Time | Thread | Line | Function | Message |
14:45:02.48 | 1B0C | 131 | runClient | Starting Overlay PID=13716(0x3594) server PID = 13244 |
14:45:02.48 | 1B0C | 683 | Client::init | Client::Initialize |
14:45:02.48 | 1B0C | 691 | Client::init | Start owclient thread |
14:45:02.48 | 5770 | 327 | Client::initFirstInjection | Client::initFirstInjection. |
14:45:02.49 | 5770 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_79_8_13244 opened succesfuly |
14:45:02.49 | 5770 | 355 | | session id = {867D784F-05F2-4BC7-A9D7-9F60406EA6CE} |
14:45:02.50 | 5770 | 1937 | Client::LogClientInfo | OS version [10.0] |
14:45:02.50 | 5770 | 1942 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
14:45:02.50 | 5770 | 1960 | Client::LogClientInfo | Client [64-bit] Version 2.2.79.8 |
14:45:02.50 | 5770 | 1972 | Client::LogProcessModules | Loaded modules: |
14:45:02.53 | 5770 | 1988 | | C:\Program Files (x86)\Overwolf\0.155.0.10\OWClient.dll |
14:45:02.53 | 5770 | 1988 | | C:\Program Files (x86)\Overwolf\0.155.0.10\OWExplorer.dll |
14:45:02.53 | 5770 | 1988 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
14:45:02.53 | 5770 | 1988 | | C:\Program Files (x86)\Steam\steamclient64.dll |
14:45:02.53 | 5770 | 1988 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
14:45:02.53 | 5770 | 1988 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
14:45:02.53 | 5770 | 1988 | | C:\Program Files\AVAST Software\Avast\aswhook.dll |
14:45:02.53 | 5770 | 1988 | | C:\Program Files\ETCARS\x64\ETCARS.dll |
14:45:02.53 | 5770 | 1988 | | C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll |
14:45:02.53 | 5770 | 1988 | | C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll |
14:45:02.53 | 5770 | 1988 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
14:45:02.53 | 5770 | 1988 | | C:\ProgramData\LogIt\LogIt_x64.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\HID.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\MPR.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\MSACM32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\MSIMG32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\WININET.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\dinput8.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\iertutil.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\profapi.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\urlmon.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\winhttp.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\SYSTEM32\xinput1_4.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\ADVAPI32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\COMDLG32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\CRYPT32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\CRYPTSP.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\DEVOBJ.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\DPAPI.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvldumdx.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvwgf2umx.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\GDI32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\IMM32.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\KERNEL32.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\KERNELBASE.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\MMDevApi.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\MSASN1.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\MSCTF.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\NSI.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\OLEAUT32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\PSAPI.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\RPCRT4.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\SETUPAPI.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\SHELL32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\SHLWAPI.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\USER32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\WINTRUST.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\WLDAP32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\WS2_32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\bcrypt.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\cfgmgr32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\clbcatq.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\combase.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\fwpuclnt.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\gdi32full.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\imagehlp.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\msvcp_win.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\msvcrt.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\ole32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\sechost.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\shcore.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\ucrtbase.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\System32\win32u.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.488_none_ca04af081b815d21\COMCTL32.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvcuda64.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\system32\dxgi.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\system32\ncryptsslp.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\system32\nvapi64.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\system32\nvcuda.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\system32\nvspcap64.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\system32\rsaenh.dll |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\system32\schannel.DLL |
14:45:02.53 | 5770 | 1988 | | C:\WINDOWS\system32\uxtheme.dll |
14:45:02.53 | 5770 | 1988 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
14:45:02.53 | 5770 | 1988 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
14:45:02.53 | 5770 | 1988 | | C:\Windows\System32\WindowManagementAPI.dll |
14:45:02.53 | 5770 | 1988 | | C:\Windows\System32\Windows.UI.dll |
14:45:02.53 | 5770 | 1988 | | C:\Windows\System32\deviceaccess.dll |
14:45:02.53 | 5770 | 1988 | | C:\Windows\System32\rasadhlp.dll |
14:45:02.53 | 5770 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll |
14:45:02.53 | 5770 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe |
14:45:02.53 | 5770 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll |
14:45:02.53 | 5770 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll |
14:45:02.53 | 5770 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll |
14:45:02.53 | 5770 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll |
14:45:02.53 | 5770 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll |
14:45:02.53 | 5770 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll |
14:45:02.53 | 5770 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll |
14:45:02.54 | 5770 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=7420 |
14:45:02.56 | 5770 | 1436 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
14:45:02.56 | 5770 | 1452 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D9. |
14:45:02.56 | 5770 | 1460 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
14:45:02.57 | 5770 | 1489 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - OGL. |
14:45:02.57 | 5770 | 1510 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
14:45:02.57 | 5770 | 1578 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
14:45:02.57 | 5770 | 1591 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
14:45:02.57 | 5770 | 1604 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
14:45:02.57 | 5770 | 1644 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
14:45:02.57 | 5770 | 1646 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
14:45:02.57 | 5770 | 1648 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
14:45:02.57 | 5770 | 1650 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
14:45:02.57 | 5770 | 1652 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
14:45:02.57 | 5770 | 1654 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
14:45:02.57 | 5770 | 1657 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
14:45:02.57 | 5770 | 1660 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
14:45:02.58 | 5770 | 1754 | Data::Search | [0] 0xFD910000 |
14:45:02.58 | 5770 | 1754 | Data::Search | [1] 0x0 |
14:45:02.58 | 5770 | 1754 | Data::Search | [2] 0x0 |
14:45:02.58 | 5770 | 1754 | Data::Search | [3] 0x94650000 |
14:45:02.58 | 5770 | 1754 | Data::Search | [4] 0x0 |
14:45:02.58 | 5770 | 1754 | Data::Search | [5] 0xC9570000 |
14:45:02.58 | 5770 | 1754 | Data::Search | [6] 0xFC880000 |
14:45:02.58 | 5770 | 1754 | Data::Search | [7] 0x0 |
14:45:02.58 | 5770 | 1754 | Data::Search | [8] 0xC9570000 |
14:45:02.58 | 5770 | 1754 | Data::Search | [9] 0x0 |
14:45:02.58 | 5770 | 1759 | Data::Search | [10] 0x0 |
14:45:02.58 | 5770 | 1765 | Data::Search | [11] 0xF7910000 |
14:45:02.58 | 5770 | 1771 | Data::Search | [12] 0x0 |
14:45:02.58 | 5770 | 1777 | Data::Search | [13] 0x0 |
14:45:02.58 | 5770 | 325 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
14:45:02.58 | 5770 | 435 | Client::initFirstInjection | Detected Windows 8.1 or greater |
14:45:02.59 | 5770 | 450 | Client::initFirstInjection | Acquiring function lock succedded |
14:45:02.59 | 5770 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_79_8_13244 opened succesfuly |
14:45:02.67 | 5770 | 1920 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.155.0.10\\OWUtils.dll succeeded |
14:45:02.77 | 5770 | 567 | Install::Code | Init [Client,1] (MCH) OK |
14:45:02.78 | 5770 | 567 | Install::Code | Init [Client,2] (MCH) OK |
14:45:02.91 | 5770 | 567 | Install::Code | Init [Client,3] (MCH) OK |
14:45:02.92 | 5770 | 567 | Install::Code | Init [Client,4] (MCH) OK |
14:45:02.104 | 5770 | 567 | Install::Code | Init [Client,4.1] (MCH) OK |
14:45:02.115 | 5770 | 567 | Install::Code | Init [Client,4.2] (MCH) OK |
14:45:02.116 | 5770 | 472 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x2da072d |
14:45:02.116 | 5770 | 6848 | OverlayManager::LoadDefaultCursors | Load default cursors |
14:45:02.116 | 5770 | 482 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x2ca06f9 |
14:45:02.116 | 5770 | 72 | PerformanceCounter::StartSession | StartSession |
14:45:02.116 | 5770 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
14:45:02.116 | 5770 | 676 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 1 |
14:45:02.116 | 5770 | 694 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
14:45:02.116 | 5770 | 696 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
14:45:02.116 | 5770 | 699 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
14:45:02.116 | 5770 | 702 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
14:45:02.116 | 5770 | 705 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
14:45:02.116 | 5770 | 708 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
14:45:02.116 | 5770 | 711 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = ON |
14:45:02.116 | 5770 | 714 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
14:45:02.116 | 5770 | 717 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
14:45:02.116 | 5770 | 720 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
14:45:02.116 | 5770 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
14:45:02.116 | 5770 | 726 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
14:45:02.116 | 5770 | 729 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
14:45:02.116 | 5770 | 732 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
14:45:02.116 | 5770 | 735 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
14:45:02.116 | 5770 | 738 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
14:45:02.116 | 5770 | 741 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
14:45:02.116 | 5770 | 744 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
14:45:02.116 | 5770 | 747 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
14:45:02.116 | 5770 | 750 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
14:45:02.116 | 5770 | 753 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
14:45:02.116 | 5770 | 756 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
14:45:02.116 | 5770 | 759 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
14:45:02.116 | 5770 | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
14:45:02.116 | 5770 | 765 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
14:45:02.116 | 5770 | 768 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
14:45:02.116 | 5770 | 771 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
14:45:02.116 | 5770 | 774 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
14:45:02.116 | 5770 | 777 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
14:45:02.116 | 5770 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
14:45:02.116 | 5770 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = OFF |
14:45:02.116 | 5770 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
14:45:02.116 | 5770 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
14:45:02.116 | 5770 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
14:45:02.116 | 5770 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
