Time | Thread | Line | Function | Message |
16:36:02.463 | 2548 | 131 | runClient | Starting Overlay PID=8320(0x2080) server PID = 15364 |
16:36:02.463 | 2548 | 698 | Client::init | Client::Initialize |
16:36:02.463 | 2548 | 706 | Client::init | Start owclient thread |
16:36:02.463 | DD4 | 328 | Client::initFirstInjection | Client::initFirstInjection. |
16:36:02.463 | DD4 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15364 opened succesfuly |
16:36:02.463 | DD4 | 356 | | session id = {449D6BB1-8A59-4211-8EA5-A8BE64762695} |
16:36:02.464 | DD4 | 1954 | Client::LogClientInfo | OS version [10.0] |
16:36:02.464 | DD4 | 1959 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
16:36:02.464 | DD4 | 1977 | Client::LogClientInfo | Client [64-bit] Version 2.2.81.2 |
16:36:02.464 | DD4 | 1989 | Client::LogProcessModules | Loaded modules: |
16:36:02.471 | DD4 | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll |
16:36:02.471 | DD4 | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll |
16:36:02.471 | DD4 | 2005 | | C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll |
16:36:02.471 | DD4 | 2005 | | C:\Program Files (x86)\Steam\steamclient64.dll |
16:36:02.471 | DD4 | 2005 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
16:36:02.471 | DD4 | 2005 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
16:36:02.471 | DD4 | 2005 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\AVIFIL32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\DPAPI.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\HID.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\MSACM32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\MSVFW32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\SSPICLI.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\VERSION.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\WININET.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\XInput1_3.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\amsi.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\cryptbase.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\dsound.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\ksuser.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\midimap.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\msacm32.drv |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\msasn1.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\mscms.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\profapi.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\wdmaud.drv |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\ADVAPI32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\CRYPT32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvldumdx.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvwgf2umx.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\GDI32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\IMM32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\KERNEL32.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\KERNELBASE.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\MMDevApi.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\MSCTF.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\NSI.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\Normaliz.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\OLEAUT32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\PSAPI.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\RPCRT4.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\SETUPAPI.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\SHELL32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\SHLWAPI.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\USER32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\WINTRUST.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\WLDAP32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\WS2_32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\bcrypt.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\cfgmgr32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\clbcatq.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\combase.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\fwpuclnt.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\gdi32full.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\imagehlp.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\msvcp_win.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\msvcrt.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\ole32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\sechost.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\shcore.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\ucrtbase.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\win32u.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\System32\winrnr.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\NLAapi.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\XAudio2_6.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\napinsp.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\ncryptsslp.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\nvspcap64.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\pnrpnsp.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\rsaenh.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\schannel.DLL |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\wbem\fastprox.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
16:36:02.471 | DD4 | 2005 | | C:\WINDOWS\system32\wshbth.dll |
16:36:02.471 | DD4 | 2005 | | C:\Windows\System32\InputHost.dll |
16:36:02.471 | DD4 | 2005 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
16:36:02.471 | DD4 | 2005 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
16:36:02.471 | DD4 | 2005 | | C:\Windows\System32\PROPSYS.dll |
16:36:02.471 | DD4 | 2005 | | C:\Windows\System32\WindowManagementAPI.dll |
16:36:02.471 | DD4 | 2005 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
16:36:02.471 | DD4 | 2005 | | C:\Windows\System32\Windows.UI.dll |
16:36:02.471 | DD4 | 2005 | | C:\Windows\System32\rasadhlp.dll |
16:36:02.471 | DD4 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll |
16:36:02.471 | DD4 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\R5Apex.exe |
16:36:02.471 | DD4 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\bink2w64.dll |
16:36:02.471 | DD4 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\binkawin64.dll |
16:36:02.471 | DD4 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\mileswin64.dll |
16:36:02.471 | DD4 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\paks\Win64\ui.dll |
16:36:02.471 | DD4 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\steam_api64.dll |
16:36:02.472 | DD4 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=18196 |
16:36:02.473 | DD4 | 1451 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
16:36:02.473 | DD4 | 1475 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
16:36:02.473 | DD4 | 1525 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
16:36:02.473 | DD4 | 1593 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
16:36:02.473 | DD4 | 1606 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
16:36:02.473 | DD4 | 1619 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
16:36:02.473 | DD4 | 1659 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
16:36:02.473 | DD4 | 1661 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
16:36:02.473 | DD4 | 1663 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
16:36:02.473 | DD4 | 1665 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
16:36:02.473 | DD4 | 1667 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
16:36:02.473 | DD4 | 1669 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
16:36:02.473 | DD4 | 1671 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
16:36:02.473 | DD4 | 1674 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
16:36:02.473 | DD4 | 1677 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
16:36:02.473 | DD4 | 1771 | Data::Search | [0] 0x74060000 |
16:36:02.473 | DD4 | 1771 | Data::Search | [1] 0x0 |
16:36:02.473 | DD4 | 1771 | Data::Search | [2] 0x0 |
16:36:02.473 | DD4 | 1771 | Data::Search | [3] 0x0 |
16:36:02.473 | DD4 | 1771 | Data::Search | [4] 0x0 |
16:36:02.473 | DD4 | 1771 | Data::Search | [5] 0x71B00000 |
16:36:02.473 | DD4 | 1771 | Data::Search | [6] 0x73B50000 |
16:36:02.473 | DD4 | 1771 | Data::Search | [7] 0x0 |
16:36:02.473 | DD4 | 1771 | Data::Search | [8] 0x71B00000 |
16:36:02.473 | DD4 | 1771 | Data::Search | [9] 0x0 |
16:36:02.473 | DD4 | 1776 | Data::Search | [10] 0x0 |
16:36:02.473 | DD4 | 1782 | Data::Search | [11] 0x6F490000 |
16:36:02.473 | DD4 | 1788 | Data::Search | [12] 0x0 |
16:36:02.473 | DD4 | 1794 | Data::Search | [13] 0x0 |
16:36:02.473 | DD4 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
16:36:02.474 | DD4 | 439 | Client::initFirstInjection | Detected Windows 8.1 or greater |
16:36:02.474 | DD4 | 454 | Client::initFirstInjection | Acquiring function lock succedded |
16:36:02.474 | DD4 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15364 opened succesfuly |
16:36:02.474 | DD4 | 465 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x1c174b |
16:36:02.474 | DD4 | 6941 | OverlayManager::LoadDefaultCursors | Load default cursors |
16:36:02.475 | DD4 | 474 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0xe81161 |
16:36:02.475 | DD4 | 72 | PerformanceCounter::StartSession | StartSession |
16:36:02.475 | DD4 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
16:36:02.475 | DD4 | 684 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
16:36:02.475 | DD4 | 702 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
16:36:02.475 | DD4 | 704 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
16:36:02.475 | DD4 | 707 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
16:36:02.475 | DD4 | 710 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
16:36:02.475 | DD4 | 713 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
16:36:02.475 | DD4 | 716 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
16:36:02.475 | DD4 | 719 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
16:36:02.475 | DD4 | 722 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
16:36:02.475 | DD4 | 725 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
16:36:02.475 | DD4 | 728 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
16:36:02.475 | DD4 | 731 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
16:36:02.475 | DD4 | 734 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
16:36:02.475 | DD4 | 737 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
16:36:02.475 | DD4 | 740 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
16:36:02.475 | DD4 | 743 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
16:36:02.475 | DD4 | 746 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
16:36:02.475 | DD4 | 749 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
16:36:02.475 | DD4 | 752 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
16:36:02.475 | DD4 | 755 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
16:36:02.475 | DD4 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
16:36:02.475 | DD4 | 761 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
16:36:02.475 | DD4 | 764 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
16:36:02.475 | DD4 | 767 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
16:36:02.475 | DD4 | 770 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
16:36:02.475 | DD4 | 773 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
16:36:02.475 | DD4 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
16:36:02.475 | DD4 | 779 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
16:36:02.475 | DD4 | 782 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
16:36:02.475 | DD4 | 785 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
16:36:02.475 | DD4 | 788 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
16:36:02.475 | DD4 | 791 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
16:36:02.475 | DD4 | 794 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
16:36:02.475 | DD4 | 797 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
16:36:02.475 | DD4 | 800 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
16:36:02.475 | DD4 | 803 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
16:36:02.475 | DD4 | 806 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
16:36:02.475 | DD4 | 809 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
16:36:02.475 | DD4 | 812 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
16:36:02.475 | DD4 | 815 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
16:36:02.475 | DD4 | 818 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
16:36:02.475 | DD4 | 821 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
16:36:02.475 | DD4 | 824 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
16:36:02.475 | DD4 | 827 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
16:36:02.475 | DD4 | 830 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
16:36:02.475 | DD4 | 833 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
16:36:02.475 | DD4 | 836 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
16:36:02.475 | DD4 | 839 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
16:36:02.475 | DD4 | 842 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
16:36:02.475 | DD4 | 845 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
16:36:02.475 | DD4 | 848 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
16:36:02.475 | DD4 | 851 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
16:36:02.475 | DD4 | 854 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
16:36:02.475 | DD4 | 857 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
16:36:02.475 | DD4 | 860 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
16:36:02.475 | DD4 | 863 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
16:36:02.475 | DD4 | 866 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
16:36:02.475 | DD4 | 869 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
16:36:02.475 | DD4 | 872 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = ON |
16:36:02.475 | DD4 | 875 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
16:36:02.475 | DD4 | 878 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
16:36:02.475 | DD4 | 881 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
16:36:02.475 | DD4 | 884 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
16:36:02.475 | DD4 | 887 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
16:36:02.475 | DD4 | 890 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
16:36:02.475 | DD4 | 893 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
16:36:02.475 | DD4 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
16:36:02.475 | DD4 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
16:36:02.475 | DD4 | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
16:36:02.475 | DD4 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
16:36:02.475 | DD4 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
16:36:02.475 | DD4 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
16:36:02.475 | DD4 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
16:36:02.475 | DD4 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
16:36:02.475 | DD4 | 911 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
16:36:02.475 | DD4 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:36:02.475 | DD4 | 552 | OverlayManager::OverlayManager | starting hooks... |
16:36:02.509 | DD4 | 1953 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.158.1.1\\OWUtils.dll succeeded |
16:36:02.512 | DD4 | 592 | Install::Code | Init [Client,1] (MCH) OK |
