TimeThreadLineFunctionMessage
14:45:02.481B0C131runClientStarting Overlay PID=13716(0x3594) server PID = 13244
14:45:02.481B0C683Client::initClient::Initialize
14:45:02.481B0C691Client::initStart owclient thread
14:45:02.485770327Client::initFirstInjectionClient::initFirstInjection.
14:45:02.495770225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_13244 opened succesfuly
14:45:02.495770355session id = {867D784F-05F2-4BC7-A9D7-9F60406EA6CE}
14:45:02.5057701937Client::LogClientInfoOS version [10.0]
14:45:02.5057701942Client::LogClientInfoProcess OS version [10.0] [64-bit]
14:45:02.5057701960Client::LogClientInfoClient [64-bit] Version 2.2.79.8
14:45:02.5057701972Client::LogProcessModulesLoaded modules:
14:45:02.5357701988C:\Program Files (x86)\Overwolf\0.155.0.10\OWClient.dll
14:45:02.5357701988C:\Program Files (x86)\Overwolf\0.155.0.10\OWExplorer.dll
14:45:02.5357701988C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
14:45:02.5357701988C:\Program Files (x86)\Steam\steamclient64.dll
14:45:02.5357701988C:\Program Files (x86)\Steam\tier0_s64.dll
14:45:02.5357701988C:\Program Files (x86)\Steam\vstdlib_s64.dll
14:45:02.5357701988C:\Program Files\AVAST Software\Avast\aswhook.dll
14:45:02.5357701988C:\Program Files\ETCARS\x64\ETCARS.dll
14:45:02.5357701988C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll
14:45:02.5357701988C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll
14:45:02.5357701988C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
14:45:02.5357701988C:\ProgramData\LogIt\LogIt_x64.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
14:45:02.5357701988C:\WINDOWS\SYSTEM32\AcGenral.DLL
14:45:02.5357701988C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
14:45:02.5357701988C:\WINDOWS\SYSTEM32\CoreMessaging.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\HID.DLL
14:45:02.5357701988C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:45:02.5357701988C:\WINDOWS\SYSTEM32\MPR.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\MSACM32.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\MSIMG32.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\MSVCP140.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\MSWSOCK.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\NTASN1.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\PROPSYS.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\Secur32.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\SspiCli.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\UMPDC.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\USERENV.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\VERSION.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\WININET.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\WINMM.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\WINNSI.DLL
14:45:02.5357701988C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\Wldp.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\apphelp.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\cryptnet.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\d3d11.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\dcomp.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
14:45:02.5357701988C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
14:45:02.5357701988C:\WINDOWS\SYSTEM32\dinput8.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\dwmapi.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\dxcore.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\iertutil.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\inputhost.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\mskeyprotect.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\ncrypt.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\ntdll.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\ntmarta.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\powrprof.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\profapi.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\textinputframework.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\urlmon.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\windows.storage.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\winhttp.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\winmmbase.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\wintypes.dll
14:45:02.5357701988C:\WINDOWS\SYSTEM32\xinput1_4.dll
14:45:02.5357701988C:\WINDOWS\System32\ADVAPI32.dll
14:45:02.5357701988C:\WINDOWS\System32\COMDLG32.dll
14:45:02.5357701988C:\WINDOWS\System32\CRYPT32.dll
14:45:02.5357701988C:\WINDOWS\System32\CRYPTSP.dll
14:45:02.5357701988C:\WINDOWS\System32\DEVOBJ.dll
14:45:02.5357701988C:\WINDOWS\System32\DPAPI.DLL
14:45:02.5357701988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvldumdx.dll
14:45:02.5357701988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvwgf2umx.dll
14:45:02.5357701988C:\WINDOWS\System32\GDI32.dll
14:45:02.5357701988C:\WINDOWS\System32\IMM32.DLL
14:45:02.5357701988C:\WINDOWS\System32\KERNEL32.DLL
14:45:02.5357701988C:\WINDOWS\System32\KERNELBASE.dll
14:45:02.5357701988C:\WINDOWS\System32\MMDevApi.dll
14:45:02.5357701988C:\WINDOWS\System32\MSASN1.dll
14:45:02.5357701988C:\WINDOWS\System32\MSCTF.dll
14:45:02.5357701988C:\WINDOWS\System32\NSI.dll
14:45:02.5357701988C:\WINDOWS\System32\OLEAUT32.dll
14:45:02.5357701988C:\WINDOWS\System32\PSAPI.DLL
14:45:02.5357701988C:\WINDOWS\System32\RPCRT4.dll
14:45:02.5357701988C:\WINDOWS\System32\SETUPAPI.dll
14:45:02.5357701988C:\WINDOWS\System32\SHELL32.dll
14:45:02.5357701988C:\WINDOWS\System32\SHLWAPI.dll
14:45:02.5357701988C:\WINDOWS\System32\USER32.dll
14:45:02.5357701988C:\WINDOWS\System32\WINTRUST.dll
14:45:02.5357701988C:\WINDOWS\System32\WLDAP32.dll
14:45:02.5357701988C:\WINDOWS\System32\WS2_32.dll
14:45:02.5357701988C:\WINDOWS\System32\bcrypt.dll
14:45:02.5357701988C:\WINDOWS\System32\bcryptPrimitives.dll
14:45:02.5357701988C:\WINDOWS\System32\cfgmgr32.dll
14:45:02.5357701988C:\WINDOWS\System32\clbcatq.dll
14:45:02.5357701988C:\WINDOWS\System32\combase.dll
14:45:02.5357701988C:\WINDOWS\System32\fwpuclnt.dll
14:45:02.5357701988C:\WINDOWS\System32\gdi32full.dll
14:45:02.5357701988C:\WINDOWS\System32\imagehlp.dll
14:45:02.5357701988C:\WINDOWS\System32\msvcp_win.dll
14:45:02.5357701988C:\WINDOWS\System32\msvcrt.dll
14:45:02.5357701988C:\WINDOWS\System32\ole32.dll
14:45:02.5357701988C:\WINDOWS\System32\sechost.dll
14:45:02.5357701988C:\WINDOWS\System32\shcore.dll
14:45:02.5357701988C:\WINDOWS\System32\ucrtbase.dll
14:45:02.5357701988C:\WINDOWS\System32\win32u.dll
14:45:02.5357701988C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.488_none_ca04af081b815d21\COMCTL32.dll
14:45:02.5357701988C:\WINDOWS\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvcuda64.dll
14:45:02.5357701988C:\WINDOWS\system32\dxgi.dll
14:45:02.5357701988C:\WINDOWS\system32\ncryptsslp.dll
14:45:02.5357701988C:\WINDOWS\system32\nvapi64.dll
14:45:02.5357701988C:\WINDOWS\system32\nvcuda.dll
14:45:02.5357701988C:\WINDOWS\system32\nvspcap64.dll
14:45:02.5357701988C:\WINDOWS\system32\rsaenh.dll
14:45:02.5357701988C:\WINDOWS\system32\schannel.DLL
14:45:02.5357701988C:\WINDOWS\system32\uxtheme.dll
14:45:02.5357701988C:\Windows\System32\OneCoreCommonProxyStub.dll
14:45:02.5357701988C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
14:45:02.5357701988C:\Windows\System32\WindowManagementAPI.dll
14:45:02.5357701988C:\Windows\System32\Windows.UI.dll
14:45:02.5357701988C:\Windows\System32\deviceaccess.dll
14:45:02.5357701988C:\Windows\System32\rasadhlp.dll
14:45:02.5357701988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
14:45:02.5357701988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
14:45:02.5357701988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
14:45:02.5357701988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
14:45:02.5357701988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
14:45:02.5357701988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
14:45:02.5357701988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
14:45:02.5357701988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
14:45:02.5357701988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
14:45:02.54577079GraphicsHookManager::InitCreated Thread - Created , ThreadId=7420
14:45:02.5657701436Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
14:45:02.5657701452Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
14:45:02.5657701460Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
14:45:02.5757701489Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
14:45:02.5757701510Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
14:45:02.5757701578Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
14:45:02.5757701591Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
14:45:02.5757701604Client::ReadGameConfigurationsEnable EnableTXR - OFF
14:45:02.5757701644Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
14:45:02.5757701646Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
14:45:02.5757701648Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
14:45:02.5757701650Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
14:45:02.5757701652Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
14:45:02.5757701654Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
14:45:02.5757701657Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
14:45:02.5757701660Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
14:45:02.5857701754Data::Search[0] 0xFD910000
14:45:02.5857701754Data::Search[1] 0x0
14:45:02.5857701754Data::Search[2] 0x0
14:45:02.5857701754Data::Search[3] 0x94650000
14:45:02.5857701754Data::Search[4] 0x0
14:45:02.5857701754Data::Search[5] 0xC9570000
14:45:02.5857701754Data::Search[6] 0xFC880000
14:45:02.5857701754Data::Search[7] 0x0
14:45:02.5857701754Data::Search[8] 0xC9570000
14:45:02.5857701754Data::Search[9] 0x0
14:45:02.5857701759Data::Search[10] 0x0
14:45:02.5857701765Data::Search[11] 0xF7910000
14:45:02.5857701771Data::Search[12] 0x0
14:45:02.5857701777Data::Search[13] 0x0
14:45:02.585770325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:45:02.585770435Client::initFirstInjectionDetected Windows 8.1 or greater
14:45:02.595770450Client::initFirstInjectionAcquiring function lock succedded
14:45:02.595770225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_13244 opened succesfuly
14:45:02.6757701920FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.155.0.10\\OWUtils.dll succeeded
14:45:02.775770567Install::CodeInit [Client,1] (MCH) OK
14:45:02.785770567Install::CodeInit [Client,2] (MCH) OK
14:45:02.915770567Install::CodeInit [Client,3] (MCH) OK
14:45:02.925770567Install::CodeInit [Client,4] (MCH) OK
14:45:02.1045770567Install::CodeInit [Client,4.1] (MCH) OK
14:45:02.1155770567Install::CodeInit [Client,4.2] (MCH) OK
14:45:02.1165770472OverlayManager::OverlayManagerOW System Cursor is set to = 0x2da072d
14:45:02.11657706848OverlayManager::LoadDefaultCursorsLoad default cursors