14:45:02.116 | 5770 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
14:45:02.116 | 5770 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
14:45:02.116 | 5770 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
14:45:02.116 | 5770 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
14:45:02.116 | 5770 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
14:45:02.116 | 5770 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
14:45:02.116 | 5770 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = ON |
14:45:02.116 | 5770 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
14:45:02.116 | 5770 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
14:45:02.116 | 5770 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
14:45:02.116 | 5770 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
14:45:02.116 | 5770 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
14:45:02.116 | 5770 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
14:45:02.116 | 5770 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
14:45:02.116 | 5770 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
14:45:02.116 | 5770 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
14:45:02.116 | 5770 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
14:45:02.116 | 5770 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
14:45:02.116 | 5770 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
14:45:02.116 | 5770 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
14:45:02.116 | 5770 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
14:45:02.116 | 5770 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
14:45:02.116 | 5770 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = ON |
14:45:02.116 | 5770 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
14:45:02.116 | 5770 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
14:45:02.116 | 5770 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
14:45:02.116 | 5770 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
14:45:02.116 | 5770 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
14:45:02.116 | 5770 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
14:45:02.116 | 5770 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
14:45:02.116 | 5770 | 887 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
14:45:02.116 | 5770 | 889 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
14:45:02.116 | 5770 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
14:45:02.116 | 5770 | 893 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
14:45:02.116 | 5770 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
14:45:02.116 | 5770 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
14:45:02.116 | 5770 | 899 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
14:45:02.116 | 5770 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:45:02.124 | 5770 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
14:45:02.125 | 5770 | 578 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
14:45:02.125 | 5770 | 888 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
14:45:02.126 | 5770 | 996 | Client::hookLibraryFunctions | Lib [2] is not supported for game. skipping.. |
14:45:02.127 | 5770 | 1142 | Install::Code | Segment [5|20352|0xFA450000|0x4F80] |
14:45:02.140 | 5770 | 567 | Install::Code | unknown (MCH) OK |
14:45:02.140 | 5770 | 1142 | Install::Code | Segment [5|431408|0xFA450000|0x69530] |
14:45:02.152 | 5770 | 567 | Install::Code | unknown (MCH) OK |
14:45:02.152 | 5770 | 1142 | Install::Code | Segment [5|132112|0xFA450000|0x20410] |
14:45:02.162 | 5770 | 567 | Install::Code | unknown (MCH) OK |
14:45:02.162 | 5770 | 1142 | Install::Code | Segment [5|7648|0xFA450000|0x1DE0] |
14:45:02.172 | 5770 | 567 | Install::Code | unknown (MCH) OK |
14:45:02.172 | 5770 | 1142 | Install::Code | Segment [5|-44136368|0xFA450000|0xFD5E8850] |
14:45:02.172 | 5770 | 1233 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
14:45:02.172 | 5770 | 1142 | Install::Code | Segment [5|-44114304|0xFA450000|0xFD5EDE80] |
14:45:02.172 | 5770 | 1233 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
14:45:02.172 | 5770 | 1142 | Install::Code | Segment [5|-44120608|0xFA450000|0xFD5EC5E0] |
14:45:02.172 | 5770 | 1233 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
14:45:02.172 | 5770 | 1142 | Install::Code | Segment [5|-45307920|0xFA450000|0xFD4CA7F0] |
14:45:02.172 | 5770 | 1233 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
14:45:02.172 | 5770 | 996 | Client::hookLibraryFunctions | Lib [6] is not supported for game. skipping.. |
14:45:02.173 | 5770 | 996 | Client::hookLibraryFunctions | Lib [7] is not supported for game. skipping.. |
14:45:02.173 | 5770 | 325 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
14:45:02.173 | 5770 | 1025 | OverlayManager::Start | Starting... |
14:45:02.183 | 5770 | 567 | Install::Code | Init [Client,5] (MCH) OK |
14:45:02.184 | 5770 | 567 | Install::Code | Init [Client,6] (MCH) OK |
14:45:02.184 | 5770 | 1109 | OverlayManager::Start | RID Found 1 devices. |
14:45:02.184 | 5770 | 1117 | OverlayManager::Start | RID Found [0] with 0X230(0X30) hwnd(0x30900)... |
14:45:02.184 | 5770 | 1189 | | XTRAP COMPATIBLE PATCH WARNING |
14:45:02.184 | 4DCC | 6439 | OverlayManager::OnConnected | Connected to server |
14:45:02.184 | 4DCC | 31 | SendServerHelloMessage::Execute | Send connection Ack |
14:45:02.184 | 5770 | 107 | ApiManager::Init | API Manager Event : OK |
14:45:02.185 | 5770 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=16292 |
14:45:02.185 | 5770 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
14:45:02.185 | 5770 | 114 | TXOfInterest | New list set with 0 items |
14:45:02.185 | 5770 | 1223 | OverlayManager::Start | get foreground state |
14:45:02.185 | 5770 | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:45:02.185 | 5770 | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:45:02.185 | 5770 | 1259 | OverlayManager::Start | Started... |
14:45:02.185 | 3FA4 | 7015 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x5003a |
14:45:02.197 | 5770 | 567 | Install::Code | Init [Client,0] (MCH) OK |
14:45:02.197 | 5770 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
14:45:02.197 | 5770 | 94 | GraphicsHookManager::StopThread | StopThread |
14:45:02.197 | 1CFC | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
14:45:02.199 | 5770 | 575 | Client::initFirstInjection | init complete |
14:45:02.214 | 4584 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
14:45:02.216 | 4584 | 149 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
14:45:02.217 | 4584 | 149 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
14:45:02.217 | 4584 | 1006 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
14:45:02.220 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:45:02.220 | 4584 | 1094 | RenderDeviceD3d11::init | Device adapter hash: 818403630 |
14:45:02.220 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:45:02.220 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:45:02.220 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:45:02.222 | 4584 | 705 | RenderDeviceD3d11::initDX11 | create vs |
14:45:02.222 | 4584 | 723 | RenderDeviceD3d11::initDX11 | create vs |
14:45:02.224 | 4584 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
14:45:02.226 | 4584 | 774 | RenderDeviceD3d11::initDX11 | create raster |
14:45:02.226 | 4584 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
14:45:02.226 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:45:02.226 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:45:02.226 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:45:02.226 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:45:02.226 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:45:02.226 | 4584 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
14:45:02.226 | 4584 | 2080 | RenderDeviceD3d11::setFix | Set render device fix RT. |
14:45:02.226 | 4584 | 2580 | OverlayManager::setGraphics | Render Device fix was set RT. |
14:45:02.226 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:45:02.226 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:45:02.230 | 4584 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
14:45:02.231 | 4584 | 40 | UpdateOverlaySkinCommand::Execute | new skin image [373711104] |
14:45:02.238 | 4584 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
14:45:02.238 | 4584 | 276 | WidgetManager::init | Init manager |
14:45:02.238 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:45:02.238 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12a05f1 |
14:45:02.238 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:45:02.238 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:45:02.238 | 4584 | 2204 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
14:45:02.238 | 4584 | 308 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
14:45:02.238 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:45:02.238 | 4584 | 7393 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
14:45:02.238 | 3778 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
14:45:02.246 | 4584 | 1791 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:45:02.246 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:45:02.246 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:45:02.246 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:45:02.246 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:45:02.246 | 4584 | 1877 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = -2, Cur = 0x10003 |
14:45:02.247 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:45:02.247 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:45:02.247 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:45:02.247 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:45:02.285 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_304AC_P_13244 opened succesfuly |
14:45:02.285 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly |
14:45:02.613 | 4584 | 654 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
14:45:02.621 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:45:02.623 | 4DCC | 6261 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:45:02.630 | 4584 | 695 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
14:45:02.630 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:45:02.631 | 4DCC | 6261 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:45:02.658 | 4DCC | 6261 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:45:02.730 | 4584 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
14:45:02.730 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:45:05.377 | 4DCC | 6261 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:45:05.382 | 4DCC | 6261 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:45:05.399 | 4DCC | 6261 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:45:05.414 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_208E6_P_13244 opened succesfuly |
14:45:05.414 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly |
14:45:05.415 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_80890_P_13244 opened succesfuly |
14:45:05.415 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly |
14:45:05.475 | 4DCC | 6261 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:45:05.498 | 4DCC | 6261 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:45:05.557 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_208E4_P_13244 opened succesfuly |
14:45:05.557 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly |
14:45:05.697 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:45:05.697 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:45:05.755 | 4DCC | 6261 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:45:05.791 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_208EA_P_13244 opened succesfuly |
14:45:05.791 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly |
14:45:05.820 | 4DCC | 6261 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:45:05.883 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_208EE_P_13244 opened succesfuly |
14:45:05.883 | 3778 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly |
14:45:06.214 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:45:06.214 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:45:12.389 | 3FA4 | 1972 | Client::LogProcessModules | Loaded modules: |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files (x86)\Overwolf\0.155.0.10\OWClient.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files (x86)\Overwolf\0.155.0.10\OWExplorer.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files (x86)\Overwolf\0.155.0.10\OWUtils.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files (x86)\Steam\steamclient64.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files\AVAST Software\Avast\aswhook.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files\ETCARS\x64\ETCARS.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\ProgramData\LogIt\LogIt_x64.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\HID.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\MPR.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\MSACM32.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\MSIMG32.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\WININET.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\dinput8.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\iertutil.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\profapi.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\urlmon.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\winhttp.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\SYSTEM32\xinput1_4.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\ADVAPI32.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\COMDLG32.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\CRYPT32.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\CRYPTSP.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\DEVOBJ.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\DPAPI.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvldumdx.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvwgf2umx.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\GDI32.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\IMM32.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\KERNEL32.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\KERNELBASE.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\MMDevApi.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\MSASN1.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\MSCTF.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\NSI.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\OLEAUT32.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\PSAPI.DLL |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\RPCRT4.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\SETUPAPI.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\SHELL32.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\SHLWAPI.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\USER32.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\WINTRUST.dll |
14:45:12.391 | 3FA4 | 1988 | | C:\WINDOWS\System32\WLDAP32.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\WS2_32.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\bcrypt.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\cfgmgr32.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\clbcatq.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\combase.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\fwpuclnt.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\gdi32full.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\imagehlp.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\msvcp_win.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\msvcrt.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\ole32.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\sechost.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\shcore.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\ucrtbase.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\System32\win32u.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.488_none_ca04af081b815d21\COMCTL32.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2dd7130a686a22f\nvcuda64.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\system32\dxgi.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\system32\ncryptsslp.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\system32\nvapi64.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\system32\nvcuda.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\system32\nvspcap64.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\system32\rsaenh.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\system32\schannel.DLL |
14:45:12.392 | 3FA4 | 1988 | | C:\WINDOWS\system32\uxtheme.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\Windows\System32\WindowManagementAPI.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\Windows\System32\Windows.UI.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\Windows\System32\deviceaccess.dll |
14:45:12.392 | 3FA4 | 1988 | | C:\Windows\System32\rasadhlp.dll |
14:45:12.392 | 3FA4 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll |
14:45:12.392 | 3FA4 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe |
14:45:12.392 | 3FA4 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll |
14:45:12.392 | 3FA4 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll |
14:45:12.392 | 3FA4 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll |
14:45:12.392 | 3FA4 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll |
14:45:12.392 | 3FA4 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll |
14:45:12.392 | 3FA4 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll |
14:45:12.392 | 3FA4 | 1988 | | D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll |
14:45:20.842 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:45:20.842 | 4584 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
14:45:20.842 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:45:20.842 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:45:20.842 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:45:20.842 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:45:20.842 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12a05f1 |
14:45:20.842 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:45:20.842 | 4584 | 391 | fSwapResize_Buffers | Device was Resized! |
14:45:20.842 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:45:20.842 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:45:20.842 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:45:20.842 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:45:20.842 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:45:20.842 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:45:20.842 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:45:20.842 | 4584 | 395 | fSwapResize_Buffers | End Device was Resized! |
14:45:20.894 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:45:20.901 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:45:20.901 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:45:20.901 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:45:20.901 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:45:20.908 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:45:20.908 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
14:45:20.909 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4088E Title=[Steam] |
14:45:20.909 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:45:20.909 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:45:20.909 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
14:45:20.910 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:45:20.910 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:45:20.910 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:45:20.910 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:45:20.910 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:45:20.910 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:45:20.910 | 4584 | 2490 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:45:20.910 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:45:20.910 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:45:20.910 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:45:20.911 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:45:20.912 | 4584 | 338 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
14:45:20.912 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:45:20.912 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:45:20.912 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:45:20.912 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:45:20.912 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:45:20.912 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:45:20.912 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:45:20.912 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:45:20.912 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:45:21.445 | 3778 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:45:23.983 | 3778 | 2385 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive failed... No graphics. |
14:46:01.204 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:46:01.222 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:46:01.260 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:46:01.262 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:46:01.266 | 4584 | 6974 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
14:46:01.274 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:46:01.274 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:46:01.274 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:46:01.274 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:46:01.280 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:46:01.280 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:46:01.280 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:46:01.280 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:46:01.280 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:46:01.282 | 4584 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
14:46:01.282 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:46:01.282 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9102b5 |
14:46:01.282 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:46:01.282 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:46:01.282 | 4584 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
14:46:01.282 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:46:01.359 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:46:01.359 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:46:01.359 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:46:01.361 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:46:01.452 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:46:01.452 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:46:01.452 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:46:01.452 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:46:01.453 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:46:01.453 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:46:01.454 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:46:01.454 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:46:01.456 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:46:08.264 | 4584 | 1791 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:46:08.264 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:46:08.264 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:46:08.264 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:46:08.264 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:46:08.435 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:46:08.435 | 4584 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
14:46:08.435 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:46:08.435 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:46:08.435 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:46:08.436 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:46:08.436 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9102b5 |
14:46:08.436 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:46:08.436 | 4584 | 391 | fSwapResize_Buffers | Device was Resized! |
14:46:08.436 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:46:08.436 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:46:08.436 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:46:08.436 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:46:08.436 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:46:08.436 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:46:08.436 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:46:08.436 | 4584 | 395 | fSwapResize_Buffers | End Device was Resized! |
14:46:08.505 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:46:08.505 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:46:08.505 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:46:08.505 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:46:08.527 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:46:08.527 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:46:08.527 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:46:08.527 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:46:08.527 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:46:08.527 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:46:08.527 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:46:08.527 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:46:08.528 | 4584 | 338 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
