Time | Thread | Line | Function | Message |
15:14:53.859 | 1EA8 | 131 | runClient | Starting Overlay PID=19948(0x4dec) server PID = 17788 |
15:14:53.859 | 1EA8 | 686 | Client::init | Client::Initialize |
15:14:53.859 | 1EA8 | 694 | Client::init | Start owclient thread |
15:14:53.859 | 42C8 | 328 | Client::initFirstInjection | Client::initFirstInjection. |
15:14:53.859 | 42C8 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_80_3_17788 opened succesfuly |
15:14:53.859 | 42C8 | 356 | | session id = {4BA50201-9F77-496C-989A-E5677B3142E9} |
15:14:53.860 | 42C8 | 1942 | Client::LogClientInfo | OS version [10.0] |
15:14:53.860 | 42C8 | 1947 | Client::LogClientInfo | Process OS version [6.2] [64-bit] |
15:14:53.861 | 42C8 | 1965 | Client::LogClientInfo | Client [64-bit] Version 2.2.80.3 |
15:14:53.861 | 42C8 | 1977 | Client::LogProcessModules | Loaded modules: |
15:14:53.863 | 42C8 | 1993 | | C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll |
15:14:53.863 | 42C8 | 1993 | | C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll |
15:14:53.863 | 42C8 | 1993 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
15:14:53.863 | 42C8 | 1993 | | C:\Program Files (x86)\Steam\steamclient64.dll |
15:14:53.863 | 42C8 | 1993 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
15:14:53.863 | 42C8 | 1993 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
15:14:53.863 | 42C8 | 1993 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
15:14:53.863 | 42C8 | 1993 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
15:14:53.863 | 42C8 | 1993 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll |
15:14:53.863 | 42C8 | 1993 | | C:\Users\samna\AppData\Local\Medal\recorder-3.350.0\Host\medal-hook64.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\HID.DLL |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\MMDevAPI.DLL |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\MPR.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\WINMMBASE.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\XAudio2_7.DLL |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\amsi.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\pdh.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\SYSTEM32\xaudio2_9.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\COMDLG32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\CRYPT32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\GDI32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\IMM32.DLL |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\KERNEL32.DLL |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\KERNELBASE.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\MSASN1.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\MSCTF.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\NSI.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\OLEAUT32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\PSAPI.DLL |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\RPCRT4.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\SETUPAPI.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\SHELL32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\SHLWAPI.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\TextInputFramework.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\UMPDC.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\USER32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\WINTRUST.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\WS2_32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\advapi32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\bcrypt.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\cfgmgr32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\clbcatq.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\combase.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\cryptsp.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\fwpuclnt.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\gdi32full.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\iertutil.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\imagehlp.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\kernel.appcore.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\msvcp_win.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\msvcrt.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\ole32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\perfproc.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\powrprof.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\profapi.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\sechost.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\shcore.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\ucrtbase.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\win32u.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\windows.storage.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\System32\winrnr.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\system32\NLAapi.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\system32\napinsp.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\system32\nvapi64.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\system32\pnrpnsp.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\system32\rsaenh.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\system32\uxtheme.dll |
15:14:53.863 | 42C8 | 1993 | | C:\WINDOWS\system32\wshbth.dll |
15:14:53.863 | 42C8 | 1993 | | C:\Windows\System32\rasadhlp.dll |
15:14:53.863 | 42C8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll |
15:14:53.863 | 42C8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll |
15:14:53.863 | 42C8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
15:14:53.863 | 42C8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
15:14:53.863 | 42C8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
15:14:53.863 | 42C8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
15:14:53.863 | 42C8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
15:14:53.863 | 42C8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
15:14:53.863 | 42C8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
15:14:53.863 | 42C8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
15:14:53.864 | 42C8 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=13972 |
15:14:53.865 | 42C8 | 1463 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
15:14:53.866 | 42C8 | 1471 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D12. |
15:14:53.866 | 42C8 | 1484 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - VULKAN. |
15:14:53.866 | 42C8 | 1501 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - DINPUT8. |
15:14:53.866 | 42C8 | 1513 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
15:14:53.866 | 42C8 | 1581 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
15:14:53.866 | 42C8 | 1594 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
15:14:53.866 | 42C8 | 1607 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
15:14:53.866 | 42C8 | 1647 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
15:14:53.866 | 42C8 | 1649 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - ON |
15:14:53.866 | 42C8 | 1651 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
15:14:53.866 | 42C8 | 1653 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
15:14:53.866 | 42C8 | 1655 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
15:14:53.866 | 42C8 | 1657 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
15:14:53.866 | 42C8 | 1659 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
15:14:53.866 | 42C8 | 1662 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
15:14:53.866 | 42C8 | 1665 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
15:14:53.866 | 42C8 | 1759 | Data::Search | [0] 0x337B0000 |
15:14:53.866 | 42C8 | 1759 | Data::Search | [1] 0x0 |
15:14:53.866 | 42C8 | 1759 | Data::Search | [2] 0x291F0000 |
15:14:53.866 | 42C8 | 1759 | Data::Search | [3] 0xE2510000 |
15:14:53.866 | 42C8 | 1759 | Data::Search | [4] 0x0 |
15:14:53.866 | 42C8 | 1759 | Data::Search | [5] 0x30B00000 |
15:14:53.866 | 42C8 | 1759 | Data::Search | [6] 0x34800000 |
15:14:53.866 | 42C8 | 1759 | Data::Search | [7] 0x0 |
15:14:53.866 | 42C8 | 1759 | Data::Search | [8] 0x30B00000 |
15:14:53.866 | 42C8 | 1759 | Data::Search | [9] 0x0 |
15:14:53.866 | 42C8 | 1764 | Data::Search | [10] 0x0 |
15:14:53.866 | 42C8 | 1770 | Data::Search | [11] 0x2EDC0000 |
15:14:53.866 | 42C8 | 1776 | Data::Search | [12] 0x0 |
15:14:53.866 | 42C8 | 1782 | Data::Search | [13] 0x0 |
15:14:53.866 | 42C8 | 326 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
15:14:53.867 | 42C8 | 436 | Client::initFirstInjection | Detected Windows 8.1 or greater |
15:14:53.867 | 42C8 | 451 | Client::initFirstInjection | Acquiring function lock succedded |
15:14:53.867 | 42C8 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_80_3_17788 opened succesfuly |
15:14:53.965 | 42C8 | 1927 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.157.2.17\\OWUtils.dll succeeded |
15:14:53.974 | 42C8 | 574 | Install::Code | Init [Client,1] (MCH) OK |
15:14:53.976 | 42C8 | 574 | Install::Code | Init [Client,2] (MCH) OK |
15:14:53.978 | 42C8 | 574 | Install::Code | Init [Client,3] (MCH) OK |
15:14:53.980 | 42C8 | 574 | Install::Code | Init [Client,4] (MCH) OK |
15:14:53.990 | 42C8 | 574 | Install::Code | Init [Client,4.1] (MCH) OK |
15:14:54.1 | 42C8 | 574 | Install::Code | Init [Client,4.2] (MCH) OK |
15:14:54.1 | 42C8 | 484 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x207ed |
15:14:54.1 | 42C8 | 6901 | OverlayManager::LoadDefaultCursors | Load default cursors |
15:14:54.2 | 42C8 | 494 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x707f1 |
15:14:54.2 | 42C8 | 72 | PerformanceCounter::StartSession | StartSession |
15:14:54.2 | 42C8 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
15:14:54.2 | 42C8 | 688 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
15:14:54.2 | 42C8 | 706 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
15:14:54.2 | 42C8 | 708 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
15:14:54.2 | 42C8 | 711 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
15:14:54.2 | 42C8 | 714 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
15:14:54.2 | 42C8 | 717 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = ON |
15:14:54.2 | 42C8 | 720 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
15:14:54.2 | 42C8 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
15:14:54.2 | 42C8 | 726 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
15:14:54.2 | 42C8 | 729 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = ON |
15:14:54.2 | 42C8 | 732 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
15:14:54.2 | 42C8 | 735 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
15:14:54.2 | 42C8 | 738 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
15:14:54.2 | 42C8 | 741 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
15:14:54.2 | 42C8 | 744 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
15:14:54.2 | 42C8 | 747 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
15:14:54.2 | 42C8 | 750 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
15:14:54.2 | 42C8 | 753 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
15:14:54.2 | 42C8 | 756 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
15:14:54.2 | 42C8 | 759 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
15:14:54.2 | 42C8 | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
15:14:54.3 | 42C8 | 765 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
15:14:54.3 | 42C8 | 768 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
15:14:54.3 | 42C8 | 771 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
15:14:54.3 | 42C8 | 774 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
15:14:54.3 | 42C8 | 777 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
15:14:54.3 | 42C8 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = ON |
15:14:54.3 | 42C8 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
15:14:54.3 | 42C8 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
15:14:54.3 | 42C8 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
15:14:54.3 | 42C8 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
15:14:54.3 | 42C8 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
15:14:54.3 | 42C8 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
15:14:54.3 | 42C8 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
15:14:54.3 | 42C8 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
15:14:54.3 | 42C8 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
15:14:54.3 | 42C8 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
15:14:54.3 | 42C8 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
15:14:54.3 | 42C8 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
15:14:54.3 | 42C8 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
15:14:54.3 | 42C8 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
15:14:54.3 | 42C8 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = ON |
15:14:54.3 | 42C8 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
15:14:54.3 | 42C8 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
15:14:54.3 | 42C8 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
15:14:54.3 | 42C8 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
15:14:54.3 | 42C8 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
15:14:54.3 | 42C8 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
15:14:54.3 | 42C8 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
15:14:54.3 | 42C8 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
15:14:54.3 | 42C8 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
15:14:54.3 | 42C8 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
15:14:54.3 | 42C8 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
15:14:54.3 | 42C8 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = ON |
15:14:54.3 | 42C8 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
15:14:54.3 | 42C8 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
15:14:54.3 | 42C8 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
15:14:54.3 | 42C8 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
15:14:54.3 | 42C8 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
15:14:54.3 | 42C8 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
15:14:54.3 | 42C8 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
15:14:54.3 | 42C8 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
15:14:54.3 | 42C8 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
15:14:54.3 | 42C8 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
15:14:54.3 | 42C8 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
15:14:54.3 | 42C8 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
15:14:54.3 | 42C8 | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
15:14:54.3 | 42C8 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
15:14:54.3 | 42C8 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
15:14:54.3 | 42C8 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
15:14:54.3 | 42C8 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
15:14:54.3 | 42C8 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
15:14:54.3 | 42C8 | 911 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
15:14:54.3 | 42C8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:14:54.9 | 42C8 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
15:14:54.9 | 42C8 | 578 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
15:14:54.9 | 42C8 | 895 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
15:14:54.10 | 42C8 | 1145 | Install::Code | Segment [3|65536|0xE2510000|0x10000] |
15:14:54.20 | 42C8 | 574 | Install::Code | unknown (MCH) OK |
15:14:54.20 | 42C8 | 1145 | Install::Code | Segment [3|76928|0xE2510000|0x12C80] |
15:14:54.31 | 42C8 | 574 | Install::Code | unknown (MCH) OK |
15:14:54.31 | 42C8 | 1145 | Install::Code | Segment [3|76384|0xE2510000|0x12A60] |
15:14:54.41 | 42C8 | 574 | Install::Code | unknown (MCH) OK |
15:14:54.41 | 42C8 | 1145 | Install::Code | Segment [5|18016|0x30B00000|0x4660] |
15:14:54.51 | 42C8 | 574 | Install::Code | unknown (MCH) OK |
15:14:54.51 | 42C8 | 1145 | Install::Code | Segment [5|418288|0x30B00000|0x661F0] |
15:14:54.62 | 42C8 | 574 | Install::Code | unknown (MCH) OK |
15:14:54.62 | 42C8 | 1145 | Install::Code | Segment [5|105904|0x30B00000|0x19DB0] |
15:14:54.72 | 42C8 | 574 | Install::Code | unknown (MCH) OK |
15:14:54.72 | 42C8 | 1145 | Install::Code | Segment [5|4944|0x30B00000|0x1350] |
15:14:54.81 | 42C8 | 574 | Install::Code | unknown (MCH) OK |
15:14:54.81 | 42C8 | 1145 | Install::Code | Segment [5|-29478880|0x30B00000|0xFE3E3020] |
15:14:54.81 | 42C8 | 1236 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
15:14:54.81 | 42C8 | 1145 | Install::Code | Segment [5|-29458336|0x30B00000|0xFE3E8060] |
15:14:54.81 | 42C8 | 1236 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
15:14:54.81 | 42C8 | 1145 | Install::Code | Segment [5|-29497824|0x30B00000|0xFE3DE620] |
15:14:54.81 | 42C8 | 1236 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
15:14:54.81 | 42C8 | 1145 | Install::Code | Segment [5|-30627200|0x30B00000|0xFE2CAA80] |
15:14:54.81 | 42C8 | 1236 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
15:14:54.82 | 42C8 | 999 | Client::hookLibraryFunctions | Lib [8] is not supported for game. skipping.. |
15:14:54.82 | 42C8 | 999 | Client::hookLibraryFunctions | Lib [9] is not supported for game. skipping.. |
15:14:54.82 | 42C8 | 326 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
15:14:54.82 | 42C8 | 1042 | OverlayManager::Start | Starting... |
15:14:54.84 | 42C8 | 574 | Install::Code | Init [Client,5] (MCH) OK |
15:14:54.96 | 42C8 | 574 | Install::Code | Init [Client,5.1] (MCH) OK |
15:14:54.98 | 42C8 | 574 | Install::Code | Init [Client,6] (MCH) OK |
15:14:54.98 | 42C8 | 1130 | OverlayManager::Start | RID Found 1 devices. |
15:14:54.98 | 42C8 | 1210 | | XTRAP COMPATIBLE PATCH WARNING |
15:14:54.98 | 42C8 | 107 | ApiManager::Init | API Manager Event : OK |
15:14:54.98 | 42C8 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=16808 |
