TimeThreadLineFunctionMessage
10:03:33.4711358131runClientStarting Overlay PID=12564(0x3114) server PID = 13964
10:03:33.4711358683Client::initClient::Initialize
10:03:33.4711358691Client::initStart owclient thread
10:03:33.4715090327Client::initFirstInjectionClient::initFirstInjection.
10:03:33.4745090225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_13964 opened succesfuly
10:03:33.4745090355session id = {DB8C1624-E487-4E6C-BD21-4D540BB11A08}
10:03:33.47650901937Client::LogClientInfoOS version [10.0]
10:03:33.47650901942Client::LogClientInfoProcess OS version [10.0] [64-bit]
10:03:33.47650901960Client::LogClientInfoClient [64-bit] Version 2.2.79.8
10:03:33.47650901972Client::LogProcessModulesLoaded modules:
10:03:33.47950901988C:\Program Files (x86)\Overwolf\0.155.83.11\OWClient.dll
10:03:33.47950901988C:\Program Files (x86)\Overwolf\0.155.83.11\OWExplorer.dll
10:03:33.47950901988C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
10:03:33.47950901988C:\Program Files (x86)\Steam\steamclient64.dll
10:03:33.47950901988C:\Program Files (x86)\Steam\tier0_s64.dll
10:03:33.47950901988C:\Program Files (x86)\Steam\vstdlib_s64.dll
10:03:33.47950901988C:\Program Files\AVAST Software\Avast\aswhook.dll
10:03:33.47950901988C:\Program Files\ETCARS\x64\ETCARS.dll
10:03:33.47950901988C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll
10:03:33.47950901988C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll
10:03:33.47950901988C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
10:03:33.47950901988C:\ProgramData\LogIt\LogIt_x64.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
10:03:33.47950901988C:\WINDOWS\SYSTEM32\AcGenral.DLL
10:03:33.47950901988C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
10:03:33.47950901988C:\WINDOWS\SYSTEM32\CoreMessaging.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\DNSAPI.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\HID.DLL
10:03:33.47950901988C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
10:03:33.47950901988C:\WINDOWS\SYSTEM32\MPR.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\MSACM32.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\MSIMG32.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\MSVCP140.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\MSWSOCK.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\NTASN1.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\PROPSYS.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\Secur32.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\SspiCli.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\UMPDC.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\USERENV.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\VERSION.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\WININET.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\WINMM.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\WINNSI.DLL
10:03:33.47950901988C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\Wldp.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\apphelp.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\cryptnet.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\d3d11.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\dcomp.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
10:03:33.47950901988C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
10:03:33.47950901988C:\WINDOWS\SYSTEM32\dinput8.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\dwmapi.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\dxcore.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\iertutil.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\inputhost.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\kernel.appcore.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\mskeyprotect.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\ncrypt.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\ntdll.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\ntmarta.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\powrprof.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\profapi.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\textinputframework.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\urlmon.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\windows.storage.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\winhttp.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\winmmbase.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\wintypes.dll
10:03:33.47950901988C:\WINDOWS\SYSTEM32\xinput1_4.dll
10:03:33.47950901988C:\WINDOWS\System32\ADVAPI32.dll
10:03:33.47950901988C:\WINDOWS\System32\COMDLG32.dll
10:03:33.47950901988C:\WINDOWS\System32\CRYPT32.dll
10:03:33.47950901988C:\WINDOWS\System32\CRYPTSP.dll
10:03:33.47950901988C:\WINDOWS\System32\DEVOBJ.dll
10:03:33.47950901988C:\WINDOWS\System32\DPAPI.DLL
10:03:33.47950901988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvldumdx.dll
10:03:33.47950901988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvwgf2umx.dll
10:03:33.47950901988C:\WINDOWS\System32\GDI32.dll
10:03:33.47950901988C:\WINDOWS\System32\IMM32.DLL
10:03:33.47950901988C:\WINDOWS\System32\KERNEL32.DLL
10:03:33.47950901988C:\WINDOWS\System32\KERNELBASE.dll
10:03:33.47950901988C:\WINDOWS\System32\MMDevApi.dll
10:03:33.47950901988C:\WINDOWS\System32\MSASN1.dll
10:03:33.47950901988C:\WINDOWS\System32\MSCTF.dll
10:03:33.47950901988C:\WINDOWS\System32\NSI.dll
10:03:33.47950901988C:\WINDOWS\System32\OLEAUT32.dll
10:03:33.47950901988C:\WINDOWS\System32\PSAPI.DLL
10:03:33.47950901988C:\WINDOWS\System32\RPCRT4.dll
10:03:33.47950901988C:\WINDOWS\System32\SETUPAPI.dll
10:03:33.47950901988C:\WINDOWS\System32\SHELL32.dll
10:03:33.47950901988C:\WINDOWS\System32\SHLWAPI.dll
10:03:33.47950901988C:\WINDOWS\System32\USER32.dll
10:03:33.47950901988C:\WINDOWS\System32\WINTRUST.dll
10:03:33.47950901988C:\WINDOWS\System32\WLDAP32.dll
10:03:33.47950901988C:\WINDOWS\System32\WS2_32.dll
10:03:33.47950901988C:\WINDOWS\System32\bcrypt.dll
10:03:33.47950901988C:\WINDOWS\System32\bcryptPrimitives.dll
10:03:33.47950901988C:\WINDOWS\System32\cfgmgr32.dll
10:03:33.47950901988C:\WINDOWS\System32\clbcatq.dll
10:03:33.47950901988C:\WINDOWS\System32\combase.dll
10:03:33.47950901988C:\WINDOWS\System32\fwpuclnt.dll
10:03:33.47950901988C:\WINDOWS\System32\gdi32full.dll
10:03:33.47950901988C:\WINDOWS\System32\imagehlp.dll
10:03:33.47950901988C:\WINDOWS\System32\msvcp_win.dll
10:03:33.47950901988C:\WINDOWS\System32\msvcrt.dll
10:03:33.47950901988C:\WINDOWS\System32\ole32.dll
10:03:33.47950901988C:\WINDOWS\System32\sechost.dll
10:03:33.47950901988C:\WINDOWS\System32\shcore.dll
10:03:33.47950901988C:\WINDOWS\System32\ucrtbase.dll
10:03:33.47950901988C:\WINDOWS\System32\win32u.dll
10:03:33.47950901988C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.488_none_ca04af081b815d21\COMCTL32.dll
10:03:33.47950901988C:\WINDOWS\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvcuda64.dll
10:03:33.47950901988C:\WINDOWS\system32\dxgi.dll
10:03:33.47950901988C:\WINDOWS\system32\ncryptsslp.dll
10:03:33.47950901988C:\WINDOWS\system32\nvapi64.dll
10:03:33.47950901988C:\WINDOWS\system32\nvcuda.dll
10:03:33.47950901988C:\WINDOWS\system32\nvspcap64.dll
10:03:33.47950901988C:\WINDOWS\system32\rsaenh.dll
10:03:33.47950901988C:\WINDOWS\system32\schannel.DLL
10:03:33.47950901988C:\WINDOWS\system32\uxtheme.dll
10:03:33.47950901988C:\Windows\System32\OneCoreCommonProxyStub.dll
10:03:33.47950901988C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
10:03:33.47950901988C:\Windows\System32\WindowManagementAPI.dll
10:03:33.47950901988C:\Windows\System32\Windows.UI.dll
10:03:33.47950901988C:\Windows\System32\deviceaccess.dll
10:03:33.47950901988C:\Windows\System32\rasadhlp.dll
10:03:33.47950901988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
10:03:33.47950901988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
10:03:33.47950901988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
10:03:33.47950901988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
10:03:33.47950901988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
10:03:33.47950901988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
10:03:33.47950901988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
10:03:33.47950901988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
10:03:33.47950901988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
10:03:33.481509079GraphicsHookManager::InitCreated Thread - Created , ThreadId=11372
10:03:33.48350901436Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
10:03:33.48350901452Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
10:03:33.48350901460Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
10:03:33.48450901489Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
10:03:33.48450901510Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
10:03:33.48450901578Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
10:03:33.48450901591Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
10:03:33.48450901604Client::ReadGameConfigurationsEnable EnableTXR - OFF
10:03:33.48450901644Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
10:03:33.48450901646Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
