenderDevice::releaseRender Releasing.
21:55:40.5714C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
21:55:40.5714C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
21:55:40.5714C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:55:40.5714C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:55:40.5814C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
21:55:40.5814C204IRenderDevice::releaseRender Releasing Done.
21:55:40.5814C227fDevice9_TestCooperativeLevelEnd Device Release
21:55:40.5814C248fDevice9_TestCooperativeLevelEnd Device Release
21:55:40.44714C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
21:55:40.44714C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
21:55:40.44714C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
21:55:40.44714C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
21:55:40.44714C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:55:40.4522F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
21:55:40.4522F9C7472OverlayManager::OnForegroundChangedChanged True
21:55:40.4522F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:55:40.4522F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:55:40.94614C683RenderDeviceD3d9::initInit Device 0x14019220
21:55:40.94614C756RenderDeviceD3d9::initreCRL [15 - 12970]
21:55:40.94614C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:55:40.94614C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:55:40.94614C763RenderDeviceD3d9::initTarget Window [0x210eda]
21:55:40.94614C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
21:55:40.94614C453doOverlayOverlayManager::setShowMode
21:55:40.94614C47ResetSnapShotSH::ExecuteRelease snapshot SH
21:55:40.94714C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
21:55:40.94714C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c011cb
21:55:40.94714C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:55:40.94714C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
21:55:40.94714C2427WidgetManager::Renderresum layout thread
21:55:40.94714C276WidgetManager::initInit manager
21:55:40.949591C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:55:40.95814C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:40.95814C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
21:55:40.95814C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
21:55:40.95814C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:55:40.982591C256InterProcessElement::closeInterProcess Overwolf_PID_25620_SHARED_MEMORY_AGENT close 2147483647 bytes
21:55:40.982591C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=511e8
21:55:40.982591C256InterProcessElement::closeInterProcess Overwolf_ImID_511E8_P_25620 close 2147483647 bytes
21:55:40.982591C2664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:55:41.414C2232OverlayManager::installKeybMouseHookInstall KeybMouse
21:55:41.414C413InputInterceptor::stopHookunhook keyboard and mouse
21:55:41.414C380InputInterceptor::runHookKeyboard is hooked 0x14c
21:55:41.414C402InputInterceptor::runHookMouse is hooked 0x14c
21:55:41.414C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:55:44.83714C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:46.27714C6983OverlayManager::IsEmptyCursorCache cursor 0x51505 (v: 1)
21:56:19.65514C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
21:56:19.75614C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
21:56:19.75614C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:56:24.16014C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:56:24.18214C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 479, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 479 handle = 0x51249}
21:56:24.72714C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:56:41.36014C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:56:41.38314C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 479, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 479 handle = 0x51249}
21:56:41.84414C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:56:44.33614C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:56:44.36814C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 479, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 479 handle = 0x51249}
21:56:44.38014C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:56:44.61614C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:56:44.63914C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 479, OW handle = 0xa14f8;prev = 0x314f0 , {Original values: ref = 479 handle = 0x51249}
21:56:45.1472F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
21:56:45.1472F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
21:56:45.1482F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:56:45.1482F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:56:45.1532F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:56:45.1542F9C7472OverlayManager::OnForegroundChangedChanged False
21:56:45.1542F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x204E2 Title=[Mozilla Firefox]
21:56:45.1542F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:56:45.1542F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:56:45.1552F9C6278OverlayManager::doActionDisplayFPS - Triggered
21:56:45.21814C47ResetSnapShotSH::ExecuteRelease snapshot SH
21:56:45.21814C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:46.176591C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:56:48.678591C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3453] s[500].
21:56:48.678591C2404WidgetManager::RefreshWidgetThreadMainLoopexit
21:56:48.678591C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:56:48.678591C2329WidgetManager::RefreshThreadProcStaticclean Exit
21:56:51.23014C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:56:51.24814C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
21:56:51.24814C221fDevice9_TestCooperativeLevelDevice Release
21:56:51.24814C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:56:51.24914C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:56:51.24914C1281OverlayManager::RestoreGameWNDPROCSWL restored.