14:45:02.1165770482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x2ca06f9
14:45:02.116577072PerformanceCounter::StartSessionStartSession
14:45:02.1165770225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:45:02.1165770676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
14:45:02.1165770694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
14:45:02.1165770696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
14:45:02.1165770699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
14:45:02.1165770702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
14:45:02.1165770705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
14:45:02.1165770708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
14:45:02.1165770711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
14:45:02.1165770714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
14:45:02.1165770717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
14:45:02.1165770720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
14:45:02.1165770723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
14:45:02.1165770726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
14:45:02.1165770729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
14:45:02.1165770732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
14:45:02.1165770735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
14:45:02.1165770738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
14:45:02.1165770741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
14:45:02.1165770744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
14:45:02.1165770747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
14:45:02.1165770750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
14:45:02.1165770753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
14:45:02.1165770756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
14:45:02.1165770759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
14:45:02.1165770762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
14:45:02.1165770765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
14:45:02.1165770768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
14:45:02.1165770771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
14:45:02.1165770774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
14:45:02.1165770777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
14:45:02.1165770780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
14:45:02.1165770783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
14:45:02.1165770786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
14:45:02.1165770789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
14:45:02.1165770792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
14:45:02.1165770795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
14:45:02.1165770798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
14:45:02.1165770801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
14:45:02.1165770804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
14:45:02.1165770807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
14:45:02.1165770810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
14:45:02.1165770813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
14:45:02.1165770816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
14:45:02.1165770819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
14:45:02.1165770822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
14:45:02.1165770825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
14:45:02.1165770828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
14:45:02.1165770831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
14:45:02.1165770834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
14:45:02.1165770837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
14:45:02.1165770840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
14:45:02.1165770843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
14:45:02.1165770846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
14:45:02.1165770849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
14:45:02.1165770852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
14:45:02.1165770855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
14:45:02.1165770858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
14:45:02.1165770861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
14:45:02.1165770864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
14:45:02.1165770867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
14:45:02.1165770870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
14:45:02.1165770873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
14:45:02.1165770876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
14:45:02.1165770879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
14:45:02.1165770882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
14:45:02.1165770885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
14:45:02.1165770887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
14:45:02.1165770889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
14:45:02.1165770891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
14:45:02.1165770893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
14:45:02.1165770895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
14:45:02.1165770897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
14:45:02.1165770899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
14:45:02.1165770913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:45:02.1245770248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
14:45:02.1255770578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
14:45:02.1255770888FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
14:45:02.1265770996Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
14:45:02.12757701142Install::CodeSegment [5|20352|0xFA450000|0x4F80]
14:45:02.1405770567Install::Codeunknown (MCH) OK
14:45:02.14057701142Install::CodeSegment [5|431408|0xFA450000|0x69530]
14:45:02.1525770567Install::Codeunknown (MCH) OK
14:45:02.15257701142Install::CodeSegment [5|132112|0xFA450000|0x20410]
14:45:02.1625770567Install::Codeunknown (MCH) OK
14:45:02.16257701142Install::CodeSegment [5|7648|0xFA450000|0x1DE0]
14:45:02.1725770567Install::Codeunknown (MCH) OK
14:45:02.17257701142Install::CodeSegment [5|-44136368|0xFA450000|0xFD5E8850]
14:45:02.17257701233Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
14:45:02.17257701142Install::CodeSegment [5|-44114304|0xFA450000|0xFD5EDE80]
14:45:02.17257701233Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
14:45:02.17257701142Install::CodeSegment [5|-44120608|0xFA450000|0xFD5EC5E0]
14:45:02.17257701233Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
14:45:02.17257701142Install::CodeSegment [5|-45307920|0xFA450000|0xFD4CA7F0]
14:45:02.17257701233Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
14:45:02.1725770996Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
14:45:02.1735770996Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
14:45:02.1735770325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:45:02.17357701025OverlayManager::StartStarting...
14:45:02.1835770567Install::CodeInit [Client,5] (MCH) OK
14:45:02.1845770567Install::CodeInit [Client,6] (MCH) OK
14:45:02.18457701109OverlayManager::StartRID Found 1 devices.
14:45:02.18457701117OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0x30900)...
14:45:02.18457701189XTRAP COMPATIBLE PATCH WARNING
14:45:02.1844DCC6439OverlayManager::OnConnectedConnected to server
14:45:02.1844DCC31SendServerHelloMessage::ExecuteSend connection Ack
14:45:02.1845770107ApiManager::InitAPI Manager Event : OK
14:45:02.1855770119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16292
14:45:02.185577067TXRSettingFail to read texture recognition options 0xb7
14:45:02.1855770114TXOfInterestNew list set with 0 items
14:45:02.18557701223OverlayManager::Startget foreground state
14:45:02.18557707463OverlayManager::OnForegroundChangedChanged True
14:45:02.18557706935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:45:02.18557701259OverlayManager::StartStarted...
14:45:02.1853FA47015OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x5003a
14:45:02.1975770567Install::CodeInit [Client,0] (MCH) OK
14:45:02.1975770428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
14:45:02.197577094GraphicsHookManager::StopThreadStopThread
14:45:02.1971CFC216GraphicsHookManager::MessageLoopExit Thread
14:45:02.1995770575Client::initFirstInjectioninit complete
14:45:02.2144584587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
14:45:02.2164584149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
14:45:02.2174584149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
14:45:02.21745841006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
14:45:02.22045841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:45:02.22045841094RenderDeviceD3d11::initDevice adapter hash: 818403630
14:45:02.22045841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:45:02.22045841148RenderDeviceD3d11::initsave state
14:45:02.2204584696RenderDeviceD3d11::initDX11loading shaders...
14:45:02.2224584705RenderDeviceD3d11::initDX11create vs
14:45:02.2224584723RenderDeviceD3d11::initDX11create vs
14:45:02.2244584745RenderDeviceD3d11::initDX11create pxs
14:45:02.2264584774RenderDeviceD3d11::initDX11create raster
14:45:02.2264584842RenderDeviceD3d11::initDX11create buffers
14:45:02.22645841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:45:02.22645841156RenderDeviceD3d11::initrestore state
14:45:02.22645841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:45:02.2264584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:45:02.2264584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:45:02.2264584193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
14:45:02.22645842080RenderDeviceD3d11::setFixSet render device fix RT.
14:45:02.22645842580OverlayManager::setGraphicsRender Device fix was set RT.
14:45:02.22645844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:45:02.22645844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:45:02.230458426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:45:02.231458440UpdateOverlaySkinCommand::Executenew skin image [373711104]
14:45:02.238458421StartWidgetsRefresher::ExecuteExecute start wicket manager
14:45:02.2384584276WidgetManager::initInit manager
14:45:02.23845844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:45:02.23845842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12a05f1
14:45:02.23845842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:45:02.23845842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:45:02.23845842204OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
14:45:02.2384584308PerformanceCounter::NotifyFrameRenderNotify first Render...
