TimeThreadLineFunctionMessage
17:08:10.65036EC131runClientStarting Overlay PID=15516(0x3c9c) server PID = 17924
17:08:10.65036EC686Client::initClient::Initialize
17:08:10.65036EC694Client::initStart owclient thread
17:08:10.65129E0328Client::initFirstInjectionClient::initFirstInjection.
17:08:10.65129E0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_17924 opened succesfuly
17:08:10.65129E0356session id = {EB174123-4E1B-4B3C-A95D-0040999C7651}
17:08:10.65229E01942Client::LogClientInfoOS version [10.0]
17:08:10.65229E01947Client::LogClientInfoProcess OS version [6.2] [64-bit]
17:08:10.65329E01965Client::LogClientInfoClient [64-bit] Version 2.2.80.3
17:08:10.65329E01977Client::LogProcessModulesLoaded modules:
17:08:10.65729E01993C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll
17:08:10.65729E01993C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll
17:08:10.65729E01993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:08:10.65729E01993C:\Program Files (x86)\Steam\steamclient64.dll
17:08:10.65729E01993C:\Program Files (x86)\Steam\tier0_s64.dll
17:08:10.65729E01993C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:08:10.65729E01993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
17:08:10.65729E01993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
17:08:10.65729E01993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
17:08:10.65729E01993C:\Users\samna\AppData\Local\Medal\recorder-3.355.0\Host\medal-hook64.dll
17:08:10.65729E01993C:\Users\samna\AppData\Roaming\Discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\AVRT.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\AcGenral.DLL
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\CoreMessaging.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\DEVOBJ.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\DINPUT8.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\DNSAPI.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\HID.DLL
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\MPR.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\MSVCP140.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\MSWSOCK.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\NTASN1.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\PROPSYS.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\Secur32.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\SensApi.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\SspiCli.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\USERENV.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\VERSION.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\WINHTTP.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\WININET.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\WINMM.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\WINMMBASE.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\WINSTA.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\WTSAPI32.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\amsi.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\apphelp.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\cryptnet.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\d3d11.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\d3d9.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\dwmapi.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\dxcore.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\dxgi.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\iertutil.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\inputhost.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\ncrypt.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\ntdll.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\ntmarta.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\pdh.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\urlmon.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\wintypes.dll
17:08:10.65729E01993C:\WINDOWS\SYSTEM32\xaudio2_9.dll
17:08:10.65729E01993C:\WINDOWS\System32\COMDLG32.dll
17:08:10.65729E01993C:\WINDOWS\System32\CRYPT32.dll
17:08:10.65729E01993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll
17:08:10.65729E01993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll
17:08:10.65729E01993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
17:08:10.65729E01993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll
17:08:10.65729E01993C:\WINDOWS\System32\GDI32.dll
17:08:10.65729E01993C:\WINDOWS\System32\IMM32.DLL
17:08:10.65729E01993C:\WINDOWS\System32\KERNEL32.DLL
17:08:10.65729E01993C:\WINDOWS\System32\KERNELBASE.dll
17:08:10.65729E01993C:\WINDOWS\System32\MSASN1.dll
17:08:10.65729E01993C:\WINDOWS\System32\MSCTF.dll
17:08:10.65729E01993C:\WINDOWS\System32\NSI.dll
17:08:10.65729E01993C:\WINDOWS\System32\OLEAUT32.dll
17:08:10.65729E01993C:\WINDOWS\System32\PSAPI.DLL
17:08:10.65729E01993C:\WINDOWS\System32\RPCRT4.dll
17:08:10.65729E01993C:\WINDOWS\System32\SETUPAPI.dll
17:08:10.65729E01993C:\WINDOWS\System32\SHELL32.dll
17:08:10.65729E01993C:\WINDOWS\System32\SHLWAPI.dll
17:08:10.65729E01993C:\WINDOWS\System32\UMPDC.dll
17:08:10.65729E01993C:\WINDOWS\System32\USER32.dll
17:08:10.65729E01993C:\WINDOWS\System32\WINTRUST.dll
17:08:10.65729E01993C:\WINDOWS\System32\WS2_32.dll
17:08:10.65729E01993C:\WINDOWS\System32\advapi32.dll
17:08:10.65729E01993C:\WINDOWS\System32\bcrypt.dll
17:08:10.65729E01993C:\WINDOWS\System32\bcryptPrimitives.dll
17:08:10.65729E01993C:\WINDOWS\System32\cfgmgr32.dll
17:08:10.65729E01993C:\WINDOWS\System32\clbcatq.dll
17:08:10.65729E01993C:\WINDOWS\System32\combase.dll
17:08:10.65729E01993C:\WINDOWS\System32\cryptsp.dll
17:08:10.65729E01993C:\WINDOWS\System32\fwpuclnt.dll
17:08:10.65729E01993C:\WINDOWS\System32\gdi32full.dll
17:08:10.65729E01993C:\WINDOWS\System32\imagehlp.dll
17:08:10.65729E01993C:\WINDOWS\System32\kernel.appcore.dll
17:08:10.65729E01993C:\WINDOWS\System32\msvcp_win.dll
17:08:10.65729E01993C:\WINDOWS\System32\msvcrt.dll
17:08:10.65729E01993C:\WINDOWS\System32\ole32.dll
17:08:10.65729E01993C:\WINDOWS\System32\perfproc.dll
17:08:10.65729E01993C:\WINDOWS\System32\powrprof.dll
17:08:10.65729E01993C:\WINDOWS\System32\profapi.dll
17:08:10.65729E01993C:\WINDOWS\System32\sechost.dll
17:08:10.65729E01993C:\WINDOWS\System32\shcore.dll
17:08:10.65729E01993C:\WINDOWS\System32\ucrtbase.dll
17:08:10.65729E01993C:\WINDOWS\System32\win32u.dll
17:08:10.65729E01993C:\WINDOWS\System32\windows.storage.dll
17:08:10.65729E01993C:\WINDOWS\System32\winrnr.dll
17:08:10.65729E01993C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll
17:08:10.65729E01993C:\WINDOWS\system32\NLAapi.dll
17:08:10.65729E01993C:\WINDOWS\system32\napinsp.dll
17:08:10.65729E01993C:\WINDOWS\system32\nvapi64.dll
17:08:10.65729E01993C:\WINDOWS\system32\nvcuda.dll
17:08:10.65729E01993C:\WINDOWS\system32\nvspcap64.dll
17:08:10.65729E01993C:\WINDOWS\system32\pnrpnsp.dll
17:08:10.65729E01993C:\WINDOWS\system32\rsaenh.dll
17:08:10.65729E01993C:\WINDOWS\system32\uxtheme.dll
17:08:10.65729E01993C:\WINDOWS\system32\wshbth.dll
17:08:10.65729E01993C:\Windows\System32\rasadhlp.dll
17:08:10.65729E01993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
17:08:10.65729E01993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
17:08:10.65729E01993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
17:08:10.65729E01993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
17:08:10.65729E01993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
17:08:10.65729E01993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
17:08:10.65729E01993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
17:08:10.65729E01993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
17:08:10.65729E01993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
17:08:10.65729E01993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
17:08:10.65829E079GraphicsHookManager::InitCreated Thread - Created , ThreadId=16916
17:08:10.66129E01463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
17:08:10.66229E01471Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
17:08:10.66229E01484Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
17:08:10.66229E01501Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
17:08:10.66229E01513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
17:08:10.66229E01581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
17:08:10.66229E01594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
17:08:10.66229E01607Client::ReadGameConfigurationsEnable EnableTXR - OFF
17:08:10.66229E01647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
17:08:10.66229E01649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
17:08:10.66229E01651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
17:08:10.66229E01653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
17:08:10.66229E01655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
17:08:10.66229E01657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
17:08:10.66229E01659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
17:08:10.66229E01662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
17:08:10.66229E01665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
17:08:10.66229E01759Data::Search[0] 0x337B0000
17:08:10.66229E01759Data::Search[1] 0x0
17:08:10.66229E01759Data::Search[2] 0x29D80000
17:08:10.66229E01759Data::Search[3] 0xEA690000
17:08:10.66229E01759Data::Search[4] 0x0
17:08:10.66229E01759Data::Search[5] 0x30B00000
17:08:10.66229E01759Data::Search[6] 0x34800000
