TimeThreadLineFunctionMessage
03:26:55.1289F64131runClientStarting Overlay PID=40660(0x9ed4) server PID = 17576
03:26:55.1289F64698Client::initClient::Initialize
03:26:55.1289F64706Client::initStart owclient thread
03:26:55.129940C328Client::initFirstInjectionClient::initFirstInjection.
03:26:55.129940C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_17576 opened succesfuly
03:26:55.129940C356session id = {28DEFF4E-3B87-4942-94FB-DF43519091CC}
03:26:55.130940C1954Client::LogClientInfoOS version [10.0]
03:26:55.130940C1959Client::LogClientInfoProcess OS version [6.2] [64-bit]
03:26:55.130940C1977Client::LogClientInfoClient [64-bit] Version 2.2.83.1
03:26:55.130940C1989Client::LogProcessModulesLoaded modules:
03:26:55.132940C2005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
03:26:55.132940C2005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
03:26:55.132940C2005C:\Program Files\AVAST Software\Avast\aswAMSI.dll
03:26:55.132940C2005C:\Program Files\AVAST Software\Avast\aswhook.dll
03:26:55.132940C2005C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll
03:26:55.132940C2005C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\AVRT.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\AcGenral.DLL
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\DINPUT8.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\DNSAPI.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\HID.DLL
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\MPR.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\MSASN1.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\MSVCP140.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\NTASN1.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\POWRPROF.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\PROPSYS.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\SensApi.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\SspiCli.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\UMPDC.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\USERENV.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\VERSION.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\WINHTTP.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\WINMM.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\WINSTA.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\WTSAPI32.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\Wldp.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\amsi.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\apphelp.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\cryptnet.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\d3d11.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\d3d9.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\dwmapi.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\dxcore.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\dxgi.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\inputhost.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\ncrypt.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\ntdll.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\ntmarta.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\pdh.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\profapi.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\textinputframework.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\windows.storage.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\wintypes.dll
03:26:55.132940C2005C:\WINDOWS\SYSTEM32\xaudio2_9.dll
03:26:55.132940C2005C:\WINDOWS\System32\ADVAPI32.dll
03:26:55.132940C2005C:\WINDOWS\System32\COMDLG32.dll
03:26:55.132940C2005C:\WINDOWS\System32\CRYPT32.dll
03:26:55.132940C2005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_27246fb37cc30d24\nvldumdx.dll
03:26:55.132940C2005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_27246fb37cc30d24\nvwgf2umx.dll
03:26:55.132940C2005C:\WINDOWS\System32\GDI32.dll
03:26:55.132940C2005C:\WINDOWS\System32\IMM32.DLL
03:26:55.132940C2005C:\WINDOWS\System32\KERNEL32.DLL
03:26:55.132940C2005C:\WINDOWS\System32\KERNELBASE.dll
03:26:55.132940C2005C:\WINDOWS\System32\MSCTF.dll
03:26:55.132940C2005C:\WINDOWS\System32\NSI.dll
03:26:55.132940C2005C:\WINDOWS\System32\OLEAUT32.dll
03:26:55.132940C2005C:\WINDOWS\System32\PSAPI.DLL
03:26:55.132940C2005C:\WINDOWS\System32\RPCRT4.dll
03:26:55.132940C2005C:\WINDOWS\System32\SETUPAPI.dll
03:26:55.132940C2005C:\WINDOWS\System32\SHELL32.dll
03:26:55.132940C2005C:\WINDOWS\System32\SHLWAPI.dll
03:26:55.132940C2005C:\WINDOWS\System32\USER32.dll
03:26:55.132940C2005C:\WINDOWS\System32\WINTRUST.dll
03:26:55.132940C2005C:\WINDOWS\System32\WS2_32.dll
03:26:55.132940C2005C:\WINDOWS\System32\bcrypt.dll
03:26:55.132940C2005C:\WINDOWS\System32\bcryptPrimitives.dll
03:26:55.132940C2005C:\WINDOWS\System32\cfgmgr32.dll
03:26:55.132940C2005C:\WINDOWS\System32\clbcatq.dll
03:26:55.132940C2005C:\WINDOWS\System32\combase.dll
03:26:55.132940C2005C:\WINDOWS\System32\fwpuclnt.dll
03:26:55.132940C2005C:\WINDOWS\System32\gdi32full.dll
03:26:55.132940C2005C:\WINDOWS\System32\imagehlp.dll
03:26:55.132940C2005C:\WINDOWS\System32\msvcp_win.dll
03:26:55.132940C2005C:\WINDOWS\System32\msvcrt.dll
03:26:55.132940C2005C:\WINDOWS\System32\mswsock.dll
03:26:55.132940C2005C:\WINDOWS\System32\ole32.dll
03:26:55.132940C2005C:\WINDOWS\System32\perfproc.dll
03:26:55.132940C2005C:\WINDOWS\System32\sechost.dll
03:26:55.132940C2005C:\WINDOWS\System32\shcore.dll
03:26:55.132940C2005C:\WINDOWS\System32\ucrtbase.dll
03:26:55.132940C2005C:\WINDOWS\System32\win32u.dll
03:26:55.132940C2005C:\WINDOWS\System32\winrnr.dll
03:26:55.132940C2005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
03:26:55.132940C2005C:\WINDOWS\system32\NLAapi.dll
03:26:55.132940C2005C:\WINDOWS\system32\Oleacc.dll
03:26:55.132940C2005C:\WINDOWS\system32\napinsp.dll
03:26:55.132940C2005C:\WINDOWS\system32\nvapi64.dll
03:26:55.132940C2005C:\WINDOWS\system32\nvspcap64.dll
03:26:55.132940C2005C:\WINDOWS\system32\pnrpnsp.dll
03:26:55.132940C2005C:\WINDOWS\system32\rsaenh.dll
03:26:55.132940C2005C:\WINDOWS\system32\uxtheme.dll
03:26:55.132940C2005C:\WINDOWS\system32\wshbth.dll
03:26:55.132940C2005C:\Windows\System32\rasadhlp.dll
03:26:55.132940C2005F:\Games-Uplay\Overwolf\0.162.0.13\OWClient.dll
03:26:55.132940C2005F:\Games-Uplay\Overwolf\0.162.0.13\OWExplorer.dll
03:26:55.132940C2005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
03:26:55.132940C2005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
03:26:55.132940C2005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
03:26:55.132940C2005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
03:26:55.132940C2005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\bink2w64.dll
03:26:55.132940C2005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\dbghelp.dll
03:26:55.132940C2005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\defaultargs.dll
03:26:55.132940C2005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\steam_api64.dll
03:26:55.132940C2005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
03:26:55.132940C2005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
03:26:55.132940C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=36992
03:26:55.135940C1475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
03:26:55.135940C1483Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
03:26:55.135940C1496Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
03:26:55.135940C1513Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
03:26:55.135940C1525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
03:26:55.135940C1593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
03:26:55.135940C1606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
03:26:55.135940C1619Client::ReadGameConfigurationsEnable EnableTXR - OFF
03:26:55.135940C1659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
03:26:55.135940C1661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
03:26:55.135940C1663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
03:26:55.135940C1665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
03:26:55.135940C1667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
03:26:55.135940C1669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
03:26:55.135940C1671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
03:26:55.135940C1674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
03:26:55.135940C1677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
03:26:55.135940C1771Data::Search[0] 0x890D0000
03:26:55.135940C1771Data::Search[1] 0x0
03:26:55.135940C1771Data::Search[2] 0x7D730000
03:26:55.135940C1771Data::Search[3] 0xD5B0000
03:26:55.135940C1771Data::Search[4] 0x0
03:26:55.135940C1771Data::Search[5] 0x85B40000
03:26:55.135940C1771Data::Search[6] 0x887A0000
03:26:55.135940C1771Data::Search[7] 0x0
03:26:55.135940C1771Data::Search[8] 0x85B40000
03:26:55.135940C1771Data::Search[9] 0x0
03:26:55.135940C1776Data::Search[10] 0x0
03:26:55.135940C1782Data::Search[11] 0x82960000
03:26:55.135940C1788Data::Search[12] 0x0
03:26:55.135940C1794Data::Search[13] 0x0
03:26:55.135940C329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
03:26:55.135940C439Client::initFirstInjectionDetected Windows 8.1 or greater
03:26:55.135940C454Client::initFirstInjectionAcquiring function lock succedded
03:26:55.135940C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_17576 opened succesfuly
03:26:55.136940C475OverlayManager::OverlayManagerOW System Cursor is set to = 0x73a01b45
03:26:55.136940C6964OverlayManager::LoadDefaultCursorsLoad default cursors
03:26:55.137940C484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x6ac81c85
03:26:55.137940C72PerformanceCounter::StartSessionStartSession
03:26:55.137940C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
03:26:55.137940C694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
03:26:55.137940C712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
03:26:55.137940C714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
03:26:55.137940C717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
03:26:55.137940C720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
03:26:55.137940C723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
03:26:55.137940C726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
03:26:55.137940C729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
03:26:55.137940C732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
03:26:55.137940C735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