14:45:02.2384584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:45:02.23845847393OverlayManager::CheckForSharedTextureSupportCheck for SHT support
14:45:02.23837782340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:45:02.24645841791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:45:02.24645842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:45:02.2464584413InputInterceptor::stopHookunhook keyboard and mouse
14:45:02.2464584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:45:02.2464584402InputInterceptor::runHookMouse is hooked 0x4584
14:45:02.24645841877OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10003
14:45:02.24745844859OverlayManager::initOverlayResolutionEx 0X40008
14:45:02.24745844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:45:02.24745844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:45:02.24745844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:45:02.2853778225InterProcessElement::openInterProcess Overwolf_ImID_304AC_P_13244 opened succesfuly
14:45:02.2853778225InterProcessElement::openInterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly
14:45:02.6134584654OverlayInputManager::HandleCommandsClear all hotkeys command
14:45:02.6214DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:45:02.6234DCC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:45:02.6304584695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
14:45:02.6304584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:45:02.6314DCC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:45:02.6584DCC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:45:02.730458426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:45:02.7304584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:45:05.3774DCC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:45:05.3824DCC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:45:05.3994DCC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:45:05.4143778225InterProcessElement::openInterProcess Overwolf_ImID_208E6_P_13244 opened succesfuly
14:45:05.4143778225InterProcessElement::openInterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly
14:45:05.4153778225InterProcessElement::openInterProcess Overwolf_ImID_80890_P_13244 opened succesfuly
14:45:05.4153778225InterProcessElement::openInterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly
14:45:05.4754DCC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:45:05.4984DCC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:45:05.5573778225InterProcessElement::openInterProcess Overwolf_ImID_208E4_P_13244 opened succesfuly
14:45:05.5573778225InterProcessElement::openInterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly
14:45:05.6974584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:45:05.6974584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:45:05.7554DCC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:45:05.7913778225InterProcessElement::openInterProcess Overwolf_ImID_208EA_P_13244 opened succesfuly
14:45:05.7913778225InterProcessElement::openInterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly
14:45:05.8204DCC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:45:05.8833778225InterProcessElement::openInterProcess Overwolf_ImID_208EE_P_13244 opened succesfuly
14:45:05.8833778225InterProcessElement::openInterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly
14:45:06.2144584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:45:06.2144584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:45:12.3893FA41972Client::LogProcessModulesLoaded modules:
14:45:12.3913FA41988C:\Program Files (x86)\Overwolf\0.155.0.10\OWClient.dll
14:45:12.3913FA41988C:\Program Files (x86)\Overwolf\0.155.0.10\OWExplorer.dll
14:45:12.3913FA41988C:\Program Files (x86)\Overwolf\0.155.0.10\OWUtils.dll
14:45:12.3913FA41988C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
14:45:12.3913FA41988C:\Program Files (x86)\Steam\steamclient64.dll
14:45:12.3913FA41988C:\Program Files (x86)\Steam\tier0_s64.dll
14:45:12.3913FA41988C:\Program Files (x86)\Steam\vstdlib_s64.dll
14:45:12.3913FA41988C:\Program Files\AVAST Software\Avast\aswhook.dll
14:45:12.3913FA41988C:\Program Files\ETCARS\x64\ETCARS.dll
14:45:12.3913FA41988C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll
14:45:12.3913FA41988C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll
14:45:12.3913FA41988C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
14:45:12.3913FA41988C:\ProgramData\LogIt\LogIt_x64.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\AcGenral.DLL
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\CoreMessaging.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\D3DX9_43.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\HID.DLL
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\MPR.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\MSACM32.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\MSIMG32.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\MSVCP140.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\MSWSOCK.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\NTASN1.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\PROPSYS.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\Secur32.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\SspiCli.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\UMPDC.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\USERENV.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\VERSION.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\WININET.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\WINMM.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\WINNSI.DLL
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\Wldp.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\apphelp.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\cryptnet.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\d3d11.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\d3dx11_43.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\dcomp.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\dinput8.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\dwmapi.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\dxcore.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\iertutil.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\inputhost.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\mskeyprotect.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\ncrypt.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\ntdll.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\ntmarta.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\powrprof.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\profapi.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\textinputframework.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\urlmon.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\windows.storage.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\winhttp.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\winmmbase.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\wintypes.dll
14:45:12.3913FA41988C:\WINDOWS\SYSTEM32\xinput1_4.dll
14:45:12.3913FA41988C:\WINDOWS\System32\ADVAPI32.dll
14:45:12.3913FA41988C:\WINDOWS\System32\COMDLG32.dll
14:45:12.3913FA41988C:\WINDOWS\System32\CRYPT32.dll
14:45:12.3913FA41988C:\WINDOWS\System32\CRYPTSP.dll
14:45:12.3913FA41988C:\WINDOWS\System32\DEVOBJ.dll
14:45:12.3913FA41988C:\WINDOWS\System32\DPAPI.DLL
14:45:12.3913FA41988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvldumdx.dll
14:45:12.3913FA41988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvwgf2umx.dll
14:45:12.3913FA41988C:\WINDOWS\System32\GDI32.dll
14:45:12.3913FA41988C:\WINDOWS\System32\IMM32.DLL
14:45:12.3913FA41988C:\WINDOWS\System32\KERNEL32.DLL
14:45:12.3913FA41988C:\WINDOWS\System32\KERNELBASE.dll
14:45:12.3913FA41988C:\WINDOWS\System32\MMDevApi.dll
14:45:12.3913FA41988C:\WINDOWS\System32\MSASN1.dll
14:45:12.3913FA41988C:\WINDOWS\System32\MSCTF.dll
14:45:12.3913FA41988C:\WINDOWS\System32\NSI.dll
14:45:12.3913FA41988C:\WINDOWS\System32\OLEAUT32.dll
14:45:12.3913FA41988C:\WINDOWS\System32\PSAPI.DLL
14:45:12.3913FA41988C:\WINDOWS\System32\RPCRT4.dll
14:45:12.3913FA41988C:\WINDOWS\System32\SETUPAPI.dll
14:45:12.3913FA41988C:\WINDOWS\System32\SHELL32.dll
14:45:12.3913FA41988C:\WINDOWS\System32\SHLWAPI.dll
14:45:12.3913FA41988C:\WINDOWS\System32\USER32.dll
14:45:12.3913FA41988C:\WINDOWS\System32\WINTRUST.dll
14:45:12.3913FA41988C:\WINDOWS\System32\WLDAP32.dll
14:45:12.3923FA41988C:\WINDOWS\System32\WS2_32.dll
14:45:12.3923FA41988C:\WINDOWS\System32\bcrypt.dll
14:45:12.3923FA41988C:\WINDOWS\System32\bcryptPrimitives.dll
14:45:12.3923FA41988C:\WINDOWS\System32\cfgmgr32.dll
14:45:12.3923FA41988C:\WINDOWS\System32\clbcatq.dll
14:45:12.3923FA41988C:\WINDOWS\System32\combase.dll
14:45:12.3923FA41988C:\WINDOWS\System32\fwpuclnt.dll
14:45:12.3923FA41988C:\WINDOWS\System32\gdi32full.dll
14:45:12.3923FA41988C:\WINDOWS\System32\imagehlp.dll
14:45:12.3923FA41988C:\WINDOWS\System32\msvcp_win.dll
14:45:12.3923FA41988C:\WINDOWS\System32\msvcrt.dll
14:45:12.3923FA41988C:\WINDOWS\System32\ole32.dll
14:45:12.3923FA41988C:\WINDOWS\System32\sechost.dll
14:45:12.3923FA41988C:\WINDOWS\System32\shcore.dll
14:45:12.3923FA41988C:\WINDOWS\System32\ucrtbase.dll
14:45:12.3923FA41988C:\WINDOWS\System32\win32u.dll
14:45:12.3923FA41988C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.488_none_ca04af081b815d21\COMCTL32.dll
14:45:12.3923FA41988C:\WINDOWS\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvcuda64.dll
14:45:12.3923FA41988C:\WINDOWS\system32\dxgi.dll
14:45:12.3923FA41988C:\WINDOWS\system32\ncryptsslp.dll
14:45:12.3923FA41988C:\WINDOWS\system32\nvapi64.dll
14:45:12.3923FA41988C:\WINDOWS\system32\nvcuda.dll
14:45:12.3923FA41988C:\WINDOWS\system32\nvspcap64.dll
14:45:12.3923FA41988C:\WINDOWS\system32\rsaenh.dll
14:45:12.3923FA41988C:\WINDOWS\system32\schannel.DLL
14:45:12.3923FA41988C:\WINDOWS\system32\uxtheme.dll
14:45:12.3923FA41988C:\Windows\System32\OneCoreCommonProxyStub.dll
14:45:12.3923FA41988C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
14:45:12.3923FA41988C:\Windows\System32\WindowManagementAPI.dll
14:45:12.3923FA41988C:\Windows\System32\Windows.UI.dll
14:45:12.3923FA41988C:\Windows\System32\deviceaccess.dll
14:45:12.3923FA41988C:\Windows\System32\rasadhlp.dll
14:45:12.3923FA41988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
14:45:12.3923FA41988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
14:45:12.3923FA41988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
14:45:12.3923FA41988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
14:45:12.3923FA41988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
14:45:12.3923FA41988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
14:45:12.3923FA41988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
14:45:12.3923FA41988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
14:45:12.3923FA41988D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
14:45:20.8424584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:45:20.8424584389fSwapResize_BuffersClear overlay graphics..
14:45:20.84245842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:45:20.84245841265OverlayManager::RestoreGameWNDPROCSearch SWL..
14:45:20.84245841272OverlayManager::RestoreGameWNDPROCSWL restored.