16:36:02.513 | DD4 | 592 | Install::Code | Init [Client,2] (MCH) OK |
16:36:02.518 | DD4 | 592 | Install::Code | Init [Client,3] (MCH) OK |
16:36:02.519 | DD4 | 592 | Install::Code | Init [Client,4] (MCH) OK |
16:36:02.524 | DD4 | 592 | Install::Code | Init [Client,4.1] (MCH) OK |
16:36:02.529 | DD4 | 592 | Install::Code | Init [Client,4.2] (MCH) OK |
16:36:02.535 | DD4 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
16:36:02.535 | DD4 | 578 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
16:36:02.535 | DD4 | 921 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
16:36:02.535 | DD4 | 523 | Client::initFirstInjection | Suspend before hook: OFF |
16:36:02.536 | DD4 | 1157 | Install::Code | Segment [5|20352|0x71B00000|0x4F80] |
16:36:02.542 | DD4 | 592 | Install::Code | unknown (MCH) OK |
16:36:02.542 | DD4 | 1157 | Install::Code | Segment [5|431680|0x71B00000|0x69640] |
16:36:02.548 | DD4 | 592 | Install::Code | unknown (MCH) OK |
16:36:02.548 | DD4 | 1157 | Install::Code | Segment [5|132848|0x71B00000|0x206F0] |
16:36:02.552 | DD4 | 592 | Install::Code | unknown (MCH) OK |
16:36:02.552 | DD4 | 1157 | Install::Code | Segment [5|7648|0x71B00000|0x1DE0] |
16:36:02.556 | DD4 | 592 | Install::Code | unknown (MCH) OK |
16:36:02.556 | DD4 | 1157 | Install::Code | Segment [5|-39090080|0x71B00000|0xFDAB8860] |
16:36:02.556 | DD4 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
16:36:02.556 | DD4 | 1157 | Install::Code | Segment [5|-39068624|0x71B00000|0xFDABDC30] |
16:36:02.556 | DD4 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
16:36:02.556 | DD4 | 1157 | Install::Code | Segment [5|-39074320|0x71B00000|0xFDABC5F0] |
16:36:02.556 | DD4 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
16:36:02.556 | DD4 | 1157 | Install::Code | Segment [5|-40261648|0x71B00000|0xFD99A7F0] |
16:36:02.556 | DD4 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
16:36:02.556 | DD4 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
16:36:02.556 | DD4 | 1042 | OverlayManager::Start | Starting... |
16:36:02.556 | DD4 | 1074 | OverlayManager::Start | starting hooks 2... |
16:36:02.561 | DD4 | 592 | Install::Code | Init [Client,5] (MCH) OK |
16:36:02.561 | DD4 | 1221 | | XTRAP COMPATIBLE PATCH WARNING |
16:36:02.561 | DD4 | 1229 | OverlayManager::Start | done with hooks... |
16:36:02.561 | DD4 | 107 | ApiManager::Init | API Manager Event : OK |
16:36:02.561 | DD4 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=3388 |
16:36:02.561 | DD4 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
16:36:02.561 | DD4 | 114 | TXOfInterest | New list set with 0 items |
16:36:02.561 | DD4 | 1254 | OverlayManager::Start | get foreground state |
16:36:02.561 | DD4 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
16:36:02.561 | DD4 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:36:02.561 | DD4 | 1291 | OverlayManager::Start | Started... |
16:36:02.561 | 2974 | 6532 | OverlayManager::OnConnected | Connected to server |
16:36:02.561 | 2974 | 31 | SendServerHelloMessage::Execute | Send connection Ack |
16:36:02.561 | D3C | 7111 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x31576 |
16:36:02.565 | DD4 | 592 | Install::Code | Init [Client,0] (MCH) OK |
16:36:02.565 | DD4 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
16:36:02.565 | DD4 | 94 | GraphicsHookManager::StopThread | StopThread |
16:36:02.566 | 4714 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
16:36:02.567 | DD4 | 590 | Client::initFirstInjection | init complete |
16:36:02.579 | DAC | 7070 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
16:36:02.588 | 31A8 | 7070 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
16:36:02.722 | 31A8 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
16:36:02.744 | 31A8 | 149 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
16:36:02.744 | 31A8 | 149 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
16:36:02.744 | 31A8 | 1006 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
16:36:02.834 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:36:02.867 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
16:36:02.867 | 31A8 | 1094 | RenderDeviceD3d11::init | Device adapter hash: -845268676 |
16:36:02.867 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
16:36:02.867 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
16:36:02.867 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:36:02.871 | 31A8 | 705 | RenderDeviceD3d11::initDX11 | create vs |
16:36:02.871 | 31A8 | 723 | RenderDeviceD3d11::initDX11 | create vs |
16:36:02.874 | 31A8 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
16:36:02.907 | 31A8 | 774 | RenderDeviceD3d11::initDX11 | create raster |
16:36:02.907 | 31A8 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
16:36:02.907 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
16:36:02.907 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
16:36:02.907 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
16:36:02.907 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:36:02.907 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:36:02.907 | 31A8 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
16:36:02.907 | 31A8 | 2080 | RenderDeviceD3d11::setFix | Set render device fix RT. |
16:36:02.907 | 31A8 | 2645 | OverlayManager::setGraphics | Render Device fix was set RT. |
16:36:02.907 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:36:02.907 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:36:02.912 | 31A8 | 654 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
16:36:02.912 | 31A8 | 695 | OverlayInputManager::AddHotKey | Add new hotkey [show_YourAppName_mgkfphiakibmlddnecpgnfbklignegnmhnclnmkh]-[120]-[4]. Total [1] |
16:36:02.912 | 31A8 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
16:36:02.912 | 31A8 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
16:36:02.912 | 31A8 | 275 | WidgetManager::init | Init manager |
16:36:02.912 | 31A8 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
16:36:02.912 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
16:36:02.912 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x45a501d9 |
16:36:02.913 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:36:02.913 | 42EC | 2347 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
16:36:02.913 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
16:36:02.913 | 31A8 | 2253 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
16:36:02.913 | 31A8 | 308 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
16:36:02.913 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:36:02.913 | 31A8 | 7504 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
16:36:02.921 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:36:02.921 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:36:02.921 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
16:36:02.921 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
16:36:02.921 | 31A8 | 1925 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x0 |
16:36:02.949 | 42EC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_A14FA_P_15364 opened succesfuly |
16:36:02.949 | 42EC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15364_SHARED_MEMORY_AGENT opened succesfuly |
16:36:02.964 | 2974 | 6354 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
16:36:03.163 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:36:03.166 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:36:03.166 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:36:03.166 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:36:03.166 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:36:03.186 | 42EC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_4152E_P_15364 opened succesfuly |
16:36:03.186 | 42EC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15364_SHARED_MEMORY_AGENT opened succesfuly |
16:36:04.184 | 2974 | 6627 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.2\plugins/GEPPlugin64.dll] |
16:36:04.209 | 31A8 | 7329 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.2\plugins/GEPPlugin64.dll] [] |
16:36:07.603 | 2974 | 363 | ow-graphics | Failed to open pipe |
16:36:07.603 | 2974 | 363 | ow-graphics | Failed to open pipe |
16:36:07.603 | 2974 | 363 | ow-graphics | Connection initialized |
16:36:07.603 | 2974 | 145 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
16:36:07.603 | 2974 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
16:36:07.609 | 31A8 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
16:36:07.839 | 31A8 | 363 | ow-graphics | Hooked to process: R5Apex.exe |
16:36:07.839 | 31A8 | 363 | ow-graphics | (half life scientist) everything.. seems to be in order |
16:36:07.840 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
16:36:12.994 | D3C | 1989 | Client::LogProcessModules | Loaded modules: |
16:36:13.4 | D3C | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll |
16:36:13.4 | D3C | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll |
16:36:13.4 | D3C | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\OWUtils.dll |
16:36:13.4 | D3C | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll |
16:36:13.4 | D3C | 2005 | | C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll |
16:36:13.4 | D3C | 2005 | | C:\Program Files (x86)\Steam\steamclient64.dll |
16:36:13.4 | D3C | 2005 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
16:36:13.4 | D3C | 2005 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
16:36:13.4 | D3C | 2005 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll |
16:36:13.4 | D3C | 2005 | | C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.2\plugins\64\gep_apex.dll |
16:36:13.4 | D3C | 2005 | | C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.2\plugins\64\libowgameevents64.dll |
16:36:13.4 | D3C | 2005 | | C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.2\plugins\GEPPlugin64.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\AVIFIL32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\DPAPI.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\HID.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\MSACM32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\MSVFW32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\SSPICLI.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\VERSION.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\WININET.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\XInput1_3.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\amsi.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\cryptbase.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\dsound.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\ksuser.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\midimap.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\msacm32.drv |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\msasn1.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\mscms.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\profapi.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\wdmaud.drv |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\ADVAPI32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\CRYPT32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvldumdx.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvwgf2umx.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\GDI32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\IMM32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\KERNEL32.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\KERNELBASE.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\MMDevApi.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\MSCTF.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\NSI.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\Normaliz.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\OLEAUT32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\PSAPI.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\RPCRT4.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\SETUPAPI.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\SHELL32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\SHLWAPI.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\USER32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\WINTRUST.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\WLDAP32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\WS2_32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\bcrypt.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\cfgmgr32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\clbcatq.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\combase.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\fwpuclnt.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\gdi32full.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\imagehlp.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\msvcp_win.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\msvcrt.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\ole32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\sechost.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\shcore.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\ucrtbase.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\win32u.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\System32\winrnr.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\NLAapi.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\XAudio2_6.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\napinsp.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\ncryptsslp.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\nvspcap64.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\pnrpnsp.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\rsaenh.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\schannel.DLL |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\wbem\fastprox.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
16:36:13.4 | D3C | 2005 | | C:\WINDOWS\system32\wshbth.dll |
16:36:13.4 | D3C | 2005 | | C:\Windows\System32\InputHost.dll |
16:36:13.4 | D3C | 2005 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
16:36:13.4 | D3C | 2005 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
16:36:13.4 | D3C | 2005 | | C:\Windows\System32\PROPSYS.dll |
16:36:13.4 | D3C | 2005 | | C:\Windows\System32\WindowManagementAPI.dll |
16:36:13.4 | D3C | 2005 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
16:36:13.4 | D3C | 2005 | | C:\Windows\System32\Windows.UI.dll |
16:36:13.4 | D3C | 2005 | | C:\Windows\System32\rasadhlp.dll |
16:36:13.4 | D3C | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll |
16:36:13.4 | D3C | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\R5Apex.exe |
16:36:13.4 | D3C | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\bink2w64.dll |
16:36:13.4 | D3C | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\binkawin64.dll |
16:36:13.4 | D3C | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\mileswin64.dll |
16:36:13.4 | D3C | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\paks\Win64\ui.dll |
16:36:13.4 | D3C | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\steam_api64.dll |
16:36:52.229 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:36:52.229 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:36:52.229 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:36:52.713 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
16:36:52.714 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:36:52.714 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
16:36:52.714 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40C36 Title=[Steam] |