03:26:55.137940C738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
03:26:55.137940C741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
03:26:55.137940C744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
03:26:55.137940C747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
03:26:55.137940C750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
03:26:55.137940C753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
03:26:55.137940C756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
03:26:55.137940C759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
03:26:55.137940C762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
03:26:55.137940C765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
03:26:55.137940C768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
03:26:55.137940C771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
03:26:55.137940C774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
03:26:55.137940C777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
03:26:55.137940C780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
03:26:55.137940C783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
03:26:55.137940C786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
03:26:55.137940C789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
03:26:55.137940C792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
03:26:55.137940C795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
03:26:55.137940C798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
03:26:55.137940C801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
03:26:55.137940C804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
03:26:55.137940C807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
03:26:55.137940C810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
03:26:55.137940C813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
03:26:55.137940C816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
03:26:55.137940C819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
03:26:55.137940C822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
03:26:55.137940C825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
03:26:55.137940C828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
03:26:55.137940C831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
03:26:55.137940C834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
03:26:55.137940C837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
03:26:55.137940C840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
03:26:55.137940C843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
03:26:55.137940C846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
03:26:55.137940C849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
03:26:55.137940C852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
03:26:55.137940C855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
03:26:55.137940C858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
03:26:55.137940C861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
03:26:55.137940C864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
03:26:55.137940C867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
03:26:55.137940C870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
03:26:55.137940C873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
03:26:55.137940C876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
03:26:55.137940C879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
03:26:55.137940C882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
03:26:55.137940C885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
03:26:55.137940C888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
03:26:55.137940C891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
03:26:55.137940C894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
03:26:55.138940C897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
03:26:55.138940C900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
03:26:55.138940C903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
03:26:55.138940C905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
03:26:55.138940C907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
03:26:55.138940C909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
03:26:55.138940C911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
03:26:55.138940C913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
03:26:55.138940C915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
03:26:55.138940C917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
03:26:55.138940C919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
03:26:55.138940C921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
03:26:55.138940C923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
03:26:55.138940C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:26:55.138940C562OverlayManager::OverlayManagerstarting hooks...
03:26:55.167940C1953FunctionHook::LoadHookerLoading Utils from F:\Games-Uplay\Overwolf\0.162.0.13\\OWUtils.dll succeeded
03:26:55.174940C592Install::CodeInit [Client,1] (MCH) OK
03:26:55.176940C592Install::CodeInit [Client,2] (MCH) OK
03:26:55.178940C592Install::CodeInit [Client,3] (MCH) OK
03:26:55.180940C592Install::CodeInit [Client,4] (MCH) OK
03:26:55.208940C592Install::CodeInit [Client,4.1] (MCH) OK
03:26:55.231940C592Install::CodeInit [Client,4.2] (MCH) OK
03:26:55.232940C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
03:26:55.232940C578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
03:26:55.232940C921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
03:26:55.232940C523Client::initFirstInjectionSuspend before hook: OFF
03:26:55.232940C1157Install::CodeSegment [3|42448|0xD5B0000|0xA5D0]
03:26:55.252940C592Install::Codeunknown (MCH) OK
03:26:55.252940C1157Install::CodeSegment [3|54480|0xD5B0000|0xD4D0]
03:26:55.271940C592Install::Codeunknown (MCH) OK
03:26:55.271940C1157Install::CodeSegment [3|53904|0xD5B0000|0xD290]
03:26:55.288940C592Install::Codeunknown (MCH) OK
03:26:55.288940C1157Install::CodeSegment [5|20352|0x85B40000|0x4F80]
03:26:55.290940C592Install::Codeunknown (MCH) OK
03:26:55.290940C1157Install::CodeSegment [5|431872|0x85B40000|0x69700]
03:26:55.292940C592Install::Codeunknown (MCH) OK
03:26:55.292940C1157Install::CodeSegment [5|132848|0x85B40000|0x206F0]
03:26:55.294940C592Install::Codeunknown (MCH) OK
03:26:55.294940C1157Install::CodeSegment [5|7648|0x85B40000|0x1DE0]
03:26:55.295940C592Install::Codeunknown (MCH) OK
03:26:55.295940C1157Install::CodeSegment [5|-51083168|0x85B40000|0xFCF48860]
03:26:55.295940C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
03:26:55.295940C1157Install::CodeSegment [5|-51061712|0x85B40000|0xFCF4DC30]
03:26:55.295940C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
03:26:55.295940C1157Install::CodeSegment [5|-51067408|0x85B40000|0xFCF4C5F0]
03:26:55.295940C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
03:26:55.295940C1157Install::CodeSegment [5|-52254736|0x85B40000|0xFCE2A7F0]
03:26:55.295940C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
03:26:55.296940C1011Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
03:26:55.296940C1011Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
03:26:55.296940C329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
03:26:55.296940C1054OverlayManager::StartStarting...
03:26:55.296940C1086OverlayManager::Startstarting hooks 2...
03:26:55.298940C592Install::CodeInit [Client,5] (MCH) OK
03:26:55.321940C592Install::CodeInit [Client,5.1] (MCH) OK
03:26:55.323940C592Install::CodeInit [Client,6] (MCH) OK
03:26:55.323940C1148OverlayManager::StartRID Found 1 devices.
03:26:55.323940C1233XTRAP COMPATIBLE PATCH WARNING
03:26:55.323940C1241OverlayManager::Startdone with hooks...
03:26:55.323940C107ApiManager::InitAPI Manager Event : OK
03:26:55.323940C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=41188
03:26:55.323940C67TXRSettingFail to read texture recognition options 0xb7
03:26:55.323940C114TXOfInterestNew list set with 0 items
03:26:55.323940C1266OverlayManager::Startget foreground state
03:26:55.323940C1303OverlayManager::StartStarted...
03:26:55.324995C6555OverlayManager::OnConnectedConnected to server
03:26:55.324995C31SendServerHelloMessage::ExecuteSend connection Ack
03:26:55.324A0E47134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x613e6
03:26:55.343940C592Install::CodeInit [Client,0] (MCH) OK
03:26:55.343940C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
03:26:55.343940C94GraphicsHookManager::StopThreadStopThread
03:26:55.3459080216GraphicsHookManager::MessageLoopExit Thread
03:26:55.347940C590Client::initFirstInjectioninit complete
03:26:56.5309207093OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
03:26:56.587995C6254OverlayManager::doActionForegroundChange Event ON (ON)
03:26:56.587995C7626OverlayManager::OnForegroundChangedChanged True
03:26:56.587995C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:26:56.589995C6385OverlayManager::doActionDisplayFPS - Triggered
03:26:58.439004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:26:58.2009004587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
03:26:58.3129004149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
03:26:58.3129004149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
03:26:58.31290041006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
03:26:58.35390041063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe93540e0
03:26:58.35490041094RenderDeviceD3d11::initDevice adapter hash: 248165329
03:26:58.35490041127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:26:58.35490041148RenderDeviceD3d11::initsave state
03:26:58.3549004696RenderDeviceD3d11::initDX11loading shaders...
03:26:58.3569004705RenderDeviceD3d11::initDX11create vs
03:26:58.3569004723RenderDeviceD3d11::initDX11create vs
03:26:58.3579004745RenderDeviceD3d11::initDX11create pxs
03:26:58.3599004774RenderDeviceD3d11::initDX11create raster
03:26:58.3599004842RenderDeviceD3d11::initDX11create buffers
03:26:58.35990041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe8427a38.
03:26:58.35990041156RenderDeviceD3d11::initrestore state
03:26:58.35990041159RenderDeviceD3d11::initTarget Window [0x419a8]
03:26:58.3599004244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:26:58.3599004251IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:26:58.3599004193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
03:26:58.35990042080RenderDeviceD3d11::setFixSet render device fix RT.
