TimeThreadLineFunctionMessage
05:10:37.2011DE0131runClientStarting Overlay PID=5216(0x1460) server PID = 3772
05:10:37.2011DE0683Client::initClient::Initialize
05:10:37.2011DE0691Client::initStart owclient thread
05:10:37.2251CD0327Client::initFirstInjectionClient::initFirstInjection.
05:10:37.2251CD0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_3772 opened succesfuly
05:10:37.2251CD0355session id = {ED5CAA88-7207-4CC6-B785-7E0D6B180144}
05:10:37.2251CD01919Client::LogClientInfoCommandLine[1] [D:/EslamHassan/League of Legends/Game/League of Legends.exe162.249.75.83 5356 HTSbknH2lsXco5qp7O33OA== 80603156-PlayerID=80603156-GameID=2578462567-GameBaseDir=D:\EslamHassan\League of Legends].
05:10:37.2251CD01937Client::LogClientInfoOS version [6.1]
05:10:37.2251CD01942Client::LogClientInfoProcess OS version [6.1] [64-bit]
05:10:37.2251CD01962Client::LogClientInfoClient Version 2.2.79.8
05:10:37.2251CD01972Client::LogProcessModulesLoaded modules:
05:10:37.2301CD01988C:\Program Files (x86)\Overwolf\0.155.0.10\win32\OWClient.dll
05:10:37.2301CD01988C:\Program Files (x86)\Overwolf\0.155.0.10\win32\OWExplorer.dll
05:10:37.2301CD01988C:\Users\storm\AppData\Roaming\discord\0.0.307\modules\discord_hook\70c5cd3e50f\DiscordHook.dll
05:10:37.2301CD01988C:\Windows\SysWOW64\bcryptprimitives.dll
05:10:37.2301CD01988C:\Windows\SysWOW64\hid.dll
05:10:37.2301CD01988C:\Windows\SysWOW64\ntdll.dll
05:10:37.2301CD01988C:\Windows\SysWOW64\sechost.dll
05:10:37.2301CD01988C:\Windows\System32\MMDevApi.dll
05:10:37.2301CD01988C:\Windows\System32\PROPSYS.dll
05:10:37.2301CD01988C:\Windows\System32\fwpuclnt.dll
05:10:37.2301CD01988C:\Windows\System32\winrnr.dll
05:10:37.2301CD01988C:\Windows\System32\wship6.dll
05:10:37.2301CD01988C:\Windows\System32\wshtcpip.dll
05:10:37.2301CD01988C:\Windows\system32\CRYPTSP.dll
05:10:37.2311CD01988C:\Windows\system32\DINPUT8.dll
05:10:37.2311CD01988C:\Windows\system32\DNSAPI.dll
05:10:37.2311CD01988C:\Windows\system32\IMM32.DLL
05:10:37.2311CD01988C:\Windows\system32\IPHLPAPI.DLL
05:10:37.2311CD01988C:\Windows\system32\NLAapi.dll
05:10:37.2311CD01988C:\Windows\system32\NTDSAPI.dll
05:10:37.2311CD01988C:\Windows\system32\RpcRtRemote.dll
05:10:37.2311CD01988C:\Windows\system32\USERENV.dll
05:10:37.2311CD01988C:\Windows\system32\VERSION.dll
05:10:37.2311CD01988C:\Windows\system32\WINMM.dll
05:10:37.2311CD01988C:\Windows\system32\WINNSI.DLL
05:10:37.2311CD01988C:\Windows\system32\WTSAPI32.dll
05:10:37.2311CD01988C:\Windows\system32\api-ms-win-core-file-l1-2-0.dll
05:10:37.2311CD01988C:\Windows\system32\api-ms-win-core-file-l2-1-0.dll
05:10:37.2311CD01988C:\Windows\system32\api-ms-win-core-localization-l1-2-0.dll
05:10:37.2311CD01988C:\Windows\system32\api-ms-win-core-processthreads-l1-1-1.dll
05:10:37.2311CD01988C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL
05:10:37.2311CD01988C:\Windows\system32\api-ms-win-core-timezone-l1-1-0.dll
05:10:37.2311CD01988C:\Windows\system32\api-ms-win-crt-math-l1-1-0.dll
05:10:37.2311CD01988C:\Windows\system32\api-ms-win-crt-private-l1-1-0.dll
05:10:37.2311CD01988C:\Windows\system32\api-ms-win-crt-runtime-l1-1-0.dll
05:10:37.2311CD01988C:\Windows\system32\api-ms-win-crt-string-l1-1-0.dll
05:10:37.2311CD01988C:\Windows\system32\api-ms-win-crt-time-l1-1-0.dll
05:10:37.2311CD01988C:\Windows\system32\apphelp.dll
05:10:37.2311CD01988C:\Windows\system32\bcrypt.dll
05:10:37.2311CD01988C:\Windows\system32\d3d11.dll
05:10:37.2311CD01988C:\Windows\system32\d3d8thk.dll
05:10:37.2311CD01988C:\Windows\system32\d3d9.dll
05:10:37.2311CD01988C:\Windows\system32\d3dx9_39.dll
05:10:37.2311CD01988C:\Windows\system32\dbghelp.dll
05:10:37.2311CD01988C:\Windows\system32\dsound.dll
05:10:37.2311CD01988C:\Windows\system32\dwmapi.dll
05:10:37.2311CD01988C:\Windows\system32\dxgi.dll
05:10:37.2311CD01988C:\Windows\system32\icm32.dll
05:10:37.2311CD01988C:\Windows\system32\mscms.dll
05:10:37.2311CD01988C:\Windows\system32\mswsock.dll
05:10:37.2311CD01988C:\Windows\system32\napinsp.dll
05:10:37.2311CD01988C:\Windows\system32\ncrypt.dll
05:10:37.2311CD01988C:\Windows\system32\ntmarta.dll
05:10:37.2311CD01988C:\Windows\system32\nvd3dum.dll
05:10:37.2311CD01988C:\Windows\system32\pnrpnsp.dll
05:10:37.2311CD01988C:\Windows\system32\powrprof.dll
05:10:37.2311CD01988C:\Windows\system32\profapi.dll
05:10:37.2311CD01988C:\Windows\system32\rasadhlp.dll
05:10:37.2311CD01988C:\Windows\system32\rsaenh.dll
05:10:37.2311CD01988C:\Windows\system32\ucrtbase.DLL
05:10:37.2311CD01988C:\Windows\system32\uxtheme.dll
05:10:37.2311CD01988C:\Windows\system32\wbem\fastprox.dll
05:10:37.2311CD01988C:\Windows\system32\wbem\wbemprox.dll
05:10:37.2311CD01988C:\Windows\system32\wbem\wbemsvc.dll
05:10:37.2311CD01988C:\Windows\system32\wbemcomn.dll
05:10:37.2311CD01988C:\Windows\system32\winbrand.dll
05:10:37.2311CD01988C:\Windows\syswow64\ADVAPI32.dll
05:10:37.2311CD01988C:\Windows\syswow64\CFGMGR32.dll
05:10:37.2311CD01988C:\Windows\syswow64\CLBCatQ.DLL
05:10:37.2311CD01988C:\Windows\syswow64\CRYPT32.dll
05:10:37.2311CD01988C:\Windows\syswow64\CRYPTBASE.dll
05:10:37.2311CD01988C:\Windows\syswow64\DEVOBJ.dll
05:10:37.2311CD01988C:\Windows\syswow64\GDI32.dll
05:10:37.2311CD01988C:\Windows\syswow64\KERNELBASE.dll
05:10:37.2311CD01988C:\Windows\syswow64\LPK.dll
05:10:37.2311CD01988C:\Windows\syswow64\MSASN1.dll
05:10:37.2311CD01988C:\Windows\syswow64\MSCTF.dll
05:10:37.2311CD01988C:\Windows\syswow64\NSI.dll
05:10:37.2311CD01988C:\Windows\syswow64\OLEAUT32.dll
05:10:37.2311CD01988C:\Windows\syswow64\PSAPI.DLL
05:10:37.2311CD01988C:\Windows\syswow64\RPCRT4.dll
05:10:37.2311CD01988C:\Windows\syswow64\SETUPAPI.dll
05:10:37.2311CD01988C:\Windows\syswow64\SHELL32.dll
05:10:37.2311CD01988C:\Windows\syswow64\SHLWAPI.dll
05:10:37.2311CD01988C:\Windows\syswow64\SspiCli.dll
05:10:37.2311CD01988C:\Windows\syswow64\USER32.dll
05:10:37.2311CD01988C:\Windows\syswow64\USP10.dll
05:10:37.2311CD01988C:\Windows\syswow64\WINTRUST.dll
05:10:37.2311CD01988C:\Windows\syswow64\WLDAP32.dll
05:10:37.2311CD01988C:\Windows\syswow64\WS2_32.dll
05:10:37.2311CD01988C:\Windows\syswow64\imagehlp.dll
05:10:37.2311CD01988C:\Windows\syswow64\kernel32.dll
05:10:37.2311CD01988C:\Windows\syswow64\msvcrt.dll
05:10:37.2311CD01988C:\Windows\syswow64\ole32.dll
05:10:37.2311CD01988D:\EslamHassan\League of Legends\Game\BugSplat.dll
05:10:37.2311CD01988D:\EslamHassan\League of Legends\Game\D3DCompiler_47.dll
05:10:37.2311CD01988D:\EslamHassan\League of Legends\Game\League of Legends.exe
05:10:37.2311CD01988D:\EslamHassan\League of Legends\Game\LogitechLed.dll
05:10:37.2311CD01988D:\EslamHassan\League of Legends\Game\d3dcompiler_43.dll
05:10:37.2311CD01988D:\EslamHassan\League of Legends\Game\stub.dll
05:10:37.2311CD079GraphicsHookManager::InitCreated Thread - Created , ThreadId=6216
05:10:37.2471CD01452Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
05:10:37.2471CD01460Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
05:10:37.2471CD01498Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
05:10:37.2471CD01510Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
05:10:37.2471CD01578Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
05:10:37.2471CD01591Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - ON
05:10:37.2471CD01604Client::ReadGameConfigurationsEnable EnableTXR - OFF
05:10:37.2471CD01644Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
05:10:37.2471CD01646Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
05:10:37.2471CD01648Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
05:10:37.2471CD01650Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
05:10:37.2471CD01652Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - ON
05:10:37.2471CD01654Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
05:10:37.2471CD01657Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
05:10:37.2471CD01660Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
05:10:37.2471CD01754Data::Search[0] 0x75450000
05:10:37.2471CD01754Data::Search[1] 0x0
05:10:37.2471CD01754Data::Search[2] 0x73450000
05:10:37.2471CD01754Data::Search[3] 0x6D470000
05:10:37.2471CD01754Data::Search[4] 0x0
05:10:37.2471CD01754Data::Search[5] 0x74480000
05:10:37.2471CD01754Data::Search[6] 0x76510000
05:10:37.2471CD01754Data::Search[7] 0x0
05:10:37.2471CD01754Data::Search[8] 0x74480000
05:10:37.2471CD01754Data::Search[9] 0x0
05:10:37.2471CD01759Data::Search[10] 0x0
05:10:37.2471CD01765Data::Search[11] 0x733A0000
05:10:37.2471CD01771Data::Search[12] 0x0