14:46:08.528 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:46:08.528 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:46:08.528 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:46:08.528 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:46:08.528 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:46:08.528 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:46:08.528 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:46:08.528 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:46:08.528 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:46:08.921 | 3778 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:46:08.969 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:46:08.985 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:46:08.985 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
14:46:08.985 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4088E Title=[Steam] |
14:46:08.985 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:46:08.985 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:46:08.985 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
14:46:08.985 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:46:08.986 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:46:11.547 | 3778 | 2385 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive failed... No graphics. |
14:46:21.155 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:46:21.206 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:46:21.221 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:46:21.224 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:46:21.236 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:46:21.236 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:46:21.236 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:46:21.236 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:46:21.243 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:46:21.243 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:46:21.243 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:46:21.243 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:46:21.243 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:46:21.243 | 4584 | 2490 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:46:21.245 | 4584 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
14:46:21.245 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:46:21.245 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xed20737 |
14:46:21.245 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:46:21.245 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:46:21.245 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:46:21.414 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:46:21.414 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:46:21.414 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:46:21.414 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:46:21.572 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:46:21.572 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:46:21.572 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:46:21.575 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:46:21.737 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:46:21.737 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:46:21.737 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:46:21.737 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:46:21.738 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:46:29.530 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:46:29.530 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:46:29.530 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:46:29.530 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:46:38.669 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:46:38.669 | 4584 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
14:46:38.669 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:46:38.669 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:46:38.669 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:46:38.669 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:46:38.669 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xed20737 |
14:46:38.669 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:46:38.669 | 4584 | 391 | fSwapResize_Buffers | Device was Resized! |
14:46:38.669 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:46:38.669 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:46:38.669 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:46:38.669 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:46:38.669 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:46:38.669 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:46:38.669 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:46:38.669 | 4584 | 395 | fSwapResize_Buffers | End Device was Resized! |
14:46:38.719 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:46:38.719 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:46:38.719 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:46:38.719 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:46:38.730 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:46:38.730 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:46:38.730 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:46:38.730 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:46:38.730 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:46:38.730 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:46:38.730 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:46:38.730 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:46:38.731 | 4584 | 338 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
14:46:38.731 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:46:38.731 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:46:38.731 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:46:38.731 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:46:38.731 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:46:38.731 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:46:38.731 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:46:38.731 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:46:38.731 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:46:38.799 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:46:38.815 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:46:38.815 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
14:46:38.815 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4088E Title=[Steam] |
14:46:38.815 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:46:38.815 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:46:38.815 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
14:46:38.815 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:46:38.816 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:46:39.364 | 3778 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:46:41.919 | 3778 | 2385 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive failed... No graphics. |
14:47:14.819 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:47:14.836 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:47:14.879 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:47:14.881 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:47:14.896 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:47:14.896 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:47:14.896 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:47:14.896 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:14.903 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:47:14.903 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:47:14.903 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:47:14.903 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:14.903 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:14.903 | 4584 | 2490 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:47:14.906 | 4584 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
14:47:14.906 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:47:14.906 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x210547 |
14:47:14.906 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:47:14.906 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:47:14.906 | 4584 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
14:47:14.906 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:47:15.87 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:47:15.87 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:47:15.87 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:47:15.87 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:47:15.227 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:47:15.227 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:47:15.227 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:47:15.231 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:47:15.421 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:47:15.421 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:47:15.421 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:47:15.421 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:47:15.423 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:47:23.847 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:47:23.847 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:47:23.847 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:47:23.847 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:47:41.118 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:47:41.118 | 4584 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
14:47:41.118 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:41.118 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:47:41.118 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:47:41.118 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:47:41.118 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x210547 |
14:47:41.118 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:41.118 | 4584 | 391 | fSwapResize_Buffers | Device was Resized! |
14:47:41.118 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:47:41.118 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:41.118 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:41.118 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:41.118 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:41.118 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:41.118 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:41.118 | 4584 | 395 | fSwapResize_Buffers | End Device was Resized! |
14:47:41.169 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:47:41.169 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:47:41.169 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:47:41.169 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:41.177 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:47:41.177 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:47:41.177 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:47:41.177 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:41.177 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:41.177 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:47:41.177 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:47:41.177 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:47:41.178 | 4584 | 338 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
14:47:41.178 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:41.178 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:41.178 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:47:41.178 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:41.178 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:41.178 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:41.178 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:41.178 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:41.178 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:41.577 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:47:41.593 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:47:41.593 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
14:47:41.593 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4088E Title=[Steam] |
14:47:41.593 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:47:41.593 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:47:41.593 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
14:47:41.593 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:47:41.594 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:47:41.609 | 3778 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:47:44.151 | 3778 | 2385 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive failed... No graphics. |
14:47:55.797 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:47:55.814 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:47:55.856 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:47:55.858 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:47:55.869 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:47:55.869 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:47:55.869 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:47:55.869 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:55.876 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:47:55.876 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:47:55.876 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:47:55.876 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:55.876 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:55.876 | 4584 | 2490 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:47:55.878 | 4584 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