14:45:20.84245841282OverlayManager::RestoreGameWNDPROCSWL OK.
14:45:20.84245841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12a05f1
14:45:20.84245842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:45:20.8424584391fSwapResize_BuffersDevice was Resized!
14:45:20.8424584187IRenderDevice::releaseRender Releasing.
14:45:20.842458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:45:20.8424584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:45:20.84245841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:45:20.84245841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:45:20.84245841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:45:20.8424584204IRenderDevice::releaseRender Releasing Done.
14:45:20.8424584395fSwapResize_BuffersEnd Device was Resized!
14:45:20.8944DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
14:45:20.90145841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:45:20.90145841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:45:20.90145841148RenderDeviceD3d11::initsave state
14:45:20.9014584696RenderDeviceD3d11::initDX11loading shaders...
14:45:20.9084DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
14:45:20.9084DCC7463OverlayManager::OnForegroundChangedChanged False
14:45:20.9094DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4088E Title=[Steam]
14:45:20.9094DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:45:20.9094DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:45:20.9094DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:45:20.9104DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:45:20.91045841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:45:20.91045841156RenderDeviceD3d11::initrestore state
14:45:20.91045841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:45:20.9104584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:45:20.9104584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:45:20.91045842490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:45:20.91045844866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:45:20.91045844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:45:20.91045844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:45:20.9114DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:45:20.9124584338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:45:20.91245842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:45:20.91245842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:45:20.9124584187IRenderDevice::releaseRender Releasing.
14:45:20.912458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:45:20.9124584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:45:20.91245841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:45:20.91245841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:45:20.91245841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:45:20.9124584204IRenderDevice::releaseRender Releasing Done.
14:45:21.4453778291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:45:23.98337782385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
14:46:01.2044584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:46:01.2224584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:46:01.2604584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:46:01.2624584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:46:01.26645846974OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
14:46:01.27445841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:46:01.27445841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:46:01.27445841148RenderDeviceD3d11::initsave state
14:46:01.2744584696RenderDeviceD3d11::initDX11loading shaders...
14:46:01.28045841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:46:01.28045841156RenderDeviceD3d11::initrestore state
14:46:01.28045841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:46:01.2804584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:46:01.2804584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:46:01.282458447ResetSnapShotSH::ExecuteRelease snapshot SH
14:46:01.28245844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:46:01.28245842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9102b5
14:46:01.28245842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:46:01.28245842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:46:01.28245841672WidgetManager::drawskip widget draw (not in foreground) False - False
14:46:01.2824584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:46:01.3594DCC6144OverlayManager::doActionForegroundChange Event ON (ON)
14:46:01.3594DCC7463OverlayManager::OnForegroundChangedChanged True
14:46:01.3594DCC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:46:01.3614DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:46:01.45245844859OverlayManager::initOverlayResolutionEx 0X40008
14:46:01.45245844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:46:01.45245844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:46:01.45245844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:46:01.4534584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:46:01.4534584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:46:01.4544584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:46:01.4544584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:46:01.4564584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:46:08.26445841791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:46:08.26445842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:46:08.2644584413InputInterceptor::stopHookunhook keyboard and mouse
14:46:08.2644584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:46:08.2644584402InputInterceptor::runHookMouse is hooked 0x4584
14:46:08.4354584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:46:08.4354584389fSwapResize_BuffersClear overlay graphics..
14:46:08.43545842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:46:08.43545841265OverlayManager::RestoreGameWNDPROCSearch SWL..
14:46:08.43545841272OverlayManager::RestoreGameWNDPROCSWL restored.
14:46:08.43645841282OverlayManager::RestoreGameWNDPROCSWL OK.
14:46:08.43645841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9102b5
14:46:08.43645842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:46:08.4364584391fSwapResize_BuffersDevice was Resized!
14:46:08.4364584187IRenderDevice::releaseRender Releasing.
14:46:08.436458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:46:08.4364584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:46:08.43645841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:46:08.43645841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:46:08.43645841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:46:08.4364584204IRenderDevice::releaseRender Releasing Done.
14:46:08.4364584395fSwapResize_BuffersEnd Device was Resized!
14:46:08.50545841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:46:08.50545841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:46:08.50545841148RenderDeviceD3d11::initsave state
14:46:08.5054584696RenderDeviceD3d11::initDX11loading shaders...
14:46:08.52745841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:46:08.52745841156RenderDeviceD3d11::initrestore state
14:46:08.52745841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:46:08.5274584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:46:08.5274584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:46:08.52745844866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:46:08.52745844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:46:08.52745844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:46:08.5284584338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:46:08.52845842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:46:08.52845842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:46:08.5284584187IRenderDevice::releaseRender Releasing.
14:46:08.528458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:46:08.5284584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:46:08.52845841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:46:08.52845841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:46:08.52845841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:46:08.5284584204IRenderDevice::releaseRender Releasing Done.
14:46:08.9213778291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:46:08.9694DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
14:46:08.9854DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
14:46:08.9854DCC7463OverlayManager::OnForegroundChangedChanged False
14:46:08.9854DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4088E Title=[Steam]
14:46:08.9854DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:46:08.9854DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:46:08.9854DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:46:08.9854DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:46:08.9864DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:46:11.54737782385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
14:46:21.1554584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:46:21.2064584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:46:21.2214584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:46:21.2244584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:46:21.23645841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:46:21.23645841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:46:21.23645841148RenderDeviceD3d11::initsave state
14:46:21.2364584696RenderDeviceD3d11::initDX11loading shaders...
14:46:21.24345841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:46:21.24345841156RenderDeviceD3d11::initrestore state
14:46:21.24345841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:46:21.2434584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:46:21.2434584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:46:21.24345842490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:46:21.245458447ResetSnapShotSH::ExecuteRelease snapshot SH
14:46:21.24545844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:46:21.24545842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xed20737
14:46:21.24545842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:46:21.24545842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:46:21.2454584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:46:21.41445844859OverlayManager::initOverlayResolutionEx 0X40008
14:46:21.41445844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:46:21.41445844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:46:21.41445844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:46:21.5724DCC6144OverlayManager::doActionForegroundChange Event ON (ON)
14:46:21.5724DCC7463OverlayManager::OnForegroundChangedChanged True
14:46:21.5724DCC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:46:21.5754DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:46:21.7374584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:46:21.7374584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:46:21.7374584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:46:21.7374584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:46:21.7384584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:46:29.53045842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:46:29.5304584413InputInterceptor::stopHookunhook keyboard and mouse
14:46:29.5304584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:46:29.5304584402InputInterceptor::runHookMouse is hooked 0x4584
14:46:38.6694584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:46:38.6694584389fSwapResize_BuffersClear overlay graphics..
14:46:38.66945842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:46:38.66945841265OverlayManager::RestoreGameWNDPROCSearch SWL..
14:46:38.66945841272OverlayManager::RestoreGameWNDPROCSWL restored.
14:46:38.66945841282OverlayManager::RestoreGameWNDPROCSWL OK.
14:46:38.66945841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xed20737
14:46:38.66945842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:46:38.6694584391fSwapResize_BuffersDevice was Resized!
14:46:38.6694584187IRenderDevice::releaseRender Releasing.
14:46:38.669458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:46:38.6694584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:46:38.66945841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:46:38.66945841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:46:38.66945841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:46:38.6694584204IRenderDevice::releaseRender Releasing Done.
14:46:38.6694584395fSwapResize_BuffersEnd Device was Resized!
14:46:38.71945841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:46:38.71945841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:46:38.71945841148RenderDeviceD3d11::initsave state
14:46:38.7194584696RenderDeviceD3d11::initDX11loading shaders...
14:46:38.73045841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:46:38.73045841156RenderDeviceD3d11::initrestore state
14:46:38.73045841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:46:38.7304584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:46:38.7304584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:46:38.73045844866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:46:38.73045844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:46:38.73045844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:46:38.7314584338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:46:38.73145842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:46:38.73145842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:46:38.7314584187IRenderDevice::releaseRender Releasing.
14:46:38.731458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:46:38.7314584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:46:38.73145841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:46:38.73145841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:46:38.73145841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:46:38.7314584204IRenderDevice::releaseRender Releasing Done.
14:46:38.7994DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
14:46:38.8154DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
14:46:38.8154DCC7463OverlayManager::OnForegroundChangedChanged False
14:46:38.8154DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4088E Title=[Steam]
14:46:38.8154DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:46:38.8154DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:46:38.8154DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:46:38.8154DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:46:38.8164DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:46:39.3643778291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:46:41.91937782385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
14:47:14.8194584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:47:14.8364584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:47:14.8794584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:47:14.8814584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:47:14.89645841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:47:14.89645841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:47:14.89645841148RenderDeviceD3d11::initsave state
14:47:14.8964584696RenderDeviceD3d11::initDX11loading shaders...