05:10:37.2471CD01777Data::Search[13] 0x0
05:10:37.2471CD0325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
05:10:37.2471CD0450Client::initFirstInjectionAcquiring function lock succedded
05:10:37.2471CD0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_3772 opened succesfuly
05:10:37.2531CD01920FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.155.0.10\win32\\OWUtils.dll succeeded
05:10:37.4981CD0567Install::CodeInit [Client,1] (MCH) OK
05:10:37.7841CD0567Install::CodeInit [Client,2] (MCH) OK
05:10:44.7891CD0567Install::CodeInit [Client,3] (MCH) OK
05:10:47.74712D06974OverlayManager::IsEmptyCursorCache cursor 0x3b1f0a25 (v: 1)
05:10:55.212D06974OverlayManager::IsEmptyCursorCache cursor 0x23a9046f (v: 1)
05:10:55.2281CD0567Install::CodeInit [Client,4] (MCH) OK
05:10:56.261CD0567Install::CodeInit [Client,4.1] (MCH) OK
05:10:57.1321CD0567Install::CodeInit [Client,4.2] (MCH) OK
05:10:57.1321CD0472OverlayManager::OverlayManagerOW System Cursor is set to = 0x2d490445
05:10:57.1321CD06848OverlayManager::LoadDefaultCursorsLoad default cursors
05:10:57.1331CD0482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x3b390a25
05:10:57.1331CD072PerformanceCounter::StartSessionStartSession
05:10:57.1331CD0225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
05:10:57.1331CD0676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
05:10:57.1331CD0694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
05:10:57.1331CD0696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
05:10:57.1331CD0699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
05:10:57.1331CD0702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
05:10:57.1331CD0705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
05:10:57.1331CD0708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
05:10:57.1331CD0711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
05:10:57.1331CD0714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
05:10:57.1331CD0717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
05:10:57.1331CD0720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = ON
05:10:57.1331CD0723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = ON
05:10:57.1331CD0726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = ON
05:10:57.1331CD0729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
05:10:57.1331CD0732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
05:10:57.1331CD0735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
05:10:57.1331CD0738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
05:10:57.1331CD0741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
05:10:57.1331CD0744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
05:10:57.1331CD0747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
05:10:57.1331CD0750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
05:10:57.1331CD0753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
05:10:57.1331CD0756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
05:10:57.1331CD0759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
05:10:57.1341CD0762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
05:10:57.1341CD0765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
05:10:57.1341CD0768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
05:10:57.1341CD0771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
05:10:57.1341CD0774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
05:10:57.1341CD0777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
05:10:57.1341CD0780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
05:10:57.1341CD0783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
05:10:57.1341CD0786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
05:10:57.1341CD0789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = ON
05:10:57.1341CD0792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
05:10:57.1341CD0795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
05:10:57.1341CD0798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
05:10:57.1341CD0801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
05:10:57.1341CD0804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
05:10:57.1341CD0807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
05:10:57.1341CD0810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
05:10:57.1341CD0813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
05:10:57.1341CD0816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
05:10:57.1341CD0819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
05:10:57.1341CD0822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
05:10:57.1341CD0825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
05:10:57.1341CD0828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
05:10:57.1341CD0831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
05:10:57.1341CD0834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
05:10:57.1341CD0837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = OFF
05:10:57.1341CD0840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
05:10:57.1341CD0843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
05:10:57.1341CD0846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
05:10:57.1341CD0849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
05:10:57.1341CD0852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
05:10:57.1341CD0855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
05:10:57.1341CD0858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
05:10:57.1341CD0861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
05:10:57.1341CD0864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
05:10:57.1341CD0867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
05:10:57.1341CD0870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
05:10:57.1341CD0873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
05:10:57.1341CD0876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
05:10:57.1341CD0879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
05:10:57.1341CD0882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
05:10:57.1341CD0885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
05:10:57.1341CD0887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
05:10:57.1341CD0889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
05:10:57.1341CD0891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
05:10:57.1341CD0893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
05:10:57.1341CD0895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
05:10:57.1341CD0897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
05:10:57.1341CD0899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
05:10:57.1341CD0913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:10:57.1351CD0248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
05:10:57.1351CD0578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
05:10:57.1351CD0888FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
05:10:57.1351CD0503Client::initFirstInjectionHook PEX
05:10:57.1361CD01033Install::Code DiffDll : C:\Windows\system32\d3d9.dll | | Initialized
05:10:57.1361CD01045Client::hookLibraryFunctionsread D3D9 sht offset: 0x0 , 0x0
05:10:57.1361CD01050Client::hookLibraryFunctionsInstall Code using ingame injection 2
05:10:57.1361CD039GraphicsHookBase::HookLoad Hook module [d3d9.dll] OK
05:10:57.1571CD0162GraphicsD3D9Hook::HookImplLocal SHT offsets 0x29e8 , 0x4b80
05:10:57.1571CD0426GraphicsD3D9Hook::SetSHTOffsetSet SHT offsets 0x29e8 , 0x4b80
05:10:57.1571CD0168D3D9Hook::HookHook d3d9 ES for device
05:10:57.1571CD0171D3D9Hook::Hookresume suspended threads
05:10:57.1571CD0411GraphicsHookManager::AddHookRefadd hook ref: 2
05:10:57.3011CD0567Install::Codeunknown (MCH) OK
05:10:57.36012D047fDevice9_EndScenestart d3d9 hooking ...
05:10:57.3651CD01033Install::Code DiffDll : C:\Windows\system32\DINPUT8.dll | | Initialized
05:10:57.3651CD01050Client::hookLibraryFunctionsInstall Code using ingame injection 3
05:10:57.39912D0567Install::Codeunknown (MCH) OK
05:10:57.40912D0567Install::Codeunknown (MCH) OK
05:10:57.42012D0567Install::Codeunknown (MCH) OK
05:10:57.43112D0567Install::Codeunknown (MCH) OK
05:10:57.44212D0567Install::Codeunknown (MCH) OK
05:10:57.45612D0567Install::Codeunknown (MCH) OK
05:10:57.45612D0365GraphicsHookManager::HookFunction=========> Hook is skipped function 2::7.
05:10:57.45612D0365GraphicsHookManager::HookFunction=========> Hook is skipped function 2::8.