14:47:55.878 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:47:55.878 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6b2079d |
14:47:55.878 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:47:55.878 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:47:55.878 | 4584 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
14:47:55.878 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:47:56.47 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:47:56.47 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:47:56.47 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:47:56.47 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:47:56.201 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:47:56.201 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:47:56.202 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:47:56.203 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:47:56.382 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:47:56.382 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:47:56.384 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:47:56.384 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:47:56.384 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:48:05.497 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:05.497 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:05.497 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:48:05.497 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:48:50.485 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:48:50.485 | 4584 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
14:48:50.485 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:50.485 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:50.485 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:50.485 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:50.485 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6b2079d |
14:48:50.485 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:50.485 | 4584 | 391 | fSwapResize_Buffers | Device was Resized! |
14:48:50.485 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:48:50.485 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:50.485 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:50.485 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:50.485 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:50.485 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:50.485 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:50.485 | 4584 | 395 | fSwapResize_Buffers | End Device was Resized! |
14:48:50.554 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:48:50.554 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:48:50.554 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:48:50.554 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:50.563 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:48:50.563 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:48:50.563 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:48:50.563 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:50.563 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:50.563 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:48:50.563 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:48:50.563 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:48:50.566 | 4584 | 338 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
14:48:50.566 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:50.566 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:50.566 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:48:50.566 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:50.566 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:50.566 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:50.566 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:50.566 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:50.566 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:50.906 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:48:50.922 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:48:50.922 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
14:48:50.923 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4088E Title=[Steam] |
14:48:50.923 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:48:50.923 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:48:50.923 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
14:48:50.923 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:48:50.927 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:48:51.442 | 3778 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:48:53.474 | 3778 | 2385 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive failed... No graphics. |
14:49:17.947 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:49:17.966 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:49:18.8 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:49:18.10 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:49:18.23 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:49:18.23 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:49:18.23 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:49:18.23 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:18.29 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:49:18.29 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:49:18.29 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:49:18.29 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:18.29 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:18.29 | 4584 | 2490 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:49:18.31 | 4584 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
14:49:18.32 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:49:18.32 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcf1035b |
14:49:18.32 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:49:18.32 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:49:18.32 | 4584 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
14:49:18.32 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:49:18.197 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:49:18.197 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:49:18.197 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:49:18.200 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:49:18.207 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:49:18.207 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:49:18.207 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:49:18.207 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:49:18.207 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:49:18.207 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:49:18.207 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:49:18.207 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:49:18.208 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:49:18.214 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:49:18.357 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:49:23.213 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:23.214 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:23.214 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:49:23.214 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:50:08.502 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:50:08.502 | 4584 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
14:50:08.502 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:08.502 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:50:08.502 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:50:08.502 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:50:08.502 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcf1035b |
14:50:08.502 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:08.502 | 4584 | 391 | fSwapResize_Buffers | Device was Resized! |
14:50:08.502 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:50:08.502 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:08.502 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:08.502 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:08.502 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:08.502 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:08.502 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:08.502 | 4584 | 395 | fSwapResize_Buffers | End Device was Resized! |
14:50:08.557 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:50:08.557 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:50:08.557 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:50:08.557 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:08.568 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:50:08.568 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:50:08.568 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:50:08.568 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:08.568 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:08.568 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:50:08.568 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:50:08.568 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:50:08.568 | 4584 | 338 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
14:50:08.568 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:08.568 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:08.568 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:50:08.568 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:08.568 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:08.568 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:08.568 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:08.568 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:08.568 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:08.913 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:50:08.928 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:50:08.928 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
14:50:08.928 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube |
14:50:08.928 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:50:08.928 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:50:08.928 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
14:50:08.928 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:50:08.929 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:50:09.475 | 3778 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:50:11.501 | 3778 | 2385 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive failed... No graphics. |
14:50:24.232 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:50:24.247 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:50:24.300 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:50:24.303 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:50:24.315 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:50:24.315 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:50:24.315 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:50:24.315 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:24.322 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:50:24.322 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:50:24.322 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:50:24.322 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:24.322 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:24.322 | 4584 | 2490 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:50:24.324 | 4584 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
14:50:24.324 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:50:24.324 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x31b04ff |
14:50:24.324 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:50:24.324 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:50:24.324 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:50:24.504 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:50:24.504 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:50:24.504 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:50:24.504 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:50:24.578 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:50:24.578 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:50:24.578 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:50:24.579 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:50:24.641 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:50:24.641 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:50:24.641 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:50:24.641 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:50:24.641 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:50:33.514 | 4584 | 1791 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:50:33.514 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:50:33.514 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:50:33.514 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:50:33.514 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:50:33.718 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:50:33.718 | 4584 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