21:56:51.24914C1291OverlayManager::RestoreGameWNDPROCSWL OK.
21:56:51.24914C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c011cb
21:56:51.24914C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:56:51.24914C187IRenderDevice::releaseRender Releasing.
21:56:51.24914C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
21:56:51.24914C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
21:56:51.24914C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:56:51.24914C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:56:51.24914C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
21:56:51.24914C204IRenderDevice::releaseRender Releasing Done.
21:56:51.24914C227fDevice9_TestCooperativeLevelEnd Device Release
21:56:51.24914C248fDevice9_TestCooperativeLevelEnd Device Release
21:56:51.2722F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
21:56:51.2722F9C7472OverlayManager::OnForegroundChangedChanged True
21:56:51.2732F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:56:51.2732F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:56:51.2742F9C6278OverlayManager::doActionDisplayFPS - Triggered
21:56:51.61314C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
21:56:51.61314C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
21:56:51.61314C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
21:56:51.61314C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
21:56:51.61314C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:56:52.2914C683RenderDeviceD3d9::initInit Device 0x14019220
21:56:52.2914C756RenderDeviceD3d9::initreCRL [15 - 12996]
21:56:52.2914C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:56:52.2914C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:56:52.2914C763RenderDeviceD3d9::initTarget Window [0x210eda]
21:56:52.2914C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
21:56:52.2914C453doOverlayOverlayManager::setShowMode
21:56:52.2914C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
21:56:52.2914C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7571577
21:56:52.2914C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:56:52.2914C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
21:56:52.3214C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:52.3214C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
21:56:52.3214C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
21:56:52.3214C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:56:52.7414C2232OverlayManager::installKeybMouseHookInstall KeybMouse
21:56:52.7414C413InputInterceptor::stopHookunhook keyboard and mouse
21:56:52.7514C380InputInterceptor::runHookKeyboard is hooked 0x14c
21:56:52.7514C402InputInterceptor::runHookMouse is hooked 0x14c
21:56:52.7514C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:56:53.19914C2427WidgetManager::Renderresum layout thread
21:56:53.19914C276WidgetManager::initInit manager
21:56:53.2003F302340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:56:54.64014C2388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:56:54.77314C3276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:56:57.5014C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:56:57.8614C3434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 614, OW handle = 0xa14f8;prev = 0xa14f8 , {Original values: ref = 614 handle = 0x51249}
21:57:48.9232F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
21:57:48.9232F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
21:57:48.9232F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:57:48.9232F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:57:48.9392F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:57:48.9392F9C7472OverlayManager::OnForegroundChangedChanged False
21:57:48.9402F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1154C Title=[porofessor.local:8888/overwolf/live/euw/NisalonDebug?t=1601495317229&zoom=1&appVersion=0.0.5&localRegion=euw&localSummonerName=NisalonDebug - Google Chrome]
21:57:48.9402F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:57:48.9402F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:57:48.9422F9C6278OverlayManager::doActionDisplayFPS - Triggered
21:57:49.4543F30291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:57:51.9593F302382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3140] s[500].
21:57:51.9593F302404WidgetManager::RefreshWidgetThreadMainLoopexit
21:57:51.9593F302323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:57:51.9593F302329WidgetManager::RefreshThreadProcStaticclean Exit
21:57:53.12514C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:57:53.14014C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
21:57:53.14014C221fDevice9_TestCooperativeLevelDevice Release
21:57:53.14014C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:57:53.14114C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:57:53.14114C1281OverlayManager::RestoreGameWNDPROCSWL restored.
21:57:53.14114C1291OverlayManager::RestoreGameWNDPROCSWL OK.
