Time | Thread | Line | Function | Message |
20:05:33.15 | 207C | 131 | runClient | Starting Overlay PID=12420(0x3084) server PID = 20940 |
20:05:33.15 | 207C | 686 | Client::init | Client::Initialize |
20:05:33.15 | 207C | 694 | Client::init | Start owclient thread |
20:05:33.15 | 4980 | 328 | Client::initFirstInjection | Client::initFirstInjection. |
20:05:33.15 | 4980 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_80_3_20940 opened succesfuly |
20:05:33.15 | 4980 | 356 | | session id = {05D4B87A-766B-4E60-A5FF-9BB3662BFA8E} |
20:05:33.16 | 4980 | 1942 | Client::LogClientInfo | OS version [10.0] |
20:05:33.16 | 4980 | 1947 | Client::LogClientInfo | Process OS version [6.2] [64-bit] |
20:05:33.16 | 4980 | 1965 | Client::LogClientInfo | Client [64-bit] Version 2.2.80.3 |
20:05:33.16 | 4980 | 1977 | Client::LogProcessModules | Loaded modules: |
20:05:33.19 | 4980 | 1993 | | C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll |
20:05:33.19 | 4980 | 1993 | | C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll |
20:05:33.19 | 4980 | 1993 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
20:05:33.19 | 4980 | 1993 | | C:\Program Files (x86)\Steam\steamclient64.dll |
20:05:33.19 | 4980 | 1993 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
20:05:33.19 | 4980 | 1993 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
20:05:33.19 | 4980 | 1993 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
20:05:33.19 | 4980 | 1993 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
20:05:33.19 | 4980 | 1993 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll |
20:05:33.19 | 4980 | 1993 | | C:\Users\samna\AppData\Local\Medal\recorder-3.350.0\Host\medal-hook64.dll |
20:05:33.19 | 4980 | 1993 | | C:\Users\samna\AppData\Roaming\Discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\HID.DLL |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\MMDevAPI.DLL |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\MPR.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\WININET.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\WINMMBASE.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\WINSTA.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\XAudio2_7.DLL |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\amsi.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\iertutil.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\pdh.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\urlmon.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\SYSTEM32\xaudio2_9.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\COMDLG32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\CRYPT32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\GDI32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\IMM32.DLL |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\KERNEL32.DLL |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\KERNELBASE.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\MSASN1.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\MSCTF.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\NSI.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\OLEAUT32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\PSAPI.DLL |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\RPCRT4.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\SETUPAPI.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\SHELL32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\SHLWAPI.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\UMPDC.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\USER32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\WINTRUST.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\WS2_32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\advapi32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\bcrypt.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\cfgmgr32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\clbcatq.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\combase.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\cryptsp.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\fwpuclnt.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\gdi32full.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\imagehlp.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\kernel.appcore.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\msvcp_win.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\msvcrt.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\ole32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\perfproc.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\powrprof.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\profapi.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\sechost.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\shcore.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\ucrtbase.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\win32u.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\windows.storage.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\System32\winrnr.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\system32\NLAapi.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\system32\napinsp.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\system32\nvapi64.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\system32\nvcuda.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\system32\nvspcap64.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\system32\pnrpnsp.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\system32\rsaenh.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\system32\uxtheme.dll |
20:05:33.19 | 4980 | 1993 | | C:\WINDOWS\system32\wshbth.dll |
20:05:33.19 | 4980 | 1993 | | C:\Windows\System32\rasadhlp.dll |
20:05:33.19 | 4980 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll |
20:05:33.19 | 4980 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll |
20:05:33.19 | 4980 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
20:05:33.19 | 4980 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
20:05:33.19 | 4980 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
20:05:33.19 | 4980 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
20:05:33.19 | 4980 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
20:05:33.19 | 4980 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
20:05:33.19 | 4980 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
20:05:33.19 | 4980 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
20:05:33.19 | 4980 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=21392 |
20:05:33.118 | 4980 | 1463 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
20:05:33.122 | 4980 | 1471 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D12. |
20:05:33.122 | 4980 | 1484 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - VULKAN. |
20:05:33.122 | 4980 | 1501 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - DINPUT8. |
20:05:33.122 | 4980 | 1513 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
20:05:33.122 | 4980 | 1581 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
20:05:33.122 | 4980 | 1594 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
20:05:33.122 | 4980 | 1607 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
20:05:33.122 | 4980 | 1647 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
20:05:33.122 | 4980 | 1649 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - ON |
20:05:33.122 | 4980 | 1651 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
20:05:33.122 | 4980 | 1653 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
20:05:33.122 | 4980 | 1655 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
20:05:33.122 | 4980 | 1657 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
20:05:33.122 | 4980 | 1659 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
20:05:33.122 | 4980 | 1662 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
20:05:33.122 | 4980 | 1665 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
20:05:33.122 | 4980 | 1759 | Data::Search | [0] 0x337B0000 |
20:05:33.122 | 4980 | 1759 | Data::Search | [1] 0x0 |
20:05:33.122 | 4980 | 1759 | Data::Search | [2] 0x291F0000 |
20:05:33.122 | 4980 | 1759 | Data::Search | [3] 0xD65D0000 |
20:05:33.122 | 4980 | 1759 | Data::Search | [4] 0x0 |
20:05:33.122 | 4980 | 1759 | Data::Search | [5] 0x30B00000 |
20:05:33.122 | 4980 | 1759 | Data::Search | [6] 0x34800000 |
20:05:33.122 | 4980 | 1759 | Data::Search | [7] 0x0 |
20:05:33.122 | 4980 | 1759 | Data::Search | [8] 0x30B00000 |
20:05:33.122 | 4980 | 1759 | Data::Search | [9] 0x0 |
20:05:33.122 | 4980 | 1764 | Data::Search | [10] 0x0 |
20:05:33.122 | 4980 | 1770 | Data::Search | [11] 0x2EDC0000 |
20:05:33.122 | 4980 | 1776 | Data::Search | [12] 0x0 |
20:05:33.122 | 4980 | 1782 | Data::Search | [13] 0x0 |
20:05:33.122 | 4980 | 326 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
20:05:33.123 | 4980 | 436 | Client::initFirstInjection | Detected Windows 8.1 or greater |
20:05:33.123 | 4980 | 451 | Client::initFirstInjection | Acquiring function lock succedded |
20:05:33.123 | 4980 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_80_3_20940 opened succesfuly |
20:05:33.141 | 4980 | 1927 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.157.2.17\\OWUtils.dll succeeded |
20:05:33.152 | 4980 | 574 | Install::Code | Init [Client,1] (MCH) OK |
20:05:33.154 | 4980 | 574 | Install::Code | Init [Client,2] (MCH) OK |
20:05:33.156 | 4980 | 574 | Install::Code | Init [Client,3] (MCH) OK |
20:05:33.158 | 4980 | 574 | Install::Code | Init [Client,4] (MCH) OK |
20:05:33.172 | 4980 | 574 | Install::Code | Init [Client,4.1] (MCH) OK |
20:05:33.183 | 4980 | 574 | Install::Code | Init [Client,4.2] (MCH) OK |
20:05:33.184 | 4980 | 484 | OverlayManager::OverlayManager | OW System Cursor is set to = 0xe07a6 |
20:05:33.184 | 4980 | 6901 | OverlayManager::LoadDefaultCursors | Load default cursors |
20:05:33.185 | 4980 | 494 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x107b6 |
20:05:33.185 | 4980 | 72 | PerformanceCounter::StartSession | StartSession |
20:05:33.185 | 4980 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
20:05:33.185 | 4980 | 688 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
20:05:33.185 | 4980 | 706 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
20:05:33.185 | 4980 | 708 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
20:05:33.185 | 4980 | 711 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
20:05:33.185 | 4980 | 714 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
20:05:33.185 | 4980 | 717 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = ON |
20:05:33.185 | 4980 | 720 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
20:05:33.185 | 4980 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
20:05:33.185 | 4980 | 726 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
20:05:33.185 | 4980 | 729 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = ON |
20:05:33.185 | 4980 | 732 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
20:05:33.185 | 4980 | 735 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
20:05:33.185 | 4980 | 738 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
20:05:33.185 | 4980 | 741 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
20:05:33.185 | 4980 | 744 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
20:05:33.185 | 4980 | 747 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
20:05:33.185 | 4980 | 750 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
20:05:33.185 | 4980 | 753 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
20:05:33.185 | 4980 | 756 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
20:05:33.185 | 4980 | 759 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
20:05:33.185 | 4980 | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
20:05:33.185 | 4980 | 765 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
20:05:33.185 | 4980 | 768 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
20:05:33.185 | 4980 | 771 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
20:05:33.185 | 4980 | 774 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
20:05:33.185 | 4980 | 777 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
20:05:33.185 | 4980 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = ON |
20:05:33.185 | 4980 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
20:05:33.185 | 4980 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
20:05:33.185 | 4980 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
20:05:33.185 | 4980 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
20:05:33.185 | 4980 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
20:05:33.185 | 4980 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
20:05:33.185 | 4980 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
20:05:33.185 | 4980 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
20:05:33.185 | 4980 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
20:05:33.185 | 4980 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
20:05:33.185 | 4980 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
20:05:33.185 | 4980 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
20:05:33.185 | 4980 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
20:05:33.185 | 4980 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
20:05:33.185 | 4980 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = ON |
20:05:33.185 | 4980 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
20:05:33.185 | 4980 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
20:05:33.185 | 4980 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
20:05:33.185 | 4980 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
20:05:33.185 | 4980 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
20:05:33.185 | 4980 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
20:05:33.185 | 4980 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
20:05:33.185 | 4980 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
20:05:33.185 | 4980 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
20:05:33.185 | 4980 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
20:05:33.185 | 4980 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
20:05:33.185 | 4980 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = ON |
20:05:33.185 | 4980 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
20:05:33.185 | 4980 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
20:05:33.185 | 4980 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
20:05:33.185 | 4980 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
20:05:33.185 | 4980 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
20:05:33.185 | 4980 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
20:05:33.185 | 4980 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
20:05:33.185 | 4980 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
20:05:33.185 | 4980 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
20:05:33.185 | 4980 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
20:05:33.185 | 4980 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
20:05:33.185 | 4980 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
20:05:33.185 | 4980 | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
20:05:33.185 | 4980 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
20:05:33.185 | 4980 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
20:05:33.185 | 4980 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
20:05:33.185 | 4980 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
20:05:33.185 | 4980 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
20:05:33.185 | 4980 | 911 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
20:05:33.185 | 4980 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:05:33.187 | 4980 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
20:05:33.187 | 4980 | 578 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
20:05:33.187 | 4980 | 895 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
20:05:33.188 | 4980 | 1145 | Install::Code | Segment [3|65536|0xD65D0000|0x10000] |
20:05:33.200 | 4980 | 574 | Install::Code | unknown (MCH) OK |
20:05:33.200 | 4980 | 1145 | Install::Code | Segment [3|76928|0xD65D0000|0x12C80] |
20:05:33.211 | 4980 | 574 | Install::Code | unknown (MCH) OK |
20:05:33.211 | 4980 | 1145 | Install::Code | Segment [3|76384|0xD65D0000|0x12A60] |
20:05:33.221 | 4980 | 574 | Install::Code | unknown (MCH) OK |
20:05:33.221 | 4980 | 1145 | Install::Code | Segment [5|18016|0x30B00000|0x4660] |
20:05:33.223 | 4980 | 574 | Install::Code | unknown (MCH) OK |
20:05:33.223 | 4980 | 1145 | Install::Code | Segment [5|418288|0x30B00000|0x661F0] |
20:05:33.226 | 4980 | 574 | Install::Code | unknown (MCH) OK |
20:05:33.226 | 4980 | 1145 | Install::Code | Segment [5|105904|0x30B00000|0x19DB0] |
20:05:33.228 | 4980 | 574 | Install::Code | unknown (MCH) OK |
20:05:33.228 | 4980 | 1145 | Install::Code | Segment [5|4944|0x30B00000|0x1350] |
20:05:33.230 | 4980 | 574 | Install::Code | unknown (MCH) OK |
20:05:33.230 | 4980 | 1145 | Install::Code | Segment [5|-29478880|0x30B00000|0xFE3E3020] |
20:05:33.230 | 4980 | 1236 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
20:05:33.230 | 4980 | 1145 | Install::Code | Segment [5|-29458336|0x30B00000|0xFE3E8060] |
20:05:33.230 | 4980 | 1236 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
20:05:33.230 | 4980 | 1145 | Install::Code | Segment [5|-29497824|0x30B00000|0xFE3DE620] |