05:10:57.45612D0365GraphicsHookManager::HookFunction=========> Hook is skipped function 2::9.
05:10:57.45612D0365GraphicsHookManager::HookFunction=========> Hook is skipped function 2::10.
05:10:57.45612D0365GraphicsHookManager::HookFunction=========> Hook is skipped function 2::11.
05:10:57.45612D0365GraphicsHookManager::HookFunction=========> Hook is skipped function 2::14.
05:10:57.45612D0365GraphicsHookManager::HookFunction=========> Hook is skipped function 2::15.
05:10:57.45612D0405GraphicsHookManager::FinishHookdone hooking: 2
05:10:57.45612D0423GraphicsHookManager::ReleaseHookRefrelease ref: 2
05:10:57.45612D056fDevice9_EndSceneEnd start d3d9 hooking ...
05:10:57.4561CD039GraphicsHookBase::HookLoad Hook module [dinput8.dll] OK
05:10:57.4561CD037GraphicsDInput8Hook::HookOK -> DirectInput8Create(1)
05:10:57.4561CD041GraphicsDInput8Hook::Hooksucceded -> DirectInput8Create(1)->CreateDevice
05:10:57.4561CD0365GraphicsHookManager::HookFunction=========> Hook is skipped function 3::35.
05:11:01.2811CD0567Install::Codeunknown (MCH) OK
05:11:01.8641CD0567Install::Codeunknown (MCH) OK
05:11:01.8641CD0405GraphicsHookManager::FinishHookdone hooking: 3
05:11:01.8641CD01033Install::Code DiffDll : C:\Windows\system32\dxgi.dll | | Initialized
05:11:01.8641CD01050Client::hookLibraryFunctionsInstall Code using ingame injection 5
05:11:01.8641CD039GraphicsHookBase::HookLoad Hook module [d3d11.dll] OK
05:11:01.8861CD0567Install::Codeunknown (MCH) OK
05:11:01.8991CD0567Install::Codeunknown (MCH) OK
05:11:01.9121CD0567Install::Codeunknown (MCH) OK
05:11:01.9121CD0365GraphicsHookManager::HookFunction=========> Hook is skipped function 5::31.
05:11:01.9121CD0365GraphicsHookManager::HookFunction=========> Hook is skipped function 5::32.
05:11:01.9121CD0365GraphicsHookManager::HookFunction=========> Hook is skipped function 5::33.
05:11:01.9121CD0365GraphicsHookManager::HookFunction=========> Hook is skipped function 5::34.
05:11:01.9121CD0405GraphicsHookManager::FinishHookdone hooking: 5
05:11:01.9121CD0325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
05:11:01.9121CD01025OverlayManager::StartStarting...
05:11:01.9301CD0567Install::CodeInit [Client,5] (MCH) OK
05:11:01.9301CD01189XTRAP COMPATIBLE PATCH WARNING
05:11:01.9301CD0107ApiManager::InitAPI Manager Event : OK
05:11:01.9319346439OverlayManager::OnConnectedConnected to server
05:11:01.93193431SendServerHelloMessage::ExecuteSend connection Ack
05:11:01.9311CD0119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=6996
05:11:01.9321CD067TXRSettingFail to read texture recognition options 0xb7
05:11:01.9321CD0114TXOfInterestNew list set with 0 items
05:11:01.9321CD01223OverlayManager::Startget foreground state
05:11:01.9321CD01259OverlayManager::StartStarted...
05:11:01.9321CD0428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
05:11:01.9321CD094GraphicsHookManager::StopThreadStopThread
05:11:01.9321848216GraphicsHookManager::MessageLoopExit Thread
05:11:01.9321B547015OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2017c
05:11:01.9351CD0575Client::initFirstInjectioninit complete
05:11:12.1911B541972Client::LogProcessModulesLoaded modules:
05:11:12.1981B541988C:\Program Files (x86)\Overwolf\0.155.0.10\win32\OWClient.dll
05:11:12.1981B541988C:\Program Files (x86)\Overwolf\0.155.0.10\win32\OWExplorer.dll
05:11:12.1981B541988C:\Program Files (x86)\Overwolf\0.155.0.10\win32\OWUtils.dll
05:11:12.1981B541988C:\Users\storm\AppData\Roaming\discord\0.0.307\modules\discord_hook\70c5cd3e50f\DiscordHook.dll
05:11:12.1981B541988C:\Windows\SysWOW64\bcryptprimitives.dll
05:11:12.1981B541988C:\Windows\SysWOW64\hid.dll
05:11:12.1981B541988C:\Windows\SysWOW64\ntdll.dll
05:11:12.1981B541988C:\Windows\SysWOW64\sechost.dll
05:11:12.1981B541988C:\Windows\System32\MMDevApi.dll
05:11:12.1981B541988C:\Windows\System32\PROPSYS.dll
05:11:12.1981B541988C:\Windows\System32\fwpuclnt.dll
05:11:12.1981B541988C:\Windows\System32\winrnr.dll
05:11:12.1981B541988C:\Windows\System32\wship6.dll
05:11:12.1981B541988C:\Windows\System32\wshtcpip.dll
05:11:12.1981B541988C:\Windows\system32\CRYPTSP.dll
05:11:12.1981B541988C:\Windows\system32\DINPUT8.dll
05:11:12.1981B541988C:\Windows\system32\DNSAPI.dll
05:11:12.1981B541988C:\Windows\system32\IMM32.DLL
05:11:12.1981B541988C:\Windows\system32\IPHLPAPI.DLL
05:11:12.1981B541988C:\Windows\system32\NLAapi.dll
05:11:12.1981B541988C:\Windows\system32\NTDSAPI.dll
05:11:12.1981B541988C:\Windows\system32\RpcRtRemote.dll
05:11:12.1981B541988C:\Windows\system32\USERENV.dll
05:11:12.1981B541988C:\Windows\system32\VERSION.dll
05:11:12.1981B541988C:\Windows\system32\WINMM.dll
05:11:12.1981B541988C:\Windows\system32\WINNSI.DLL
05:11:12.1981B541988C:\Windows\system32\WTSAPI32.dll
05:11:12.1981B541988C:\Windows\system32\api-ms-win-core-file-l1-2-0.dll
05:11:12.1981B541988C:\Windows\system32\api-ms-win-core-file-l2-1-0.dll
05:11:12.1981B541988C:\Windows\system32\api-ms-win-core-localization-l1-2-0.dll
05:11:12.1981B541988C:\Windows\system32\api-ms-win-core-processthreads-l1-1-1.dll
05:11:12.1981B541988C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL
05:11:12.1981B541988C:\Windows\system32\api-ms-win-core-timezone-l1-1-0.dll
05:11:12.1981B541988C:\Windows\system32\api-ms-win-crt-math-l1-1-0.dll
05:11:12.1981B541988C:\Windows\system32\api-ms-win-crt-private-l1-1-0.dll
05:11:12.1981B541988C:\Windows\system32\api-ms-win-crt-runtime-l1-1-0.dll
05:11:12.1981B541988C:\Windows\system32\api-ms-win-crt-string-l1-1-0.dll
05:11:12.1981B541988C:\Windows\system32\api-ms-win-crt-time-l1-1-0.dll
05:11:12.1981B541988C:\Windows\system32\apphelp.dll
05:11:12.1981B541988C:\Windows\system32\bcrypt.dll
05:11:12.1981B541988C:\Windows\system32\d3d11.dll
05:11:12.1981B541988C:\Windows\system32\d3d8thk.dll
05:11:12.1981B541988C:\Windows\system32\d3d9.dll
05:11:12.1981B541988C:\Windows\system32\d3dx9_39.dll
05:11:12.1981B541988C:\Windows\system32\dbghelp.dll
05:11:12.1981B541988C:\Windows\system32\dsound.dll
05:11:12.1981B541988C:\Windows\system32\dwmapi.dll
05:11:12.1981B541988C:\Windows\system32\dxgi.dll
05:11:12.1981B541988C:\Windows\system32\icm32.dll
05:11:12.1981B541988C:\Windows\system32\mscms.dll
05:11:12.1981B541988C:\Windows\system32\mswsock.dll
05:11:12.1981B541988C:\Windows\system32\napinsp.dll
05:11:12.1981B541988C:\Windows\system32\ncrypt.dll
05:11:12.1981B541988C:\Windows\system32\ntmarta.dll
05:11:12.1981B541988C:\Windows\system32\nvd3dum.dll
05:11:12.1981B541988C:\Windows\system32\pnrpnsp.dll
05:11:12.1981B541988C:\Windows\system32\powrprof.dll
05:11:12.1981B541988C:\Windows\system32\profapi.dll
05:11:12.1981B541988C:\Windows\system32\rasadhlp.dll
05:11:12.1981B541988C:\Windows\system32\rsaenh.dll
05:11:12.1981B541988C:\Windows\system32\ucrtbase.DLL
05:11:12.1981B541988C:\Windows\system32\uxtheme.dll
05:11:12.1981B541988C:\Windows\system32\wbem\fastprox.dll
05:11:12.1981B541988C:\Windows\system32\wbem\wbemprox.dll
05:11:12.1981B541988C:\Windows\system32\wbem\wbemsvc.dll
05:11:12.1981B541988C:\Windows\system32\wbemcomn.dll
05:11:12.1981B541988C:\Windows\system32\winbrand.dll
05:11:12.1981B541988C:\Windows\syswow64\ADVAPI32.dll
05:11:12.1981B541988C:\Windows\syswow64\CFGMGR32.dll
05:11:12.1981B541988C:\Windows\syswow64\CLBCatQ.DLL
05:11:12.1981B541988C:\Windows\syswow64\CRYPT32.dll
05:11:12.1981B541988C:\Windows\syswow64\CRYPTBASE.dll
05:11:12.1981B541988C:\Windows\syswow64\DEVOBJ.dll
05:11:12.1981B541988C:\Windows\syswow64\GDI32.dll
05:11:12.1981B541988C:\Windows\syswow64\KERNELBASE.dll
05:11:12.1981B541988C:\Windows\syswow64\LPK.dll
05:11:12.1981B541988C:\Windows\syswow64\MSASN1.dll