21:57:53.14114C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7571577
21:57:53.14114C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:57:53.14114C187IRenderDevice::releaseRender Releasing.
21:57:53.14114C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
21:57:53.14114C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
21:57:53.14114C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:57:53.14114C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:57:53.14114C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
21:57:53.14114C204IRenderDevice::releaseRender Releasing Done.
21:57:53.14114C227fDevice9_TestCooperativeLevelEnd Device Release
21:57:53.14114C248fDevice9_TestCooperativeLevelEnd Device Release
21:57:53.45114C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
21:57:53.45114C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
21:57:53.45114C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
21:57:53.45114C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
21:57:53.45114C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:57:53.5432F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
21:57:53.5432F9C7472OverlayManager::OnForegroundChangedChanged True
21:57:53.5432F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:57:53.5432F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:57:53.77514C683RenderDeviceD3d9::initInit Device 0x14019220
21:57:53.77514C756RenderDeviceD3d9::initreCRL [15 - 13023]
21:57:53.77514C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:57:53.77514C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:57:53.77514C763RenderDeviceD3d9::initTarget Window [0x210eda]
21:57:53.77514C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
21:57:53.77514C453doOverlayOverlayManager::setShowMode
21:57:53.77614C47ResetSnapShotSH::ExecuteRelease snapshot SH
21:57:53.77614C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
21:57:53.77614C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x87d11d7
21:57:53.77614C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:57:53.77614C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
21:57:53.77614C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:57:53.77614C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
21:57:53.77614C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
21:57:53.77614C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
21:57:53.81114C2232OverlayManager::installKeybMouseHookInstall KeybMouse
21:57:53.81114C413InputInterceptor::stopHookunhook keyboard and mouse
21:57:53.81114C380InputInterceptor::runHookKeyboard is hooked 0x14c
21:57:53.81114C402InputInterceptor::runHookMouse is hooked 0x14c
21:57:53.81114C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:57:56.47414C2427WidgetManager::Renderresum layout thread
21:57:56.47414C276WidgetManager::initInit manager
21:57:56.47564B42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:58:19.20114C6983OverlayManager::IsEmptyCursorCache cursor 0x61241 (v: 1)
21:58:19.25214C6983OverlayManager::IsEmptyCursorCache cursor 0x61245 (v: 1)
22:03:17.38114C6983OverlayManager::IsEmptyCursorCache cursor 0x51237 (v: 1)
22:04:28.1022F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
22:04:28.1022F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
22:04:28.1022F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:04:28.1022F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:04:28.1182F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
22:04:28.1182F9C7472OverlayManager::OnForegroundChangedChanged False
22:04:28.1182F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1154C Title=[porofessor.local:8888/overwolf/live/euw/NisalonDebug?t=1601495317229&zoom=1&appVersion=0.0.5&localRegion=euw&localSummonerName=NisalonDebug - Google Chrome]
22:04:28.1182F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:04:28.1182F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:04:28.1212F9C6278OverlayManager::doActionDisplayFPS - Triggered
22:04:28.62264B4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:04:31.12864B42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3344] s[500].
22:04:31.12864B42404WidgetManager::RefreshWidgetThreadMainLoopexit
22:04:31.12864B42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:04:31.12864B42329WidgetManager::RefreshThreadProcStaticclean Exit
22:04:46.24614C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:04:46.27614C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
22:04:46.27614C221fDevice9_TestCooperativeLevelDevice Release
22:04:46.27614C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:04:46.27614C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
22:04:46.27614C1281OverlayManager::RestoreGameWNDPROCSWL restored.
22:04:46.27614C1291OverlayManager::RestoreGameWNDPROCSWL OK.
22:04:46.27614C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x87d11d7
22:04:46.27614C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:04:46.27614C187IRenderDevice::releaseRender Releasing.
22:04:46.27614C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
22:04:46.27614C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
22:04:46.27614C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:04:46.27614C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:04:46.27614C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
22:04:46.27614C204IRenderDevice::releaseRender Releasing Done.