17:08:10.66229E01759Data::Search[7] 0x0
17:08:10.66229E01759Data::Search[8] 0x30B00000
17:08:10.66229E01759Data::Search[9] 0x0
17:08:10.66229E01764Data::Search[10] 0x0
17:08:10.66229E01770Data::Search[11] 0x2EDC0000
17:08:10.66229E01776Data::Search[12] 0x0
17:08:10.66229E01782Data::Search[13] 0x0
17:08:10.66229E0326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:08:10.66329E0436Client::initFirstInjectionDetected Windows 8.1 or greater
17:08:10.66329E0451Client::initFirstInjectionAcquiring function lock succedded
17:08:10.66329E0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_17924 opened succesfuly
17:08:10.75429E01927FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.157.2.17\\OWUtils.dll succeeded
17:08:10.76329E0574Install::CodeInit [Client,1] (MCH) OK
17:08:10.76529E0574Install::CodeInit [Client,2] (MCH) OK
17:08:10.76729E0574Install::CodeInit [Client,3] (MCH) OK
17:08:10.76929E0574Install::CodeInit [Client,4] (MCH) OK
17:08:10.78529E0574Install::CodeInit [Client,4.1] (MCH) OK
17:08:10.80029E0574Install::CodeInit [Client,4.2] (MCH) OK
17:08:10.80129E0484OverlayManager::OverlayManagerOW System Cursor is set to = 0x1cfe00cb
17:08:10.80129E06901OverlayManager::LoadDefaultCursorsLoad default cursors
17:08:10.80329E0494OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x45e059b
17:08:10.80329E072PerformanceCounter::StartSessionStartSession
17:08:10.80429E0225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
17:08:10.80429E0688OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
17:08:10.80429E0706OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
17:08:10.80429E0708OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
17:08:10.80429E0711OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
17:08:10.80429E0714OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
17:08:10.80429E0717OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
17:08:10.80429E0720OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
17:08:10.80429E0723OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
17:08:10.80429E0726OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
17:08:10.80429E0729OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
17:08:10.80429E0732OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
17:08:10.80429E0735OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
17:08:10.80429E0738OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
17:08:10.80429E0741OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
17:08:10.80429E0744OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
17:08:10.80429E0747OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
17:08:10.80429E0750OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
17:08:10.80429E0753OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
17:08:10.80429E0756OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
17:08:10.80429E0759OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
17:08:10.80429E0762OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
17:08:10.80429E0765OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
17:08:10.80429E0768OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
17:08:10.80429E0771OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
17:08:10.80429E0774OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
17:08:10.80429E0777OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
17:08:10.80429E0780OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
17:08:10.80429E0783OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
17:08:10.80429E0786OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
17:08:10.80429E0789OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
17:08:10.80429E0792OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
17:08:10.80429E0795OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
17:08:10.80429E0798OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
17:08:10.80429E0801OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
17:08:10.80429E0804OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
17:08:10.80429E0807OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
17:08:10.80429E0810OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
17:08:10.80429E0813OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
17:08:10.80429E0816OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
17:08:10.80429E0819OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
17:08:10.80429E0822OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
17:08:10.80429E0825OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
17:08:10.80429E0828OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
17:08:10.80429E0831OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
17:08:10.80429E0834OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
17:08:10.80429E0837OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
17:08:10.80429E0840OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
17:08:10.80429E0843OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
17:08:10.80429E0846OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
17:08:10.80429E0849OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
17:08:10.80429E0852OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
17:08:10.80429E0855OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
17:08:10.80429E0858OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
17:08:10.80429E0861OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
17:08:10.80429E0864OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
17:08:10.80429E0867OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
17:08:10.80429E0870OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
17:08:10.80429E0873OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
17:08:10.80429E0876OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
17:08:10.80429E0879OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
17:08:10.80429E0882OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
17:08:10.80429E0885OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
17:08:10.80429E0888OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
17:08:10.80429E0891OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
17:08:10.80429E0894OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
17:08:10.80429E0897OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
17:08:10.80429E0899OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
17:08:10.80429E0901OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
17:08:10.80429E0903OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
17:08:10.80429E0905OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
17:08:10.80429E0907OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
17:08:10.80429E0909OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
17:08:10.80429E0911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
17:08:10.80429E0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:08:10.80529E0248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
17:08:10.80629E0578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
17:08:10.80629E0895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
17:08:10.80729E01145Install::CodeSegment [3|65536|0xEA690000|0x10000]
17:08:10.82129E0574Install::Codeunknown (MCH) OK
17:08:10.82129E01145Install::CodeSegment [3|76928|0xEA690000|0x12C80]
17:08:10.83629E0574Install::Codeunknown (MCH) OK
17:08:10.83629E01145Install::CodeSegment [3|76384|0xEA690000|0x12A60]
17:08:10.85129E0574Install::Codeunknown (MCH) OK
17:08:10.85229E01145Install::CodeSegment [5|18016|0x30B00000|0x4660]
17:08:10.85429E0574Install::Codeunknown (MCH) OK
17:08:10.85429E01145Install::CodeSegment [5|418288|0x30B00000|0x661F0]
17:08:10.85629E0574Install::Codeunknown (MCH) OK
17:08:10.85629E01145Install::CodeSegment [5|105904|0x30B00000|0x19DB0]
17:08:10.85829E0574Install::Codeunknown (MCH) OK
17:08:10.85829E01145Install::CodeSegment [5|4944|0x30B00000|0x1350]
17:08:10.86029E0574Install::Codeunknown (MCH) OK
17:08:10.86029E01145Install::CodeSegment [5|-29478880|0x30B00000|0xFE3E3020]
17:08:10.86029E01236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
17:08:10.86029E01145Install::CodeSegment [5|-29458336|0x30B00000|0xFE3E8060]
17:08:10.86029E01236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
17:08:10.86029E01145Install::CodeSegment [5|-29497824|0x30B00000|0xFE3DE620]
17:08:10.86029E01236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
17:08:10.86029E01145Install::CodeSegment [5|-30627200|0x30B00000|0xFE2CAA80]
17:08:10.86029E01236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
17:08:10.86029E0999Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
17:08:10.86129E0999Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
17:08:10.86129E0326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:08:10.86129E01042OverlayManager::StartStarting...
17:08:10.86229E0574Install::CodeInit [Client,5] (MCH) OK
17:08:10.87729E0574Install::CodeInit [Client,5.1] (MCH) OK
17:08:10.87929E0574Install::CodeInit [Client,6] (MCH) OK
17:08:10.87929E01130OverlayManager::StartRID Found 1 devices.
17:08:10.87929E01210XTRAP COMPATIBLE PATCH WARNING
17:08:10.87929E0107ApiManager::InitAPI Manager Event : OK
17:08:10.87929E0119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=15052
17:08:10.87929E067TXRSettingFail to read texture recognition options 0xb7
17:08:10.87929E0114TXOfInterestNew list set with 0 items
17:08:10.87929E01244OverlayManager::Startget foreground state
17:08:10.87929E01280OverlayManager::StartStarted...