05:11:12.1981B541988C:\Windows\syswow64\MSCTF.dll
05:11:12.1981B541988C:\Windows\syswow64\NSI.dll
05:11:12.1981B541988C:\Windows\syswow64\OLEAUT32.dll
05:11:12.1981B541988C:\Windows\syswow64\PSAPI.DLL
05:11:12.1981B541988C:\Windows\syswow64\RPCRT4.dll
05:11:12.1981B541988C:\Windows\syswow64\SETUPAPI.dll
05:11:12.1981B541988C:\Windows\syswow64\SHELL32.dll
05:11:12.1991B541988C:\Windows\syswow64\SHLWAPI.dll
05:11:12.1991B541988C:\Windows\syswow64\SspiCli.dll
05:11:12.1991B541988C:\Windows\syswow64\USER32.dll
05:11:12.1991B541988C:\Windows\syswow64\USP10.dll
05:11:12.1991B541988C:\Windows\syswow64\WINTRUST.dll
05:11:12.1991B541988C:\Windows\syswow64\WLDAP32.dll
05:11:12.1991B541988C:\Windows\syswow64\WS2_32.dll
05:11:12.1991B541988C:\Windows\syswow64\imagehlp.dll
05:11:12.1991B541988C:\Windows\syswow64\kernel32.dll
05:11:12.1991B541988C:\Windows\syswow64\msvcrt.dll
05:11:12.1991B541988C:\Windows\syswow64\ole32.dll
05:11:12.1991B541988D:\EslamHassan\League of Legends\Game\BugSplat.dll
05:11:12.1991B541988D:\EslamHassan\League of Legends\Game\D3DCompiler_47.dll
05:11:12.1991B541988D:\EslamHassan\League of Legends\Game\League of Legends.exe
05:11:12.1991B541988D:\EslamHassan\League of Legends\Game\LogitechLed.dll
05:11:12.1991B541988D:\EslamHassan\League of Legends\Game\d3dcompiler_43.dll
05:11:12.1991B541988D:\EslamHassan\League of Legends\Game\stub.dll
05:11:19.1439346537OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\storm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\155.0.10\plugins/GEPPlugin.dll]
05:11:28.85412D0220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
05:11:28.85412D0221fDevice9_TestCooperativeLevelDevice Release
05:11:28.85412D02501OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:11:28.85412D02526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:11:28.85412D0187IRenderDevice::releaseRender Releasing.
05:11:28.85412D0775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
05:11:28.85412D0786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
05:11:28.85412D0204IRenderDevice::releaseRender Releasing Done.
05:11:28.85412D0227fDevice9_TestCooperativeLevelEnd Device Release
05:11:28.85412D0248fDevice9_TestCooperativeLevelEnd Device Release
05:11:29.399346144OverlayManager::doActionForegroundChange Event ON (ON)
05:11:29.399347463OverlayManager::OnForegroundChangedChanged True
05:11:29.399346935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:11:29.629346269OverlayManager::doActionDisplayFPS - Triggered
05:11:29.23612D0346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0xF7092E0
05:11:29.23612D0352fDevice9_ResetfOrigDevice9_Reset -> Notify 1024,768
05:11:29.23612D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Windowed}
05:11:29.23612D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Windowed}
05:11:29.23612D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:11:29.48012D0783Install::UnCodeunknown (MCH) OK
05:11:29.48012D0683RenderDeviceD3d9::initInit Device 0xf7092e0
05:11:29.50512D0261RenderDeviceD3D9Capture::RenderDeviceD3D9CaptureSHT Supported: True [p:2] [f:87]. Disabled: False
05:11:29.50512D0756RenderDeviceD3d9::initreCRL [15 - 11714]
05:11:29.50512D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:11:29.50512D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:11:29.50512D0763RenderDeviceD3d9::initTarget Window [0xd04c0]
05:11:29.50512D0449doOverlayInit Graphics {handle = 0xd04c0} {d = 0xf7092e0}
05:11:29.50512D0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
05:11:29.50512D01472RenderDeviceD3d9::setFixSet render device fix RT.
05:11:29.50512D02580OverlayManager::setGraphicsRender Device fix was set RT.
05:11:29.50512D0453doOverlayOverlayManager::setShowMode
05:11:29.50712D0654OverlayInputManager::HandleCommandsClear all hotkeys command
05:11:29.50712D0695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
05:11:29.50712D026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
05:11:29.50712D021StartWidgetsRefresher::ExecuteExecute start wicket manager
05:11:29.50712D0276WidgetManager::initInit manager
05:11:29.50812D07218OverlayManager::LoadPluginPlugin loaded [16] [C:\Users\storm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\155.0.10\plugins/GEPPlugin.dll] []
05:11:29.51112D04924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd04c0}.
05:11:29.51112D02127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe600299
05:11:29.51112D02145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [0,0,1024,768]
05:11:29.51112D02193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73496bb5=1934191541)=>(0x6b3598e0=1798674656)
05:11:29.51112D02204OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
05:11:29.51112D0308PerformanceCounter::NotifyFrameRenderNotify first Render...
05:11:29.51112D0913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:11:29.51112D07393OverlayManager::CheckForSharedTextureSupportCheck for SHT support
05:11:29.51112D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Fullscreen}
05:11:29.51112D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Fullscreen}
05:11:29.51112D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:11:29.51912D02418RenderDeviceD3d9::setCaptureSystemIN(FALSE)
05:11:29.51912D02223OverlayManager::installKeybMouseHookInstall KeybMouse
05:11:29.51912D0413InputInterceptor::stopHookunhook keyboard and mouse
05:11:29.51912D0380InputInterceptor::runHookKeyboard is hooked 0x12d0
05:11:29.51912D0402InputInterceptor::runHookMouse is hooked 0x12d0
05:11:29.51912D01877OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 7, Cur = 0x23a9046f
05:11:29.51912D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:11:29.530189C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
05:11:29.587189C225InterProcessElement::openInterProcess Overwolf_ImID_104C8_P_3772 opened succesfuly
05:11:29.587189C225InterProcessElement::openInterProcess Overwolf_PID_3772_SHARED_MEMORY_AGENT opened succesfuly
05:11:29.587189C225InterProcessElement::openInterProcess Overwolf_ImID_1C002C_P_3772 opened succesfuly
05:11:29.587189C225InterProcessElement::openInterProcess Overwolf_PID_3772_SHARED_MEMORY_AGENT opened succesfuly
05:11:30.27112D02379OverlayManager::setControlModeOVERLAY_CONTROL_ON
05:11:30.27912D03262OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x23a9046f
05:11:31.8512D03267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
05:11:31.57012D02417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:11:31.57312D03425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 7, OW handle = 0x2d490445;prev = 0x2d490445 , {Original values: ref = 7 handle = 0x23a9046f}
05:11:32.2129346144OverlayManager::doActionForegroundChange Event OFF (OFF)
05:11:32.2129347463OverlayManager::OnForegroundChangedChanged False
05:11:32.2129347496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020A Title=[@Omda - Discord]
05:11:32.2129346935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:11:32.2129342483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:11:32.2129342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:11:32.2179346269OverlayManager::doActionDisplayFPS - Triggered
05:11:34.46612D01502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:11:34.47612D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:11:34.47712D0220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
05:11:34.47712D0221fDevice9_TestCooperativeLevelDevice Release
05:11:34.47712D02501OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:11:34.47812D01265OverlayManager::RestoreGameWNDPROCSearch SWL..