15:14:54.98 | 42C8 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
15:14:54.98 | 42C8 | 114 | TXOfInterest | New list set with 0 items |
15:14:54.98 | 42C8 | 1244 | OverlayManager::Start | get foreground state |
15:14:54.98 | 42C8 | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:14:54.98 | 42C8 | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:14:54.98 | 42C8 | 1280 | OverlayManager::Start | Started... |
15:14:54.107 | 4FDC | 6492 | OverlayManager::OnConnected | Connected to server |
15:14:54.107 | 4FDC | 31 | SendServerHelloMessage::Execute | Send connection Ack |
15:14:54.107 | 41A8 | 7071 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x10580 |
15:14:54.109 | 42C8 | 574 | Install::Code | Init [Client,0] (MCH) OK |
15:14:54.109 | 42C8 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
15:14:54.109 | 42C8 | 94 | GraphicsHookManager::StopThread | StopThread |
15:14:54.109 | 3694 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
15:14:54.110 | 42C8 | 578 | Client::initFirstInjection | init complete |
15:14:54.397 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:14:57.636 | 11E8 | 7030 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
15:14:57.795 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:14:57.799 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:14:57.799 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:14:57.799 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
15:14:57.799 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:14:57.799 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:14:57.799 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:14:58.280 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:14:58.299 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:14:58.299 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:14:58.299 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:14:58.299 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:14:58.528 | 264C | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
15:14:58.627 | 264C | 149 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
15:14:58.627 | 264C | 149 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
15:14:58.627 | 264C | 1006 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
15:14:58.660 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:14:58.661 | 264C | 1094 | RenderDeviceD3d11::init | Device adapter hash: -162728083 |
15:14:58.661 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:14:58.661 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:14:58.661 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:14:58.664 | 264C | 705 | RenderDeviceD3d11::initDX11 | create vs |
15:14:58.664 | 264C | 723 | RenderDeviceD3d11::initDX11 | create vs |
15:14:58.666 | 264C | 745 | RenderDeviceD3d11::initDX11 | create pxs |
15:14:58.668 | 264C | 774 | RenderDeviceD3d11::initDX11 | create raster |
15:14:58.668 | 264C | 842 | RenderDeviceD3d11::initDX11 | create buffers |
15:14:58.668 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:14:58.668 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:14:58.668 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:14:58.668 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:14:58.668 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:14:58.668 | 264C | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
15:14:58.668 | 264C | 2080 | RenderDeviceD3d11::setFix | Set render device fix RT. |
15:14:58.668 | 264C | 2628 | OverlayManager::setGraphics | Render Device fix was set RT. |
15:14:58.669 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:14:58.669 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:14:58.708 | 264C | 654 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
15:14:58.708 | 264C | 695 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
15:14:58.708 | 264C | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
15:14:58.708 | 264C | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
15:14:58.708 | 264C | 276 | WidgetManager::init | Init manager |
15:14:58.708 | 264C | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
15:14:58.708 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:14:58.708 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:14:58.708 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10873 |
15:14:58.708 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:14:58.708 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:14:58.708 | 264C | 2236 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
15:14:58.708 | 264C | 308 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
15:14:58.708 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:14:58.708 | 264C | 7449 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
15:14:58.709 | 4784 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:14:58.743 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:14:58.743 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:14:58.743 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:14:58.743 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:14:58.743 | 4784 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_107AC_P_17788 opened succesfuly |
15:14:58.743 | 4784 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17788_SHARED_MEMORY_AGENT opened succesfuly |
15:14:58.755 | 264C | 7030 | OverlayManager::IsEmptyCursor | Cache cursor 0x10007 (v: 1) |
15:14:58.928 | 4FDC | 6587 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll] |
15:14:59.2 | 264C | 7274 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll] [] |
15:14:59.80 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:14:59.80 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:14:59.80 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:14:59.80 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:14:59.80 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:14:59.81 | 11E8 | 1909 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003 |
15:14:59.81 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:15:04.222 | 41A8 | 1977 | Client::LogProcessModules | Loaded modules: |
15:15:04.226 | 41A8 | 1993 | | C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Program Files (x86)\Overwolf\0.157.2.17\OWUtils.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Program Files (x86)\Steam\steamclient64.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
15:15:04.226 | 41A8 | 1993 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Users\samna\AppData\Local\Medal\recorder-3.350.0\Host\medal-hook64.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\gep_rainbowsixsiege.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\libowgameevents64.dll |
15:15:04.226 | 41A8 | 1993 | | C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\GEPPlugin64.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\HID.DLL |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\MMDevAPI.DLL |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\MPR.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\WININET.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\WINMMBASE.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\WINSTA.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\XAudio2_7.DLL |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\XAudio2_8.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\XInput1_4.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\amsi.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
15:15:04.226 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\pdh.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\urlmon.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\SYSTEM32\xaudio2_9.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\COMDLG32.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\CRYPT32.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\GDI32.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\IMM32.DLL |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\KERNEL32.DLL |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\KERNELBASE.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\MSASN1.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\MSCTF.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\NSI.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\OLEAUT32.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\PSAPI.DLL |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\RPCRT4.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\SETUPAPI.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\SHELL32.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\SHLWAPI.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\TextInputFramework.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\UMPDC.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\USER32.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\WINTRUST.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\WS2_32.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\advapi32.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\bcrypt.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\cfgmgr32.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\clbcatq.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\combase.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\cryptsp.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\fwpuclnt.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\gdi32full.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\iertutil.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\imagehlp.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\kernel.appcore.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\msvcp_win.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\msvcrt.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\ole32.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\perfproc.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\powrprof.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\profapi.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\sechost.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\shcore.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\ucrtbase.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\win32u.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\windows.storage.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\System32\winrnr.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\system32\NLAapi.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\system32\napinsp.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\system32\nvapi64.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\system32\nvcuda.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\system32\nvspcap64.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\system32\pnrpnsp.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\system32\rsaenh.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\system32\uxtheme.dll |
15:15:04.227 | 41A8 | 1993 | | C:\WINDOWS\system32\wshbth.dll |
15:15:04.227 | 41A8 | 1993 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
15:15:04.227 | 41A8 | 1993 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
15:15:04.227 | 41A8 | 1993 | | C:\Windows\System32\Windows.UI.dll |
15:15:04.227 | 41A8 | 1993 | | C:\Windows\System32\rasadhlp.dll |
15:15:04.227 | 41A8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll |
15:15:04.227 | 41A8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll |
15:15:04.227 | 41A8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
15:15:04.227 | 41A8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\VMProtectSDK64.dll |
15:15:04.227 | 41A8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
15:15:04.227 | 41A8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
15:15:04.227 | 41A8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
15:15:04.227 | 41A8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
15:15:04.227 | 41A8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
15:15:04.227 | 41A8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
15:15:04.227 | 41A8 | 1993 | | D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
15:19:12.798 | 4FDC | 6314 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
15:19:12.820 | 4784 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_407D0_P_17788 opened succesfuly |
15:19:12.820 | 4784 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17788_SHARED_MEMORY_AGENT opened succesfuly |
15:19:51.503 | 4784 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:19:51.695 | 4FDC | 6314 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
15:19:51.700 | 4FDC | 6314 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
15:19:51.746 | 4784 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_603EC_P_17788 opened succesfuly |
15:19:51.746 | 4784 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17788_SHARED_MEMORY_AGENT opened succesfuly |
15:19:51.816 | 264C | 326 | RenderImageD3d11::setSize | Create Texture (404,790) / (512,896) - OK |
15:19:51.816 | 264C | 347 | RenderImageD3d11::setSize | Create Texture RV (512,896) - OK |
15:20:22.171 | 11E8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
15:20:22.232 | 11E8 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:20:22.240 | 264C | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 1, OW handle = 0x207ed;prev = 0x207ed , {Original values: ref = 1 handle = 0x10003} |
15:20:22.408 | 11E8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
15:20:23.65 | 11E8 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:20:23.66 | 264C | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 1, OW handle = 0x207ed;prev = 0x207ed , {Original values: ref = 1 handle = 0x10003} |
15:20:32.106 | 11E8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d] |
15:20:32.145 | 4FDC | 6314 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
15:20:32.150 | 4FDC | 6314 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
15:20:32.185 | 4784 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1E07A4_P_17788 opened succesfuly |
15:20:32.185 | 4784 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17788_SHARED_MEMORY_AGENT opened succesfuly |
15:20:32.300 | 11E8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u] |
15:20:32.448 | 264C | 326 | RenderImageD3d11::setSize | Create Texture (1660,900) / (1664,1024) - OK |
15:20:32.448 | 264C | 347 | RenderImageD3d11::setSize | Create Texture RV (1664,1024) - OK |
15:20:41.760 | 11E8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d] |
15:20:41.778 | 11E8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
15:20:41.801 | 264C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:20:41.808 | 264C | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 1, OW handle = 0x207ed;prev = 0x207ed , {Original values: ref = 1 handle = 0x10003} |
15:20:41.877 | 11E8 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u] |
15:21:25.903 | 11E8 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:26:17.795 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:26:17.800 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:26:17.800 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:26:17.800 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:26:17.800 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:26:17.800 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:26:17.800 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10873 |
15:26:17.800 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:26:17.800 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:26:17.800 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:26:17.800 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:26:17.801 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:26:17.801 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:26:17.801 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:26:17.801 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:26:17.801 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:26:17.801 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:26:18.25 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:26:18.44 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:26:18.45 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:26:18.45 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:26:18.45 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:26:18.51 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:26:18.51 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:26:18.51 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:26:18.51 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:26:18.51 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:26:18.52 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:26:18.52 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:26:18.52 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:26:18.55 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:26:18.55 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x16075d |
15:26:18.55 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:26:18.55 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:26:18.56 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:26:18.56 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:26:18.56 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:26:18.56 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:26:18.56 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:26:18.62 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:26:18.63 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:26:18.63 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:26:18.63 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:26:18.313 | 11E8 | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:26:18.475 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:26:18.475 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:26:18.475 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:26:18.475 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