14:50:33.718 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:33.718 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:50:33.718 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:50:33.718 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:50:33.718 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x31b04ff |
14:50:33.718 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:33.718 | 4584 | 391 | fSwapResize_Buffers | Device was Resized! |
14:50:33.718 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:50:33.718 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:33.718 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:33.718 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:33.718 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:33.718 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:33.718 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:33.718 | 4584 | 395 | fSwapResize_Buffers | End Device was Resized! |
14:50:33.774 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:50:33.774 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:50:33.774 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:50:33.774 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:33.784 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:50:33.784 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:50:33.784 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:50:33.784 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:33.784 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:33.784 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:50:33.785 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:50:33.785 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:50:33.786 | 4584 | 338 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
14:50:33.786 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:33.786 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:33.786 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:50:33.786 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:33.786 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:33.786 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:33.786 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:33.786 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:33.786 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:34.147 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:50:34.162 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:50:34.162 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
14:50:34.162 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube |
14:50:34.162 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:50:34.162 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:50:34.162 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
14:50:34.162 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:50:34.164 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:50:34.194 | 3778 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:50:36.725 | 3778 | 2385 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive failed... No graphics. |
14:50:41.730 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:50:41.743 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:50:41.756 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:50:41.759 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:50:41.775 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:50:41.775 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:50:41.775 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:50:41.775 | 4DCC | 2490 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:50:41.782 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:50:41.782 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:50:41.782 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:50:41.782 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:41.788 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:50:41.788 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:50:41.788 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:50:41.788 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:41.788 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:41.835 | 3778 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [5109] s[500]. |
14:50:41.835 | 3778 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
14:50:41.835 | 3778 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
14:50:41.835 | 3778 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
14:50:41.957 | 4584 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
14:50:41.957 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:50:41.957 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2b905f1 |
14:50:41.957 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:50:41.957 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:50:41.957 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:50:41.957 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:50:41.957 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:50:41.957 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:50:41.957 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:50:41.974 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:50:41.974 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:50:41.974 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:50:41.974 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:50:45.80 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:50:45.80 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:50:45.80 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:50:45.80 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:50:46.335 | 4584 | 2427 | WidgetManager::Render | resum layout thread |
14:50:46.335 | 4584 | 276 | WidgetManager::init | Init manager |
14:50:46.335 | 3DDC | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
14:51:48.69 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:51:48.69 | 4584 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
14:51:48.69 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:51:48.69 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:51:48.69 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:51:48.69 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:51:48.69 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2b905f1 |
14:51:48.69 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:51:48.69 | 4584 | 391 | fSwapResize_Buffers | Device was Resized! |
14:51:48.69 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:51:48.69 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:51:48.69 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:51:48.69 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:51:48.69 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:51:48.69 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:51:48.70 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:51:48.70 | 4584 | 395 | fSwapResize_Buffers | End Device was Resized! |
14:51:48.141 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:51:48.141 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:51:48.141 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:51:48.141 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:51:48.151 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:51:48.151 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:51:48.152 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:51:48.152 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:51:48.152 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:51:48.152 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:51:48.152 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:51:48.152 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:51:48.153 | 4584 | 338 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
14:51:48.153 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:51:48.153 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:51:48.153 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:51:48.153 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:51:48.153 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:51:48.153 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:51:48.153 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:51:48.153 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:51:48.153 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:51:48.548 | 3DDC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:51:48.548 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:51:48.564 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:51:48.564 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
14:51:48.564 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube |
14:51:48.564 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:51:48.564 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:51:48.564 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
14:51:48.564 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:51:48.565 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:51:51.124 | 3DDC | 2385 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive failed... No graphics. |
14:51:59.945 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:51:59.959 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:00.14 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:00.16 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:00.28 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:52:00.28 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:52:00.28 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:52:00.28 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:52:00.35 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:52:00.35 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:52:00.35 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:52:00.35 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:52:00.35 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:52:00.35 | 4584 | 2490 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:52:00.37 | 4584 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
14:52:00.37 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:52:00.38 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xbac065d |
14:52:00.38 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:52:00.38 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:52:00.38 | 4584 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
14:52:00.38 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:52:00.159 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:52:00.159 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:52:00.159 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:52:00.162 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:52:00.221 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:52:00.221 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:52:00.221 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:52:00.221 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:52:00.222 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:52:00.222 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:52:00.222 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:52:00.222 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:52:00.223 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:52:02.997 | 4584 | 1791 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:52:02.997 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:52:02.997 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:52:02.997 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:52:02.997 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:52:03.188 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:03.188 | 4584 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
14:52:03.188 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:52:03.188 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:52:03.188 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:52:03.188 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:52:03.188 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xbac065d |
14:52:03.188 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:52:03.188 | 4584 | 391 | fSwapResize_Buffers | Device was Resized! |
14:52:03.188 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:52:03.188 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:52:03.188 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:52:03.188 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:52:03.188 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:52:03.188 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:52:03.188 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:52:03.188 | 4584 | 395 | fSwapResize_Buffers | End Device was Resized! |