14:47:14.90345841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:47:14.90345841156RenderDeviceD3d11::initrestore state
14:47:14.90345841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:47:14.9034584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:14.9034584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:14.90345842490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:47:14.906458447ResetSnapShotSH::ExecuteRelease snapshot SH
14:47:14.90645844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:47:14.90645842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x210547
14:47:14.90645842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:47:14.90645842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:47:14.90645841672WidgetManager::drawskip widget draw (not in foreground) False - False
14:47:14.9064584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:47:15.8745844859OverlayManager::initOverlayResolutionEx 0X40008
14:47:15.8745844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:47:15.8745844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:47:15.8745844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:47:15.2274DCC6144OverlayManager::doActionForegroundChange Event ON (ON)
14:47:15.2274DCC7463OverlayManager::OnForegroundChangedChanged True
14:47:15.2274DCC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:47:15.2314DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:47:15.4214584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:47:15.4214584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:47:15.4214584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:47:15.4214584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:47:15.4234584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:47:23.84745842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:47:23.8474584413InputInterceptor::stopHookunhook keyboard and mouse
14:47:23.8474584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:47:23.8474584402InputInterceptor::runHookMouse is hooked 0x4584
14:47:41.1184584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:47:41.1184584389fSwapResize_BuffersClear overlay graphics..
14:47:41.11845842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:41.11845841265OverlayManager::RestoreGameWNDPROCSearch SWL..
14:47:41.11845841272OverlayManager::RestoreGameWNDPROCSWL restored.
14:47:41.11845841282OverlayManager::RestoreGameWNDPROCSWL OK.
14:47:41.11845841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x210547
14:47:41.11845842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:41.1184584391fSwapResize_BuffersDevice was Resized!
14:47:41.1184584187IRenderDevice::releaseRender Releasing.
14:47:41.118458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:41.1184584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:41.11845841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:41.11845841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:41.11845841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:41.1184584204IRenderDevice::releaseRender Releasing Done.
14:47:41.1184584395fSwapResize_BuffersEnd Device was Resized!
14:47:41.16945841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:47:41.16945841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:47:41.16945841148RenderDeviceD3d11::initsave state
14:47:41.1694584696RenderDeviceD3d11::initDX11loading shaders...
14:47:41.17745841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:47:41.17745841156RenderDeviceD3d11::initrestore state
14:47:41.17745841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:47:41.1774584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:41.1774584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:41.17745844866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:47:41.17745844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:47:41.17745844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:47:41.1784584338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:47:41.17845842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:41.17845842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:41.1784584187IRenderDevice::releaseRender Releasing.
14:47:41.178458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:41.1784584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:41.17845841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:41.17845841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:41.17845841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:41.1784584204IRenderDevice::releaseRender Releasing Done.
14:47:41.5774DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
14:47:41.5934DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
14:47:41.5934DCC7463OverlayManager::OnForegroundChangedChanged False
14:47:41.5934DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4088E Title=[Steam]
14:47:41.5934DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:47:41.5934DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:47:41.5934DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:47:41.5934DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:47:41.5944DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:47:41.6093778291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:47:44.15137782385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
14:47:55.7974584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:47:55.8144584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:47:55.8564584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:47:55.8584584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:47:55.86945841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:47:55.86945841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:47:55.86945841148RenderDeviceD3d11::initsave state
14:47:55.8694584696RenderDeviceD3d11::initDX11loading shaders...
14:47:55.87645841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:47:55.87645841156RenderDeviceD3d11::initrestore state
14:47:55.87645841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:47:55.8764584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:55.8764584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:55.87645842490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:47:55.878458447ResetSnapShotSH::ExecuteRelease snapshot SH
14:47:55.87845844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:47:55.87845842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6b2079d
14:47:55.87845842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:47:55.87845842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:47:55.87845841672WidgetManager::drawskip widget draw (not in foreground) False - False
14:47:55.8784584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:47:56.4745844859OverlayManager::initOverlayResolutionEx 0X40008
14:47:56.4745844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:47:56.4745844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:47:56.4745844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:47:56.2014DCC6144OverlayManager::doActionForegroundChange Event ON (ON)
14:47:56.2014DCC7463OverlayManager::OnForegroundChangedChanged True
14:47:56.2024DCC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:47:56.2034DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:47:56.3824584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:47:56.3824584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:47:56.3844584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:47:56.3844584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:47:56.3844584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:48:05.49745842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:05.4974584413InputInterceptor::stopHookunhook keyboard and mouse
14:48:05.4974584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:48:05.4974584402InputInterceptor::runHookMouse is hooked 0x4584
14:48:50.4854584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:48:50.4854584389fSwapResize_BuffersClear overlay graphics..
14:48:50.48545842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:50.48545841265OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:50.48545841272OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:50.48545841282OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:50.48545841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6b2079d
14:48:50.48545842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:50.4854584391fSwapResize_BuffersDevice was Resized!
14:48:50.4854584187IRenderDevice::releaseRender Releasing.
14:48:50.485458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:50.4854584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:50.48545841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:50.48545841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:50.48545841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:50.4854584204IRenderDevice::releaseRender Releasing Done.
14:48:50.4854584395fSwapResize_BuffersEnd Device was Resized!
14:48:50.55445841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:48:50.55445841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:48:50.55445841148RenderDeviceD3d11::initsave state
14:48:50.5544584696RenderDeviceD3d11::initDX11loading shaders...
14:48:50.56345841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:48:50.56345841156RenderDeviceD3d11::initrestore state
14:48:50.56345841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:48:50.5634584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:50.5634584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:50.56345844866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:48:50.56345844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:48:50.56345844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:48:50.5664584338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:48:50.56645842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:50.56645842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:50.5664584187IRenderDevice::releaseRender Releasing.
14:48:50.566458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:50.5664584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:50.56645841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:50.56645841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:50.56645841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:50.5664584204IRenderDevice::releaseRender Releasing Done.
14:48:50.9064DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
14:48:50.9224DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
14:48:50.9224DCC7463OverlayManager::OnForegroundChangedChanged False
14:48:50.9234DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4088E Title=[Steam]
14:48:50.9234DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:48:50.9234DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:48:50.9234DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:48:50.9234DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:48:50.9274DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:48:51.4423778291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:48:53.47437782385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
14:49:17.9474584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:49:17.9664584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:49:18.84584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:49:18.104584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:49:18.2345841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:49:18.2345841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:49:18.2345841148RenderDeviceD3d11::initsave state
14:49:18.234584696RenderDeviceD3d11::initDX11loading shaders...
14:49:18.2945841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:49:18.2945841156RenderDeviceD3d11::initrestore state
14:49:18.2945841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:49:18.294584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:18.294584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:18.2945842490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:49:18.31458447ResetSnapShotSH::ExecuteRelease snapshot SH
14:49:18.3245844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:49:18.3245842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcf1035b
14:49:18.3245842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:49:18.3245842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:49:18.3245841672WidgetManager::drawskip widget draw (not in foreground) False - False
14:49:18.324584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:49:18.1974DCC6144OverlayManager::doActionForegroundChange Event ON (ON)
14:49:18.1974DCC7463OverlayManager::OnForegroundChangedChanged True
14:49:18.1974DCC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:49:18.2004DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:49:18.20745844859OverlayManager::initOverlayResolutionEx 0X40008
14:49:18.20745844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:49:18.20745844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:49:18.20745844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:49:18.2074584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:49:18.2074584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:49:18.2074584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:49:18.2074584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:49:18.2084584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:49:18.2144DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:49:18.3574584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:49:23.21345842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:23.2144584413InputInterceptor::stopHookunhook keyboard and mouse
14:49:23.2144584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:49:23.2144584402InputInterceptor::runHookMouse is hooked 0x4584
14:50:08.5024584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:50:08.5024584389fSwapResize_BuffersClear overlay graphics..
14:50:08.50245842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:08.50245841265OverlayManager::RestoreGameWNDPROCSearch SWL..
14:50:08.50245841272OverlayManager::RestoreGameWNDPROCSWL restored.
14:50:08.50245841282OverlayManager::RestoreGameWNDPROCSWL OK.
14:50:08.50245841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcf1035b
14:50:08.50245842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:08.5024584391fSwapResize_BuffersDevice was Resized!
14:50:08.5024584187IRenderDevice::releaseRender Releasing.
14:50:08.502458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:08.5024584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:08.50245841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:08.50245841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:08.50245841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:08.5024584204IRenderDevice::releaseRender Releasing Done.
14:50:08.5024584395fSwapResize_BuffersEnd Device was Resized!
14:50:08.55745841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:50:08.55745841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:50:08.55745841148RenderDeviceD3d11::initsave state
14:50:08.5574584696RenderDeviceD3d11::initDX11loading shaders...
14:50:08.56845841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:50:08.56845841156RenderDeviceD3d11::initrestore state
14:50:08.56845841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:50:08.5684584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:08.5684584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:08.56845844866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:50:08.56845844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:50:08.56845844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:50:08.5684584338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:50:08.56845842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:08.56845842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:08.5684584187IRenderDevice::releaseRender Releasing.