22:04:46.27614C227fDevice9_TestCooperativeLevelEnd Device Release
22:04:46.27614C248fDevice9_TestCooperativeLevelEnd Device Release
22:04:46.3682F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
22:04:46.3682F9C7472OverlayManager::OnForegroundChangedChanged True
22:04:46.3682F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:04:46.3682F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:04:46.66714C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
22:04:46.66714C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
22:04:46.66714C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
22:04:46.66714C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
22:04:46.66714C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:04:46.99614C683RenderDeviceD3d9::initInit Device 0x14019220
22:04:46.99614C756RenderDeviceD3d9::initreCRL [15 - 13074]
22:04:46.99614C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:04:46.99614C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:04:46.99614C763RenderDeviceD3d9::initTarget Window [0x210eda]
22:04:46.99614C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
22:04:46.99614C453doOverlayOverlayManager::setShowMode
22:04:46.99614C47ResetSnapShotSH::ExecuteRelease snapshot SH
22:04:46.99614C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
22:04:46.99614C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbc111f9
22:04:46.99614C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:04:46.99614C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
22:04:46.99614C2427WidgetManager::Renderresum layout thread
22:04:46.99614C276WidgetManager::initInit manager
22:04:46.99714C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:04:46.99714C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
22:04:46.99714C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
22:04:46.99714C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:04:46.99830142340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:04:47.2014C2232OverlayManager::installKeybMouseHookInstall KeybMouse
22:04:47.2014C413InputInterceptor::stopHookunhook keyboard and mouse
22:04:47.2014C380InputInterceptor::runHookKeyboard is hooked 0x14c
22:04:47.2014C402InputInterceptor::runHookMouse is hooked 0x14c
22:04:47.2014C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:08:04.5012F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
22:08:04.5012F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
22:08:04.5012F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:08:04.5012F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:08:04.5172F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
22:08:04.5172F9C7472OverlayManager::OnForegroundChangedChanged False
22:08:04.5172F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10372 Title=[#alerts - Discord]
22:08:04.5172F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:08:04.5172F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:08:04.5192F9C6278OverlayManager::doActionDisplayFPS - Triggered
22:08:05.293014291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:08:07.53230142382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3156] s[500].
22:08:07.53230142404WidgetManager::RefreshWidgetThreadMainLoopexit
22:08:07.53230142323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:08:07.53230142329WidgetManager::RefreshThreadProcStaticclean Exit
22:08:28.55714C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:08:28.56614C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:08:28.57814C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
22:08:28.57814C221fDevice9_TestCooperativeLevelDevice Release
22:08:28.57814C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:08:28.57814C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
22:08:28.57814C1281OverlayManager::RestoreGameWNDPROCSWL restored.
22:08:28.57814C1291OverlayManager::RestoreGameWNDPROCSWL OK.
22:08:28.57814C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbc111f9
22:08:28.57814C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:08:28.57814C187IRenderDevice::releaseRender Releasing.
22:08:28.57814C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
22:08:28.57814C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
22:08:28.57814C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:08:28.57814C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:08:28.57814C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
22:08:28.57814C204IRenderDevice::releaseRender Releasing Done.