17:08:10.880665C6492OverlayManager::OnConnectedConnected to server
17:08:10.880665C31SendServerHelloMessage::ExecuteSend connection Ack
17:08:10.8813ACC7071OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2063c
17:08:10.89329E0574Install::CodeInit [Client,0] (MCH) OK
17:08:10.89329E0428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
17:08:10.89329E094GraphicsHookManager::StopThreadStopThread
17:08:10.8934214216GraphicsHookManager::MessageLoopExit Thread
17:08:10.89529E0578Client::initFirstInjectioninit complete
17:08:13.77329807030OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
17:08:14.74665C6197OverlayManager::doActionForegroundChange Event ON (ON)
17:08:14.74665C7545OverlayManager::OnForegroundChangedChanged True
17:08:14.74665C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:08:14.75665C6322OverlayManager::doActionDisplayFPS - Triggered
17:08:14.2964288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:08:14.5404288587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
17:08:14.6414288149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
17:08:14.6424288149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
17:08:14.64242881006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
17:08:14.67442881063RenderDeviceD3d11::initRefC r:[2]->[2] 0x3ba98bf0
17:08:14.67442881094RenderDeviceD3d11::initDevice adapter hash: -162728083
17:08:14.67442881127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:08:14.67442881148RenderDeviceD3d11::initsave state
17:08:14.6744288696RenderDeviceD3d11::initDX11loading shaders...
17:08:14.6784288705RenderDeviceD3d11::initDX11create vs
17:08:14.6784288723RenderDeviceD3d11::initDX11create vs
17:08:14.6804288745RenderDeviceD3d11::initDX11create pxs
17:08:14.6824288774RenderDeviceD3d11::initDX11create raster
17:08:14.6824288842RenderDeviceD3d11::initDX11create buffers
17:08:14.68242881154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x268708a8.
17:08:14.68242881156RenderDeviceD3d11::initrestore state
17:08:14.68242881159RenderDeviceD3d11::initTarget Window [0x480914]
17:08:14.6824288244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:08:14.6824288251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:08:14.6824288193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
17:08:14.68242882080RenderDeviceD3d11::setFixSet render device fix RT.
17:08:14.68242882628OverlayManager::setGraphicsRender Device fix was set RT.
17:08:14.68342884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:08:14.68342884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:08:14.7104288654OverlayInputManager::HandleCommandsClear all hotkeys command
17:08:14.7104288695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
17:08:14.710428826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:08:14.710428821StartWidgetsRefresher::ExecuteExecute start wicket manager
17:08:14.7104288276WidgetManager::initInit manager
17:08:14.711428826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:08:14.71142884975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x480914}.
17:08:14.71142882159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f2c0827
17:08:14.71142882177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:08:14.71142882225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xace606c0=-1394211136)
17:08:14.71142882236OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
17:08:14.7114288308PerformanceCounter::NotifyFrameRenderNotify first Render...
17:08:14.7114288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:08:14.71142887449OverlayManager::CheckForSharedTextureSupportCheck for SHT support
17:08:14.71269B02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:08:14.73142884910OverlayManager::initOverlayResolutionEx 0X40008
17:08:14.73142884917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:08:14.73142884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:08:14.73142884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:08:14.74869B0225InterProcessElement::openInterProcess Overwolf_ImID_11F0644_P_17924 opened succesfuly
17:08:14.74869B0225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
17:08:14.81829802255OverlayManager::installKeybMouseHookInstall KeybMouse
17:08:14.8182980419InputInterceptor::stopHookunhook keyboard and mouse
17:08:14.8182980386InputInterceptor::runHookKeyboard is hooked 0x2980
17:08:14.8182980396InputInterceptor::runHookNew Mouse LL is hooked
17:08:14.8182980408InputInterceptor::runHookMouse is hooked 0x2980
17:08:14.81829801909OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10003
17:08:14.81929805666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:08:14.907665C6587OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll]
17:08:15.12942887274OverlayManager::LoadPluginPlugin loaded [4] [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll] []
17:08:15.42529802581OverlayManager::DetachThreadInputDetach thread input 10624,17032
17:08:15.4354288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:08:15.4354288389fSwapResize_BuffersClear overlay graphics..
17:08:15.43542882533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:08:15.43542881286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:08:15.43542881293OverlayManager::RestoreGameWNDPROCSWL restored.
17:08:15.43542881303OverlayManager::RestoreGameWNDPROCSWL OK.
17:08:15.43542881308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f2c0827
17:08:15.43542882555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:08:15.4354288391fSwapResize_BuffersDevice was Resized!
17:08:15.4354288187IRenderDevice::releaseRender Releasing.
17:08:15.435428882RenderDeviceCaptureBase::ReleaseTextureRelease
17:08:15.4354288100RenderDeviceCaptureBase::ReleaseTextureReleased
17:08:15.43542881280RenderDeviceD3d11::releaseImplementationReleasing 1
17:08:15.43542881290RenderDeviceD3d11::releaseImplementationReleasing 2
17:08:15.43542881309RenderDeviceD3d11::releaseImplementationReleasing 3
17:08:15.4354288204IRenderDevice::releaseRender Releasing Done.
17:08:15.4354288395fSwapResize_BuffersEnd Device was Resized!
17:08:15.571665C6185OverlayManager::doActionForegroundChange Event [winows not active]
17:08:15.574665C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:08:15.574665C7545OverlayManager::OnForegroundChangedChanged False
17:08:15.574665C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70926 Title=[main.js - cobaltstats overwolf - Visual Studio Code]
17:08:15.574665C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:08:15.574665C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:08:15.574665C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:08:15.658665C6322OverlayManager::doActionDisplayFPS - Triggered
17:08:17.414288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:08:17.77665C6197OverlayManager::doActionForegroundChange Event ON (ON)
17:08:17.77665C7545OverlayManager::OnForegroundChangedChanged True
17:08:17.77665C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:08:17.77665C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:08:17.7942881063RenderDeviceD3d11::initRefC r:[2]->[2] 0x3ba98bf0
17:08:17.7942881127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:08:17.7942881148RenderDeviceD3d11::initsave state
17:08:17.794288696RenderDeviceD3d11::initDX11loading shaders...
17:08:17.8842881154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x268708a8.
17:08:17.8842881156RenderDeviceD3d11::initrestore state
17:08:17.8842881159RenderDeviceD3d11::initTarget Window [0x480914]
17:08:17.884288244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:08:17.884288251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:08:17.8942884917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:08:17.8942884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:08:17.8942884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:08:17.104428847ResetSnapShotSH::ExecuteRelease snapshot SH
17:08:17.10442884975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x480914}.
17:08:17.10442882159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10c70671
17:08:17.10442882177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:08:17.10442882225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xace606c0=-1394211136)
17:08:17.1044288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:08:17.11642884910OverlayManager::initOverlayResolutionEx 0X40008
17:08:17.11642884917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:08:17.11642884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:08:17.11642884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:08:17.12029802255OverlayManager::installKeybMouseHookInstall KeybMouse
17:08:17.1202980419InputInterceptor::stopHookunhook keyboard and mouse
17:08:17.1202980386InputInterceptor::runHookKeyboard is hooked 0x2980
17:08:17.1202980396InputInterceptor::runHookNew Mouse LL is hooked
17:08:17.1202980408InputInterceptor::runHookMouse is hooked 0x2980
17:08:17.12129805666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:08:19.71029802581OverlayManager::DetachThreadInputDetach thread input 10624,17032
17:08:19.7184288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:08:19.7184288389fSwapResize_BuffersClear overlay graphics..
17:08:19.71842882533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:08:19.71842881286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:08:19.71842881293OverlayManager::RestoreGameWNDPROCSWL restored.
17:08:19.71842881303OverlayManager::RestoreGameWNDPROCSWL OK.
17:08:19.71842881308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10c70671
17:08:19.71842882555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:08:19.7184288391fSwapResize_BuffersDevice was Resized!
17:08:19.7184288187IRenderDevice::releaseRender Releasing.