16:36:52.714 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:36:52.714 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:36:52.714 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:36:52.715 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:36:52.739 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
16:36:52.739 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:37:16.694 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
16:37:16.694 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
16:37:16.694 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:37:16.694 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:37:16.694 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:37:16.694 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:37:16.694 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x45a501d9 |
16:37:16.694 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:37:16.694 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
16:37:16.694 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
16:37:16.695 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
16:37:16.695 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:37:16.695 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:37:16.695 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:37:16.695 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:37:16.695 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:37:16.695 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
16:37:16.738 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:37:16.738 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
16:37:16.738 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:37:16.738 | 2974 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:37:16.739 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:37:16.892 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
16:37:16.901 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
16:37:16.901 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
16:37:16.901 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
16:37:16.901 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:37:16.908 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
16:37:16.908 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
16:37:16.908 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
16:37:16.908 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:37:16.908 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:37:17.1 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
16:37:17.1 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x45a701d9 |
16:37:17.1 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:37:17.1 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
16:37:17.2 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:37:17.2 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
16:37:17.110 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:37:17.110 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:37:17.110 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:37:17.110 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:37:17.521 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:37:17.521 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:37:17.521 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:37:17.521 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
16:37:17.521 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
16:37:17.522 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:37:17.638 | 42EC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:38:08.279 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
16:38:08.283 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:38:08.283 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
16:38:08.283 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x160F8A Title=[ |
16:38:08.283 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:38:08.283 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:38:08.283 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:38:08.284 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:38:08.286 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
16:38:08.287 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:38:08.287 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:38:08.287 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:38:08.287 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:38:20.400 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
16:38:20.400 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
16:38:20.400 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:38:20.400 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:38:20.400 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:38:20.400 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:38:20.400 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x45a701d9 |
16:38:20.400 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:38:20.400 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
16:38:20.400 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
16:38:20.400 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
16:38:20.400 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:38:20.400 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:38:20.400 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:38:20.400 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:38:20.400 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:38:20.400 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
16:38:20.507 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
16:38:20.529 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
16:38:20.529 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
16:38:20.529 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
16:38:20.529 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:38:20.535 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
16:38:20.535 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
16:38:20.535 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
16:38:20.535 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:38:20.535 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:38:20.535 | 31A8 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:38:20.540 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
16:38:20.540 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x530f9d |
16:38:20.540 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:38:20.540 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
16:38:20.540 | 31A8 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:38:20.542 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:38:20.542 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:38:20.542 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:38:20.542 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
16:38:20.542 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
16:38:20.542 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:38:20.545 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:38:20.545 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:38:20.545 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:38:20.545 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:38:20.795 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:38:20.795 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
16:38:20.795 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:38:20.797 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:38:20.798 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:38:20.798 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
16:38:20.800 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:38:20.803 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:38:20.807 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:38:20.817 | 42EC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3164E_P_15364 opened succesfuly |
16:38:20.817 | 42EC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15364_SHARED_MEMORY_AGENT opened succesfuly |
16:43:49.411 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:43:49.411 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:43:49.411 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:43:49.575 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
16:43:49.576 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:43:49.576 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
16:43:49.576 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x160F8A Title=[ |
16:43:49.576 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:43:49.576 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:43:49.576 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:43:49.577 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:43:49.583 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
16:43:49.583 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:44:12.340 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
16:44:12.340 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
16:44:12.340 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:44:12.340 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:44:12.340 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:44:12.340 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:44:12.340 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x530f9d |
16:44:12.340 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:44:12.340 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
16:44:12.340 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
16:44:12.340 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
16:44:12.340 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:44:12.340 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:44:12.340 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:44:12.340 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:44:12.340 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:44:12.340 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
16:44:12.606 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:44:12.606 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
16:44:12.607 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:44:12.607 | 2974 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:44:12.607 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:44:12.615 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
16:44:12.621 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
16:44:12.621 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
16:44:12.621 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
16:44:12.621 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:44:12.627 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
16:44:12.627 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
16:44:12.627 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
16:44:12.627 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:44:12.627 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:44:12.629 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
16:44:12.629 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3a1f02ef |
16:44:12.629 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:44:12.629 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
16:44:12.629 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:44:12.629 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
16:44:12.630 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:44:12.630 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:44:12.630 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:44:12.630 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:44:14.171 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:44:14.171 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:44:14.171 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
16:44:14.171 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
16:44:14.171 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:05:04.963 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:05:04.963 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:05:04.963 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:05:05.211 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:05:05.211 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:05:05.211 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:05:05.212 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x160F8A Title=[ |
17:05:05.212 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:05:05.212 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:05:05.212 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:05:05.213 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:05:05.228 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:05:05.228 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:05:12.376 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:05:12.376 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:05:12.376 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:05:12.376 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:05:12.376 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:05:12.376 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:05:12.376 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3a1f02ef |
17:05:12.376 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:05:12.376 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:05:12.376 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:05:12.376 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:05:12.376 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:05:12.376 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:05:12.376 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:05:12.376 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:05:12.376 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:05:12.376 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:05:12.510 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:05:12.518 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:05:12.518 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:05:12.518 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:05:12.518 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:05:12.524 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:05:12.524 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:05:12.524 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:05:12.524 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:05:12.524 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:05:12.524 | 31A8 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:05:12.528 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:05:12.528 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1d651173 |
17:05:12.528 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:05:12.528 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:05:12.528 | 31A8 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:05:12.534 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:05:12.534 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:05:12.534 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:05:12.534 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:05:12.608 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:05:12.608 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:05:12.608 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:05:12.608 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:05:12.608 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:05:12.608 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:05:12.721 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:05:12.721 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:05:12.721 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:05:12.722 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:05:12.723 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:05:12.728 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:05:12.729 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:06:11.226 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:06:11.226 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:06:11.226 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:06:11.278 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:06:11.281 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:06:11.281 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:06:11.281 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x160F8A Title=[ |