10:03:33.48450901648Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
10:03:33.48450901650Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
10:03:33.48450901652Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
10:03:33.48450901654Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
10:03:33.48450901657Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
10:03:33.48450901660Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
10:03:33.48450901754Data::Search[0] 0x5E0B0000
10:03:33.48450901754Data::Search[1] 0x0
10:03:33.48450901754Data::Search[2] 0x0
10:03:33.48450901754Data::Search[3] 0x99B0000
10:03:33.48450901754Data::Search[4] 0x0
10:03:33.48450901754Data::Search[5] 0x16F0000
10:03:33.48450901754Data::Search[6] 0x5E5D0000
10:03:33.48450901754Data::Search[7] 0x0
10:03:33.48450901754Data::Search[8] 0x16F0000
10:03:33.48450901754Data::Search[9] 0x0
10:03:33.48450901759Data::Search[10] 0x0
10:03:33.48450901765Data::Search[11] 0x58B30000
10:03:33.48450901771Data::Search[12] 0x0
10:03:33.48450901777Data::Search[13] 0x0
10:03:33.4845090325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
10:03:33.4855090435Client::initFirstInjectionDetected Windows 8.1 or greater
10:03:33.4855090450Client::initFirstInjectionAcquiring function lock succedded
10:03:33.4865090225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_13964 opened succesfuly
10:03:33.49750901920FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.155.83.11\\OWUtils.dll succeeded
10:03:33.5075090567Install::CodeInit [Client,1] (MCH) OK
10:03:33.5085090567Install::CodeInit [Client,2] (MCH) OK
10:03:33.5195090567Install::CodeInit [Client,3] (MCH) OK
10:03:33.5205090567Install::CodeInit [Client,4] (MCH) OK
10:03:33.5305090567Install::CodeInit [Client,4.1] (MCH) OK
10:03:33.5425090567Install::CodeInit [Client,4.2] (MCH) OK
10:03:33.5425090472OverlayManager::OverlayManagerOW System Cursor is set to = 0x556098b
10:03:33.54350906848OverlayManager::LoadDefaultCursorsLoad default cursors
10:03:33.5445090482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x7f00a3
10:03:33.544509072PerformanceCounter::StartSessionStartSession
10:03:33.5455090225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
10:03:33.5465090676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
10:03:33.5465090694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
10:03:33.5465090696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
10:03:33.5465090699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
10:03:33.5465090702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
10:03:33.5465090705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
10:03:33.5465090708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
10:03:33.5465090711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
10:03:33.5465090714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
10:03:33.5465090717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
10:03:33.5465090720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
10:03:33.5465090723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
10:03:33.5465090726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
10:03:33.5465090729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
10:03:33.5465090732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
10:03:33.5465090735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
10:03:33.5465090738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
10:03:33.5465090741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
10:03:33.5465090744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
10:03:33.5465090747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
10:03:33.5465090750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
10:03:33.5465090753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
10:03:33.5465090756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
10:03:33.5465090759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
10:03:33.5465090762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
10:03:33.5465090765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
10:03:33.5465090768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
10:03:33.5465090771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
10:03:33.5465090774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
10:03:33.5465090777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
10:03:33.5465090780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
10:03:33.5465090783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
10:03:33.5465090786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
10:03:33.5465090789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
10:03:33.5465090792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
10:03:33.5465090795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
10:03:33.5465090798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
10:03:33.5465090801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
10:03:33.5465090804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
10:03:33.5465090807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
10:03:33.5465090810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
10:03:33.5465090813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
10:03:33.5465090816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
10:03:33.5465090819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
10:03:33.5465090822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
10:03:33.5465090825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
10:03:33.5465090828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
10:03:33.5465090831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
10:03:33.5465090834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
10:03:33.5465090837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
10:03:33.5465090840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
10:03:33.5465090843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
10:03:33.5465090846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
10:03:33.5465090849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
10:03:33.5465090852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
10:03:33.5465090855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
10:03:33.5465090858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
10:03:33.5465090861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
10:03:33.5465090864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
10:03:33.5465090867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
10:03:33.5465090870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
10:03:33.5465090873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
10:03:33.5465090876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
10:03:33.5465090879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
10:03:33.5465090882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
10:03:33.5465090885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
10:03:33.5465090887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
10:03:33.5465090889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
10:03:33.5465090891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
10:03:33.5465090893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
10:03:33.5465090895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
10:03:33.5465090897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
10:03:33.5465090899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
10:03:33.5465090913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:03:33.5545090248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
10:03:33.5555090578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
10:03:33.5555090888FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
10:03:33.5575090996Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
10:03:33.55850901142Install::CodeSegment [5|20352|0x5BAD0000|0x4F80]
10:03:33.5695090567Install::Codeunknown (MCH) OK
10:03:33.56950901142Install::CodeSegment [5|431408|0x5BAD0000|0x69530]
10:03:33.5785090567Install::Codeunknown (MCH) OK
10:03:33.57850901142Install::CodeSegment [5|132112|0x5BAD0000|0x20410]
10:03:33.5885090567Install::Codeunknown (MCH) OK
10:03:33.58850901142Install::CodeSegment [5|7648|0x5BAD0000|0x1DE0]
10:03:33.5985090567Install::Codeunknown (MCH) OK
10:03:33.59850901142Install::CodeSegment [5|-48723888|0x5BAD0000|0xFD188850]
10:03:33.59850901233Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
10:03:33.59850901142Install::CodeSegment [5|-48701824|0x5BAD0000|0xFD18DE80]
10:03:33.59850901233Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
10:03:33.59850901142Install::CodeSegment [5|-48708128|0x5BAD0000|0xFD18C5E0]
10:03:33.59850901233Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
10:03:33.59850901142Install::CodeSegment [5|-49895440|0x5BAD0000|0xFD06A7F0]
10:03:33.59850901233Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
10:03:33.5985090996Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
10:03:33.5985090996Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
10:03:33.5995090325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
10:03:33.59950901025OverlayManager::StartStarting...
10:03:33.6095090567Install::CodeInit [Client,5] (MCH) OK
10:03:33.6105090567Install::CodeInit [Client,6] (MCH) OK
10:03:33.61050901109OverlayManager::StartRID Found 2 devices.
10:03:33.61050901117OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0x903dc)...
10:03:33.61050901189XTRAP COMPATIBLE PATCH WARNING
10:03:33.6105090107ApiManager::InitAPI Manager Event : OK
10:03:33.6105090119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16404
10:03:33.61057506439OverlayManager::OnConnectedConnected to server
10:03:33.610575031SendServerHelloMessage::ExecuteSend connection Ack
10:03:33.61040147015OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x30446
10:03:33.612509067TXRSettingFail to read texture recognition options 0xb7
10:03:33.6125090114TXOfInterestNew list set with 0 items
10:03:33.61250901223OverlayManager::Startget foreground state
10:03:33.61250907463OverlayManager::OnForegroundChangedChanged True
10:03:33.61250906935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:03:33.61250901259OverlayManager::StartStarted...
10:03:33.6225090567Install::CodeInit [Client,0] (MCH) OK
10:03:33.6225090428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
10:03:33.622509094GraphicsHookManager::StopThreadStopThread
10:03:33.6232C6C216GraphicsHookManager::MessageLoopExit Thread
10:03:33.6255090575Client::initFirstInjectioninit complete
10:03:34.5457506269OverlayManager::doActionDisplayFPS - Triggered
10:03:43.77440141972Client::LogProcessModulesLoaded modules:
10:03:43.77640141988C:\Program Files (x86)\Overwolf\0.155.83.11\OWClient.dll
10:03:43.77640141988C:\Program Files (x86)\Overwolf\0.155.83.11\OWExplorer.dll
10:03:43.77640141988C:\Program Files (x86)\Overwolf\0.155.83.11\OWUtils.dll
10:03:43.77640141988C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
10:03:43.77640141988C:\Program Files (x86)\Steam\steamclient64.dll
10:03:43.77640141988C:\Program Files (x86)\Steam\tier0_s64.dll
10:03:43.77640141988C:\Program Files (x86)\Steam\vstdlib_s64.dll
10:03:43.77640141988C:\Program Files\AVAST Software\Avast\aswhook.dll
10:03:43.77640141988C:\Program Files\ETCARS\x64\ETCARS.dll
10:03:43.77640141988C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll
10:03:43.77640141988C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll
10:03:43.77640141988C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
10:03:43.77640141988C:\ProgramData\LogIt\LogIt_x64.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
10:03:43.77640141988C:\WINDOWS\SYSTEM32\AcGenral.DLL
10:03:43.77640141988C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
10:03:43.77640141988C:\WINDOWS\SYSTEM32\CoreMessaging.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\DNSAPI.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\HID.DLL
10:03:43.77640141988C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
10:03:43.77640141988C:\WINDOWS\SYSTEM32\MPR.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\MSACM32.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\MSIMG32.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\MSVCP140.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\MSWSOCK.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\NTASN1.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\PROPSYS.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\Secur32.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\SspiCli.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\UMPDC.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\USERENV.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\VERSION.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\WININET.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\WINMM.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\WINNSI.DLL
10:03:43.77640141988C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\Wldp.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\apphelp.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\cryptnet.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\d3d11.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\dcomp.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
10:03:43.77640141988C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
10:03:43.77640141988C:\WINDOWS\SYSTEM32\dinput8.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\dwmapi.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\dxcore.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\iertutil.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\inputhost.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\kernel.appcore.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\mskeyprotect.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\ncrypt.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\ntdll.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\ntmarta.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\powrprof.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\profapi.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\textinputframework.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\urlmon.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\windows.storage.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\winhttp.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\winmmbase.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\wintypes.dll
10:03:43.77640141988C:\WINDOWS\SYSTEM32\xinput1_4.dll
10:03:43.77640141988C:\WINDOWS\System32\ADVAPI32.dll
10:03:43.77640141988C:\WINDOWS\System32\COMDLG32.dll
10:03:43.77640141988C:\WINDOWS\System32\CRYPT32.dll
10:03:43.77640141988C:\WINDOWS\System32\CRYPTSP.dll
10:03:43.77640141988C:\WINDOWS\System32\DEVOBJ.dll
10:03:43.77640141988C:\WINDOWS\System32\DPAPI.DLL
10:03:43.77640141988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvldumdx.dll
10:03:43.77640141988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvwgf2umx.dll
10:03:43.77640141988C:\WINDOWS\System32\GDI32.dll
10:03:43.77640141988C:\WINDOWS\System32\IMM32.DLL
10:03:43.77640141988C:\WINDOWS\System32\KERNEL32.DLL
10:03:43.77640141988C:\WINDOWS\System32\KERNELBASE.dll
10:03:43.77640141988C:\WINDOWS\System32\MMDevApi.dll
10:03:43.77640141988C:\WINDOWS\System32\MSASN1.dll
10:03:43.77640141988C:\WINDOWS\System32\MSCTF.dll
10:03:43.77640141988C:\WINDOWS\System32\NSI.dll
10:03:43.77640141988C:\WINDOWS\System32\OLEAUT32.dll
10:03:43.77640141988C:\WINDOWS\System32\PSAPI.DLL
10:03:43.77640141988C:\WINDOWS\System32\RPCRT4.dll
10:03:43.77640141988C:\WINDOWS\System32\SETUPAPI.dll
10:03:43.77640141988C:\WINDOWS\System32\SHELL32.dll
10:03:43.77640141988C:\WINDOWS\System32\SHLWAPI.dll
10:03:43.77640141988C:\WINDOWS\System32\USER32.dll
10:03:43.77640141988C:\WINDOWS\System32\WINTRUST.dll
10:03:43.77640141988C:\WINDOWS\System32\WLDAP32.dll
10:03:43.77640141988C:\WINDOWS\System32\WS2_32.dll
10:03:43.77640141988C:\WINDOWS\System32\bcrypt.dll
10:03:43.77640141988C:\WINDOWS\System32\bcryptPrimitives.dll
10:03:43.77640141988C:\WINDOWS\System32\cfgmgr32.dll
10:03:43.77640141988C:\WINDOWS\System32\clbcatq.dll
10:03:43.77640141988C:\WINDOWS\System32\combase.dll
10:03:43.77640141988C:\WINDOWS\System32\fwpuclnt.dll
10:03:43.77640141988C:\WINDOWS\System32\gdi32full.dll
10:03:43.77640141988C:\WINDOWS\System32\imagehlp.dll
10:03:43.77640141988C:\WINDOWS\System32\msvcp_win.dll
10:03:43.77640141988C:\WINDOWS\System32\msvcrt.dll
10:03:43.77640141988C:\WINDOWS\System32\ole32.dll
10:03:43.77640141988C:\WINDOWS\System32\sechost.dll
10:03:43.77640141988C:\WINDOWS\System32\shcore.dll
10:03:43.77640141988C:\WINDOWS\System32\ucrtbase.dll
10:03:43.77640141988C:\WINDOWS\System32\win32u.dll
10:03:43.77640141988C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.488_none_ca04af081b815d21\COMCTL32.dll
10:03:43.77640141988C:\WINDOWS\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvcuda64.dll
10:03:43.77640141988C:\WINDOWS\system32\dxgi.dll
10:03:43.77640141988C:\WINDOWS\system32\ncryptsslp.dll
10:03:43.77640141988C:\WINDOWS\system32\nvapi64.dll
10:03:43.77640141988C:\WINDOWS\system32\nvcuda.dll
10:03:43.77640141988C:\WINDOWS\system32\nvspcap64.dll
10:03:43.77640141988C:\WINDOWS\system32\rsaenh.dll
10:03:43.77640141988C:\WINDOWS\system32\schannel.DLL
10:03:43.77640141988C:\WINDOWS\system32\uxtheme.dll
10:03:43.77640141988C:\Windows\System32\OneCoreCommonProxyStub.dll
10:03:43.77640141988C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
10:03:43.77640141988C:\Windows\System32\WindowManagementAPI.dll
10:03:43.77640141988C:\Windows\System32\Windows.UI.dll
10:03:43.77640141988C:\Windows\System32\deviceaccess.dll
10:03:43.77640141988C:\Windows\System32\rasadhlp.dll
10:03:43.77640141988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
10:03:43.77640141988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
10:03:43.77640141988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
10:03:43.77640141988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
10:03:43.77640141988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
10:03:43.77640141988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
10:03:43.77640141988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
10:03:43.77640141988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
10:03:43.77640141988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
10:03:45.5123B70587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
10:03:45.5323B70149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
10:03:45.5333B70149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
10:03:45.5333B701006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
10:03:45.5583B701063RenderDeviceD3d11::initRefC r:[7]->[5] 0x81c18ba0
10:03:45.5593B701094RenderDeviceD3d11::initDevice adapter hash: 818403630
10:03:45.5593B701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
10:03:45.5593B701148RenderDeviceD3d11::initsave state
10:03:45.5593B70696RenderDeviceD3d11::initDX11loading shaders...
10:03:45.5663B70705RenderDeviceD3d11::initDX11create vs
10:03:45.5663B70723RenderDeviceD3d11::initDX11create vs
10:03:45.5683B70745RenderDeviceD3d11::initDX11create pxs
10:03:45.5693B70774RenderDeviceD3d11::initDX11create raster
10:03:45.5703B70842RenderDeviceD3d11::initDX11create buffers
10:03:45.5703B701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x817822f8.
10:03:45.5713B701156RenderDeviceD3d11::initrestore state
10:03:45.5713B701159RenderDeviceD3d11::initTarget Window [0x801ec]
10:03:45.5713B70244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:03:45.5713B70251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:03:45.5713B70193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
10:03:45.5713B702080RenderDeviceD3d11::setFixSet render device fix RT.
10:03:45.5713B702580OverlayManager::setGraphicsRender Device fix was set RT.
10:03:45.5713B704813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:03:45.5713B704825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:03:45.5743B70654OverlayInputManager::HandleCommandsClear all hotkeys command
10:03:45.5743B70695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
10:03:45.5743B7026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
10:03:45.5743B7021StartWidgetsRefresher::ExecuteExecute start wicket manager
10:03:45.5743B70276WidgetManager::initInit manager
10:03:45.5743B7026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
10:03:45.5743B704924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801ec}.
10:03:45.5743B702127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x130bc7
10:03:45.5743B702145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:03:45.5743B702193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6dcfc940=1842334016)=>(0xdcc40580=-591133312)
10:03:45.5743B702204OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
10:03:45.5755A002340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
10:03:45.5753B70308PerformanceCounter::NotifyFrameRenderNotify first Render...
10:03:45.5753B70913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:03:45.5753B707393OverlayManager::CheckForSharedTextureSupportCheck for SHT support
10:03:45.5753B701791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:03:45.5753B702223OverlayManager::installKeybMouseHookInstall KeybMouse
10:03:45.5753B70413InputInterceptor::stopHookunhook keyboard and mouse
10:03:45.5753B70380InputInterceptor::runHookKeyboard is hooked 0x3b70
10:03:45.5763B70402InputInterceptor::runHookMouse is hooked 0x3b70
10:03:45.5763B701877OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10003
10:03:45.5763B704859OverlayManager::initOverlayResolutionEx 0X40008
10:03:45.5763B704866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:03:45.5763B704813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:03:45.5763B704825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:03:45.6115A00225InterProcessElement::openInterProcess Overwolf_ImID_200BDA_P_13964 opened succesfuly
10:03:45.6115A00225InterProcessElement::openInterProcess Overwolf_PID_13964_SHARED_MEMORY_AGENT opened succesfuly
10:03:45.6115A00225InterProcessElement::openInterProcess Overwolf_ImID_C03D8_P_13964 opened succesfuly
10:03:45.6115A00225InterProcessElement::openInterProcess Overwolf_PID_13964_SHARED_MEMORY_AGENT opened succesfuly
10:03:45.6115A00225InterProcessElement::openInterProcess Overwolf_ImID_D03E2_P_13964 opened succesfuly
10:03:45.6115A00225InterProcessElement::openInterProcess Overwolf_PID_13964_SHARED_MEMORY_AGENT opened succesfuly
10:03:45.6125A00225InterProcessElement::openInterProcess Overwolf_ImID_60A30_P_13964 opened succesfuly
10:03:45.6125A00225InterProcessElement::openInterProcess Overwolf_PID_13964_SHARED_MEMORY_AGENT opened succesfuly
10:03:45.6125A00225InterProcessElement::openInterProcess Overwolf_ImID_70A3E_P_13964 opened succesfuly
10:03:45.6125A00225InterProcessElement::openInterProcess Overwolf_PID_13964_SHARED_MEMORY_AGENT opened succesfuly
10:03:45.6713B70326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
10:03:45.6713B70347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
10:03:45.6723B70326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
10:03:45.6723B70347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
10:04:25.5713B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:04:25.5713B70389fSwapResize_BuffersClear overlay graphics..
10:04:25.5713B702501OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:04:25.5713B701265OverlayManager::RestoreGameWNDPROCSearch SWL..
10:04:25.5713B701272OverlayManager::RestoreGameWNDPROCSWL restored.
10:04:25.5713B701282OverlayManager::RestoreGameWNDPROCSWL OK.
10:04:25.5713B701287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x130bc7
10:04:25.5713B702526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:04:25.5713B70391fSwapResize_BuffersDevice was Resized!
10:04:25.5713B70187IRenderDevice::releaseRender Releasing.
10:04:25.5723B7082RenderDeviceCaptureBase::ReleaseTextureRelease
10:04:25.5723B70100RenderDeviceCaptureBase::ReleaseTextureReleased
10:04:25.5723B701280RenderDeviceD3d11::releaseImplementationReleasing 1
10:04:25.5723B701290RenderDeviceD3d11::releaseImplementationReleasing 2
10:04:25.5723B701309RenderDeviceD3d11::releaseImplementationReleasing 3
10:04:25.5723B70204IRenderDevice::releaseRender Releasing Done.
10:04:25.5723B70395fSwapResize_BuffersEnd Device was Resized!
10:04:25.6403B701063RenderDeviceD3d11::initRefC r:[7]->[5] 0x81c18ba0
10:04:25.6403B701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
10:04:25.6403B701148RenderDeviceD3d11::initsave state
10:04:25.6403B70696RenderDeviceD3d11::initDX11loading shaders...
10:04:25.6463B701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x817822f8.
10:04:25.6463B701156RenderDeviceD3d11::initrestore state
10:04:25.6463B701159RenderDeviceD3d11::initTarget Window [0x801ec]
10:04:25.6463B70244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:04:25.6463B70251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:04:25.6463B704866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:04:25.6463B704813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:04:25.6463B704825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:04:25.6563B70338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
10:04:25.6563B702501OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:04:25.6563B702526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:04:25.6563B70187IRenderDevice::releaseRender Releasing.
10:04:25.6563B7082RenderDeviceCaptureBase::ReleaseTextureRelease
10:04:25.6563B70100RenderDeviceCaptureBase::ReleaseTextureReleased
10:04:25.6563B701280RenderDeviceD3d11::releaseImplementationReleasing 1
10:04:25.6563B701290RenderDeviceD3d11::releaseImplementationReleasing 2
10:04:25.6563B701309RenderDeviceD3d11::releaseImplementationReleasing 3
10:04:25.6563B70204IRenderDevice::releaseRender Releasing Done.
10:04:26.205A00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:04:26.6757506132OverlayManager::doActionForegroundChange Event [winows not active]
10:04:26.8357506144OverlayManager::doActionForegroundChange Event OFF (OFF)
10:04:26.8357507463OverlayManager::OnForegroundChangedChanged False
10:04:26.8357507496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10412 Title=[#tekstowy - Discord]
10:04:26.8357506935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:04:26.8357502483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:04:26.8357502412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
10:04:26.8357502417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:04:26.8457506269OverlayManager::doActionDisplayFPS - Triggered
10:04:28.6495A002385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
10:05:07.9643B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:05:07.9803B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:05:08.123B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:05:08.153B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:05:08.193B706974OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
10:05:08.283B701063RenderDeviceD3d11::initRefC r:[7]->[5] 0x81c18ba0
10:05:08.283B701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
10:05:08.283B701148RenderDeviceD3d11::initsave state
10:05:08.283B70696RenderDeviceD3d11::initDX11loading shaders...
10:05:08.343B701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x817822f8.
10:05:08.343B701156RenderDeviceD3d11::initrestore state
10:05:08.343B701159RenderDeviceD3d11::initTarget Window [0x801ec]
10:05:08.343B70244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:05:08.343B70251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:05:08.343B702490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:05:08.353B7047ResetSnapShotSH::ExecuteRelease snapshot SH
10:05:08.363B704924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801ec}.
10:05:08.363B702127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2950a21
10:05:08.363B702145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:05:08.363B702193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6dcfc940=1842334016)=>(0xdcc40580=-591133312)
10:05:08.363B701672WidgetManager::drawskip widget draw (not in foreground) False - False
10:05:08.363B70913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:05:08.11257506144OverlayManager::doActionForegroundChange Event ON (ON)
10:05:08.11257507463OverlayManager::OnForegroundChangedChanged True
10:05:08.11257506935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:05:08.11357506269OverlayManager::doActionDisplayFPS - Triggered
10:05:08.2053B704859OverlayManager::initOverlayResolutionEx 0X40008
10:05:08.2053B704866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:05:08.2053B704813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:05:08.2053B704825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:05:08.2053B70326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
10:05:08.2053B70347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
10:05:08.2063B70326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
10:05:08.2063B70347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
10:05:08.2073B70913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:05:08.2395A00225InterProcessElement::openInterProcess Overwolf_ImID_301F2_P_13964 opened succesfuly
10:05:08.2395A00225InterProcessElement::openInterProcess Overwolf_PID_13964_SHARED_MEMORY_AGENT opened succesfuly
10:05:16.9543B701791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:05:16.9543B702223OverlayManager::installKeybMouseHookInstall KeybMouse
10:05:16.9543B70413InputInterceptor::stopHookunhook keyboard and mouse
10:05:16.9543B70380InputInterceptor::runHookKeyboard is hooked 0x3b70
10:05:16.9543B70402InputInterceptor::runHookMouse is hooked 0x3b70
10:05:17.1593B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:05:17.1593B70389fSwapResize_BuffersClear overlay graphics..
10:05:17.1593B702501OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:05:17.1593B701265OverlayManager::RestoreGameWNDPROCSearch SWL..
10:05:17.1593B701272OverlayManager::RestoreGameWNDPROCSWL restored.
10:05:17.1593B701282OverlayManager::RestoreGameWNDPROCSWL OK.
10:05:17.1593B701287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2950a21
10:05:17.1593B702526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:05:17.1593B70391fSwapResize_BuffersDevice was Resized!
10:05:17.1593B70187IRenderDevice::releaseRender Releasing.
10:05:17.1593B7082RenderDeviceCaptureBase::ReleaseTextureRelease
10:05:17.1593B70100RenderDeviceCaptureBase::ReleaseTextureReleased
10:05:17.1593B701280RenderDeviceD3d11::releaseImplementationReleasing 1
10:05:17.1593B701290RenderDeviceD3d11::releaseImplementationReleasing 2
10:05:17.1593B701309RenderDeviceD3d11::releaseImplementationReleasing 3
10:05:17.1593B70204IRenderDevice::releaseRender Releasing Done.
10:05:17.1593B70395fSwapResize_BuffersEnd Device was Resized!
10:05:17.2263B701063RenderDeviceD3d11::initRefC r:[7]->[5] 0x81c18ba0
10:05:17.2263B701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
10:05:17.2263B701148RenderDeviceD3d11::initsave state
10:05:17.2273B70696RenderDeviceD3d11::initDX11loading shaders...
10:05:17.2373B701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x817822f8.
10:05:17.2373B701156RenderDeviceD3d11::initrestore state
10:05:17.2373B701159RenderDeviceD3d11::initTarget Window [0x801ec]
10:05:17.2373B70244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:05:17.2373B70251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:05:17.2373B704866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:05:17.2373B704813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:05:17.2373B704825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:05:17.2393B70338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
10:05:17.2393B702501OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:05:17.2393B702526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:05:17.2393B70187IRenderDevice::releaseRender Releasing.
10:05:17.2393B7082RenderDeviceCaptureBase::ReleaseTextureRelease
10:05:17.2393B70100RenderDeviceCaptureBase::ReleaseTextureReleased
10:05:17.2393B701280RenderDeviceD3d11::releaseImplementationReleasing 1
10:05:17.2393B701290RenderDeviceD3d11::releaseImplementationReleasing 2
10:05:17.2393B701309RenderDeviceD3d11::releaseImplementationReleasing 3
10:05:17.2393B70204IRenderDevice::releaseRender Releasing Done.
10:05:17.24557506132OverlayManager::doActionForegroundChange Event [winows not active]
10:05:17.24557506144OverlayManager::doActionForegroundChange Event OFF (OFF)
10:05:17.24557507463OverlayManager::OnForegroundChangedChanged False
10:05:17.24557507496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10412 Title=[#tekstowy - Discord]
10:05:17.24557506935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:05:17.24557502483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:05:17.24557502412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
10:05:17.24557502417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:05:17.25157506269OverlayManager::doActionDisplayFPS - Triggered
10:05:17.7575A00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:05:20.3035A002385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
10:05:32.4963B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:05:32.50557506144OverlayManager::doActionForegroundChange Event ON (ON)
10:05:32.50557507463OverlayManager::OnForegroundChangedChanged True
10:05:32.50557506935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:05:32.50557502490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:05:32.5203B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:05:32.5443B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:05:32.5473B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:05:32.5583B701063RenderDeviceD3d11::initRefC r:[7]->[5] 0x81c18ba0
10:05:32.5583B701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
10:05:32.5583B701148RenderDeviceD3d11::initsave state
10:05:32.5583B70696RenderDeviceD3d11::initDX11loading shaders...
10:05:32.5643B701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x817822f8.
10:05:32.5643B701156RenderDeviceD3d11::initrestore state
10:05:32.5643B701159RenderDeviceD3d11::initTarget Window [0x801ec]
10:05:32.5643B70244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:05:32.5643B70251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:05:32.5663B7047ResetSnapShotSH::ExecuteRelease snapshot SH
10:05:32.5663B704924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801ec}.
10:05:32.5663B702127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8b60561
10:05:32.5663B702145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:05:32.5663B702193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6dcfc940=1842334016)=>(0xdcc40580=-591133312)
10:05:32.5663B70326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
10:05:32.5663B70347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
10:05:32.5663B70326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
10:05:32.5663B70347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
10:05:32.5673B70913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:05:32.7393B704859OverlayManager::initOverlayResolutionEx 0X40008
10:05:32.7393B704866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:05:32.7393B704813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:05:32.7393B704825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:06:11.2043B702223OverlayManager::installKeybMouseHookInstall KeybMouse
10:06:11.2043B70413InputInterceptor::stopHookunhook keyboard and mouse
10:06:11.2043B70380InputInterceptor::runHookKeyboard is hooked 0x3b70
10:06:11.2043B70402InputInterceptor::runHookMouse is hooked 0x3b70
10:06:56.1423B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:06:56.1423B70389fSwapResize_BuffersClear overlay graphics..
10:06:56.1423B702501OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:06:56.1423B701265OverlayManager::RestoreGameWNDPROCSearch SWL..
10:06:56.1423B701272OverlayManager::RestoreGameWNDPROCSWL restored.
10:06:56.1423B701282OverlayManager::RestoreGameWNDPROCSWL OK.
10:06:56.1423B701287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8b60561
10:06:56.1423B702526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:06:56.1423B70391fSwapResize_BuffersDevice was Resized!
10:06:56.1423B70187IRenderDevice::releaseRender Releasing.
10:06:56.1423B7082RenderDeviceCaptureBase::ReleaseTextureRelease
10:06:56.1423B70100RenderDeviceCaptureBase::ReleaseTextureReleased
10:06:56.1423B701280RenderDeviceD3d11::releaseImplementationReleasing 1
10:06:56.1423B701290RenderDeviceD3d11::releaseImplementationReleasing 2
10:06:56.1423B701309RenderDeviceD3d11::releaseImplementationReleasing 3
10:06:56.1423B70204IRenderDevice::releaseRender Releasing Done.
10:06:56.1423B70395fSwapResize_BuffersEnd Device was Resized!
10:06:56.2213B701063RenderDeviceD3d11::initRefC r:[7]->[5] 0x81c18ba0
10:06:56.2223B701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
10:06:56.2223B701148RenderDeviceD3d11::initsave state
10:06:56.2223B70696RenderDeviceD3d11::initDX11loading shaders...
10:06:56.2323B701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x817822f8.
10:06:56.2323B701156RenderDeviceD3d11::initrestore state
10:06:56.2323B701159RenderDeviceD3d11::initTarget Window [0x801ec]
10:06:56.2323B70244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:06:56.2323B70251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:06:56.2323B704866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:06:56.2323B704813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:06:56.2323B704825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:06:56.2343B70338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
10:06:56.2343B702501OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:06:56.2343B702526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:06:56.2343B70187IRenderDevice::releaseRender Releasing.
10:06:56.2343B7082RenderDeviceCaptureBase::ReleaseTextureRelease
10:06:56.2343B70100RenderDeviceCaptureBase::ReleaseTextureReleased
10:06:56.2343B701280RenderDeviceD3d11::releaseImplementationReleasing 1
10:06:56.2343B701290RenderDeviceD3d11::releaseImplementationReleasing 2
10:06:56.2343B701309RenderDeviceD3d11::releaseImplementationReleasing 3
10:06:56.2343B70204IRenderDevice::releaseRender Releasing Done.
10:06:56.46657506132OverlayManager::doActionForegroundChange Event [winows not active]
10:06:56.48257506144OverlayManager::doActionForegroundChange Event OFF (OFF)
10:06:56.48257507463OverlayManager::OnForegroundChangedChanged False
10:06:56.48257507496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10412 Title=[#tekstowy - Discord]
10:06:56.48257506935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:06:56.48257502483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:06:56.48257502412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
10:06:56.48257502417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:06:56.48457506269OverlayManager::doActionDisplayFPS - Triggered
10:06:57.195A00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:06:59.5555A002385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
10:07:14.2873B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:07:14.3053B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:07:14.3403B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:07:14.3433B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:07:14.3553B701063RenderDeviceD3d11::initRefC r:[7]->[5] 0x81c18ba0
10:07:14.3553B701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
10:07:14.3553B701148RenderDeviceD3d11::initsave state
10:07:14.3553B70696RenderDeviceD3d11::initDX11loading shaders...
10:07:14.3613B701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x817822f8.
10:07:14.3613B701156RenderDeviceD3d11::initrestore state
10:07:14.3613B701159RenderDeviceD3d11::initTarget Window [0x801ec]
10:07:14.3613B70244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:07:14.3613B70251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:07:14.3613B702490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:07:14.3633B7047ResetSnapShotSH::ExecuteRelease snapshot SH
10:07:14.3633B704924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801ec}.
10:07:14.3633B702127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x21002d3
10:07:14.3633B702145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:07:14.3633B702193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6dcfc940=1842334016)=>(0xdcc40580=-591133312)
10:07:14.3633B70913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:07:14.5303B704859OverlayManager::initOverlayResolutionEx 0X40008
10:07:14.5303B704866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:07:14.5303B704813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:07:14.5303B704825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:07:14.70457506144OverlayManager::doActionForegroundChange Event ON (ON)
10:07:14.70457507463OverlayManager::OnForegroundChangedChanged True
10:07:14.70457506935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:07:14.70657506269OverlayManager::doActionDisplayFPS - Triggered
10:07:14.8753B70326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
10:07:14.8763B70347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
10:07:14.8763B70326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
10:07:14.8763B70347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
10:07:14.8763B70913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:07:25.9873B701791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:07:25.9873B702223OverlayManager::installKeybMouseHookInstall KeybMouse
10:07:25.9873B70413InputInterceptor::stopHookunhook keyboard and mouse
10:07:25.9873B70380InputInterceptor::runHookKeyboard is hooked 0x3b70
10:07:25.9873B70402InputInterceptor::runHookMouse is hooked 0x3b70
10:07:26.1433B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:07:26.1433B70389fSwapResize_BuffersClear overlay graphics..
10:07:26.1433B702501OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:07:26.1433B701265OverlayManager::RestoreGameWNDPROCSearch SWL..
10:07:26.1433B701272OverlayManager::RestoreGameWNDPROCSWL restored.
10:07:26.1433B701282OverlayManager::RestoreGameWNDPROCSWL OK.
10:07:26.1433B701287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x21002d3
10:07:26.1433B702526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:07:26.1433B70391fSwapResize_BuffersDevice was Resized!
10:07:26.1433B70187IRenderDevice::releaseRender Releasing.
10:07:26.1433B7082RenderDeviceCaptureBase::ReleaseTextureRelease
10:07:26.1433B70100RenderDeviceCaptureBase::ReleaseTextureReleased
10:07:26.1433B701280RenderDeviceD3d11::releaseImplementationReleasing 1
10:07:26.1433B701290RenderDeviceD3d11::releaseImplementationReleasing 2
10:07:26.1433B701309RenderDeviceD3d11::releaseImplementationReleasing 3
10:07:26.1433B70204IRenderDevice::releaseRender Releasing Done.
10:07:26.1433B70395fSwapResize_BuffersEnd Device was Resized!
10:07:26.1973B701063RenderDeviceD3d11::initRefC r:[7]->[5] 0x81c18ba0
10:07:26.1973B701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
10:07:26.1973B701148RenderDeviceD3d11::initsave state
10:07:26.1973B70696RenderDeviceD3d11::initDX11loading shaders...
10:07:26.2093B701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x817822f8.
10:07:26.2093B701156RenderDeviceD3d11::initrestore state
10:07:26.2093B701159RenderDeviceD3d11::initTarget Window [0x801ec]
10:07:26.2093B70244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:07:26.2093B70251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:07:26.2093B704866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:07:26.2093B704813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:07:26.2093B704825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:07:26.2103B70338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
10:07:26.2103B702501OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:07:26.2103B702526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:07:26.2103B70187IRenderDevice::releaseRender Releasing.
10:07:26.2103B7082RenderDeviceCaptureBase::ReleaseTextureRelease
10:07:26.2103B70100RenderDeviceCaptureBase::ReleaseTextureReleased
10:07:26.2103B701280RenderDeviceD3d11::releaseImplementationReleasing 1
10:07:26.2103B701290RenderDeviceD3d11::releaseImplementationReleasing 2
10:07:26.2103B701309RenderDeviceD3d11::releaseImplementationReleasing 3
10:07:26.2103B70204IRenderDevice::releaseRender Releasing Done.
10:07:26.34757506132OverlayManager::doActionForegroundChange Event [winows not active]
10:07:26.36357506144OverlayManager::doActionForegroundChange Event OFF (OFF)
10:07:26.36357507463OverlayManager::OnForegroundChangedChanged False
10:07:26.36357507496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10412 Title=[#tekstowy - Discord]
10:07:26.36357506935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:07:26.36357502483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:07:26.36357502412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
10:07:26.36357502417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:07:26.36557506269OverlayManager::doActionDisplayFPS - Triggered
10:07:26.8805A00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:07:29.4285A002385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
10:07:36.4033B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:07:36.4203B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:07:36.4623B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:07:36.4663B70382fSwapResize_BuffersResize buffer (0x81c18ba0)!
10:07:36.4813B701063RenderDeviceD3d11::initRefC r:[7]->[5] 0x81c18ba0
10:07:36.4813B701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
10:07:36.4813B701148RenderDeviceD3d11::initsave state
10:07:36.4813B70696RenderDeviceD3d11::initDX11loading shaders...
10:07:36.4873B701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x817822f8.
10:07:36.4873B701156RenderDeviceD3d11::initrestore state
10:07:36.4873B701159RenderDeviceD3d11::initTarget Window [0x801ec]
10:07:36.4873B70244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:07:36.4873B70251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:07:36.4873B702490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:07:36.4893B7047ResetSnapShotSH::ExecuteRelease snapshot SH
10:07:36.4893B704924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801ec}.
10:07:36.4903B702127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c5093f
10:07:36.4903B702145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:07:36.4903B702193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6dcfc940=1842334016)=>(0xdcc40580=-591133312)
10:07:36.4903B701672WidgetManager::drawskip widget draw (not in foreground) False - False
10:07:36.4903B70913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:07:36.49457506144OverlayManager::doActionForegroundChange Event ON (ON)
10:07:36.49457507463OverlayManager::OnForegroundChangedChanged True
10:07:36.49457506935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:07:36.49557506269OverlayManager::doActionDisplayFPS - Triggered
10:07:36.6573B704859OverlayManager::initOverlayResolutionEx 0X40008
10:07:36.6573B704866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:07:36.6573B704813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:07:36.6573B704825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:07:36.6583B70326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
10:07:36.6583B70347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
10:07:36.6583B70326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
10:07:36.6583B70347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
10:07:36.6603B70913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:07:51.1873B702223OverlayManager::installKeybMouseHookInstall KeybMouse
10:07:51.1873B70413InputInterceptor::stopHookunhook keyboard and mouse
10:07:51.1873B70380InputInterceptor::runHookKeyboard is hooked 0x3b70
10:07:51.1883B70402InputInterceptor::runHookMouse is hooked 0x3b70
10:11:31.6325A00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:11:34.1625A002382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[33].
10:11:34.1625A002404WidgetManager::RefreshWidgetThreadMainLoopexit
10:11:34.1625A002323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
10:11:34.1625A002329WidgetManager::RefreshThreadProcStaticclean Exit
10:13:16.943B702427WidgetManager::Renderresum layout thread
10:13:16.943B70276WidgetManager::initInit manager
10:13:16.9559A02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
10:13:27.63759A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:13:29.60259A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:13:33.22659A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:13:35.74459A02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
10:13:35.74459A02404WidgetManager::RefreshWidgetThreadMainLoopexit
10:13:35.74459A02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
10:13:35.74459A02329WidgetManager::RefreshThreadProcStaticclean Exit
10:13:48.893B702427WidgetManager::Renderresum layout thread
10:13:48.893B70276WidgetManager::initInit manager
10:13:48.8951E02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
10:13:58.11951E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:13:58.11951E02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6219] s[33].
10:13:58.11951E02404WidgetManager::RefreshWidgetThreadMainLoopexit
10:13:58.11951E02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
10:13:58.11951E02329WidgetManager::RefreshThreadProcStaticclean Exit
10:14:22.3503B702427WidgetManager::Renderresum layout thread
10:14:22.3503B70276WidgetManager::initInit manager
10:14:22.35151942340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
10:14:32.3705194291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:14:32.37051942382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9890] s[33].
10:14:32.37051942404WidgetManager::RefreshWidgetThreadMainLoopexit
10:14:32.37051942323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
10:14:32.37051942329WidgetManager::RefreshThreadProcStaticclean Exit
10:14:41.6113B702427WidgetManager::Renderresum layout thread
10:14:41.6113B70276WidgetManager::initInit manager
10:14:41.6111D8C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
10:14:51.6471D8C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:14:51.6471D8C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7625] s[33].
10:14:51.6471D8C2404WidgetManager::RefreshWidgetThreadMainLoopexit
10:14:51.6471D8C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
10:14:51.6471D8C2329WidgetManager::RefreshThreadProcStaticclean Exit
10:18:29.7823B702427WidgetManager::Renderresum layout thread
10:18:29.7823B70276WidgetManager::initInit manager
10:18:29.782257C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
10:18:39.836257C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:18:39.836257C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7953] s[33].
10:18:39.836257C2404WidgetManager::RefreshWidgetThreadMainLoopexit
10:18:39.836257C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
10:18:39.836257C2329WidgetManager::RefreshThreadProcStaticclean Exit
10:18:44.8063B702427WidgetManager::Renderresum layout thread
10:18:44.8063B70276WidgetManager::initInit manager
10:18:44.8075A882340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
10:18:55.9705A88291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:19:28.453B70326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
10:19:28.453B70347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
10:27:14.1445A88291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:28:05.2465A88291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:28:34.5105A88291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:30:10.5485A88291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:30:13.6355A882382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3594] s[33].
10:30:13.6355A882404WidgetManager::RefreshWidgetThreadMainLoopexit
10:30:13.6355A882323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
10:30:13.6355A882329WidgetManager::RefreshThreadProcStaticclean Exit
10:30:14.9713B70449ReleaseD11DeviceDevice Released! [4]
10:30:14.9713B702501OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:30:14.9713B701265OverlayManager::RestoreGameWNDPROCSearch SWL..
10:30:14.9713B701272OverlayManager::RestoreGameWNDPROCSWL restored.
10:30:14.9713B701282OverlayManager::RestoreGameWNDPROCSWL OK.
10:30:14.9713B701287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3c5093f
10:30:14.9713B702526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:30:14.9713B70187IRenderDevice::releaseRender Releasing.
10:30:14.9713B7082RenderDeviceCaptureBase::ReleaseTextureRelease
10:30:14.9713B70100RenderDeviceCaptureBase::ReleaseTextureReleased
10:30:14.9713B701280RenderDeviceD3d11::releaseImplementationReleasing 1
10:30:14.9713B701290RenderDeviceD3d11::releaseImplementationReleasing 2
10:30:14.9713B701309RenderDeviceD3d11::releaseImplementationReleasing 3
10:30:14.9713B70204IRenderDevice::releaseRender Releasing Done.
10:30:14.9713B70452ReleaseD11Device End Device Released!
10:30:14.9783B70498fDevice11_Releaseswap chain release 0 0x81c18ba0 [overlay:0]
10:30:15.31257506132OverlayManager::doActionForegroundChange Event [winows not active]
10:30:15.32757506144OverlayManager::doActionForegroundChange Event OFF (OFF)
10:30:15.32757507463OverlayManager::OnForegroundChangedChanged False
10:30:15.32757507496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
10:30:15.32757506935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:30:15.32757502483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:30:15.32757502412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
10:30:15.32757502417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:30:15.32957506269OverlayManager::doActionDisplayFPS - Triggered
10:30:16.6803B702093ClientExitProcessCallbackClient::Exit Process Callback [0].
10:30:16.6803B70775Client::clearClient::Clear [0 - 1] .
10:30:16.6803B70782Client::clearClient::Clear stoping...
10:30:16.6803B70935OverlayManager::StopInternalstopping...
10:30:16.6803B70961OverlayManager::StopInternalStoping server connection
10:30:16.68157506464OverlayManager::OnDisconnectedDisconnected from server
10:30:16.6813B70966OverlayManager::StopInternalStopped server connection
10:30:16.6813B70206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
10:30:16.6813B70232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
10:30:16.6813B70232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
10:30:16.6813B70986OverlayManager::StopInternalClosing inter process
10:30:16.6813B7025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
10:30:16.6811CD0118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
10:30:16.6813B70256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
10:30:16.6813B7059InterProcessEventHandler::~InterProcessEventHandlerDone.
10:30:16.6813B70994OverlayManager::StopInternalnot running.
10:30:16.6813B70140ApiManager::DestroyBackgroundThreadDestroy call.
10:30:16.8384014187ApiManager::BackgroundThreadBackground Thread is terminated.
10:30:16.8383B70231ApiManager::ClearAllCommandsClearing commands [4]
10:30:16.8383B70248ApiManager::ClearAllCommandsCleared
10:30:16.8383B70135ApiManager::DestroyDestroyed
10:30:16.8383B70996OverlayManager::StopInternalstopped.
10:30:16.8383B70838Client::clearRemove old SHM
10:30:16.8383B70256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_13964 close 2147483647 bytes
10:30:16.8383B70846Client::clearStop tasks thread
10:30:16.8473B70859Client::clearClient::Clear - Done.
10:30:16.8473B702108ClientExitProcessCallbackGoing to ExitProcess()