20:05:33.230 | 4980 | 1236 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
20:05:33.230 | 4980 | 1145 | Install::Code | Segment [5|-30627200|0x30B00000|0xFE2CAA80] |
20:05:33.230 | 4980 | 1236 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
20:05:33.231 | 4980 | 999 | Client::hookLibraryFunctions | Lib [8] is not supported for game. skipping.. |
20:05:33.231 | 4980 | 999 | Client::hookLibraryFunctions | Lib [9] is not supported for game. skipping.. |
20:05:33.231 | 4980 | 326 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
20:05:33.231 | 4980 | 1042 | OverlayManager::Start | Starting... |
20:05:33.233 | 4980 | 574 | Install::Code | Init [Client,5] (MCH) OK |
20:05:33.244 | 4980 | 574 | Install::Code | Init [Client,5.1] (MCH) OK |
20:05:33.246 | 4980 | 574 | Install::Code | Init [Client,6] (MCH) OK |
20:05:33.246 | 4980 | 1130 | OverlayManager::Start | RID Found 2 devices. |
20:05:33.246 | 4980 | 1138 | OverlayManager::Start | RID Found [0] with 0X100(0X30) hwnd(0x107a8)... |
20:05:33.247 | 4980 | 1210 | | XTRAP COMPATIBLE PATCH WARNING |
20:05:33.247 | 4980 | 107 | ApiManager::Init | API Manager Event : OK |
20:05:33.247 | 4980 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=15160 |
20:05:33.247 | 4980 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
20:05:33.247 | 4980 | 114 | TXOfInterest | New list set with 0 items |
20:05:33.247 | 4980 | 1244 | OverlayManager::Start | get foreground state |
20:05:33.247 | 4980 | 1280 | OverlayManager::Start | Started... |
20:05:33.247 | 3C8C | 6492 | OverlayManager::OnConnected | Connected to server |
20:05:33.247 | 3C8C | 31 | SendServerHelloMessage::Execute | Send connection Ack |
20:05:33.248 | 3B38 | 7071 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x10524 |
20:05:33.257 | 4980 | 574 | Install::Code | Init [Client,0] (MCH) OK |
20:05:33.257 | 4980 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
20:05:33.257 | 4980 | 94 | GraphicsHookManager::StopThread | StopThread |
20:05:33.258 | 5390 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
20:05:33.260 | 4980 | 578 | Client::initFirstInjection | init complete |
20:05:33.380 | 20B8 | 7030 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
20:05:33.465 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:05:33.465 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:05:33.465 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:05:33.555 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:05:34.81 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:05:34.450 | 4BA0 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
20:05:34.546 | 4BA0 | 149 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
20:05:34.547 | 4BA0 | 149 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
20:05:34.547 | 4BA0 | 1006 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
20:05:34.593 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:05:34.593 | 4BA0 | 1094 | RenderDeviceD3d11::init | Device adapter hash: -1303113460 |
20:05:34.593 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:05:34.593 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:05:34.593 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:05:34.598 | 4BA0 | 705 | RenderDeviceD3d11::initDX11 | create vs |
20:05:34.598 | 4BA0 | 723 | RenderDeviceD3d11::initDX11 | create vs |
20:05:34.601 | 4BA0 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
20:05:34.604 | 4BA0 | 774 | RenderDeviceD3d11::initDX11 | create raster |
20:05:34.604 | 4BA0 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
20:05:34.604 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:05:34.604 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:05:34.604 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:05:34.604 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:05:34.604 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:05:34.604 | 4BA0 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
20:05:34.604 | 4BA0 | 2080 | RenderDeviceD3d11::setFix | Set render device fix RT. |
20:05:34.604 | 4BA0 | 2628 | OverlayManager::setGraphics | Render Device fix was set RT. |
20:05:34.604 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:05:34.604 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:05:34.656 | 4BA0 | 654 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
20:05:34.656 | 4BA0 | 695 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
20:05:34.656 | 4BA0 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
20:05:34.656 | 4BA0 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
20:05:34.656 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:05:34.656 | 4BA0 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
20:05:34.656 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:05:34.656 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x30872 |
20:05:34.656 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:05:34.656 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:05:34.656 | 4BA0 | 2236 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
20:05:34.657 | 4BA0 | 308 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
20:05:34.657 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:05:34.657 | 4BA0 | 7449 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
20:05:34.657 | 1E28 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:05:34.698 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:05:34.698 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:05:34.698 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:05:34.698 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:05:34.698 | 4BA0 | 7030 | OverlayManager::IsEmptyCursor | Cache cursor 0x10007 (v: 1) |
20:05:34.705 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:05:34.705 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:05:34.705 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:05:34.705 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:05:34.705 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:05:34.705 | 20B8 | 1909 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 5, Cur = 0x10003 |
20:05:34.706 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:05:34.779 | 3C8C | 6587 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll] |
20:05:34.840 | 4BA0 | 7274 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll] [] |
20:05:34.892 | 1E28 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=10818 |
20:05:34.892 | 1E28 | 2664 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
20:05:35.775 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:05:35.799 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:05:35.799 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:05:35.799 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:05:35.799 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:05:35.799 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:05:35.799 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:05:35.799 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x30872 |
20:05:35.799 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:05:35.799 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:05:35.799 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:05:35.799 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:05:35.799 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:05:35.799 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:05:35.799 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:05:35.799 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:05:35.799 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:05:35.799 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:05:35.966 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:05:35.968 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:05:35.968 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:05:35.968 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2069C Title=[#4-years-from-now - Discord] |
20:05:35.968 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:05:35.968 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:05:35.968 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:05:35.970 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:05:43.483 | 3B38 | 1977 | Client::LogProcessModules | Loaded modules: |
20:05:43.486 | 3B38 | 1993 | | C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Program Files (x86)\Overwolf\0.157.2.17\OWUtils.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Program Files (x86)\Steam\steamclient64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
20:05:43.486 | 3B38 | 1993 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Users\samna\AppData\Local\Medal\recorder-3.350.0\Host\medal-hook64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\gep_rainbowsixsiege.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\libowgameevents64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\GEPPlugin64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Users\samna\AppData\Roaming\Discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\HID.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\MMDevAPI.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\MPR.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\WININET.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\WINMMBASE.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\WINSTA.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\XAudio2_7.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\XAudio2_8.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\XInput1_4.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\amsi.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\iertutil.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\pdh.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\urlmon.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\SYSTEM32\xaudio2_9.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\COMDLG32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\CRYPT32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll |
20:05:45.9 | 1E28 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\GDI32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\IMM32.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\KERNEL32.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\KERNELBASE.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\MSASN1.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\MSCTF.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\NSI.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\OLEAUT32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\PSAPI.DLL |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\RPCRT4.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\SETUPAPI.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\SHELL32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\SHLWAPI.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\TextInputFramework.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\UMPDC.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\USER32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\WINTRUST.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\WS2_32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\advapi32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\bcrypt.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\cfgmgr32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\clbcatq.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\combase.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\cryptsp.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\fwpuclnt.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\gdi32full.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\imagehlp.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\kernel.appcore.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\msvcp_win.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\msvcrt.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\ole32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\perfproc.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\powrprof.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\profapi.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\sechost.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\shcore.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\ucrtbase.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\win32u.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\windows.storage.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\System32\winrnr.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\system32\NLAapi.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\system32\napinsp.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\system32\nvapi64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\system32\nvcuda.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\system32\nvspcap64.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\system32\pnrpnsp.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\system32\rsaenh.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\system32\uxtheme.dll |
20:05:43.486 | 3B38 | 1993 | | C:\WINDOWS\system32\wshbth.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Windows\System32\Windows.UI.dll |
20:05:43.486 | 3B38 | 1993 | | C:\Windows\System32\rasadhlp.dll |
20:05:43.486 | 3B38 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll |
20:05:43.486 | 3B38 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll |
20:05:43.486 | 3B38 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
20:05:45.9 | 1E28 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:05:43.486 | 3B38 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\VMProtectSDK64.dll |
20:05:43.486 | 3B38 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
20:05:43.486 | 3B38 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
20:05:43.486 | 3B38 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
20:05:43.486 | 3B38 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
20:05:43.486 | 3B38 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
20:05:43.486 | 3B38 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
20:05:43.486 | 3B38 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
20:05:45.9 | 1E28 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:05:45.9 | 1E28 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9344] s[500]. |
20:05:45.9 | 1E28 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:05:57.159 | 3C8C | 6314 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:11:41.876 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:11:41.876 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:11:41.876 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:11:41.876 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:11:41.990 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:11:42.66 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:11:42.67 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:11:42.67 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:11:42.67 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:11:42.74 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:11:42.74 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:11:42.74 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:11:42.74 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:11:42.74 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:11:42.74 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:11:42.74 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:11:42.74 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:11:42.87 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:11:42.88 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:11:42.88 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x240959 |
20:11:42.88 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:11:42.88 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:11:42.88 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:11:42.88 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:11:42.88 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:11:42.88 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:11:42.88 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:11:42.88 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:11:42.88 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:11:42.88 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:11:42.88 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:11:42.89 | 3B6C | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:11:42.101 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:11:42.101 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:11:42.101 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:11:42.101 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:11:42.133 | 3B6C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_220726_P_20940 opened succesfuly |
20:11:42.133 | 3B6C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_20940_SHARED_MEMORY_AGENT opened succesfuly |
20:11:42.133 | 3B6C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_9077A_P_20940 opened succesfuly |
20:11:42.133 | 3B6C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_20940_SHARED_MEMORY_AGENT opened succesfuly |