14:52:03.262 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:52:03.262 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:52:03.262 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:52:03.262 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:52:03.271 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:52:03.271 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:52:03.271 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:52:03.271 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:52:03.271 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:52:03.271 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:52:03.271 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:52:03.271 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:52:03.272 | 4584 | 338 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
14:52:03.272 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:52:03.272 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:52:03.272 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:52:03.272 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:52:03.272 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:52:03.272 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:52:03.272 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:52:03.272 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:52:03.272 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:52:03.662 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:52:03.672 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:52:03.672 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
14:52:03.672 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube |
14:52:03.672 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:52:03.672 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:52:03.672 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
14:52:03.672 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:52:03.674 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:52:03.687 | 3DDC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:52:06.207 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:52:06.207 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:52:06.207 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:52:06.207 | 4DCC | 2490 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:52:06.223 | 3DDC | 2385 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive failed... No graphics. |
14:52:06.225 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:06.282 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:06.294 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:06.297 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:06.311 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:52:06.311 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:52:06.311 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:52:06.311 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:52:06.318 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:52:06.318 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:52:06.318 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:52:06.318 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:52:06.318 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:52:06.320 | 4584 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
14:52:06.320 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:52:06.320 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd407f9 |
14:52:06.320 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:52:06.320 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:52:06.320 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:52:06.320 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:52:06.321 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:52:06.321 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:52:06.321 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:52:06.507 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:52:06.507 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:52:06.507 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:52:06.507 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:52:08.397 | 4584 | 1791 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:52:08.397 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:52:08.397 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:52:08.397 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:52:08.397 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:52:08.584 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:08.584 | 4584 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
14:52:08.584 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:52:08.584 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:52:08.584 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:52:08.584 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:52:08.584 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd407f9 |
14:52:08.584 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:52:08.584 | 4584 | 391 | fSwapResize_Buffers | Device was Resized! |
14:52:08.584 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:52:08.584 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:52:08.584 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:52:08.584 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:52:08.584 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:52:08.584 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:52:08.584 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:52:08.584 | 4584 | 395 | fSwapResize_Buffers | End Device was Resized! |
14:52:08.647 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:52:08.647 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:52:08.647 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:52:08.647 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:52:08.654 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:52:08.654 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:52:08.654 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:52:08.654 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:52:08.654 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:52:08.654 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:52:08.654 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:52:08.654 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:52:08.656 | 4584 | 338 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
14:52:08.656 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:52:08.656 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:52:08.656 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:52:08.656 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:52:08.656 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:52:08.656 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:52:08.656 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:52:08.656 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:52:08.656 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:52:08.727 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:52:08.743 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:52:08.743 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
14:52:08.743 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube |
14:52:08.743 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:52:08.743 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:52:08.743 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
14:52:08.743 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:52:08.745 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:52:09.259 | 3DDC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:52:11.800 | 3DDC | 2385 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive failed... No graphics. |
14:52:20.372 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:52:20.372 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:52:20.373 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:52:20.373 | 4DCC | 2490 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:52:20.402 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:20.416 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:20.459 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:20.463 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:20.476 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:52:20.476 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:52:20.476 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:52:20.476 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:52:20.483 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:52:20.483 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:52:20.483 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:52:20.483 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:52:20.483 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:52:20.485 | 4584 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
14:52:20.485 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:52:20.485 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x71106bd |
14:52:20.485 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:52:20.485 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:52:20.485 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:52:20.485 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:52:20.486 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:52:20.486 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:52:20.486 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:52:20.670 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:52:20.670 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:52:20.670 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:52:20.670 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:52:22.947 | 4584 | 1791 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:52:22.947 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:52:22.947 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:52:22.947 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:52:22.947 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:52:23.118 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:23.118 | 4584 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
14:52:23.118 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:52:23.118 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:52:23.118 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:52:23.118 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:52:23.118 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x71106bd |
14:52:23.118 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:52:23.118 | 4584 | 391 | fSwapResize_Buffers | Device was Resized! |
14:52:23.118 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:52:23.118 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:52:23.118 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:52:23.118 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:52:23.118 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:52:23.118 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:52:23.118 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:52:23.118 | 4584 | 395 | fSwapResize_Buffers | End Device was Resized! |
14:52:23.182 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:52:23.182 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:52:23.182 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:52:23.182 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:52:23.209 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:52:23.209 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:52:23.209 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:52:23.209 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:52:23.209 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:52:23.209 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:52:23.209 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:52:23.209 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:52:23.210 | 4584 | 338 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
14:52:23.210 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:52:23.210 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:52:23.210 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
14:52:23.210 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:52:23.210 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:52:23.210 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:52:23.210 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:52:23.210 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:52:23.210 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
14:52:23.376 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:52:23.377 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:52:23.377 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