22:08:28.57814C227fDevice9_TestCooperativeLevelEnd Device Release
22:08:28.57814C248fDevice9_TestCooperativeLevelEnd Device Release
22:08:28.9272F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
22:08:28.9272F9C7472OverlayManager::OnForegroundChangedChanged True
22:08:28.9272F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:08:28.9272F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:08:28.95714C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
22:08:28.95714C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
22:08:28.95714C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
22:08:28.95714C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
22:08:28.95714C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:08:29.25814C683RenderDeviceD3d9::initInit Device 0x14019220
22:08:29.25814C756RenderDeviceD3d9::initreCRL [15 - 13074]
22:08:29.25814C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:08:29.25814C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:08:29.25814C763RenderDeviceD3d9::initTarget Window [0x210eda]
22:08:29.25814C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
22:08:29.25814C453doOverlayOverlayManager::setShowMode
22:08:29.25814C47ResetSnapShotSH::ExecuteRelease snapshot SH
22:08:29.25814C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
22:08:29.25814C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7391559
22:08:29.25814C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:08:29.25814C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
22:08:29.25814C2427WidgetManager::Renderresum layout thread
22:08:29.25814C276WidgetManager::initInit manager
22:08:29.25914C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:08:29.25914C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
22:08:29.25914C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
22:08:29.25914C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:08:29.2601E602340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:08:29.28114C2232OverlayManager::installKeybMouseHookInstall KeybMouse
22:08:29.28114C413InputInterceptor::stopHookunhook keyboard and mouse
22:08:29.28214C380InputInterceptor::runHookKeyboard is hooked 0x14c
22:08:29.28214C402InputInterceptor::runHookMouse is hooked 0x14c
22:08:29.28214C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:08:59.87014C6983OverlayManager::IsEmptyCursorCache cursor 0x5121d (v: 1)
22:09:14.8372F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
22:09:14.8372F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
22:09:14.8382F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:09:14.8382F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:09:14.8522F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
22:09:14.8522F9C7472OverlayManager::OnForegroundChangedChanged False
22:09:14.8522F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10FDA Title=[www (roleFinderPregame) - Git Extensions]
22:09:14.8522F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:09:14.8522F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:09:14.8542F9C6278OverlayManager::doActionDisplayFPS - Triggered
22:09:14.91814C47ResetSnapShotSH::ExecuteRelease snapshot SH
22:09:14.91814C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:09:15.8831E60291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:09:18.3861E602382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3469] s[500].
22:09:18.3861E602404WidgetManager::RefreshWidgetThreadMainLoopexit
22:09:18.3861E602323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:09:18.3861E602329WidgetManager::RefreshThreadProcStaticclean Exit
22:09:50.11214C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:09:50.11814C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:09:50.12614C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
22:09:50.12614C221fDevice9_TestCooperativeLevelDevice Release
22:09:50.12614C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:09:50.12614C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
22:09:50.12614C1281OverlayManager::RestoreGameWNDPROCSWL restored.
22:09:50.12614C1291OverlayManager::RestoreGameWNDPROCSWL OK.
22:09:50.12614C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7391559
22:09:50.12614C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:09:50.12614C187IRenderDevice::releaseRender Releasing.
22:09:50.12614C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
22:09:50.12614C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
22:09:50.12614C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:09:50.12614C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:09:50.12614C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
22:09:50.12614C204IRenderDevice::releaseRender Releasing Done.