17:08:19.718428882RenderDeviceCaptureBase::ReleaseTextureRelease
17:08:19.7184288100RenderDeviceCaptureBase::ReleaseTextureReleased
17:08:19.71942881280RenderDeviceD3d11::releaseImplementationReleasing 1
17:08:19.71942881290RenderDeviceD3d11::releaseImplementationReleasing 2
17:08:19.71942881309RenderDeviceD3d11::releaseImplementationReleasing 3
17:08:19.7194288204IRenderDevice::releaseRender Releasing Done.
17:08:19.7194288395fSwapResize_BuffersEnd Device was Resized!
17:08:20.76665C6185OverlayManager::doActionForegroundChange Event [winows not active]
17:08:20.77665C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:08:20.77665C7545OverlayManager::OnForegroundChangedChanged False
17:08:20.77665C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70926 Title=[main.js - cobaltstats overwolf - Visual Studio Code]
17:08:20.77665C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:08:20.77665C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:08:20.77665C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:08:20.78665C6322OverlayManager::doActionDisplayFPS - Triggered
17:08:21.783ACC1977Client::LogProcessModulesLoaded modules:
17:08:21.813ACC1993C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll
17:08:21.813ACC1993C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll
17:08:21.813ACC1993C:\Program Files (x86)\Overwolf\0.157.2.17\OWUtils.dll
17:08:21.813ACC1993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:08:21.813ACC1993C:\Program Files (x86)\Steam\steamclient64.dll
17:08:21.813ACC1993C:\Program Files (x86)\Steam\tier0_s64.dll
17:08:21.813ACC1993C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:08:21.813ACC1993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
17:08:21.813ACC1993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
17:08:21.813ACC1993C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
17:08:21.813ACC1993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
17:08:21.813ACC1993C:\Users\samna\AppData\Local\Medal\recorder-3.355.0\Host\medal-hook64.dll
17:08:21.813ACC1993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\gep_rainbowsixsiege.dll
17:08:21.813ACC1993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\libowgameevents64.dll
17:08:21.813ACC1993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\GEPPlugin64.dll
17:08:21.813ACC1993C:\Users\samna\AppData\Roaming\Discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\AVRT.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\AcGenral.DLL
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\CoreMessaging.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\D3DX9_43.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\DEVOBJ.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\DINPUT8.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\DNSAPI.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\HID.DLL
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\MPR.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\MSVCP140.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\MSWSOCK.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\NTASN1.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\PROPSYS.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\Secur32.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\SensApi.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\SspiCli.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\USERENV.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\VERSION.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\WINHTTP.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\WININET.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\WINMM.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\WINMMBASE.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\WINNSI.DLL
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\WINSTA.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\WTSAPI32.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\XAudio2_8.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\XInput1_4.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\amsi.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\apphelp.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\cryptnet.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\d3d11.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\d3d9.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\d3dx11_43.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\dcomp.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\dwmapi.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\dxcore.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\dxgi.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\iertutil.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\inputhost.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\ncrypt.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\ntdll.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\ntmarta.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\pdh.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\urlmon.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\wintypes.dll
17:08:21.813ACC1993C:\WINDOWS\SYSTEM32\xaudio2_9.dll
17:08:21.813ACC1993C:\WINDOWS\System32\COMDLG32.dll
17:08:21.813ACC1993C:\WINDOWS\System32\CRYPT32.dll
17:08:21.813ACC1993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll
17:08:21.813ACC1993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll
17:08:21.813ACC1993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
17:08:21.813ACC1993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll
17:08:21.813ACC1993C:\WINDOWS\System32\GDI32.dll
17:08:21.813ACC1993C:\WINDOWS\System32\IMM32.DLL
17:08:21.813ACC1993C:\WINDOWS\System32\KERNEL32.DLL
17:08:21.813ACC1993C:\WINDOWS\System32\KERNELBASE.dll
17:08:21.813ACC1993C:\WINDOWS\System32\MSASN1.dll
17:08:21.813ACC1993C:\WINDOWS\System32\MSCTF.dll
17:08:21.813ACC1993C:\WINDOWS\System32\NSI.dll
17:08:21.813ACC1993C:\WINDOWS\System32\OLEAUT32.dll
17:08:21.813ACC1993C:\WINDOWS\System32\PSAPI.DLL
17:08:21.813ACC1993C:\WINDOWS\System32\RPCRT4.dll
17:08:21.813ACC1993C:\WINDOWS\System32\SETUPAPI.dll
17:08:21.813ACC1993C:\WINDOWS\System32\SHELL32.dll
17:08:21.813ACC1993C:\WINDOWS\System32\SHLWAPI.dll
17:08:21.813ACC1993C:\WINDOWS\System32\TextInputFramework.dll
17:08:21.813ACC1993C:\WINDOWS\System32\UMPDC.dll
17:08:21.813ACC1993C:\WINDOWS\System32\USER32.dll
17:08:21.813ACC1993C:\WINDOWS\System32\WINTRUST.dll
17:08:21.813ACC1993C:\WINDOWS\System32\WS2_32.dll
17:08:21.813ACC1993C:\WINDOWS\System32\advapi32.dll
17:08:21.813ACC1993C:\WINDOWS\System32\bcrypt.dll
17:08:21.813ACC1993C:\WINDOWS\System32\bcryptPrimitives.dll
17:08:21.813ACC1993C:\WINDOWS\System32\cfgmgr32.dll
17:08:21.813ACC1993C:\WINDOWS\System32\clbcatq.dll
17:08:21.813ACC1993C:\WINDOWS\System32\combase.dll
17:08:21.813ACC1993C:\WINDOWS\System32\cryptsp.dll
17:08:21.813ACC1993C:\WINDOWS\System32\fwpuclnt.dll
17:08:21.813ACC1993C:\WINDOWS\System32\gdi32full.dll
17:08:21.813ACC1993C:\WINDOWS\System32\imagehlp.dll
17:08:21.813ACC1993C:\WINDOWS\System32\kernel.appcore.dll
17:08:21.813ACC1993C:\WINDOWS\System32\msvcp_win.dll
17:08:21.813ACC1993C:\WINDOWS\System32\msvcrt.dll
17:08:21.813ACC1993C:\WINDOWS\System32\ole32.dll
17:08:21.813ACC1993C:\WINDOWS\System32\perfproc.dll
17:08:21.813ACC1993C:\WINDOWS\System32\powrprof.dll
17:08:21.813ACC1993C:\WINDOWS\System32\profapi.dll
17:08:21.813ACC1993C:\WINDOWS\System32\sechost.dll
17:08:21.813ACC1993C:\WINDOWS\System32\shcore.dll
17:08:21.813ACC1993C:\WINDOWS\System32\ucrtbase.dll
17:08:21.813ACC1993C:\WINDOWS\System32\win32u.dll
17:08:21.813ACC1993C:\WINDOWS\System32\windows.storage.dll
17:08:21.813ACC1993C:\WINDOWS\System32\winrnr.dll
17:08:21.813ACC1993C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll
17:08:21.813ACC1993C:\WINDOWS\system32\NLAapi.dll
17:08:21.813ACC1993C:\WINDOWS\system32\napinsp.dll
17:08:21.813ACC1993C:\WINDOWS\system32\nvapi64.dll
17:08:21.813ACC1993C:\WINDOWS\system32\nvcuda.dll
17:08:21.813ACC1993C:\WINDOWS\system32\nvspcap64.dll
17:08:21.813ACC1993C:\WINDOWS\system32\pnrpnsp.dll
17:08:21.813ACC1993C:\WINDOWS\system32\rsaenh.dll
17:08:21.813ACC1993C:\WINDOWS\system32\uxtheme.dll
17:08:21.813ACC1993C:\WINDOWS\system32\wshbth.dll
17:08:21.813ACC1993C:\Windows\System32\OneCoreCommonProxyStub.dll
17:08:21.813ACC1993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
17:08:21.813ACC1993C:\Windows\System32\Windows.UI.dll
17:08:21.813ACC1993C:\Windows\System32\rasadhlp.dll
17:08:21.813ACC1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
17:08:21.813ACC1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
17:08:21.813ACC1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
17:08:21.813ACC1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\VMProtectSDK64.dll
17:08:21.813ACC1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
17:08:21.813ACC1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
17:08:21.813ACC1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
17:08:21.813ACC1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
17:08:21.813ACC1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
17:08:21.813ACC1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
17:08:21.813ACC1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
17:08:25.11869B0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:08:25.11869B02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5516] s[500].