20:11:49.659 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:11:49.664 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:11:49.664 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:11:49.664 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:11:49.664 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:11:49.664 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:11:49.664 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:11:49.664 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x240959 |
20:11:49.664 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:11:49.664 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:11:49.664 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:11:49.664 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:11:49.664 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:11:49.664 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:11:49.664 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:11:49.664 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:11:49.664 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:11:49.664 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:11:49.882 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:11:49.885 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:11:49.885 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:11:49.885 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1089E Title=[NFL "1000 IQ" Moments || HD - YouTube - Google Chrome] |
20:11:49.885 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:11:49.885 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:11:49.885 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:11:49.886 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:11:52.410 | 3B6C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:11:52.910 | 3B6C | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3360] s[500]. |
20:11:52.910 | 3B6C | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:11:52.910 | 3B6C | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:11:52.910 | 3B6C | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:12:17.31 | 3C8C | 6314 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:12:23.444 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:12:23.444 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:12:23.444 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:12:23.444 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:12:23.539 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:12:23.563 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:12:23.563 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:12:23.563 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:12:23.563 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:12:23.570 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:12:23.570 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:12:23.570 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:12:23.570 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:12:23.570 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:12:23.571 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:12:23.571 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:12:23.571 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:12:23.579 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:12:23.579 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:12:23.580 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1490837 |
20:12:23.580 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:12:23.580 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:12:23.580 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:12:23.580 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:12:23.580 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:12:23.580 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:12:23.580 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:12:23.580 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:12:23.580 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:12:23.580 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:12:23.580 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:12:23.581 | 1B74 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:12:23.586 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:12:23.586 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:12:23.586 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:12:23.586 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:12:23.622 | 1B74 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_B98076A_P_20940 opened succesfuly |
20:12:23.622 | 1B74 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_20940_SHARED_MEMORY_AGENT opened succesfuly |
20:12:23.661 | 4BA0 | 326 | RenderImageD3d11::setSize | Create Texture (404,790) / (512,896) - OK |
20:12:23.661 | 4BA0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,896) - OK |
20:12:23.691 | 20B8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
20:12:23.855 | 20B8 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:12:23.856 | 4BA0 | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 13, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 13 handle = 0x10003} |
20:12:24.137 | 20B8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
20:12:24.142 | 20B8 | 7030 | OverlayManager::IsEmptyCursor | Cache cursor 0xe07a6 (v: 1) |
20:12:24.236 | 20B8 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:12:24.240 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,2892 |
20:12:24.240 | 20B8 | 2585 | OverlayManager::DetachThreadInput | AttachThreadInput has failed detch. [8376 - 2892]]GLE=0x57 |
20:12:24.250 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:12:24.250 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:12:24.250 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:12:24.251 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:12:24.251 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:12:24.251 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:12:24.251 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1490837 |
20:12:24.251 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:12:24.251 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:12:24.251 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:12:24.251 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:12:24.251 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:12:24.251 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:12:24.251 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:12:24.251 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:12:24.251 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:12:24.251 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:12:24.278 | 20B8 | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 13, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 13 handle = 0x10003} |
20:12:24.444 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:12:24.444 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:12:24.444 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:12:24.444 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2069C Title=[@foup - Discord] |
20:12:24.444 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:12:24.444 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:12:24.444 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:12:24.446 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:12:33.969 | 1B74 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:12:33.969 | 1B74 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9828] s[500]. |
20:12:33.969 | 1B74 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:12:33.969 | 1B74 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:12:33.969 | 1B74 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:12:35.225 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:12:35.245 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:12:35.245 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:12:35.245 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:12:35.245 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:12:35.252 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:12:35.252 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:12:35.252 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:12:35.252 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:12:35.252 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:12:35.253 | 4BA0 | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:12:35.253 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:12:35.253 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:12:35.253 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:12:35.258 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:12:35.258 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:12:35.258 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2e2506eb |
20:12:35.258 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:12:35.258 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:12:35.258 | 4BA0 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:12:35.258 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:12:35.265 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:12:35.265 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:12:35.265 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:12:35.265 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:12:35.424 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:12:35.424 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:12:35.424 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:12:35.424 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:12:35.424 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:12:35.424 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:12:35.461 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:12:35.461 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:12:35.461 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:12:35.462 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:12:35.463 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:12:35.470 | 4BA0 | 326 | RenderImageD3d11::setSize | Create Texture (404,790) / (512,896) - OK |
20:12:35.470 | 4BA0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,896) - OK |
20:12:35.471 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:12:35.943 | 20B8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
20:12:36.96 | 20B8 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:12:36.99 | 4BA0 | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 16, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 16 handle = 0x10003} |
20:12:36.245 | 20B8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
20:12:37.980 | 20B8 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:12:37.981 | 4BA0 | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 16, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 16 handle = 0x10003} |
20:12:38.473 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:12:38.473 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:12:38.474 | 111C | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:12:38.507 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d] |
20:12:38.549 | 3C8C | 6314 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:12:38.558 | 3C8C | 6314 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:12:38.582 | 111C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_808C2_P_20940 opened succesfuly |
20:12:38.582 | 111C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_20940_SHARED_MEMORY_AGENT opened succesfuly |
20:12:38.654 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u] |
20:12:38.828 | 4BA0 | 326 | RenderImageD3d11::setSize | Create Texture (1660,900) / (1664,1024) - OK |
20:12:38.829 | 4BA0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1664,1024) - OK |
20:12:39.71 | 20B8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
20:12:39.78 | 4BA0 | 3317 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
20:12:39.235 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d] |
20:12:39.268 | 4BA0 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:12:39.270 | 20B8 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:12:39.275 | 4BA0 | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 16, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 16 handle = 0x10003} |
20:12:39.323 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u] |
20:12:42.653 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:12:42.659 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:12:42.659 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:12:42.659 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:12:42.660 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:12:42.660 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:12:42.660 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:12:42.660 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2e2506eb |
20:12:42.660 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:12:42.660 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:12:42.660 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:12:42.660 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:12:42.660 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:12:42.661 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:12:42.661 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:12:42.661 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:12:42.661 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:12:42.661 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:12:42.968 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:12:42.969 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:12:42.969 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:12:42.970 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2069C Title=[@foup - Discord] |
20:12:42.970 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:12:42.970 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:12:42.970 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:12:42.971 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:12:48.981 | 111C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:12:48.981 | 111C | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [6437] s[500]. |
20:12:48.981 | 111C | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:12:48.981 | 111C | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:12:48.981 | 111C | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:12:53.411 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:12:53.457 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:12:53.457 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:12:53.457 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:12:53.457 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:12:53.465 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:12:53.465 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:12:53.465 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:12:53.465 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:12:53.465 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:12:53.465 | 4BA0 | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:12:53.465 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:12:53.465 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:12:53.465 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:12:53.469 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:12:53.469 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:12:53.469 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x49a093d |
20:12:53.469 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:12:53.469 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:12:53.469 | 4BA0 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:12:53.469 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:12:53.470 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:12:53.470 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:12:53.470 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:12:53.470 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:12:53.470 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:12:53.480 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:12:53.480 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:12:53.480 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:12:53.480 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:12:53.482 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:12:53.482 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:12:53.482 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:12:53.484 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:12:53.485 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:12:53.494 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:12:53.494 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:12:53.494 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:12:53.495 | 342C | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:13:14.121 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d] |
20:13:14.163 | 4BA0 | 326 | RenderImageD3d11::setSize | Create Texture (1660,900) / (1664,1024) - OK |
20:13:14.163 | 4BA0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1664,1024) - OK |
20:13:14.203 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u] |
20:13:29.288 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d] |
20:13:29.305 | 20B8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