05:11:34.47812D01272OverlayManager::RestoreGameWNDPROCSWL restored.
05:11:34.47812D01282OverlayManager::RestoreGameWNDPROCSWL OK.
05:11:34.47812D01287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe600299
05:11:34.47812D02526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:11:34.47812D0187IRenderDevice::releaseRender Releasing.
05:11:34.47812D0775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
05:11:34.47812D0697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
05:11:34.47812D082RenderDeviceCaptureBase::ReleaseTextureRelease
05:11:34.47812D0100RenderDeviceCaptureBase::ReleaseTextureReleased
05:11:34.47812D0825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
05:11:34.47812D0204IRenderDevice::releaseRender Releasing Done.
05:11:34.47812D0227fDevice9_TestCooperativeLevelEnd Device Release
05:11:34.47812D0248fDevice9_TestCooperativeLevelEnd Device Release
05:11:34.7329346144OverlayManager::doActionForegroundChange Event ON (ON)
05:11:34.7329347463OverlayManager::OnForegroundChangedChanged True
05:11:34.7699346935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:11:34.7699342490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:11:34.89612D0346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0xF7092E0
05:11:34.89612D0352fDevice9_ResetfOrigDevice9_Reset -> Notify 1024,768
05:11:34.89612D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Windowed}
05:11:34.89612D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Windowed}
05:11:34.89612D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:11:35.10912D0683RenderDeviceD3d9::initInit Device 0xf7092e0
05:11:35.10912D0756RenderDeviceD3d9::initreCRL [15 - 11712]
05:11:35.10912D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:11:35.10912D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:11:35.10912D0763RenderDeviceD3d9::initTarget Window [0xd04c0]
05:11:35.10912D0449doOverlayInit Graphics {handle = 0xd04c0} {d = 0xf7092e0}
05:11:35.10912D0453doOverlayOverlayManager::setShowMode
05:11:35.11112D047ResetSnapShotSH::ExecuteRelease snapshot SH
05:11:35.11112D04924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd04c0}.
05:11:35.11112D02127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe6d0299
05:11:35.11112D02145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [0,0,1024,768]
05:11:35.11112D02193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73496bb5=1934191541)=>(0x6b3598e0=1798674656)
05:11:35.11212D0913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:11:35.11212D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Fullscreen}
05:11:35.11212D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Fullscreen}
05:11:35.11212D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:11:35.11412D02223OverlayManager::installKeybMouseHookInstall KeybMouse
05:11:35.11412D0413InputInterceptor::stopHookunhook keyboard and mouse
05:11:35.11412D0380InputInterceptor::runHookKeyboard is hooked 0x12d0
05:11:35.11412D0402InputInterceptor::runHookMouse is hooked 0x12d0
05:11:35.11412D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:11:37.16512D06974OverlayManager::IsEmptyCursorCache cursor 0x147a07bf (v: 1)
05:11:51.971189C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:11:52.23812D06974OverlayManager::IsEmptyCursorCache cursor 0x21f80601 (v: 1)
05:11:52.46212D06974OverlayManager::IsEmptyCursorCache cursor 0x394a0a8b (v: 1)
05:12:19.22112D06974OverlayManager::IsEmptyCursorCache cursor 0x129a098f (v: 1)
05:12:33.94412D06974OverlayManager::IsEmptyCursorCache cursor 0x1c7209b5 (v: 1)
05:12:46.29346132OverlayManager::doActionForegroundChange Event [winows not active]
05:12:46.29346158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
05:12:46.29346935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:12:46.29342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:12:46.119346144OverlayManager::doActionForegroundChange Event OFF (OFF)
05:12:46.119347463OverlayManager::OnForegroundChangedChanged False
05:12:46.119347496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020A Title=[@Omda - Discord]
05:12:46.119342483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:12:46.119342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:12:46.139346269OverlayManager::doActionDisplayFPS - Triggered
05:12:46.523189C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:12:49.23189C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[500].
05:12:49.23189C2404WidgetManager::RefreshWidgetThreadMainLoopexit
05:12:49.23189C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
05:12:49.23189C2329WidgetManager::RefreshThreadProcStaticclean Exit
05:13:03.76512D01502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:13:03.80412D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:13:03.82512D0220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
05:13:03.82512D0221fDevice9_TestCooperativeLevelDevice Release
05:13:03.82512D02501OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:13:03.82512D01265OverlayManager::RestoreGameWNDPROCSearch SWL..
05:13:03.82512D01272OverlayManager::RestoreGameWNDPROCSWL restored.
05:13:03.82512D01282OverlayManager::RestoreGameWNDPROCSWL OK.
05:13:03.82512D01287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe6d0299
05:13:03.82512D02526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:13:03.82512D0187IRenderDevice::releaseRender Releasing.
05:13:03.82512D0775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
05:13:03.82512D0697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
05:13:03.82512D082RenderDeviceCaptureBase::ReleaseTextureRelease
05:13:03.82512D0100RenderDeviceCaptureBase::ReleaseTextureReleased
05:13:03.82512D0825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
05:13:03.82512D0204IRenderDevice::releaseRender Releasing Done.
05:13:03.82512D0227fDevice9_TestCooperativeLevelEnd Device Release
05:13:03.82512D0248fDevice9_TestCooperativeLevelEnd Device Release
05:13:04.3049346144OverlayManager::doActionForegroundChange Event ON (ON)
05:13:04.3049347463OverlayManager::OnForegroundChangedChanged True
05:13:04.3309346935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:13:04.3309342490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:13:04.58412D0346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0xF7092E0
05:13:04.58412D0352fDevice9_ResetfOrigDevice9_Reset -> Notify 1024,768
05:13:04.58412D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Windowed}
05:13:04.58412D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Windowed}
05:13:04.58412D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:13:05.4212D0683RenderDeviceD3d9::initInit Device 0xf7092e0
05:13:05.4212D0756RenderDeviceD3d9::initreCRL [15 - 11550]
05:13:05.4212D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:13:05.4212D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:13:05.4212D0763RenderDeviceD3d9::initTarget Window [0xd04c0]
05:13:05.4212D0449doOverlayInit Graphics {handle = 0xd04c0} {d = 0xf7092e0}
05:13:05.4212D0453doOverlayOverlayManager::setShowMode
05:13:05.4312D047ResetSnapShotSH::ExecuteRelease snapshot SH
05:13:05.4312D04924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd04c0}.
05:13:05.4312D02127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3893046b
05:13:05.4312D02145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [0,0,1024,768]
05:13:05.4312D02193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73496bb5=1934191541)=>(0x6b3598e0=1798674656)
05:13:05.4312D02427WidgetManager::Renderresum layout thread
05:13:05.4312D0276WidgetManager::initInit manager
05:13:05.4312D0913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:13:05.4312D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Fullscreen}
05:13:05.4312D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Fullscreen}
05:13:05.4312D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:13:05.4412D01791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:13:05.4412D02223OverlayManager::installKeybMouseHookInstall KeybMouse
05:13:05.4412D0413InputInterceptor::stopHookunhook keyboard and mouse
05:13:05.4412D0380InputInterceptor::runHookKeyboard is hooked 0x12d0
05:13:05.4412D0402InputInterceptor::runHookMouse is hooked 0x12d0
05:13:05.14518042340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
05:13:05.37012D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:13:10.6609346132OverlayManager::doActionForegroundChange Event [winows not active]
05:13:10.6609346158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
05:13:10.6609346935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:13:10.6609342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:13:10.6769346144OverlayManager::doActionForegroundChange Event OFF (OFF)
05:13:10.6769347463OverlayManager::OnForegroundChangedChanged False
05:13:10.6799347496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1204A6 Title=[Windows Internet Explorer]
05:13:10.6799342483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:13:10.6799342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:13:10.6859346269OverlayManager::doActionDisplayFPS - Triggered
05:13:14.8009346144OverlayManager::doActionForegroundChange Event ON (ON)
05:13:14.8009347463OverlayManager::OnForegroundChangedChanged True
05:13:14.8009346935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:13:14.8009342490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:13:15.2061804291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:13:15.20618042382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4750] s[500].
05:13:15.20618042404WidgetManager::RefreshWidgetThreadMainLoopexit
05:13:15.20618042323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
05:13:15.20618042329WidgetManager::RefreshThreadProcStaticclean Exit
05:13:16.6859346132OverlayManager::doActionForegroundChange Event [winows not active]
05:13:16.6859346158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
05:13:16.6859346935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:13:16.6859342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:13:16.7049346144OverlayManager::doActionForegroundChange Event OFF (OFF)
05:13:16.7049347463OverlayManager::OnForegroundChangedChanged False
05:13:16.7049347496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020A Title=[@Omda - Discord]
05:13:16.7049342483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:13:16.7049342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:13:27.61012D01502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:13:27.61112D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:13:27.62512D0220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
05:13:27.62512D0221fDevice9_TestCooperativeLevelDevice Release
05:13:27.62512D02501OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:13:27.62512D01265OverlayManager::RestoreGameWNDPROCSearch SWL..