17:08:25.11869B02404WidgetManager::RefreshWidgetThreadMainLoopexit
17:08:25.11869B02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:08:25.11869B02329WidgetManager::RefreshThreadProcStaticclean Exit
17:08:31.619665C6197OverlayManager::doActionForegroundChange Event ON (ON)
17:08:31.619665C7545OverlayManager::OnForegroundChangedChanged True
17:08:31.620665C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:08:31.620665C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:08:31.6364288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:08:31.66042881063RenderDeviceD3d11::initRefC r:[2]->[2] 0x3ba98bf0
17:08:31.66142881127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:08:31.66142881148RenderDeviceD3d11::initsave state
17:08:31.6614288696RenderDeviceD3d11::initDX11loading shaders...
17:08:31.66942881154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x268708a8.
17:08:31.66942881156RenderDeviceD3d11::initrestore state
17:08:31.66942881159RenderDeviceD3d11::initTarget Window [0x480914]
17:08:31.6694288244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:08:31.6694288251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:08:31.66942884917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:08:31.66942884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:08:31.66942884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:08:31.693428847ResetSnapShotSH::ExecuteRelease snapshot SH
17:08:31.69342884975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x480914}.
17:08:31.69342882159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaf70ad5
17:08:31.69342882177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:08:31.69342882225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xace606c0=-1394211136)
17:08:31.69342882427WidgetManager::Renderresum layout thread
17:08:31.6934288276WidgetManager::initInit manager
17:08:31.69329805666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:08:31.6944288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:08:31.69429802255OverlayManager::installKeybMouseHookInstall KeybMouse
17:08:31.6942980419InputInterceptor::stopHookunhook keyboard and mouse
17:08:31.6942980386InputInterceptor::runHookKeyboard is hooked 0x2980
17:08:31.6942980396InputInterceptor::runHookNew Mouse LL is hooked
17:08:31.6942980408InputInterceptor::runHookMouse is hooked 0x2980
17:08:31.69445102340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:08:31.72142884910OverlayManager::initOverlayResolutionEx 0X40008
17:08:31.72142884917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:08:31.72142884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:08:31.72142884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:08:32.95729802581OverlayManager::DetachThreadInputDetach thread input 10624,17032
17:08:32.9614288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:08:32.9614288389fSwapResize_BuffersClear overlay graphics..
17:08:32.96142882533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:08:32.96142881286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:08:32.96142881293OverlayManager::RestoreGameWNDPROCSWL restored.
17:08:32.96142881303OverlayManager::RestoreGameWNDPROCSWL OK.
17:08:32.96142881308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaf70ad5
17:08:32.96142882555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:08:32.9614288391fSwapResize_BuffersDevice was Resized!
17:08:32.9614288187IRenderDevice::releaseRender Releasing.
17:08:32.961428882RenderDeviceCaptureBase::ReleaseTextureRelease
17:08:32.9614288100RenderDeviceCaptureBase::ReleaseTextureReleased
17:08:32.96242881280RenderDeviceD3d11::releaseImplementationReleasing 1
17:08:32.96242881290RenderDeviceD3d11::releaseImplementationReleasing 2
17:08:32.96242881309RenderDeviceD3d11::releaseImplementationReleasing 3
17:08:32.9624288204IRenderDevice::releaseRender Releasing Done.
17:08:32.9624288395fSwapResize_BuffersEnd Device was Resized!
17:08:33.120665C6185OverlayManager::doActionForegroundChange Event [winows not active]
17:08:33.121665C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:08:33.121665C7545OverlayManager::OnForegroundChangedChanged False
17:08:33.121665C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70926 Title=[main.js - cobaltstats overwolf - Visual Studio Code]
17:08:33.121665C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:08:33.121665C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:08:33.121665C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:08:33.123665C6322OverlayManager::doActionDisplayFPS - Triggered
17:08:42.1494510291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:08:42.14945102382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9313] s[500].
17:08:42.14945102404WidgetManager::RefreshWidgetThreadMainLoopexit
17:08:42.14945102323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:08:42.14945102329WidgetManager::RefreshThreadProcStaticclean Exit
17:10:10.824665C6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:11:35.834665C6197OverlayManager::doActionForegroundChange Event ON (ON)
17:11:35.834665C7545OverlayManager::OnForegroundChangedChanged True
17:11:35.834665C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:11:35.834665C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:11:35.9184288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:11:35.94342881063RenderDeviceD3d11::initRefC r:[2]->[2] 0x3ba98bf0
17:11:35.94342881127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:11:35.94342881148RenderDeviceD3d11::initsave state
17:11:35.9434288696RenderDeviceD3d11::initDX11loading shaders...
17:11:35.95042881154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x268708a8.
17:11:35.95042881156RenderDeviceD3d11::initrestore state
17:11:35.95042881159RenderDeviceD3d11::initTarget Window [0x480914]
17:11:35.9504288244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:11:35.9504288251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:11:35.95042884917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:11:35.95042884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:11:35.95042884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:11:35.961428847ResetSnapShotSH::ExecuteRelease snapshot SH
17:11:35.96142884975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x480914}.
17:11:35.96142882159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdf408db
17:11:35.96142882177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:11:35.96142882225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xace606c0=-1394211136)
17:11:35.96142882427WidgetManager::Renderresum layout thread
17:11:35.9614288276WidgetManager::initInit manager
17:11:35.9614288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:11:35.96231682340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:11:35.97129802255OverlayManager::installKeybMouseHookInstall KeybMouse
17:11:35.9712980419InputInterceptor::stopHookunhook keyboard and mouse
17:11:35.9712980386InputInterceptor::runHookKeyboard is hooked 0x2980
17:11:35.9712980396InputInterceptor::runHookNew Mouse LL is hooked
17:11:35.9712980408InputInterceptor::runHookMouse is hooked 0x2980
17:11:35.97129805666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:11:35.98042884910OverlayManager::initOverlayResolutionEx 0X40008
17:11:35.98042884917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:11:35.98042884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:11:35.98042884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:11:35.9983168225InterProcessElement::openInterProcess Overwolf_ImID_E3036A_P_17924 opened succesfuly
17:11:35.9983168225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
17:11:35.9983168225InterProcessElement::openInterProcess Overwolf_ImID_3000B5E_P_17924 opened succesfuly
17:11:35.9983168225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
17:11:35.9983168225InterProcessElement::openInterProcess Overwolf_ImID_1200644_P_17924 opened succesfuly
17:11:35.9983168225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
17:11:36.424288326RenderImageD3d11::setSizeCreate Texture (1200,644) / (1280,768) - OK
17:11:36.424288347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
17:11:36.26529802411OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:11:37.5043168256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
17:11:37.5043168128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=11f0644
17:11:37.5043168256InterProcessElement::closeInterProcess Overwolf_ImID_11F0644_P_17924 close 2147483647 bytes
17:11:37.50431682664WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:11:45.147665C6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:11:45.1763168225InterProcessElement::openInterProcess Overwolf_ImID_10B08B8_P_17924 opened succesfuly
17:11:45.1763168225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
17:11:45.18242887030OverlayManager::IsEmptyCursorCache cursor 0x2b350ab5 (v: 1)
17:11:45.2174288326RenderImageD3d11::setSizeCreate Texture (455,228) / (512,256) - OK
17:11:45.2174288347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
17:11:47.5733168256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
17:11:47.5733168128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10b08b8
17:11:47.5733168256InterProcessElement::closeInterProcess Overwolf_ImID_10B08B8_P_17924 close 2147483647 bytes
17:11:47.57331682664WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:11:47.86229802581OverlayManager::DetachThreadInputDetach thread input 10624,17032
17:11:48.184288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:11:48.184288389fSwapResize_BuffersClear overlay graphics..