20:13:29.316 | 4BA0 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:13:29.322 | 4BA0 | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 20, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 20 handle = 0x10003} |
20:13:29.367 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u] |
20:13:30.839 | 20B8 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:13:37.819 | 20B8 | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:13:38.14 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:13:38.21 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:13:38.25 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:13:38.25 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:13:38.25 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10224 Title=[Cortana] |
20:13:38.25 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:13:38.25 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:13:38.26 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:13:38.38 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:13:38.38 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:13:38.38 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:13:38.39 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:13:38.39 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:13:38.39 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:13:38.39 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x49a093d |
20:13:38.39 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:13:38.39 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:13:38.39 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:13:38.39 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:13:38.39 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:13:38.40 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:13:38.40 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:13:38.40 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:13:38.40 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:13:38.40 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:13:38.537 | 342C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:13:41.41 | 342C | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3125] s[500]. |
20:13:41.41 | 342C | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:13:41.41 | 342C | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:13:41.41 | 342C | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:13:58.994 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:13:59.21 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:13:59.22 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:13:59.22 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:13:59.22 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:13:59.30 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:13:59.30 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:13:59.30 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:13:59.30 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:13:59.30 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:13:59.30 | 4BA0 | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:13:59.30 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:13:59.30 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:13:59.30 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:13:59.37 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:13:59.37 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:13:59.37 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x180906 |
20:13:59.37 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:13:59.37 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:13:59.37 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:13:59.37 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:13:59.37 | 4BA0 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:13:59.37 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:13:59.38 | 31F8 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:13:59.41 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:13:59.41 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:13:59.41 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:13:59.41 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:13:59.41 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:13:59.44 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:13:59.44 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:13:59.44 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:13:59.44 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:13:59.47 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:13:59.47 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:13:59.47 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:13:59.48 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:13:59.51 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:13:59.59 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:14:00.346 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:14:00.351 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:14:00.351 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:14:00.351 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:14:00.351 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:14:00.351 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:14:00.351 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:14:00.351 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x180906 |
20:14:00.351 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:14:00.351 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:14:00.351 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:14:00.351 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:14:00.351 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:14:00.351 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:14:00.351 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:14:00.351 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:14:00.351 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:14:00.351 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:14:00.546 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:14:00.548 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:14:00.548 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:14:00.548 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60874 Title=[No Where To Hide : pcmasterrace - Google Chrome] |
20:14:00.548 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:14:00.548 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:14:00.548 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:14:00.550 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:14:09.63 | 31F8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:14:09.63 | 31F8 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [8812] s[500]. |
20:14:09.63 | 31F8 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:14:09.63 | 31F8 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:14:09.63 | 31F8 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:14:16.448 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:14:16.475 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:14:16.476 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:14:16.476 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:14:16.476 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:14:16.482 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:14:16.482 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:14:16.482 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:14:16.482 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:14:16.482 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:14:16.483 | 4BA0 | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:14:16.483 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:14:16.483 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:14:16.483 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:14:16.490 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:14:16.490 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:14:16.490 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7208da |
20:14:16.490 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:14:16.490 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:14:16.490 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:14:16.490 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:14:16.490 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:14:16.490 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:14:16.490 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:14:16.490 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:14:16.490 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:14:16.490 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:14:16.490 | 4BA0 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:14:16.490 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:14:16.491 | 49E4 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:14:16.495 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:14:16.495 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:14:16.495 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:14:16.495 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:14:16.566 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:14:16.566 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:14:16.566 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:14:16.567 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:14:16.567 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:14:16.572 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:14:17.302 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:14:17.309 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:14:17.309 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:14:17.309 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:14:17.309 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:14:17.309 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:14:17.309 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:14:17.309 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7208da |
20:14:17.309 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:14:17.309 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:14:17.309 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:14:17.309 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:14:17.309 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:14:17.309 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:14:17.309 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:14:17.309 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:14:17.310 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:14:17.310 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:14:17.565 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:14:17.566 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:14:17.566 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:14:17.566 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60874 Title=[No Where To Hide : pcmasterrace - Google Chrome] |
20:14:17.566 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:14:17.566 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:14:17.566 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:14:17.568 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:14:26.608 | 49E4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:14:26.608 | 49E4 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9390] s[500]. |
20:14:26.608 | 49E4 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:14:26.608 | 49E4 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:14:26.608 | 49E4 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:14:40.627 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:14:40.627 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:14:40.628 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:14:40.628 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:14:40.742 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:14:40.770 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:14:40.770 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:14:40.770 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:14:40.770 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:14:40.777 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:14:40.777 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:14:40.777 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:14:40.777 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:14:40.777 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:14:40.777 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:14:40.777 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:14:40.777 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:14:40.783 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:14:40.783 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:14:40.783 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6ea031b |
20:14:40.783 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:14:40.783 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:14:40.783 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:14:40.783 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:14:40.783 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:14:40.784 | 7E4 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:14:40.800 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:14:40.800 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:14:40.800 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:14:40.800 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:14:41.133 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:14:41.133 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:14:41.133 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:14:41.133 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:14:41.133 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:14:41.133 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:14:54.271 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:14:54.276 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:14:54.276 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:14:54.276 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:14:54.276 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:14:54.276 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:14:54.276 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:14:54.276 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6ea031b |
20:14:54.276 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:14:54.276 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:14:54.276 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:14:54.276 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:14:54.276 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:14:54.276 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:14:54.276 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:14:54.276 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:14:54.276 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:14:54.277 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:14:54.640 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:14:54.641 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:14:54.641 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:14:54.641 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60874 Title=[reddit: the front page of the internet - Google Chrome] |
20:14:54.641 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:14:54.641 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:14:54.641 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:14:54.643 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:14:55.143 | 7E4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:14:57.648 | 7E4 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3469] s[500]. |
20:14:57.648 | 7E4 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:14:57.648 | 7E4 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:14:57.648 | 7E4 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:15:14.186 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:15:14.186 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:15:14.186 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:15:14.186 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:15:14.196 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:15:14.223 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:15:14.224 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:15:14.224 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:15:14.224 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:15:14.231 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:15:14.231 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:15:14.231 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:15:14.231 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:15:14.231 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:15:14.232 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:15:14.232 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:15:14.232 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:15:14.239 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:15:14.239 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:15:14.239 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1310967 |