05:13:27.62512D01272OverlayManager::RestoreGameWNDPROCSWL restored.
05:13:27.62512D01282OverlayManager::RestoreGameWNDPROCSWL OK.
05:13:27.62512D01287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3893046b
05:13:27.62512D02526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:13:27.62512D0187IRenderDevice::releaseRender Releasing.
05:13:27.62512D0775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
05:13:27.62512D0697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
05:13:27.62512D082RenderDeviceCaptureBase::ReleaseTextureRelease
05:13:27.62512D0100RenderDeviceCaptureBase::ReleaseTextureReleased
05:13:27.62512D0825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
05:13:27.62512D0204IRenderDevice::releaseRender Releasing Done.
05:13:27.62512D0227fDevice9_TestCooperativeLevelEnd Device Release
05:13:27.62512D0248fDevice9_TestCooperativeLevelEnd Device Release
05:13:27.7159346144OverlayManager::doActionForegroundChange Event ON (ON)
05:13:27.7159347463OverlayManager::OnForegroundChangedChanged True
05:13:27.7159346935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:13:27.7159342490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:13:27.95312D0346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0xF7092E0
05:13:27.95312D0352fDevice9_ResetfOrigDevice9_Reset -> Notify 1024,768
05:13:27.95312D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Windowed}
05:13:27.95312D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Windowed}
05:13:27.95312D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:13:28.28312D0683RenderDeviceD3d9::initInit Device 0xf7092e0
05:13:28.28312D0756RenderDeviceD3d9::initreCRL [15 - 11978]
05:13:28.28312D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:13:28.28312D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:13:28.28312D0763RenderDeviceD3d9::initTarget Window [0xd04c0]
05:13:28.28312D0449doOverlayInit Graphics {handle = 0xd04c0} {d = 0xf7092e0}
05:13:28.28312D0453doOverlayOverlayManager::setShowMode
05:13:28.28312D047ResetSnapShotSH::ExecuteRelease snapshot SH
05:13:28.28312D047ResetSnapShotSH::ExecuteRelease snapshot SH
05:13:28.28312D04924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd04c0}.
05:13:28.28312D02127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a01014f
05:13:28.28312D02145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [0,0,1024,768]
05:13:28.28312D02193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73496bb5=1934191541)=>(0x6b3598e0=1798674656)
05:13:28.28312D02427WidgetManager::Renderresum layout thread
05:13:28.28312D0276WidgetManager::initInit manager
05:13:28.28412D0913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:13:28.28412D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Fullscreen}
05:13:28.28412D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Fullscreen}
05:13:28.28412D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:13:28.28512E02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
05:13:28.28912D02223OverlayManager::installKeybMouseHookInstall KeybMouse
05:13:28.28912D0413InputInterceptor::stopHookunhook keyboard and mouse
05:13:28.28912D0380InputInterceptor::runHookKeyboard is hooked 0x12d0
05:13:28.28912D0402InputInterceptor::runHookMouse is hooked 0x12d0
05:13:28.28912D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:13:30.41912D06974OverlayManager::IsEmptyCursorCache cursor 0x4d70a9b (v: 1)
05:13:30.59312D06974OverlayManager::IsEmptyCursorCache cursor 0x155c09ab (v: 1)
05:13:35.3089346132OverlayManager::doActionForegroundChange Event [winows not active]
05:13:35.3089346158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
05:13:35.3099346935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:13:35.3099342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:13:35.3699346144OverlayManager::doActionForegroundChange Event OFF (OFF)
05:13:35.3699347463OverlayManager::OnForegroundChangedChanged False
05:13:35.3699347496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020A Title=[@Omda - Discord]
05:13:35.3699342483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:13:35.3699342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:13:35.3719346269OverlayManager::doActionDisplayFPS - Triggered
05:13:38.37112E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:13:38.37112E02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3109] s[500].
05:13:38.37112E02404WidgetManager::RefreshWidgetThreadMainLoopexit
05:13:38.37112E02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
05:13:38.37112E02329WidgetManager::RefreshThreadProcStaticclean Exit
05:13:42.74312D01502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:13:42.74312D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:13:42.76112D0220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
05:13:42.76112D0221fDevice9_TestCooperativeLevelDevice Release
05:13:42.76112D02501OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:13:42.76112D01265OverlayManager::RestoreGameWNDPROCSearch SWL..
05:13:42.76112D01272OverlayManager::RestoreGameWNDPROCSWL restored.
05:13:42.76112D01282OverlayManager::RestoreGameWNDPROCSWL OK.
05:13:42.76112D01287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a01014f
05:13:42.76112D02526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:13:42.76112D0187IRenderDevice::releaseRender Releasing.
05:13:42.76112D0775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
05:13:42.76112D0697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
05:13:42.76112D082RenderDeviceCaptureBase::ReleaseTextureRelease
05:13:42.76112D0100RenderDeviceCaptureBase::ReleaseTextureReleased
05:13:42.76112D0825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
05:13:42.76112D0204IRenderDevice::releaseRender Releasing Done.
05:13:42.76112D0227fDevice9_TestCooperativeLevelEnd Device Release
05:13:42.76112D0248fDevice9_TestCooperativeLevelEnd Device Release
05:13:42.9369346144OverlayManager::doActionForegroundChange Event ON (ON)
05:13:42.9369347463OverlayManager::OnForegroundChangedChanged True
05:13:42.9369346935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:13:42.9369342490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:13:43.8712D0346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0xF7092E0
05:13:43.8712D0352fDevice9_ResetfOrigDevice9_Reset -> Notify 1024,768
05:13:43.8712D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Windowed}
05:13:43.8712D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Windowed}
05:13:43.8712D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:13:43.41812D0683RenderDeviceD3d9::initInit Device 0xf7092e0
05:13:43.41812D0756RenderDeviceD3d9::initreCRL [15 - 12165]
05:13:43.41812D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:13:43.41812D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:13:43.41812D0763RenderDeviceD3d9::initTarget Window [0xd04c0]
05:13:43.41812D0449doOverlayInit Graphics {handle = 0xd04c0} {d = 0xf7092e0}
05:13:43.41812D0453doOverlayOverlayManager::setShowMode
05:13:43.41812D047ResetSnapShotSH::ExecuteRelease snapshot SH
05:13:43.41812D04924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd04c0}.
05:13:43.41812D02127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x182e0a0d
05:13:43.41812D02145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [0,0,1024,768]
05:13:43.41812D02193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73496bb5=1934191541)=>(0x6b3598e0=1798674656)
05:13:43.41812D02427WidgetManager::Renderresum layout thread
05:13:43.41812D0276WidgetManager::initInit manager
05:13:43.41812D0913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:13:43.41812D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Fullscreen}
05:13:43.41812D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Fullscreen}
05:13:43.41812D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:13:43.419F082340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
05:13:43.42212D02223OverlayManager::installKeybMouseHookInstall KeybMouse
05:13:43.42212D0413InputInterceptor::stopHookunhook keyboard and mouse
05:13:43.42212D0380InputInterceptor::runHookKeyboard is hooked 0x12d0
05:13:43.42212D0402InputInterceptor::runHookMouse is hooked 0x12d0
05:13:43.42212D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:13:44.99012D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ingame_widget_fiekjlgoffmlmgfmggnoeoljkmfkcapcdmcgcfgm] [d]
05:13:45.2459346261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
05:13:45.2829346261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
05:13:45.386F08225InterProcessElement::openInterProcess Overwolf_ImID_13905C2_P_3772 opened succesfuly
05:13:45.386F08225InterProcessElement::openInterProcess Overwolf_PID_3772_SHARED_MEMORY_AGENT opened succesfuly
05:13:45.68312D02379OverlayManager::setControlModeOVERLAY_CONTROL_ON
05:13:46.47212D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ingame_widget_fiekjlgoffmlmgfmggnoeoljkmfkcapcdmcgcfgm] [u]
05:13:46.53412D02417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:13:46.54412D03425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 923, OW handle = 0x2d490445;prev = 0x2d490445 , {Original values: ref = 923 handle = 0x394a0a8b}
05:13:46.71712D02379OverlayManager::setControlModeOVERLAY_CONTROL_ON
05:13:46.80512D02417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:13:46.81512D03425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 923, OW handle = 0x2d490445;prev = 0x2d490445 , {Original values: ref = 923 handle = 0x394a0a8b}
05:14:45.62412D06974OverlayManager::IsEmptyCursorCache cursor 0x2084006f (v: 1)
05:15:37.73212D06974OverlayManager::IsEmptyCursorCache cursor 0x265207e7 (v: 1)
05:19:52.355F08291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:19:55.464F08291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:19:57.325F08291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:20:06.6589346132OverlayManager::doActionForegroundChange Event [winows not active]
05:20:06.6589346158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
05:20:06.6589346935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:20:06.6589342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:20:06.7459346144OverlayManager::doActionForegroundChange Event OFF (OFF)
05:20:06.7459347463OverlayManager::OnForegroundChangedChanged False
05:20:06.7459347496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020A Title=[@Omda - Discord]
05:20:06.7459342483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:20:06.7459342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:20:06.7549346269OverlayManager::doActionDisplayFPS - Triggered
05:20:07.262F08291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:20:09.762F082382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3328] s[500].