17:11:48.1842882533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:11:48.1942881286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:11:48.1942881293OverlayManager::RestoreGameWNDPROCSWL restored.
17:11:48.1942881303OverlayManager::RestoreGameWNDPROCSWL OK.
17:11:48.1942881308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdf408db
17:11:48.1942882555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:11:48.194288391fSwapResize_BuffersDevice was Resized!
17:11:48.194288187IRenderDevice::releaseRender Releasing.
17:11:48.19428882RenderDeviceCaptureBase::ReleaseTextureRelease
17:11:48.194288100RenderDeviceCaptureBase::ReleaseTextureReleased
17:11:48.2042881280RenderDeviceD3d11::releaseImplementationReleasing 1
17:11:48.2042881290RenderDeviceD3d11::releaseImplementationReleasing 2
17:11:48.2042881309RenderDeviceD3d11::releaseImplementationReleasing 3
17:11:48.204288204IRenderDevice::releaseRender Releasing Done.
17:11:48.204288395fSwapResize_BuffersEnd Device was Resized!
17:11:48.1464288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:11:48.2663168291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:11:48.351665C6185OverlayManager::doActionForegroundChange Event [winows not active]
17:11:48.353665C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:11:48.353665C7545OverlayManager::OnForegroundChangedChanged False
17:11:48.353665C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x19D09AA Title=[cobaltstats overwolf]
17:11:48.353665C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:11:48.353665C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:11:48.354665C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:11:48.355665C6322OverlayManager::doActionDisplayFPS - Triggered
17:11:50.87631682382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3125] s[500].
17:11:50.87631682404WidgetManager::RefreshWidgetThreadMainLoopexit
17:11:50.87631682323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:11:50.87631682329WidgetManager::RefreshThreadProcStaticclean Exit
17:12:35.8629803475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 16, OW handle = 0x1cfe00cb;prev = 0x1cfe00cb , {Original values: ref = 16 handle = 0x10003}
17:12:35.2314288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:12:35.25242881063RenderDeviceD3d11::initRefC r:[2]->[2] 0x3ba98bf0
17:12:35.25242881127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:12:35.25242881148RenderDeviceD3d11::initsave state
17:12:35.2524288696RenderDeviceD3d11::initDX11loading shaders...
17:12:35.25842881154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x268708a8.
17:12:35.25842881156RenderDeviceD3d11::initrestore state
17:12:35.25842881159RenderDeviceD3d11::initTarget Window [0x480914]
17:12:35.2584288244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:12:35.2594288251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:12:35.25942882522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:12:35.25942884917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:12:35.25942884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:12:35.25942884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:12:35.273428847ResetSnapShotSH::ExecuteRelease snapshot SH
17:12:35.27342884975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x480914}.
17:12:35.27342882159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe020b51
17:12:35.27342882177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:12:35.27342882225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xace606c0=-1394211136)
17:12:35.27342882427WidgetManager::Renderresum layout thread
17:12:35.2734288276WidgetManager::initInit manager
17:12:35.27442881672WidgetManager::drawskip widget draw (not in foreground) False - False
17:12:35.2744288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:12:35.27465A82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:12:35.28542884910OverlayManager::initOverlayResolutionEx 0X40008
17:12:35.28542884917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:12:35.28542884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:12:35.28542884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:12:35.401665C6197OverlayManager::doActionForegroundChange Event ON (ON)
17:12:35.401665C7545OverlayManager::OnForegroundChangedChanged True
17:12:35.401665C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:12:35.402665C6322OverlayManager::doActionDisplayFPS - Triggered
17:12:35.4034288326RenderImageD3d11::setSizeCreate Texture (1200,644) / (1280,768) - OK
17:12:35.4034288347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
17:12:35.4034288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:12:35.407665C6322OverlayManager::doActionDisplayFPS - Triggered
17:12:35.4104288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:12:35.41529802255OverlayManager::installKeybMouseHookInstall KeybMouse
17:12:35.4152980419InputInterceptor::stopHookunhook keyboard and mouse
17:12:35.4152980386InputInterceptor::runHookKeyboard is hooked 0x2980
17:12:35.4152980396InputInterceptor::runHookNew Mouse LL is hooked
17:12:35.4152980408InputInterceptor::runHookMouse is hooked 0x2980
17:12:35.41529805666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:12:35.42129802449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:35.68829802411OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:12:35.69542883338OverlayManager::DisplayOWSystemCursorUpdate refcount [] [18] -> [19], [0]
17:12:35.69629807030OverlayManager::IsEmptyCursorCache cursor 0x1cfe00cb (v: 1)
17:12:35.78329802449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:35.78642883475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 19, OW handle = 0x1cfe00cb;prev = 0x10003 , {Original values: ref = 19 handle = 0x10003}
17:12:37.5052980580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:12:37.539665C6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:12:37.543665C6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:12:37.56165A8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
17:12:37.56165A8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3000b5e
17:12:37.56165A8256InterProcessElement::closeInterProcess Overwolf_ImID_3000B5E_P_17924 close 2147483647 bytes
17:12:37.56265A82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:12:37.56565A8225InterProcessElement::openInterProcess Overwolf_ImID_D9091A_P_17924 opened succesfuly
17:12:37.56565A8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
17:12:37.5692980580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:12:37.6672980580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:12:37.7332980580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:12:39.71129802581OverlayManager::DetachThreadInputDetach thread input 10624,17032
17:12:39.7194288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:12:39.7194288389fSwapResize_BuffersClear overlay graphics..
17:12:39.71942882533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:12:39.71942881286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:12:39.71942881293OverlayManager::RestoreGameWNDPROCSWL restored.
17:12:39.71942881303OverlayManager::RestoreGameWNDPROCSWL OK.
17:12:39.71942881308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe020b51
17:12:39.71942882555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:12:39.7194288391fSwapResize_BuffersDevice was Resized!
17:12:39.7194288187IRenderDevice::releaseRender Releasing.
17:12:39.719428882RenderDeviceCaptureBase::ReleaseTextureRelease
17:12:39.7194288100RenderDeviceCaptureBase::ReleaseTextureReleased
17:12:39.72042881280RenderDeviceD3d11::releaseImplementationReleasing 1
17:12:39.72042881290RenderDeviceD3d11::releaseImplementationReleasing 2
17:12:39.72042881309RenderDeviceD3d11::releaseImplementationReleasing 3
17:12:39.7204288204IRenderDevice::releaseRender Releasing Done.
17:12:39.7204288395fSwapResize_BuffersEnd Device was Resized!
17:12:39.904665C6185OverlayManager::doActionForegroundChange Event [winows not active]
17:12:39.907665C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:12:39.907665C7545OverlayManager::OnForegroundChangedChanged False
17:12:39.907665C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70926 Title=[index.html - cobaltstats overwolf - Visual Studio Code]
17:12:39.907665C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:12:39.907665C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:12:39.907665C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:39.908665C6322OverlayManager::doActionDisplayFPS - Triggered
17:12:42.7214288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:12:42.74242881063RenderDeviceD3d11::initRefC r:[2]->[2] 0x3ba98bf0
17:12:42.74242881127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:12:42.74242881148RenderDeviceD3d11::initsave state
17:12:42.7434288696RenderDeviceD3d11::initDX11loading shaders...