22:09:50.12614C227fDevice9_TestCooperativeLevelEnd Device Release
22:09:50.12614C248fDevice9_TestCooperativeLevelEnd Device Release
22:09:50.40114C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
22:09:50.40114C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
22:09:50.40114C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
22:09:50.40114C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
22:09:50.40114C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:09:50.5102F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
22:09:50.5102F9C7472OverlayManager::OnForegroundChangedChanged True
22:09:50.5102F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:09:50.5102F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:09:50.5132F9C6278OverlayManager::doActionDisplayFPS - Triggered
22:09:50.69714C683RenderDeviceD3d9::initInit Device 0x14019220
22:09:50.69714C756RenderDeviceD3d9::initreCRL [15 - 13119]
22:09:50.69714C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:09:50.69714C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:09:50.69714C763RenderDeviceD3d9::initTarget Window [0x210eda]
22:09:50.69714C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
22:09:50.69714C453doOverlayOverlayManager::setShowMode
22:09:50.69714C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
22:09:50.69714C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8030897
22:09:50.69714C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:09:50.69714C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
22:09:50.69714C2427WidgetManager::Renderresum layout thread
22:09:50.69714C276WidgetManager::initInit manager
22:09:50.69814C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:09:50.69814C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
22:09:50.69814C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
22:09:50.69814C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:09:50.69838C82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:09:50.72514C2232OverlayManager::installKeybMouseHookInstall KeybMouse
22:09:50.72514C413InputInterceptor::stopHookunhook keyboard and mouse
22:09:50.72514C380InputInterceptor::runHookKeyboard is hooked 0x14c
22:09:50.72514C402InputInterceptor::runHookMouse is hooked 0x14c
22:09:50.72514C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:10:50.59014C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:10:51.7572F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
22:10:51.7572F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
22:10:51.7572F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:10:51.7722F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
22:10:51.7722F9C7472OverlayManager::OnForegroundChangedChanged False
22:10:51.7722F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1154C Title=[porofessor.local:8888/overwolf/live/euw/NisalonDebug?t=1601495317229&zoom=1&appVersion=0.0.5&localRegion=euw&localSummonerName=NisalonDebug - Google Chrome]
22:10:51.7722F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:10:51.7722F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:10:51.7752F9C6278OverlayManager::doActionDisplayFPS - Triggered
22:10:52.28438C8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:10:54.78838C82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3140] s[500].
22:10:54.78838C82404WidgetManager::RefreshWidgetThreadMainLoopexit
22:10:54.78838C82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:10:54.78838C82329WidgetManager::RefreshThreadProcStaticclean Exit
22:10:56.87414C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:10:56.87914C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:10:56.8952F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
22:10:56.8952F9C7472OverlayManager::OnForegroundChangedChanged True
22:10:56.8952F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:10:56.8952F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:10:56.90214C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
22:10:56.90214C221fDevice9_TestCooperativeLevelDevice Release
22:10:56.90214C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:10:56.90214C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
22:10:56.90214C1281OverlayManager::RestoreGameWNDPROCSWL restored.
22:10:56.90214C1291OverlayManager::RestoreGameWNDPROCSWL OK.
22:10:56.90314C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8030897
22:10:56.90314C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:10:56.90314C187IRenderDevice::releaseRender Releasing.
22:10:56.90314C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
22:10:56.90314C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
22:10:56.90314C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:10:56.90314C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:10:56.90314C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
22:10:56.90314C204IRenderDevice::releaseRender Releasing Done.
22:10:56.90314C227fDevice9_TestCooperativeLevelEnd Device Release
22:10:56.90314C248fDevice9_TestCooperativeLevelEnd Device Release
22:10:57.25414C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
22:10:57.25414C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
22:10:57.25414C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
22:10:57.25414C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
22:10:57.25414C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:10:57.62414C683RenderDeviceD3d9::initInit Device 0x14019220
22:10:57.62414C756RenderDeviceD3d9::initreCRL [15 - 13130]
22:10:57.62414C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:10:57.62414C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:10:57.62414C763RenderDeviceD3d9::initTarget Window [0x210eda]
22:10:57.62414C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
22:10:57.62414C453doOverlayOverlayManager::setShowMode
22:10:57.62514C47ResetSnapShotSH::ExecuteRelease snapshot SH
22:10:57.62514C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
22:10:57.62514C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcef157d
22:10:57.62514C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:10:57.62514C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
22:10:57.62514C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:10:57.62514C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
22:10:57.62514C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
22:10:57.62514C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:10:57.65814C2232OverlayManager::installKeybMouseHookInstall KeybMouse
22:10:57.65814C413InputInterceptor::stopHookunhook keyboard and mouse
22:10:57.65814C380InputInterceptor::runHookKeyboard is hooked 0x14c
22:10:57.65814C402InputInterceptor::runHookMouse is hooked 0x14c
22:10:57.65814C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:10:59.29514C2427WidgetManager::Renderresum layout thread
22:10:59.29514C276WidgetManager::initInit manager
22:10:59.2964EA82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:14:34.3002F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
22:14:34.3002F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
22:14:34.3012F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:14:34.3012F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:14:34.3162F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
22:14:34.3162F9C7472OverlayManager::OnForegroundChangedChanged False
22:14:34.3162F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1154C Title=[porofessor.local:8888/overwolf/live/euw/NisalonDebug?t=1601495317229&zoom=1&appVersion=0.0.5&localRegion=euw&localSummonerName=NisalonDebug - Google Chrome]
22:14:34.3172F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:14:34.3172F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:14:34.3182F9C6278OverlayManager::doActionDisplayFPS - Triggered
22:14:34.8344EA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:37.3364EA82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3187] s[500].
22:14:37.3364EA82404WidgetManager::RefreshWidgetThreadMainLoopexit
22:14:37.3364EA82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:14:37.3364EA82329WidgetManager::RefreshThreadProcStaticclean Exit
22:16:02.68814C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:16:02.70114C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
22:16:02.70114C221fDevice9_TestCooperativeLevelDevice Release
22:16:02.70114C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:16:02.70114C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
22:16:02.70114C1281OverlayManager::RestoreGameWNDPROCSWL restored.
22:16:02.70214C1291OverlayManager::RestoreGameWNDPROCSWL OK.
22:16:02.70214C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcef157d
22:16:02.70214C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:16:02.70214C187IRenderDevice::releaseRender Releasing.
22:16:02.70214C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
22:16:02.70214C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
22:16:02.70214C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:16:02.70214C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:16:02.70214C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
22:16:02.70214C204IRenderDevice::releaseRender Releasing Done.
22:16:02.70214C227fDevice9_TestCooperativeLevelEnd Device Release
22:16:02.70214C248fDevice9_TestCooperativeLevelEnd Device Release
22:16:03.4314C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
22:16:03.4314C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
22:16:03.4314C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
22:16:03.4314C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
22:16:03.4314C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:16:03.542F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
22:16:03.542F9C7472OverlayManager::OnForegroundChangedChanged True
22:16:03.542F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:16:03.542F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:16:03.32014C683RenderDeviceD3d9::initInit Device 0x14019220
22:16:03.32014C756RenderDeviceD3d9::initreCRL [15 - 13171]
22:16:03.32014C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:16:03.32014C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:16:03.32014C763RenderDeviceD3d9::initTarget Window [0x210eda]
22:16:03.32014C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
22:16:03.32014C453doOverlayOverlayManager::setShowMode
22:16:03.32114C47ResetSnapShotSH::ExecuteRelease snapshot SH
22:16:03.32114C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
22:16:03.32114C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12020f49
22:16:03.32114C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:16:03.32114C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
22:16:03.32114C2427WidgetManager::Renderresum layout thread
22:16:03.32114C276WidgetManager::initInit manager
22:16:03.32114C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:16:03.32114C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
22:16:03.32114C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
22:16:03.32114C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:16:03.322629C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:16:03.35214C2232OverlayManager::installKeybMouseHookInstall KeybMouse
22:16:03.35214C413InputInterceptor::stopHookunhook keyboard and mouse
22:16:03.35214C380InputInterceptor::runHookKeyboard is hooked 0x14c
22:16:03.35214C402InputInterceptor::runHookMouse is hooked 0x14c
22:16:03.35214C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:16:12.2112F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
22:16:12.2112F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
22:16:12.2112F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:16:12.2112F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:12.2272F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
22:16:12.2272F9C7472OverlayManager::OnForegroundChangedChanged False
22:16:12.2272F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3514EA Title=[Commit to master (D:\Users\Jean-Nicolas\Documents\Programmation\Wargraphs\Porofessor\src\www\)]
22:16:12.2272F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:16:12.2272F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:12.2282F9C6278OverlayManager::doActionDisplayFPS - Triggered
22:16:13.738629C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:16:15.239629C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3266] s[500].