14:50:08.568458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:08.5684584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:08.56845841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:08.56845841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:08.56845841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:08.5684584204IRenderDevice::releaseRender Releasing Done.
14:50:08.9134DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
14:50:08.9284DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
14:50:08.9284DCC7463OverlayManager::OnForegroundChangedChanged False
14:50:08.9284DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube
14:50:08.9284DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:50:08.9284DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:50:08.9284DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:50:08.9284DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:50:08.9294DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:50:09.4753778291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:50:11.50137782385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
14:50:24.2324584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:50:24.2474584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:50:24.3004584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:50:24.3034584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:50:24.31545841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:50:24.31545841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:50:24.31545841148RenderDeviceD3d11::initsave state
14:50:24.3154584696RenderDeviceD3d11::initDX11loading shaders...
14:50:24.32245841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:50:24.32245841156RenderDeviceD3d11::initrestore state
14:50:24.32245841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:50:24.3224584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:24.3224584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:24.32245842490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:50:24.324458447ResetSnapShotSH::ExecuteRelease snapshot SH
14:50:24.32445844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:50:24.32445842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x31b04ff
14:50:24.32445842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:50:24.32445842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:50:24.3244584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:50:24.50445844859OverlayManager::initOverlayResolutionEx 0X40008
14:50:24.50445844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:50:24.50445844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:50:24.50445844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:50:24.5784DCC6144OverlayManager::doActionForegroundChange Event ON (ON)
14:50:24.5784DCC7463OverlayManager::OnForegroundChangedChanged True
14:50:24.5784DCC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:50:24.5794DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:50:24.6414584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:50:24.6414584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:50:24.6414584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:50:24.6414584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:50:24.6414584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:50:33.51445841791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:50:33.51445842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:50:33.5144584413InputInterceptor::stopHookunhook keyboard and mouse
14:50:33.5144584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:50:33.5144584402InputInterceptor::runHookMouse is hooked 0x4584
14:50:33.7184584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:50:33.7184584389fSwapResize_BuffersClear overlay graphics..
14:50:33.71845842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:33.71845841265OverlayManager::RestoreGameWNDPROCSearch SWL..
14:50:33.71845841272OverlayManager::RestoreGameWNDPROCSWL restored.
14:50:33.71845841282OverlayManager::RestoreGameWNDPROCSWL OK.
14:50:33.71845841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x31b04ff
14:50:33.71845842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:33.7184584391fSwapResize_BuffersDevice was Resized!
14:50:33.7184584187IRenderDevice::releaseRender Releasing.
14:50:33.718458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:33.7184584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:33.71845841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:33.71845841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:33.71845841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:33.7184584204IRenderDevice::releaseRender Releasing Done.
14:50:33.7184584395fSwapResize_BuffersEnd Device was Resized!
14:50:33.77445841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:50:33.77445841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:50:33.77445841148RenderDeviceD3d11::initsave state
14:50:33.7744584696RenderDeviceD3d11::initDX11loading shaders...
14:50:33.78445841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:50:33.78445841156RenderDeviceD3d11::initrestore state
14:50:33.78445841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:50:33.7844584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:33.7844584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:33.78445844866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:50:33.78545844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:50:33.78545844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:50:33.7864584338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:50:33.78645842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:33.78645842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:33.7864584187IRenderDevice::releaseRender Releasing.
14:50:33.786458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:33.7864584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:33.78645841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:33.78645841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:33.78645841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:33.7864584204IRenderDevice::releaseRender Releasing Done.
14:50:34.1474DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
14:50:34.1624DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
14:50:34.1624DCC7463OverlayManager::OnForegroundChangedChanged False
14:50:34.1624DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube
14:50:34.1624DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:50:34.1624DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:50:34.1624DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:50:34.1624DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:50:34.1644DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:50:34.1943778291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:50:36.72537782385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
14:50:41.7304584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:50:41.7434584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:50:41.7564584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:50:41.7594584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:50:41.7754DCC6144OverlayManager::doActionForegroundChange Event ON (ON)
14:50:41.7754DCC7463OverlayManager::OnForegroundChangedChanged True
14:50:41.7754DCC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:50:41.7754DCC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:50:41.78245841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:50:41.78245841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:50:41.78245841148RenderDeviceD3d11::initsave state
14:50:41.7824584696RenderDeviceD3d11::initDX11loading shaders...
14:50:41.78845841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:50:41.78845841156RenderDeviceD3d11::initrestore state
14:50:41.78845841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:50:41.7884584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:41.7884584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:41.83537782382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5109] s[500].
14:50:41.83537782404WidgetManager::RefreshWidgetThreadMainLoopexit
14:50:41.83537782323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:50:41.83537782329WidgetManager::RefreshThreadProcStaticclean Exit
14:50:41.957458447ResetSnapShotSH::ExecuteRelease snapshot SH
14:50:41.95745844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:50:41.95745842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b905f1
14:50:41.95745842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:50:41.95745842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:50:41.9574584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:50:41.9574584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:50:41.9574584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:50:41.9574584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:50:41.9574584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:50:41.97445844859OverlayManager::initOverlayResolutionEx 0X40008
14:50:41.97445844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:50:41.97445844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:50:41.97445844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:50:45.8045842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:50:45.804584413InputInterceptor::stopHookunhook keyboard and mouse
14:50:45.804584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:50:45.804584402InputInterceptor::runHookMouse is hooked 0x4584
14:50:46.33545842427WidgetManager::Renderresum layout thread
14:50:46.3354584276WidgetManager::initInit manager
14:50:46.3353DDC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:51:48.694584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:51:48.694584389fSwapResize_BuffersClear overlay graphics..
14:51:48.6945842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:51:48.6945841265OverlayManager::RestoreGameWNDPROCSearch SWL..
14:51:48.6945841272OverlayManager::RestoreGameWNDPROCSWL restored.
14:51:48.6945841282OverlayManager::RestoreGameWNDPROCSWL OK.
14:51:48.6945841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b905f1
14:51:48.6945842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:51:48.694584391fSwapResize_BuffersDevice was Resized!
14:51:48.694584187IRenderDevice::releaseRender Releasing.
14:51:48.69458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:51:48.694584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:51:48.6945841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:51:48.6945841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:51:48.6945841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:51:48.704584204IRenderDevice::releaseRender Releasing Done.
14:51:48.704584395fSwapResize_BuffersEnd Device was Resized!
14:51:48.14145841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:51:48.14145841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:51:48.14145841148RenderDeviceD3d11::initsave state
14:51:48.1414584696RenderDeviceD3d11::initDX11loading shaders...
14:51:48.15145841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:51:48.15145841156RenderDeviceD3d11::initrestore state
14:51:48.15245841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:51:48.1524584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:51:48.1524584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:51:48.15245844866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:51:48.15245844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:51:48.15245844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:51:48.1534584338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:51:48.15345842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:51:48.15345842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:51:48.1534584187IRenderDevice::releaseRender Releasing.
14:51:48.153458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:51:48.1534584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:51:48.15345841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:51:48.15345841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:51:48.15345841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:51:48.1534584204IRenderDevice::releaseRender Releasing Done.
14:51:48.5483DDC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:51:48.5484DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
14:51:48.5644DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
14:51:48.5644DCC7463OverlayManager::OnForegroundChangedChanged False
14:51:48.5644DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube
14:51:48.5644DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:51:48.5644DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:51:48.5644DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:51:48.5644DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:51:48.5654DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:51:51.1243DDC2385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
14:51:59.9454584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:51:59.9594584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:00.144584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:00.164584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:00.2845841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:52:00.2845841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:52:00.2845841148RenderDeviceD3d11::initsave state
14:52:00.284584696RenderDeviceD3d11::initDX11loading shaders...
14:52:00.3545841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:52:00.3545841156RenderDeviceD3d11::initrestore state
14:52:00.3545841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:52:00.354584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:52:00.354584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:52:00.3545842490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:52:00.37458447ResetSnapShotSH::ExecuteRelease snapshot SH
14:52:00.3745844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:52:00.3845842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbac065d
14:52:00.3845842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:52:00.3845842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:52:00.3845841672WidgetManager::drawskip widget draw (not in foreground) False - False
14:52:00.384584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:52:00.1594DCC6144OverlayManager::doActionForegroundChange Event ON (ON)
14:52:00.1594DCC7463OverlayManager::OnForegroundChangedChanged True
14:52:00.1594DCC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:52:00.1624DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:52:00.22145844859OverlayManager::initOverlayResolutionEx 0X40008
14:52:00.22145844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:52:00.22145844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:52:00.22145844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:52:00.2224584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:52:00.2224584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:52:00.2224584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:52:00.2224584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:52:00.2234584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:52:02.99745841791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:52:02.99745842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:52:02.9974584413InputInterceptor::stopHookunhook keyboard and mouse
14:52:02.9974584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:52:02.9974584402InputInterceptor::runHookMouse is hooked 0x4584
14:52:03.1884584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:03.1884584389fSwapResize_BuffersClear overlay graphics..
14:52:03.18845842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:52:03.18845841265OverlayManager::RestoreGameWNDPROCSearch SWL..
14:52:03.18845841272OverlayManager::RestoreGameWNDPROCSWL restored.
14:52:03.18845841282OverlayManager::RestoreGameWNDPROCSWL OK.
14:52:03.18845841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbac065d
14:52:03.18845842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:52:03.1884584391fSwapResize_BuffersDevice was Resized!
14:52:03.1884584187IRenderDevice::releaseRender Releasing.
14:52:03.188458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:52:03.1884584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:52:03.18845841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:52:03.18845841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:52:03.18845841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:52:03.1884584204IRenderDevice::releaseRender Releasing Done.
14:52:03.1884584395fSwapResize_BuffersEnd Device was Resized!
14:52:03.26245841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:52:03.26245841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:52:03.26245841148RenderDeviceD3d11::initsave state
14:52:03.2624584696RenderDeviceD3d11::initDX11loading shaders...
14:52:03.27145841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:52:03.27145841156RenderDeviceD3d11::initrestore state
14:52:03.27145841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:52:03.2714584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:52:03.2714584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:52:03.27145844866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:52:03.27145844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:52:03.27145844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:52:03.2724584338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:52:03.27245842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:52:03.27245842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:52:03.2724584187IRenderDevice::releaseRender Releasing.
14:52:03.272458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:52:03.2724584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:52:03.27245841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:52:03.27245841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:52:03.27245841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:52:03.2724584204IRenderDevice::releaseRender Releasing Done.
14:52:03.6624DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
14:52:03.6724DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
14:52:03.6724DCC7463OverlayManager::OnForegroundChangedChanged False
14:52:03.6724DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube
14:52:03.6724DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:52:03.6724DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:52:03.6724DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:52:03.6724DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:52:03.6744DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:52:03.6873DDC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:52:06.2074DCC6144OverlayManager::doActionForegroundChange Event ON (ON)
14:52:06.2074DCC7463OverlayManager::OnForegroundChangedChanged True
14:52:06.2074DCC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:52:06.2074DCC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:52:06.2233DDC2385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
14:52:06.2254584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:06.2824584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:06.2944584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:06.2974584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:06.31145841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:52:06.31145841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:52:06.31145841148RenderDeviceD3d11::initsave state
14:52:06.3114584696RenderDeviceD3d11::initDX11loading shaders...
14:52:06.31845841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:52:06.31845841156RenderDeviceD3d11::initrestore state
14:52:06.31845841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:52:06.3184584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:52:06.3184584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:52:06.320458447ResetSnapShotSH::ExecuteRelease snapshot SH
14:52:06.32045844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:52:06.32045842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd407f9
14:52:06.32045842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:52:06.32045842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:52:06.3204584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:52:06.3204584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:52:06.3214584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:52:06.3214584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:52:06.3214584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:52:06.50745844859OverlayManager::initOverlayResolutionEx 0X40008
14:52:06.50745844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:52:06.50745844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:52:06.50745844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:52:08.39745841791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:52:08.39745842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:52:08.3974584413InputInterceptor::stopHookunhook keyboard and mouse
14:52:08.3974584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:52:08.3974584402InputInterceptor::runHookMouse is hooked 0x4584
14:52:08.5844584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:08.5844584389fSwapResize_BuffersClear overlay graphics..
14:52:08.58445842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:52:08.58445841265OverlayManager::RestoreGameWNDPROCSearch SWL..
14:52:08.58445841272OverlayManager::RestoreGameWNDPROCSWL restored.
14:52:08.58445841282OverlayManager::RestoreGameWNDPROCSWL OK.
14:52:08.58445841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd407f9
14:52:08.58445842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:52:08.5844584391fSwapResize_BuffersDevice was Resized!
14:52:08.5844584187IRenderDevice::releaseRender Releasing.
14:52:08.584458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:52:08.5844584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:52:08.58445841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:52:08.58445841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:52:08.58445841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:52:08.5844584204IRenderDevice::releaseRender Releasing Done.
14:52:08.5844584395fSwapResize_BuffersEnd Device was Resized!
14:52:08.64745841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:52:08.64745841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:52:08.64745841148RenderDeviceD3d11::initsave state
14:52:08.6474584696RenderDeviceD3d11::initDX11loading shaders...
14:52:08.65445841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:52:08.65445841156RenderDeviceD3d11::initrestore state
14:52:08.65445841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:52:08.6544584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:52:08.6544584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:52:08.65445844866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:52:08.65445844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:52:08.65445844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:52:08.6564584338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:52:08.65645842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:52:08.65645842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:52:08.6564584187IRenderDevice::releaseRender Releasing.
14:52:08.656458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:52:08.6564584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:52:08.65645841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:52:08.65645841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:52:08.65645841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:52:08.6564584204IRenderDevice::releaseRender Releasing Done.
14:52:08.7274DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
14:52:08.7434DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
14:52:08.7434DCC7463OverlayManager::OnForegroundChangedChanged False
14:52:08.7434DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube
14:52:08.7434DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:52:08.7434DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:52:08.7434DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:52:08.7434DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:52:08.7454DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:52:09.2593DDC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:52:11.8003DDC2385WidgetManager::RefreshWidgetThreadMainLoopRender keep alive failed... No graphics.
14:52:20.3724DCC6144OverlayManager::doActionForegroundChange Event ON (ON)
14:52:20.3724DCC7463OverlayManager::OnForegroundChangedChanged True
14:52:20.3734DCC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:52:20.3734DCC2490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:52:20.4024584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:20.4164584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:20.4594584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:20.4634584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:20.47645841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:52:20.47645841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:52:20.47645841148RenderDeviceD3d11::initsave state
14:52:20.4764584696RenderDeviceD3d11::initDX11loading shaders...
14:52:20.48345841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:52:20.48345841156RenderDeviceD3d11::initrestore state
14:52:20.48345841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:52:20.4834584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:52:20.4834584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:52:20.485458447ResetSnapShotSH::ExecuteRelease snapshot SH
14:52:20.48545844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:52:20.48545842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x71106bd
14:52:20.48545842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:52:20.48545842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:52:20.4854584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:52:20.4854584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:52:20.4864584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:52:20.4864584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:52:20.4864584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:52:20.67045844859OverlayManager::initOverlayResolutionEx 0X40008
14:52:20.67045844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:52:20.67045844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:52:20.67045844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:52:22.94745841791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:52:22.94745842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:52:22.9474584413InputInterceptor::stopHookunhook keyboard and mouse
14:52:22.9474584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:52:22.9474584402InputInterceptor::runHookMouse is hooked 0x4584
14:52:23.1184584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:23.1184584389fSwapResize_BuffersClear overlay graphics..
14:52:23.11845842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:52:23.11845841265OverlayManager::RestoreGameWNDPROCSearch SWL..
14:52:23.11845841272OverlayManager::RestoreGameWNDPROCSWL restored.
14:52:23.11845841282OverlayManager::RestoreGameWNDPROCSWL OK.
14:52:23.11845841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x71106bd
14:52:23.11845842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:52:23.1184584391fSwapResize_BuffersDevice was Resized!
14:52:23.1184584187IRenderDevice::releaseRender Releasing.
14:52:23.118458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:52:23.1184584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:52:23.11845841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:52:23.11845841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:52:23.11845841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:52:23.1184584204IRenderDevice::releaseRender Releasing Done.
14:52:23.1184584395fSwapResize_BuffersEnd Device was Resized!
14:52:23.18245841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:52:23.18245841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:52:23.18245841148RenderDeviceD3d11::initsave state
14:52:23.1824584696RenderDeviceD3d11::initDX11loading shaders...
14:52:23.20945841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:52:23.20945841156RenderDeviceD3d11::initrestore state
14:52:23.20945841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:52:23.2094584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:52:23.2094584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:52:23.20945844866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:52:23.20945844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:52:23.20945844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:52:23.2104584338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:52:23.21045842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:52:23.21045842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:52:23.2104584187IRenderDevice::releaseRender Releasing.
14:52:23.210458482RenderDeviceCaptureBase::ReleaseTextureRelease
14:52:23.2104584100RenderDeviceCaptureBase::ReleaseTextureReleased
14:52:23.21045841280RenderDeviceD3d11::releaseImplementationReleasing 1
14:52:23.21045841290RenderDeviceD3d11::releaseImplementationReleasing 2
14:52:23.21045841309RenderDeviceD3d11::releaseImplementationReleasing 3
14:52:23.2104584204IRenderDevice::releaseRender Releasing Done.
14:52:23.3764DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
14:52:23.3774DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
14:52:23.3774DCC7463OverlayManager::OnForegroundChangedChanged False
14:52:23.3774DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube
14:52:23.3774DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:52:23.3774DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:52:23.3774DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:52:23.3774DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:52:23.3794DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:52:23.9253DDC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:52:25.7524584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:25.8034584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:25.8184584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:25.8204584382fSwapResize_BuffersResize buffer (0x14a2b320)!