15:26:18.475 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:26:18.475 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:26:18.477 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:26:18.519 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:26:18.519 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:26:18.519 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:26:18.519 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:26:18.519 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:26:18.519 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x16075d |
15:26:18.519 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:26:18.519 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:26:18.519 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:26:18.519 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:26:18.519 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:26:18.519 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:26:18.519 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:26:18.520 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:26:18.520 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:26:18.520 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:26:18.993 | 4784 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:26:21.497 | 4784 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3078] s[500]. |
15:26:21.497 | 4784 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:26:21.497 | 4784 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:26:21.497 | 4784 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:26:31.870 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:26:31.886 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:26:31.886 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:26:31.886 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:26:31.886 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:26:31.892 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:26:31.892 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:26:31.892 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:26:31.892 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:26:31.892 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:26:31.893 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:26:31.893 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:26:31.893 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:26:31.893 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:26:31.896 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:26:31.896 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:26:31.896 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x208d6 |
15:26:31.896 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:26:31.896 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:26:31.896 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:26:31.896 | 264C | 276 | WidgetManager::init | Init manager |
15:26:31.896 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:26:31.896 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:26:31.897 | 5770 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:26:31.930 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:26:31.930 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:26:31.930 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:26:31.930 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:26:31.994 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:26:31.994 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:26:31.994 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:26:31.995 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:26:31.998 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:26:32.0 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:26:32.5 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:26:32.12 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:26:32.12 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:26:32.12 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:26:32.12 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:26:32.12 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:26:32.12 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:27:21.190 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:27:21.536 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:27:21.537 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:27:21.537 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:27:21.537 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1088E Title=[reddit: the front page of the internet - Google Chrome] |
15:27:21.537 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:27:21.537 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:27:21.537 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:27:21.538 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:27:22.62 | 5770 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:27:24.565 | 5770 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3468] s[500]. |
15:27:24.565 | 5770 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:27:24.565 | 5770 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:27:24.565 | 5770 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:27:56.652 | 11E8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
15:27:56.665 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:27:56.819 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:27:56.819 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:27:56.819 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:27:56.819 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:27:56.819 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:27:56.819 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x208d6 |
15:27:56.819 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:27:56.819 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:27:56.819 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:27:56.819 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:27:56.819 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:27:56.819 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:27:56.819 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:27:56.820 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:27:56.820 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:27:56.820 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:27:56.844 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:27:56.844 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:27:56.844 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:27:56.844 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:27:56.851 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:27:56.851 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:27:56.851 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:27:56.851 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:27:56.851 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:27:56.851 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:27:56.851 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:27:56.851 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:27:56.851 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:27:56.885 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:27:56.885 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:27:56.885 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x389075e |
15:27:56.885 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:27:56.885 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:27:56.885 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:27:56.885 | 264C | 276 | WidgetManager::init | Init manager |
15:27:56.885 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:27:56.885 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:27:56.886 | 56DC | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:27:56.897 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:27:56.897 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:27:56.897 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:27:56.897 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:27:57.74 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:27:57.74 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:27:57.74 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:27:57.76 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:27:57.77 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:27:57.79 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:27:57.84 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:27:57.87 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:27:57.87 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:27:57.87 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:27:57.87 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:27:57.87 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:27:57.88 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:28:20.291 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:28:20.476 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:28:20.476 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:28:20.476 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:28:20.476 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:28:20.476 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:28:20.476 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x389075e |
15:28:20.476 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:28:20.476 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:28:20.476 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:28:20.476 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:28:20.476 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:28:20.476 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:28:20.476 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:28:20.476 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:28:20.476 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:28:20.477 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:28:20.589 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:28:20.719 | 56DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:28:21.96 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:28:21.98 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:28:21.98 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:28:21.98 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1088E Title=[reddit: the front page of the internet - Google Chrome] |
15:28:21.99 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:28:21.99 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:28:21.99 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:28:21.99 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:28:23.621 | 56DC | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3406] s[500]. |
15:28:23.621 | 56DC | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:28:23.621 | 56DC | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:28:23.621 | 56DC | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:28:25.597 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:28:25.602 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:28:25.602 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:28:25.602 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:28:25.602 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:28:25.625 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:28:25.625 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:28:25.625 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:28:25.625 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:28:25.631 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:28:25.631 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:28:25.631 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:28:25.631 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:28:25.631 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:28:25.632 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:28:25.632 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:28:25.632 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:28:25.639 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:28:25.639 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:28:25.639 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3b608ef |
15:28:25.639 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:28:25.639 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:28:25.639 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:28:25.648 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:28:25.648 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:28:25.648 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:28:25.648 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:28:26.246 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:28:26.246 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:28:26.246 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:28:26.246 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:28:26.246 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:28:26.246 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:28:28.133 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:28:28.133 | 264C | 276 | WidgetManager::init | Init manager |
15:28:28.134 | 5750 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:28:31.875 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:28:32.54 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:28:32.54 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:28:32.54 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:28:32.54 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:28:32.54 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:28:32.54 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3b608ef |
15:28:32.54 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:28:32.54 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:28:32.54 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:28:32.54 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:28:32.54 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:28:32.54 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:28:32.54 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:28:32.55 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:28:32.55 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:28:32.55 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:28:32.169 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:28:32.625 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:28:32.628 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:28:32.628 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:28:32.628 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1088E Title=[reddit: the front page of the internet - Google Chrome] |
15:28:32.628 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:28:32.628 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:28:32.628 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:28:32.629 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:28:37.916 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:28:37.942 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:28:37.943 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:28:37.943 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:28:37.943 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:28:37.949 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:28:37.949 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:28:37.949 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:28:37.949 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:28:37.949 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:28:37.950 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:28:37.950 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:28:37.950 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:28:37.950 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:28:37.956 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:28:37.956 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:28:37.956 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcce08d1 |
15:28:37.956 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:28:37.956 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:28:37.956 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:28:37.956 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:28:37.985 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:28:37.985 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:28:37.985 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:28:37.985 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:28:38.131 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:28:38.131 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:28:38.131 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:28:38.132 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:28:38.133 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:28:38.136 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:28:38.141 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:28:38.142 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:28:38.142 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:28:38.142 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:28:38.142 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:28:38.142 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:28:38.142 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:28:38.979 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:28:39.131 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:28:39.132 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:28:39.132 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:28:39.132 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1088E Title=[reddit: the front page of the internet - Google Chrome] |