17:06:11.281 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:06:11.281 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:06:11.281 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:06:11.281 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:06:11.284 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:06:11.284 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:06:29.667 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:06:29.667 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:06:29.667 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:06:29.667 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:06:29.667 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:06:29.667 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:06:29.667 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1d651173 |
17:06:29.667 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:06:29.667 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:06:29.667 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:06:29.667 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:06:29.667 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:06:29.667 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:06:29.667 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:06:29.667 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:06:29.667 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:06:29.667 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:06:29.798 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:06:29.798 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:06:29.799 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:06:29.799 | 2974 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:06:29.800 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:06:29.806 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:06:29.825 | DAC | 7070 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
17:06:29.827 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:06:29.827 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:06:29.827 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:06:29.827 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:06:29.832 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:06:29.832 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:06:29.832 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:06:29.832 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:06:29.832 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:06:29.833 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:06:29.833 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1abe1165 |
17:06:29.833 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:06:29.833 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:06:29.834 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:06:29.834 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:06:29.840 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:06:29.840 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:06:29.840 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:06:29.840 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:06:29.856 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:06:29.856 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:06:29.856 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:06:29.856 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:06:29.856 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:06:29.856 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:06:35.942 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:06:35.942 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:06:35.942 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:06:36.346 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:06:36.349 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:06:36.349 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:06:36.349 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x160F8A Title=[Cybersport.ru - |
17:06:36.349 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:06:36.349 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:06:36.349 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:06:36.350 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:06:36.397 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:06:36.397 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:07:08.900 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:07:08.900 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:07:08.900 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:07:08.900 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:07:08.900 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:07:08.900 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:07:08.900 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1abe1165 |
17:07:08.900 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:07:08.900 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:07:08.900 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:07:08.900 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:07:08.900 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:07:08.900 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:07:08.900 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:07:08.900 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:07:08.900 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:07:08.900 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:07:09.57 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:07:09.78 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:07:09.78 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:07:09.78 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:07:09.78 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:07:09.83 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:07:09.83 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:07:09.83 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:07:09.83 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:07:09.83 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:07:09.83 | 31A8 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:07:09.86 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:07:09.86 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1c8418c9 |
17:07:09.86 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:07:09.86 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:07:09.86 | 31A8 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:07:09.88 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:07:09.88 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:07:09.88 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:07:09.88 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:07:09.88 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:07:09.88 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:07:09.92 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:07:09.92 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:07:09.92 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:07:09.92 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:07:09.380 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:07:09.380 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:07:09.380 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:07:09.381 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:07:09.381 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:07:09.385 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:07:09.385 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:07:09.385 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:07:09.391 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:14:42.207 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:14:42.207 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:14:42.207 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:14:42.280 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:14:42.284 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:14:42.284 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:14:42.285 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x160F8A Title=[ |
17:14:42.285 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:14:42.285 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:14:42.285 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:14:42.285 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:14:42.299 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:14:42.299 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:15:00.707 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:15:00.707 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:15:00.707 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:15:00.707 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:15:00.707 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:15:00.707 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:15:00.707 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1c8418c9 |
17:15:00.707 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:15:00.707 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:15:00.707 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:15:00.707 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:15:00.707 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:15:00.707 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:15:00.707 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:15:00.707 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:15:00.707 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:15:00.707 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:15:00.801 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:15:00.801 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:15:00.801 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:15:00.801 | 2974 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:15:00.802 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:15:00.871 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:15:00.886 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:15:00.886 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:15:00.886 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:15:00.886 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:15:00.892 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:15:00.892 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:15:00.892 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:15:00.892 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:15:00.892 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:15:00.893 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:15:00.893 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x29b61027 |
17:15:00.893 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:15:00.893 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:15:00.893 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:15:00.893 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:15:00.898 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:15:00.898 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:15:00.898 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:15:00.898 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:15:00.898 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:15:00.898 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:15:00.901 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:15:00.901 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:15:00.901 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:15:00.901 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:15:18.120 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:15:18.120 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:15:18.120 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:15:18.314 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:15:18.317 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:15:18.317 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:15:18.317 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x160F8A Title=[ |
17:15:18.317 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:15:18.317 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:15:18.317 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:15:18.318 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:15:18.345 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:15:18.345 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:15:51.246 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:15:51.246 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:15:51.246 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:15:51.246 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:15:51.246 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:15:51.246 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:15:51.246 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x29b61027 |
17:15:51.246 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:15:51.246 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:15:51.246 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:15:51.246 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:15:51.246 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:15:51.246 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:15:51.246 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:15:51.246 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:15:51.246 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:15:51.246 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:15:51.343 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:15:51.343 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:15:51.343 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:15:51.343 | 2974 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:15:51.344 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:15:51.404 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:15:51.422 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:15:51.422 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:15:51.422 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:15:51.422 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:15:51.427 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:15:51.427 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:15:51.428 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:15:51.428 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:15:51.428 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:15:51.433 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:15:51.433 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2a6a10e5 |