14:52:25.83645841063RenderDeviceD3d11::initRefC r:[7]->[5] 0x14a2b320
14:52:25.83645841127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:52:25.83645841148RenderDeviceD3d11::initsave state
14:52:25.8364584696RenderDeviceD3d11::initDX11loading shaders...
14:52:25.84245841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x146049d8.
14:52:25.84245841156RenderDeviceD3d11::initrestore state
14:52:25.84245841159RenderDeviceD3d11::initTarget Window [0xf0938]
14:52:25.8424584244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:52:25.8424584251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:52:25.84245842490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:52:25.845458447ResetSnapShotSH::ExecuteRelease snapshot SH
14:52:25.84545844924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xf0938}.
14:52:25.84545842127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4840145
14:52:25.84545842145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:52:25.84545842193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152)
14:52:25.8454584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:52:25.9144DCC6144OverlayManager::doActionForegroundChange Event ON (ON)
14:52:25.9144DCC7463OverlayManager::OnForegroundChangedChanged True
14:52:25.9144DCC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:52:25.9164DCC6269OverlayManager::doActionDisplayFPS - Triggered
14:52:26.2045844859OverlayManager::initOverlayResolutionEx 0X40008
14:52:26.2045844866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:52:26.2045844813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:52:26.2045844825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:52:26.204584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
14:52:26.204584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
14:52:26.204584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
14:52:26.204584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:52:26.204584913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:52:38.78045842223OverlayManager::installKeybMouseHookInstall KeybMouse
14:52:38.7804584413InputInterceptor::stopHookunhook keyboard and mouse
14:52:38.7804584380InputInterceptor::runHookKeyboard is hooked 0x4584
14:52:38.7814584402InputInterceptor::runHookMouse is hooked 0x4584
14:53:07.1063DDC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:53:09.6163DDC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
14:53:09.6163DDC2404WidgetManager::RefreshWidgetThreadMainLoopexit
14:53:09.6163DDC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:53:09.6163DDC2329WidgetManager::RefreshThreadProcStaticclean Exit
14:54:59.21445842427WidgetManager::Renderresum layout thread
14:54:59.2144584276WidgetManager::initInit manager
14:54:59.21541902340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:55:22.2384190291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:55:23.7524190291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:55:26.8604190291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:55:29.40041902382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3046] s[33].
14:55:29.40041902404WidgetManager::RefreshWidgetThreadMainLoopexit
14:55:29.40041902323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:55:29.40041902329WidgetManager::RefreshThreadProcStaticclean Exit
14:55:38.59545842427WidgetManager::Renderresum layout thread
14:55:38.5954584276WidgetManager::initInit manager
14:55:38.5951C3C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:55:48.6501C3C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:55:49.4491C3C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:55:51.9431C3C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
14:55:51.9431C3C2404WidgetManager::RefreshWidgetThreadMainLoopexit
14:55:51.9431C3C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:55:51.9431C3C2329WidgetManager::RefreshThreadProcStaticclean Exit
14:56:09.2945842427WidgetManager::Renderresum layout thread
14:56:09.294584276WidgetManager::initInit manager
14:56:09.2925C82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:56:19.7125C8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:56:19.7125C82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [10000] s[33].
14:56:19.7125C82404WidgetManager::RefreshWidgetThreadMainLoopexit
14:56:19.7125C82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:56:19.7125C82329WidgetManager::RefreshThreadProcStaticclean Exit
14:56:27.23345842427WidgetManager::Renderresum layout thread
14:56:27.2334584276WidgetManager::initInit manager
14:56:27.23350BC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:56:37.28250BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:56:37.28250BC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9328] s[33].
14:56:37.28250BC2404WidgetManager::RefreshWidgetThreadMainLoopexit
14:56:37.28250BC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:56:37.28250BC2329WidgetManager::RefreshThreadProcStaticclean Exit
15:00:15.35645842427WidgetManager::Renderresum layout thread
15:00:15.3564584276WidgetManager::initInit manager
15:00:15.3561B002340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:00:25.3711B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:00:27.5321B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:00:34.9801B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:03:11.984584580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_servers_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:03:11.1991B00256InterProcessElement::closeInterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT close 2147483647 bytes
15:03:11.1991B00128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=208ee
15:03:11.1991B00256InterProcessElement::closeInterProcess Overwolf_ImID_208EE_P_13244 close 2147483647 bytes
15:03:11.1991B002664WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:03:11.2314584580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_servers_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:04:14.1484584580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_servers_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:04:14.1944DCC6261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:04:14.2461B00225InterProcessElement::openInterProcess Overwolf_ImID_308EC_P_13244 opened succesfuly
15:04:14.2461B00225InterProcessElement::openInterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly
15:04:14.2814584580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_servers_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:04:14.5334584326RenderImageD3d11::setSizeCreate Texture (400,450) / (512,512) - OK
15:04:14.5334584347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
15:04:21.9351B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:04:48.131B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:05:07.2954584326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
15:05:07.2954584347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
15:05:19.6291B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:05:23.8521B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:05:33.1131B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:06:56.4061B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:06:58.8911B002382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
15:06:58.8911B002404WidgetManager::RefreshWidgetThreadMainLoopexit
15:06:58.8911B002323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:06:58.8911B002329WidgetManager::RefreshThreadProcStaticclean Exit
15:06:59.2594584449ReleaseD11DeviceDevice Released! [4]
15:06:59.25945842501OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:06:59.25945841265OverlayManager::RestoreGameWNDPROCSearch SWL..
15:06:59.25945841272OverlayManager::RestoreGameWNDPROCSWL restored.
15:06:59.25945841282OverlayManager::RestoreGameWNDPROCSWL OK.
15:06:59.25945841287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4840145
15:06:59.25945842526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:06:59.2594584187IRenderDevice::releaseRender Releasing.
15:06:59.259458482RenderDeviceCaptureBase::ReleaseTextureRelease
15:06:59.2594584100RenderDeviceCaptureBase::ReleaseTextureReleased
15:06:59.25945841280RenderDeviceD3d11::releaseImplementationReleasing 1
15:06:59.25945841290RenderDeviceD3d11::releaseImplementationReleasing 2
15:06:59.25945841309RenderDeviceD3d11::releaseImplementationReleasing 3
15:06:59.2594584204IRenderDevice::releaseRender Releasing Done.
15:06:59.2594584452ReleaseD11Device End Device Released!
15:06:59.2614584498fDevice11_Releaseswap chain release 0 0x14a2b320 [overlay:0]
15:06:59.3644DCC6132OverlayManager::doActionForegroundChange Event [winows not active]
15:06:59.3804DCC6144OverlayManager::doActionForegroundChange Event OFF (OFF)
15:06:59.3804DCC7463OverlayManager::OnForegroundChangedChanged False
15:06:59.3804DCC7496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40746 Title=[(127) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube
15:06:59.3804DCC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:06:59.3804DCC2483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:06:59.3804DCC2412OverlayManager::setControlModeRestore RI to 0X1(0X30)...
15:06:59.3804DCC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:06:59.3834DCC6269OverlayManager::doActionDisplayFPS - Triggered
15:07:00.43945842093ClientExitProcessCallbackClient::Exit Process Callback [0].
15:07:00.4394584775Client::clearClient::Clear [0 - 1] .
15:07:00.4394584782Client::clearClient::Clear stoping...
15:07:00.4394584935OverlayManager::StopInternalstopping...
15:07:00.4394584961OverlayManager::StopInternalStoping server connection
15:07:00.4394DCC6464OverlayManager::OnDisconnectedDisconnected from server
15:07:00.4404584966OverlayManager::StopInternalStopped server connection
15:07:00.4404584206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
15:07:00.4404584232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
15:07:00.4404584232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
15:07:00.4404584986OverlayManager::StopInternalClosing inter process
15:07:00.440458425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
15:07:00.440543C118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
15:07:00.4404584256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
15:07:00.440458459InterProcessEventHandler::~InterProcessEventHandlerDone.
15:07:00.4404584994OverlayManager::StopInternalnot running.
15:07:00.4404584140ApiManager::DestroyBackgroundThreadDestroy call.
15:07:00.9073FA4187ApiManager::BackgroundThreadBackground Thread is terminated.
15:07:00.9074584231ApiManager::ClearAllCommandsClearing commands [4]
15:07:00.9074584248ApiManager::ClearAllCommandsCleared
15:07:00.9074584135ApiManager::DestroyDestroyed
15:07:00.9074584996OverlayManager::StopInternalstopped.
15:07:00.9074584838Client::clearRemove old SHM
15:07:00.9074584256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_13244 close 2147483647 bytes
15:07:00.9074584846Client::clearStop tasks thread
15:07:00.9084584859Client::clearClient::Clear - Done.
15:07:00.90845842108ClientExitProcessCallbackGoing to ExitProcess()