05:20:09.762F082404WidgetManager::RefreshWidgetThreadMainLoopexit
05:20:09.762F082323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
05:20:09.762F082329WidgetManager::RefreshThreadProcStaticclean Exit
05:20:26.70112D01502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:20:26.70612D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:20:26.72712D0220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
05:20:26.72712D0221fDevice9_TestCooperativeLevelDevice Release
05:20:26.72712D02501OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:20:26.72712D01265OverlayManager::RestoreGameWNDPROCSearch SWL..
05:20:26.72712D01272OverlayManager::RestoreGameWNDPROCSWL restored.
05:20:26.72712D01282OverlayManager::RestoreGameWNDPROCSWL OK.
05:20:26.72712D01287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x182e0a0d
05:20:26.72712D02526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:20:26.72712D0187IRenderDevice::releaseRender Releasing.
05:20:26.72712D0775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
05:20:26.72712D0697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
05:20:26.72712D082RenderDeviceCaptureBase::ReleaseTextureRelease
05:20:26.72712D0100RenderDeviceCaptureBase::ReleaseTextureReleased
05:20:26.72712D0825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
05:20:26.72712D0204IRenderDevice::releaseRender Releasing Done.
05:20:26.72712D0227fDevice9_TestCooperativeLevelEnd Device Release
05:20:26.72712D0248fDevice9_TestCooperativeLevelEnd Device Release
05:20:27.15912D0346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0xF7092E0
05:20:27.15912D0352fDevice9_ResetfOrigDevice9_Reset -> Notify 1024,768
05:20:27.15912D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Windowed}
05:20:27.15912D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Windowed}
05:20:27.15912D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:20:27.2469346144OverlayManager::doActionForegroundChange Event ON (ON)
05:20:27.2469347463OverlayManager::OnForegroundChangedChanged True
05:20:27.2649346935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:20:27.2659342490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:20:27.49212D0683RenderDeviceD3d9::initInit Device 0xf7092e0
05:20:27.49212D0756RenderDeviceD3d9::initreCRL [15 - 12646]
05:20:27.49212D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:20:27.49212D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:20:27.49212D0763RenderDeviceD3d9::initTarget Window [0xd04c0]
05:20:27.49212D0449doOverlayInit Graphics {handle = 0xd04c0} {d = 0xf7092e0}
05:20:27.49212D0453doOverlayOverlayManager::setShowMode
05:20:27.49312D047ResetSnapShotSH::ExecuteRelease snapshot SH
05:20:27.49312D04924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd04c0}.
05:20:27.49312D02127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x28f804c1
05:20:27.49312D02145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [0,0,1024,768]
05:20:27.49312D02193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73496bb5=1934191541)=>(0x6b3598e0=1798674656)
05:20:27.49312D02427WidgetManager::Renderresum layout thread
05:20:27.49312D0276WidgetManager::initInit manager
05:20:27.49412D0913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:20:27.49412D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Fullscreen}
05:20:27.49412D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Fullscreen}
05:20:27.49412D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:20:27.49517582340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
05:20:27.49812D02223OverlayManager::installKeybMouseHookInstall KeybMouse
05:20:27.49812D0413InputInterceptor::stopHookunhook keyboard and mouse
05:20:27.49812D0380InputInterceptor::runHookKeyboard is hooked 0x12d0
05:20:27.49812D0402InputInterceptor::runHookMouse is hooked 0x12d0
05:20:27.49912D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:22:39.89346132OverlayManager::doActionForegroundChange Event [winows not active]
05:22:39.89346158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
05:22:39.89346935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:22:39.99342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:22:39.149346144OverlayManager::doActionForegroundChange Event OFF (OFF)
05:22:39.149347463OverlayManager::OnForegroundChangedChanged False
05:22:39.189347496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020A Title=[@Omda - Discord]
05:22:39.189342483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:22:39.189342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:22:39.239346269OverlayManager::doActionDisplayFPS - Triggered
05:22:39.5471758291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:22:42.4717582382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3203] s[500].
05:22:42.4717582404WidgetManager::RefreshWidgetThreadMainLoopexit
05:22:42.4717582323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
05:22:42.4717582329WidgetManager::RefreshThreadProcStaticclean Exit
05:22:42.10012D01502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:22:42.10212D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:22:42.11912D0220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
05:22:42.11912D0221fDevice9_TestCooperativeLevelDevice Release
05:22:42.11912D02501OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:22:42.11912D01265OverlayManager::RestoreGameWNDPROCSearch SWL..
05:22:42.11912D01272OverlayManager::RestoreGameWNDPROCSWL restored.
05:22:42.11912D01282OverlayManager::RestoreGameWNDPROCSWL OK.
05:22:42.11912D01287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x28f804c1
05:22:42.11912D02526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:22:42.11912D0187IRenderDevice::releaseRender Releasing.
05:22:42.11912D0775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
05:22:42.11912D0697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
05:22:42.11912D082RenderDeviceCaptureBase::ReleaseTextureRelease
05:22:42.11912D0100RenderDeviceCaptureBase::ReleaseTextureReleased
05:22:42.11912D0825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
05:22:42.11912D0204IRenderDevice::releaseRender Releasing Done.
05:22:42.11912D0227fDevice9_TestCooperativeLevelEnd Device Release
05:22:42.11912D0248fDevice9_TestCooperativeLevelEnd Device Release
05:22:42.47512D0346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0xF7092E0
05:22:42.47512D0352fDevice9_ResetfOrigDevice9_Reset -> Notify 1024,768
05:22:42.47512D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Windowed}
05:22:42.47512D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Windowed}
05:22:42.47512D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:22:42.6109346144OverlayManager::doActionForegroundChange Event ON (ON)
05:22:42.6119347463OverlayManager::OnForegroundChangedChanged True
05:22:42.6119346935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:22:42.6119342490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:22:42.79912D0683RenderDeviceD3d9::initInit Device 0xf7092e0
05:22:42.79912D0756RenderDeviceD3d9::initreCRL [15 - 12938]
05:22:42.79912D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:22:42.79912D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:22:42.79912D0763RenderDeviceD3d9::initTarget Window [0xd04c0]
05:22:42.79912D0449doOverlayInit Graphics {handle = 0xd04c0} {d = 0xf7092e0}
05:22:42.79912D0453doOverlayOverlayManager::setShowMode
05:22:42.79912D047ResetSnapShotSH::ExecuteRelease snapshot SH
05:22:42.79912D04924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd04c0}.
05:22:42.80012D02127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22600905
05:22:42.80012D02145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [0,0,1024,768]
05:22:42.80012D02193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73496bb5=1934191541)=>(0x6b3598e0=1798674656)
05:22:42.80012D0913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:22:42.80012D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Fullscreen}
05:22:42.80012D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Fullscreen}
05:22:42.80012D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:22:42.80512D02223OverlayManager::installKeybMouseHookInstall KeybMouse
05:22:42.80512D0413InputInterceptor::stopHookunhook keyboard and mouse
05:22:42.80612D0380InputInterceptor::runHookKeyboard is hooked 0x12d0
05:22:42.80612D0402InputInterceptor::runHookMouse is hooked 0x12d0
05:22:42.80612D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:22:46.55112D02427WidgetManager::Renderresum layout thread
05:22:46.55112D0276WidgetManager::initInit manager
05:22:46.69515002340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
05:22:59.34712D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ingame_widget_fiekjlgoffmlmgfmggnoeoljkmfkcapcdmcgcfgm] [d]
05:22:59.7389346261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
05:22:59.7651500256InterProcessElement::closeInterProcess Overwolf_PID_3772_SHARED_MEMORY_AGENT close 2147483647 bytes
05:22:59.7651500128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=13905c2
05:22:59.7651500256InterProcessElement::closeInterProcess Overwolf_ImID_13905C2_P_3772 close 2147483647 bytes
05:22:59.76515002664WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:22:59.9201500128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c09e8
05:22:59.92015002664WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:22:59.9311500225InterProcessElement::openInterProcess Overwolf_ImID_C09E8_P_3772 opened succesfuly
05:22:59.9311500225InterProcessElement::openInterProcess Overwolf_PID_3772_SHARED_MEMORY_AGENT opened succesfuly
05:23:00.51612D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ingame_widget_fiekjlgoffmlmgfmggnoeoljkmfkcapcdmcgcfgm] [u]
05:23:22.7279346132OverlayManager::doActionForegroundChange Event [winows not active]
05:23:22.7279346158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
05:23:22.7279346935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:23:22.7279342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:23:22.7609346144OverlayManager::doActionForegroundChange Event OFF (OFF)
05:23:22.7609347463OverlayManager::OnForegroundChangedChanged False
05:23:22.7609347496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020A Title=[@Omda - Discord]
05:23:22.7609342483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:23:22.7609342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:23:22.7829346269OverlayManager::doActionDisplayFPS - Triggered
05:23:23.2681500291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:23:25.76815002382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3344] s[500].