14:52:23.377 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40746 Title=[(123) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube |
14:52:23.377 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:52:23.377 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:52:23.377 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
14:52:23.377 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:52:23.379 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:52:23.925 | 3DDC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:52:25.752 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:25.803 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:25.818 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:25.820 | 4584 | 382 | fSwapResize_Buffers | Resize buffer (0x14a2b320)! |
14:52:25.836 | 4584 | 1063 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0x14a2b320 |
14:52:25.836 | 4584 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
14:52:25.836 | 4584 | 1148 | RenderDeviceD3d11::init | save state |
14:52:25.836 | 4584 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:52:25.842 | 4584 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x146049d8. |
14:52:25.842 | 4584 | 1156 | RenderDeviceD3d11::init | restore state |
14:52:25.842 | 4584 | 1159 | RenderDeviceD3d11::init | Target Window [0xf0938] |
14:52:25.842 | 4584 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:52:25.842 | 4584 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:52:25.842 | 4584 | 2490 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:52:25.845 | 4584 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
14:52:25.845 | 4584 | 4924 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xf0938}. |
14:52:25.845 | 4584 | 2127 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4840145 |
14:52:25.845 | 4584 | 2145 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:52:25.845 | 4584 | 2193 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2ac940=2804032)=>(0xb2850580=-1299905152) |
14:52:25.845 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:52:25.914 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:52:25.914 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed True |
14:52:25.914 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:52:25.916 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
14:52:26.20 | 4584 | 4859 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:52:26.20 | 4584 | 4866 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:52:26.20 | 4584 | 4813 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:52:26.20 | 4584 | 4825 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:52:26.20 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
14:52:26.20 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
14:52:26.20 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
14:52:26.20 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
14:52:26.20 | 4584 | 913 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:52:38.780 | 4584 | 2223 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:52:38.780 | 4584 | 413 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:52:38.780 | 4584 | 380 | InputInterceptor::runHook | Keyboard is hooked 0x4584 |
14:52:38.781 | 4584 | 402 | InputInterceptor::runHook | Mouse is hooked 0x4584 |
14:53:07.106 | 3DDC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:53:09.616 | 3DDC | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
14:53:09.616 | 3DDC | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
14:53:09.616 | 3DDC | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
14:53:09.616 | 3DDC | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
14:54:59.214 | 4584 | 2427 | WidgetManager::Render | resum layout thread |
14:54:59.214 | 4584 | 276 | WidgetManager::init | Init manager |
14:54:59.215 | 4190 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
14:55:22.238 | 4190 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:55:23.752 | 4190 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:55:26.860 | 4190 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:55:29.400 | 4190 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3046] s[33]. |
14:55:29.400 | 4190 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
14:55:29.400 | 4190 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
14:55:29.400 | 4190 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
14:55:38.595 | 4584 | 2427 | WidgetManager::Render | resum layout thread |
14:55:38.595 | 4584 | 276 | WidgetManager::init | Init manager |
14:55:38.595 | 1C3C | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
14:55:48.650 | 1C3C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:55:49.449 | 1C3C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:55:51.943 | 1C3C | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
14:55:51.943 | 1C3C | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
14:55:51.943 | 1C3C | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
14:55:51.943 | 1C3C | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
14:56:09.29 | 4584 | 2427 | WidgetManager::Render | resum layout thread |
14:56:09.29 | 4584 | 276 | WidgetManager::init | Init manager |
14:56:09.29 | 25C8 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
14:56:19.71 | 25C8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:56:19.71 | 25C8 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [10000] s[33]. |
14:56:19.71 | 25C8 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
14:56:19.71 | 25C8 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
14:56:19.71 | 25C8 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
14:56:27.233 | 4584 | 2427 | WidgetManager::Render | resum layout thread |
14:56:27.233 | 4584 | 276 | WidgetManager::init | Init manager |
14:56:27.233 | 50BC | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
14:56:37.282 | 50BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:56:37.282 | 50BC | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9328] s[33]. |
14:56:37.282 | 50BC | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
14:56:37.282 | 50BC | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
14:56:37.282 | 50BC | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:00:15.356 | 4584 | 2427 | WidgetManager::Render | resum layout thread |
15:00:15.356 | 4584 | 276 | WidgetManager::init | Init manager |
15:00:15.356 | 1B00 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:00:25.371 | 1B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:00:27.532 | 1B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:00:34.980 | 1B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:03:11.98 | 4584 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [hide_open_servers_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d] |
15:03:11.199 | 1B00 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT close 2147483647 bytes |
15:03:11.199 | 1B00 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=208ee |
15:03:11.199 | 1B00 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_208EE_P_13244 close 2147483647 bytes |
15:03:11.199 | 1B00 | 2664 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
15:03:11.231 | 4584 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [hide_open_servers_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u] |
15:04:14.148 | 4584 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [hide_open_servers_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d] |
15:04:14.194 | 4DCC | 6261 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
15:04:14.246 | 1B00 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_308EC_P_13244 opened succesfuly |
15:04:14.246 | 1B00 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13244_SHARED_MEMORY_AGENT opened succesfuly |
15:04:14.281 | 4584 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [hide_open_servers_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u] |
15:04:14.533 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (400,450) / (512,512) - OK |
15:04:14.533 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK |
15:04:21.935 | 1B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:04:48.13 | 1B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:05:07.295 | 4584 | 326 | RenderImageD3d11::setSize | Create Texture (250,600) / (256,640) - OK |
15:05:07.295 | 4584 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,640) - OK |
15:05:19.629 | 1B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:05:23.852 | 1B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:05:33.113 | 1B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:06:56.406 | 1B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:06:58.891 | 1B00 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
15:06:58.891 | 1B00 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:06:58.891 | 1B00 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:06:58.891 | 1B00 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:06:59.259 | 4584 | 449 | ReleaseD11Device | Device Released! [4] |
15:06:59.259 | 4584 | 2501 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:06:59.259 | 4584 | 1265 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:06:59.259 | 4584 | 1272 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:06:59.259 | 4584 | 1282 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:06:59.259 | 4584 | 1287 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4840145 |
15:06:59.259 | 4584 | 2526 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:06:59.259 | 4584 | 187 | IRenderDevice::release | Render Releasing. |
15:06:59.259 | 4584 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:06:59.259 | 4584 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:06:59.259 | 4584 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:06:59.259 | 4584 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:06:59.259 | 4584 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:06:59.259 | 4584 | 204 | IRenderDevice::release | Render Releasing Done. |
15:06:59.259 | 4584 | 452 | ReleaseD11Device | End Device Released! |
15:06:59.261 | 4584 | 498 | fDevice11_Release | swap chain release 0 0x14a2b320 [overlay:0] |
15:06:59.364 | 4DCC | 6132 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:06:59.380 | 4DCC | 6144 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:06:59.380 | 4DCC | 7463 | OverlayManager::OnForegroundChanged | Changed False |
15:06:59.380 | 4DCC | 7496 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40746 Title=[(127) ETS2 1.38 - Promods 2.50 Eurasia Map Combo Update 4 - YouTube |
15:06:59.380 | 4DCC | 6935 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:06:59.380 | 4DCC | 2483 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:06:59.380 | 4DCC | 2412 | OverlayManager::setControlMode | Restore RI to 0X1(0X30)... |
15:06:59.380 | 4DCC | 2417 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:06:59.383 | 4DCC | 6269 | OverlayManager::doAction | DisplayFPS - Triggered |
15:07:00.439 | 4584 | 2093 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
15:07:00.439 | 4584 | 775 | Client::clear | Client::Clear [0 - 1] . |
15:07:00.439 | 4584 | 782 | Client::clear | Client::Clear stoping... |
15:07:00.439 | 4584 | 935 | OverlayManager::StopInternal | stopping... |
15:07:00.439 | 4584 | 961 | OverlayManager::StopInternal | Stoping server connection |
15:07:00.439 | 4DCC | 6464 | OverlayManager::OnDisconnected | Disconnected from server |
15:07:00.440 | 4584 | 966 | OverlayManager::StopInternal | Stopped server connection |
15:07:00.440 | 4584 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
15:07:00.440 | 4584 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
15:07:00.440 | 4584 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
15:07:00.440 | 4584 | 986 | OverlayManager::StopInternal | Closing inter process |
15:07:00.440 | 4584 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
15:07:00.440 | 543C | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
15:07:00.440 | 4584 | 256 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
15:07:00.440 | 4584 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
15:07:00.440 | 4584 | 994 | OverlayManager::StopInternal | not running. |
15:07:00.440 | 4584 | 140 | ApiManager::DestroyBackgroundThread | Destroy call. |
15:07:00.907 | 3FA4 | 187 | ApiManager::BackgroundThread | Background Thread is terminated. |
15:07:00.907 | 4584 | 231 | ApiManager::ClearAllCommands | Clearing commands [4] |
15:07:00.907 | 4584 | 248 | ApiManager::ClearAllCommands | Cleared |
15:07:00.907 | 4584 | 135 | ApiManager::Destroy | Destroyed |
15:07:00.907 | 4584 | 996 | OverlayManager::StopInternal | stopped. |
15:07:00.907 | 4584 | 838 | Client::clear | Remove old SHM |
15:07:00.907 | 4584 | 256 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_79_8_13244 close 2147483647 bytes |
15:07:00.907 | 4584 | 846 | Client::clear | Stop tasks thread |
15:07:00.908 | 4584 | 859 | Client::clear | Client::Clear - Done. |
15:07:00.908 | 4584 | 2108 | ClientExitProcessCallback | Going to ExitProcess() |
| | | | |