20:15:14.239 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:15:14.239 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:15:14.239 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:15:14.239 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:15:14.239 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:15:14.240 | 38C0 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:15:14.248 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:15:14.248 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:15:14.248 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:15:14.248 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:15:14.248 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:15:14.248 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:15:14.253 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:15:14.253 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:15:14.253 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:15:14.253 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:15:50.945 | 20B8 | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:15:51.112 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:15:51.148 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:15:51.148 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:15:51.148 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:15:51.148 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:15:51.148 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:15:51.148 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:15:51.148 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1310967 |
20:15:51.148 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:15:51.148 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:15:51.148 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:15:51.148 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:15:51.148 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:15:51.148 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:15:51.148 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:15:51.148 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:15:51.148 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:15:51.148 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:15:51.219 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:15:51.222 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:15:51.222 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:15:51.222 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10224 Title=[Cortana] |
20:15:51.222 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:15:51.222 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:15:51.224 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:15:51.738 | 38C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:15:54.243 | 38C0 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3234] s[500]. |
20:15:54.243 | 38C0 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:15:54.243 | 38C0 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:15:54.243 | 38C0 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:16:15.217 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:16:15.245 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:16:15.246 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:16:15.246 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:16:15.246 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:16:15.248 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:16:15.248 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:16:15.248 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:16:15.248 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:16:15.253 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:16:15.253 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:16:15.253 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:16:15.253 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:16:15.253 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:16:15.254 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:16:15.254 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:16:15.254 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:16:15.291 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:16:15.291 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:16:15.291 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3a6090a |
20:16:15.291 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:16:15.291 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:16:15.291 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:16:15.291 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:16:15.291 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:16:15.292 | 3D2C | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:16:15.298 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:16:15.298 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:16:15.298 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:16:15.298 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:16:15.298 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:16:15.298 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:16:15.300 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:16:15.300 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:16:15.300 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:16:15.300 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:16:16.768 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:16:16.772 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:16:16.772 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:16:16.772 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:16:16.772 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:16:16.772 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:16:16.772 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:16:16.772 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3a6090a |
20:16:16.772 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:16:16.772 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:16:16.772 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:16:16.773 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:16:16.773 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:16:16.773 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:16:16.773 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:16:16.773 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:16:16.773 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:16:16.773 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:16:17.258 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:16:17.262 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:16:17.262 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:16:17.263 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4086E Title=[The Kahoot Rap (Kahoot Star) - YouTube - Google Chrome] |
20:16:17.263 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:16:17.263 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:16:17.263 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:16:17.264 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:16:25.776 | 3D2C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:16:25.776 | 3D2C | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9125] s[500]. |
20:16:25.776 | 3D2C | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:16:25.776 | 3D2C | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:16:25.776 | 3D2C | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:16:37.803 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:16:37.803 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:16:37.803 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:16:37.803 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:16:37.894 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:16:37.921 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:16:37.921 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:16:37.921 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:16:37.921 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:16:37.929 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:16:37.929 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:16:37.929 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:16:37.929 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:16:37.929 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:16:37.929 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:16:37.929 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:16:37.929 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:16:37.936 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:16:37.936 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:16:37.936 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2f3a06eb |
20:16:37.936 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:16:37.936 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:16:37.936 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:16:37.936 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:16:37.936 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:16:37.937 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:16:37.937 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:16:37.937 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:16:37.937 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:16:37.937 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:16:37.937 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:16:37.937 | 35EC | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:16:37.970 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:16:37.970 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:16:37.970 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:16:37.970 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:16:43.555 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:16:43.808 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:16:43.811 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:16:43.811 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:16:43.811 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4086E Title=[The Kahoot Rap (Kahoot Star) - YouTube - Google Chrome] |
20:16:43.812 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:16:43.812 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:16:43.812 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:16:43.812 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:16:48.336 | 35EC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:16:48.336 | 35EC | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [4907] s[500]. |
20:16:48.336 | 35EC | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:16:48.336 | 35EC | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:16:48.336 | 35EC | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:16:51.17 | 20B8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
20:16:51.21 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:16:51.178 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:16:51.178 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:16:51.178 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:16:51.178 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:16:51.178 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:16:51.178 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:16:51.178 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2f3a06eb |
20:16:51.178 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:16:51.178 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:16:51.178 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:16:51.178 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:16:51.178 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:16:51.179 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:16:51.179 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:16:51.179 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:16:51.179 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:16:51.179 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:16:51.209 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:16:51.209 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:16:51.209 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:16:51.209 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:16:51.216 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:16:51.216 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:16:51.216 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:16:51.216 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:16:51.216 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:16:51.216 | 4BA0 | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:16:51.216 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:16:51.216 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:16:51.216 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:16:51.223 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:16:51.223 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:16:51.223 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x14100789 |
20:16:51.223 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:16:51.223 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:16:51.223 | 4BA0 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:16:51.223 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:16:51.231 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:16:51.231 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:16:51.231 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:16:51.231 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:16:51.321 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:16:51.321 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:16:51.321 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:16:51.322 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:16:51.328 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:16:51.330 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:16:51.330 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:16:51.330 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:16:51.330 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:16:51.330 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:16:51.331 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:16:52.847 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:16:52.847 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:16:52.849 | 453C | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:17:00.671 | 20B8 | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:17:04.192 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:17:21.39 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:20:18.775 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:20:18.788 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:20:18.788 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:20:18.788 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:20:18.788 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:20:18.788 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:20:18.788 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:20:18.788 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x14100789 |
20:20:18.788 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:20:18.788 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:20:18.788 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:20:18.788 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:20:18.788 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:20:18.788 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:20:18.788 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:20:18.788 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:20:18.789 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:20:18.789 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:20:19.23 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:20:19.25 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:20:19.25 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:20:19.25 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10224 Title=[Cortana] |
20:20:19.25 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:20:19.25 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:20:19.27 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:20:19.543 | 453C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:20:22.47 | 453C | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3375] s[500]. |
20:20:22.47 | 453C | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:20:22.48 | 453C | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:20:22.48 | 453C | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:20:50.602 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:20:50.602 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:20:50.603 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:20:50.603 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:20:50.693 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:20:50.733 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:20:50.734 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:20:50.734 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:20:50.734 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:20:50.740 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:20:50.740 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:20:50.740 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:20:50.740 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:20:50.740 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:20:50.741 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:20:50.741 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:20:50.741 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:20:50.753 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:20:50.753 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:20:50.753 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5dd097f |