05:23:25.76815002404WidgetManager::RefreshWidgetThreadMainLoopexit
05:23:25.76815002323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
05:23:25.76815002329WidgetManager::RefreshThreadProcStaticclean Exit
05:23:29.89912D01502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:23:29.90012D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:23:29.91712D0220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
05:23:29.91712D0221fDevice9_TestCooperativeLevelDevice Release
05:23:29.91712D02501OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:23:29.91712D01265OverlayManager::RestoreGameWNDPROCSearch SWL..
05:23:29.91712D01272OverlayManager::RestoreGameWNDPROCSWL restored.
05:23:29.91712D01282OverlayManager::RestoreGameWNDPROCSWL OK.
05:23:29.91712D01287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22600905
05:23:29.91712D02526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:23:29.91712D0187IRenderDevice::releaseRender Releasing.
05:23:29.91712D0775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
05:23:29.91712D0697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
05:23:29.91712D082RenderDeviceCaptureBase::ReleaseTextureRelease
05:23:29.91712D0100RenderDeviceCaptureBase::ReleaseTextureReleased
05:23:29.91712D0825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
05:23:29.91712D0204IRenderDevice::releaseRender Releasing Done.
05:23:29.91712D0227fDevice9_TestCooperativeLevelEnd Device Release
05:23:29.91712D0248fDevice9_TestCooperativeLevelEnd Device Release
05:23:30.24912D0346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0xF7092E0
05:23:30.24912D0352fDevice9_ResetfOrigDevice9_Reset -> Notify 1024,768
05:23:30.24912D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Windowed}
05:23:30.24912D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Windowed}
05:23:30.24912D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:23:30.2509346144OverlayManager::doActionForegroundChange Event ON (ON)
05:23:30.2509347463OverlayManager::OnForegroundChangedChanged True
05:23:30.2509346935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:23:30.2509342490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:23:30.55912D0683RenderDeviceD3d9::initInit Device 0xf7092e0
05:23:30.55912D0756RenderDeviceD3d9::initreCRL [15 - 12938]
05:23:30.55912D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:23:30.55912D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:23:30.55912D0763RenderDeviceD3d9::initTarget Window [0xd04c0]
05:23:30.55912D0449doOverlayInit Graphics {handle = 0xd04c0} {d = 0xf7092e0}
05:23:30.55912D0453doOverlayOverlayManager::setShowMode
05:23:30.55912D047ResetSnapShotSH::ExecuteRelease snapshot SH
05:23:30.55912D04924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd04c0}.
05:23:30.55912D02127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf7d0779
05:23:30.55912D02145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [0,0,1024,768]
05:23:30.55912D02193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73496bb5=1934191541)=>(0x6b3598e0=1798674656)
05:23:30.55912D02427WidgetManager::Renderresum layout thread
05:23:30.56012D0276WidgetManager::initInit manager
05:23:30.56112D0913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:23:30.56112D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Fullscreen}
05:23:30.56112D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Fullscreen}
05:23:30.56112D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:23:30.56512D02223OverlayManager::installKeybMouseHookInstall KeybMouse
05:23:30.56512D0413InputInterceptor::stopHookunhook keyboard and mouse
05:23:30.56512D0380InputInterceptor::runHookKeyboard is hooked 0x12d0
05:23:30.56512D0402InputInterceptor::runHookMouse is hooked 0x12d0
05:23:30.56512D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:23:30.59119782340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
05:23:31.7439346144OverlayManager::doActionForegroundChange Event OFF (OFF)
05:23:31.7439347463OverlayManager::OnForegroundChangedChanged False
05:23:31.7439347496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020A Title=[@Omda - Discord]
05:23:31.7439346935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:23:31.7439342483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:23:31.7439342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:23:31.7529346269OverlayManager::doActionDisplayFPS - Triggered
05:23:34.69512D01502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:23:34.69612D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:23:34.71012D0220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
05:23:34.71012D0221fDevice9_TestCooperativeLevelDevice Release
05:23:34.71012D02501OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:23:34.71012D01265OverlayManager::RestoreGameWNDPROCSearch SWL..
05:23:34.71012D01272OverlayManager::RestoreGameWNDPROCSWL restored.
05:23:34.71012D01282OverlayManager::RestoreGameWNDPROCSWL OK.
05:23:34.71012D01287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf7d0779
05:23:34.71012D02526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:23:34.71012D0187IRenderDevice::releaseRender Releasing.
05:23:34.71012D0775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
05:23:34.71012D0697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
05:23:34.71012D082RenderDeviceCaptureBase::ReleaseTextureRelease
05:23:34.71012D0100RenderDeviceCaptureBase::ReleaseTextureReleased
05:23:34.71012D0825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
05:23:34.71012D0204IRenderDevice::releaseRender Releasing Done.
05:23:34.71012D0227fDevice9_TestCooperativeLevelEnd Device Release
05:23:34.71012D0248fDevice9_TestCooperativeLevelEnd Device Release
05:23:34.9089346144OverlayManager::doActionForegroundChange Event ON (ON)
05:23:34.9099347463OverlayManager::OnForegroundChangedChanged True
05:23:34.9099346935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:23:34.9099342490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:23:35.11512D0346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0xF7092E0
05:23:35.11512D0352fDevice9_ResetfOrigDevice9_Reset -> Notify 1024,768
05:23:35.11512D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Windowed}
05:23:35.11512D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Windowed}
05:23:35.11512D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:23:35.36412D0683RenderDeviceD3d9::initInit Device 0xf7092e0
05:23:35.36412D0756RenderDeviceD3d9::initreCRL [15 - 12940]
05:23:35.36412D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:23:35.36412D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:23:35.36412D0763RenderDeviceD3d9::initTarget Window [0xd04c0]
05:23:35.36412D0449doOverlayInit Graphics {handle = 0xd04c0} {d = 0xf7092e0}
05:23:35.36412D0453doOverlayOverlayManager::setShowMode
05:23:35.36412D047ResetSnapShotSH::ExecuteRelease snapshot SH
05:23:35.36412D04924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd04c0}.
05:23:35.36412D02127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x605a00c9
05:23:35.36412D02145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [0,0,1024,768]
05:23:35.36412D02193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x73496bb5=1934191541)=>(0x6b3598e0=1798674656)
05:23:35.36412D0913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:23:35.36412D01421OverlayManager::notifyResolutionChangeResolution is set to (1024,768), monitor is (1024,768) {Fullscreen}
05:23:35.36412D01428OverlayManager::notifyResolutionChangenotifyResolutionChange [1024, 768]=>[1024, 768] {Fullscreen}
05:23:35.36412D01436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
05:23:35.37412D02223OverlayManager::installKeybMouseHookInstall KeybMouse
05:23:35.37412D0413InputInterceptor::stopHookunhook keyboard and mouse
05:23:35.37412D0380InputInterceptor::runHookKeyboard is hooked 0x12d0
05:23:35.37412D0402InputInterceptor::runHookMouse is hooked 0x12d0
05:23:35.37412D05613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:25:26.88612D06974OverlayManager::IsEmptyCursorCache cursor 0x1b4e0975 (v: 1)
05:25:29.3159346144OverlayManager::doActionForegroundChange Event OFF (OFF)
05:25:29.3169347463OverlayManager::OnForegroundChangedChanged False
05:25:29.3209347496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020A Title=[@Omda - Discord]
05:25:29.3239346935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:25:29.3249342483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:25:29.3249342417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:25:29.3249346269OverlayManager::doActionDisplayFPS - Triggered
05:25:29.8451978291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:25:32.34519782382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[500].
05:25:32.34519782404WidgetManager::RefreshWidgetThreadMainLoopexit
05:25:32.34519782323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
05:25:32.34519782329WidgetManager::RefreshThreadProcStaticclean Exit
05:25:42.73312D01582OverlayManager::GameWindowProcCallbackClose Window [2].