03:26:58.35990042661OverlayManager::setGraphicsRender Device fix was set RT.
03:26:58.35990044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:26:58.35990044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:26:58.3959004654OverlayInputManager::HandleCommandsClear all hotkeys command
03:26:58.3959004695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
03:26:58.395900426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
03:26:58.395900421StartWidgetsRefresher::ExecuteExecute start wicket manager
03:26:58.3959004275WidgetManager::initInit manager
03:26:58.395900426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
03:26:58.39590045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x419a8}.
03:26:58.39590042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5fb811a1
03:26:58.39590042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:26:58.39590042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7069d180=1885983104)=>(0xb64e1160=-1236397728)
03:26:58.39690042269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
03:26:58.3969004308PerformanceCounter::NotifyFrameRenderNotify first Render...
03:26:58.3969004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:26:58.39690047530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
03:26:58.39635B42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
03:26:58.41890044959OverlayManager::initOverlayResolutionEx 0X40008
03:26:58.41890044966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:26:58.41890044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:26:58.41890044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:26:58.4979202288OverlayManager::installKeybMouseHookInstall KeybMouse
03:26:58.497920419InputInterceptor::stopHookunhook keyboard and mouse
03:26:58.497920386InputInterceptor::runHookKeyboard is hooked 0x920
03:26:58.497920396InputInterceptor::runHookNew Mouse LL is hooked
03:26:58.497920408InputInterceptor::runHookMouse is hooked 0x920
03:26:58.4989201942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003
03:26:58.4989205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:26:58.549995C6650OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Daniel\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.3.3\plugins/GEPPlugin64.dll]
03:26:58.75190047355OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\Daniel\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.3.3\plugins/GEPPlugin64.dll] []
03:27:00.269202614OverlayManager::DetachThreadInputDetach thread input 2336,36868
03:27:00.569201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:27:00.629004453ReleaseD11DeviceDevice Released! [1]
03:27:00.6290042566OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:27:00.6290041309OverlayManager::RestoreGameWNDPROCSearch SWL..
03:27:00.6290041316OverlayManager::RestoreGameWNDPROCSWL restored.
03:27:00.6290041326OverlayManager::RestoreGameWNDPROCSWL OK.
03:27:00.6390041331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5fb811a1
03:27:00.6390042588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:27:00.639004187IRenderDevice::releaseRender Releasing.
03:27:00.63900482RenderDeviceCaptureBase::ReleaseTextureRelease
03:27:00.639004100RenderDeviceCaptureBase::ReleaseTextureReleased
03:27:00.6390041280RenderDeviceD3d11::releaseImplementationReleasing 1
03:27:00.6390041290RenderDeviceD3d11::releaseImplementationReleasing 2
03:27:00.6390041309RenderDeviceD3d11::releaseImplementationReleasing 3
03:27:00.639004204IRenderDevice::releaseRender Releasing Done.
03:27:00.639004456ReleaseD11Device End Device Released!
03:27:00.639004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:27:00.237995C6242OverlayManager::doActionForegroundChange Event [winows not active]
03:27:00.251995C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
03:27:00.251995C7626OverlayManager::OnForegroundChangedChanged False
03:27:00.251995C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x580BCA Title=[R6DB | Buraknuco's Stats - Google Chrome]
03:27:00.252995C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:27:00.252995C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:27:00.252995C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:00.253995C6385OverlayManager::doActionDisplayFPS - Triggered
03:27:01.2995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:27:05.373A0E41989Client::LogProcessModulesLoaded modules:
03:27:05.376A0E42005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
03:27:05.376A0E42005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
03:27:05.376A0E42005C:\Program Files\AVAST Software\Avast\aswAMSI.dll
03:27:05.376A0E42005C:\Program Files\AVAST Software\Avast\aswhook.dll
03:27:05.376A0E42005C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll
03:27:05.376A0E42005C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll
03:27:05.376A0E42005C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
03:27:05.376A0E42005C:\Users\Daniel\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.3.3\plugins\64\gep_rainbowsixsiege.dll
03:27:05.376A0E42005C:\Users\Daniel\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.3.3\plugins\64\libowgameevents64.dll
03:27:05.376A0E42005C:\Users\Daniel\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.3.3\plugins\GEPPlugin64.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\AVRT.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\AcGenral.DLL
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\D3DX9_43.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\DINPUT8.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\DNSAPI.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\HID.DLL
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\MPR.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\MSASN1.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\MSVCP140.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\NTASN1.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\POWRPROF.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\PROPSYS.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\SensApi.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\SspiCli.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\UMPDC.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\USERENV.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\VERSION.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\WINHTTP.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\WINMM.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\WINNSI.DLL
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\WINSTA.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\WTSAPI32.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\Wldp.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\XAudio2_8.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\XInput1_4.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\amsi.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\apphelp.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\cryptnet.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\d3d11.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\d3d9.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\d3dx11_43.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\dcomp.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\dwmapi.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\dxcore.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\dxgi.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\inputhost.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\ncrypt.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\ntdll.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\ntmarta.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\pdh.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\profapi.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\textinputframework.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\windows.storage.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\wintypes.dll
03:27:05.376A0E42005C:\WINDOWS\SYSTEM32\xaudio2_9.dll
03:27:05.376A0E42005C:\WINDOWS\System32\ADVAPI32.dll
03:27:05.376A0E42005C:\WINDOWS\System32\COMDLG32.dll
03:27:05.376A0E42005C:\WINDOWS\System32\CRYPT32.dll
03:27:05.376A0E42005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_27246fb37cc30d24\nvldumdx.dll
03:27:05.376A0E42005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_27246fb37cc30d24\nvwgf2umx.dll
03:27:05.376A0E42005C:\WINDOWS\System32\GDI32.dll
03:27:05.376A0E42005C:\WINDOWS\System32\IMM32.DLL
03:27:05.376A0E42005C:\WINDOWS\System32\KERNEL32.DLL
03:27:05.376A0E42005C:\WINDOWS\System32\KERNELBASE.dll
03:27:05.376A0E42005C:\WINDOWS\System32\MSCTF.dll
03:27:05.376A0E42005C:\WINDOWS\System32\NSI.dll
03:27:05.376A0E42005C:\WINDOWS\System32\OLEAUT32.dll
03:27:05.376A0E42005C:\WINDOWS\System32\PSAPI.DLL
03:27:05.376A0E42005C:\WINDOWS\System32\RPCRT4.dll
03:27:05.376A0E42005C:\WINDOWS\System32\SETUPAPI.dll
03:27:05.376A0E42005C:\WINDOWS\System32\SHELL32.dll
03:27:05.376A0E42005C:\WINDOWS\System32\SHLWAPI.dll
03:27:05.376A0E42005C:\WINDOWS\System32\USER32.dll
03:27:05.376A0E42005C:\WINDOWS\System32\WINTRUST.dll
03:27:05.376A0E42005C:\WINDOWS\System32\WS2_32.dll
03:27:05.376A0E42005C:\WINDOWS\System32\bcrypt.dll
03:27:05.376A0E42005C:\WINDOWS\System32\bcryptPrimitives.dll
03:27:05.376A0E42005C:\WINDOWS\System32\cfgmgr32.dll
03:27:05.376A0E42005C:\WINDOWS\System32\clbcatq.dll
03:27:05.376A0E42005C:\WINDOWS\System32\combase.dll
03:27:05.376A0E42005C:\WINDOWS\System32\fwpuclnt.dll
03:27:05.376A0E42005C:\WINDOWS\System32\gdi32full.dll
03:27:05.376A0E42005C:\WINDOWS\System32\imagehlp.dll
03:27:05.376A0E42005C:\WINDOWS\System32\msvcp_win.dll
03:27:05.376A0E42005C:\WINDOWS\System32\msvcrt.dll
03:27:05.376A0E42005C:\WINDOWS\System32\mswsock.dll
03:27:05.376A0E42005C:\WINDOWS\System32\ole32.dll
03:27:05.376A0E42005C:\WINDOWS\System32\perfproc.dll
03:27:05.376A0E42005C:\WINDOWS\System32\sechost.dll
03:27:05.376A0E42005C:\WINDOWS\System32\shcore.dll
03:27:05.376A0E42005C:\WINDOWS\System32\ucrtbase.dll
03:27:05.376A0E42005C:\WINDOWS\System32\win32u.dll
03:27:05.376A0E42005C:\WINDOWS\System32\winrnr.dll
03:27:05.376A0E42005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
03:27:05.376A0E42005C:\WINDOWS\system32\NLAapi.dll
03:27:05.376A0E42005C:\WINDOWS\system32\Oleacc.dll
03:27:05.376A0E42005C:\WINDOWS\system32\napinsp.dll
03:27:05.376A0E42005C:\WINDOWS\system32\nvapi64.dll
03:27:05.376A0E42005C:\WINDOWS\system32\nvspcap64.dll
03:27:05.376A0E42005C:\WINDOWS\system32\pnrpnsp.dll
03:27:05.376A0E42005C:\WINDOWS\system32\rsaenh.dll
03:27:05.376A0E42005C:\WINDOWS\system32\uxtheme.dll
03:27:05.376A0E42005C:\WINDOWS\system32\wshbth.dll
03:27:05.376A0E42005C:\Windows\System32\OneCoreCommonProxyStub.dll
03:27:05.376A0E42005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
03:27:05.376A0E42005C:\Windows\System32\rasadhlp.dll
03:27:05.376A0E42005F:\Games-Uplay\Overwolf\0.162.0.13\OWClient.dll
03:27:05.376A0E42005F:\Games-Uplay\Overwolf\0.162.0.13\OWExplorer.dll
03:27:05.376A0E42005F:\Games-Uplay\Overwolf\0.162.0.13\OWUtils.dll
03:27:05.376A0E42005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
03:27:05.376A0E42005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
03:27:05.376A0E42005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
03:27:05.376A0E42005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\VMProtectSDK64.dll
03:27:05.376A0E42005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
03:27:05.376A0E42005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\bink2w64.dll
03:27:05.376A0E42005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\dbghelp.dll
03:27:05.376A0E42005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\defaultargs.dll
03:27:05.376A0E42005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\steam_api64.dll
03:27:05.376A0E42005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
03:27:05.376A0E42005F:\Games-Uplay\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
03:27:07.390995C6254OverlayManager::doActionForegroundChange Event ON (ON)
03:27:07.390995C7626OverlayManager::OnForegroundChangedChanged True
03:27:07.390995C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:27:07.390995C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:27:07.5829004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:27:07.63090041063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe93540e0
03:27:07.63090041127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:27:07.63090041148RenderDeviceD3d11::initsave state
03:27:07.6309004696RenderDeviceD3d11::initDX11loading shaders...