17:12:42.74942881154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x268708a8.
17:12:42.74942881156RenderDeviceD3d11::initrestore state
17:12:42.74942881159RenderDeviceD3d11::initTarget Window [0x480914]
17:12:42.7494288244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:12:42.7494288251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:12:42.74942882522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:12:42.74942884917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:12:42.74942884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:12:42.74942884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:12:42.772428847ResetSnapShotSH::ExecuteRelease snapshot SH
17:12:42.77242884975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x480914}.
17:12:42.77242882159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe9c096f
17:12:42.77242882177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:12:42.77242882225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xace606c0=-1394211136)
17:12:42.77342881672WidgetManager::drawskip widget draw (not in foreground) False - False
17:12:42.7734288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:12:42.78029802255OverlayManager::installKeybMouseHookInstall KeybMouse
17:12:42.7802980419InputInterceptor::stopHookunhook keyboard and mouse
17:12:42.7802980386InputInterceptor::runHookKeyboard is hooked 0x2980
17:12:42.7802980396InputInterceptor::runHookNew Mouse LL is hooked
17:12:42.7802980408InputInterceptor::runHookMouse is hooked 0x2980
17:12:42.79242884910OverlayManager::initOverlayResolutionEx 0X40008
17:12:42.79242884917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:12:42.79242884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:12:42.79242884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:12:42.909665C6197OverlayManager::doActionForegroundChange Event ON (ON)
17:12:42.909665C7545OverlayManager::OnForegroundChangedChanged True
17:12:42.909665C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:12:42.910665C6322OverlayManager::doActionDisplayFPS - Triggered
17:12:42.91529805666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:12:42.9184288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:12:42.94265A8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
17:12:42.94265A8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1200644
17:12:42.94265A8256InterProcessElement::closeInterProcess Overwolf_ImID_1200644_P_17924 close 2147483647 bytes
17:12:42.94265A82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:12:44.28129802581OverlayManager::DetachThreadInputDetach thread input 10624,17032
17:12:44.3044288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:12:44.3044288389fSwapResize_BuffersClear overlay graphics..
17:12:44.30442882533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:12:44.30442881286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:12:44.30442881293OverlayManager::RestoreGameWNDPROCSWL restored.
17:12:44.30442881303OverlayManager::RestoreGameWNDPROCSWL OK.
17:12:44.30442881308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe9c096f
17:12:44.30442882555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:12:44.3044288391fSwapResize_BuffersDevice was Resized!
17:12:44.3044288187IRenderDevice::releaseRender Releasing.
17:12:44.304428882RenderDeviceCaptureBase::ReleaseTextureRelease
17:12:44.3044288100RenderDeviceCaptureBase::ReleaseTextureReleased
17:12:44.30542881280RenderDeviceD3d11::releaseImplementationReleasing 1
17:12:44.30542881290RenderDeviceD3d11::releaseImplementationReleasing 2
17:12:44.30542881309RenderDeviceD3d11::releaseImplementationReleasing 3
17:12:44.3054288204IRenderDevice::releaseRender Releasing Done.
17:12:44.3054288395fSwapResize_BuffersEnd Device was Resized!
17:12:44.408665C6185OverlayManager::doActionForegroundChange Event [winows not active]
17:12:44.409665C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:12:44.409665C7545OverlayManager::OnForegroundChangedChanged False
17:12:44.409665C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70926 Title=[index.html - cobaltstats overwolf - Visual Studio Code]
17:12:44.409665C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:12:44.409665C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:12:44.409665C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:44.410665C6322OverlayManager::doActionDisplayFPS - Triggered
17:12:45.41665A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:12:47.41865A82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3250] s[500].
17:12:47.41865A82404WidgetManager::RefreshWidgetThreadMainLoopexit
17:12:47.41865A82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:12:47.41865A82329WidgetManager::RefreshThreadProcStaticclean Exit
17:12:48.293665C6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:12:56.954665C6197OverlayManager::doActionForegroundChange Event ON (ON)
17:12:56.954665C7545OverlayManager::OnForegroundChangedChanged True
17:12:56.955665C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:12:56.955665C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:12:56.9634288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:12:56.98442881063RenderDeviceD3d11::initRefC r:[2]->[2] 0x3ba98bf0
17:12:56.98442881127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:12:56.98442881148RenderDeviceD3d11::initsave state
17:12:56.9844288696RenderDeviceD3d11::initDX11loading shaders...
17:12:56.99142881154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x268708a8.
17:12:56.99142881156RenderDeviceD3d11::initrestore state
17:12:56.99142881159RenderDeviceD3d11::initTarget Window [0x480914]
17:12:56.9914288244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:12:56.9914288251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:12:56.99242884917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:12:56.99242884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:12:56.99242884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:12:57.9428847ResetSnapShotSH::ExecuteRelease snapshot SH
17:12:57.942884975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x480914}.
17:12:57.942882159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x155f09e5
17:12:57.942882177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:12:57.942882225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xace606c0=-1394211136)
17:12:57.942882427WidgetManager::Renderresum layout thread
17:12:57.94288276WidgetManager::initInit manager
17:12:57.94288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:12:57.1033682340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:12:57.2142884910OverlayManager::initOverlayResolutionEx 0X40008
17:12:57.2142884917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:12:57.2142884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:12:57.2142884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:12:57.443368225InterProcessElement::openInterProcess Overwolf_ImID_3F10A84_P_17924 opened succesfuly
17:12:57.443368225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
17:12:57.5542887030OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
17:12:57.834288326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
17:12:57.834288347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
17:12:57.16829802255OverlayManager::installKeybMouseHookInstall KeybMouse
17:12:57.1682980419InputInterceptor::stopHookunhook keyboard and mouse
17:12:57.1682980386InputInterceptor::runHookKeyboard is hooked 0x2980
17:12:57.1682980396InputInterceptor::runHookNew Mouse LL is hooked
17:12:57.1682980408InputInterceptor::runHookMouse is hooked 0x2980
17:12:57.16829805666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:12:59.23229802581OverlayManager::DetachThreadInputDetach thread input 10624,17032
17:12:59.2404288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:12:59.2404288389fSwapResize_BuffersClear overlay graphics..
17:12:59.24042882533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:12:59.24042881286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:12:59.24042881293OverlayManager::RestoreGameWNDPROCSWL restored.
17:12:59.24042881303OverlayManager::RestoreGameWNDPROCSWL OK.
17:12:59.24042881308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x155f09e5
17:12:59.24042882555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:12:59.2404288391fSwapResize_BuffersDevice was Resized!
17:12:59.2404288187IRenderDevice::releaseRender Releasing.
17:12:59.240428882RenderDeviceCaptureBase::ReleaseTextureRelease
17:12:59.2404288100RenderDeviceCaptureBase::ReleaseTextureReleased
17:12:59.24142881280RenderDeviceD3d11::releaseImplementationReleasing 1
17:12:59.24142881290RenderDeviceD3d11::releaseImplementationReleasing 2
17:12:59.24142881309RenderDeviceD3d11::releaseImplementationReleasing 3
17:12:59.2424288204IRenderDevice::releaseRender Releasing Done.
17:12:59.2424288395fSwapResize_BuffersEnd Device was Resized!
17:12:59.453665C6185OverlayManager::doActionForegroundChange Event [winows not active]
17:12:59.455665C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:12:59.455665C7545OverlayManager::OnForegroundChangedChanged False
17:12:59.455665C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70926 Title=[index.html - cobaltstats overwolf - Visual Studio Code]
17:12:59.455665C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:12:59.455665C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:12:59.455665C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:59.456665C6322OverlayManager::doActionDisplayFPS - Triggered
17:13:07.4693368291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:13:07.46933682382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8359] s[500].