17:15:51.433 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:15:51.433 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:15:51.433 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:15:51.433 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:15:51.433 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:15:51.433 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:15:51.433 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:15:51.433 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:15:51.433 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:15:51.434 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:15:51.437 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:15:51.437 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:15:51.437 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:15:51.437 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:18:45.676 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:18:46.552 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:18:46.552 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:18:46.552 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:18:46.997 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:18:46.0 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:18:46.0 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:18:46.0 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x160F8A Title=[ |
17:18:46.0 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:18:46.0 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:18:46.0 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:18:47.1 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:18:47.7 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:18:47.7 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:18:55.979 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:18:55.979 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:18:55.979 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:18:55.979 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:18:55.979 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:18:55.979 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:18:55.979 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2a6a10e5 |
17:18:55.979 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:18:55.979 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:18:55.979 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:18:55.979 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:18:55.979 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:18:55.979 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:18:55.979 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:18:55.979 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:18:55.979 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:18:55.979 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:18:56.8 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:18:56.8 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:18:56.8 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:18:56.8 | 2974 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:18:56.9 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:18:56.135 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:18:56.156 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:18:56.156 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:18:56.156 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:18:56.156 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:18:56.161 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:18:56.161 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:18:56.161 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:18:56.161 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:18:56.161 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:18:56.163 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:18:56.163 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x333e115d |
17:18:56.163 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:18:56.163 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:18:56.163 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:18:56.163 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:18:56.170 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:18:56.170 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:18:56.170 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:18:56.170 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:18:56.457 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:18:56.457 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:18:56.457 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:18:56.457 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:18:56.457 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:18:56.476 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:30:41.899 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:30:43.64 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:30:43.64 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:30:43.64 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:30:43.136 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:30:43.138 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:30:43.138 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:30:43.139 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:30:43.139 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:30:43.139 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:30:43.139 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:30:43.140 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:30:43.172 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:30:43.172 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:30:50.865 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:30:50.865 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:30:50.865 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:30:50.865 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:30:50.865 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:30:50.865 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:30:50.865 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x333e115d |
17:30:50.865 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:30:50.865 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:30:50.865 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:30:50.865 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:30:50.865 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:30:50.865 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:30:50.865 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:30:50.865 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:30:50.865 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:30:50.865 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:30:51.22 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:30:51.31 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:30:51.31 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:30:51.31 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:30:51.31 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:30:51.37 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:30:51.37 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:30:51.37 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:30:51.37 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:30:51.37 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:30:51.37 | 31A8 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:30:51.38 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:30:51.38 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2aee0c5b |
17:30:51.38 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:30:51.38 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:30:51.38 | 31A8 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:30:51.45 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:30:51.45 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:30:51.45 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:30:51.45 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:30:51.45 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:30:51.45 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:30:51.45 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:30:51.45 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:30:51.45 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:30:51.146 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:30:51.146 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:30:51.146 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:30:51.147 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:30:51.153 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:30:51.153 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:30:53.738 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:30:56.482 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:30:56.482 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:30:56.482 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:30:56.650 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:30:56.653 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:30:56.653 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:30:56.654 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:30:56.654 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:30:56.654 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:30:56.654 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:30:56.654 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:30:56.655 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:30:56.712 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:09.469 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:32:09.469 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:32:09.469 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:32:09.469 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:32:09.469 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:32:09.469 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:32:09.469 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2aee0c5b |
17:32:09.469 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:32:09.469 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:32:09.469 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:32:09.469 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:32:09.469 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:32:09.469 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:32:09.469 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:32:09.469 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:32:09.469 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:32:09.469 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:32:09.593 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:32:09.606 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:32:09.606 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:32:09.606 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:32:09.606 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:32:09.611 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:32:09.611 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:32:09.611 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:32:09.611 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:32:09.611 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:32:09.611 | 31A8 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:32:09.613 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:32:09.613 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x16d3046d |
17:32:09.613 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:32:09.613 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:32:09.613 | 31A8 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:32:09.618 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:32:09.618 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:32:09.618 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:32:09.618 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:32:09.651 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:32:09.651 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:32:09.651 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:32:09.651 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:32:09.719 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:32:09.719 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:32:09.719 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:32:09.721 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:09.725 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:09.725 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:09.725 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:32:09.731 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:10.232 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:32:17.233 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:32:17.237 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:32:17.237 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:32:17.237 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:32:17.237 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:32:17.237 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:32:17.237 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:32:17.238 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:17.246 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:32:17.247 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:32:17.247 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:32:17.247 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:32:17.247 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:18.436 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:32:18.436 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:32:18.436 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:32:18.436 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:32:18.436 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:32:18.436 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:32:18.436 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x16d3046d |
17:32:18.436 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:32:18.436 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:32:18.436 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:32:18.436 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:32:18.436 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:32:18.436 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:32:18.436 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:32:18.436 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:32:18.436 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:32:18.436 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:32:18.566 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:32:18.576 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:32:18.576 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:32:18.576 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:32:18.576 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:32:18.581 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:32:18.581 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:32:18.581 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:32:18.582 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:32:18.582 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:32:18.582 | 31A8 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:32:18.586 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:32:18.587 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x26bc0ff9 |