03:27:07.63690041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe8427a38.
03:27:07.63690041156RenderDeviceD3d11::initrestore state
03:27:07.63690041159RenderDeviceD3d11::initTarget Window [0x419a8]
03:27:07.6369004244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:27:07.6369004251IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:27:07.63690044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:27:07.63690044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:27:07.63690044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:27:07.663900447ResetSnapShotSH::ExecuteRelease snapshot SH
03:27:07.66490045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x419a8}.
03:27:07.66490042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb0a51be5
03:27:07.66490042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:27:07.66490042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7069d180=1885983104)=>(0xb64e1160=-1236397728)
03:27:07.6649004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:27:07.66690044959OverlayManager::initOverlayResolutionEx 0X40008
03:27:07.66690044966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:27:07.66690044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:27:07.66690044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:27:07.6729202288OverlayManager::installKeybMouseHookInstall KeybMouse
03:27:07.672920419InputInterceptor::stopHookunhook keyboard and mouse
03:27:07.672920386InputInterceptor::runHookKeyboard is hooked 0x920
03:27:07.672920396InputInterceptor::runHookNew Mouse LL is hooked
03:27:07.673920408InputInterceptor::runHookMouse is hooked 0x920
03:27:07.6749205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:27:07.71235B4225InterProcessElement::openInterProcess Overwolf_ImID_713FE_P_17576 opened succesfuly
03:27:07.71235B4225InterProcessElement::openInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT opened succesfuly
03:27:07.71235B4225InterProcessElement::openInterProcess Overwolf_ImID_31A08_P_17576 opened succesfuly
03:27:07.71235B4225InterProcessElement::openInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT opened succesfuly
03:27:07.7389004326RenderImageD3d11::setSizeCreate Texture (420,700) / (512,768) - OK
03:27:07.7389004347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
03:27:30.951920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:27:31.79920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:27:31.446920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:27:31.535920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:27:31.633920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:27:31.729920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:27:31.918920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:27:32.11920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:27:36.6729202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:27:39.656995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:27:39.668995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:27:39.676995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:27:39.8769202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:39.88290043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 11, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 11 handle = 0x10003}
03:27:40.3639202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:27:40.75090047093OverlayManager::IsEmptyCursorCache cursor 0x73a01b45 (v: 1)
03:27:41.43735B4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=211c0c
03:27:41.43735B42670WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:27:43.459202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:43.4890043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 11, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 11 handle = 0x10003}
03:27:43.6739201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:27:43.7179004453ReleaseD11DeviceDevice Released! [1]
03:27:43.71790042566OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:27:43.71790041309OverlayManager::RestoreGameWNDPROCSearch SWL..
03:27:43.71790041316OverlayManager::RestoreGameWNDPROCSWL restored.
03:27:43.71790041326OverlayManager::RestoreGameWNDPROCSWL OK.
03:27:43.71790041331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb0a51be5
03:27:43.71790042588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:27:43.7179004187IRenderDevice::releaseRender Releasing.
03:27:43.717900482RenderDeviceCaptureBase::ReleaseTextureRelease
03:27:43.7179004100RenderDeviceCaptureBase::ReleaseTextureReleased
03:27:43.71790041280RenderDeviceD3d11::releaseImplementationReleasing 1
03:27:43.71790041290RenderDeviceD3d11::releaseImplementationReleasing 2
03:27:43.71790041309RenderDeviceD3d11::releaseImplementationReleasing 3
03:27:43.7179004204IRenderDevice::releaseRender Releasing Done.
03:27:43.7179004456ReleaseD11Device End Device Released!
03:27:43.7179004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:27:43.88835B4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:27:43.995995C6242OverlayManager::doActionForegroundChange Event [winows not active]
03:27:44.9995C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
03:27:44.9995C7626OverlayManager::OnForegroundChangedChanged False
03:27:44.9995C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045C Title=[#
03:27:44.10995C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:27:44.10995C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:27:44.10995C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:44.11995C6385OverlayManager::doActionDisplayFPS - Triggered
03:27:46.57035B42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3187] s[500].
03:27:46.57135B42410WidgetManager::RefreshWidgetThreadMainLoopexit
03:27:46.57135B42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
03:27:46.57135B42335WidgetManager::RefreshThreadProcStaticclean Exit
03:27:55.175995C6254OverlayManager::doActionForegroundChange Event ON (ON)
03:27:55.175995C7626OverlayManager::OnForegroundChangedChanged True
03:27:55.177995C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:27:55.177995C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:27:55.2379004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:27:55.26690041063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe93540e0
03:27:55.26690041127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:27:55.26690041148RenderDeviceD3d11::initsave state
03:27:55.2669004696RenderDeviceD3d11::initDX11loading shaders...
03:27:55.27190041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe8427a38.
03:27:55.27190041156RenderDeviceD3d11::initrestore state
03:27:55.27190041159RenderDeviceD3d11::initTarget Window [0x419a8]
03:27:55.2719004244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:27:55.2719004251IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:27:55.27190044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:27:55.27190044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:27:55.27190044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:27:55.291900447ResetSnapShotSH::ExecuteRelease snapshot SH
03:27:55.29390045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x419a8}.
03:27:55.29390042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20051dd7
03:27:55.29390042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:27:55.29390042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7069d180=1885983104)=>(0xb64e1160=-1236397728)
03:27:55.29390042433WidgetManager::Renderresum layout thread
03:27:55.2939004275WidgetManager::initInit manager
03:27:55.2947C682346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
03:27:55.3009004326RenderImageD3d11::setSizeCreate Texture (420,700) / (512,768) - OK
03:27:55.3009004347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
03:27:55.3059004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:27:55.3377C68128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=211c0c
03:27:55.3377C682670WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:27:55.33990044959OverlayManager::initOverlayResolutionEx 0X40008
03:27:55.33990044966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:27:55.33990044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:27:55.33990044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:27:55.3429202288OverlayManager::installKeybMouseHookInstall KeybMouse
03:27:55.342920419InputInterceptor::stopHookunhook keyboard and mouse
03:27:55.344920386InputInterceptor::runHookKeyboard is hooked 0x920
03:27:55.345920396InputInterceptor::runHookNew Mouse LL is hooked
03:27:55.345920408InputInterceptor::runHookMouse is hooked 0x920
03:27:55.3479205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:27:56.9399202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:27:56.9839202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:56.98790043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 17 handle = 0x10003}
03:27:57.1089202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:27:57.1439202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:57.14690043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 17 handle = 0x10003}
03:27:57.1709202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:27:57.1989202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:57.20190043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 17 handle = 0x10003}
03:27:57.3659202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:27:57.7977C68128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=211c0c
03:27:57.7977C682670WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:27:58.5039202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:58.50890043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 17 handle = 0x10003}
03:27:58.9167C68128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=211c0c
03:27:58.9167C682670WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:28:00.49920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:28:00.1177C68128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=211c0c
03:28:00.1177C682670WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:28:00.174920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:28:00.378920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:28:00.463920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:28:00.5679202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:28:01.220995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:28:01.229995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:28:01.2907C68225InterProcessElement::openInterProcess Overwolf_ImID_1D139A_P_17576 opened succesfuly
03:28:01.2907C68225InterProcessElement::openInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT opened succesfuly
03:28:01.3419004326RenderImageD3d11::setSizeCreate Texture (1600,900) / (1664,1024) - OK
03:28:01.3419004347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
03:28:02.369202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:28:02.4190043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 17 handle = 0x10003}
03:28:02.1679202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:28:03.86190042482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:28:03.86890043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x73a01b45;prev = 0x8b5b19d3 , {Original values: ref = 17 handle = 0x10003}
03:28:03.9007C68256InterProcessElement::closeInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT close 2147483647 bytes
03:28:03.9007C68128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d139a
03:28:03.9007C68256InterProcessElement::closeInterProcess Overwolf_ImID_1D139A_P_17576 close 2147483647 bytes
03:28:03.9017C682670WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:28:04.1309202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:28:05.35920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:28:05.9090042482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:28:05.9790043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 17 handle = 0x10003}
03:28:05.164920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:28:05.2209202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:28:05.521920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:28:05.640920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:28:05.8699202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:28:10.757995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:28:10.761995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:28:10.7757C68225InterProcessElement::openInterProcess Overwolf_ImID_31F7A_P_17576 opened succesfuly
03:28:10.7757C68225InterProcessElement::openInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT opened succesfuly
03:28:10.77990047093OverlayManager::IsEmptyCursorCache cursor 0x8b5b19d3 (v: 1)
03:28:10.8699004326RenderImageD3d11::setSizeCreate Texture (900,700) / (1024,768) - OK
03:28:10.8699004347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
03:28:11.509202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:28:11.5690043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 17 handle = 0x10003}
03:28:11.739202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:28:13.559202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:28:13.6390043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 17 handle = 0x10003}
03:28:13.3099202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:28:13.70090042482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:28:13.70890043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x73a01b45;prev = 0x8b5b19d3 , {Original values: ref = 17 handle = 0x10003}
03:28:13.7427C68256InterProcessElement::closeInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT close 2147483647 bytes
03:28:13.7427C68128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=31f7a
03:28:13.7427C68256InterProcessElement::closeInterProcess Overwolf_ImID_31F7A_P_17576 close 2147483647 bytes
03:28:13.7427C682670WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:28:21.2469201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:28:21.2699004453ReleaseD11DeviceDevice Released! [1]
03:28:21.26990042566OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:28:21.26990041309OverlayManager::RestoreGameWNDPROCSearch SWL..
03:28:21.26990041316OverlayManager::RestoreGameWNDPROCSWL restored.
03:28:21.26990041326OverlayManager::RestoreGameWNDPROCSWL OK.
03:28:21.27090041331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20051dd7
03:28:21.27090042588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:28:21.2709004187IRenderDevice::releaseRender Releasing.
03:28:21.270900482RenderDeviceCaptureBase::ReleaseTextureRelease
03:28:21.2709004100RenderDeviceCaptureBase::ReleaseTextureReleased
03:28:21.27090041280RenderDeviceD3d11::releaseImplementationReleasing 1
03:28:21.27090041290RenderDeviceD3d11::releaseImplementationReleasing 2
03:28:21.27090041309RenderDeviceD3d11::releaseImplementationReleasing 3
03:28:21.2709004204IRenderDevice::releaseRender Releasing Done.
03:28:21.2709004456ReleaseD11Device End Device Released!
03:28:21.2709004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:28:21.482995C6242OverlayManager::doActionForegroundChange Event [winows not active]
03:28:21.4967C68291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:28:21.496995C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
03:28:21.496995C7626OverlayManager::OnForegroundChangedChanged False
03:28:24.727C682329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
03:28:21.496995C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x580BCA Title=[CEF remote debugging - Google Chrome]
03:28:21.497995C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:28:21.497995C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:28:21.497995C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:28:21.497995C6385OverlayManager::doActionDisplayFPS - Triggered
03:28:24.727C682388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3109] s[500].
03:28:24.727C682410WidgetManager::RefreshWidgetThreadMainLoopexit
03:28:24.727C682335WidgetManager::RefreshThreadProcStaticclean Exit
03:28:54.308995C6254OverlayManager::doActionForegroundChange Event ON (ON)
03:28:54.308995C7626OverlayManager::OnForegroundChangedChanged True
03:28:54.309995C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:28:54.309995C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:28:54.5879004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:28:54.62590041063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe93540e0
03:28:54.62590041127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:28:54.62590041148RenderDeviceD3d11::initsave state
03:28:54.6259004696RenderDeviceD3d11::initDX11loading shaders...
03:28:54.63090041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe8427a38.
03:28:54.63090041156RenderDeviceD3d11::initrestore state
03:28:54.63090041159RenderDeviceD3d11::initTarget Window [0x419a8]
03:28:54.6309004244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:28:54.6309004251IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:28:54.63090044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:28:54.63090044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:28:54.63090044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:28:54.641900447ResetSnapShotSH::ExecuteRelease snapshot SH
03:28:54.64190045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x419a8}.
03:28:54.64190042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc49b1713
03:28:54.64190042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:28:54.64190042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7069d180=1885983104)=>(0xb64e1160=-1236397728)
03:28:54.64190042433WidgetManager::Renderresum layout thread
03:28:54.6419004275WidgetManager::initInit manager
03:28:54.64260702346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
03:28:54.6669004326RenderImageD3d11::setSizeCreate Texture (420,700) / (512,768) - OK
03:28:54.6669004347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
03:28:54.6669004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:28:54.67490044959OverlayManager::initOverlayResolutionEx 0X40008
03:28:54.67490044966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:28:54.67490044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:28:54.67490044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:28:54.7049202288OverlayManager::installKeybMouseHookInstall KeybMouse
03:28:54.704920419InputInterceptor::stopHookunhook keyboard and mouse
03:28:54.705920386InputInterceptor::runHookKeyboard is hooked 0x920
03:28:54.706920396InputInterceptor::runHookNew Mouse LL is hooked
03:28:54.706920408InputInterceptor::runHookMouse is hooked 0x920
03:28:54.7089205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:28:57.231995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:28:57.245995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:28:57.3186070225InterProcessElement::openInterProcess Overwolf_ImID_221C0C_P_17576 opened succesfuly
03:28:57.3186070225InterProcessElement::openInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT opened succesfuly
03:28:57.4049004326RenderImageD3d11::setSizeCreate Texture (1600,900) / (1664,1024) - OK
03:28:57.4049004347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
03:28:57.4756070256InterProcessElement::closeInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT close 2147483647 bytes
03:28:57.4756070128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=31a08
03:28:57.4756070256InterProcessElement::closeInterProcess Overwolf_ImID_31A08_P_17576 close 2147483647 bytes
03:28:57.47560702670WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:29:00.301920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:29:00.409920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:29:00.5499202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:29:05.974920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:29:06.1190042482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:29:06.1390043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 23, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 23 handle = 0x10003}
03:29:06.87920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:29:08.871920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:29:08.983920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:29:09.2799202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:29:16.235920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:29:16.29490042482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:29:16.29590043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 23, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 23 handle = 0x10003}
03:29:16.316920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:29:16.8119201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:29:16.8349004453ReleaseD11DeviceDevice Released! [1]
03:29:16.83490042566OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:29:16.83490041309OverlayManager::RestoreGameWNDPROCSearch SWL..