20:20:50.753 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:20:50.753 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:20:50.753 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:20:50.753 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:20:50.753 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:20:50.755 | 2D6C | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:20:50.755 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:20:50.755 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:20:50.755 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:20:50.755 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:20:50.836 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:20:50.836 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:20:50.836 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:20:50.836 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:20:50.836 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:20:50.836 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:20:53.919 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:20:53.925 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:20:53.925 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:20:53.925 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:20:53.925 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:20:53.925 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:20:53.925 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:20:53.925 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5dd097f |
20:20:53.925 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:20:53.925 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:20:53.925 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:20:53.925 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:20:53.926 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:20:53.926 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:20:53.926 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:20:53.926 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:20:53.926 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:20:53.926 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:20:54.101 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:20:54.104 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:20:54.104 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:20:54.104 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3270928 Title=[Starship SN8 - Static Fire Tomorrow - Elon Musk Tweets - YouTube - Google Chrome] |
20:20:54.104 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:20:54.104 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:20:54.104 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:20:54.106 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:21:01.113 | 2D6C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:21:01.114 | 2D6C | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [7313] s[500]. |
20:21:01.114 | 2D6C | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:21:01.114 | 2D6C | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:21:01.114 | 2D6C | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:21:11.782 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:21:11.801 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:21:11.801 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:21:11.801 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:21:11.801 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:21:11.809 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:21:11.809 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:21:11.809 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:21:11.809 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:21:11.809 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:21:11.809 | 4BA0 | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:21:11.809 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:21:11.809 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:21:11.809 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:21:11.815 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:21:11.815 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:21:11.815 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1e9b07a1 |
20:21:11.815 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:21:11.815 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:21:11.815 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:21:11.815 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:21:11.816 | 4BA0 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:21:11.816 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:21:11.817 | 3AAC | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:21:11.829 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:21:11.829 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:21:11.829 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:21:11.829 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:21:11.836 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:21:11.836 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:21:11.836 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:21:11.836 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:21:11.836 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:21:12.122 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:21:12.122 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:21:12.122 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:21:12.123 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:21:12.128 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:21:12.133 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:21:12.173 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d] |
20:21:12.268 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u] |
20:21:12.324 | 4BA0 | 326 | RenderImageD3d11::setSize | Create Texture (1660,900) / (1664,1024) - OK |
20:21:12.324 | 4BA0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1664,1024) - OK |
20:21:13.251 | 20B8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
20:21:16.315 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d] |
20:21:16.350 | 4BA0 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:21:16.357 | 4BA0 | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 8, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 8 handle = 0x10003} |
20:21:16.414 | 20B8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u] |
20:21:16.603 | 20B8 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:21:18.159 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:21:18.163 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:21:18.163 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:21:18.163 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:21:18.164 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:21:18.164 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:21:18.164 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:21:18.164 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1e9b07a1 |
20:21:18.164 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:21:18.164 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:21:18.164 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:21:18.164 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:21:18.164 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:21:18.164 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:21:18.164 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:21:18.164 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:21:18.164 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:21:18.164 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:21:18.628 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:21:18.629 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:21:18.629 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:21:18.629 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3270928 Title=[Starship SN8 - Static Fire Tomorrow - Elon Musk Tweets - YouTube - Google Chrome] |
20:21:18.629 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:21:18.629 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:21:18.629 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:21:18.630 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:21:22.152 | 3AAC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:21:22.152 | 3AAC | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [4094] s[500]. |
20:21:22.152 | 3AAC | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:21:22.152 | 3AAC | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:21:22.152 | 3AAC | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:21:42.611 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:21:42.653 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:21:42.653 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:21:42.653 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:21:42.653 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:21:42.656 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:21:42.656 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:21:42.656 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:21:42.656 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:21:42.659 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:21:42.659 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:21:42.660 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:21:42.660 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:21:42.660 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:21:42.660 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:21:42.660 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:21:42.660 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:21:42.680 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:21:42.680 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:21:42.680 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4670711 |
20:21:42.680 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:21:42.680 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:21:42.680 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:21:42.680 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:21:42.680 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:21:42.681 | 5434 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:21:42.681 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:21:42.681 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:21:42.681 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:21:42.681 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:21:42.681 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:21:42.681 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:21:42.700 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:21:42.700 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:21:42.700 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:21:42.700 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:22:05.874 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:22:06.177 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:22:06.182 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:22:06.182 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:22:06.182 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3270928 Title=[Starship SN8 - Static Fire Tomorrow - Elon Musk Tweets - YouTube - Google Chrome] |
20:22:06.182 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:22:06.182 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:22:06.182 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:22:06.183 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:22:06.684 | 5434 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:22:09.188 | 5434 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3421] s[500]. |
20:22:09.188 | 5434 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:22:09.188 | 5434 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:22:09.188 | 5434 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:22:16.144 | 20B8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
20:22:16.147 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:22:16.216 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:22:16.217 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:22:16.217 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:22:16.217 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:22:16.219 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:22:16.319 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:22:16.319 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:22:16.319 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:22:16.319 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:22:16.319 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:22:16.319 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:22:16.319 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4670711 |
20:22:16.319 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:22:16.319 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:22:16.319 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:22:16.319 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:22:16.319 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:22:16.320 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:22:16.320 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:22:16.320 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:22:16.320 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:22:16.320 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:22:16.345 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:22:16.345 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:22:16.346 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:22:16.346 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:22:16.352 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:22:16.352 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:22:16.352 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:22:16.352 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:22:16.352 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:22:16.352 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:22:16.352 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:22:16.352 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:22:16.388 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:22:16.388 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:22:16.388 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x911d0717 |
20:22:16.388 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:22:16.388 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:22:16.388 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:22:16.388 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:22:16.388 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:22:16.389 | 25B8 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:22:16.402 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:22:16.402 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:22:16.402 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:22:16.402 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:22:16.529 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:22:16.529 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:22:16.529 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:22:16.529 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:22:16.529 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:22:27.426 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:22:27.726 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:22:27.727 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:22:27.727 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:22:27.727 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3270928 Title=[SpaceX Falcon Heavy - Animation vs Reality ( Side by Side ) - YouTube - Google Chrome] |
20:22:27.727 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:22:27.727 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:22:27.727 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:22:27.728 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:22:28.234 | 25B8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:22:28.961 | 20B8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
20:22:28.966 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:22:29.126 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:22:29.126 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:22:29.126 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:22:29.126 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:22:29.126 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:22:29.126 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:22:29.126 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x911d0717 |