17:32:18.587 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:32:18.587 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:32:18.587 | 31A8 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:32:18.589 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:32:18.589 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:32:18.589 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:32:18.589 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:32:18.736 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:32:18.736 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:32:18.736 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:32:18.738 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:18.740 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:18.740 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:32:18.741 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:18.747 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:20.408 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:32:20.408 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:32:20.408 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:32:20.408 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:32:20.408 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:32:20.556 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:32:20.556 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:32:20.556 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:32:20.556 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:32:20.556 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:32:20.556 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:32:20.556 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x26bc0ff9 |
17:32:20.556 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:32:20.556 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:32:20.556 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:32:20.556 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:32:20.556 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:32:20.556 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:32:20.556 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:32:20.556 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:32:20.556 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:32:20.556 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:32:20.707 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:32:20.712 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:32:20.712 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:32:20.712 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:32:20.712 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:32:20.717 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:32:20.717 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:32:20.717 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:32:20.717 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:32:20.717 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:32:20.717 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:32:20.717 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:32:20.717 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:32:20.733 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:32:20.733 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb0a0117b |
17:32:20.733 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:32:20.733 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:32:20.734 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:32:20.747 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:32:20.747 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:32:20.747 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:32:20.747 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:32:20.807 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:32:20.807 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:32:20.807 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:32:20.807 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:32:20.807 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:32:21.660 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:32:21.660 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:32:21.660 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:32:21.737 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:32:21.739 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:32:21.739 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:32:21.739 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:32:21.739 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:32:21.739 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:32:21.739 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:32:21.740 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:21.766 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:32:21.766 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:23.377 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:32:23.377 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:32:23.377 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:32:23.377 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:32:23.377 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:32:23.377 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:32:23.377 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb0a0117b |
17:32:23.377 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:32:23.377 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:32:23.377 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:32:23.377 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:32:23.377 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:32:23.377 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:32:23.377 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:32:23.377 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:32:23.377 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:32:23.377 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:32:23.476 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:32:23.486 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:32:23.486 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:32:23.486 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:32:23.487 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:32:23.492 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:32:23.492 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:32:23.492 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:32:23.492 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:32:23.492 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:32:23.492 | 31A8 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:32:23.495 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:32:23.495 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4f2b17bd |
17:32:23.495 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:32:23.495 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:32:23.495 | 31A8 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:32:23.499 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:32:23.499 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:32:23.499 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:32:23.499 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:32:23.741 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:32:23.741 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:32:23.741 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:32:23.742 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:23.745 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:23.745 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:32:23.746 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:23.752 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:26.311 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:32:26.311 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:32:26.311 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:32:26.311 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:32:26.311 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:32:26.316 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:32:28.249 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:32:28.251 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:32:28.251 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:32:28.251 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:32:28.251 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:32:28.251 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:32:28.251 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:32:28.252 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:28.263 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:32:28.263 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:32:28.263 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:32:28.263 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:32:28.263 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:39.228 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:32:39.228 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:32:39.228 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:32:39.228 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:32:39.228 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:32:39.228 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:32:39.228 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4f2b17bd |
17:32:39.228 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:32:39.228 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:32:39.228 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:32:39.228 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:32:39.228 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:32:39.228 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:32:39.228 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:32:39.228 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:32:39.228 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:32:39.228 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:32:39.261 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:32:39.261 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:32:39.261 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:32:39.261 | 2974 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:32:39.262 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:39.379 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:32:39.389 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:32:39.389 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:32:39.389 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:32:39.389 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:32:39.396 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:32:39.396 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:32:39.396 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:32:39.396 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:32:39.396 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:32:39.398 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:32:39.398 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x579d1657 |
17:32:39.398 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:32:39.398 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:32:39.398 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:39.399 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:32:39.403 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:32:39.403 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:32:39.403 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:32:39.403 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:32:39.414 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:32:39.414 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:32:39.414 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:32:39.414 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:32:39.414 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:39:19.843 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:39:30.320 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:39:30.320 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:39:30.320 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:39:30.626 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:39:30.628 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:39:30.628 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:39:30.628 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:39:30.628 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:39:30.628 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:39:30.628 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:39:30.629 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:39:30.632 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:39:30.632 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:39:33.35 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:39:33.35 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:39:33.35 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:39:33.35 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:39:33.35 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:39:33.35 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:39:33.35 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x579d1657 |
17:39:33.35 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:39:33.35 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:39:33.35 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:39:33.35 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:39:33.36 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:39:33.36 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:39:33.36 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:39:33.36 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:39:33.36 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:39:33.36 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:39:33.148 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:39:33.148 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:39:33.148 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:39:33.148 | 2974 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:39:33.149 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:39:33.153 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:39:33.163 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:39:33.163 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:39:33.163 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:39:33.163 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:39:33.168 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:39:33.168 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:39:33.168 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:39:33.168 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:39:33.168 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:39:33.172 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:39:33.172 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1bd00fed |