03:29:16.83490041316OverlayManager::RestoreGameWNDPROCSWL restored.
03:29:16.83490041326OverlayManager::RestoreGameWNDPROCSWL OK.
03:29:16.83590041331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc49b1713
03:29:16.83590042588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:29:16.8359004187IRenderDevice::releaseRender Releasing.
03:29:16.835900482RenderDeviceCaptureBase::ReleaseTextureRelease
03:29:16.8359004100RenderDeviceCaptureBase::ReleaseTextureReleased
03:29:16.83590041280RenderDeviceD3d11::releaseImplementationReleasing 1
03:29:16.83590041290RenderDeviceD3d11::releaseImplementationReleasing 2
03:29:16.83590041309RenderDeviceD3d11::releaseImplementationReleasing 3
03:29:16.8359004204IRenderDevice::releaseRender Releasing Done.
03:29:16.8359004456ReleaseD11Device End Device Released!
03:29:16.8359004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:29:16.8359202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:29:17.836070291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:29:17.226995C6242OverlayManager::doActionForegroundChange Event [winows not active]
03:29:17.241995C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
03:29:17.241995C7626OverlayManager::OnForegroundChangedChanged False
03:29:17.241995C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x580BCA Title=[DevTools - overwolf-extension://ggfmakpbllghoepnmfelddbminamnbmfelbahfdp/index.html?source=gamelaunchevent&gameid=10826 - Google Chrome]
03:29:17.241995C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:29:17.241995C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:29:17.241995C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:29:17.242995C6385OverlayManager::doActionDisplayFPS - Triggered
03:29:19.81060702388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3235] s[500].
03:29:19.81060702410WidgetManager::RefreshWidgetThreadMainLoopexit
03:29:19.81060702329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
03:29:19.81060702335WidgetManager::RefreshThreadProcStaticclean Exit
03:29:37.3719004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:29:37.40390041063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe93540e0
03:29:37.40390041127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:29:37.40390041148RenderDeviceD3d11::initsave state
03:29:37.4039004696RenderDeviceD3d11::initDX11loading shaders...
03:29:37.41090041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe8427a38.
03:29:37.41090041156RenderDeviceD3d11::initrestore state
03:29:37.41090041159RenderDeviceD3d11::initTarget Window [0x419a8]
03:29:37.4109004244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:29:37.4109004251IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:29:37.41090042555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:29:37.41090044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:29:37.41090044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:29:37.41090044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:29:37.414900447ResetSnapShotSH::ExecuteRelease snapshot SH
03:29:37.41490045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x419a8}.
03:29:37.41590042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c32174d
03:29:37.41590042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:29:37.41590042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7069d180=1885983104)=>(0xb64e1160=-1236397728)
03:29:37.41590042433WidgetManager::Renderresum layout thread
03:29:37.4159004275WidgetManager::initInit manager
03:29:37.41590041670WidgetManager::drawskip widget draw (not in foreground) False - False
03:29:37.4159004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:29:37.41781182346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
03:29:37.422995C6254OverlayManager::doActionForegroundChange Event ON (ON)
03:29:37.422995C7626OverlayManager::OnForegroundChangedChanged True
03:29:37.422995C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:29:37.423995C6385OverlayManager::doActionDisplayFPS - Triggered
03:29:37.46490044959OverlayManager::initOverlayResolutionEx 0X40008
03:29:37.46490044966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:29:37.46490044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:29:37.46490044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:29:37.4649004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:29:37.4749202288OverlayManager::installKeybMouseHookInstall KeybMouse
03:29:37.474920419InputInterceptor::stopHookunhook keyboard and mouse
03:29:37.475920386InputInterceptor::runHookKeyboard is hooked 0x920
03:29:37.476920396InputInterceptor::runHookNew Mouse LL is hooked
03:29:37.476920408InputInterceptor::runHookMouse is hooked 0x920
03:29:37.4779205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:29:38.935920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:29:39.79004326RenderImageD3d11::setSizeCreate Texture (1600,900) / (1664,1024) - OK
03:29:39.79004347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
03:29:39.89202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:29:39.64920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:29:45.9290042482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:29:45.9490043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 29, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 29 handle = 0x10003}
03:29:45.1388118256InterProcessElement::closeInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT close 2147483647 bytes
03:29:45.1388118128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=221c0c
03:29:45.1388118256InterProcessElement::closeInterProcess Overwolf_ImID_221C0C_P_17576 close 2147483647 bytes
03:29:45.13981182670WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:29:45.545920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:29:45.670920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:29:45.744995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:29:45.765995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:29:45.777995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:29:45.8728118225InterProcessElement::openInterProcess Overwolf_ImID_31F9E_P_17576 opened succesfuly
03:29:45.8728118225InterProcessElement::openInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT opened succesfuly
03:29:45.9219004326RenderImageD3d11::setSizeCreate Texture (1600,900) / (1664,1024) - OK
03:29:45.9219004347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
03:29:45.9879202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:29:46.2995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:29:46.12995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:29:46.27995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:29:46.6490043350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
03:29:46.1208118225InterProcessElement::openInterProcess Overwolf_ImID_C1FA4_P_17576 opened succesfuly
03:29:46.1208118225InterProcessElement::openInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT opened succesfuly
03:29:46.15390042482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:29:46.15490043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 29, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 29 handle = 0x10003}
03:29:46.1559004326RenderImageD3d11::setSizeCreate Texture (420,700) / (512,768) - OK
03:29:46.1559004347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
03:29:46.1609202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:29:46.728920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:29:46.7968118256InterProcessElement::closeInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT close 2147483647 bytes
03:29:46.7968118128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c1fa4
03:29:46.7968118256InterProcessElement::closeInterProcess Overwolf_ImID_C1FA4_P_17576 close 2147483647 bytes
03:29:46.79681182670WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:29:46.8089202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:29:46.826920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:29:47.4489203350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
03:29:49.358920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:29:49.39390042482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:29:49.39890043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = -1 handle = 0x10003}
03:29:49.39890043507OverlayManager::RestoreGameCursorblack Cursor restored
03:29:49.434920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:29:50.340920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:29:50.429920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:29:51.72920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:29:51.161920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:29:51.638995C6242OverlayManager::doActionForegroundChange Event [winows not active]
03:29:51.654995C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
03:29:51.654995C7626OverlayManager::OnForegroundChangedChanged False
03:29:51.655995C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
03:29:51.655995C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:29:51.655995C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:29:51.655995C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:29:51.655995C6385OverlayManager::doActionDisplayFPS - Triggered
03:29:51.6719202614OverlayManager::DetachThreadInputDetach thread input 2336,36868
03:29:52.1838118291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:29:54.72981182388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3313] s[500].
03:29:54.72981182410WidgetManager::RefreshWidgetThreadMainLoopexit
03:29:54.72981182329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
03:29:54.72981182335WidgetManager::RefreshThreadProcStaticclean Exit
03:31:08.8189201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:31:08.8399201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:31:08.8419201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:31:08.963995C6254OverlayManager::doActionForegroundChange Event ON (ON)
03:31:08.963995C7626OverlayManager::OnForegroundChangedChanged True
03:31:08.965995C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:31:08.965995C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:31:09.1239205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:31:09.1379004453ReleaseD11DeviceDevice Released! [1]
03:31:09.13790042566OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:31:09.13790041309OverlayManager::RestoreGameWNDPROCSearch SWL..
03:31:09.13790041316OverlayManager::RestoreGameWNDPROCSWL restored.
03:31:09.13790041326OverlayManager::RestoreGameWNDPROCSWL OK.
03:31:09.13790041331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c32174d
03:31:09.13790042588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:31:09.1379004187IRenderDevice::releaseRender Releasing.
03:31:09.137900482RenderDeviceCaptureBase::ReleaseTextureRelease
03:31:09.1379004100RenderDeviceCaptureBase::ReleaseTextureReleased
03:31:09.13790041280RenderDeviceD3d11::releaseImplementationReleasing 1
03:31:09.13790041290RenderDeviceD3d11::releaseImplementationReleasing 2
03:31:09.13790041309RenderDeviceD3d11::releaseImplementationReleasing 3
03:31:09.1379004204IRenderDevice::releaseRender Releasing Done.
03:31:09.1379004456ReleaseD11Device End Device Released!
03:31:09.1379004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:31:09.15590041063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe93540e0
03:31:09.15590041127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:31:09.15590041148RenderDeviceD3d11::initsave state
03:31:09.1559004696RenderDeviceD3d11::initDX11loading shaders...
03:31:09.16190041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe8427a38.
03:31:09.16190041156RenderDeviceD3d11::initrestore state
03:31:09.16190041159RenderDeviceD3d11::initTarget Window [0x419a8]
03:31:09.1619004244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:31:09.1619004251IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:31:09.16190044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:31:09.16190044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:31:09.16190044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:31:09.166900447ResetSnapShotSH::ExecuteRelease snapshot SH
03:31:09.16790045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x419a8}.
03:31:09.16790042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbdf1f0b
03:31:09.16790042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:31:09.16790042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7069d180=1885983104)=>(0xb64e1160=-1236397728)
03:31:09.16790042433WidgetManager::Renderresum layout thread
03:31:09.1679004275WidgetManager::initInit manager
03:31:09.1679004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:31:09.1687EB42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
03:31:09.17590044959OverlayManager::initOverlayResolutionEx 0X40008
03:31:09.17590044966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:31:09.17590044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:31:09.17590044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:31:09.2109202288OverlayManager::installKeybMouseHookInstall KeybMouse
03:31:09.210920419InputInterceptor::stopHookunhook keyboard and mouse
03:31:09.211920386InputInterceptor::runHookKeyboard is hooked 0x920
03:31:09.211920396InputInterceptor::runHookNew Mouse LL is hooked
03:31:09.212920408InputInterceptor::runHookMouse is hooked 0x920
03:31:16.666920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:31:16.7459004326RenderImageD3d11::setSizeCreate Texture (1600,900) / (1664,1024) - OK
03:31:16.7459004347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
03:31:16.777920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:31:19.489920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:31:19.599920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:32:52.222920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:32:52.332920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:32:53.2299202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:32:54.289203350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
03:32:55.928920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:32:56.3920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:32:56.690042482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:32:56.1390043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = -1 handle = 0x10003}
03:32:56.1390043507OverlayManager::RestoreGameCursorblack Cursor restored
03:32:56.5229205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:32:56.7927EB4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:32:56.885995C6242OverlayManager::doActionForegroundChange Event [winows not active]
03:32:56.901995C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
03:32:56.901995C7626OverlayManager::OnForegroundChangedChanged False
03:32:56.901995C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045C Title=[#
03:32:56.902995C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:32:56.902995C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:32:56.902995C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:32:56.902995C6385OverlayManager::doActionDisplayFPS - Triggered
03:32:59.4547EB42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3187] s[500].
03:32:59.4547EB42410WidgetManager::RefreshWidgetThreadMainLoopexit
03:32:59.4547EB42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
03:32:59.4547EB42335WidgetManager::RefreshThreadProcStaticclean Exit
03:34:37.7589201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:34:37.8239201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:34:37.8269201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:34:37.9719205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:34:38.1489004453ReleaseD11DeviceDevice Released! [1]
03:34:38.14890042566OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:34:38.14890041309OverlayManager::RestoreGameWNDPROCSearch SWL..
03:34:38.14890041316OverlayManager::RestoreGameWNDPROCSWL restored.
03:34:38.14890041326OverlayManager::RestoreGameWNDPROCSWL OK.
03:34:38.14890041331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbdf1f0b
03:34:38.14890042588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:34:38.1489004187IRenderDevice::releaseRender Releasing.
03:34:38.148900482RenderDeviceCaptureBase::ReleaseTextureRelease
03:34:38.1489004100RenderDeviceCaptureBase::ReleaseTextureReleased
03:34:38.14890041280RenderDeviceD3d11::releaseImplementationReleasing 1
03:34:38.14890041290RenderDeviceD3d11::releaseImplementationReleasing 2
03:34:38.14890041309RenderDeviceD3d11::releaseImplementationReleasing 3
03:34:38.1489004204IRenderDevice::releaseRender Releasing Done.
03:34:38.1489004456ReleaseD11Device End Device Released!
03:34:38.1489004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:34:38.15990041063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe93540e0
03:34:38.15990041127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:34:38.15990041148RenderDeviceD3d11::initsave state
03:34:38.1599004696RenderDeviceD3d11::initDX11loading shaders...
03:34:38.16490041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe8427a38.
03:34:38.16490041156RenderDeviceD3d11::initrestore state
03:34:38.16490041159RenderDeviceD3d11::initTarget Window [0x419a8]
03:34:38.1649004244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:34:38.1649004251IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:34:38.16490042555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:34:38.16490044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:34:38.16490044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:34:38.16490044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:34:38.168900447ResetSnapShotSH::ExecuteRelease snapshot SH
03:34:38.16890045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x419a8}.
03:34:38.16890042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1cbb19f3
03:34:38.16890042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:34:38.16890042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7069d180=1885983104)=>(0xb64e1160=-1236397728)
03:34:38.16890042433WidgetManager::Renderresum layout thread
03:34:38.1689004275WidgetManager::initInit manager
03:34:38.1689004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:34:38.169CC82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
03:34:38.1759202288OverlayManager::installKeybMouseHookInstall KeybMouse
03:34:38.175920419InputInterceptor::stopHookunhook keyboard and mouse
03:34:38.17590044959OverlayManager::initOverlayResolutionEx 0X40008
03:34:38.17590044966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:34:38.17590044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:34:38.17590044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:34:38.176920386InputInterceptor::runHookKeyboard is hooked 0x920
03:34:38.176920396InputInterceptor::runHookNew Mouse LL is hooked
03:34:38.176920408InputInterceptor::runHookMouse is hooked 0x920
03:34:38.266995C6254OverlayManager::doActionForegroundChange Event ON (ON)
03:34:38.266995C7626OverlayManager::OnForegroundChangedChanged True
03:34:38.266995C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:34:38.267995C6385OverlayManager::doActionDisplayFPS - Triggered
03:34:38.2699004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:34:38.283995C6385OverlayManager::doActionDisplayFPS - Triggered
03:34:38.2849004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:34:38.2939205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:34:38.6509202614OverlayManager::DetachThreadInputDetach thread input 2336,36868
03:34:51.3799201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:34:51.3879205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:34:51.4029004453ReleaseD11DeviceDevice Released! [1]
03:34:51.40290042566OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:34:51.40290041309OverlayManager::RestoreGameWNDPROCSearch SWL..
03:34:51.40290041316OverlayManager::RestoreGameWNDPROCSWL restored.
03:34:51.40290041326OverlayManager::RestoreGameWNDPROCSWL OK.
03:34:51.40290041331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1cbb19f3
03:34:51.40290042588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:34:51.4029004187IRenderDevice::releaseRender Releasing.
03:34:51.402900482RenderDeviceCaptureBase::ReleaseTextureRelease
03:34:51.4029004100RenderDeviceCaptureBase::ReleaseTextureReleased
03:34:51.40290041280RenderDeviceD3d11::releaseImplementationReleasing 1
03:34:51.40290041290RenderDeviceD3d11::releaseImplementationReleasing 2
03:34:51.40290041309RenderDeviceD3d11::releaseImplementationReleasing 3
03:34:51.4029004204IRenderDevice::releaseRender Releasing Done.
03:34:51.4029004456ReleaseD11Device End Device Released!
03:34:51.4029004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:34:51.660CC8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:34:51.929995C6242OverlayManager::doActionForegroundChange Event [winows not active]
03:34:51.945995C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
03:34:51.945995C7626OverlayManager::OnForegroundChangedChanged False
03:34:51.945995C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1045C Title=[#overlay-status - Discord]
03:34:51.945995C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:34:51.945995C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:34:51.945995C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:34:51.946995C6385OverlayManager::doActionDisplayFPS - Triggered
03:34:54.531CC82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3390] s[500].
03:34:54.531CC82410WidgetManager::RefreshWidgetThreadMainLoopexit
03:34:54.531CC82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
03:34:54.531CC82335WidgetManager::RefreshThreadProcStaticclean Exit
03:35:25.424995C6254OverlayManager::doActionForegroundChange Event ON (ON)
03:35:25.424995C7626OverlayManager::OnForegroundChangedChanged True
03:35:25.426995C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:35:25.426995C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:35:25.4859004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:35:25.54690041063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe93540e0
03:35:25.54690041127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:35:25.54690041148RenderDeviceD3d11::initsave state
03:35:25.5469004696RenderDeviceD3d11::initDX11loading shaders...
03:35:25.55190041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe8427a38.
03:35:25.55190041156RenderDeviceD3d11::initrestore state
03:35:25.55190041159RenderDeviceD3d11::initTarget Window [0x419a8]
03:35:25.5519004244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:35:25.5519004251IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:35:25.55190044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:35:25.55190044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:35:25.55190044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:35:25.595900447ResetSnapShotSH::ExecuteRelease snapshot SH
03:35:25.59590045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x419a8}.
03:35:25.59590042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x39851cd3
03:35:25.59590042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:35:25.59590042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7069d180=1885983104)=>(0xb64e1160=-1236397728)
03:35:25.59590042433WidgetManager::Renderresum layout thread
03:35:25.5959004275WidgetManager::initInit manager
03:35:25.5959004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:35:25.597A2EC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
03:35:25.6119202288OverlayManager::installKeybMouseHookInstall KeybMouse
03:35:25.611920419InputInterceptor::stopHookunhook keyboard and mouse
03:35:25.612920386InputInterceptor::runHookKeyboard is hooked 0x920
03:35:25.612920396InputInterceptor::runHookNew Mouse LL is hooked
03:35:25.612920408InputInterceptor::runHookMouse is hooked 0x920
03:35:25.6139205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:35:25.61790044959OverlayManager::initOverlayResolutionEx 0X40008
03:35:25.61790044966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:35:25.61790044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:35:25.61790044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:38:03.869995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:38:03.893995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:38:03.914995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:38:04.29A2EC225InterProcessElement::openInterProcess Overwolf_ImID_1C1434_P_17576 opened succesfuly
03:38:04.29A2EC225InterProcessElement::openInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT opened succesfuly
03:38:04.749004326RenderImageD3d11::setSizeCreate Texture (420,700) / (512,768) - OK
03:38:04.749004347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
03:38:04.6089202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:38:05.4369202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:38:05.44290043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 0 handle = 0x10003}
03:38:09.8619202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:38:10.418A2EC256InterProcessElement::closeInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT close 2147483647 bytes
03:38:10.418A2EC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=31f9e
03:38:10.418A2EC256InterProcessElement::closeInterProcess Overwolf_ImID_31F9E_P_17576 close 2147483647 bytes
03:38:10.419A2EC2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:38:10.505995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:38:10.518995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:38:10.526995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:38:10.562A2EC225InterProcessElement::openInterProcess Overwolf_ImID_1119EE_P_17576 opened succesfuly
03:38:10.562A2EC225InterProcessElement::openInterProcess Overwolf_PID_17576_SHARED_MEMORY_AGENT opened succesfuly
03:38:10.6159004326RenderImageD3d11::setSizeCreate Texture (1600,900) / (1664,1024) - OK
03:38:10.6159004347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
03:38:23.3339201552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:38:23.3479205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:38:23.3479202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:38:23.3719004453ReleaseD11DeviceDevice Released! [1]
03:38:23.37190042566OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:38:23.37190041309OverlayManager::RestoreGameWNDPROCSearch SWL..
03:38:23.37190041316OverlayManager::RestoreGameWNDPROCSWL restored.
03:38:23.37190041326OverlayManager::RestoreGameWNDPROCSWL OK.
03:38:23.37290041331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x39851cd3
03:38:23.37290042588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:38:23.3729004187IRenderDevice::releaseRender Releasing.
03:38:23.372900482RenderDeviceCaptureBase::ReleaseTextureRelease
03:38:23.3729004100RenderDeviceCaptureBase::ReleaseTextureReleased
03:38:23.37290041280RenderDeviceD3d11::releaseImplementationReleasing 1
03:38:23.37290041290RenderDeviceD3d11::releaseImplementationReleasing 2
03:38:23.37290041309RenderDeviceD3d11::releaseImplementationReleasing 3
03:38:23.3729004204IRenderDevice::releaseRender Releasing Done.
03:38:23.3729004456ReleaseD11Device End Device Released!
03:38:23.3729004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:38:23.3959203502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 1 handle = 0x10003}
03:38:23.413995C6242OverlayManager::doActionForegroundChange Event [winows not active]
03:38:23.429995C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
03:38:23.429995C7626OverlayManager::OnForegroundChangedChanged False
03:38:23.430995C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x41F9E Title=[Växla mellan aktiviteter]
03:38:23.430995C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:38:23.430995C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:38:23.430995C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:38:23.431995C6385OverlayManager::doActionDisplayFPS - Triggered
03:38:23.931A2EC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:38:26.451A2EC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3437] s[500].
03:38:26.451A2EC2410WidgetManager::RefreshWidgetThreadMainLoopexit
03:38:26.451A2EC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
03:38:26.451A2EC2335WidgetManager::RefreshThreadProcStaticclean Exit
03:38:40.632995C6254OverlayManager::doActionForegroundChange Event ON (ON)
03:38:40.632995C7626OverlayManager::OnForegroundChangedChanged True
03:38:40.634995C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:38:40.634995C2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:38:40.6819202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:38:40.7269004386fSwapResize_BuffersResize buffer (0xe93540e0)!
03:38:40.75390041063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe93540e0
03:38:40.75390041127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:38:40.75390041148RenderDeviceD3d11::initsave state
03:38:40.7539004696RenderDeviceD3d11::initDX11loading shaders...
03:38:40.75890041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe8427a38.
03:38:40.75890041156RenderDeviceD3d11::initrestore state
03:38:40.75890041159RenderDeviceD3d11::initTarget Window [0x419a8]
03:38:40.7589004244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:38:40.7589004251IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:38:40.75890044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:38:40.75890044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:38:40.75890044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:38:40.767900447ResetSnapShotSH::ExecuteRelease snapshot SH
03:38:40.77490045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x419a8}.
03:38:40.77590042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x47421701
03:38:40.77590042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:38:40.77590042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7069d180=1885983104)=>(0xb64e1160=-1236397728)
03:38:40.77590042433WidgetManager::Renderresum layout thread
03:38:40.7759004275WidgetManager::initInit manager
03:38:40.77630B02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
03:38:40.7769202288OverlayManager::installKeybMouseHookInstall KeybMouse
03:38:40.776920419InputInterceptor::stopHookunhook keyboard and mouse
03:38:40.777920386InputInterceptor::runHookKeyboard is hooked 0x920
03:38:40.777920396InputInterceptor::runHookNew Mouse LL is hooked
03:38:40.778920408InputInterceptor::runHookMouse is hooked 0x920
03:38:40.7799205717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:38:40.7849004326RenderImageD3d11::setSizeCreate Texture (420,700) / (512,768) - OK
03:38:40.7849004347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
03:38:40.7919004326RenderImageD3d11::setSizeCreate Texture (1600,900) / (1664,1024) - OK
03:38:40.7919004347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
03:38:40.7919004937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:38:40.82590043350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
03:38:40.82590044959OverlayManager::initOverlayResolutionEx 0X40008
03:38:40.82590044966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:38:40.82590044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:38:40.82590044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:38:42.1129202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:38:42.11690043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x73a01b45;prev = 0x73a01b45 , {Original values: ref = 5 handle = 0x10003}
03:38:42.4689202444OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:38:43.635920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [d]
03:38:43.70590042482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:38:43.71290043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x73a01b45;prev = 0x8b5b19d3 , {Original values: ref = 5 handle = 0x10003}
03:38:43.746920580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_piehfbabjaagdfoecckneknhmibfpoiangbhkphk] [u]
03:38:43.7709202482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:38:46.88590044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(3840,1080)
03:38:46.88590044913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:38:46.88590044925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:38:47.210995C6242OverlayManager::doActionForegroundChange Event [winows not active]
03:38:47.226995C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
03:38:47.226995C7626OverlayManager::OnForegroundChangedChanged False
03:38:47.226995C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x580BCA Title=[Ny flik - Google Chrome]
03:38:47.226995C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:38:47.226995C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:38:47.226995C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:38:47.226995C6385OverlayManager::doActionDisplayFPS - Triggered
03:38:47.846995C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:38:50.79930B0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:38:50.79930B02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3906] s[500].
03:38:50.79930B02410WidgetManager::RefreshWidgetThreadMainLoopexit
03:38:50.79930B02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
03:38:50.79930B02335WidgetManager::RefreshThreadProcStaticclean Exit