17:13:07.46933682404WidgetManager::RefreshWidgetThreadMainLoopexit
17:13:07.46933682323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:13:07.46933682329WidgetManager::RefreshThreadProcStaticclean Exit
17:13:17.3834288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:13:17.40442881063RenderDeviceD3d11::initRefC r:[2]->[2] 0x3ba98bf0
17:13:17.40442881127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:13:17.40442881148RenderDeviceD3d11::initsave state
17:13:17.4044288696RenderDeviceD3d11::initDX11loading shaders...
17:13:17.41142881154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x268708a8.
17:13:17.41142881156RenderDeviceD3d11::initrestore state
17:13:17.41142881159RenderDeviceD3d11::initTarget Window [0x480914]
17:13:17.4114288244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:13:17.4114288251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:13:17.41142882522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:13:17.41142884917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:13:17.41142884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:13:17.41142884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:13:17.416428847ResetSnapShotSH::ExecuteRelease snapshot SH
17:13:17.41642884975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x480914}.
17:13:17.41642882159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5f0d097b
17:13:17.41642882177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:13:17.41642882225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xace606c0=-1394211136)
17:13:17.41642882427WidgetManager::Renderresum layout thread
17:13:17.4164288276WidgetManager::initInit manager
17:13:17.41642881672WidgetManager::drawskip widget draw (not in foreground) False - False
17:13:17.4164288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:13:17.4176E02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:13:17.42229802255OverlayManager::installKeybMouseHookInstall KeybMouse
17:13:17.4222980419InputInterceptor::stopHookunhook keyboard and mouse
17:13:17.4222980386InputInterceptor::runHookKeyboard is hooked 0x2980
17:13:17.4222980396InputInterceptor::runHookNew Mouse LL is hooked
17:13:17.4222980408InputInterceptor::runHookMouse is hooked 0x2980
17:13:17.42229805666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:13:17.42342884910OverlayManager::initOverlayResolutionEx 0X40008
17:13:17.42342884917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:13:17.42342884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:13:17.42342884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:13:17.475665C6197OverlayManager::doActionForegroundChange Event ON (ON)
17:13:17.475665C7545OverlayManager::OnForegroundChangedChanged True
17:13:17.475665C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:13:17.477665C6322OverlayManager::doActionDisplayFPS - Triggered
17:13:17.4804288326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
17:13:17.4804288347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
17:13:17.4804288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:13:17.481665C6322OverlayManager::doActionDisplayFPS - Triggered
17:13:17.48429805666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:13:17.4874288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:13:18.57729802581OverlayManager::DetachThreadInputDetach thread input 10624,17032
17:13:18.5824288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:13:18.5824288389fSwapResize_BuffersClear overlay graphics..
17:13:18.58242882533OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:13:18.58242881286OverlayManager::RestoreGameWNDPROCSearch SWL..
17:13:18.58242881293OverlayManager::RestoreGameWNDPROCSWL restored.
17:13:18.58242881303OverlayManager::RestoreGameWNDPROCSWL OK.
17:13:18.58242881308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5f0d097b
17:13:18.58242882555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:13:18.5824288391fSwapResize_BuffersDevice was Resized!
17:13:18.5824288187IRenderDevice::releaseRender Releasing.
17:13:18.582428882RenderDeviceCaptureBase::ReleaseTextureRelease
17:13:18.5824288100RenderDeviceCaptureBase::ReleaseTextureReleased
17:13:18.58342881280RenderDeviceD3d11::releaseImplementationReleasing 1
17:13:18.58342881290RenderDeviceD3d11::releaseImplementationReleasing 2
17:13:18.58342881309RenderDeviceD3d11::releaseImplementationReleasing 3
17:13:18.5834288204IRenderDevice::releaseRender Releasing Done.
17:13:18.5834288395fSwapResize_BuffersEnd Device was Resized!
17:13:18.974665C6185OverlayManager::doActionForegroundChange Event [winows not active]
17:13:18.975665C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:13:18.975665C7545OverlayManager::OnForegroundChangedChanged False
17:13:18.975665C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70926 Title=[index.html - cobaltstats overwolf - Visual Studio Code]
17:13:18.976665C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:13:18.976665C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:13:18.976665C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:13:18.976665C6322OverlayManager::doActionDisplayFPS - Triggered
17:13:21.881665C6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:13:27.5016E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:13:27.5016E02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9032] s[500].
17:13:27.5016E02404WidgetManager::RefreshWidgetThreadMainLoopexit
17:13:27.5016E02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:13:27.5016E02329WidgetManager::RefreshThreadProcStaticclean Exit
17:15:15.134665C6197OverlayManager::doActionForegroundChange Event ON (ON)
17:15:15.134665C7545OverlayManager::OnForegroundChangedChanged True
17:15:15.134665C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:15:15.135665C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:15:15.2294288382fSwapResize_BuffersResize buffer (0x3ba98bf0)!
17:15:15.25242881063RenderDeviceD3d11::initRefC r:[2]->[2] 0x3ba98bf0
17:15:15.25242881127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:15:15.25242881148RenderDeviceD3d11::initsave state
17:15:15.2524288696RenderDeviceD3d11::initDX11loading shaders...
17:15:15.25842881154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x268708a8.
17:15:15.25842881156RenderDeviceD3d11::initrestore state
17:15:15.25842881159RenderDeviceD3d11::initTarget Window [0x480914]
17:15:15.2584288244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:15.2584288251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:15.25942884917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:15:15.25942884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:15:15.25942884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:15:15.284428847ResetSnapShotSH::ExecuteRelease snapshot SH
17:15:15.28442884975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x480914}.
17:15:15.28442882159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x29ff081b
17:15:15.28442882177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:15:15.28442882225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xace606c0=-1394211136)
17:15:15.28442882427WidgetManager::Renderresum layout thread
17:15:15.2844288276WidgetManager::initInit manager
17:15:15.2844288925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:15.2854F0C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:15:15.28829802255OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:15.2882980419InputInterceptor::stopHookunhook keyboard and mouse
17:15:15.2882980386InputInterceptor::runHookKeyboard is hooked 0x2980
17:15:15.2882980396InputInterceptor::runHookNew Mouse LL is hooked
17:15:15.2882980408InputInterceptor::runHookMouse is hooked 0x2980
17:15:15.28829805666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:15:15.30442884910OverlayManager::initOverlayResolutionEx 0X40008
17:15:15.30442884917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:15:15.30442884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:15:15.30442884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:15:15.3194F0C256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
17:15:15.3194F0C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3f10a84
17:15:15.3194F0C256InterProcessElement::closeInterProcess Overwolf_ImID_3F10A84_P_17924 close 2147483647 bytes
17:15:15.3194F0C2664WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:15:15.3214F0C225InterProcessElement::openInterProcess Overwolf_ImID_3C0AA8_P_17924 opened succesfuly
17:15:15.3214F0C225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
17:15:15.3604288326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
17:15:15.3604288347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
17:15:16.77829801608OverlayManager::GameWindowProcCallbackClose Window [16].
17:15:16.88629802581OverlayManager::DetachThreadInputDetach thread input 10624,17032
17:15:16.89642884917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:15:16.89642884864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:15:16.89642884876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:15:17.135665C6185OverlayManager::doActionForegroundChange Event [winows not active]
17:15:17.137665C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
17:15:17.137665C7545OverlayManager::OnForegroundChangedChanged False
17:15:17.137665C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3C0AA8 Title=[Overwolf Rainbow Six Siege events sample App]
17:15:17.137665C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:15:17.137665C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:15:17.137665C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:15:17.138665C6322OverlayManager::doActionDisplayFPS - Triggered