22:16:15.239629C2404WidgetManager::RefreshWidgetThreadMainLoopexit
22:16:15.239629C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:16:15.239629C2329WidgetManager::RefreshThreadProcStaticclean Exit
22:16:21.95714C1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:16:21.97314C220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
22:16:21.97314C221fDevice9_TestCooperativeLevelDevice Release
22:16:21.97314C2510OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:16:21.97314C1274OverlayManager::RestoreGameWNDPROCSearch SWL..
22:16:21.97314C1281OverlayManager::RestoreGameWNDPROCSWL restored.
22:16:21.97314C1291OverlayManager::RestoreGameWNDPROCSWL OK.
22:16:21.97314C1296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12020f49
22:16:21.97314C2535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:16:21.97314C187IRenderDevice::releaseRender Releasing.
22:16:21.97314C775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
22:16:21.97314C697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
22:16:21.97314C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:16:21.97314C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:16:21.97314C825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
22:16:21.97314C204IRenderDevice::releaseRender Releasing Done.
22:16:21.97314C227fDevice9_TestCooperativeLevelEnd Device Release
22:16:21.97314C248fDevice9_TestCooperativeLevelEnd Device Release
22:16:22.25314C346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14019220
22:16:22.25314C352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
22:16:22.25314C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
22:16:22.25314C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
22:16:22.25314C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:16:22.4112F9C6153OverlayManager::doActionForegroundChange Event ON (ON)
22:16:22.4112F9C7472OverlayManager::OnForegroundChangedChanged True
22:16:22.4112F9C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:16:22.4112F9C2499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:16:22.49914C683RenderDeviceD3d9::initInit Device 0x14019220
22:16:22.49914C756RenderDeviceD3d9::initreCRL [15 - 13158]
22:16:22.49914C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:16:22.49914C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:16:22.49914C763RenderDeviceD3d9::initTarget Window [0x210eda]
22:16:22.49914C449doOverlayInit Graphics {handle = 0x210eda} {d = 0x14019220}
22:16:22.49914C453doOverlayOverlayManager::setShowMode
22:16:22.49914C47ResetSnapShotSH::ExecuteRelease snapshot SH
22:16:22.49914C4933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210eda}.
22:16:22.49914C2136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6350e7d
22:16:22.49914C2154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:16:22.49914C2202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x69d7f620=1775760928)=>(0x50fe9910=1358862608)
22:16:22.49914C2427WidgetManager::Renderresum layout thread
22:16:22.49914C276WidgetManager::initInit manager
22:16:22.49914C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:16:22.49914C1430OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
22:16:22.49914C1437OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
22:16:22.49914C1445OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
22:16:22.500439C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:16:22.52414C2232OverlayManager::installKeybMouseHookInstall KeybMouse
22:16:22.52414C413InputInterceptor::stopHookunhook keyboard and mouse
22:16:22.52414C380InputInterceptor::runHookKeyboard is hooked 0x14c
22:16:22.52414C402InputInterceptor::runHookMouse is hooked 0x14c
22:16:22.52414C5622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:16:28.16614C6983OverlayManager::IsEmptyCursorCache cursor 0x5121b (v: 1)
22:18:08.64439C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:18:08.37814C1591OverlayManager::GameWindowProcCallbackClose Window [2].
22:18:08.5352F9C6141OverlayManager::doActionForegroundChange Event [winows not active]
22:18:08.5352F9C6167OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
22:18:08.5362F9C6944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:18:08.5362F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:18:08.5512F9C6153OverlayManager::doActionForegroundChange Event OFF (OFF)
22:18:08.5512F9C7472OverlayManager::OnForegroundChangedChanged False
22:18:08.5512F9C7505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100C2 Title=[]
22:18:08.5512F9C2492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:18:08.5512F9C2426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:18:08.5542F9C6278OverlayManager::doActionDisplayFPS - Triggered