20:22:29.126 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:22:29.126 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:22:29.126 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:22:29.126 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:22:29.126 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:22:29.126 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:22:29.126 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:22:29.126 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:22:29.127 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:22:29.127 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:22:29.161 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:22:29.162 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:22:29.162 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:22:29.162 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:22:29.168 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:22:29.168 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:22:29.168 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:22:29.168 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:22:29.168 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:22:29.168 | 4BA0 | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:22:29.168 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:22:29.168 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:22:29.169 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:22:29.176 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:22:29.176 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:22:29.176 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x23b2078b |
20:22:29.176 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:22:29.176 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:22:29.176 | 4BA0 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:22:29.176 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:22:29.190 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:22:29.190 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:22:29.190 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:22:29.190 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:22:29.230 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:22:29.230 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:22:29.230 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:22:29.232 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:22:29.235 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:22:29.243 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:22:29.243 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:22:29.244 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:22:29.244 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:22:29.244 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:22:29.244 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:25:46.1 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:25:46.5 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:25:46.5 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:25:46.5 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:25:46.5 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:25:46.5 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:25:46.5 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:25:46.5 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x23b2078b |
20:25:46.5 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:25:46.5 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:25:46.5 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:25:46.5 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:25:46.5 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:25:46.6 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:25:46.6 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:25:46.6 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:25:46.6 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:25:46.6 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:25:46.414 | 25B8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:25:46.476 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:25:46.477 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:25:46.477 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:25:46.477 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2069C Title=[@foup - Discord] |
20:25:46.478 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:25:46.478 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:25:46.478 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:25:46.479 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:25:48.984 | 25B8 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3078] s[500]. |
20:25:48.984 | 25B8 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:25:48.984 | 25B8 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:25:48.984 | 25B8 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:26:21.58 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:26:21.58 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:26:21.58 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:26:21.58 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:26:21.73 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:26:21.97 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:26:21.97 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:26:21.97 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:26:21.97 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:26:21.105 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:26:21.105 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:26:21.106 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:26:21.106 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:26:21.106 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:26:21.106 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:26:21.106 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:26:21.106 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:26:21.110 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:26:21.110 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:26:21.110 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9b206fb |
20:26:21.110 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:26:21.110 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:26:21.110 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:26:21.110 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:26:21.110 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:26:21.111 | 219C | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:26:21.116 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:26:21.116 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:26:21.116 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:26:21.116 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:26:21.116 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:26:21.116 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:26:21.118 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:26:21.118 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:26:21.118 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:26:21.118 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:31:42.470 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:31:42.473 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:31:42.473 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:31:42.473 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:31:42.473 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:31:42.473 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:31:42.473 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:31:42.473 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9b206fb |
20:31:42.473 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:31:42.473 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:31:42.473 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:31:42.473 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:31:42.473 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:31:42.474 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:31:42.474 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:31:42.474 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:31:42.474 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:31:42.474 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:31:42.868 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:31:42.871 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:31:42.871 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:31:42.871 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2069C Title=[@foup - Discord] |
20:31:42.872 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:31:42.872 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:31:42.872 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:31:42.873 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:31:42.891 | 219C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:31:45.395 | 219C | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[500]. |
20:31:45.395 | 219C | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:31:45.395 | 219C | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:31:45.395 | 219C | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:32:17.393 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:32:17.410 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:32:17.410 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:32:17.410 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:32:17.410 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:32:17.418 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:32:17.419 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:32:17.419 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:32:17.419 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:32:17.426 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:32:17.426 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:32:17.426 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:32:17.426 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:32:17.426 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:32:17.427 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:32:17.427 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:32:17.427 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:32:17.431 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:32:17.431 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:32:17.431 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5edf06f9 |
20:32:17.431 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:32:17.432 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:32:17.432 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:32:17.432 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:32:17.432 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:32:17.432 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:32:17.432 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:32:17.432 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:32:17.432 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:32:17.432 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:32:17.432 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:32:17.433 | 1584 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:32:17.435 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:32:17.435 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:32:17.435 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:32:17.435 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:37:33.526 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:37:33.532 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:37:33.532 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:37:33.532 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:37:33.532 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:37:33.532 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:37:33.532 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:37:33.532 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5edf06f9 |
20:37:33.532 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:37:33.532 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:37:33.532 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:37:33.532 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:37:33.532 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:37:33.533 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:37:33.533 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:37:33.533 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:37:33.533 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:37:33.533 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:37:33.729 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:37:33.733 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:37:33.733 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:37:33.733 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2069C Title=[@foup - Discord] |
20:37:33.733 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:37:33.733 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:37:33.733 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:37:33.734 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:37:34.257 | 1584 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:37:36.760 | 1584 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3344] s[500]. |
20:37:36.760 | 1584 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:37:36.760 | 1584 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:37:36.760 | 1584 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:37:53.757 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:37:53.757 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:37:53.758 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:37:53.758 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:37:53.849 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:37:53.888 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:37:53.888 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:37:53.888 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:37:53.888 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:37:53.894 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:37:53.894 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:37:53.894 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:37:53.894 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:37:53.894 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:37:53.894 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:37:53.894 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:37:53.895 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:37:53.912 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:37:53.912 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:37:53.912 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x18a60873 |
20:37:53.912 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:37:53.912 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:37:53.912 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:37:53.912 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:37:53.912 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:37:53.913 | 9CC | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:37:53.923 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:37:53.923 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:37:53.923 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:37:53.923 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:37:53.923 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:37:53.923 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:37:53.932 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:37:53.932 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:37:53.932 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:37:53.932 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:41:54.699 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:41:54.704 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:41:54.704 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:41:54.704 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:41:54.704 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:41:54.704 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:41:54.704 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:41:54.704 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x18a60873 |
20:41:54.704 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:41:54.704 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:41:54.704 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:41:54.704 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:41:54.704 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:41:54.705 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:41:54.705 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:41:54.705 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:41:54.705 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:41:54.705 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:41:54.998 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:41:55.0 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:41:55.0 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:41:55.0 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2069C Title=[@foup - Discord] |