15:28:39.132 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:28:39.132 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:28:39.132 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:28:39.133 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:28:39.642 | 5750 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:28:39.905 | 11E8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
15:28:39.913 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:28:40.56 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:28:40.56 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:28:40.56 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:28:40.56 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:28:40.56 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:28:40.56 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcce08d1 |
15:28:40.56 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:28:40.56 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:28:40.56 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:28:40.56 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:28:40.56 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:28:40.56 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:28:40.56 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:28:40.56 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:28:40.56 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:28:40.56 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:28:40.110 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:28:40.110 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:28:40.110 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:28:40.110 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:28:40.116 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:28:40.117 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:28:40.117 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:28:40.117 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:28:40.117 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:28:40.117 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:28:40.117 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:28:40.117 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:28:40.117 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:28:40.132 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:28:40.132 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:28:40.132 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:28:40.138 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:28:40.138 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:28:40.139 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x708b9 |
15:28:40.139 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:28:40.139 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:28:40.139 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:28:40.143 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:28:40.143 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:28:40.143 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:28:40.143 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:28:40.143 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:28:40.144 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:28:40.159 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:28:40.159 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:28:40.159 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:28:40.159 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:29:45.88 | 11E8 | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:29:46.527 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:29:46.548 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:29:46.548 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:29:46.548 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:29:46.548 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:29:46.548 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:29:46.548 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x708b9 |
15:29:46.548 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:29:46.548 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:29:46.548 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:29:46.548 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:29:46.548 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:29:46.548 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:29:46.548 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:29:46.548 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:29:46.548 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:29:46.549 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:29:46.696 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:29:46.698 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:29:46.698 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:29:46.698 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1020E Title=[Cortana] |
15:29:46.698 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:29:46.698 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:29:46.699 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:29:47.207 | 5750 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:29:48.415 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:29:48.454 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:29:48.454 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:29:48.454 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:29:48.454 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:29:48.461 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:29:48.461 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:29:48.461 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:29:48.461 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:29:48.461 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:29:48.461 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:29:48.461 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:29:48.461 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:29:48.461 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:29:48.526 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:29:48.526 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:29:48.526 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x70898 |
15:29:48.526 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:29:48.526 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:29:48.526 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:29:48.526 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:29:48.533 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:29:48.533 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:29:48.533 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:29:48.533 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:29:48.698 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:29:48.698 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:29:48.698 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:29:48.700 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:29:48.707 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:29:48.711 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:29:48.711 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:29:48.711 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:29:48.711 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:29:48.711 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:29:48.711 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:29:49.132 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:29:49.136 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:29:49.136 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:29:49.136 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:29:49.136 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:29:49.136 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:29:49.136 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x70898 |
15:29:49.136 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:29:49.136 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:29:49.136 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:29:49.136 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:29:49.136 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:29:49.136 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:29:49.136 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:29:49.137 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:29:49.137 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:29:49.137 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:29:49.199 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:29:49.202 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:29:49.202 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:29:49.202 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x61E08BC Title=[Task Switching] |
15:29:49.203 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:29:49.203 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:29:49.203 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:29:49.203 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:29:49.717 | 5750 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:29:52.221 | 5750 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3188] s[500]. |
15:29:52.221 | 5750 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:29:52.221 | 5750 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:29:52.221 | 5750 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:30:03.232 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:30:03.232 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:30:03.233 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:30:03.233 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:30:03.339 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:30:03.360 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:30:03.360 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:30:03.360 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:30:03.360 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:30:03.366 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:30:03.366 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:30:03.366 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:30:03.366 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:30:03.366 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:30:03.366 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:30:03.366 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:30:03.366 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:30:03.405 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:30:03.405 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:30:03.405 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1a0917 |
15:30:03.405 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:30:03.405 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:30:03.405 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:30:03.405 | 264C | 276 | WidgetManager::init | Init manager |
15:30:03.405 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:30:03.406 | 4AC4 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:30:03.414 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:30:03.414 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:30:03.414 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:30:03.414 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:30:03.514 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:30:03.514 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:30:03.514 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:30:03.514 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:30:03.514 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:30:03.514 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:30:11.512 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:30:11.516 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:30:11.516 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:30:11.516 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:30:11.516 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:30:11.516 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:30:11.516 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1a0917 |
15:30:11.516 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:30:11.516 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:30:11.516 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:30:11.516 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:30:11.516 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:30:11.516 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:30:11.516 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:30:11.516 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:30:11.516 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:30:11.517 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:30:11.737 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:30:11.741 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:30:11.741 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:30:11.741 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x8108A4 Title=[reddit: the front page of the internet - Google Chrome] |
15:30:11.742 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:30:11.742 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:30:11.742 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:30:11.742 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:30:13.751 | 4AC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:30:14.752 | 4AC4 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3313] s[500]. |
15:30:14.752 | 4AC4 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:30:14.752 | 4AC4 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:30:14.752 | 4AC4 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:30:41.772 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:30:41.772 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:30:41.820 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:30:41.820 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:30:41.921 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:30:41.959 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:30:41.959 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:30:41.959 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:30:41.959 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:30:41.966 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:30:41.966 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:30:41.966 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:30:41.966 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:30:41.966 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:30:41.967 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:30:41.967 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:30:41.967 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:30:41.988 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:30:41.988 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:30:41.989 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc02e5 |
15:30:41.989 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:30:41.989 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:30:41.989 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:30:41.989 | 264C | 276 | WidgetManager::init | Init manager |
15:30:41.989 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:30:41.990 | 2994 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:30:41.996 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:30:41.996 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:30:41.996 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:30:41.996 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:30:41.996 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:30:41.996 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:30:42.1 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:30:42.1 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:30:42.1 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:30:42.1 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:30:50.513 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:30:50.777 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:30:50.780 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:30:50.780 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:30:50.780 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x8108A4 Title=[reddit: the front page of the internet - Google Chrome] |
15:30:50.780 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:30:50.780 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:30:50.780 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:30:50.781 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:30:52.302 | 2994 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:30:53.803 | 2994 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3375] s[500]. |
15:30:53.803 | 2994 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:30:53.803 | 2994 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:30:53.803 | 2994 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:31:15.223 | 11E8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
15:31:15.231 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:31:15.301 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:31:15.301 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:31:15.302 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:31:15.302 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:31:15.390 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:31:15.390 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:31:15.390 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:31:15.390 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:31:15.390 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:31:15.390 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc02e5 |
15:31:15.390 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:31:15.390 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:31:15.390 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:31:15.390 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:31:15.390 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:31:15.390 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:31:15.390 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:31:15.390 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:31:15.390 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:31:15.391 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:31:15.416 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:31:15.417 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:31:15.417 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:31:15.417 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:31:15.425 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:31:15.425 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:31:15.425 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:31:15.425 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:31:15.425 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:31:15.425 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:31:15.425 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:31:15.425 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:31:15.433 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:31:15.433 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:31:15.433 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x114090d |
15:31:15.433 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:31:15.433 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:31:15.433 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:31:15.433 | 264C | 276 | WidgetManager::init | Init manager |
15:31:15.433 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:31:15.435 | 469C | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:31:15.439 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:31:15.439 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:31:15.439 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:31:15.439 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:31:15.439 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:31:15.439 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:31:15.439 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:31:15.440 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:31:15.440 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:31:15.440 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:33:52.51 | 264C | 326 | RenderImageD3d11::setSize | Create Texture (404,790) / (512,896) - OK |
15:33:52.51 | 264C | 347 | RenderImageD3d11::setSize | Create Texture RV (512,896) - OK |
15:34:15.618 | 11E8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
15:34:15.932 | 11E8 | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:34:15.933 | 264C | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x207ed;prev = 0x207dd , {Original values: ref = 0 handle = 0x10003} |
15:34:16.88 | 11E8 | 2411 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
15:34:16.578 | 264C | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:34:16.587 | 264C | 3475 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x207ed;prev = 0x207ed , {Original values: ref = 0 handle = 0x10003} |
15:38:49.904 | 11E8 | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:38:51.579 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:38:51.588 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:38:51.588 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:38:51.588 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:38:51.588 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:38:51.588 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:38:51.588 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x114090d |
15:38:51.588 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:38:51.588 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:38:51.588 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:38:51.588 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:38:51.589 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:38:51.589 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:38:51.589 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:38:51.589 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:38:51.589 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:38:51.590 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:38:51.735 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:38:51.737 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:38:51.737 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:38:51.737 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1020E Title=[Cortana] |
15:38:51.737 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:38:51.737 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:38:51.738 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:38:52.262 | 469C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:38:53.483 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:38:53.589 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:38:53.589 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:38:53.589 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:38:53.589 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:38:53.595 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:38:53.595 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:38:53.595 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:38:53.595 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:38:53.595 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:38:53.595 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:38:53.595 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:38:53.595 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:38:53.595 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:38:53.628 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:38:53.628 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:38:53.628 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x55a01cf |
15:38:53.628 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:38:53.628 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:38:53.628 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:38:53.628 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:38:53.650 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:38:53.650 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:38:53.650 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:38:53.650 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:38:53.737 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:38:53.737 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:38:53.737 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:38:53.738 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:38:53.747 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:38:53.747 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:38:53.747 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:38:53.747 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:38:53.747 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:38:53.748 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:38:53.766 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:38:54.39 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:38:54.44 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:38:54.44 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:38:54.44 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:38:54.44 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:38:54.44 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:38:54.44 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x55a01cf |
15:38:54.44 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:38:54.44 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:38:54.44 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:38:54.44 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:38:54.44 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:38:54.44 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:38:54.44 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:38:54.44 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:38:54.44 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:38:54.44 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:38:54.237 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:38:54.238 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:38:54.238 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:38:54.238 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30894 Title=[New Tab - Google Chrome] |
15:38:54.238 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:38:54.238 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:38:54.238 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:38:54.239 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:38:54.764 | 469C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:38:57.268 | 469C | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3329] s[500]. |
15:38:57.268 | 469C | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:38:57.268 | 469C | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:38:57.268 | 469C | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:38:58.969 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:38:58.988 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:38:58.989 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:38:58.989 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:38:58.989 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:38:58.995 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:38:58.995 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:38:58.995 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:38:58.995 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:38:58.995 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:38:58.996 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:38:58.996 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:38:58.996 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:38:58.996 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:38:58.998 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:38:58.998 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:38:58.999 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2008f7 |
15:38:58.999 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:38:58.999 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:38:58.999 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:38:58.999 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:38:59.2 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:38:59.2 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:38:59.2 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:38:59.2 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:38:59.2 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:38:59.35 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:38:59.35 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:38:59.35 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:38:59.35 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:38:59.247 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:38:59.247 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:38:59.247 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:38:59.248 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:38:59.255 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:38:59.261 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:39:01.783 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:39:01.783 | 264C | 276 | WidgetManager::init | Init manager |
15:39:01.784 | 416C | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:39:05.58 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:39:05.81 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:39:05.81 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:39:05.81 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:39:05.81 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:39:05.81 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:39:05.81 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2008f7 |
15:39:05.81 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:39:05.81 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:39:05.81 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:39:05.81 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:39:05.81 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:39:05.81 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:39:05.81 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:39:05.82 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:39:05.82 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:39:05.82 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:39:05.248 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:39:05.251 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:39:05.251 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:39:05.251 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30894 Title=[YouTube - Google Chrome] |
15:39:05.252 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:39:05.252 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:39:05.252 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:39:05.252 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:39:07.965 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:39:08.8 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:39:08.9 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:39:08.9 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:39:08.9 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:39:08.17 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:39:08.17 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:39:08.17 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:39:08.17 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:39:08.17 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:39:08.17 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:39:08.17 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:39:08.17 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:39:08.17 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:39:08.20 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:39:08.20 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:39:08.20 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x30f0907 |
15:39:08.20 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:39:08.20 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:39:08.20 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:39:08.20 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:39:08.33 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:39:08.33 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:39:08.33 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:39:08.33 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:39:08.34 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:39:08.34 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:39:08.34 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:39:08.34 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:39:08.34 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:39:08.256 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:39:08.256 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:39:08.256 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:39:08.257 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:39:08.262 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:39:08.268 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:39:12.651 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:39:12.656 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:39:12.656 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:39:12.657 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:39:12.657 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:39:12.657 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:39:12.657 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x30f0907 |
15:39:12.657 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:39:12.657 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:39:12.657 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:39:12.657 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:39:12.657 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:39:12.657 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:39:12.657 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:39:12.657 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:39:12.657 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:39:12.658 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:39:12.756 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:39:12.759 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:39:12.759 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:39:12.759 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30894 Title=[Nerdle Cam 4K- Starship Live At SpaceX Boca Chica Launch Facility - YouTube - Google Chrome] |
15:39:12.759 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:39:12.759 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:39:12.759 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:39:12.760 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:39:13.285 | 416C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:39:15.789 | 416C | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3250] s[500]. |
15:39:15.789 | 416C | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:39:15.789 | 416C | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:39:15.789 | 416C | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:39:31.801 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:39:31.801 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:39:31.801 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:39:31.801 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:39:31.887 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:39:31.905 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:39:31.905 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:39:31.905 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:39:31.905 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:39:31.911 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:39:31.911 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:39:31.911 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:39:31.911 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:39:31.911 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:39:31.912 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:39:31.912 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:39:31.912 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:39:31.914 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:39:31.914 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:39:31.914 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x251e06ff |
15:39:31.914 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:39:31.914 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:39:31.914 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:39:31.914 | 264C | 276 | WidgetManager::init | Init manager |
15:39:31.914 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:39:31.915 | AC4 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:39:31.949 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:39:31.949 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:39:31.949 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:39:31.949 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:39:32.514 | 11E8 | 1817 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
15:39:32.514 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:39:32.514 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:39:32.514 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:39:32.514 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:39:32.514 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:39:33.866 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:39:54.419 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:39:54.788 | AC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:39:54.877 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:39:54.879 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:39:54.879 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:39:54.879 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30894 Title=[Nerdle Cam 4K- Starship Live At SpaceX Boca Chica Launch Facility - YouTube - Google Chrome] |
15:39:54.879 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:39:54.879 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:39:54.879 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:39:54.879 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:39:55.416 | 11E8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
15:39:55.479 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:39:55.573 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:39:55.573 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:39:55.573 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:39:55.573 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:39:55.573 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:39:55.573 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x251e06ff |
15:39:55.573 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:39:55.573 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:39:55.573 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:39:55.573 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:39:55.573 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:39:55.573 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:39:55.573 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:39:55.574 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:39:55.574 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:39:55.574 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:39:55.636 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:39:55.636 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:39:55.636 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:39:55.636 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:39:55.643 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:39:55.643 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:39:55.643 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:39:55.643 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:39:55.643 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:39:55.644 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:39:55.644 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:39:55.644 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:39:55.644 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:39:55.665 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:39:55.665 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:39:55.665 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x167606f7 |
15:39:55.665 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:39:55.665 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:39:55.665 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:39:55.665 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:39:55.685 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:39:55.685 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:39:55.685 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:39:55.685 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:39:55.708 | 11E8 | 1817 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
15:39:55.708 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:39:55.708 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:39:55.709 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:39:55.709 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:39:55.709 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:39:55.880 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:39:55.880 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:39:55.880 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:39:55.882 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:39:55.884 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:39:55.884 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:39:55.890 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:39:55.892 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:40:22.762 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:40:36.122 | 11E8 | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:40:37.320 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:40:37.327 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:40:37.328 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:40:37.328 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:40:37.328 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:40:37.328 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:40:37.328 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x167606f7 |
15:40:37.328 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:40:37.328 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:40:37.328 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:40:37.328 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:40:37.328 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:40:37.328 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:40:37.328 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:40:37.328 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:40:37.328 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:40:37.328 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:40:37.417 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:40:37.420 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:40:37.420 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:40:37.420 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1020E Title=[Cortana] |
15:40:37.420 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:40:37.420 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:40:37.421 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:40:37.925 | AC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:40:40.429 | AC4 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3218] s[500]. |
15:40:40.429 | AC4 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:40:40.429 | AC4 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:40:40.429 | AC4 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:40:40.971 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:40:40.971 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:40:40.972 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:40:40.972 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:40:40.997 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:40:41.23 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:40:41.23 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:40:41.23 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:40:41.23 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:40:41.32 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:40:41.32 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:40:41.32 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:40:41.32 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:40:41.32 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:40:41.32 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:40:41.32 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:40:41.32 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:40:41.38 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:40:41.38 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:40:41.38 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x53f02db |
15:40:41.38 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:40:41.38 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:40:41.38 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:40:41.49 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:40:41.49 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:40:41.49 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:40:41.49 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:40:41.281 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:40:41.281 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:40:41.281 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:40:41.281 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:40:41.281 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:40:41.281 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:40:44.944 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:40:44.944 | 264C | 276 | WidgetManager::init | Init manager |
15:40:44.945 | 27A4 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:41:15.687 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:41:16.4 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:41:16.6 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:41:16.6 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:41:16.6 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x126103EA Title=[Discord] |
15:41:16.6 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:41:16.7 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:41:16.7 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:41:16.8 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:41:16.213 | 11E8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
15:41:16.232 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:41:16.364 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:41:16.364 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:41:16.364 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:41:16.364 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:41:16.364 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:41:16.364 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x53f02db |
15:41:16.364 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:41:16.364 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:41:16.364 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:41:16.364 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:41:16.364 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:41:16.364 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:41:16.364 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:41:16.365 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:41:16.365 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:41:16.365 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:41:16.390 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:41:16.390 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:41:16.390 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:41:16.390 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:41:16.397 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:41:16.397 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:41:16.397 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:41:16.397 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:41:16.397 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:41:16.397 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:41:16.397 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:41:16.397 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:41:16.397 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:41:16.418 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:41:16.418 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:41:16.418 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x55202db |
15:41:16.418 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:41:16.418 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:41:16.418 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:41:16.418 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:41:16.419 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:41:16.419 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:41:16.419 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:41:16.419 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:41:16.419 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:41:16.432 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:41:16.432 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:41:16.433 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:41:16.433 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:41:16.505 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:41:16.505 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:41:16.505 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:41:16.506 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:41:16.507 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:41:16.508 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:41:16.510 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:41:16.516 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:41:26.124 | 11E8 | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:41:26.358 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:41:26.366 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:41:26.366 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:41:26.366 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:41:26.366 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:41:26.366 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:41:26.367 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x55202db |
15:41:26.367 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:41:26.367 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:41:26.367 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:41:26.367 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:41:26.367 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:41:26.367 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:41:26.367 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:41:26.367 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:41:26.367 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:41:26.368 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:41:26.513 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:41:26.514 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:41:26.514 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:41:26.514 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1020E Title=[Cortana] |
15:41:26.514 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:41:26.514 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:41:26.515 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:41:27.25 | 27A4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:41:29.529 | 27A4 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3265] s[500]. |
15:41:29.529 | 27A4 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:41:29.529 | 27A4 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:41:29.529 | 27A4 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:41:48.929 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:41:48.954 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:41:48.955 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:41:48.955 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:41:48.955 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:41:48.961 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:41:48.961 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:41:48.961 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:41:48.961 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:41:48.961 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:41:48.961 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:41:48.961 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:41:48.961 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:41:48.961 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:41:48.968 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:41:48.968 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:41:48.968 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc7108b9 |
15:41:48.968 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:41:48.968 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:41:48.968 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:41:48.968 | 264C | 276 | WidgetManager::init | Init manager |
15:41:48.968 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:41:48.968 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:41:48.969 | 2434 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:41:48.973 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:41:48.973 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:41:48.973 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:41:48.973 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:41:49.41 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:41:49.41 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:41:49.41 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:41:49.43 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:41:49.49 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:41:49.51 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:41:49.51 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:41:49.51 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:41:49.51 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:41:49.51 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:41:49.52 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:42:07.491 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:42:07.557 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:42:07.559 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:42:07.559 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:42:07.559 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x126103EA Title=[@ThermometrSteve - Discord] |
15:42:07.560 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:42:07.560 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:42:07.560 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:42:07.560 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:42:08.67 | 2434 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:42:08.249 | 11E8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
15:42:08.269 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:42:08.400 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:42:08.400 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:42:08.400 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:42:08.400 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:42:08.400 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:42:08.400 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc7108b9 |
15:42:08.400 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:42:08.400 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:42:08.400 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:42:08.400 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:42:08.400 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:42:08.400 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:42:08.400 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:42:08.401 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:42:08.401 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:42:08.401 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:42:08.425 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:42:08.426 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:42:08.426 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:42:08.426 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:42:08.432 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:42:08.432 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:42:08.432 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:42:08.432 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:42:08.432 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:42:08.432 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:42:08.432 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:42:08.432 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:42:08.432 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:42:08.440 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:42:08.440 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:42:08.440 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8a0091d |
15:42:08.440 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:42:08.440 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:42:08.440 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:42:08.440 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:42:08.454 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:42:08.454 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:42:08.454 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:42:08.454 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:42:08.559 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:42:08.559 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:42:08.559 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:42:08.561 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:42:08.563 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:42:08.564 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:42:08.572 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:42:08.572 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:42:08.572 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:42:08.572 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:42:08.572 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:42:08.572 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:42:08.572 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:42:26.938 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:42:27.76 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:42:27.79 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:42:27.79 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:42:27.79 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x126103EA Title=[@ThermometrSteve - Discord] |
15:42:27.79 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:42:27.79 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:42:27.79 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:42:27.80 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:42:27.547 | 11E8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
15:42:27.610 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:42:27.610 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:42:27.610 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:42:27.610 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:42:27.613 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:42:27.614 | 2434 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:42:27.709 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:42:27.709 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:42:27.709 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:42:27.709 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:42:27.709 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:42:27.709 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8a0091d |
15:42:27.709 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:42:27.709 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:42:27.709 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:42:27.709 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:42:27.709 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:42:27.709 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:42:27.709 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:42:27.709 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:42:27.709 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:42:27.710 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:42:27.738 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:42:27.738 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:42:27.738 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:42:27.738 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:42:27.744 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:42:27.744 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:42:27.744 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:42:27.744 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:42:27.744 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:42:27.745 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:42:27.745 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:42:27.745 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:42:27.752 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:42:27.752 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:42:27.752 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x153a0929 |
15:42:27.752 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:42:27.752 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:42:27.752 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:42:27.766 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:42:27.766 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:42:27.766 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:42:27.766 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:42:27.766 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:42:27.779 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:42:27.779 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:42:27.779 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:42:27.779 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:42:28.258 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:42:28.608 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:42:28.609 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:42:28.609 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:42:28.609 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x126103EA Title=[@ThermometrSteve - Discord] |
15:42:28.610 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:42:28.610 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:42:28.610 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:42:28.610 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:42:29.122 | 2434 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:42:29.761 | 11E8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
15:42:29.766 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:42:29.918 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:42:29.918 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:42:29.918 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:42:29.918 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:42:29.918 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:42:29.918 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x153a0929 |
15:42:29.918 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:42:29.918 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:42:29.918 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:42:29.918 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:42:29.918 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:42:29.918 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:42:29.918 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:42:29.919 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:42:29.919 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:42:29.919 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:42:29.942 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:42:29.943 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:42:29.943 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:42:29.943 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:42:29.949 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:42:29.949 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:42:29.949 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:42:29.949 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:42:29.949 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:42:29.949 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:42:29.949 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:42:29.949 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:42:29.949 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:42:29.955 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:42:29.955 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:42:29.955 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x79308af |
15:42:29.955 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:42:29.955 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:42:29.955 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:42:29.955 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:42:29.967 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:42:29.967 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:42:29.967 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:42:29.967 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:42:30.13 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:42:30.13 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:42:30.13 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:42:30.13 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:42:30.13 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:42:30.113 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:42:30.113 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:42:30.113 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:42:30.114 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:42:30.119 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:42:30.127 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:43:36.846 | 11E8 | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:43:37.176 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:43:37.177 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:43:37.177 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:43:37.177 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
15:43:37.177 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:43:37.177 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:43:37.178 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:43:37.215 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:43:37.223 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:43:37.223 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:43:37.223 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:43:37.223 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:43:37.223 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:43:37.223 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x79308af |
15:43:37.223 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:43:37.223 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:43:37.223 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:43:37.223 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:43:37.223 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:43:37.223 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:43:37.223 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:43:37.224 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:43:37.224 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:43:37.224 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:43:37.701 | 2434 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:43:40.204 | 2434 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3094] s[500]. |
15:43:40.204 | 2434 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:43:40.204 | 2434 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:43:40.204 | 2434 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:44:05.736 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:44:05.736 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:44:05.737 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:44:05.737 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:44:05.836 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:44:05.855 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:44:05.856 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:44:05.856 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:44:05.856 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:44:05.863 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:44:05.863 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:44:05.863 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:44:05.863 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:44:05.863 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:44:05.864 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:44:05.864 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:44:05.864 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:44:05.867 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:44:05.867 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:44:05.867 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x390323 |
15:44:05.867 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:44:05.867 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:44:05.867 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:44:05.867 | 264C | 276 | WidgetManager::init | Init manager |
15:44:05.867 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:44:05.868 | F9C | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:44:05.898 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:44:05.898 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:44:05.898 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:44:05.898 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:44:05.974 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:44:05.974 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:44:05.974 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:44:05.974 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:44:05.974 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:44:05.980 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:44:07.65 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:44:07.72 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:44:07.72 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:44:07.72 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:44:07.72 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:44:07.72 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:44:07.72 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x390323 |
15:44:07.72 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:44:07.72 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:44:07.72 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:44:07.72 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:44:07.72 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:44:07.72 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:44:07.72 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:44:07.72 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:44:07.72 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:44:07.73 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:44:07.238 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:44:07.239 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:44:07.239 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:44:07.239 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40884 Title=[BEST OF Jet Engines Starting Up And Running Videos Compilation [NEW] - YouTube - Google Chrome] |
15:44:07.239 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:44:07.239 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:44:07.239 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:44:07.240 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:44:15.797 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:44:15.797 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:44:15.798 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:44:15.798 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:44:15.810 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:44:15.850 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:44:15.851 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:44:15.851 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:44:15.851 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:44:15.858 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:44:15.858 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:44:15.858 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:44:15.858 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:44:15.858 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:44:15.858 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:44:15.858 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:44:15.858 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:44:15.924 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:44:15.924 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:44:15.924 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb0969 |
15:44:15.924 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:44:15.924 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:44:15.924 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:44:15.949 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:44:15.949 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:44:15.949 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:44:15.949 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:44:15.966 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:44:15.966 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:44:15.966 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:44:15.966 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:44:15.966 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:44:15.966 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:44:16.809 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:44:16.809 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:44:16.809 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:44:16.809 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40884 Title=[BEST OF Jet Engines Starting Up And Running Videos Compilation [NEW] - YouTube - Google Chrome] |
15:44:16.811 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:44:16.811 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:44:16.811 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:44:16.811 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:44:16.828 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:44:17.317 | F9C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:44:17.790 | 11E8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
15:44:17.802 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:44:17.853 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:44:17.854 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:44:17.854 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:44:17.854 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:44:17.945 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:44:17.945 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:44:17.945 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:44:17.945 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:44:17.945 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:44:17.945 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb0969 |
15:44:17.945 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:44:17.945 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:44:17.945 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:44:17.945 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:44:17.945 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:44:17.945 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:44:17.945 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:44:17.946 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:44:17.946 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:44:17.946 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:44:17.993 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:44:17.994 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:44:17.994 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:44:17.994 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:44:18.3 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:44:18.3 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:44:18.4 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:44:18.4 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:44:18.4 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:44:18.4 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:44:18.4 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:44:18.4 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:44:18.21 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:44:18.21 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:44:18.21 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25ae07d9 |
15:44:18.21 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:44:18.21 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:44:18.21 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:44:18.29 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:44:18.29 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:44:18.29 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:44:18.29 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:44:18.29 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:44:18.29 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:44:18.33 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:44:18.33 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:44:18.33 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:44:18.33 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:44:45.560 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:44:45.733 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:44:45.733 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:44:45.733 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:44:45.733 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:44:45.733 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:44:45.733 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25ae07d9 |
15:44:45.733 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:44:45.733 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:44:45.733 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:44:45.733 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:44:45.733 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:44:45.733 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:44:45.733 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:44:45.734 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:44:45.734 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:44:45.734 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:44:45.829 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:44:45.994 | F9C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:44:46.380 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:44:46.383 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:44:46.383 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:44:46.383 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40884 Title=[BEST OF Jet Engines Starting Up And Running Videos Compilation [NEW] - YouTube - Google Chrome] |
15:44:46.383 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:44:46.383 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:44:46.383 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:44:46.384 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:44:48.386 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:44:48.386 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:44:48.387 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:44:48.387 | 4FDC | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:44:48.456 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:44:48.485 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:44:48.485 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:44:48.485 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:44:48.485 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:44:48.491 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:44:48.491 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:44:48.491 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:44:48.491 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:44:48.491 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:44:48.491 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:44:48.491 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:44:48.491 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:44:48.497 | F9C | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
15:44:48.497 | F9C | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:44:48.497 | F9C | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:44:48.497 | F9C | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |
15:44:48.525 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:44:48.525 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:44:48.525 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3710961 |
15:44:48.525 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:44:48.525 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:44:48.525 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:44:48.533 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:44:48.533 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:44:48.533 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:44:48.533 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:44:48.781 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:44:48.781 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:44:48.781 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:44:48.781 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:44:48.781 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:44:48.781 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:44:51.218 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:44:51.385 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:44:51.388 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:44:51.388 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:44:51.388 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40884 Title=[BEST OF Jet Engines Starting Up And Running Videos Compilation [NEW] - YouTube - Google Chrome] |
15:44:51.388 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:44:51.388 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:44:51.388 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:44:51.389 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:44:56.493 | 11E8 | 1523 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
15:44:56.497 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:44:56.657 | 264C | 449 | ReleaseD11Device | Device Released! [1] |
15:44:56.657 | 264C | 2533 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:44:56.657 | 264C | 1286 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:44:56.657 | 264C | 1293 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:44:56.657 | 264C | 1303 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:44:56.657 | 264C | 1308 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3710961 |
15:44:56.657 | 264C | 2555 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:44:56.657 | 264C | 187 | IRenderDevice::release | Render Releasing. |
15:44:56.657 | 264C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:44:56.657 | 264C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:44:56.657 | 264C | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:44:56.657 | 264C | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:44:56.657 | 264C | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:44:56.657 | 264C | 204 | IRenderDevice::release | Render Releasing Done. |
15:44:56.657 | 264C | 452 | ReleaseD11Device | End Device Released! |
15:44:56.658 | 264C | 382 | fSwapResize_Buffers | Resize buffer (0xa78521f0)! |
15:44:56.683 | 264C | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xa78521f0 |
15:44:56.684 | 264C | 1127 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:44:56.684 | 264C | 1148 | RenderDeviceD3d11::init | save state |
15:44:56.684 | 264C | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:44:56.689 | 264C | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa70ef868. |
15:44:56.690 | 264C | 1156 | RenderDeviceD3d11::init | restore state |
15:44:56.690 | 264C | 1159 | RenderDeviceD3d11::init | Target Window [0x207aa] |
15:44:56.690 | 264C | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:44:56.690 | 264C | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:44:56.690 | 264C | 2522 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:44:56.690 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:44:56.690 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:44:56.690 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:44:56.696 | 264C | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
15:44:56.696 | 264C | 4975 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x207aa}. |
15:44:56.696 | 264C | 2159 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5d501f9 |
15:44:56.696 | 264C | 2177 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:44:56.696 | 264C | 2225 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824) |
15:44:56.696 | 264C | 2427 | WidgetManager::Render | resum layout thread |
15:44:56.696 | 264C | 276 | WidgetManager::init | Init manager |
15:44:56.697 | 264C | 1672 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:44:56.697 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:44:56.698 | 1F38 | 2340 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
15:44:56.703 | 264C | 4910 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:44:56.703 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:44:56.703 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:44:56.703 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:44:56.894 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:44:56.894 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed True |
15:44:56.894 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
15:44:56.895 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:44:56.903 | 264C | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:44:56.910 | 11E8 | 2255 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:44:56.910 | 11E8 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:44:56.910 | 11E8 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x11e8 |
15:44:56.910 | 11E8 | 396 | InputInterceptor::runHook | New Mouse LL is hooked |
15:44:56.910 | 11E8 | 408 | InputInterceptor::runHook | Mouse is hooked 0x11e8 |
15:44:56.911 | 11E8 | 5666 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:45:05.527 | 11E8 | 1608 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
15:45:05.628 | 11E8 | 2581 | OverlayManager::DetachThreadInput | Detach thread input 4584,9804 |
15:45:05.642 | 264C | 4917 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:45:05.642 | 264C | 4864 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:45:05.642 | 264C | 4876 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:45:05.900 | 4FDC | 6185 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
15:45:05.901 | 4FDC | 6197 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:45:05.901 | 4FDC | 7545 | OverlayManager::OnForegroundChanged | Changed False |
15:45:05.901 | 4FDC | 7578 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x107AC Title=[Overwolf Quick Launcher] |
15:45:05.901 | 4FDC | 6991 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:45:05.901 | 4FDC | 2515 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:45:05.901 | 4FDC | 2449 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:45:05.902 | 4FDC | 6322 | OverlayManager::doAction | DisplayFPS - Triggered |
15:45:06.927 | 1F38 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:45:08.929 | 1F38 | 2382 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3296] s[500]. |
15:45:08.929 | 1F38 | 2404 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
15:45:08.929 | 1F38 | 2323 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
15:45:08.929 | 1F38 | 2329 | WidgetManager::RefreshThreadProcStatic | clean Exit |