17:39:33.172 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:39:33.172 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:39:33.172 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:39:33.173 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:39:33.183 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:39:33.183 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:39:33.183 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:39:33.183 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:39:33.323 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:39:33.323 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:39:33.323 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:39:33.323 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:39:33.323 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:39:33.332 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:39:37.193 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:39:37.193 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:39:37.193 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:39:37.194 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:39:37.194 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:39:37.194 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:39:37.194 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:39:37.195 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:39:37.297 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:39:37.297 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:39:37.297 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:39:37.297 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:39:37.297 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:39:54.585 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:39:54.585 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:39:54.585 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:39:54.585 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:39:54.585 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:39:54.585 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:39:54.585 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1bd00fed |
17:39:54.585 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:39:54.585 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:39:54.585 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:39:54.585 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:39:54.585 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:39:54.585 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:39:54.585 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:39:54.585 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:39:54.585 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:39:54.585 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:39:54.705 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:39:54.708 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:39:54.708 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:39:54.709 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:39:54.709 | 2974 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:39:54.709 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:39:54.710 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:39:54.710 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:39:54.710 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:39:54.710 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:39:54.717 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:39:54.717 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:39:54.717 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:39:54.717 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:39:54.717 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:39:54.718 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:39:54.718 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4ed3110d |
17:39:54.718 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:39:54.718 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:39:54.719 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:39:54.719 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:39:54.723 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:39:54.723 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:39:54.723 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:39:54.723 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:39:54.807 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:39:54.807 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:39:54.807 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:39:54.807 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:39:54.807 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:39:55.347 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:39:58.488 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:39:58.488 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:39:58.488 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:39:58.710 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:39:58.712 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:39:58.712 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:39:58.713 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:39:58.713 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:39:58.713 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:39:58.713 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:39:58.714 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:39:58.730 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:39:58.730 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:40:02.890 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:40:02.890 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:40:02.890 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:40:02.890 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:40:02.890 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:40:02.890 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:40:02.890 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4ed3110d |
17:40:02.890 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:40:02.890 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:40:02.890 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:40:02.890 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:40:02.890 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:40:02.890 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:40:02.890 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:40:02.890 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:40:02.890 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:40:02.890 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:40:03.19 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:40:03.35 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:40:03.35 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:40:03.35 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:40:03.35 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:40:03.40 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:40:03.40 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:40:03.40 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:40:03.40 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:40:03.40 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:40:03.40 | 31A8 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:40:03.44 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:40:03.44 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2f500c5b |
17:40:03.44 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:40:03.44 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:40:03.44 | 31A8 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:40:03.48 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:40:03.48 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:40:03.48 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:40:03.48 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:40:03.59 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:40:03.59 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:40:03.59 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:40:03.59 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:40:03.59 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:40:03.216 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:40:03.216 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:40:03.216 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:40:03.217 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:40:03.223 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:40:03.223 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:40:03.223 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:40:15.104 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:40:15.104 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:40:15.104 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:40:15.225 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:40:15.229 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:40:15.229 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:40:15.229 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:40:15.229 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:40:15.229 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:40:15.229 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:40:15.229 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:40:15.264 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:40:15.264 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:40:17.784 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:40:17.784 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:40:17.784 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:40:17.784 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:40:17.784 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:40:17.784 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:40:17.784 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2f500c5b |
17:40:17.784 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:40:17.784 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:40:17.784 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:40:17.784 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:40:17.784 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:40:17.784 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:40:17.784 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:40:17.784 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:40:17.784 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:40:17.784 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:40:17.891 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:40:17.903 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:40:17.903 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:40:17.903 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:40:17.903 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:40:17.908 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:40:17.908 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:40:17.908 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:40:17.908 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:40:17.908 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:40:17.908 | 31A8 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:40:17.913 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:40:17.913 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d2010e7 |
17:40:17.913 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:40:17.913 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:40:17.913 | 31A8 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:40:17.915 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:40:17.915 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:40:17.915 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:40:17.915 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:40:17.915 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:40:17.915 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:40:17.916 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:40:17.916 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:40:17.916 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:40:17.916 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:40:18.230 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:40:18.230 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:40:18.230 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:40:18.231 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:40:18.233 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:40:18.233 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:40:18.234 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:40:18.235 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:40:18.239 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:41:03.861 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:41:03.861 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:41:03.861 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:41:04.267 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:41:04.269 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:41:04.269 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:41:04.269 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:41:04.269 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:41:04.269 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:41:04.269 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:41:04.270 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:41:04.305 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:41:04.305 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:41:07.23 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:41:07.23 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:41:07.23 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:41:07.23 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:41:07.23 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:41:07.23 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:41:07.23 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d2010e7 |
17:41:07.23 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:41:07.23 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:41:07.23 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:41:07.23 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:41:07.23 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:41:07.23 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:41:07.23 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:41:07.23 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:41:07.23 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:41:07.23 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:41:07.138 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:41:07.159 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:41:07.159 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:41:07.159 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:41:07.159 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:41:07.165 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:41:07.165 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:41:07.165 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:41:07.165 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:41:07.165 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:41:07.165 | 31A8 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:41:07.170 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:41:07.170 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d4d1005 |
17:41:07.170 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:41:07.170 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:41:07.170 | 31A8 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:41:07.173 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:41:07.173 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:41:07.173 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:41:07.173 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:41:07.173 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:41:07.177 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:41:07.177 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:41:07.177 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:41:07.177 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:41:07.274 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:41:07.274 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:41:07.274 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:41:07.274 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:41:07.277 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:41:07.277 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:41:07.278 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:41:07.282 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:41:07.288 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:42:57.146 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:42:57.146 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:42:57.146 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:42:57.374 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:42:57.375 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:42:57.375 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:42:57.375 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:42:57.375 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:42:57.375 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:42:57.375 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:42:57.376 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:42:57.430 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:42:57.430 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:43:18.31 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:43:18.31 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:43:18.31 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:43:18.31 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:43:18.31 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:43:18.31 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:43:18.31 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d4d1005 |
17:43:18.31 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:43:18.31 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:43:18.31 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:43:18.31 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:43:18.31 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:43:18.31 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:43:18.31 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:43:18.31 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:43:18.31 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:43:18.31 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:43:18.302 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:43:18.308 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:43:18.308 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:43:18.308 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:43:18.308 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:43:18.313 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:43:18.313 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:43:18.313 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:43:18.313 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:43:18.313 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:43:18.313 | 31A8 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:43:18.314 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:43:18.314 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20530fa9 |
17:43:18.314 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:43:18.314 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:43:18.314 | 31A8 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:43:18.315 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:43:18.315 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:43:18.315 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:43:18.315 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:43:18.399 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:43:18.399 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:43:18.399 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:43:18.400 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:43:18.416 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:43:18.417 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:43:19.862 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:43:19.862 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:43:19.862 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:43:19.862 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:43:19.862 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:56:17.478 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:56:36.414 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:56:36.414 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:56:36.414 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:56:36.601 | 2974 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:56:36.605 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:56:36.605 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:56:36.605 | 2974 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord] |
17:56:36.605 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:56:36.605 | 2974 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:56:36.605 | 2974 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:56:36.606 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:56:36.622 | 31A8 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:56:36.622 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:56:37.463 | 31A8 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:56:37.463 | 31A8 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:56:37.463 | 31A8 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:56:37.463 | 31A8 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:56:37.463 | 31A8 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:56:37.463 | 31A8 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:56:37.463 | 31A8 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20530fa9 |
17:56:37.463 | 31A8 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:56:37.463 | 31A8 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:56:37.463 | 31A8 | 187 | IRenderDevice::release | Render Releasing. |
17:56:37.463 | 31A8 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
17:56:37.463 | 31A8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:56:37.463 | 31A8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:56:37.463 | 31A8 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:56:37.463 | 31A8 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:56:37.463 | 31A8 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:56:37.463 | 31A8 | 204 | IRenderDevice::release | Render Releasing Done. |
17:56:37.587 | 31A8 | 386 | fSwapResize_Buffers | Resize buffer (0x7f748100)! |
17:56:37.599 | 31A8 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x7f748100 |
17:56:37.599 | 31A8 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
17:56:37.599 | 31A8 | 1148 | RenderDeviceD3d11::init | save state |
17:56:37.599 | 31A8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:56:37.602 | 2974 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:56:37.602 | 2974 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:56:37.602 | 2974 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:56:37.602 | 2974 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:56:37.603 | 2974 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:56:37.605 | 31A8 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7f64db58. |
17:56:37.605 | 31A8 | 1156 | RenderDeviceD3d11::init | restore state |
17:56:37.605 | 31A8 | 1159 | RenderDeviceD3d11::init | Target Window [0x504b4] |
17:56:37.605 | 31A8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:56:37.605 | 31A8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:56:37.608 | 31A8 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x504b4}. |
17:56:37.608 | 31A8 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x27fa105d |
17:56:37.608 | 31A8 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:56:37.608 | 31A8 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488) |
17:56:37.609 | 31A8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:56:37.609 | 31A8 | 363 | ow-graphics | d3d11 shared texture capture successful |
17:56:37.611 | 31A8 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:56:37.611 | 31A8 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:56:37.611 | 31A8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:56:37.611 | 31A8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x31a8 |
17:56:37.611 | 31A8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x31a8 |
17:56:37.611 | 31A8 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:56:37.612 | 31A8 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:56:37.612 | 31A8 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:56:37.612 | 31A8 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:56:37.612 | 31A8 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:57:01.2 | 31A8 | 1621 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
17:57:01.355 | DAC | 2110 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
17:57:01.355 | DAC | 790 | Client::clear | Client::Clear [0 - 1] . |
17:57:01.355 | DAC | 797 | Client::clear | Client::Clear stoping... |
17:57:01.355 | DAC | 947 | OverlayManager::StopInternal | stopping... |
17:57:01.355 | DAC | 973 | OverlayManager::StopInternal | Stoping server connection |
17:57:01.355 | 2974 | 6557 | OverlayManager::OnDisconnected | Disconnected from server |
17:57:01.355 | DAC | 978 | OverlayManager::StopInternal | Stopped server connection |
17:57:01.355 | DAC | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
17:57:01.355 | DAC | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
17:57:01.355 | DAC | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
17:57:01.355 | DAC | 999 | OverlayManager::StopInternal | Closing inter process |
17:57:01.355 | DAC | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
17:57:01.355 | 44A0 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
17:57:01.355 | DAC | 256 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
17:57:01.355 | DAC | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
17:57:01.355 | DAC | 1011 | OverlayManager::StopInternal | not running. |
17:57:01.355 | DAC | 140 | ApiManager::DestroyBackgroundThread | Destroy call. |
17:57:01.518 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.522 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.526 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.528 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.530 | 42EC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:57:01.530 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.532 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.534 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.536 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.538 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.540 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.542 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.544 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.546 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.548 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.550 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.552 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.554 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.556 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.558 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.560 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.562 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.564 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.566 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.568 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.570 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.572 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.574 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.576 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.578 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.579 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.581 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.583 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.585 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.586 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.588 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.590 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.592 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.594 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.596 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.598 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.600 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.602 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.604 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.606 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.608 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.610 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.612 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.614 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.616 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.618 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.620 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.622 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.624 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.626 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.628 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.630 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.632 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.634 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.636 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.638 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.640 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.642 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.644 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.645 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.648 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.649 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.652 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.653 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.655 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.657 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.659 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.661 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.663 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.665 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.667 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.669 | 31A8 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
17:57:01.680 | D3C | 187 | ApiManager::BackgroundThread | Background Thread is terminated. |
17:57:01.681 | DAC | 231 | ApiManager::ClearAllCommands | Clearing commands [5] |
17:57:01.681 | DAC | 248 | ApiManager::ClearAllCommands | Cleared |
17:57:01.681 | DAC | 135 | ApiManager::Destroy | Destroyed |
17:57:01.681 | DAC | 1013 | OverlayManager::StopInternal | stopped. |
17:57:01.681 | DAC | 853 | Client::clear | Remove old SHM |
17:57:01.681 | DAC | 256 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15364 close 2147483647 bytes |
17:57:01.681 | DAC | 861 | Client::clear | Stop tasks thread |
17:57:01.681 | DAC | 874 | Client::clear | Client::Clear - Done. |
17:57:01.681 | DAC | 2125 | ClientExitProcessCallback | Going to ExitProcess() |
| | | | |