20:41:55.0 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:41:55.0 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:41:55.0 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:41:55.1 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:41:55.532 | 9CC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:41:58.35 | 9CC | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3438] s[500]. |
20:41:58.35 | 9CC | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:41:58.35 | 9CC | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:41:58.35 | 9CC | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:42:00.7 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:42:00.7 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:42:00.7 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:42:00.7 | 3C8C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:42:00.87 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:42:00.133 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:42:00.134 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:42:00.134 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:42:00.134 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:42:00.141 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:42:00.141 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:42:00.141 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:42:00.141 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:42:00.141 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:42:00.142 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:42:00.142 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:42:00.142 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:42:00.147 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:42:00.147 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:42:00.147 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15ea088b |
20:42:00.147 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:42:00.147 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:42:00.147 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:42:00.150 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:42:00.150 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:42:00.150 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:42:00.150 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:42:00.310 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:42:00.310 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:42:00.310 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:42:00.310 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:42:00.310 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:42:00.310 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:42:02.538 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:42:02.538 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:42:02.540 | 21B0 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:42:29.1 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:42:29.6 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:42:29.6 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:42:29.6 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:42:29.6 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:42:29.6 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:42:29.6 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:42:29.6 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15ea088b |
20:42:29.6 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:42:29.6 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:42:29.6 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:42:29.6 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:42:29.6 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:42:29.6 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:42:29.6 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:42:29.6 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:42:29.6 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:42:29.6 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:42:29.393 | 21B0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:42:29.533 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:42:29.537 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:42:29.537 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:42:29.537 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2069C Title=[@legionspy - Discord] |
20:42:29.537 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:42:29.537 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:42:29.537 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:42:29.539 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:42:32.63 | 21B0 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3171] s[500]. |
20:42:32.63 | 21B0 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:42:32.63 | 21B0 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:42:32.63 | 21B0 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:42:40.958 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:42:40.977 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:42:40.978 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:42:40.978 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:42:40.978 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:42:40.984 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:42:40.984 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:42:40.984 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:42:40.984 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:42:40.984 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:42:40.985 | 4BA0 | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:42:40.985 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:42:40.985 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:42:40.985 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:42:40.988 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:42:40.988 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:42:40.988 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x400c07a1 |
20:42:40.988 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:42:40.988 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:42:40.988 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:42:40.988 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:42:40.988 | 4BA0 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:42:40.988 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:42:40.989 | 27DC | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:42:40.996 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:42:40.996 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:42:40.996 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:42:40.996 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:42:41.48 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:42:41.48 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:42:41.48 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:42:41.49 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:42:41.53 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:42:41.53 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:42:41.57 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:42:41.57 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:42:41.57 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:42:41.57 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:42:41.57 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:42:41.58 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:42:41.59 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:42:50.303 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:42:50.308 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:42:50.308 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:42:50.308 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:42:50.308 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:42:50.308 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:42:50.308 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:42:50.308 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x400c07a1 |
20:42:50.308 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:42:50.308 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:42:50.308 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:42:50.308 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:42:50.308 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:42:50.309 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:42:50.309 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:42:50.309 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:42:50.309 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:42:50.309 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:42:50.554 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:42:50.557 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:42:50.557 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:42:50.557 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2069C Title=[@legionspy - Discord] |
20:42:50.557 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:42:50.557 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:42:50.557 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:42:50.558 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:42:51.79 | 27DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:42:53.12 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:42:53.41 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:42:53.42 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:42:53.42 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:42:53.42 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:42:53.49 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:42:53.49 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:42:53.49 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:42:53.49 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:42:53.49 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:42:53.50 | 4BA0 | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:42:53.50 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:42:53.50 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:42:53.50 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:42:53.55 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:42:53.55 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:42:53.55 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5c60381 |
20:42:53.55 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:42:53.55 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:42:53.55 | 4BA0 | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:42:53.55 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:42:53.56 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:42:53.56 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:42:53.56 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:42:53.56 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:42:53.56 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:42:53.61 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:42:53.61 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:42:53.61 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:42:53.61 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:42:53.62 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:42:53.67 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:42:53.67 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:42:53.67 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:42:53.67 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:42:53.67 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:46:49.866 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:46:49.872 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:46:49.872 | 4BA0 | 389 | fSwapResize_Buffers | Clear overlay graphics.. |
20:46:49.872 | 4BA0 | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:46:49.872 | 4BA0 | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:46:49.872 | 4BA0 | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:46:49.872 | 4BA0 | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:46:49.872 | 4BA0 | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5c60381 |
20:46:49.872 | 4BA0 | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:46:49.872 | 4BA0 | 391 | fSwapResize_Buffers | Device was Resized! |
20:46:49.872 | 4BA0 | 187 | IRenderDevice::release | Render Releasing. |
20:46:49.872 | 4BA0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:46:49.872 | 4BA0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:46:49.872 | 4BA0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:46:49.872 | 4BA0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:46:49.872 | 4BA0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:46:49.873 | 4BA0 | 204 | IRenderDevice::release | Render Releasing Done. |
20:46:49.873 | 4BA0 | 395 | fSwapResize_Buffers | End Device was Resized! |
20:46:50.303 | 27DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:46:50.344 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:46:50.345 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:46:50.345 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:46:50.345 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2069C Title=[@legionspy - Discord] |
20:46:50.345 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:46:50.345 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:46:50.345 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:46:50.346 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:46:52.874 | 27DC | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3094] s[500]. |
20:46:52.874 | 27DC | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:46:52.874 | 27DC | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:46:52.874 | 27DC | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:46:54.723 | 4BA0 | 382 | fSwapResize_Buffers | Resize buffer (0xd1171850)! |
20:46:54.799 | 4BA0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xd1171850 |
20:46:54.799 | 4BA0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:46:54.799 | 4BA0 | 1148 | RenderDeviceD3d11::init | save state |
20:46:54.799 | 4BA0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:46:54.806 | 4BA0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xbbdf4df8. |
20:46:54.806 | 4BA0 | 1156 | RenderDeviceD3d11::init | restore state |
20:46:54.806 | 4BA0 | 1159 | RenderDeviceD3d11::init | Target Window [0x7d037e] |
20:46:54.806 | 4BA0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:46:54.806 | 4BA0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:46:54.807 | 4BA0 | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:46:54.807 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:46:54.807 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:46:54.807 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:46:54.827 | 4BA0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:46:54.827 | 4BA0 | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7d037e}. |
20:46:54.827 | 4BA0 | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x61aa0695 |
20:46:54.827 | 4BA0 | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:46:54.827 | 4BA0 | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976) |
20:46:54.827 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:46:54.828 | 20B8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:46:54.828 | 20B8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:46:54.828 | 20B8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20b8 |
20:46:54.828 | 20B8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
20:46:54.828 | 20B8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20b8 |
20:46:54.831 | 4BA0 | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:46:54.831 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:46:54.831 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:46:54.831 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:46:54.851 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:46:54.851 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed True |
20:46:54.851 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:46:54.852 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
20:46:54.852 | 20B8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:46:54.859 | 4BA0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:46:57.379 | 4BA0 | 2427 | WidgetManager::Render | resum layout thread |
20:46:57.379 | 4BA0 | 276 | WidgetManager::init | Init manager |
20:46:57.380 | 3F60 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:47:00.68 | 20B8 | 1608 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
20:47:00.163 | 20B8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 8376,19360 |
20:47:00.174 | 4BA0 | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:47:00.174 | 4BA0 | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:47:00.174 | 4BA0 | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:47:00.355 | 3C8C | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:47:00.358 | 3C8C | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:47:00.358 | 3C8C | 7545 | OverlayManager::OnForegroundChanged | Changed False |
20:47:00.358 | 3C8C | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x220726 Title=[Overwolf Quick Launcher] |
20:47:00.358 | 3C8C | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:47:00.358 | 3C8C | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:47:00.358 | 3C8C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:47:00.359 | 3C8C | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |